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    <title>IGN Unfiltered</title>
    <link>ign.com</link>
    <language>en</language>
    <copyright>405569</copyright>
    <description>IGN Unfiltered goes in-depth with creators of your favorite video games, talking not just about the games themselves but about the fascinating lives of the people behind them. New episodes each month!</description>
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      <title>IGN Unfiltered</title>
      <link>ign.com</link>
    </image>
    <itunes:explicit>no</itunes:explicit>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle></itunes:subtitle>
    <itunes:author>IGN</itunes:author>
    <itunes:summary>IGN Unfiltered goes in-depth with creators of your favorite video games, talking not just about the games themselves but about the fascinating lives of the people behind them. New episodes each month!</itunes:summary>
    <content:encoded>
      <![CDATA[<p>IGN Unfiltered goes in-depth with creators of your favorite video games, talking not just about the games themselves but about the fascinating lives of the people behind them. New episodes each month!</p>]]>
    </content:encoded>
    <itunes:owner>
      <itunes:name>IGN</itunes:name>
      <itunes:email>podcasts@ign.com</itunes:email>
    </itunes:owner>
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    <itunes:category text="Leisure">
      <itunes:category text="Video Games"/>
      <itunes:category text="Games"/>
    </itunes:category>
    <item>
      <title>Episode 65: Star Wars Jedi: Survivor Director Stig Asmussen (2023)</title>
      <link>https://www.stitcher.com</link>
      <description>Star Wars Jedi: Survivor game director Stig Asmussen returns to IGN Unfiltered for another long-form conversation about building a AAA Star Wars game. He discusses what it takes to build a great sequel, the future of the Star Wars Jedi franchise, the potential use of Unreal Engine 5 in the future, what the success of Jedi Fallen Order did for his team, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 01 Mar 2023 17:00:00 -0000</pubDate>
      <itunes:title>Episode 65: Star Wars Jedi: Survivor Director Stig Asmussen (2023)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>65</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:subtitle>Star Wars Jedi: Survivor game director Stig Asmussen returns to IGN Unfiltered for another long-form conversation about building a AAA Star Wars game. He discusses what it takes to build a great sequel, the future of the Star Wars Jedi franchise, the potential use of Unreal Engine 5 in the future, what the success of Jedi Fallen Order did for his team, and much more!</itunes:subtitle>
      <itunes:summary>Star Wars Jedi: Survivor game director Stig Asmussen returns to IGN Unfiltered for another long-form conversation about building a AAA Star Wars game. He discusses what it takes to build a great sequel, the future of the Star Wars Jedi franchise, the potential use of Unreal Engine 5 in the future, what the success of Jedi Fallen Order did for his team, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Star Wars Jedi: Survivor game director Stig Asmussen returns to IGN Unfiltered for another long-form conversation about building a AAA Star Wars game. He discusses what it takes to build a great sequel, the future of the Star Wars Jedi franchise, the potential use of Unreal Engine 5 in the future, what the success of Jedi Fallen Order did for his team, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2700</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    </item>
    <item>
      <title>IGN Presents | The Callisto Protocol: Helix Station</title>
      <link>https://www.stitcher.com</link>
      <description>Subscribe to the horror series set in the universe of “The Callisto Protocol,” the hotly anticipated game from Striking Distance Studios.  
Helix Station was once the jewel of the Jovian system, but it’s been a decaying ghost ship ever since its Carpenter drive went supercritical. When a dangerous escaped criminal seeks refuge there, officers of the Black Iron Prison force a pair of veteran skip tracers to help recover him. But once on Helix, they discover murderous alien life forms, as well as unspeakable horrors from their past.
Starring Gwendoline Christie and Michael Ironside. IGN is publishing and distributing Helix Station in partnership with Striking Distance Studios, creator of the game The Callisto Protocol. The first two episodes of The Callisto Protocol: Helix Station are available now, with new episodes dropping every Thursday. You can find it wherever you get your podcasts. 
Listen &amp; Subscribe here!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 04 Nov 2022 21:00:00 -0000</pubDate>
      <itunes:title>IGN Presents | The Callisto Protocol: Helix Station</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/15905680-7825-11ee-89be-eb5e7fab7c1c/image/tweet1.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>In the year 2320, a skip tracer hunts down a dangerous escaped criminal on a derelict space station. In the process, she must confront murderous alien life forms, as well as unspeakable horrors from her past. New episodes every Thursday.
</itunes:subtitle>
      <itunes:summary>Subscribe to the horror series set in the universe of “The Callisto Protocol,” the hotly anticipated game from Striking Distance Studios.  
Helix Station was once the jewel of the Jovian system, but it’s been a decaying ghost ship ever since its Carpenter drive went supercritical. When a dangerous escaped criminal seeks refuge there, officers of the Black Iron Prison force a pair of veteran skip tracers to help recover him. But once on Helix, they discover murderous alien life forms, as well as unspeakable horrors from their past.
Starring Gwendoline Christie and Michael Ironside. IGN is publishing and distributing Helix Station in partnership with Striking Distance Studios, creator of the game The Callisto Protocol. The first two episodes of The Callisto Protocol: Helix Station are available now, with new episodes dropping every Thursday. You can find it wherever you get your podcasts. 
Listen &amp; Subscribe here!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Subscribe to the horror series set in the universe of “The Callisto Protocol,” the hotly anticipated game from Striking Distance Studios.  </p><p>Helix Station was once the jewel of the Jovian system, but it’s been a decaying ghost ship ever since its Carpenter drive went supercritical. When a dangerous escaped criminal seeks refuge there, officers of the Black Iron Prison force a pair of veteran skip tracers to help recover him. But once on Helix, they discover murderous alien life forms, as well as unspeakable horrors from their past.</p><p>Starring Gwendoline Christie and Michael Ironside. IGN is publishing and distributing Helix Station in partnership with <br>Striking Distance Studios, creator of the game The Callisto Protocol. The first two episodes of The Callisto Protocol: Helix Station <br>are available now, with new episodes dropping every Thursday. You can find it wherever you get your podcasts.<br> </p><p><a href="https://the-callisto-protocol-helix-station.simplecast.com/">Listen &amp; Subscribe here!</a></p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>189</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    </item>
    <item>
      <title>Episode 64: Gears of War Creator Cliff Bleszinski</title>
      <link>https://www.stitcher.com</link>
      <description>Cliff Bleszinski, renowned designer of Gears of War, Unreal, Unreal Tournament, Jazz Jackrabbit, and more, returns for his first IGN Unfiltered interview since 2016 to discuss his life and career as detailed in his new memoir, Control Freak. Cliff talks about the making of Gears of War, Epic's decision to sell Gears to Microsoft, his friendship with Hideo Kojima, his admiration for Shigeru Miyamoto, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 01 Nov 2022 16:00:00 -0000</pubDate>
      <itunes:title>Episode 64: Gears of War Creator Cliff Bleszinski</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>64</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/15be225e-7825-11ee-89be-dfa91a527c78/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Cliff Bleszinski, renowned designer of Gears of War, Unreal, Unreal Tournament, Jazz Jackrabbit, and more, returns for his first IGN Unfiltered interview since 2016 to discuss his life and career as detailed in his new memoir, Control Freak. Cliff talks about the making of Gears of War, Epic's decision to sell Gears to Microsoft, his friendship with Hideo Kojima, his admiration for Shigeru Miyamoto, and much more!</itunes:subtitle>
      <itunes:summary>Cliff Bleszinski, renowned designer of Gears of War, Unreal, Unreal Tournament, Jazz Jackrabbit, and more, returns for his first IGN Unfiltered interview since 2016 to discuss his life and career as detailed in his new memoir, Control Freak. Cliff talks about the making of Gears of War, Epic's decision to sell Gears to Microsoft, his friendship with Hideo Kojima, his admiration for Shigeru Miyamoto, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Cliff Bleszinski, renowned designer of Gears of War, Unreal, Unreal Tournament, Jazz Jackrabbit, and more, returns for his first IGN Unfiltered interview since 2016 to discuss his life and career as detailed in his new memoir, Control Freak. Cliff talks about the making of Gears of War, Epic's decision to sell Gears to Microsoft, his friendship with Hideo Kojima, his admiration for Shigeru Miyamoto, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3294</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    </item>
    <item>
      <title>Episode 63: Rick &amp; Morty Co-Creator Justin Roiland</title>
      <link>https://www.stitcher.com</link>
      <description>Justin Roiland reveals the origin of Rick &amp; Morty's voices, the long road towards finally getting a hit show, and the longer road towards creating a successful video game studio – including lots of discussion Squanch's upcoming comedy-FPS, High on Life. WARNING: Explicit language throughout.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 18 Oct 2022 16:10:59 -0000</pubDate>
      <itunes:title>Episode 63: Rick &amp; Morty Co-Creator Justin Roiland</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>63</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/15eb59b8-7825-11ee-89be-5bce47ff5b81/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Justin Roiland reveals the origin of Rick &amp; Morty's voices, the long road towards finally getting a hit show, and the longer road towards creating a successful video game studio – including lots of discussion Squanch's upcoming comedy-FPS, High on Life. WARNING: Explicit language throughout.</itunes:subtitle>
      <itunes:summary>Justin Roiland reveals the origin of Rick &amp; Morty's voices, the long road towards finally getting a hit show, and the longer road towards creating a successful video game studio – including lots of discussion Squanch's upcoming comedy-FPS, High on Life. WARNING: Explicit language throughout.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Justin Roiland reveals the origin of Rick &amp; Morty's voices, the long road towards finally getting a hit show, and the longer road towards creating a successful video game studio – including lots of discussion Squanch's upcoming comedy-FPS, High on Life. WARNING: Explicit language throughout.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4383</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9cc8641e-c3d7-445c-bed1-f6ba82b0a56c]]></guid>
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    </item>
    <item>
      <title>Episode 62: Halo Infinite Director Joseph Staten</title>
      <link>https://www.stitcher.com</link>
      <description>My guest this episode is Halo Infinite head of creative and longtime Bungie writer Joseph Staten. In this career-spanning interview, Staten discusses his unique path into the video game industry, the early days of Halo at Bungie, helping create Destiny, and how he's affected Halo Infinite since joining the team in 2020 just prior to the one-year delay.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 23 Nov 2021 17:00:00 -0000</pubDate>
      <itunes:title>Episode 62: Halo Infinite Director Joseph Staten</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>62</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/16190282-7825-11ee-89be-5ba480cf35e3/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle> My guest this episode is Halo Infinite head of creative and longtime Bungie writer Joseph Staten. In this career-spanning interview, Staten discusses his unique path into the video game industry, the early days of Halo at Bungie, helping create Destiny, and how he's affected Halo Infinite since joining the team in 2020 just prior to the one-year delay.</itunes:subtitle>
      <itunes:summary>My guest this episode is Halo Infinite head of creative and longtime Bungie writer Joseph Staten. In this career-spanning interview, Staten discusses his unique path into the video game industry, the early days of Halo at Bungie, helping create Destiny, and how he's affected Halo Infinite since joining the team in 2020 just prior to the one-year delay.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p> My guest this episode is Halo Infinite head of creative and longtime Bungie writer Joseph Staten. In this career-spanning interview, Staten discusses his unique path into the video game industry, the early days of Halo at Bungie, helping create Destiny, and how he's affected Halo Infinite since joining the team in 2020 just prior to the one-year delay.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3936</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    </item>
    <item>
      <title>Episode 61: Bethesda's Todd Howard (2021 Interview)</title>
      <link>https://www.stitcher.com</link>
      <description>Bethesda Game Studios director Todd Howard – my first repeat guest! – returns to discuss Skyrim as The Elder Scrolls V celebrates its 10th anniversary this week. Of course, we don't just talk about this past. Todd also discusses his next big project, Starfield, and his next  next project, The Elder Scrolls 6.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 09 Nov 2021 17:00:00 -0000</pubDate>
      <itunes:title>Episode 61: Bethesda's Todd Howard (2021 Interview)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>61</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1647329c-7825-11ee-89be-f3be6dce30a0/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Bethesda Game Studios director Todd Howard – my first repeat guest! – returns to discuss Skyrim as The Elder Scrolls V celebrates its 10th anniversary this week. Of course, we don't just talk about this past. Todd also discusses his next big project, Starfield, and his next  next project, The Elder Scrolls 6.</itunes:subtitle>
      <itunes:summary>Bethesda Game Studios director Todd Howard – my first repeat guest! – returns to discuss Skyrim as The Elder Scrolls V celebrates its 10th anniversary this week. Of course, we don't just talk about this past. Todd also discusses his next big project, Starfield, and his next  next project, The Elder Scrolls 6.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Bethesda Game Studios director Todd Howard – my first repeat guest! – returns to discuss Skyrim as The Elder Scrolls V celebrates its 10th anniversary this week. Of course, we don't just talk about this past. Todd also discusses his next big project, Starfield, and his <em>next</em>  next project, The Elder Scrolls 6.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2444</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[945accdc-a8bc-41c5-b593-62ff42cc3413]]></guid>
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    </item>
    <item>
      <title>Episode 60: Elder Scrolls Online Boss Matt Firor</title>
      <link>https://www.stitcher.com</link>
      <description>ZeniMax Online Studios boss Matt Firor discusses his long career in MMORPGs, bringing The Elder Scrolls online, what the studio is up to next after the Microsoft acquisition, and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 15 Jun 2021 15:00:00 -0000</pubDate>
      <itunes:title>Episode 60: Elder Scrolls Online Boss Matt Firor</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>60</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/16744cb4-7825-11ee-89be-073e5144f0c0/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>ZeniMax Online Studios boss Matt Firor discusses his long career in MMORPGs, bringing The Elder Scrolls online, what the studio is up to next after the Microsoft acquisition, and more!</itunes:subtitle>
      <itunes:summary>ZeniMax Online Studios boss Matt Firor discusses his long career in MMORPGs, bringing The Elder Scrolls online, what the studio is up to next after the Microsoft acquisition, and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>ZeniMax Online Studios boss Matt Firor discusses his long career in MMORPGs, bringing The Elder Scrolls online, what the studio is up to next after the Microsoft acquisition, and more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3450</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9a7f20a4-c259-476d-bb17-514b24588c0c]]></guid>
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    </item>
    <item>
      <title>Episode 59: Shadow Warrior 3 Game Director Kuba Opoń</title>
      <link>https://www.stitcher.com</link>
      <description>Shadow Warrior 3 game director Kuba Opoń, who discusses his career in games – from his start as a programmer inspired by Quake 3 to becoming a game director on Shadow Warrior 3 to what makes good first-person shooter AI and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 25 May 2021 16:00:00 -0000</pubDate>
      <itunes:title>Episode 59: Shadow Warrior 3 Game Director Kuba Opoń</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>59</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/16a18080-7825-11ee-89be-471fc64c0b4c/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Shadow Warrior 3 game director Kuba Opoń, who discusses his career in games – from his start as a programmer inspired by Quake 3 to becoming a game director on Shadow Warrior 3 to what makes good first-person shooter AI and more!</itunes:subtitle>
      <itunes:summary>Shadow Warrior 3 game director Kuba Opoń, who discusses his career in games – from his start as a programmer inspired by Quake 3 to becoming a game director on Shadow Warrior 3 to what makes good first-person shooter AI and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Shadow Warrior 3 game director Kuba Opoń, who discusses his career in games – from his start as a programmer inspired by Quake 3 to becoming a game director on Shadow Warrior 3 to what makes good first-person shooter AI and more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2310</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6ae907c5-5ca3-4cd7-ab48-ad427f567893]]></guid>
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    </item>
    <item>
      <title>Episode 58: Game Industry Investigative Reporter Jason Schreier</title>
      <link>https://www.stitcher.com</link>
      <description>This month's guest is games media investigative reporter Jason Schreier, who's written a new book called Press Reset: Ruin and Recovery in the Video Game Industry. The former Kotaku and current Bloomberg reporter talks about the perils of the game industry in his experience reporting on it, from crunch to studio instability and more, as well as what might be done about it to make the industry a healthier, more sustainable place for its many thousands of talented developers.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 11 May 2021 16:00:00 -0000</pubDate>
      <itunes:title>Episode 58: Game Industry Investigative Reporter Jason Schreier</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>58</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/16cf6914-7825-11ee-89be-87f271d09574/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>This month's guest is games media investigative reporter Jason Schreier, who's written a new book called Press Reset: Ruin and Recovery in the Video Game Industry. The former Kotaku and current Bloomberg reporter talks about the perils of the game industry in his experience reporting on it, from crunch to studio instability and more, as well as what might be done about it to make the industry a healthier, more sustainable place for its many thousands of talented developers.</itunes:subtitle>
      <itunes:summary>This month's guest is games media investigative reporter Jason Schreier, who's written a new book called Press Reset: Ruin and Recovery in the Video Game Industry. The former Kotaku and current Bloomberg reporter talks about the perils of the game industry in his experience reporting on it, from crunch to studio instability and more, as well as what might be done about it to make the industry a healthier, more sustainable place for its many thousands of talented developers.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This month's guest is games media investigative reporter Jason Schreier, who's written a new book called Press Reset: Ruin and Recovery in the Video Game Industry. The former Kotaku and current Bloomberg reporter talks about the perils of the game industry in his experience reporting on it, from crunch to studio instability and more, as well as what might be done about it to make the industry a healthier, more sustainable place for its many thousands of talented developers.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4186</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ed80cb21-0427-47a0-9f32-f22d3dd3fa8b]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP1887079911.mp3?updated=1701706757" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 57: IO Interactive CEO and Co-Owner Hakan Abrak</title>
      <link>https://www.stitcher.com</link>
      <description>IO Interactive CEO Hakan Abrak talks very openly and honestly about running a AAA independent game studio in the modern era. In this 75-minute interview he discusses leaving Square Enix to go it alone and how the studio almost ran out of money at one point, how the studio landed the James Bond game deal and how the team is thinking about it, the future of Hitman, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 06 Apr 2021 16:00:00 -0000</pubDate>
      <itunes:title>Episode 57: IO Interactive CEO and Co-Owner Hakan Abrak</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>57</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/171c6a16-7825-11ee-89be-1f71375b3d73/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>IO Interactive CEO Hakan Abrak talks very openly and honestly about running a AAA independent game studio in the modern era. In this 75-minute interview he discusses leaving Square Enix to go it alone and how the studio almost ran out of money at one point, how the studio landed the James Bond game deal and how the team is thinking about it, the future of Hitman, and much more!</itunes:subtitle>
      <itunes:summary>IO Interactive CEO Hakan Abrak talks very openly and honestly about running a AAA independent game studio in the modern era. In this 75-minute interview he discusses leaving Square Enix to go it alone and how the studio almost ran out of money at one point, how the studio landed the James Bond game deal and how the team is thinking about it, the future of Hitman, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>IO Interactive CEO Hakan Abrak talks very openly and honestly about running a AAA independent game studio in the modern era. In this 75-minute interview he discusses leaving Square Enix to go it alone and how the studio almost ran out of money at one point, how the studio landed the James Bond game deal and how the team is thinking about it, the future of Hitman, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4675</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6a6176f4-92b0-4550-96c8-607328ba6cc7]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP1265002327.mp3?updated=1701706753" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 56: Six Days in Fallujah's Peter Tamte and Jaime Griesemer</title>
      <link>https://www.stitcher.com</link>
      <description>Peter Tamte and Jaime Griesemer, two ex-Halo developers from Bungie, have now teamed up to help bring Six Days in Fallujah, the military shooter based on the real-life Iraq War battle in 2004, to market in 2021 after the original version of it was announced and quickly canceled by publisher Konami in 2009. Tamte and Griesemer discuss how they want the game to be a 'playable documentary', the controversy surrounding the idea of basing a video game on such a modern-day real-world incident, and much more.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 23 Mar 2021 14:00:00 -0000</pubDate>
      <itunes:title>Episode 56: Six Days in Fallujah's Peter Tamte and Jaime Griesemer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>56</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/174a0bec-7825-11ee-89be-07bf297446e8/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Peter Tamte and Jaime Griesemer, two ex-Halo developers from Bungie, have now teamed up to help bring Six Days in Fallujah, the military shooter based on the real-life Iraq War battle in 2004, to market in 2021 after the original version of it was announced and quickly canceled by publisher Konami in 2009. Tamte and Griesemer discuss how they want the game to be a 'playable documentary', the controversy surrounding the idea of basing a video game on such a modern-day real-world incident, and much more.</itunes:subtitle>
      <itunes:summary>Peter Tamte and Jaime Griesemer, two ex-Halo developers from Bungie, have now teamed up to help bring Six Days in Fallujah, the military shooter based on the real-life Iraq War battle in 2004, to market in 2021 after the original version of it was announced and quickly canceled by publisher Konami in 2009. Tamte and Griesemer discuss how they want the game to be a 'playable documentary', the controversy surrounding the idea of basing a video game on such a modern-day real-world incident, and much more.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Peter Tamte and Jaime Griesemer, two ex-Halo developers from Bungie, have now teamed up to help bring Six Days in Fallujah, the military shooter based on the real-life Iraq War battle in 2004, <a href="https://www.ign.com/articles/six-days-in-fallujah-2021-release">to market in 2021</a> after the original version of it was <a href="https://www.ign.com/articles/2009/04/06/six-days-in-fallujah-announced">announced</a> and quickly <a href="https://www.ign.com/articles/2009/04/27/konami-drops-six-days-in-fallujah">canceled</a> by publisher Konami in 2009. Tamte and Griesemer discuss how they want the game to be a 'playable documentary', the controversy surrounding the idea of basing a video game on such a modern-day real-world incident, and much more.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4493</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[f3d8f8c1-ac14-4d95-8bf9-33776d41cee4]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP2775219514.mp3?updated=1701706743" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 55: Aliens: Fireteam Leads Craig Zinkievich and Matt Highison</title>
      <link>https://www.stitcher.com</link>
      <description>My guests this episode are Aliens: Fireteam development leads and Cold Iron Studios co-founders Craig Zinkievich and Matt Highison. The duo discusses how they came to get the Aliens license from Disney, the game they were working on before the Disney deal came together, their work on a canceled Marvel superhero MMORPG, building Star Trek Online, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 16 Mar 2021 16:00:00 -0000</pubDate>
      <itunes:title>Episode 55: Aliens: Fireteam Leads Craig Zinkievich and Matt Highison</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>55</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1777c7d0-7825-11ee-89be-a7a78c55ecc8/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>My guests this episode are Aliens: Fireteam development leads and Cold Iron Studios co-founders Craig Zinkievich and Matt Highison. The duo discusses how they came to get the Aliens license from Disney, the game they were working on before the Disney deal came together, their work on a canceled Marvel superhero MMORPG, building Star Trek Online, and much more!</itunes:subtitle>
      <itunes:summary>My guests this episode are Aliens: Fireteam development leads and Cold Iron Studios co-founders Craig Zinkievich and Matt Highison. The duo discusses how they came to get the Aliens license from Disney, the game they were working on before the Disney deal came together, their work on a canceled Marvel superhero MMORPG, building Star Trek Online, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>My guests this episode are Aliens: Fireteam development leads and Cold Iron Studios co-founders Craig Zinkievich and Matt Highison. The duo discusses how they came to get the Aliens license from Disney, the game they were working on before the Disney deal came together, their work on a canceled Marvel superhero MMORPG, building Star Trek Online, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3347</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[141f56c6-c611-4a88-9409-de687ae9acb5]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP3188292835.mp3?updated=1701706734" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 54: Raven Software Cofounder Brian Raffel</title>
      <link>https://www.stitcher.com</link>
      <description>Raven Software cofounder Brian discusses starting Raven with his brother in Wisconsin, partnering with Doom creators id Software early on, and subsequently working with giant pop culture brands like Star Wars, Star Trek, Marvel, and Call of Duty. Raven is the lead developer on the single-player campaign in Call of Duty: Black Ops Cold War, which will be released on November 13.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 27 Oct 2020 16:00:00 -0000</pubDate>
      <itunes:title>Episode 54: Raven Software Cofounder Brian Raffel</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>54</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/17a5a63c-7825-11ee-89be-b7b1194f5747/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Raven Software cofounder Brian discusses starting Raven with his brother in Wisconsin, partnering with Doom creators id Software early on, and subsequently working with giant pop culture brands like Star Wars, Star Trek, Marvel, and Call of Duty. Raven is the lead developer on the single-player campaign in Call of Duty: Black Ops Cold War, which will be released on November 13.</itunes:subtitle>
      <itunes:summary>Raven Software cofounder Brian discusses starting Raven with his brother in Wisconsin, partnering with Doom creators id Software early on, and subsequently working with giant pop culture brands like Star Wars, Star Trek, Marvel, and Call of Duty. Raven is the lead developer on the single-player campaign in Call of Duty: Black Ops Cold War, which will be released on November 13.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Raven Software cofounder Brian discusses starting Raven with his brother in Wisconsin, partnering with Doom creators id Software early on, and subsequently working with giant pop culture brands like Star Wars, Star Trek, Marvel, and Call of Duty. Raven is the lead developer on the single-player campaign in Call of Duty: Black Ops Cold War, which will be released on November 13.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3393</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[8e90a8ea-a54c-4ecf-a5d5-787949674cd6]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP5332286396.mp3?updated=1701706731" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 53: The Game Awards Host Geoff Keighley</title>
      <link>https://www.stitcher.com</link>
      <description>Geoff Keighley – longtime games media personality best known as the host, creator, and executive producer of The Game Awards – discusses his long history with awards shows, his thoughts on the PS5 and Xbox Series X, the cancellation of E3, his famous friendship with Hideo Kojima, and much, much more. [Note: this interview was recorded on July 31, prior to the delay of Halo Infinite, which is referenced here as still releasing this holiday.]

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 25 Aug 2020 16:00:00 -0000</pubDate>
      <itunes:title>Episode 53: The Game Awards Host Geoff Keighley</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>53</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/17d2f0a6-7825-11ee-89be-2374c9377b19/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Geoff Keighley – longtime games media personality best known as the host, creator, and executive producer of The Game Awards – discusses his long history with awards shows, his thoughts on the PS5 and Xbox Series X, the cancellation of E3, his famous friendship with Hideo Kojima, and much, much more. [Note: this interview was recorded on July 31, prior to the delay of Halo Infinite, which is referenced here as still releasing this holiday.]</itunes:subtitle>
      <itunes:summary>Geoff Keighley – longtime games media personality best known as the host, creator, and executive producer of The Game Awards – discusses his long history with awards shows, his thoughts on the PS5 and Xbox Series X, the cancellation of E3, his famous friendship with Hideo Kojima, and much, much more. [Note: this interview was recorded on July 31, prior to the delay of Halo Infinite, which is referenced here as still releasing this holiday.]

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Geoff Keighley – longtime games media personality best known as the host, creator, and executive producer of The Game Awards – discusses his long history with awards shows, his thoughts on the PS5 and Xbox Series X, the cancellation of E3, his famous friendship with Hideo Kojima, and much, much more. [Note: this interview was recorded on July 31, prior to the delay of Halo Infinite, which is referenced here as still releasing this holiday.]</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4359</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[77168d71-5fe3-4033-9fda-9f088edd52f9]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP9011146049.mp3?updated=1701706743" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 52: Jon Brooke and Lee Singleton (Outriders, Hitman Go, Sleeping Dogs)</title>
      <link>https://www.stitcher.com</link>
      <description>Square Enix External Studios heads Jon Brooke and Lee Singleton discuss their time in the video game industry, from Outriders, their brand-new game with People Can Fly, to their past work on Hitman Go, Sleeping Dogs, Just Cause, and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 18 Aug 2020 16:00:00 -0000</pubDate>
      <itunes:title>Episode 52: Jon Brooke and Lee Singleton (Outriders, Hitman Go, Sleeping Dogs)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>52</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1800c77e-7825-11ee-89be-3f37edc5e9d0/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Square Enix External Studios heads Jon Brooke and Lee Singleton discuss their time in the video game industry, from Outriders, their brand-new game with People Can Fly, to their past work on Hitman Go, Sleeping Dogs, Just Cause, and more!</itunes:subtitle>
      <itunes:summary>Square Enix External Studios heads Jon Brooke and Lee Singleton discuss their time in the video game industry, from Outriders, their brand-new game with People Can Fly, to their past work on Hitman Go, Sleeping Dogs, Just Cause, and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Square Enix External Studios heads Jon Brooke and Lee Singleton discuss their time in the video game industry, from Outriders, their brand-new game with People Can Fly, to their past work on Hitman Go, Sleeping Dogs, Just Cause, and more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2517</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[4e14de88-d3e2-452c-9265-9983830d711e]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP3155057651.mp3?updated=1701706722" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 51: Max Schaefer and Matt Uelmen (Diablo 1, 2, and Torchlight)</title>
      <link>https://www.stitcher.com</link>
      <description>This month's guests are Echtra Games's Max Schaefer and Matt Uelmen, both former Blizzard North developers and co-creators of Diablo and Diablo 2 as well as the Torchlight series. The duo shares stories about Diablo 2 in celebration of its 20th anniversary while also discussing how Diablo has helped them make their new game, Torchlight III, the best action-RPG it can be.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 23 Jun 2020 16:00:00 -0000</pubDate>
      <itunes:title>Episode 51: Max Schaefer and Matt Uelmen (Diablo 1, 2, and Torchlight)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>51</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/182e3f60-7825-11ee-89be-73b4d23efba4/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>This month's guests are Echtra Games's Max Schaefer and Matt Uelmen, both former Blizzard North developers and co-creators of Diablo and Diablo 2 as well as the Torchlight series. The duo shares stories about Diablo 2 in celebration of its 20th anniversary while also discussing how Diablo has helped them make their new game, Torchlight III, the best action-RPG it can be.</itunes:subtitle>
      <itunes:summary>This month's guests are Echtra Games's Max Schaefer and Matt Uelmen, both former Blizzard North developers and co-creators of Diablo and Diablo 2 as well as the Torchlight series. The duo shares stories about Diablo 2 in celebration of its 20th anniversary while also discussing how Diablo has helped them make their new game, Torchlight III, the best action-RPG it can be.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This month's guests are Echtra Games's Max Schaefer and Matt Uelmen, both former Blizzard North developers and co-creators of Diablo and Diablo 2 as well as the Torchlight series. The duo shares stories about Diablo 2 in celebration of its 20th anniversary while also discussing how Diablo has helped them make their new game, Torchlight III, the best action-RPG it can be.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3789</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[26e98657-7bce-44f6-9307-5af11d6fce0b]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP9315979252.mp3?updated=1701706734" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 50: Marcus Lehto (Halo, Disintegration)</title>
      <link>https://www.stitcher.com</link>
      <description>Longtime Bungie art director and eventual game director Marcus Lehto created the Master Chief himself and helmed Halo Reach, one of the series's most beloved entries. In this one-hour interview, Lehto discusses his humble origins, such as how he got Bungie to hire him, as well as leaving the studio in recent years and starting a new studio to work on a new game, June 2020's Disintegration.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 12 May 2020 16:00:00 -0000</pubDate>
      <itunes:title>Episode 50: Marcus Lehto (Halo, Disintegration)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>50</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/185b9a82-7825-11ee-89be-ef7e359215ac/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Longtime Bungie art director and eventual game director Marcus Lehto created the Master Chief himself and helmed Halo Reach, one of the series's most beloved entries. In this one-hour interview, Lehto discusses his humble origins, such as how he got Bungie to hire him, as well as leaving the studio in recent years and starting a new studio to work on a new game, June 2020's Disintegration.</itunes:subtitle>
      <itunes:summary>Longtime Bungie art director and eventual game director Marcus Lehto created the Master Chief himself and helmed Halo Reach, one of the series's most beloved entries. In this one-hour interview, Lehto discusses his humble origins, such as how he got Bungie to hire him, as well as leaving the studio in recent years and starting a new studio to work on a new game, June 2020's Disintegration.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Longtime Bungie art director and eventual game director Marcus Lehto created the Master Chief himself and helmed Halo Reach, one of the series's most beloved entries. In this one-hour interview, Lehto discusses his humble origins, such as how he got Bungie to hire him, as well as leaving the studio in recent years and starting a new studio to work on a new game, June 2020's Disintegration.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4350</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6810405d-8130-4ea1-9df5-14dec30ca8d2]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP4213453015.mp3?updated=1701706739" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 49: Robin Walker and Chris Remo (Valve/Half-Life: Alyx)</title>
      <link>https://www.stitcher.com</link>
      <description>Valve's Robin Walker and Chris Remo two of the developers behind the long-awaited return of Half-Life in the form of Half-Life: Alyx. In this interview, Walker and Remo discuss everything from the unexpected origins of The Orange Box, Alyx's insane level of audio-design detail, Left 4 Dead 3, Portal VR, and much more – including, yes, Half-Life 3.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 24 Mar 2020 16:00:00 -0000</pubDate>
      <itunes:title>Episode 49: Robin Walker and Chris Remo (Valve/Half-Life: Alyx)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>49</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/188924ac-7825-11ee-89be-9bab3aafcace/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Valve's Robin Walker and Chris Remo two of the developers behind the long-awaited return of Half-Life in the form of Half-Life: Alyx. In this interview, Walker and Remo discuss everything from the unexpected origins of The Orange Box, Alyx's insane level of audio-design detail, Left 4 Dead 3, Portal VR, and much more – including, yes, Half-Life 3.</itunes:subtitle>
      <itunes:summary>Valve's Robin Walker and Chris Remo two of the developers behind the long-awaited return of Half-Life in the form of Half-Life: Alyx. In this interview, Walker and Remo discuss everything from the unexpected origins of The Orange Box, Alyx's insane level of audio-design detail, Left 4 Dead 3, Portal VR, and much more – including, yes, Half-Life 3.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Valve's Robin Walker and Chris Remo two of the developers behind the long-awaited return of Half-Life in the form of Half-Life: Alyx. In this interview, Walker and Remo discuss everything from the unexpected origins of The Orange Box, Alyx's insane level of audio-design detail, Left 4 Dead 3, Portal VR, and much more – including, yes, Half-Life 3.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3870</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[74388d4b-0672-4ff3-a18e-03a0f132a0d1]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP7596461367.mp3?updated=1701706729" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 48: Hugo Martin and Marty Stratton (id Software/DOOM Eternal)</title>
      <link>https://www.stitcher.com</link>
      <description>Our guests this month are two of the leaders behind the 2016 reboot of DOOM and the upcoming sequel DOOM Eternal, Hugo Martin and Marty Stratton. In this interview, Martin and Stratton discuss everything from the failed DOOM 4 prototype to why they think DOOM's revival succeeded where Star Wars didn't, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 19 Feb 2020 17:00:00 -0000</pubDate>
      <itunes:title>Episode 48: Hugo Martin and Marty Stratton (id Software/DOOM Eternal)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>48</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/18b66c8c-7825-11ee-89be-2b8db4a60e24/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Our guests this month are two of the leaders behind the 2016 reboot of DOOM and the upcoming sequel DOOM Eternal, Hugo Martin and Marty Stratton. In this interview, Martin and Stratton discuss everything from the failed DOOM 4 prototype to why they think DOOM's revival succeeded where Star Wars didn't, and much more!</itunes:subtitle>
      <itunes:summary>Our guests this month are two of the leaders behind the 2016 reboot of DOOM and the upcoming sequel DOOM Eternal, Hugo Martin and Marty Stratton. In this interview, Martin and Stratton discuss everything from the failed DOOM 4 prototype to why they think DOOM's revival succeeded where Star Wars didn't, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Our guests this month are two of the leaders behind the 2016 reboot of DOOM and the upcoming sequel DOOM Eternal, Hugo Martin and Marty Stratton. In this interview, Martin and Stratton discuss everything from the failed DOOM 4 prototype to why they think DOOM's revival succeeded where Star Wars didn't, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4189</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d1c36b7a-6afd-4105-a263-9bc2ccd4352d]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP8264173721.mp3?updated=1701706733" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 47: Stig Asmussen (Star Wars Jedi: Fallen Order, God of War trilogy)</title>
      <link>https://www.stitcher.com</link>
      <description>Veteran game developer Stig Asmussen, who discusses his career in gaming, from being an art director and eventual game director on God of War 3 to leading a team at Respawn Entertainment on the smash-hit Star Wars Jedi: Fallen Order.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 17 Dec 2019 18:37:31 -0000</pubDate>
      <itunes:title>Episode 47: Stig Asmussen (Star Wars Jedi: Fallen Order, God of War trilogy)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>47</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/18e3d398-7825-11ee-89be-c38dedd3d801/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Veteran game developer Stig Asmussen, who discusses his career in gaming, from being an art director and eventual game director on God of War 3 to leading a team at Respawn Entertainment on the smash-hit Star Wars Jedi: Fallen Order.</itunes:subtitle>
      <itunes:summary>Veteran game developer Stig Asmussen, who discusses his career in gaming, from being an art director and eventual game director on God of War 3 to leading a team at Respawn Entertainment on the smash-hit Star Wars Jedi: Fallen Order.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Veteran game developer Stig Asmussen, who discusses his career in gaming, from being an art director and eventual game director on God of War 3 to leading a team at Respawn Entertainment on the smash-hit Star Wars Jedi: Fallen Order.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3842</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d047b807-d094-49c9-b364-e8fbfe749116]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP3553263898.mp3?updated=1701706740" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 46: Phil Harrison (Sony, Xbox, Google)</title>
      <link>https://www.stitcher.com</link>
      <description>My guest this month is Phil Harrison, who joined Sony during the early PlayStation days and rose through the ranks. He shares career stories from behind the scenes of the PS2 and PS3, and also of his time at Microsoft in the late-Xbox 360, early-Xbox One era. And don't miss part 2 of this Unfiltered interview tomorrow, which focuses on Harrison's present-day job running the Stadia platform at Google.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 18 Nov 2019 17:00:00 -0000</pubDate>
      <itunes:title>Episode 46: Phil Harrison (Sony, Xbox, Google)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>46</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/19114b8e-7825-11ee-89be-279254a9c64d/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>My guest this month is Phil Harrison, who joined Sony during the early PlayStation days and rose through the ranks. He shares career stories from behind the scenes of the PS2 and PS3, and also of his time at Microsoft in the late-Xbox 360, early-Xbox One era. And don't miss part 2 of this Unfiltered interview tomorrow, which focuses on Harrison's present-day job running the Stadia platform at Google.</itunes:subtitle>
      <itunes:summary>My guest this month is Phil Harrison, who joined Sony during the early PlayStation days and rose through the ranks. He shares career stories from behind the scenes of the PS2 and PS3, and also of his time at Microsoft in the late-Xbox 360, early-Xbox One era. And don't miss part 2 of this Unfiltered interview tomorrow, which focuses on Harrison's present-day job running the Stadia platform at Google.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>My guest this month is Phil Harrison, who joined Sony during the early PlayStation days and rose through the ranks. He shares career stories from behind the scenes of the PS2 and PS3, and also of his time at Microsoft in the late-Xbox 360, early-Xbox One era. And don't miss part 2 of this Unfiltered interview tomorrow, which focuses on Harrison's present-day job running the Stadia platform at Google.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4005</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[10733fcf-4a5f-4b0c-ab7a-bd1cc221befd]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP1855874155.mp3?updated=1701706731" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 45: Sean Krankel (Oxenfree, Afterparty)</title>
      <link>https://www.stitcher.com</link>
      <description>Welcome to the newly relaunched IGN Unfiltered, my monthly interview series where I sit down with the best, brightest, and most fascinating minds in the video game industry. I'm back with a brand-new bar/arcade set – complete with a working beer tap! My guest this month is Sean Krankel, the creator of Oxenfree and the upcoming Afterparty. In this interview, Sean discusses his unique journey into game development, starting with a job on a late-'90s Aaron Spelling teenage soap opera (during which time he threw up in Spelling's bowling alley), working at Disney, and eventually setting up Night School Studio with his cousin and bringing Oxenfree (and now Afterparty) to life – including how Xbox Game Pass has been a boon to his studio's success.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 08 Oct 2019 16:00:00 -0000</pubDate>
      <itunes:title>Episode 45: Sean Krankel (Oxenfree, Afterparty)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>45</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/194054c4-7825-11ee-89be-2321b35e4d62/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Welcome to the newly relaunched IGN Unfiltered, my monthly interview series where I sit down with the best, brightest, and most fascinating minds in the video game industry. I'm back with a brand-new bar/arcade set – complete with a working beer tap! My guest this month is Sean Krankel, the creator of Oxenfree and the upcoming Afterparty. In this interview, Sean discusses his unique journey into game development, starting with a job on a late-'90s Aaron Spelling teenage soap opera (during which time he threw up in Spelling's bowling alley), working at Disney, and eventually setting up Night School Studio with his cousin and bringing Oxenfree (and now Afterparty) to life – including how Xbox Game Pass has been a boon to his studio's success.</itunes:subtitle>
      <itunes:summary>Welcome to the newly relaunched IGN Unfiltered, my monthly interview series where I sit down with the best, brightest, and most fascinating minds in the video game industry. I'm back with a brand-new bar/arcade set – complete with a working beer tap! My guest this month is Sean Krankel, the creator of Oxenfree and the upcoming Afterparty. In this interview, Sean discusses his unique journey into game development, starting with a job on a late-'90s Aaron Spelling teenage soap opera (during which time he threw up in Spelling's bowling alley), working at Disney, and eventually setting up Night School Studio with his cousin and bringing Oxenfree (and now Afterparty) to life – including how Xbox Game Pass has been a boon to his studio's success.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Welcome to the newly relaunched IGN Unfiltered, my monthly interview series where I sit down with the best, brightest, and most fascinating minds in the video game industry. I'm back with a brand-new bar/arcade set – complete with a working beer tap! My guest this month is Sean Krankel, the creator of Oxenfree and the upcoming Afterparty. In this interview, Sean discusses his unique journey into game development, starting with a job on a late-'90s Aaron Spelling teenage soap opera (during which time he threw up in Spelling's bowling alley), working at Disney, and eventually setting up Night School Studio with his cousin and bringing Oxenfree (and now Afterparty) to life – including how Xbox Game Pass has been a boon to his studio's success.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3495</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6610d52ce6764c3d8ac58087522097af]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP1112873167.mp3?updated=1701706726" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 44: Sam Lake (Max Payne, Alan Wake, Control, Quantum Break)</title>
      <link>https://www.stitcher.com</link>
      <description>Longtime Remedy Entertainment writer Sam Lake sat down to discuss his unexpected career, from how helping a friend led to writing Max Payne, creating Alan Wake, the elusive Alan Wake 2, lessons learned from Quantum Break, and how it's all led to Remedy's new game, Control.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 23 Jul 2019 16:00:00 -0000</pubDate>
      <itunes:title>Episode 44: Sam Lake (Max Payne, Alan Wake, Control, Quantum Break)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>44</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/196e228c-7825-11ee-89be-2fb0692ccd55/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Longtime Remedy Entertainment writer Sam Lake sat down to discuss his unexpected career, from how helping a friend led to writing Max Payne, creating Alan Wake, the elusive Alan Wake 2, lessons learned from Quantum Break, and how it's all led to Remedy's new game, Control.</itunes:subtitle>
      <itunes:summary>Longtime Remedy Entertainment writer Sam Lake sat down to discuss his unexpected career, from how helping a friend led to writing Max Payne, creating Alan Wake, the elusive Alan Wake 2, lessons learned from Quantum Break, and how it's all led to Remedy's new game, Control.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Longtime Remedy Entertainment writer Sam Lake sat down to discuss his unexpected career, from how helping a friend led to writing Max Payne, creating Alan Wake, the elusive Alan Wake 2, lessons learned from Quantum Break, and how it's all led to Remedy's new game, Control.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4581</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[8a9ef2d8788d41f3ada65b16e6a58270]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP2108848615.mp3?updated=1701706741" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 43: Bethesda Game Studios Director Todd Howard</title>
      <link>https://www.stitcher.com</link>
      <description>Longtime Bethesda Game Studios director Todd Howard joins us to discuss his Hall of Fame career, from the Terminator first-person shooter that got him started to the incredible success of The Elder Scrolls series to the acquisition of the Fallout IP to his new sci-fi project, Starfield.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 04 Jun 2019 16:00:00 -0000</pubDate>
      <itunes:title>Episode 43: Bethesda Game Studios Director Todd Howard</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>43</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/199b30d8-7825-11ee-89be-3f2106c47774/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Longtime Bethesda Game Studios director Todd Howard joins us to discuss his Hall of Fame career, from the Terminator first-person shooter that got him started to the incredible success of The Elder Scrolls series to the acquisition of the Fallout IP to his new sci-fi project, Starfield.</itunes:subtitle>
      <itunes:summary>Longtime Bethesda Game Studios director Todd Howard joins us to discuss his Hall of Fame career, from the Terminator first-person shooter that got him started to the incredible success of The Elder Scrolls series to the acquisition of the Fallout IP to his new sci-fi project, Starfield.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Longtime Bethesda Game Studios director Todd Howard joins us to discuss his Hall of Fame career, from the Terminator first-person shooter that got him started to the incredible success of The Elder Scrolls series to the acquisition of the Fallout IP to his new sci-fi project, Starfield.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5199</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1f202537dee046b7aee8a79a786d8794]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP2469045448.mp3?updated=1701706735" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 42: Denis Dyack</title>
      <link>https://www.stitcher.com</link>
      <description>On this episode of our monthly interview show IGN Unfiltered, veteran game creator Denis Dyack talks about his wild career that started at Silicon Knights, from convincing Nintendo not to nix Eternal Darkness's sanity effects to working with Hideo Kojima to suing Epic Games, and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 07 May 2019 16:00:00 -0000</pubDate>
      <itunes:title>Episode 42: Denis Dyack</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>42</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/19c8d600-7825-11ee-89be-03869073d684/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>On this episode of our monthly interview show IGN Unfiltered, veteran game creator Denis Dyack talks about his wild career that started at Silicon Knights, from convincing Nintendo not to nix Eternal Darkness's sanity effects to working with Hideo Kojima to suing Epic Games, and more!</itunes:subtitle>
      <itunes:summary>On this episode of our monthly interview show IGN Unfiltered, veteran game creator Denis Dyack talks about his wild career that started at Silicon Knights, from convincing Nintendo not to nix Eternal Darkness's sanity effects to working with Hideo Kojima to suing Epic Games, and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>On this episode of our monthly interview show IGN Unfiltered, veteran game creator Denis Dyack talks about his wild career that started at Silicon Knights, from convincing Nintendo not to nix Eternal Darkness's sanity effects to working with Hideo Kojima to suing Epic Games, and more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4170</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1af827ad7cbb4915b8eb51c5f8a25ae1]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP5355710208.mp3?updated=1701706738" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 41: Ubisoft CEO Yves Guillemot</title>
      <link>https://www.stitcher.com</link>
      <description>Ubisoft CEO Yves Guillemot sits down to discuss his incredible 30+ year career at Ubisoft, from co-founding the company with his brothers to meeting a 17-year-old Michel Ancel for the first time to partnering up with Tom Clancy to why he's super excited for the next-gen consoles and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 09 Apr 2019 16:11:39 -0000</pubDate>
      <itunes:title>Episode 41: Ubisoft CEO Yves Guillemot</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>41</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/19f5dd58-7825-11ee-89be-53bb5c2d6ec4/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Ubisoft CEO Yves Guillemot sits down to discuss his incredible 30+ year career at Ubisoft, from co-founding the company with his brothers to meeting a 17-year-old Michel Ancel for the first time to partnering up with Tom Clancy to why he's super excited for the next-gen consoles and more!</itunes:subtitle>
      <itunes:summary>Ubisoft CEO Yves Guillemot sits down to discuss his incredible 30+ year career at Ubisoft, from co-founding the company with his brothers to meeting a 17-year-old Michel Ancel for the first time to partnering up with Tom Clancy to why he's super excited for the next-gen consoles and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Ubisoft CEO Yves Guillemot sits down to discuss his incredible 30+ year career at Ubisoft, from co-founding the company with his brothers to meeting a 17-year-old Michel Ancel for the first time to partnering up with Tom Clancy to why he's super excited for the next-gen consoles and more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3330</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c9b33263dcd7496ea831d637ead72c7b]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP2968314281.mp3?updated=1701706728" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 40: Amy Hennig and Ted Price</title>
      <link>https://www.stitcher.com</link>
      <description>In this special episode of our monthly interview series IGN Unfiltered, filmed at the DICE Summit in Las Vegas, game design legend Amy Hennig (Uncharted series, Legacy of Kain series) and Insomniac Games founder Ted Price (Marvel's Spider-Man, Ratchet and Clank series, Sunset Overdrive, Resistance series) separately join us to discuss their decorated careers. Hennig talks about her canceled Star Wars game with EA, codenamed 'Ragtag', experimenting with VR, and much more. Price, after having been a guest on Unfiltered last fall prior to Spider-Man's release, talks about what life has been like since their open-world superhero adventure took the world by storm and won a number of awards in the process.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 26 Mar 2019 16:00:00 -0000</pubDate>
      <itunes:title>Episode 40: Amy Hennig and Ted Price</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>40</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1a2336c2-7825-11ee-89be-9f4cf89384f8/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>In this special episode of our monthly interview series IGN Unfiltered, filmed at the DICE Summit in Las Vegas, game design legend Amy Hennig (Uncharted series, Legacy of Kain series) and Insomniac Games founder Ted Price (Marvel's Spider-Man, Ratchet and Clank series, Sunset Overdrive, Resistance series) separately join us to discuss their decorated careers. Hennig talks about her canceled Star Wars game with EA, codenamed 'Ragtag', experimenting with VR, and much more. Price, after having been a guest on Unfiltered last fall prior to Spider-Man's release, talks about what life has been like since their open-world superhero adventure took the world by storm and won a number of awards in the process.</itunes:subtitle>
      <itunes:summary>In this special episode of our monthly interview series IGN Unfiltered, filmed at the DICE Summit in Las Vegas, game design legend Amy Hennig (Uncharted series, Legacy of Kain series) and Insomniac Games founder Ted Price (Marvel's Spider-Man, Ratchet and Clank series, Sunset Overdrive, Resistance series) separately join us to discuss their decorated careers. Hennig talks about her canceled Star Wars game with EA, codenamed 'Ragtag', experimenting with VR, and much more. Price, after having been a guest on Unfiltered last fall prior to Spider-Man's release, talks about what life has been like since their open-world superhero adventure took the world by storm and won a number of awards in the process.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this special episode of our monthly interview series IGN Unfiltered, filmed at the DICE Summit in Las Vegas, game design legend Amy Hennig (Uncharted series, Legacy of Kain series) and Insomniac Games founder Ted Price (Marvel's Spider-Man, Ratchet and Clank series, Sunset Overdrive, Resistance series) separately join us to discuss their decorated careers. Hennig talks about her canceled Star Wars game with EA, codenamed 'Ragtag', experimenting with VR, and much more. Price, after having been a guest on Unfiltered <a href="https://www.ign.com/articles/2018/09/11/the-stories-behind-spider-man-ratchet-and-clank-sunset-overdrive-and-more-an-hour-with-ted-price-a-ign-unfiltered-35">last fall</a> prior to Spider-Man's release, talks about what life has been like since their open-world superhero adventure took the world by storm and won a number of awards in the process.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2872</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2e059256dde445f4b4fb4aa148c1c31a]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP2552669360.mp3?updated=1701706719" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 39: Bonnie Ross</title>
      <link>https://www.stitcher.com</link>
      <description>343 Industries studio head and AIAS Hall of Famer Bonnie Ross discusses her entire career in this 70-minute interview, from her start on an NBA basketball game to how she came to ask for – and get – the keys to the Halo franchise, including the trials of Master Chief Collection and the lessons being applied to Halo Infinite. She discusses taking over Halo from Bungie, the mistakes of the Master Chief Collection, the reception of Halo 4, what they've learned from Halo 5, and what 343's approach is for Halo Infinite.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 26 Feb 2019 17:00:52 -0000</pubDate>
      <itunes:title>Episode 39: Bonnie Ross</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>39</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1a512df2-7825-11ee-89be-ab1e8df633d6/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>343 Industries studio head and AIAS Hall of Famer Bonnie Ross discusses her entire career in this 70-minute interview, from her start on an NBA basketball game to how she came to ask for – and get – the keys to the Halo franchise, including the trials of Master Chief Collection and the lessons being applied to Halo Infinite. She discusses taking over Halo from Bungie, the mistakes of the Master Chief Collection, the reception of Halo 4, what they've learned from Halo 5, and what 343's approach is for Halo Infinite.</itunes:subtitle>
      <itunes:summary>343 Industries studio head and AIAS Hall of Famer Bonnie Ross discusses her entire career in this 70-minute interview, from her start on an NBA basketball game to how she came to ask for – and get – the keys to the Halo franchise, including the trials of Master Chief Collection and the lessons being applied to Halo Infinite. She discusses taking over Halo from Bungie, the mistakes of the Master Chief Collection, the reception of Halo 4, what they've learned from Halo 5, and what 343's approach is for Halo Infinite.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>343 Industries studio head and AIAS Hall of Famer Bonnie Ross discusses her entire career in this 70-minute interview, from her start on an NBA basketball game to how she came to ask for – and get – the keys to the Halo franchise, including the trials of Master Chief Collection and the lessons being applied to Halo Infinite. She discusses taking over Halo from Bungie, the mistakes of the Master Chief Collection, the reception of Halo 4, what they've learned from Halo 5, and what 343's approach is for Halo Infinite.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4398</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9a623228d929403bb8f135ac9de82824]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP3599408842.mp3?updated=1701706759" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 38: NBA 2K Gameplay Director Mike Wang</title>
      <link>https://www.stitcher.com</link>
      <description>Longtime NBA 2K gameplay director Mike Wang discusses his fascinating career story, including getting noticed on a message board, leaving 2K for EA's NBA Live and immediately regretting it, coming back, and much more in this one-hour interview!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 26 Dec 2018 17:00:00 -0000</pubDate>
      <itunes:title>Episode 38: NBA 2K Gameplay Director Mike Wang</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>38</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1a7eac78-7825-11ee-89be-f363530569b5/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Longtime NBA 2K gameplay director Mike Wang discusses his fascinating career story, including getting noticed on a message board, leaving 2K for EA's NBA Live and immediately regretting it, coming back, and much more in this one-hour interview!</itunes:subtitle>
      <itunes:summary>Longtime NBA 2K gameplay director Mike Wang discusses his fascinating career story, including getting noticed on a message board, leaving 2K for EA's NBA Live and immediately regretting it, coming back, and much more in this one-hour interview!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Longtime NBA 2K gameplay director Mike Wang discusses his fascinating career story, including getting noticed on a message board, leaving 2K for EA's NBA Live and immediately regretting it, coming back, and much more in this one-hour interview!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4052</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[8f178ed975e945b6bae07a65be442e59]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP7295521159.mp3?updated=1701706703" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 37: BioShock Infinite's and Underworld Ascendant's Joe Fielder</title>
      <link>https://www.stitcher.com</link>
      <description>Underworld Ascendant creative director Joe Fielder has enjoyed quite a career. From starting out as a video game journalist to crossing over to game development and working with the likes of Steven Spielberg, Ken Levine (BioShock), and Warren Spector (Deus Ex), he is now releasing a spiritual successor to the beloved Ultima Underworld. 

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 13 Nov 2018 17:00:00 -0000</pubDate>
      <itunes:title>Episode 37: BioShock Infinite's and Underworld Ascendant's Joe Fielder</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>36</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1aac1c08-7825-11ee-89be-3359e8d94372/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Underworld Ascendant creative director Joe Fielder has enjoyed quite a career. From starting out as a video game journalist to crossing over to game development and working with the likes of Steven Spielberg, Ken Levine (BioShock), and Warren Spector (Deus Ex), he is now releasing a spiritual successor to the beloved Ultima Underworld. </itunes:subtitle>
      <itunes:summary>Underworld Ascendant creative director Joe Fielder has enjoyed quite a career. From starting out as a video game journalist to crossing over to game development and working with the likes of Steven Spielberg, Ken Levine (BioShock), and Warren Spector (Deus Ex), he is now releasing a spiritual successor to the beloved Ultima Underworld. 

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Underworld Ascendant creative director Joe Fielder has enjoyed quite a career. From starting out as a video game journalist to crossing over to game development and working with the likes of Steven Spielberg, Ken Levine (BioShock), and Warren Spector (Deus Ex), he is now releasing a spiritual successor to the beloved Ultima Underworld. </p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3071</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[f69fd0be72024755be0d9e39d53d4693]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP8648426858.mp3?updated=1701706700" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 36: 3D Realms Founder Scott Miller</title>
      <link>https://www.stitcher.com</link>
      <description>3D Realms founder Scott Miller has worked on a lot of memorable games in his career, from Duke Nukem 3D to Max Payne to the original Prey to Duke Nukem Forever. He discusses his experiences making games in this hour-long interview. 

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 16 Oct 2018 16:21:09 -0000</pubDate>
      <itunes:title>Episode 36: 3D Realms Founder Scott Miller</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>35</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1ad98454-7825-11ee-89be-231576c40782/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>3D Realms founder Scott Miller has worked on a lot of memorable games in his career, from Duke Nukem 3D to Max Payne to the original Prey to Duke Nukem Forever. He discusses his experiences making games in this hour-long interview. </itunes:subtitle>
      <itunes:summary>3D Realms founder Scott Miller has worked on a lot of memorable games in his career, from Duke Nukem 3D to Max Payne to the original Prey to Duke Nukem Forever. He discusses his experiences making games in this hour-long interview. 

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>3D Realms founder Scott Miller has worked on a lot of memorable games in his career, from Duke Nukem 3D to Max Payne to the original Prey to Duke Nukem Forever. He discusses his experiences making games in this hour-long interview. </p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3974</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3f1233bc40104a07970101c59539f4cc]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP1107505361.mp3?updated=1701706725" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 35: Insomniac Founder Ted Price</title>
      <link>https://www.stitcher.com</link>
      <description>Ted Price founded Insomniac Games almost 20 years ago. In this hour-long interview, he details his life and career in video games, from his chance meeting with a future business partner to his early bet on PlayStation to creating games like Spyro, Ratchet and Clank, Sunset Overdrive, and now Spider-Man. 

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 11 Sep 2018 16:00:00 -0000</pubDate>
      <itunes:title>Episode 35: Insomniac Founder Ted Price</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>34</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1b076f40-7825-11ee-89be-7f225834437d/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Ted Price founded Insomniac Games almost 20 years ago. In this hour-long interview, he details his life and career in video games, from his chance meeting with a future business partner to his early bet on PlayStation to creating games like Spyro, Ratchet and Clank, Sunset Overdrive, and now Spider-Man. </itunes:subtitle>
      <itunes:summary>Ted Price founded Insomniac Games almost 20 years ago. In this hour-long interview, he details his life and career in video games, from his chance meeting with a future business partner to his early bet on PlayStation to creating games like Spyro, Ratchet and Clank, Sunset Overdrive, and now Spider-Man. 

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Ted Price founded Insomniac Games almost 20 years ago. In this hour-long interview, he details his life and career in video games, from his chance meeting with a future business partner to his early bet on PlayStation to creating games like Spyro, Ratchet and Clank, Sunset Overdrive, and now Spider-Man. </p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4164</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ed8917167ca1425d945a4367c4939e02]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP7455030873.mp3?updated=1701706737" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 34: EA Sports Boss Cam Weber</title>
      <link>https://www.stitcher.com</link>
      <description>Cam Weber is the head of EA Sports, but along the way he's been a college quarterback, a sports game developer, an executive producer on Simpsons and Scarface games, and more! Hear all about his fascinating career in this hour-long interview! And don't miss all of the other episodes of Unfiltered if you're new to the show!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 14 Aug 2018 16:00:00 -0000</pubDate>
      <itunes:title>Episode 34: EA Sports Boss Cam Weber</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>33</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1b36ab20-7825-11ee-89be-274c3cdc5a63/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Cam Weber is the head of EA Sports, but along the way he's been a college quarterback, a sports game developer, an executive producer on Simpsons and Scarface games, and more! Hear all about his fascinating career in this hour-long interview! And don't miss all of the other episodes of Unfiltered if you're new to the show!</itunes:subtitle>
      <itunes:summary>Cam Weber is the head of EA Sports, but along the way he's been a college quarterback, a sports game developer, an executive producer on Simpsons and Scarface games, and more! Hear all about his fascinating career in this hour-long interview! And don't miss all of the other episodes of Unfiltered if you're new to the show!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Cam Weber is the head of EA Sports, but along the way he's been a college quarterback, a sports game developer, an executive producer on Simpsons and Scarface games, and more! Hear all about his fascinating career in this hour-long interview! And don't miss all of the other episodes of Unfiltered if you're new to the show!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3505</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[545f532a75af4d16ba428a0655cffad4]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP4769002255.mp3?updated=1701706708" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 33: Firewatch and Darksiders 3 Voice Actress Cissy Jones</title>
      <link>https://www.stitcher.com</link>
      <description>Cissy Jones has been a voice actor in many games you know and love: Firewatch, Telltale's The Walking Dead, Grand Theft Auto 5, and now Darksiders 3. Hear all about her fascinating career in this hour-long interview!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 25 Jul 2018 17:50:22 -0000</pubDate>
      <itunes:title>Episode 33: Firewatch and Darksiders 3 Voice Actress Cissy Jones</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>32</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1b642d66-7825-11ee-89be-afa4f89c3cc8/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Cissy Jones has been a voice actor in many games you know and love: Firewatch, Telltale's The Walking Dead, Grand Theft Auto 5, and now Darksiders 3. Hear all about her fascinating career in this hour-long interview!</itunes:subtitle>
      <itunes:summary>Cissy Jones has been a voice actor in many games you know and love: Firewatch, Telltale's The Walking Dead, Grand Theft Auto 5, and now Darksiders 3. Hear all about her fascinating career in this hour-long interview!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Cissy Jones has been a voice actor in many games you know and love: Firewatch, Telltale's The Walking Dead, Grand Theft Auto 5, and now Darksiders 3. Hear all about her fascinating career in this hour-long interview!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3745</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[96488226a0a745dea8f73e068f12571c]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP6794952803.mp3?updated=1701706689" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 32: RPG Guru Josh Sawyer</title>
      <link>https://www.stitcher.com</link>
      <description>Josh Sawyer is a longtime veteran of renowned RPG studio Obsidian Entertainment, and he's seen a lot in his career. From his history-based beginnings to Fallout, Pillars of Eternity, and much more, his story is a fascinating one! 

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 26 Jun 2018 16:00:00 -0000</pubDate>
      <itunes:title>Episode 32: RPG Guru Josh Sawyer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>31</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1b919486-7825-11ee-89be-3bfb4bd465e4/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Josh Sawyer is a longtime veteran of renowned RPG studio Obsidian Entertainment, and he's seen a lot in his career. From his history-based beginnings to Fallout, Pillars of Eternity, and much more, his story is a fascinating one! </itunes:subtitle>
      <itunes:summary>Josh Sawyer is a longtime veteran of renowned RPG studio Obsidian Entertainment, and he's seen a lot in his career. From his history-based beginnings to Fallout, Pillars of Eternity, and much more, his story is a fascinating one! 

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Josh Sawyer is a longtime veteran of renowned RPG studio Obsidian Entertainment, and he's seen a lot in his career. From his history-based beginnings to Fallout, Pillars of Eternity, and much more, his story is a fascinating one! </p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4068</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c49bb700924f4ee8869256d26545c837]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP7011103144.mp3?updated=1701706691" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 31: Xbox Creator Seamus Blackley</title>
      <link>https://www.stitcher.com</link>
      <description>Xbox creator Seamus Blackley shares stories from his incredible career, from being given the name Seamus at his first game development job, to the infamous first-person PC game Trespasser, to creating the Xbox at Microsoft, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 15 May 2018 16:00:00 -0000</pubDate>
      <itunes:title>Episode 31: Xbox Creator Seamus Blackley</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>30</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1bbf11d6-7825-11ee-89be-9784c61111cf/image/thexboxthedukeandworkinginjurassicparkthefascinatingcareerofseamusblackleyignunfiltered31-36190303-unfiltered-seamusblackley-1280-preview.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Xbox creator Seamus Blackley shares stories from his incredible career, from being given the name Seamus at his first game development job, to the infamous first-person PC game Trespasser, to creating the Xbox at Microsoft, and much more!</itunes:subtitle>
      <itunes:summary>Xbox creator Seamus Blackley shares stories from his incredible career, from being given the name Seamus at his first game development job, to the infamous first-person PC game Trespasser, to creating the Xbox at Microsoft, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Xbox creator Seamus Blackley shares stories from his incredible career, from being given the name Seamus at his first game development job, to the infamous first-person PC game Trespasser, to creating the Xbox at Microsoft, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>6063</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e131c2e4f41c3ef83fa7e7c54e040336]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP4672180512.mp3?updated=1701706734" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 30: Josef Fares</title>
      <link>https://www.stitcher.com</link>
      <description>Filmmaker-turned-game-maker Josef Fares, the writer-director of Brothers: A Tale of Two Sons and A Way Out, shares stories from his career, including his (in)famous "F*** the Oscars!" rant from The Game Awards, his thoughts on Roger Ebert's "games aren't art" stance, and much more! 

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 10 Apr 2018 16:00:00 -0000</pubDate>
      <itunes:title>Episode 30: Josef Fares</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>29</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1bec2aa4-7825-11ee-89be-974ad7b01218/image/unfiltered-joseffares-youtube.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Filmmaker-turned-game-maker Josef Fares, the writer-director of Brothers: A Tale of Two Sons and A Way Out, shares stories from his career, including his (in)famous "F*** the Oscars!" rant from The Game Awards, his thoughts on Roger Ebert's "games aren't art" stance, and much more! </itunes:subtitle>
      <itunes:summary>Filmmaker-turned-game-maker Josef Fares, the writer-director of Brothers: A Tale of Two Sons and A Way Out, shares stories from his career, including his (in)famous "F*** the Oscars!" rant from The Game Awards, his thoughts on Roger Ebert's "games aren't art" stance, and much more! 

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Filmmaker-turned-game-maker Josef Fares, the writer-director of Brothers: A Tale of Two Sons and A Way Out, shares stories from his career, including his (in)famous "F*** the Oscars!" rant from The Game Awards, his thoughts on Roger Ebert's "games aren't art" stance, and much more! </p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4139</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[de116feea70c44f201f67fe9ad797091]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP5455439633.mp3?updated=1701706706" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 29: Rare Studio Head Craig Duncan</title>
      <link>https://www.stitcher.com</link>
      <description>Rare studio head Craig Duncan chats about his life and career, including his time running Rare. He discusses how Sea of Thieves arrived at its pirate theme, whether they might let other studios work on classic Rare IP, the Kinect years, and much more. 

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 20 Mar 2018 16:00:00 -0000</pubDate>
      <itunes:title>Episode 29: Rare Studio Head Craig Duncan</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>28</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1c197f0e-7825-11ee-89be-5b662ec7bed8/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Rare studio head Craig Duncan chats about his life and career, including his time running Rare. He discusses how Sea of Thieves arrived at its pirate theme, whether they might let other studios work on classic Rare IP, the Kinect years, and much more. </itunes:subtitle>
      <itunes:summary>Rare studio head Craig Duncan chats about his life and career, including his time running Rare. He discusses how Sea of Thieves arrived at its pirate theme, whether they might let other studios work on classic Rare IP, the Kinect years, and much more. 

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Rare studio head Craig Duncan chats about his life and career, including his time running Rare. He discusses how Sea of Thieves arrived at its pirate theme, whether they might let other studios work on classic Rare IP, the Kinect years, and much more. </p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5441</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[0b56a5a0f0847bb10b84da41c2d77e56]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP9924961654.mp3?updated=1701706714" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 28: Diablo Creator David Brevik</title>
      <link>https://www.stitcher.com</link>
      <description>Diablo creator David Brevik recounts his fascinating career making games, including how a Justice League game led to Diablo, the meteoric success of Diablo and Diablo II, his years at Blizzard, and what he's up to now. 

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 20 Feb 2018 17:22:28 -0000</pubDate>
      <itunes:title>Episode 28: Diablo Creator David Brevik</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>27</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1c467b76-7825-11ee-89be-33b457647ff3/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Diablo creator David Brevik recounts his fascinating career making games, including how a Justice League game led to Diablo, the meteoric success of Diablo and Diablo II, his years at Blizzard, and what he's up to now. </itunes:subtitle>
      <itunes:summary>Diablo creator David Brevik recounts his fascinating career making games, including how a Justice League game led to Diablo, the meteoric success of Diablo and Diablo II, his years at Blizzard, and what he's up to now. 

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Diablo creator David Brevik recounts his fascinating career making games, including how a Justice League game led to Diablo, the meteoric success of Diablo and Diablo II, his years at Blizzard, and what he's up to now. </p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5474</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e4726bfe38116561cf76d0b8510cb76a]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP9564449940.mp3?updated=1701706709" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 27: Journey, Flower, and Sky Creator Jenova Chen</title>
      <link>https://www.stitcher.com</link>
      <description>thatgamecompany co-founder Jenova Chen talks about his fascinating game development career, from growing up as a gamer in China to what it took to create Journey, as well as his quest to bring games to more people, his new project Sky, and more! 

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 30 Jan 2018 17:00:00 -0000</pubDate>
      <itunes:title>Episode 27: Journey, Flower, and Sky Creator Jenova Chen</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>26</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1c73cd06-7825-11ee-89be-273fe9edeb63/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>thatgamecompany co-founder Jenova Chen talks about his fascinating game development career, from growing up as a gamer in China to what it took to create Journey, as well as his quest to bring games to more people, his new project Sky, and more! </itunes:subtitle>
      <itunes:summary>thatgamecompany co-founder Jenova Chen talks about his fascinating game development career, from growing up as a gamer in China to what it took to create Journey, as well as his quest to bring games to more people, his new project Sky, and more! 

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>thatgamecompany co-founder Jenova Chen talks about his fascinating game development career, from growing up as a gamer in China to what it took to create Journey, as well as his quest to bring games to more people, his new project Sky, and more! </p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5547</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[25891a9946109fc9f4913c8ee7e05d41]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP8734258350.mp3?updated=1701706724" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 26: Shadowrun and BattleTech Developer Mitch Gitelman</title>
      <link>https://www.stitcher.com</link>
      <description>Former FASA Studio head Mitch Gitelman discusses his career, including the infamous 2007 Shadowrun first-person shooter for Xbox, MechCommander, BattleTech, and more! Check out the video above for the entire interview!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 19 Dec 2017 17:18:31 -0000</pubDate>
      <itunes:title>Episode 26: Shadowrun and BattleTech Developer Mitch Gitelman</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>25</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1ca1823c-7825-11ee-89be-076e436e7293/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Former FASA Studio head Mitch Gitelman discusses his career, including the infamous 2007 Shadowrun first-person shooter for Xbox, MechCommander, BattleTech, and more! Check out the video above for the entire interview!</itunes:subtitle>
      <itunes:summary>Former FASA Studio head Mitch Gitelman discusses his career, including the infamous 2007 Shadowrun first-person shooter for Xbox, MechCommander, BattleTech, and more! Check out the video above for the entire interview!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Former FASA Studio head Mitch Gitelman discusses his career, including the infamous 2007 Shadowrun first-person shooter for Xbox, MechCommander, BattleTech, and more! Check out the video above for the entire interview!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4114</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9e9a56b10811b42a394f37aa2edf622b]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP5522759593.mp3?updated=1701706705" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 25 - Cuphead's Chad and Jared Moldenhauer</title>
      <link>https://www.stitcher.com</link>
      <description>Cuphead is one of gaming's best success stories of 2017. The hand-drawn 2D-animated bullet-hell shooter captured everyone's attention a few years ago, and has held onto it ever since – right up through its long-awaited and fantastic final release and its millionth copy sold. Now, brothers Chad and Jared Moldenhauer of Studio HDMR spend an hour-plus discussing their incredible story, from growing up as Contra fans and classic animation fans to leaving their day jobs to finally finishing Cuphead. Check out the video above for the entire interview!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 14 Nov 2017 17:00:00 -0000</pubDate>
      <itunes:title>Episode 25 - Cuphead's Chad and Jared Moldenhauer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>24</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1ccfe94c-7825-11ee-89be-779a16b04f89/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Cuphead is one of gaming's best success stories of 2017. The hand-drawn 2D-animated bullet-hell shooter captured everyone's attention a few years ago, and has held onto it ever since – right up through its long-awaited and fantastic final release and its millionth copy sold. Now, brothers Chad and Jared Moldenhauer of Studio HDMR spend an hour-plus discussing their incredible story, from growing up as Contra fans and classic animation fans to leaving their day jobs to finally finishing Cuphead. Check out the video above for the entire interview!</itunes:subtitle>
      <itunes:summary>Cuphead is one of gaming's best success stories of 2017. The hand-drawn 2D-animated bullet-hell shooter captured everyone's attention a few years ago, and has held onto it ever since – right up through its long-awaited and fantastic final release and its millionth copy sold. Now, brothers Chad and Jared Moldenhauer of Studio HDMR spend an hour-plus discussing their incredible story, from growing up as Contra fans and classic animation fans to leaving their day jobs to finally finishing Cuphead. Check out the video above for the entire interview!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Cuphead is one of gaming's best success stories of 2017. The hand-drawn 2D-animated bullet-hell shooter captured everyone's attention a few years ago, and has held onto it ever since – right up through its long-awaited and <a href="http://www.ign.com/articles/2017/10/02/cuphead-review">fantastic</a> final release and its <a href="http://www.ign.com/articles/2017/10/13/cuphead-sells-1-million-copies">millionth copy sold</a>. Now, brothers Chad and Jared Moldenhauer of Studio HDMR spend an hour-plus discussing their incredible story, from growing up as Contra fans and classic animation fans to leaving their day jobs to finally finishing Cuphead. Check out the video above for the entire interview!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4804</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c8a77cd3050835d0814898b3b5336b2c]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP1817749813.mp3?updated=1701706712" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>IGN Unfiltered Episode 24 - Steve Gaynor</title>
      <link>https://www.stitcher.com</link>
      <description>Fullbright co-founder Steve Gaynor has had an amazing from-the-ground-up career in video game development. From QA testing at Sony to making F.E.A.R. levels to BioShock 2 to BioShock Infinite and now to Gone Home and Tacoma, his story is both fascinating and inspiring. Please enjoy the full hour-long interview!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 17 Oct 2017 16:00:00 -0000</pubDate>
      <itunes:title>IGN Unfiltered Episode 24 - Steve Gaynor</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>23</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1cfd7628-7825-11ee-89be-8b22f708516c/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Fullbright co-founder Steve Gaynor has had an amazing from-the-ground-up career in video game development. From QA testing at Sony to making F.E.A.R. levels to BioShock 2 to BioShock Infinite and now to Gone Home and Tacoma, his story is both fascinating and inspiring. Please enjoy the full hour-long interview!</itunes:subtitle>
      <itunes:summary>Fullbright co-founder Steve Gaynor has had an amazing from-the-ground-up career in video game development. From QA testing at Sony to making F.E.A.R. levels to BioShock 2 to BioShock Infinite and now to Gone Home and Tacoma, his story is both fascinating and inspiring. Please enjoy the full hour-long interview!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Fullbright co-founder Steve Gaynor has had an amazing from-the-ground-up career in video game development. From QA testing at Sony to making F.E.A.R. levels to BioShock 2 to BioShock Infinite and now to Gone Home and Tacoma, his story is both fascinating and inspiring. Please enjoy the full hour-long interview!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5049</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[738642d0db9e70c933a00b0216d707eb]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP2415014527.mp3?updated=1701706697" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 23: Randy Pitchford Part 2 - Aliens: Colonial Marines, Battleborn, and More!</title>
      <link>https://www.stitcher.com</link>
      <description>The president and CEO of Borderlands creator Gearbox Studios returns after his initial visit last month to finish his story. This time, he shares more stories from his fascinating career in games, including Aliens: Colonial Marines, Battleborn, the future of Borderlands, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 12 Sep 2017 16:00:00 -0000</pubDate>
      <itunes:title>Episode 23: Randy Pitchford Part 2 - Aliens: Colonial Marines, Battleborn, and More!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>22</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1d2bc1f4-7825-11ee-89be-6bb855a844d3/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The president and CEO of Borderlands creator Gearbox Studios returns after his initial visit last month to finish his story. This time, he shares more stories from his fascinating career in games, including Aliens: Colonial Marines, Battleborn, the future of Borderlands, and much more!</itunes:subtitle>
      <itunes:summary>The president and CEO of Borderlands creator Gearbox Studios returns after his initial visit last month to finish his story. This time, he shares more stories from his fascinating career in games, including Aliens: Colonial Marines, Battleborn, the future of Borderlands, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The president and CEO of Borderlands creator Gearbox Studios returns after his initial visit last month to finish his story. This time, he shares more stories from his fascinating career in games, including Aliens: Colonial Marines, Battleborn, the future of Borderlands, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5727</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2fc839bfe2d870eb41e6a6d9409211bb]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP8450148910.mp3?updated=1701706725" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 22: Gearbox CEO Randy Pitchford</title>
      <link>https://www.stitcher.com</link>
      <description>The president and CEO of Borderlands creator Gearbox Studios shares stories from his fascinating career in games, including getting his start on Duke Nukem 3D, working on Half-Life, Halo, Brothers in Arms, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 01 Sep 2017 21:45:03 -0000</pubDate>
      <itunes:title>Episode 22: Gearbox CEO Randy Pitchford</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>21</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1d594a8e-7825-11ee-89be-b3ffb546252e/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The president and CEO of Borderlands creator Gearbox Studios shares stories from his fascinating career in games, including getting his start on Duke Nukem 3D, working on Half-Life, Halo, Brothers in Arms, and much more!</itunes:subtitle>
      <itunes:summary>The president and CEO of Borderlands creator Gearbox Studios shares stories from his fascinating career in games, including getting his start on Duke Nukem 3D, working on Half-Life, Halo, Brothers in Arms, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The president and CEO of Borderlands creator Gearbox Studios shares stories from his fascinating career in games, including getting his start on Duke Nukem 3D, working on Half-Life, Halo, Brothers in Arms, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5815</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[fd6adb44b4885cd105ef7ee6ab7d8016]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP4541870303.mp3?updated=1701706721" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 21: Deus Ex and System Shock Creator Warren Spector</title>
      <link>https://www.stitcher.com</link>
      <description>The creator of Deus Ex, System Shock, Ultima Underworld, Epic Mickey, and more sits down for an hour-long interview about his entire fascinating career.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 14 Jul 2017 17:41:52 -0000</pubDate>
      <itunes:title>Episode 21: Deus Ex and System Shock Creator Warren Spector</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>20</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1d8f9576-7825-11ee-89be-2731b4048fc9/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The creator of Deus Ex, System Shock, Ultima Underworld, Epic Mickey, and more sits down for an hour-long interview about his entire fascinating career.</itunes:subtitle>
      <itunes:summary>The creator of Deus Ex, System Shock, Ultima Underworld, Epic Mickey, and more sits down for an hour-long interview about his entire fascinating career.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The creator of Deus Ex, System Shock, Ultima Underworld, Epic Mickey, and more sits down for an hour-long interview about his entire fascinating career.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4102</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[68240f96a026a0a12b5c4d6a370a458a]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP6336130442.mp3?updated=1701706676" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 20: Interplay Founder and RPG Guru Brian Fargo</title>
      <link>https://www.stitcher.com</link>
      <description>Brian Fargo has had a fascinating career, from developing RPGs like Fallout, Bard's Tale, and Wasteland in the '80s at Interplay to helping kickstart Blizzard to working with Nintendo on a typing edutainment game to his success at inXile today. We talk to him about all of it!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 29 Jun 2017 18:47:09 -0000</pubDate>
      <itunes:title>Episode 20: Interplay Founder and RPG Guru Brian Fargo</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>19</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1dbd5952-7825-11ee-89be-d773ad200ce9/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Brian Fargo has had a fascinating career, from developing RPGs like Fallout, Bard's Tale, and Wasteland in the '80s at Interplay to helping kickstart Blizzard to working with Nintendo on a typing edutainment game to his success at inXile today. We talk to him about all of it!</itunes:subtitle>
      <itunes:summary>Brian Fargo has had a fascinating career, from developing RPGs like Fallout, Bard's Tale, and Wasteland in the '80s at Interplay to helping kickstart Blizzard to working with Nintendo on a typing edutainment game to his success at inXile today. We talk to him about all of it!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Brian Fargo has had a fascinating career, from developing RPGs like Fallout, Bard's Tale, and Wasteland in the '80s at Interplay to helping kickstart Blizzard to working with Nintendo on a typing edutainment game to his success at inXile today. We talk to him about all of it!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2449</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[eb1d956dec5984b463dc56914cb1f06c]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP2267718385.mp3?updated=1701706671" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 19: Harmonix Co-Founder Alex Rigopulos</title>
      <link>https://www.stitcher.com</link>
      <description>Harmonix co-founder Alex Rigopulos discusses his unique career, from starting Harmonix out of MIT to Disney using some of their tech for theme parks to, of course, Guitar Hero, Rock Band, Dance Central, and the rise and fall of the music game genre.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 23 May 2017 21:45:15 -0000</pubDate>
      <itunes:title>Episode 19: Harmonix Co-Founder Alex Rigopulos</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>18</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1deb7922-7825-11ee-89be-f3fbf7858d5b/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Harmonix co-founder Alex Rigopulos discusses his unique career, from starting Harmonix out of MIT to Disney using some of their tech for theme parks to, of course, Guitar Hero, Rock Band, Dance Central, and the rise and fall of the music game genre.</itunes:subtitle>
      <itunes:summary>Harmonix co-founder Alex Rigopulos discusses his unique career, from starting Harmonix out of MIT to Disney using some of their tech for theme parks to, of course, Guitar Hero, Rock Band, Dance Central, and the rise and fall of the music game genre.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Harmonix co-founder Alex Rigopulos discusses his unique career, from starting Harmonix out of MIT to Disney using some of their tech for theme parks to, of course, Guitar Hero, Rock Band, Dance Central, and the rise and fall of the music game genre.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4160</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ed8f6864287ba3c0d408cbf748e768ea]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP5299219061.mp3?updated=1701706677" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 18: Renowned Game Designer Peter Molyneux</title>
      <link>https://www.stitcher.com</link>
      <description>Peter Molyneux's career has been fascinating, whether you play his games or not. His resume includes Populous, Dungeon Keeper, Theme Park, Fable, and many more. This two-hour interview covers all of it, including other topics like Kinect and his future in games, among others.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 28 Apr 2017 20:52:30 -0000</pubDate>
      <itunes:title>Episode 18: Renowned Game Designer Peter Molyneux</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>17</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1e18c54e-7825-11ee-89be-5fb69959e339/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Peter Molyneux's career has been fascinating, whether you play his games or not. His resume includes Populous, Dungeon Keeper, Theme Park, Fable, and many more. This two-hour interview covers all of it, including other topics like Kinect and his future in games, among others.</itunes:subtitle>
      <itunes:summary>Peter Molyneux's career has been fascinating, whether you play his games or not. His resume includes Populous, Dungeon Keeper, Theme Park, Fable, and many more. This two-hour interview covers all of it, including other topics like Kinect and his future in games, among others.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Peter Molyneux's career has been fascinating, whether you play his games or not. His resume includes Populous, Dungeon Keeper, Theme Park, Fable, and many more. This two-hour interview covers all of it, including other topics like Kinect and his future in games, among others.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>6664</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[7a982cf53ccb1045dc6627968b209c94]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP9724712998.mp3?updated=1701706689" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 17: Ultima Creator and Astronaut Richard Garriott</title>
      <link>https://www.stitcher.com</link>
      <description>Ultima creator Richard Garriott tells us incredible stories about his life and career, including his early Ultima success, changing the gaming world with Ultima Online, visiting outer space as a private-citizen astronaut, exploring (and getting stuck under) the Titanic's remains at the bottom of the Atlantic, his thoughts on the future of the RPG genre, his new project Shroud of the Avatar, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 31 Mar 2017 17:34:38 -0000</pubDate>
      <itunes:title>Episode 17: Ultima Creator and Astronaut Richard Garriott</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>16</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1e450ee2-7825-11ee-89be-9b668feb733a/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Ultima creator Richard Garriott tells us incredible stories about his life and career, including his early Ultima success, changing the gaming world with Ultima Online, visiting outer space as a private-citizen astronaut, exploring (and getting stuck under) the Titanic's remains at the bottom of the Atlantic, his thoughts on the future of the RPG genre, his new project Shroud of the Avatar, and much more!</itunes:subtitle>
      <itunes:summary>Ultima creator Richard Garriott tells us incredible stories about his life and career, including his early Ultima success, changing the gaming world with Ultima Online, visiting outer space as a private-citizen astronaut, exploring (and getting stuck under) the Titanic's remains at the bottom of the Atlantic, his thoughts on the future of the RPG genre, his new project Shroud of the Avatar, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Ultima creator Richard Garriott tells us incredible stories about his life and career, including his early Ultima success, changing the gaming world with Ultima Online, visiting outer space as a private-citizen astronaut, exploring (and getting stuck under) the Titanic's remains at the bottom of the Atlantic, his thoughts on the future of the RPG genre, his new project Shroud of the Avatar, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>6315</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[238cd24e0eeca2b2e67d8286cc4ed87c]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP1226934011.mp3?updated=1701706718" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 16: Mortal Kombat Co-Creator Ed Boon</title>
      <link>https://www.stitcher.com</link>
      <description>Mortal Kombat co-creator Ed Boon discusses his career, including the origin and rise of the franchise, the still-beloved movie, Injustice, and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 23 Feb 2017 20:43:20 -0000</pubDate>
      <itunes:title>Episode 16: Mortal Kombat Co-Creator Ed Boon</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>15</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1e72dd04-7825-11ee-89be-2761c0780aa6/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Mortal Kombat co-creator Ed Boon discusses his career, including the origin and rise of the franchise, the still-beloved movie, Injustice, and more!</itunes:subtitle>
      <itunes:summary>Mortal Kombat co-creator Ed Boon discusses his career, including the origin and rise of the franchise, the still-beloved movie, Injustice, and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Mortal Kombat co-creator Ed Boon discusses his career, including the origin and rise of the franchise, the still-beloved movie, Injustice, and more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2963</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2ec37e5bde740cc07cf883bc724f8e3a]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP4784392304.mp3?updated=1701706672" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 15: RPG Legend Feargus Urquhart</title>
      <link>https://www.stitcher.com</link>
      <description>Longtime Black Isle Studios and Obsidian Entertainment CEO Feargus Urquhart shares stories about his career, including working with South Park creators Matt Stone and Trey Parker, getting burned by big publishers, building his own IP, and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 01 Feb 2017 01:00:48 -0000</pubDate>
      <itunes:title>Episode 15: RPG Legend Feargus Urquhart</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>14</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1ea0a068-7825-11ee-89be-077c8ea84304/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Longtime Black Isle Studios and Obsidian Entertainment CEO Feargus Urquhart shares stories about his career, including working with South Park creators Matt Stone and Trey Parker, getting burned by big publishers, building his own IP, and more!</itunes:subtitle>
      <itunes:summary>Longtime Black Isle Studios and Obsidian Entertainment CEO Feargus Urquhart shares stories about his career, including working with South Park creators Matt Stone and Trey Parker, getting burned by big publishers, building his own IP, and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Longtime Black Isle Studios and Obsidian Entertainment CEO Feargus Urquhart shares stories about his career, including working with South Park creators Matt Stone and Trey Parker, getting burned by big publishers, building his own IP, and more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4171</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ad57100da55aa29d62837dc6a7c8c882]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP9100199854.mp3?updated=1701706664" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 14: Naughty Dog Co-Founder and Oculus Exec Jason Rubin</title>
      <link>https://www.stitcher.com</link>
      <description>Naughty Dog co-founder Jason Rubin has been in the games business since he was 14. We interview him about building Naughty Dog, trying to save THQ, and making VR games at Oculus.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 21 Dec 2016 23:25:23 -0000</pubDate>
      <itunes:title>Episode 14: Naughty Dog Co-Founder and Oculus Exec Jason Rubin</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>13</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1ece26b4-7825-11ee-89be-1f543efa1378/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Naughty Dog co-founder Jason Rubin has been in the games business since he was 14. We interview him about building Naughty Dog, trying to save THQ, and making VR games at Oculus.</itunes:subtitle>
      <itunes:summary>Naughty Dog co-founder Jason Rubin has been in the games business since he was 14. We interview him about building Naughty Dog, trying to save THQ, and making VR games at Oculus.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Naughty Dog co-founder Jason Rubin has been in the games business since he was 14. We interview him about building Naughty Dog, trying to save THQ, and making VR games at Oculus.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4547</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d2f771daa54beaa0b740a9475ce34a3e]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP6118099204.mp3?updated=1701706664" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 13: Inventor and Oculus Co-Founder Jack McCauley</title>
      <link>https://www.stitcher.com</link>
      <description>Oculus co-founder Jack McCauley's fascinating career not only includes VR, but also designing the Guitar Hero controllers, the scrolling mouse wheel, and USB!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 01 Dec 2016 20:40:41 -0000</pubDate>
      <itunes:title>Episode 13: Inventor and Oculus Co-Founder Jack McCauley</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>12</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1efc7fb4-7825-11ee-89be-17e00453da2b/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Oculus co-founder Jack McCauley's fascinating career not only includes VR, but also designing the Guitar Hero controllers, the scrolling mouse wheel, and USB!</itunes:subtitle>
      <itunes:summary>Oculus co-founder Jack McCauley's fascinating career not only includes VR, but also designing the Guitar Hero controllers, the scrolling mouse wheel, and USB!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Oculus co-founder Jack McCauley's fascinating career not only includes VR, but also designing the Guitar Hero controllers, the scrolling mouse wheel, and USB!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4006</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[f1c5e5d6c9690949294ed172eb7ad834]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP2221356774.mp3?updated=1701706679" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 12: Call of Duty and Titanfall Creator Vince Zampella</title>
      <link>https://www.stitcher.com</link>
      <description>Our 45-minute chat with industry legend Vince Zampella covers his entire career, from his early days at GameTek to Medal of Honor to Call of Duty to the Activision lawsuit and now to Respawn and Titanfall.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 21 Oct 2016 21:32:42 -0000</pubDate>
      <itunes:title>Episode 12: Call of Duty and Titanfall Creator Vince Zampella</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>11</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1f2a66cc-7825-11ee-89be-df314ccfdc5e/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Our 45-minute chat with industry legend Vince Zampella covers his entire career, from his early days at GameTek to Medal of Honor to Call of Duty to the Activision lawsuit and now to Respawn and Titanfall.</itunes:subtitle>
      <itunes:summary>Our 45-minute chat with industry legend Vince Zampella covers his entire career, from his early days at GameTek to Medal of Honor to Call of Duty to the Activision lawsuit and now to Respawn and Titanfall.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Our 45-minute chat with industry legend Vince Zampella covers his entire career, from his early days at GameTek to Medal of Honor to Call of Duty to the Activision lawsuit and now to Respawn and Titanfall.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2879</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[766ba18b7b3bbb17b24f53863f5ea0c7]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP9291107104.mp3?updated=1701706653" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>IGN Unfiltered 11: Longtime PlayStation Boss Jack Tretton</title>
      <link>https://www.stitcher.com</link>
      <description>Longtime SCEA President and CEO Jack Tretton recounts his career at Sony, including his thoughts on the Vita, the PS3 launch, the PSN hack, the historic success of the PS2 and PS4, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 30 Sep 2016 17:49:16 -0000</pubDate>
      <itunes:title>IGN Unfiltered 11: Longtime PlayStation Boss Jack Tretton</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>10</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1f576d66-7825-11ee-89be-0fa905a22b7a/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Longtime SCEA President and CEO Jack Tretton recounts his career at Sony, including his thoughts on the Vita, the PS3 launch, the PSN hack, the historic success of the PS2 and PS4, and much more!</itunes:subtitle>
      <itunes:summary>Longtime SCEA President and CEO Jack Tretton recounts his career at Sony, including his thoughts on the Vita, the PS3 launch, the PSN hack, the historic success of the PS2 and PS4, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Longtime SCEA President and CEO Jack Tretton recounts his career at Sony, including his thoughts on the Vita, the PS3 launch, the PSN hack, the historic success of the PS2 and PS4, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2701</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[0fa14b2c4c504b8242fa6921102df422]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP2844832384.mp3?updated=1701706654" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 10: EA Chief Competition Officer Peter Moore</title>
      <link>https://www.stitcher.com</link>
      <description>EA boss Peter Moore shares Dreamcast stories from his days as a Sega executive, Xbox stories from his time at Microsoft, and what he's up to at EA now in an 80-minute interview.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 31 Aug 2016 23:50:00 -0000</pubDate>
      <itunes:title>Episode 10: EA Chief Competition Officer Peter Moore</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>9</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1f84ced2-7825-11ee-89be-dfd6b70260c5/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>EA boss Peter Moore shares Dreamcast stories from his days as a Sega executive, Xbox stories from his time at Microsoft, and what he's up to at EA now in an 80-minute interview.</itunes:subtitle>
      <itunes:summary>EA boss Peter Moore shares Dreamcast stories from his days as a Sega executive, Xbox stories from his time at Microsoft, and what he's up to at EA now in an 80-minute interview.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>EA boss Peter Moore shares Dreamcast stories from his days as a Sega executive, Xbox stories from his time at Microsoft, and what he's up to at EA now in an 80-minute interview.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5263</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[038981f71037a6e5a5fa7b1e9452651d]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP1763388887.mp3?updated=1701706675" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 09: Former Chief Xbox Officer Robbie Bach</title>
      <link>https://www.stitcher.com</link>
      <description>Original Chief Xbox Officer Robbie Bach discusses the challenges of the original Xbox and the triumphs of the Xbox 360 in a far-ranging 45-minute interview.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 28 Jul 2016 18:49:00 -0000</pubDate>
      <itunes:title>Episode 09: Former Chief Xbox Officer Robbie Bach</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>8</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1fb2dc6e-7825-11ee-89be-9b55ba6ed988/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Original Chief Xbox Officer Robbie Bach discusses the challenges of the original Xbox and the triumphs of the Xbox 360 in a far-ranging 45-minute interview.</itunes:subtitle>
      <itunes:summary>Original Chief Xbox Officer Robbie Bach discusses the challenges of the original Xbox and the triumphs of the Xbox 360 in a far-ranging 45-minute interview.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Original Chief Xbox Officer Robbie Bach discusses the challenges of the original Xbox and the triumphs of the Xbox 360 in a far-ranging 45-minute interview.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2800</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[aebc85817c1019efa5bf85ddeb687683]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP3621761712.mp3?updated=1701706651" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 08: Xbox Co-Creator Ed Fries</title>
      <link>https://www.stitcher.com</link>
      <description>Xbox co-creator and former Microsoft Game Studios boss Ed Fries discusses growing up with video games, his early days at Microsoft on the Excel team, buying Bungie for the nascent Xbox, his respect for Phil Spencer, and much more.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 30 Jun 2016 23:52:39 -0000</pubDate>
      <itunes:title>Episode 08: Xbox Co-Creator Ed Fries</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>7</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1fe14c48-7825-11ee-89be-ef7a43830ff1/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Xbox co-creator and former Microsoft Game Studios boss Ed Fries discusses growing up with video games, his early days at Microsoft on the Excel team, buying Bungie for the nascent Xbox, his respect for Phil Spencer, and much more.</itunes:subtitle>
      <itunes:summary>Xbox co-creator and former Microsoft Game Studios boss Ed Fries discusses growing up with video games, his early days at Microsoft on the Excel team, buying Bungie for the nascent Xbox, his respect for Phil Spencer, and much more.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Xbox co-creator and former Microsoft Game Studios boss Ed Fries discusses growing up with video games, his early days at Microsoft on the Excel team, buying Bungie for the nascent Xbox, his respect for Phil Spencer, and much more.</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3787</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[829d759e689da2c3c5bb37ce13f34824]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP7727172298.mp3?updated=1701706679" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Unfiltered 07: Gears of War and Lawbreakers Creator Cliff Bleszinski</title>
      <link>https://www.stitcher.com</link>
      <description>Legendary game designer Cliff Bleszinski joins us for over an hour to share Gears of War stories, how he developed his first game as a teenager, more about his new game Lawbreakers, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 26 May 2016 21:58:28 -0000</pubDate>
      <itunes:title>Unfiltered 07: Gears of War and Lawbreakers Creator Cliff Bleszinski</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>6</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/200efc38-7825-11ee-89be-3775c6dd8058/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Legendary game designer Cliff Bleszinski joins us for over an hour to share Gears of War stories, how he developed his first game as a teenager, more about his new game Lawbreakers, and much more!</itunes:subtitle>
      <itunes:summary>Legendary game designer Cliff Bleszinski joins us for over an hour to share Gears of War stories, how he developed his first game as a teenager, more about his new game Lawbreakers, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Legendary game designer Cliff Bleszinski joins us for over an hour to share Gears of War stories, how he developed his first game as a teenager, more about his new game Lawbreakers, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4691</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[7bc9031c55912a4b4f44dfc1377769ae]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP1323572407.mp3?updated=1701706652" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 06: No Man's Sky Mastermind Sean Murray</title>
      <link>https://www.stitcher.com</link>
      <description>No Man's Sky programmer and mastermind Sean Murray sits down for
over an hour to discuss his early days in the industry working on
Burnout 3, the humble origins of No Man's Sky, how VR could be a
good fit for No Man's Sky, what it was like to meet Elon Musk and
Steven Spielberg during E3 last year but then turn down a meeting
with Kanye West, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 04 May 2016 00:44:24 -0000</pubDate>
      <itunes:title>Episode 06: No Man's Sky Mastermind Sean Murray</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>5</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/203c24d8-7825-11ee-89be-d3e688ae6471/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>No Man's Sky programmer and mastermind Sean Murray sits down for
over an hour to discuss his early days in the industry working on
Burnout 3, the humble origins of No Man's Sky, how VR could be a
good fit for No Man's Sky, what it was like to meet Elon Musk and
Steven Spielberg during E3 last year but then turn down a meeting
with Kanye West, and much more!</itunes:subtitle>
      <itunes:summary>No Man's Sky programmer and mastermind Sean Murray sits down for
over an hour to discuss his early days in the industry working on
Burnout 3, the humble origins of No Man's Sky, how VR could be a
good fit for No Man's Sky, what it was like to meet Elon Musk and
Steven Spielberg during E3 last year but then turn down a meeting
with Kanye West, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>No Man's Sky programmer and mastermind Sean Murray sits down for
over an hour to discuss his early days in the industry working on
Burnout 3, the humble origins of No Man's Sky, how VR could be a
good fit for No Man's Sky, what it was like to meet Elon Musk and
Steven Spielberg during E3 last year but then turn down a meeting
with Kanye West, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4309</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[4bd517294acb900b1fdbf8312a12e1ec]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP7208062547.mp3?updated=1701706676" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 05: Halo and Destiny Composer Marty O'Donnell</title>
      <link>https://www.stitcher.com</link>
      <description>Halo and Destiny composer Marty O'Donnell shares incredible stories from his many years at Bungie, including a canceled game called 'Gypsum', how Halo 2 was originally supposed to end, meeting Paul McCartney, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Sat, 09 Apr 2016 00:22:46 -0000</pubDate>
      <itunes:title>Episode 05: Halo and Destiny Composer Marty O'Donnell</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>4</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/2069b060-7825-11ee-89be-f34dc314711f/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Halo and Destiny composer Marty O'Donnell shares incredible stories from his many years at Bungie, including a canceled game called 'Gypsum', how Halo 2 was originally supposed to end, meeting Paul McCartney, and much more!</itunes:subtitle>
      <itunes:summary>Halo and Destiny composer Marty O'Donnell shares incredible stories from his many years at Bungie, including a canceled game called 'Gypsum', how Halo 2 was originally supposed to end, meeting Paul McCartney, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Halo and Destiny composer Marty O'Donnell shares incredible stories from his many years at Bungie, including a canceled game called 'Gypsum', how Halo 2 was originally supposed to end, meeting Paul McCartney, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>7565</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d86ec2f35c0cc6441ee97d373be418b1]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP3781904820.mp3?updated=1701706706" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 04: Xbox Live Arcade Creator Greg Canessa</title>
      <link>https://www.stitcher.com</link>
      <description>Former Xbox exec and XBLA creator Greg Canessa sits down for a 70-minute interview about how XBLA almost didn't happen, Bill Gates's favorite XBLA game, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 17 Feb 2016 21:27:18 -0000</pubDate>
      <itunes:title>Episode 04: Xbox Live Arcade Creator Greg Canessa</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>3</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/2096fb38-7825-11ee-89be-174dedf0ccad/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Former Xbox exec and XBLA creator Greg Canessa sits down for a 70-minute interview about how XBLA almost didn't happen, Bill Gates's favorite XBLA game, and much more!</itunes:subtitle>
      <itunes:summary>Former Xbox exec and XBLA creator Greg Canessa sits down for a 70-minute interview about how XBLA almost didn't happen, Bill Gates's favorite XBLA game, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Former Xbox exec and XBLA creator Greg Canessa sits down for a 70-minute interview about how XBLA almost didn't happen, Bill Gates's favorite XBLA game, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4383</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[28261bd41e2ba9960145e4ac9d5635d4]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP9388025416.mp3?updated=1701706657" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 03: Aaron Greenberg</title>
      <link>https://www.stitcher.com</link>
      <description>Longtime Xbox marketing executive Aaron Greenberg talks about the early Xbox days, his favorite Xbox moments, the 2016 Xbox lineup, his love for Xbox boss Phil Spencer, his early days working at Disney and Nestle, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 01 Feb 2016 20:28:01 -0000</pubDate>
      <itunes:title>Episode 03: Aaron Greenberg</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>2</itunes:episode>
      <itunes:author>IGN</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/20c442f0-7825-11ee-89be-2725507a03b8/image/unfiltered-logo-itunes-dark.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Longtime Xbox marketing executive Aaron Greenberg talks about the early Xbox days, his favorite Xbox moments, the 2016 Xbox lineup, his love for Xbox boss Phil Spencer, his early days working at Disney and Nestle, and much more!</itunes:subtitle>
      <itunes:summary>Longtime Xbox marketing executive Aaron Greenberg talks about the early Xbox days, his favorite Xbox moments, the 2016 Xbox lineup, his love for Xbox boss Phil Spencer, his early days working at Disney and Nestle, and much more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Longtime Xbox marketing executive Aaron Greenberg talks about the early Xbox days, his favorite Xbox moments, the 2016 Xbox lineup, his love for Xbox boss Phil Spencer, his early days working at Disney and Nestle, and much more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5556</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[dfc916f471f6c3c944cdf9b75d71ba91]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/tracking.swap.fm/track/bwUd3PHC9DH3VTlBXDTt/traffic.megaphone.fm/SBP4316059773.mp3?updated=1701706700" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 02: Josh Holmes (Def Jam, NBA Street, Turok, Halo 4, Halo 5)</title>
      <link>https://www.stitcher.com</link>
      <description>343 Industries studio head of internal development Josh Holmes has had quite an interesting career. We revisit all of it in a one-hour chat, from creating Def Jam Vendetta and NBA Street at EA to rebooting Turok to joining 343 to lead Halo to even his early days as an actor, auditioning to play Robin in the Joel Schumacher Batman films.

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 26 Oct 2015 21:20:22 -0000</pubDate>
      <itunes:title>Episode 02: Josh Holmes (Def Jam, NBA Street, Turok, Halo 4, Halo 5)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>1</itunes:episode>
      <itunes:author>IGN</itunes:author>
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      <itunes:subtitle>343 Industries studio head of internal development Josh Holmes has had quite an interesting career. We revisit all of it in a one-hour chat, from creating Def Jam Vendetta and NBA Street at EA to rebooting Turok to joining 343 to lead Halo to even his early days as an actor, auditioning to play Robin in the Joel Schumacher Batman films.</itunes:subtitle>
      <itunes:summary>343 Industries studio head of internal development Josh Holmes has had quite an interesting career. We revisit all of it in a one-hour chat, from creating Def Jam Vendetta and NBA Street at EA to rebooting Turok to joining 343 to lead Halo to even his early days as an actor, auditioning to play Robin in the Joel Schumacher Batman films.

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
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<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
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      <itunes:duration>3892</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <title>Episode 01: Tim Schafer</title>
      <link>https://www.stitcher.com</link>
      <description>Double Fine Productions founder and LucasArts design legend Tim Schafer sits down for a one-hour chat about everything ranging from his canceled games to how he feels about LucasArts' closure to his proudest career moment and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 29 Sep 2015 19:20:29 -0000</pubDate>
      <itunes:title>Episode 01: Tim Schafer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>IGN</itunes:author>
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      <itunes:subtitle>Double Fine Productions founder and LucasArts design legend Tim Schafer sits down for a one-hour chat about everything ranging from his canceled games to how he feels about LucasArts' closure to his proudest career moment and more!</itunes:subtitle>
      <itunes:summary>Double Fine Productions founder and LucasArts design legend Tim Schafer sits down for a one-hour chat about everything ranging from his canceled games to how he feels about LucasArts' closure to his proudest career moment and more!

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
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        <![CDATA[<p>Double Fine Productions founder and LucasArts design legend Tim Schafer sits down for a one-hour chat about everything ranging from his canceled games to how he feels about LucasArts' closure to his proudest career moment and more!</p>
<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
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      <itunes:duration>4202</itunes:duration>
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