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  <channel>
    <atom:link href="https://feeds.megaphone.fm/goinganalog" rel="self" type="application/rss+xml"/>
    <title>Going Analog Show</title>
    <link>http://www.goinganalogshow.com</link>
    <language>en</language>
    <copyright>c29c21b0-48a2-11f1-982f-dbf606c01fa2</copyright>
    <description>The board gaming podcast where different industry veterans bring a game and a topic for the group to discuss. By Christina Ha, Dan "Shoe" Hsu, and Mike Zipkin.</description>
    <image>
      <url>https://megaphone.imgix.net/podcasts/3f1e5cd4-44d0-11f1-b02f-633a5e762e8c/image/59e0a501b6cc063766ba07f6b9ec499e.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress</url>
      <title>Going Analog Show</title>
      <link>http://www.goinganalogshow.com</link>
    </image>
    <itunes:explicit>no</itunes:explicit>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle></itunes:subtitle>
    <itunes:author>Going Analog</itunes:author>
    <itunes:summary>The board gaming podcast where different industry veterans bring a game and a topic for the group to discuss. By Christina Ha, Dan "Shoe" Hsu, and Mike Zipkin.</itunes:summary>
    <content:encoded>
      <![CDATA[<p>The board gaming podcast where different industry veterans bring a game and a topic for the group to discuss. By Christina Ha, Dan "Shoe" Hsu, and Mike Zipkin.</p>
<p><br></p>]]>
    </content:encoded>
    <itunes:owner>
      <itunes:name>Dan "Shoe" Hsu</itunes:name>
      <itunes:email>shoe@goinganalogshow.com</itunes:email>
    </itunes:owner>
    <itunes:image href="https://megaphone.imgix.net/podcasts/3f1e5cd4-44d0-11f1-b02f-633a5e762e8c/image/59e0a501b6cc063766ba07f6b9ec499e.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
    <itunes:category text="Leisure">
      <itunes:category text="Games"/>
    </itunes:category>
    <item>
      <title>173: A bunch of light/party games we wanna tell you about</title>
      <description>Last episode got too heavy for us, so we're going super light this time around. Light games, party games...we have a dozen of them to chat about this week!
 Chapters:
  Game pick: Vantage.
 Light/party games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 30 Apr 2026 13:00:00 -0000</pubDate>
      <itunes:title>A bunch of light/party games we wanna tell you about</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>173</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:subtitle/>
      <itunes:summary>Last episode got too heavy for us, so we're going super light this time around. Light games, party games...we have a dozen of them to chat about this week!
 Chapters:
  Game pick: Vantage.
 Light/party games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Last episode got too heavy for us, so we're going super light this time around. Light games, party games...we have a dozen of them to chat about this week!</p> <p>Chapters:</p> <ul> <li>Game pick: Vantage.</li> <li>Light/party games.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3455</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6ed540ff-5ed1-4aa9-8628-a0e784190419]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4132152960.mp3?updated=1777638354" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>172: Time to get HEAVY...with these new heavy games (guest: The Game Table)</title>
      <link>https://goinganalog.libsyn.com/172-time-to-get-heavywith-these-new-heavy-games-guest-the-game-table</link>
      <description>We might need to make this an annual tradition: We get new heavy games in. We take forever to learn them. We then spend hours playing them (with our good friend Daniel from The Game Table, who even spent the night at our place this time to get in more gaming the next day). Then we record a podcast episode giving our thoughts on them.
 We have a bunch of new, newish, and future releases to cover, so listen in to see what we liked and didn't like about our plays.
 Timeline:
  1:34 - Brass: Pittsburg.

 12:59 - Speakeasy.

 17:40 - The Great Library.

 20:50 - Nippon: Zaibatsu.

 27:05 - Thebai.

 33:25 - Tianxia.

 40:09 - Covenant.

 45:14 - Barrage: Duel.

 51:57 - Darwin's Journey: Oceania.

  
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 16 Apr 2026 13:00:00 -0000</pubDate>
      <itunes:title>Time to get HEAVY...with these new heavy games (guest: The Game Table)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>172</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:subtitle/>
      <itunes:summary>We might need to make this an annual tradition: We get new heavy games in. We take forever to learn them. We then spend hours playing them (with our good friend Daniel from The Game Table, who even spent the night at our place this time to get in more gaming the next day). Then we record a podcast episode giving our thoughts on them.
 We have a bunch of new, newish, and future releases to cover, so listen in to see what we liked and didn't like about our plays.
 Timeline:
  1:34 - Brass: Pittsburg.

 12:59 - Speakeasy.

 17:40 - The Great Library.

 20:50 - Nippon: Zaibatsu.

 27:05 - Thebai.

 33:25 - Tianxia.

 40:09 - Covenant.

 45:14 - Barrage: Duel.

 51:57 - Darwin's Journey: Oceania.

  
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<ul> <li> <p>We might need to make this an annual tradition: We get new heavy games in. We take forever to learn them. We then spend hours playing them (with our good friend Daniel from <a href="https://www.instagram.com/thegametable/">The Game Table</a>, who even spent the night at our place this time to get in more gaming the next day). Then we record a podcast episode giving our thoughts on them.</p> <p>We have a bunch of new, newish, and future releases to cover, so listen in to see what we liked and didn't like about our plays.</p> <p>Timeline:</p> <ul> <li>1:34 - <em>Brass: Pittsburg.</em>
</li> <li>12:59 - <em>Speakeasy.</em>
</li> <li>17:40 - <em>The Great Library.</em>
</li> <li>20:50 - <em>Nippon: Zaibatsu.</em>
</li> <li>27:05 - <em>Thebai.</em>
</li> <li>33:25 - <em>Tianxia.</em>
</li> <li>40:09 - <em>Covenant.</em>
</li> <li>45:14 - <em>Barrage: Duel.</em>
</li> <li>51:57 - <em>Darwin's Journey: Oceania.</em>
</li> </ul> </li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3720</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2400799570.mp3?updated=1777639843" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>171: The educational value of board games (guest: Fort Circle Games)</title>
      <link>https://goinganalog.libsyn.com/171-the-educational-value-of-board-games-guest-fort-circle-games</link>
      <description>Fort Circle Games takes history very seriously...but not overly so. Titles like Votes for Women and The Halls of Montezuma treat their subject matters with respect (the women's suffrage movement and the Mexican-American War, respectively) with research, consultants, and even facsimiles of documents.
 It might sound a little dry, but Fort Circle is on a mission: to bring this knowledge to gamers while adhering to modern game-design sensibilities. They want you to learn a thing or three...while having fun.
 We invited Fort Circle founder and owner Kevin Bertram to talk more about his company's interesting philosophy and how games can be educational, without necessarily being educational games.
 Timeline:
  2:38 - Going Analog's game pick: Behind the Lens: Photographing Earth.

 6:50 - Kevin's game pick: Fortress America.

 8:52 - More about Fort Circle Games.
 17:52 - Kevin's topic: The educational value of board games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 02 Apr 2026 13:00:00 -0000</pubDate>
      <itunes:title>The educational value of board games (guest: Fort Circle Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>171</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:subtitle/>
      <itunes:summary>Fort Circle Games takes history very seriously...but not overly so. Titles like Votes for Women and The Halls of Montezuma treat their subject matters with respect (the women's suffrage movement and the Mexican-American War, respectively) with research, consultants, and even facsimiles of documents.
 It might sound a little dry, but Fort Circle is on a mission: to bring this knowledge to gamers while adhering to modern game-design sensibilities. They want you to learn a thing or three...while having fun.
 We invited Fort Circle founder and owner Kevin Bertram to talk more about his company's interesting philosophy and how games can be educational, without necessarily being educational games.
 Timeline:
  2:38 - Going Analog's game pick: Behind the Lens: Photographing Earth.

 6:50 - Kevin's game pick: Fortress America.

 8:52 - More about Fort Circle Games.
 17:52 - Kevin's topic: The educational value of board games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p><a href="https://www.fortcircle.com/">Fort Circle Games</a> takes history very seriously...but not overly so. Titles like <em>Votes for Women</em> and <em>The Halls of Montezuma</em> treat their subject matters with respect (the women's suffrage movement and the Mexican-American War, respectively) with research, consultants, and even facsimiles of documents.</p> <p>It might sound a little dry, but Fort Circle is on a mission: to bring this knowledge to gamers while adhering to modern game-design sensibilities. They want you to learn a thing or three...while having fun.</p> <p>We invited Fort Circle founder and owner Kevin Bertram to talk more about his company's interesting philosophy and how games can be educational, without necessarily being educational games.</p> <p>Timeline:</p> <ul> <li>2:38 - Going Analog's game pick: <em>Behind the Lens: Photographing Earth</em><em>.</em>
</li> <li>6:50 - Kevin's game pick: <em>Fortress America.</em>
</li> <li>8:52 - More about Fort Circle Games.</li> <li>17:52 - Kevin's topic: The educational value of board games.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2513</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[0da7565a-0d61-4a24-a7d0-07b034d1ea82]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3065199402.mp3?updated=1777639835" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>170: The best board games we played at Dice Tower West 2026</title>
      <link>https://goinganalog.libsyn.com/170-the-best-board-games-we-played-at-dice-tower-west-2026</link>
      <description>We're back from Dice Tower West, horribly dehydrated and almost 200 games lighter. While we offloaded a lot of our collection at the convention's flea market, we did get to play a bunch of new games (super shoutout to Grant's Game Recs for showing us the majority of them). So it's only a matter of time before we start buying more games to fill in those sad gaps on our shelves.
 Listen or watch to see what's got us excited after five days of conventioning!
 Timeline: 
  3:02 - Shoe's game pick: Pantheauction.

 5:56 - Christina's game pick: Bullseye.

 11:30 - Going Analog's topic: The best games we played from Dice Tower West 2026.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 19 Mar 2026 17:06:00 -0000</pubDate>
      <itunes:title>The best board games we played at Dice Tower West 2026</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>170</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:subtitle/>
      <itunes:summary>We're back from Dice Tower West, horribly dehydrated and almost 200 games lighter. While we offloaded a lot of our collection at the convention's flea market, we did get to play a bunch of new games (super shoutout to Grant's Game Recs for showing us the majority of them). So it's only a matter of time before we start buying more games to fill in those sad gaps on our shelves.
 Listen or watch to see what's got us excited after five days of conventioning!
 Timeline: 
  3:02 - Shoe's game pick: Pantheauction.

 5:56 - Christina's game pick: Bullseye.

 11:30 - Going Analog's topic: The best games we played from Dice Tower West 2026.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're back from <a href="https://dicetowerwest.com/">Dice Tower West</a>, horribly dehydrated and almost 200 games lighter. While we offloaded a lot of our collection at the convention's flea market, we did get to play a bunch of new games (super shoutout to <a href="https://www.grantsgamerecs.com/">Grant's Game Recs</a> for showing us the majority of them). So it's only a matter of time before we start buying more games to fill in those sad gaps on our shelves.</p> <p>Listen or watch to see what's got us excited after five days of conventioning!</p> <p>Timeline: </p> <ul> <li>3:02 - Shoe's game pick: <em>Pantheauction.</em>
</li> <li>5:56 - Christina's game pick: <em>Bullseye.</em>
</li> <li>11:30 - Going Analog's topic: The best games we played from Dice Tower West 2026.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3061</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[09ee5883-beca-4ecd-9b14-0bde4a1b1f75]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6488292822.mp3?updated=1777639984" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>169: Board games bringing people together (guest: Grandpa Beck)</title>
      <link>https://goinganalog.libsyn.com/169-board-games-bringing-people-together-guest-grandpa-beck</link>
      <description>Our guest this week is crazy enough to include his personal phone number in every game he sells. Brent Beck (aka "Grandpa Beck" of Grandpa Beck's Games) wants no barriers when it comes to learning his games, so he includes his digits in every copy in case you want to text him for rules clarifications.
 That's why his chosen topic -- bringing people together through gameplay -- makes so much sense. Brent wants nothing more but to draw people to him and each other to enjoy the hobby he loves so much.
 Listen/watch as we discuss his work and play philosophies, how many texts from customers he gets per day, and more.
 Timeline: 
  3:03 - Going Analog's game pick: Pandora's Legacy.

 5:48 - Grandpa Beck's game pick: Mille Bornes.

 11:03 - Grandpa's Beck's topic: Bringing people together through gameplay.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 05 Mar 2026 14:00:00 -0000</pubDate>
      <itunes:title>Board games bringing people together (guest: Grandpa Beck)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>169</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/410fb6c8-44d0-11f1-bcde-2f764f979ab6/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Our guest this week is crazy enough to include his personal phone number in every game he sells. Brent Beck (aka "Grandpa Beck" of Grandpa Beck's Games) wants no barriers when it comes to learning his games, so he includes his digits in every copy in case you want to text him for rules clarifications.
 That's why his chosen topic -- bringing people together through gameplay -- makes so much sense. Brent wants nothing more but to draw people to him and each other to enjoy the hobby he loves so much.
 Listen/watch as we discuss his work and play philosophies, how many texts from customers he gets per day, and more.
 Timeline: 
  3:03 - Going Analog's game pick: Pandora's Legacy.

 5:48 - Grandpa Beck's game pick: Mille Bornes.

 11:03 - Grandpa's Beck's topic: Bringing people together through gameplay.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Our guest this week is crazy enough to include his personal phone number in every game he sells. Brent Beck (aka "Grandpa Beck" of <a href="https://www.grandpabecksgames.com/">Grandpa Beck's Games</a>) wants no barriers when it comes to learning his games, so he includes his digits in every copy in case you want to text him for rules clarifications.</p> <p>That's why his chosen topic -- bringing people together through gameplay -- makes so much sense. Brent wants nothing more but to draw people to him and each other to enjoy the hobby he loves so much.</p> <p>Listen/watch as we discuss his work and play philosophies, how many texts from customers he gets <em>per day</em>, and more.</p> <p>Timeline: </p> <ul> <li>3:03 - Going Analog's game pick: <em>Pandora's Legacy.</em>
</li> <li>5:48 - Grandpa Beck's game pick: <em>Mille Bornes.</em>
</li> <li>11:03 - Grandpa's Beck's topic: Bringing people together through gameplay.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3043</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[de05c0b4-eb8e-49c5-a5b5-61d68fd9a9aa]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3445926949.mp3?updated=1777639803" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>168: 2026 board games we've played...and are excited about (guest: Andrew Stiles, designer)</title>
      <link>https://goinganalog.libsyn.com/168-2026-board-games-weve-playedand-are-excited-about-guest-andrew-stiles-designer</link>
      <description>We had to bring in this episode's guest to settle something. In our  2025 Games of the Year show, Christina called Wine Cellar a runner-up for her Party Game of the Year. Shoe took issue with her calling the wine-making card game a "party game," so whom better to bring in than its designer, Andrew Stiles, to settle this hugely important argument?
 He has a great topic for us, too. Since he gets to playtest so many games for his colleagues, he goes over several he's particularly excited to see finally released this year. And since we get to preview many titles ourselves, we get in on the conversation. Listen to see what we think are the most exciting games to watch for in 2026.
 Timeline:
  7:55 - Going Analog's game pick: Snow Colony.

 11:12 - Andrew's game pick: Castles of Mad King Ludwig.

 15:41 - Andrew's topic: 2026 games we've played and are excited about.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 05 Feb 2026 14:00:00 -0000</pubDate>
      <itunes:title>2026 board games we've played...and are excited about (guest: Andrew Stiles, designer)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>168</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4162fbb2-44d0-11f1-bcde-33e7156bd57f/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We had to bring in this episode's guest to settle something. In our  2025 Games of the Year show, Christina called Wine Cellar a runner-up for her Party Game of the Year. Shoe took issue with her calling the wine-making card game a "party game," so whom better to bring in than its designer, Andrew Stiles, to settle this hugely important argument?
 He has a great topic for us, too. Since he gets to playtest so many games for his colleagues, he goes over several he's particularly excited to see finally released this year. And since we get to preview many titles ourselves, we get in on the conversation. Listen to see what we think are the most exciting games to watch for in 2026.
 Timeline:
  7:55 - Going Analog's game pick: Snow Colony.

 11:12 - Andrew's game pick: Castles of Mad King Ludwig.

 15:41 - Andrew's topic: 2026 games we've played and are excited about.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We had to bring in this episode's guest to settle something. In our <a href="https://www.goinganalogshow.com/article/317/podcast-167-the-2025-games-of-the-year-episode-guest-candice-harris"> 2025 Games of the Year show</a>, Christina called <em>Wine Cellar</em> a runner-up for her Party Game of the Year. Shoe took issue with her calling the wine-making card game a "party game," so whom better to bring in than its designer, <a href="https://www.facebook.com/andrew.stiles">Andrew Stiles</a>, to settle this hugely important argument?</p> <p>He has a great topic for us, too. Since he gets to playtest so many games for his colleagues, he goes over several he's particularly excited to see finally released this year. And since we get to preview many titles ourselves, we get in on the conversation. Listen to see what we think are the most exciting games to watch for in 2026.</p> <p>Timeline:</p> <ul> <li>7:55 - Going Analog's game pick: <em>Snow Colony.</em>
</li> <li>11:12 - Andrew's game pick: <em>Castles of Mad King Ludwig.</em>
</li> <li>15:41 - Andrew's topic: 2026 games we've played and are excited about.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2810</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[bc7f3d93-f497-4ade-a5ee-115f3137de93]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2968090352.mp3?updated=1777639889" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>167: The 2025 Games of the Year episode (guest: Candice Harris)</title>
      <link>https://goinganalog.libsyn.com/167-the-2025-games-of-the-year-episode-guest-candice-harris</link>
      <description>It's our yearly tradition now: We invite a new content creator on our show, and we discuss the best games of the year in several weight categories. Joining us for our 2025 edition is Candice Harris, formerly of BoardGameGeek and now doing her own thing with Kickin' It Creative. She's just as board game crazy as we are, so check out what we thought were the best of the year.
 Timeline:
 The 2025 Games of the Year (hit up our website for the full list of winners and runners-up):
  7:06 - 2025 Party Games of the Year.
 18:10 - 2025 Light Games of the Year.
 33:38 - 2025 Medium Games of the Year.
 50:55 - 2025 Heavy Games of the Year.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 22 Jan 2026 14:00:00 -0000</pubDate>
      <itunes:title>The 2025 Games of the Year episode (guest: Candice Harris)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>167</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/41bcb030-44d0-11f1-bcde-eff60505c747/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>It's our yearly tradition now: We invite a new content creator on our show, and we discuss the best games of the year in several weight categories. Joining us for our 2025 edition is Candice Harris, formerly of BoardGameGeek and now doing her own thing with Kickin' It Creative. She's just as board game crazy as we are, so check out what we thought were the best of the year.
 Timeline:
 The 2025 Games of the Year (hit up our website for the full list of winners and runners-up):
  7:06 - 2025 Party Games of the Year.
 18:10 - 2025 Light Games of the Year.
 33:38 - 2025 Medium Games of the Year.
 50:55 - 2025 Heavy Games of the Year.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>It's our yearly tradition now: We invite a new content creator on our show, and we discuss the best games of the year in several weight categories. Joining us for our 2025 edition is Candice Harris, formerly of <a href="https://boardgamegeek.com/">BoardGameGeek</a> and now doing her own thing with <a href="https://www.kickinitcreative.com/">Kickin' It Creative</a>. She's just as board game crazy as we are, so check out what we thought were the best of the year.</p> <p>Timeline:</p> <p>The 2025 Games of the Year (hit up our website for the full list of winners and runners-up):</p> <ul> <li>7:06 - 2025 Party Games of the Year.</li> <li>18:10 - 2025 Light Games of the Year.</li> <li>33:38 - 2025 Medium Games of the Year.</li> <li>50:55 - 2025 Heavy Games of the Year.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4200</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[782e62e1-0c17-40fd-9a71-795b417867de]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7545848886.mp3?updated=1777640159" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>166: The new age of great 2-player games, part 2 (guest: Grant's Game Recs)</title>
      <link>https://goinganalog.libsyn.com/166-the-new-age-of-great-2-player-games-part-2-guest-grants-game-recs</link>
      <description>We're back (and so is our guest, Grant Lyon of Grant's Game Recs) with a bunch more new 2-player games that we loved and want to tell you alllll about. Make sure to catch  part 1 of our two-part special, so you can have more 2P recommendations than you'll know what to do with.
 Timeline:
  1:28 - Going Analog's game pick: Mistborn: The Deckbuilding Game.
 7:45 - Grant's game pick: How to Save a World. Great 2-player games, part two: 
 15:02 - Everdell Duo.
 18:31 - Kinfire Delve.
 27:00 - Timber Town.
 30:12 - Naishi.
 32:54 - Zenith.
 40:02 - Pillars of Fate.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 08 Jan 2026 14:00:00 -0000</pubDate>
      <itunes:title>The new age of great 2-player games, part 2 (guest: Grant's Game Recs)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>166</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4209b772-44d0-11f1-bcde-e33dc5801374/image/d3a808364dc44bf674e1b962d2f8e31e.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We're back (and so is our guest, Grant Lyon of Grant's Game Recs) with a bunch more new 2-player games that we loved and want to tell you alllll about. Make sure to catch  part 1 of our two-part special, so you can have more 2P recommendations than you'll know what to do with.
 Timeline:
  1:28 - Going Analog's game pick: Mistborn: The Deckbuilding Game.
 7:45 - Grant's game pick: How to Save a World. Great 2-player games, part two: 
 15:02 - Everdell Duo.
 18:31 - Kinfire Delve.
 27:00 - Timber Town.
 30:12 - Naishi.
 32:54 - Zenith.
 40:02 - Pillars of Fate.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're back (and so is our guest, Grant Lyon of <a href="https://www.grantsgamerecs.com/">Grant's Game Recs</a>) with a bunch more new 2-player games that we loved and want to tell you alllll about. Make sure to catch <a href="https://www.goinganalogshow.com/article/313/podcast-165-the-new-age-of-great-2-player-games-part-1-guest-grants-game-recs"> part 1</a> of our two-part special, so you can have more 2P recommendations than you'll know what to do with.</p> <p>Timeline:</p> <ul> <li>1:28 - Going Analog's game pick: Mistborn: The Deckbuilding Game.</li> <li>7:45 - Grant's game pick: How to Save a World. Great 2-player games, part two: </li> <li>15:02 - Everdell Duo.</li> <li>18:31 - Kinfire Delve.</li> <li>27:00 - Timber Town.</li> <li>30:12 - Naishi.</li> <li>32:54 - Zenith.</li> <li>40:02 - Pillars of Fate.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3046</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[4c667951-bc65-43ec-a8b1-5e8895a69795]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3263441656.mp3?updated=1777640060" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>165: The new age of great 2-player games, part 1 (guest: Grant's Game Recs)</title>
      <link>https://goinganalog.libsyn.com/165-the-new-age-of-great-2-player-games-part-1-guest-grants-game-recs</link>
      <description>2025 is "The Year of the 2-Player Game" -- at least according to our guest, professional comedian and board game content creator Grant Lyon of Grant's Game Recs. There have been so many good ones that came out over the past yeart that it's hard to refute that statement. So hard that, rather than refute, we'll just create a two-part podcast special covering all the great 2P games we've been playing. This is part one!
 Timeline:
  2:00 - Going Analog's game pick: Origin Story.
 9:38 - Grant's game pick: Pinched!. Great 2-player games, part one: 
 16:50 - The White Castle Duel.
 19:59 - Madcala.
 25:35 - Enthrone.
 29:19 - Compile: Main 2.
 35:33 - Scales of Fate.
 39:17 - Bombastic.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 18 Dec 2025 14:00:00 -0000</pubDate>
      <itunes:title>The new age of great 2-player games, part 1 (guest: Grant's Game Recs)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>165</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/425e33f6-44d0-11f1-bcde-132efdb9bfb9/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>2025 is "The Year of the 2-Player Game" -- at least according to our guest, professional comedian and board game content creator Grant Lyon of Grant's Game Recs. There have been so many good ones that came out over the past yeart that it's hard to refute that statement. So hard that, rather than refute, we'll just create a two-part podcast special covering all the great 2P games we've been playing. This is part one!
 Timeline:
  2:00 - Going Analog's game pick: Origin Story.
 9:38 - Grant's game pick: Pinched!. Great 2-player games, part one: 
 16:50 - The White Castle Duel.
 19:59 - Madcala.
 25:35 - Enthrone.
 29:19 - Compile: Main 2.
 35:33 - Scales of Fate.
 39:17 - Bombastic.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>2025 is "The Year of the 2-Player Game" -- at least according to our guest, professional comedian and board game content creator Grant Lyon of <a href="https://www.grantsgamerecs.com/">Grant's Game Recs</a>. There have been so many good ones that came out over the past yeart that it's hard to refute that statement. So hard that, rather than refute, we'll just create a two-part podcast special covering all the great 2P games we've been playing. This is part one!</p> <p>Timeline:</p> <ul> <li>2:00 - Going Analog's game pick: <em>Origin Story</em>.</li> <li>9:38 - Grant's game pick: <em>Pinched!</em>. Great 2-player games, part one: </li> <li>16:50 - <em>The White Castle Duel</em>.</li> <li>19:59 - <em>Madcala</em>.</li> <li>25:35 - <em>Enthrone</em>.</li> <li>29:19 - <em>Compile: Main 2</em>.</li> <li>35:33 - <em>Scales of Fate</em>.</li> <li>39:17 - <em>Bombastic</em>.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2740</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6d2fd2f7-9fb2-4d0a-9d80-872cd2e888e7]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2940067409.mp3?updated=1777639986" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>164: The best games we played at BGG.CON 2025 (and what's next for The Board Game Quiz Show)</title>
      <link>https://goinganalog.libsyn.com/164-the-best-games-we-played-at-bggcon-2025-and-whats-next-for-the-board-game-quiz-show</link>
      <description>Our favorite "just playing games" convention is behind us now, and...we did spend a lot of time just playing games. A LOT. BGG.CON features BoardGameGeek's legendary library plus the latest hotness from the king of board game shows, Essen Spiel, so we had no shortage of options. Listen in to see what our highlights were and to get a tease of what we have in store for Season 6 of The Board Game Quiz Show.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 04 Dec 2025 14:00:00 -0000</pubDate>
      <itunes:title>The best games we played at BGG.CON 2025 (and what's next for The Board Game Quiz Show)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>164</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/42a44738-44d0-11f1-bcde-7bf0294f2c48/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Our favorite "just playing games" convention is behind us now, and...we did spend a lot of time just playing games. A LOT. BGG.CON features BoardGameGeek's legendary library plus the latest hotness from the king of board game shows, Essen Spiel, so we had no shortage of options. Listen in to see what our highlights were and to get a tease of what we have in store for Season 6 of The Board Game Quiz Show.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Our favorite "just playing games" convention is behind us now, and...we did spend a lot of time just playing games. A LOT. <a href="https://boardgamegeek.com/wiki/page/BGG_Events">BGG.CON</a> features <a href="https://boardgamegeek.com/">BoardGameGeek</a>'s <a href="https://www.instagram.com/p/DRRBbeCjv9X/">legendary library</a> plus the latest hotness from the king of board game shows, <a href="https://www.spiel-essen.de/en/">Essen Spiel</a>, so we had no shortage of options. Listen in to see what our highlights were and to get a tease of what we have in store for Season 6 of <a href="https://www.goinganalogshow.com/topic/the-board-game-quiz-show">The Board Game Quiz Show</a>.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1932</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b5e7da08-56f1-4af6-9f5b-0ecdfdb3db7d]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1537234865.mp3?updated=1777639976" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>163: 6 new drafting games worth checking out</title>
      <link>https://goinganalog.libsyn.com/163-6-new-drafting-games-worth-checking-out</link>
      <description>A lot of drafting games have been hitting our table lately, and they're all putting their own twists on the genre. We've been enjoying them so much that we're dedicating this whole episode to our top picks.
 Plus, the sequel to Yomi, is here. Shoe's played a lot of fighting (video) games, so what does he think about probably the most pure card-game interpretation around?
 Timeline
  0:53 - Going Analog's game pick: Yomi 2.
 7:54 - 6 new drafting games worth checking out.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 20 Nov 2025 14:00:00 -0000</pubDate>
      <itunes:title>6 new drafting games worth checking out</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>163</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/42f76238-44d0-11f1-bcde-eba14e72c07a/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>A lot of drafting games have been hitting our table lately, and they're all putting their own twists on the genre. We've been enjoying them so much that we're dedicating this whole episode to our top picks.
 Plus, the sequel to Yomi, is here. Shoe's played a lot of fighting (video) games, so what does he think about probably the most pure card-game interpretation around?
 Timeline
  0:53 - Going Analog's game pick: Yomi 2.
 7:54 - 6 new drafting games worth checking out.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>A lot of drafting games have been hitting our table lately, and they're all putting their own twists on the genre. We've been enjoying them so much that we're dedicating this whole episode to our top picks.</p> <p>Plus, the <a href="https://www.sirlingames.com/yomi2">sequel to Yomi</a>, is here. Shoe's played a lot of fighting (video) games, so what does he think about probably the most pure card-game interpretation around?</p> <p>Timeline</p> <ul> <li>0:53 - Going Analog's game pick: <em>Yomi 2</em>.</li> <li>7:54 - 6 new drafting games worth checking out.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2592</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[7488eb49-392c-4d7c-b5bd-92fd9bc55016]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5702442777.mp3?updated=1777639699" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>162: Why we can't make board games in the U.S. (guest: James Hudson)</title>
      <link>https://goinganalog.libsyn.com/162-why-we-cant-make-board-games-in-the-us-guest-james-hudson</link>
      <description>All this business (or loss of) around tariffs has repeated raised a question from the gaming community: Why not just manufacture games in the U.S. instead of, say, China?
 James Hudson, game designer and owner of Druid City Games, took time out of promoting his Wonderland's War Duel Kickstarter (check out our  preview!) to explain why it's so difficult. We've heard the facts from the board game industry before, but James has additional insight worth hearing out.
 Timeline
  1:30 - Going Analog's game pick: Everbloom.

 4:58 - James' game pick: Galileo Galilei.

 11:35 - Wonderland's War Duel, a new Wonderland's War expansion, Madcala, Off With Their Heads!, and an expansion to Tidal Blades 2.
 22:03 - James' topic: Why making board games in America is so difficult.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 06 Nov 2025 14:00:00 -0000</pubDate>
      <itunes:title>Why we can't make board games in the U.S. (guest: James Hudson)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>162</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/434f0e70-44d0-11f1-bcde-ef0615d9d5b9/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>All this business (or loss of) around tariffs has repeated raised a question from the gaming community: Why not just manufacture games in the U.S. instead of, say, China?
 James Hudson, game designer and owner of Druid City Games, took time out of promoting his Wonderland's War Duel Kickstarter (check out our  preview!) to explain why it's so difficult. We've heard the facts from the board game industry before, but James has additional insight worth hearing out.
 Timeline
  1:30 - Going Analog's game pick: Everbloom.

 4:58 - James' game pick: Galileo Galilei.

 11:35 - Wonderland's War Duel, a new Wonderland's War expansion, Madcala, Off With Their Heads!, and an expansion to Tidal Blades 2.
 22:03 - James' topic: Why making board games in America is so difficult.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>All this business (or loss of) around tariffs has repeated raised a question from the gaming community: Why not just manufacture games in the U.S. instead of, say, China?</p> <p>James Hudson, game designer and owner of <a href="https://www.druidcitygames.com/">Druid City Games</a>, took time out of promoting his <a href="https://www.kickstarter.com/projects/druidcitygames/wonderlands-war-duel"><em>Wonderland's War Duel</em> Kickstarter</a> (check out our <a href="https://www.goinganalogshow.com/article/309/wonderlands-war-duel-preview-tension-anticipation-and-a-bit-of-fear"> preview</a>!) to explain why it's so difficult. We've heard the facts from the board game industry before, but James has additional insight worth hearing out.</p> <p>Timeline</p> <ul> <li>1:30 - Going Analog's game pick: <em>Everbloom.</em>
</li> <li>4:58 - James' game pick: <em>Galileo Galilei.</em>
</li> <li>11:35 - <em>Wonderland's War Duel</em>, a new <em>Wonderland's War</em> expansion, <em>Madcala</em>, <em>Off With Their Heads!</em>, and an expansion to <em>Tidal Blades 2</em>.</li> <li>22:03 - James' topic: Why making board games in America is so difficult.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2420</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[fe282c81-d8b7-4700-abb1-e5e5044a7a48]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7508725076.mp3?updated=1777639894" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>161: Autobattlers, card crafting, Mystic Lands (guests: John D Clair, John Zinser)</title>
      <link>https://goinganalog.libsyn.com/161-autobattlers-card-crafting-mystic-lands-guests-john-d-clair-john-zinser</link>
      <description>The OG card-crafting game Mystic Vale is getting a major makeover. Or is it a sequel? Whatever you want to call it, Mystic Lands is taking Vale's original concept of layering clear cards to create powerful combinations and streamling gameplay while beautifying the art. The result is a much better game (from our one play), and now we have to suffer the wait for the November Kickstarter campaign to run and fulfill.
 Designer John D Clair and CEO of publisher Alderac Entertainment Group (AEG) John Zinser stopped by our home to play a full game of Mystic Lands with us (Shoe would rather we don't discuss the final scores). Before we would let them out of the house, however, we made both sit down to record this podcast. Clair is working on some autobattler game designs, so that was his topic for us this week.
 Timeline
  1:15 - Going Analog's game pick: Fight 5.

 3:05 - John D Clair's game pick: Living Forest.

 5:13 - John Zinser's game pick: Love Letter.

 7:37 - Mystic Lands and card-crafting.
 21:38 - John D Clair's topic: The new trend of autobattler board and card games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 23 Oct 2025 13:00:00 -0000</pubDate>
      <itunes:title>Autobattlers, card crafting, Mystic Lands (guests: John D Clair, John Zinser)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>161</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/43a9769e-44d0-11f1-bcde-e3f1df18290f/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>The OG card-crafting game Mystic Vale is getting a major makeover. Or is it a sequel? Whatever you want to call it, Mystic Lands is taking Vale's original concept of layering clear cards to create powerful combinations and streamling gameplay while beautifying the art. The result is a much better game (from our one play), and now we have to suffer the wait for the November Kickstarter campaign to run and fulfill.
 Designer John D Clair and CEO of publisher Alderac Entertainment Group (AEG) John Zinser stopped by our home to play a full game of Mystic Lands with us (Shoe would rather we don't discuss the final scores). Before we would let them out of the house, however, we made both sit down to record this podcast. Clair is working on some autobattler game designs, so that was his topic for us this week.
 Timeline
  1:15 - Going Analog's game pick: Fight 5.

 3:05 - John D Clair's game pick: Living Forest.

 5:13 - John Zinser's game pick: Love Letter.

 7:37 - Mystic Lands and card-crafting.
 21:38 - John D Clair's topic: The new trend of autobattler board and card games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The OG card-crafting game <em><a href="https://www.alderac.com/mystic-vale/">Mystic Vale</a></em> is getting a major makeover. Or is it a sequel? Whatever you want to call it, <em><a href="https://www.alderac.com/mystic-lands/">Mystic Lands</a></em> is taking <em>Vale</em>'s original concept of layering clear cards to create powerful combinations and streamling gameplay while beautifying the art. The result is a much better game (from our one play), and now we have to suffer the wait for the November <a href="https://www.kickstarter.com/projects/alderac/mystic-lands-from-aeg">Kickstarter campaign</a> to run and fulfill.</p> <p>Designer John D Clair and CEO of publisher <a href="https://www.alderac.com/">Alderac Entertainment Group</a> (AEG) John Zinser stopped by our home to play a full game of <em>Mystic Lands</em> with us (Shoe would rather we don't discuss the final scores). Before we would let them out of the house, however, we made both sit down to record this podcast. Clair is working on some autobattler game designs, so that was his topic for us this week.</p> <p>Timeline</p> <ul> <li>1:15 - Going Analog's game pick: <em>Fight 5.</em>
</li> <li>3:05 - John D Clair's game pick: <em>Living Forest.</em>
</li> <li>5:13 - John Zinser's game pick: <em>Love Letter.</em>
</li> <li>7:37 - <em>Mystic Lands</em> and card-crafting.</li> <li>21:38 - John D Clair's topic: The new trend of autobattler board and card games.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2240</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ade15b73-70f1-4169-bad3-8eb89a6a3eea]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3889674054.mp3?updated=1777639750" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>160: Moon cakes + Moon Bunny, push-your-luck dice games</title>
      <link>https://goinganalog.libsyn.com/160-moon-cakes-moon-bunny-push-your-luck-dice-games</link>
      <description>Let's try something new! For some reason (spoiler: the reason is laziness), we don't have a guest this week, so Shoe and Christina decided to feature the seasonally appropriate (for the Chinese Mid-Autumn Festival) Moon Bunny and then discuss some exciting new push-your-luck dice games that we've been enjoying.
 Timeline
  1:30 - Game pick: Moon Bunny

 7:12 - Topic: push-your-luck dice games
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 09 Oct 2025 13:00:00 -0000</pubDate>
      <itunes:title>Moon cakes + Moon Bunny, push-your-luck dice games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>160</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4409e2cc-44d0-11f1-bcde-bf0f9872a3da/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Let's try something new! For some reason (spoiler: the reason is laziness), we don't have a guest this week, so Shoe and Christina decided to feature the seasonally appropriate (for the Chinese Mid-Autumn Festival) Moon Bunny and then discuss some exciting new push-your-luck dice games that we've been enjoying.
 Timeline
  1:30 - Game pick: Moon Bunny

 7:12 - Topic: push-your-luck dice games
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Let's try something new! For <em>some reason</em> (spoiler: the reason is laziness), we don't have a guest this week, so Shoe and Christina decided to feature the seasonally appropriate (for the Chinese Mid-Autumn Festival) <em><a href="https://hotbananagame.com/en-us/pages/moon-bunny">Moon Bunny</a> </em>and then discuss some exciting new push-your-luck dice games that we've been enjoying.</p> <p>Timeline</p> <ul> <li>1:30 - Game pick: <em>Moon Bunny</em>
</li> <li>7:12 - Topic: push-your-luck dice games</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2163</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[abd843d7-bd02-4da1-9aff-e9370cc22fb4]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1408026472.mp3?updated=1777639767" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>159: Board game universes, cultural appropriation (guest: Jane Hoffacker, Incredible Dream)</title>
      <link>https://goinganalog.libsyn.com/159-board-game-universes-cultural-appropriation-guest-jane-hoffacker-incredible-dream</link>
      <description>We've been keeping an eye on the Kinfire series (which includes the cooperative campaign Kinfire Chronicles and tactical card game Kinfire Delve), and we walked away very impressed with our plays of the latest one in the franchise, Kinfire Council, a competitive worker-placement game set in the same world. Publisher Incredible Dream Studios is approaching gaming differently, so we asked CEO and co-founder Jane Hoffacker to discuss the massive amount of work that goes into designing a shared-universe space. And we continued the chat with Jane posing some thoughtful questions about cultural appropriation in gaming.
 Timeline:
  4:08 - Going Analog's game pick: Tea Witches.

 8:25 - Jane's game pick: Dungeon Mayhem.

 10:38 - Going Analog's topic: board game universes, the Kinfire series.
 31:46 - Jane's topic: cultural appropriation in gaming.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 25 Sep 2025 17:00:00 -0000</pubDate>
      <itunes:title>Board game universes, cultural appropriation (guest: Jane Hoffacker, Incredible Dream)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>159</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/445688b6-44d0-11f1-bcde-93b31947ef3a/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We've been keeping an eye on the Kinfire series (which includes the cooperative campaign Kinfire Chronicles and tactical card game Kinfire Delve), and we walked away very impressed with our plays of the latest one in the franchise, Kinfire Council, a competitive worker-placement game set in the same world. Publisher Incredible Dream Studios is approaching gaming differently, so we asked CEO and co-founder Jane Hoffacker to discuss the massive amount of work that goes into designing a shared-universe space. And we continued the chat with Jane posing some thoughtful questions about cultural appropriation in gaming.
 Timeline:
  4:08 - Going Analog's game pick: Tea Witches.

 8:25 - Jane's game pick: Dungeon Mayhem.

 10:38 - Going Analog's topic: board game universes, the Kinfire series.
 31:46 - Jane's topic: cultural appropriation in gaming.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We've been keeping an eye on the <em><a href="https://kinfirechronicles.com/pages/world-of-kinfire">Kinfire</a></em> series (which includes the cooperative campaign <em><a href="https://kinfirechronicles.com/products/kinfire-chronicles-nights-fall-board-game-2nd-printing">Kinfire Chronicles</a></em> and tactical card game <em><a href="https://kinfirechronicles.com/products/kinfire-delve-bundle-flash-saturday-sale-copy">Kinfire Delve</a></em>), and we walked away very impressed with our plays of the latest one in the franchise, <em><a href="https://kinfirechronicles.com/products/kinfire-council-bundle">Kinfire Council</a></em>, a competitive worker-placement game set in the same world. Publisher Incredible Dream Studios is approaching gaming differently, so we asked CEO and co-founder Jane Hoffacker to discuss the massive amount of work that goes into designing a shared-universe space. And we continued the chat with Jane posing some thoughtful questions about cultural appropriation in gaming.</p> <p>Timeline:</p> <ul> <li>4:08 - Going Analog's game pick: <em>Tea Witches.</em>
</li> <li>8:25 - Jane's game pick: <em>Dungeon Mayhem.</em>
</li> <li>10:38 - Going Analog's topic: board game universes, the <em>Kinfire</em> series.</li> <li>31:46 - Jane's topic: cultural appropriation in gaming.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3058</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6e10f246-5482-4c21-b154-a536d3cc8bdf]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD9846195874.mp3?updated=1777640151" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>158: Cozy games, what makes a game a good product (guest: Alex Cutler)</title>
      <link>https://goinganalog.libsyn.com/158-cozy-games-what-makes-a-game-a-good-product-guest-alex-cutler</link>
      <description>Cozy is the new zombie. Or Cthulhu. Seriously -- just keep your eye on those store shelves (especially over the next few months), and you'll likely see so many new board games themed around the art of non-conflict. Maybe you'll be cuddling up with kitties. Or you'll be sitting around, peacefully matching tiles at your own pace. Or you'll be arranging books around your home in ways that please only you, as in our guest's co-designed A Place for All My Books.
 Alex Cutler joins the podcast this week to talk about what exactly makes a game "cozy." Plus we lean into his experience as a developer (not just designer) to learn what makes for a good product. Sure, great gameplay is a must -- but what else will make gamers want to make that purchase?
 Timeline:
  3:15 - Going Analog's game pick: Black Forest.

 6:59 - Alex's game pick: Fishing.

 10:33 - Going Analog's topic: cozy games.
 22:12 - Alex's topic: what makes a game a good product.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 11 Sep 2025 06:30:00 -0000</pubDate>
      <itunes:title>Cozy games, what makes a game a good product (guest: Alex Cutler)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>158</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/44b9d9ac-44d0-11f1-bcde-6b49e1abf11a/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Cozy is the new zombie. Or Cthulhu. Seriously -- just keep your eye on those store shelves (especially over the next few months), and you'll likely see so many new board games themed around the art of non-conflict. Maybe you'll be cuddling up with kitties. Or you'll be sitting around, peacefully matching tiles at your own pace. Or you'll be arranging books around your home in ways that please only you, as in our guest's co-designed A Place for All My Books.
 Alex Cutler joins the podcast this week to talk about what exactly makes a game "cozy." Plus we lean into his experience as a developer (not just designer) to learn what makes for a good product. Sure, great gameplay is a must -- but what else will make gamers want to make that purchase?
 Timeline:
  3:15 - Going Analog's game pick: Black Forest.

 6:59 - Alex's game pick: Fishing.

 10:33 - Going Analog's topic: cozy games.
 22:12 - Alex's topic: what makes a game a good product.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Cozy is the new zombie. Or Cthulhu. Seriously -- just keep your eye on those store shelves (especially over the next few months), and you'll likely see so many new board games themed around the art of non-conflict. Maybe you'll be cuddling up with <a href="https://www.goinganalogshow.com/article/301/gen-con-2025-the-non-award-awards">kitties</a>. Or you'll be sitting around, peacefully <a href="https://boardgamegeek.com/boardgame/334011/a-gentle-rain">matching tiles</a> at your own pace. Or you'll be arranging books around your home in ways that please only you, as in our guest's co-designed <a href="https://www.smirkanddagger.com/product-page/a-place-for-all-my-books">A Place for All My Books</a>.</p> <p><a href="https://boardgamegeek.com/boardgamedesigner/92270/alex-cutler">Alex Cutler</a> joins the podcast this week to talk about what exactly makes a game "cozy." Plus we lean into his experience as a <em>developer</em> (not just designer) to learn what makes for a good product. Sure, great gameplay is a must -- but what else will make gamers want to make that purchase?</p> <p>Timeline:</p> <ul> <li>3:15 - Going Analog's game pick: <em>Black Forest.</em>
</li> <li>6:59 - Alex's game pick: <em>Fishing.</em>
</li> <li>10:33 - Going Analog's topic: cozy games.</li> <li>22:12 - Alex's topic: what makes a game a good product.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3200</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[439b2c94-60ca-4842-8ae9-91e85c380c9d]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5637916816.mp3?updated=1777640182" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>157: Great 2-player games, final thoughts on Gen Con (guest: Corey Thompson)</title>
      <link>https://goinganalog.libsyn.com/157-great-2-player-games-final-thoughts-on-gen-con-guest-corey-thompson</link>
      <description>We love Gen Con so much, we couldn't fit everything into our Games of the Show episode. And Corey Thompson loves Gen Con so much that he became a part-owner of the giant North American gaming convention.
 Corey leads Above Board TV, cohosts the Board Games Insider podcast, co-owns Play to Z Games, and...lots more that will just take up way too much space to write all out. So he was the perfect guest to invite on our show to chat about about more Gen Con highlights -- and some of our recent and classic two-player favorites.
 Timeline:
  3:48 - Going Analog's game pick: Panda Spin.

 7:30 - Corey's game pick: Giberrers.

 10:57 - Going Analog's topic: final Gen Con thoughts and highlights.
 29:36 - Corey's topic: great two-player games (classic and new).
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 28 Aug 2025 06:30:00 -0000</pubDate>
      <itunes:title>Great 2-player games, final thoughts on Gen Con (guest: Corey Thompson)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>157</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/450e22a0-44d0-11f1-bcde-8b76d26f5b83/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We love Gen Con so much, we couldn't fit everything into our Games of the Show episode. And Corey Thompson loves Gen Con so much that he became a part-owner of the giant North American gaming convention.
 Corey leads Above Board TV, cohosts the Board Games Insider podcast, co-owns Play to Z Games, and...lots more that will just take up way too much space to write all out. So he was the perfect guest to invite on our show to chat about about more Gen Con highlights -- and some of our recent and classic two-player favorites.
 Timeline:
  3:48 - Going Analog's game pick: Panda Spin.

 7:30 - Corey's game pick: Giberrers.

 10:57 - Going Analog's topic: final Gen Con thoughts and highlights.
 29:36 - Corey's topic: great two-player games (classic and new).
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We love <a href="https://www.gencon.com/">Gen Con</a> so much, we couldn't fit everything into our <a href="https://www.goinganalogshow.com/article/300/podcast-156-the-gen-con-2025-games-of-the-show">Games of the Show episode</a>. And Corey Thompson loves Gen Con so much that he became a part-owner of the giant North American gaming convention.</p> <p>Corey leads <a href="https://aboveboardtv.com/">Above Board TV</a>, cohosts the <a href="https://boardgamesinsider.com/category/podcast/">Board Games Insider</a> podcast, co-owns <a href="https://www.playtozgames.com/">Play to Z Games</a>, and...lots more that will just take up way too much space to write all out. So he was the perfect guest to invite on our show to chat about about more Gen Con highlights -- and some of our recent and classic two-player favorites.</p> <p>Timeline:</p> <ul> <li>3:48 - Going Analog's game pick: <em>Panda Spin.</em>
</li> <li>7:30 - Corey's game pick: <em>Giberrers.</em>
</li> <li>10:57 - Going Analog's topic: final Gen Con thoughts and highlights.</li> <li>29:36 - Corey's topic: great two-player games (classic and new).</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3521</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[01e4f3a4-9870-413b-8f02-0dddc285e40e]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7014549095.mp3?updated=1777640083" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>156: The 2025 Gen Con Games of the Show</title>
      <link>https://goinganalog.libsyn.com/156-the-gen-con-2025-games-of-the-show</link>
      <description>We're back from North America's giant gaming convention: Gen Con 2025! Did you miss us? Don't answer and don't worry -- we've got the coverage for ya.
 We sit down and talk about SO MANY GAMES -- over 20 of 'em in this episode alone. Which did we like? Which were the best in show for us? Listen to find out!
 Timeline:
  4:21 - 2025 Party Games of Gen Con.
 13:00 - 2025 Light Games of Gen Con.
 35:42 - 2025 Medium Games of Gen Con.
 53:10 - 2025 Heavy Games of Gen Con.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 14 Aug 2025 06:30:00 -0000</pubDate>
      <itunes:title>The 2025 Gen Con Games of the Show</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>156</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/45644bc6-44d0-11f1-bcde-134cb8d429a8/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We're back from North America's giant gaming convention: Gen Con 2025! Did you miss us? Don't answer and don't worry -- we've got the coverage for ya.
 We sit down and talk about SO MANY GAMES -- over 20 of 'em in this episode alone. Which did we like? Which were the best in show for us? Listen to find out!
 Timeline:
  4:21 - 2025 Party Games of Gen Con.
 13:00 - 2025 Light Games of Gen Con.
 35:42 - 2025 Medium Games of Gen Con.
 53:10 - 2025 Heavy Games of Gen Con.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're back from North America's giant gaming convention: <a href="https://www.gencon.com/">Gen Con 2025</a>! Did you miss us? Don't answer and don't worry -- we've got the coverage for ya.</p> <p>We sit down and talk about SO MANY GAMES -- over 20 of 'em in this episode alone. Which did we like? Which were the best in show for us? Listen to find out!</p> <p>Timeline:</p> <ul> <li>4:21 - 2025 Party Games of Gen Con.</li> <li>13:00 - 2025 Light Games of Gen Con.</li> <li>35:42 - 2025 Medium Games of Gen Con.</li> <li>53:10 - 2025 Heavy Games of Gen Con.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3957</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9cc45e5f-5f1b-4614-acc9-5fb7ed4c43db]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7348211837.mp3?updated=1777640055" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>155: Games from Asia, great 5/6-player games (guest: Cardboard East)</title>
      <link>https://goinganalog.libsyn.com/155-games-from-asia-great-56-player-games-guest-cardboard-east</link>
      <description>We love unique gaming experiences, especially from those tough-to-find games in Asia. Why are they so different from Western-made games? And what are the differences between games that originated from Japan, Taiwan, Korea, or other parts of the East?
 Jay Bernardo, marketing manager at Bezier Games and content creator at Cardboard East (which specializes in covering board games from Asia), was kind enough to join Going Analog to teach us the ways. We also recommend some new games that play best at 5 or 6 players!
 Timeline:
  3:29 - Going Analog's game pick: Finca.
 8:35 - Jay's game pick: Dune (1979 version).

 18:01 - Jay's topic: East vs. West board games.
 41:51 - Going Analog's topic: 5- to 6-player games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 24 Jul 2025 06:30:00 -0000</pubDate>
      <itunes:title>Games from Asia, great 5/6-player games (guest: Cardboard East)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>155</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/45c0f4ca-44d0-11f1-bcde-c34690ca9d2d/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We love unique gaming experiences, especially from those tough-to-find games in Asia. Why are they so different from Western-made games? And what are the differences between games that originated from Japan, Taiwan, Korea, or other parts of the East?
 Jay Bernardo, marketing manager at Bezier Games and content creator at Cardboard East (which specializes in covering board games from Asia), was kind enough to join Going Analog to teach us the ways. We also recommend some new games that play best at 5 or 6 players!
 Timeline:
  3:29 - Going Analog's game pick: Finca.
 8:35 - Jay's game pick: Dune (1979 version).

 18:01 - Jay's topic: East vs. West board games.
 41:51 - Going Analog's topic: 5- to 6-player games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We love unique gaming experiences, especially from those tough-to-find games in Asia. Why are they so different from Western-made games? And what are the differences between games that originated from Japan, Taiwan, Korea, or other parts of the East?</p> <p>Jay Bernardo, marketing manager at <a href="https://beziergames.com/">Bezier Games</a> and content creator at <a href="https://www.youtube.com/c/cardboardeast">Cardboard East</a> (which specializes in covering board games from Asia), was kind enough to join Going Analog to teach us the ways. We also recommend some new games that play best at 5 or 6 players!</p> <p>Timeline:</p> <ul> <li>3:29 - Going Analog's game pick: <em>Finca</em>.</li> <li>8:35 - Jay's game pick: <em>Dune (1979 version).</em>
</li> <li>18:01 - Jay's topic: East vs. West board games.</li> <li>41:51 - Going Analog's topic: 5- to 6-player games.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4084</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2b0316e6-59bd-4157-b5e9-3619b4d84b51]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6215630557.mp3?updated=1777639825" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>154: Running a first-time game con, going from content creator to retailer (guest: LFG Con)</title>
      <link>https://goinganalog.libsyn.com/154-running-a-first-time-game-con-going-from-content-creator-to-retailer-guest-lfg-con</link>
      <description>Do you enjoy hosting a handful of people for game night? How about a few hundred? That's what these three tried for the first time about a month ago in Burbank, CA: Dustin Staats, content creator and owner of online and brick-and-mortar retailer BGE Tabletop; George Caceres, owner of board game cafe Game N' Grounds; and Dae, owner of board game store Fire &amp; Dice, came together to put on the very first LFG Con this past June.
 We asked Dustin to join us on the podcast to talk about how their convention dreams started and what it took to make them a reality. Plus, Dustin shares how he made the transition from board game content creator to board game retailer. Listen in!
 Timeline:
  3:53 - Going Analog's game pick: Dark Heists.
 8:58 - Dustin's game pick: Scythe.
 11:59 - Going Analog's topic: Running a game convention (for the first time).
 25:47 - Dustin's topic: From content creator to retailer (how I opened my brick &amp; mortar store)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 10 Jul 2025 06:30:00 -0000</pubDate>
      <itunes:title>Running a first-time game con, going from content creator to retailer (guest: LFG Con)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>154</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4618c06a-44d0-11f1-bcde-4fdfd7192ec6/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Do you enjoy hosting a handful of people for game night? How about a few hundred? That's what these three tried for the first time about a month ago in Burbank, CA: Dustin Staats, content creator and owner of online and brick-and-mortar retailer BGE Tabletop; George Caceres, owner of board game cafe Game N' Grounds; and Dae, owner of board game store Fire &amp; Dice, came together to put on the very first LFG Con this past June.
 We asked Dustin to join us on the podcast to talk about how their convention dreams started and what it took to make them a reality. Plus, Dustin shares how he made the transition from board game content creator to board game retailer. Listen in!
 Timeline:
  3:53 - Going Analog's game pick: Dark Heists.
 8:58 - Dustin's game pick: Scythe.
 11:59 - Going Analog's topic: Running a game convention (for the first time).
 25:47 - Dustin's topic: From content creator to retailer (how I opened my brick &amp; mortar store)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Do you enjoy hosting a handful of people for game night? How about a few hundred? That's what these three tried for the first time about a month ago in Burbank, CA: Dustin Staats, content creator and owner of online and brick-and-mortar retailer <a href="https://bgetabletop.com/">BGE Tabletop</a>; George Caceres, owner of board game cafe <a href="https://gamengrounds.com/">Game N' Grounds</a>; and Dae, owner of board game store <a href="https://fadgames.crystalcommerce.com/">Fire &amp; Dice</a>, came together to put on the very first <a href="https://www.lfg-con.com/">LFG Con</a> this past June.</p> <p>We asked Dustin to join us on the podcast to talk about how their convention dreams started and what it took to make them a reality. Plus, Dustin shares how he made the transition from board game content creator to board game retailer. Listen in!</p> <p>Timeline:</p> <ul> <li>3:53 - Going Analog's game pick: Dark Heists.</li> <li>8:58 - Dustin's game pick: Scythe.</li> <li>11:59 - Going Analog's topic: Running a game convention (for the first time).</li> <li>25:47 - Dustin's topic: From content creator to retailer (how I opened my brick &amp; mortar store)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2415</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c0d07743-cb53-418f-84fb-d99e4ddac1e1]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7129126596.mp3?updated=1777639734" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>144: Spooky games, indie vs. in-house design work (guests: designers Ben Kepner, Dan Stong)</title>
      <link>https://goinganalog.libsyn.com/144-spooky-games-indie-vs-in-house-design-work-guests-designers-ben-kepner-dan-stong</link>
      <description>We just finished Halloweeeen! What are your favorite board games for spoopy season? We ask Creepshow: The Suspense-Building Game co-creators Ben Kepner and Dan Stong about what they like to play during this holiday...plus how they feel about designing while working in-house at a publisher compared to working independently.
 Timeline:
  3:45 - Going Analog's game pick: Babylon.

 9:46 - Ben &amp; Dan's game pick: Rattus.

 21:19 - Ben &amp; Dan's topic: spooky games.
 45:40 - Going Analog's topic: indie vs. in-house design work.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 03 Jul 2025 18:23:00 -0000</pubDate>
      <itunes:title>Spooky games, indie vs. in-house design work (guests: designers Ben Kepner, Dan Stong)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>144</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4683449e-44d0-11f1-bcde-7b4382e8700d/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We just finished Halloweeeen! What are your favorite board games for spoopy season? We ask Creepshow: The Suspense-Building Game co-creators Ben Kepner and Dan Stong about what they like to play during this holiday...plus how they feel about designing while working in-house at a publisher compared to working independently.
 Timeline:
  3:45 - Going Analog's game pick: Babylon.

 9:46 - Ben &amp; Dan's game pick: Rattus.

 21:19 - Ben &amp; Dan's topic: spooky games.
 45:40 - Going Analog's topic: indie vs. in-house design work.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We just finished Halloweeeen! What are your favorite board games for spoopy season? We ask <em><a href="https://store.skybound.com/product?handle=creepshow">Creepshow: The Suspense-Building Game</a> </em>co-creators Ben Kepner and Dan Stong about what they like to play during this holiday...plus how they feel about designing while working in-house at a publisher compared to working independently.</p> <p>Timeline:</p> <ul> <li>3:45 - Going Analog's game pick: <em>Babylon.</em>
</li> <li>9:46 - Ben &amp; Dan's game pick: <em>Rattus.</em>
</li> <li>21:19 - Ben &amp; Dan's topic: spooky games.</li> <li>45:40 - Going Analog's topic: indie vs. in-house design work.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3673</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[874bd715-e1e2-4344-8b18-29e9ed37b77f]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4577793646.mp3?updated=1777639969" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>153: Reviews! New games! Expansions!</title>
      <link>https://goinganalog.libsyn.com/153-reviews-new-games-expansions</link>
      <description>Game time! We catch up on a bunch of reviews for new games and expansions -- tune in to find out how much we liked them! And whether Christina ever found her Pringle.
 Thanks to the publishers for providing review copies.
 Timeline:
 New games:
  1:30 - The Architects of Amytis.
 6:24 - Medieval Academy.
 11:41 - Combo.
 15:55 - Star Trek: Star Realms.
  New expansions:
  21:45 - Evergreen: Pines and Cacti.
 27:52 - Ancient Knowledge: Heritage.
 34:44 - Sky Team: Turbulence.
 40:31 - Rebel Princess: Happily Never After.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 26 Jun 2025 06:30:00 -0000</pubDate>
      <itunes:title>Reviews! New games! Expansions!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>153</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/46d3cf5e-44d0-11f1-bcde-27ff8cacc063/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Game time! We catch up on a bunch of reviews for new games and expansions -- tune in to find out how much we liked them! And whether Christina ever found her Pringle.
 Thanks to the publishers for providing review copies.
 Timeline:
 New games:
  1:30 - The Architects of Amytis.
 6:24 - Medieval Academy.
 11:41 - Combo.
 15:55 - Star Trek: Star Realms.
  New expansions:
  21:45 - Evergreen: Pines and Cacti.
 27:52 - Ancient Knowledge: Heritage.
 34:44 - Sky Team: Turbulence.
 40:31 - Rebel Princess: Happily Never After.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Game time! We catch up on a bunch of reviews for new games and expansions -- tune in to find out how much we liked them! And whether Christina ever found her Pringle.</p> <p>Thanks to the publishers for providing review copies.</p> <p>Timeline:</p> <p>New games:</p> <ul> <li>1:30 - The Architects of Amytis.</li> <li>6:24 - Medieval Academy.</li> <li>11:41 - Combo.</li> <li>15:55 - Star Trek: Star Realms.</li> </ul> <p>New expansions:</p> <ul> <li>21:45 - Evergreen: Pines and Cacti.</li> <li>27:52 - Ancient Knowledge: Heritage.</li> <li>34:44 - Sky Team: Turbulence.</li> <li>40:31 - Rebel Princess: Happily Never After.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3097</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5a41570d-6e64-4c84-81b1-e0d5429dd543]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7853893633.mp3?updated=1777640003" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>152: The 2025 American Tabletop Awards (guest: What's Eric Playing?)</title>
      <link>https://goinganalog.libsyn.com/152-the-2025-american-tabletop-awards-guest-whats-eric-playing</link>
      <description>The 2025 American Tabletop Awards were just announced! (Whispers offstage inform us that they were announced back in April....)
 Well, we're now ready to talk about them after our extended break. With ATTA cofounder and content creator Eric Yurko of What's Eric Playing?, we react to the recently crowned finalists and winners -- and tell you how we each voted as part of the judging panel.
 Timeline:
  7:08 - Early Gamers category.
 17:54 - Casual Games category.
 30:29 - Strategy Games category.
 40:03 - Complex Games category.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 05 Jun 2025 06:30:00 -0000</pubDate>
      <itunes:title>The 2025 American Tabletop Awards (guest: What's Eric Playing?)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>152</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4725ee7e-44d0-11f1-bcde-dfa905f4d230/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>The 2025 American Tabletop Awards were just announced! (Whispers offstage inform us that they were announced back in April....)
 Well, we're now ready to talk about them after our extended break. With ATTA cofounder and content creator Eric Yurko of What's Eric Playing?, we react to the recently crowned finalists and winners -- and tell you how we each voted as part of the judging panel.
 Timeline:
  7:08 - Early Gamers category.
 17:54 - Casual Games category.
 30:29 - Strategy Games category.
 40:03 - Complex Games category.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The <a href="https://americantabletopawards.com/2025-american-tabletop-award-winners/">2025 American Tabletop Awards</a> were just announced! <em>(Whispers offstage inform us that they were announced back in April....)</em></p> <p>Well, we're now ready to talk about them after our extended break. With ATTA cofounder and content creator Eric Yurko of <a href="https://whatsericplaying.com/">What's Eric Playing?</a>, we react to the recently crowned finalists and winners -- and tell you how we each voted as part of the judging panel.</p> <p>Timeline:</p> <ul> <li>7:08 - Early Gamers category.</li> <li>17:54 - Casual Games category.</li> <li>30:29 - Strategy Games category.</li> <li>40:03 - Complex Games category.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3623</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[926f0ed7-ce4c-46eb-9dab-85d367c3965e]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7445870742.mp3?updated=1777639912" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>151: We're back! Tariffs, designing science games (guest: Dominic Crapuchettes)</title>
      <link>https://goinganalog.libsyn.com/151-were-back-tariffs-designing-science-games-guest-dominic-crapuchettes</link>
      <description>We're back! Again! Tune in to hear all our excuses about why we haven't been podcasting recently, then stay to hear our guest, fabulous designer (Evolution, Wits &amp; Wagers, Oceans) and North Star Games founder Dominic Crapuchettes! We talk about the upcoming Evolution sequel Nature, tariffs (gah), and Dominic's process when designing a science-based game.
 Timeline:
  1:39 - Nature.

 8:45 - Going Analog's game pick: Super Boss Monster.

 12:26 - Dominic's game pick: The Gang.

 17:32 - Going Analog's topic: tariffs impacting the board game industry.
 29:42 - Dominic's topic: designing science/real life games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 22 May 2025 17:53:00 -0000</pubDate>
      <itunes:title>We're back! Tariffs, designing science games (guest: Dominic Crapuchettes)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>151</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/477548f2-44d0-11f1-bcde-cbd74d43a52b/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We're back! Again! Tune in to hear all our excuses about why we haven't been podcasting recently, then stay to hear our guest, fabulous designer (Evolution, Wits &amp; Wagers, Oceans) and North Star Games founder Dominic Crapuchettes! We talk about the upcoming Evolution sequel Nature, tariffs (gah), and Dominic's process when designing a science-based game.
 Timeline:
  1:39 - Nature.

 8:45 - Going Analog's game pick: Super Boss Monster.

 12:26 - Dominic's game pick: The Gang.

 17:32 - Going Analog's topic: tariffs impacting the board game industry.
 29:42 - Dominic's topic: designing science/real life games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're back! Again! Tune in to hear all our excuses about why we haven't been podcasting recently, then stay to hear our guest, fabulous <a href="https://boardgamegeek.com/boardgamedesigner/3245/dominic-crapuchettes">designer</a> (<em>Evolution</em><em>, Wits &amp; Wagers, Oceans)</em> and <a href="https://www.northstargames.com/">North Star Games</a> founder Dominic Crapuchettes! We talk about the upcoming <em>Evolution</em> sequel <em>Nature</em>, tariffs (gah), and Dominic's process when designing a science-based game.</p> <p>Timeline:</p> <ul> <li>1:39 - <em>Nature.</em>
</li> <li>8:45 - Going Analog's game pick: <em>Super Boss Monster.</em>
</li> <li>12:26 - Dominic's game pick: <em>The Gang.</em>
</li> <li>17:32 - Going Analog's topic: tariffs impacting the board game industry.</li> <li>29:42 - Dominic's topic: designing science/real life games.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2712</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[f431f693-688e-4fdb-8826-8489509ba3bb]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7526244691.mp3?updated=1777639994" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>150: The TOP 10 games of all time!</title>
      <link>https://goinganalog.libsyn.com/150-the-top-10-games-of-all-time</link>
      <description>Imagine the longest, most suspenseful drumroll ever.......
 Sorry we've been MIA, but real life has been unforgiving and busy. Luckily, we're making it up to you by commemorating our 150th episode with our TOP 10 GAMES OF ALL TIME! We invite Ultimate Beige Gamer and Going Analog Editor Mike Zipkin to join us to share our individual top 10 lists. Whose taste will reign supreme? Which Going Analog-er is your favorite board game soulmate? You'll have to listen to find out.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 27 Mar 2025 06:30:00 -0000</pubDate>
      <itunes:title>The TOP 10 games of all time!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>150</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/47cf1f6c-44d0-11f1-bcde-4f35355e60ed/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Imagine the longest, most suspenseful drumroll ever.......
 Sorry we've been MIA, but real life has been unforgiving and busy. Luckily, we're making it up to you by commemorating our 150th episode with our TOP 10 GAMES OF ALL TIME! We invite Ultimate Beige Gamer and Going Analog Editor Mike Zipkin to join us to share our individual top 10 lists. Whose taste will reign supreme? Which Going Analog-er is your favorite board game soulmate? You'll have to listen to find out.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Imagine the longest, most suspenseful drumroll ever.......</p> <p>Sorry we've been MIA, but real life has been unforgiving and busy. Luckily, we're making it up to you by commemorating our 150th episode with our TOP 10 GAMES OF ALL TIME! We invite Ultimate Beige Gamer and Going Analog Editor Mike Zipkin to join us to share our individual top 10 lists. Whose taste will reign supreme? Which Going Analog-er is your favorite board game soulmate? You'll have to listen to find out.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4267</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a99c364e-cfca-44a4-9758-db51b9c55f91]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8967328452.mp3?updated=1777639933" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>149: Film influence and playfulness in game design (guest: Phil Walker-Harding)</title>
      <link>https://goinganalog.libsyn.com/149-film-influence-and-playfulness-in-game-design-guest-phil-walker-harding</link>
      <description>Did someone say Phil Walker-Harding? Praise be!
 The prolific designer (Sushi Go!, Barenpark, Imhotep, Gizmos, Adventure Games, and so many more!) joins Christina and Shoe to talk about how his film background has surprisingly influenced his design process. Plus, Phil's been noticing the "playfulness" inherent in some games recently. Why is he excited about this, and what does it mean for his own designs? Watch or listen to find out!
 Timeline:
  3:01 - Going Analog's game pick: Rivages.

 5:32 - Phil's game pick: Acquire.
 9:27 - Going Analog's topic: How Phil's film background influences his game design.
 25:56 - Phil's topic: Playfulness in game design.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 20 Feb 2025 23:29:00 -0000</pubDate>
      <itunes:title>Film influence and playfulness in game design (guest: Phil Walker-Harding)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>149</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4828212a-44d0-11f1-bcde-93219820f8f9/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Did someone say Phil Walker-Harding? Praise be!
 The prolific designer (Sushi Go!, Barenpark, Imhotep, Gizmos, Adventure Games, and so many more!) joins Christina and Shoe to talk about how his film background has surprisingly influenced his design process. Plus, Phil's been noticing the "playfulness" inherent in some games recently. Why is he excited about this, and what does it mean for his own designs? Watch or listen to find out!
 Timeline:
  3:01 - Going Analog's game pick: Rivages.

 5:32 - Phil's game pick: Acquire.
 9:27 - Going Analog's topic: How Phil's film background influences his game design.
 25:56 - Phil's topic: Playfulness in game design.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Did someone say <a href="https://www.philwalkerharding.com/">Phil Walker-Harding</a>? <a href="https://www.youtube.com/watch?v=tkcx2zf8AQg">Praise be!</a></p> <p>The prolific designer (<em>Sushi Go!</em>, <em>Barenpark</em>, <em>Imhotep</em>, <em>Gizmos</em>, <em>Adventure Games,</em> and so many more!) joins Christina and Shoe to talk about how his film background has surprisingly influenced his design process. Plus, Phil's been noticing the "playfulness" inherent in some games recently. Why is he excited about this, and what does it mean for his own designs? Watch or listen to find out!</p> <p>Timeline:</p> <ul> <li>3:01 - Going Analog's game pick: <em>Rivages.</em>
</li> <li>5:32 - Phil's game pick: <em>Acquire</em>.</li> <li>9:27 - Going Analog's topic: How Phil's film background influences his game design.</li> <li>25:56 - Phil's topic: Playfulness in game design.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3077</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ff781d70-0de5-44ea-b2fc-58e8fb3b2dfc]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7621933129.mp3?updated=1777640083" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>148: What's hot for 2025? Plus: The state of board game social media (guest: Grant Lyon)</title>
      <link>https://goinganalog.libsyn.com/148-whats-hot-for-2025-plus-the-state-of-board-game-social-media-guest-grant-lyon</link>
      <description>We just wrapped up last year with our  2024 Games of the Year episode, so naturally, it's time to move on with our lives and think about what gets us all excited about 2025. What are we looking forward to playing? What have we previewed previously and are now eagerly awaiting the retail release? What's the buzz we're hearing from others in the biz? Comedian and board game content creator Grant Lyon joins the show to share his thoughts on the biggest offerings for this new year. Plus, with the roller coaster that's TikTok and the continued rise of online toxicity, just how are we looking at board game social media these days?
 Timeline:
  4:45 - Going Analog's game pick: Andromeda's Edge.
 14:18 - Grant's game pick: Dice Throne.
 19:38 - Going Analog's topic: 2025 games we're looking forward to.
 45:44 - Grant's topic: the state of board game social media.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 30 Jan 2025 07:30:42 -0000</pubDate>
      <itunes:title>What's hot for 2025? Plus: The state of board game social media (guest: Grant Lyon)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>148</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/48866b0e-44d0-11f1-bcde-5b73407b2769/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We just wrapped up last year with our  2024 Games of the Year episode, so naturally, it's time to move on with our lives and think about what gets us all excited about 2025. What are we looking forward to playing? What have we previewed previously and are now eagerly awaiting the retail release? What's the buzz we're hearing from others in the biz? Comedian and board game content creator Grant Lyon joins the show to share his thoughts on the biggest offerings for this new year. Plus, with the roller coaster that's TikTok and the continued rise of online toxicity, just how are we looking at board game social media these days?
 Timeline:
  4:45 - Going Analog's game pick: Andromeda's Edge.
 14:18 - Grant's game pick: Dice Throne.
 19:38 - Going Analog's topic: 2025 games we're looking forward to.
 45:44 - Grant's topic: the state of board game social media.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We just wrapped up last year with our <a href="https://www.goinganalogshow.com/article/290/podcast-147-the-2024-games-of-the-year-episode-guest-beneeta-kaur"> 2024 Games of the Year episode</a>, so naturally, it's time to move on with our lives and think about what gets us all excited about 2025. What are we looking forward to playing? What have we previewed previously and are now eagerly awaiting the retail release? What's the buzz we're hearing from others in the biz? Comedian and board game content creator <a href="https://www.grantsgamerecs.com/">Grant Lyon</a> joins the show to share his thoughts on the biggest offerings for this new year. Plus, with the roller coaster that's TikTok and the continued rise of online toxicity, just how are we looking at board game social media these days?</p> <p>Timeline:</p> <ul> <li>4:45 - Going Analog's game pick: <em>Andromeda's Edge</em>.</li> <li>14:18 - Grant's game pick: <em>Dice Throne</em>.</li> <li>19:38 - Going Analog's topic: 2025 games we're looking forward to.</li> <li>45:44 - Grant's topic: the state of board game social media.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3569</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9d218ed9-6c50-4332-b2e0-6fe19c1f4488]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3136206369.mp3?updated=1777639975" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>147: The 2024 Games of the Year episode (guest: Beneeta Kaur)</title>
      <link>https://goinganalog.libsyn.com/147-the-2024-games-of-the-year-episode-guest-beneeta-kaur</link>
      <description>We did it, folks! We recorded our 2024 Games of the Year episode before the end of the year! (We didn't say anything about releasing it before the end of the year, though.) Joining us just under the wire is content creator and Twitch streamer Beneeta Kaur who contributed her own picks. We actually played a good number of games in-person with Beneeta this year, so we know she has great taste!
 Tune in for our favorite party, light, medium, and heavy games of the year. What did we miss? What do we NEED to play? Tell us on our socials!
 Timeline:
  2:42 - 2024 Party Games of the Year.
 13:42 - 2024 Light Games of the Year.
 25:22 - 2024 Medium Games of the Year.
 46:40 - 2024 Heavy Games of the Year.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 14 Jan 2025 06:20:00 -0000</pubDate>
      <itunes:title>The 2024 Games of the Year episode (guest: Beneeta Kaur)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>147</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/48d487e4-44d0-11f1-bcde-4be2996822ef/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We did it, folks! We recorded our 2024 Games of the Year episode before the end of the year! (We didn't say anything about releasing it before the end of the year, though.) Joining us just under the wire is content creator and Twitch streamer Beneeta Kaur who contributed her own picks. We actually played a good number of games in-person with Beneeta this year, so we know she has great taste!
 Tune in for our favorite party, light, medium, and heavy games of the year. What did we miss? What do we NEED to play? Tell us on our socials!
 Timeline:
  2:42 - 2024 Party Games of the Year.
 13:42 - 2024 Light Games of the Year.
 25:22 - 2024 Medium Games of the Year.
 46:40 - 2024 Heavy Games of the Year.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We did it, folks! We recorded our 2024 Games of the Year episode before the end of the year! (We didn't say anything about releasing it before the end of the year, though.) Joining us just under the wire is content creator and <a href="https://www.twitch.tv/beneeta_k/">Twitch streamer</a> Beneeta Kaur who contributed her own picks. We actually played a good number of games in-person with Beneeta this year, so we know she has great taste!</p> <p>Tune in for our favorite party, light, medium, and heavy games of the year. What did we miss? What do we NEED to play? Tell us on our socials!</p> <p>Timeline:</p> <ul> <li>2:42 - 2024 Party Games of the Year.</li> <li>13:42 - 2024 Light Games of the Year.</li> <li>25:22 - 2024 Medium Games of the Year.</li> <li>46:40 - 2024 Heavy Games of the Year.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3890</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3c3bace9-c445-42d2-82c2-d24a665c1606]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3678200529.mp3?updated=1777640046" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>146: Reviewed! 2 big-box games, 2 small-box games (and 2 in-between)</title>
      <link>https://goinganalog.libsyn.com/146-reviewed-2-big-box-games-2-small-box-games-and-2-in-between</link>
      <description>How is it almost the end of 2024?! Christina and Shoe sneak in some more recent games and tell you about them.
 Timeline:
  1:02 - Small-box games: Bottle Imp, Codex Naturalis.
 14:10 - Medium-box games: Looot, In the Footsteps of Marie Curie.

 26:30 - Big-box games: Rallyman: Dirt, Creature Caravan.

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 12 Dec 2024 07:30:00 -0000</pubDate>
      <itunes:title>Reviewed! 2 big-box games, 2 small-box games (and 2 in-between)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>146</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/492bdc88-44d0-11f1-bcde-af29488dc0bc/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>How is it almost the end of 2024?! Christina and Shoe sneak in some more recent games and tell you about them.
 Timeline:
  1:02 - Small-box games: Bottle Imp, Codex Naturalis.
 14:10 - Medium-box games: Looot, In the Footsteps of Marie Curie.

 26:30 - Big-box games: Rallyman: Dirt, Creature Caravan.

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>How is it almost the end of 2024?! Christina and Shoe sneak in some more recent games and tell you about them.</p> <p>Timeline:</p> <ul> <li>1:02 - Small-box games: <em>Bottle Imp</em>, <em>Codex Naturalis</em>.</li> <li>14:10 - Medium-box games: <em>Looot, In the Footsteps of Marie Curie.</em>
</li> <li>26:30 - Big-box games: <em>Rallyman: Dirt, Creature Caravan.</em>
</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2900</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3fa334cb-755e-49a6-b38c-0efac2192d91]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6540345618.mp3?updated=1777639829" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>145: The games we loved at BGG.CON</title>
      <link>https://goinganalog.libsyn.com/145-the-games-we-loved-at-bggcon</link>
      <description>BoardGameGeek's BGG.CON is always a good time: just days and days of straight gaming (with some delicious Texas BBQ sprinkled in throughout). So what did we play? And what stuck out to us? Christina and Shoe talk through the games, the show, and more in their big post-BGG.CON update.
 Timeline:
  2:41 - SETI: Search for Extraterrestrial Intelligence.
 11:04 - Windmill Valley.
 19:14 - Video Game Champion.
 27:26 - Pixies.
 32:23 - Castle Combo.
 36:49 - Quick hits: Black Forest, Forges of Ravenshire, Fishing, Wine Cellar, Everbloom.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 27 Nov 2024 20:15:00 -0000</pubDate>
      <itunes:title>The games we loved at BGG.CON</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>145</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/497a0ca0-44d0-11f1-bcde-b37cfab6ced1/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>BoardGameGeek's BGG.CON is always a good time: just days and days of straight gaming (with some delicious Texas BBQ sprinkled in throughout). So what did we play? And what stuck out to us? Christina and Shoe talk through the games, the show, and more in their big post-BGG.CON update.
 Timeline:
  2:41 - SETI: Search for Extraterrestrial Intelligence.
 11:04 - Windmill Valley.
 19:14 - Video Game Champion.
 27:26 - Pixies.
 32:23 - Castle Combo.
 36:49 - Quick hits: Black Forest, Forges of Ravenshire, Fishing, Wine Cellar, Everbloom.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>BoardGameGeek's <a class="c-link" href="https://boardgamegeek.com/wiki/page/BGG_Events">BGG.CON</a> is <em>always</em> a good time: just days and days of straight gaming (with some delicious Texas BBQ sprinkled in throughout). So what did we play? And what stuck out to us? Christina and Shoe talk through the games, the show, and more in their big post-BGG.CON update.</p> <p>Timeline:</p> <ul> <li>2:41 - <em>SETI: Search for Extraterrestrial Intelligence</em>.</li> <li>11:04 - <em>Windmill Valley</em>.</li> <li>19:14 - <em>Video Game Champion</em>.</li> <li>27:26 - <em>Pixies</em>.</li> <li>32:23 - <em>Castle Combo</em>.</li> <li>36:49 - Quick hits: <em>Black Forest</em>, <em>Forges of Ravenshire</em>, <em>Fishing</em>, <em>Wine Cellar</em>, <em>Everbloom</em>.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3022</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[778fe223-218a-4b4d-96fe-2d6e8f8671b5]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8008736367.mp3?updated=1777639803" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>143: The best area-control games, the latest from Reiner Knizia (guest: Bitewing Games)</title>
      <link>https://goinganalog.libsyn.com/143-the-best-area-control-games-the-latest-from-reiner-knizia-guest-bitewing-games</link>
      <description>Publisher Bitewing Games has a thing for designer Reiner Knizia (most recently with Zoo Vadis and the Mythos Collection's Illiad and Ichor). Now they're back at it with a new three-part, big-box, Knizia-palooza Kickstarter campaign. We had the opportunity to play one of those parts, SILOS (Secret Interlopers from Outer Space), a retro sci-fi (with cows!) rethemed version of Municipium...and we instantly fell in love. So we invited Bitewing founders Nick Murray and Kyle Spackman to chat about SILOS, other great area-control games, and board game series and franchises.
 Timeline:
  3:25 - Going Analog's game pick: Magic Maze Tower.
 11:22 - Bitewing's game pick: Moonrollers.
 19:48 - Going Analog's topic: SILOS and other great area-control games.
 47:57 - Bitewing's topic: gaming series and franchies.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 17 Oct 2024 06:09:00 -0000</pubDate>
      <itunes:title>The best area-control games, the latest from Reiner Knizia (guest: Bitewing Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>143</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/49cab72c-44d0-11f1-bcde-53f1672f9442/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Publisher Bitewing Games has a thing for designer Reiner Knizia (most recently with Zoo Vadis and the Mythos Collection's Illiad and Ichor). Now they're back at it with a new three-part, big-box, Knizia-palooza Kickstarter campaign. We had the opportunity to play one of those parts, SILOS (Secret Interlopers from Outer Space), a retro sci-fi (with cows!) rethemed version of Municipium...and we instantly fell in love. So we invited Bitewing founders Nick Murray and Kyle Spackman to chat about SILOS, other great area-control games, and board game series and franchises.
 Timeline:
  3:25 - Going Analog's game pick: Magic Maze Tower.
 11:22 - Bitewing's game pick: Moonrollers.
 19:48 - Going Analog's topic: SILOS and other great area-control games.
 47:57 - Bitewing's topic: gaming series and franchies.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Publisher <a href="https://bitewinggames.com/">Bitewing Games</a> has <em>a thing</em> for designer Reiner Knizia (most recently with <em>Zoo Vadis</em> and the Mythos Collection's <em>Illiad</em> and <em>Ichor</em>). Now they're back at it with a new three-part, big-box, Knizia-palooza <a href="https://www.kickstarter.com/projects/bitewinggamesnick/secret-epic-big-box-reiner-knizia-game">Kickstarter campaign</a>. We had the opportunity to play one of those parts, <em>SILOS</em> (<em>Secret Interlopers from Outer Space</em>), a retro sci-fi (with cows!) rethemed version of <em>Municipium</em>...and we instantly fell in love. So we invited Bitewing founders Nick Murray and Kyle Spackman to chat about <em>SILOS</em>, other great area-control games, and board game series and franchises.</p> <p>Timeline:</p> <ul> <li>3:25 - Going Analog's game pick: <em>Magic Maze Tower</em>.</li> <li>11:22 - Bitewing's game pick: <em>Moonrollers</em>.</li> <li>19:48 - Going Analog's topic: <em>SILOS</em> and other great area-control games.</li> <li>47:57 - Bitewing's topic: gaming series and franchies.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4480</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[0f054bb8-bcce-4897-9286-3862cf443a34]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3646749382.mp3?updated=1777640264" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>142: Let's party (game)!</title>
      <link>https://goinganalog.libsyn.com/142-lets-party-game</link>
      <description>Tired of hoarding resources, majority-ing areas, and adding up victory points? Want to make your frenemy continuously act like they're milking a cow instead? Then let's talk party games!
 Shoe and Christina run through a bunch of new big-group activities to help you with your next big game night.
 This episode was sponsored by Magic Mind, our favorite Mental Performance Shot. As a special offer for our listeners, they're giving 40% off the next 10 (and only 10!) uses of this promo code. Go to https://magicmind.com/ANALOG40 and use our code ANALOG40 to get this deal.
 Timeline:
  1:09 - Christina's game pick: Minos: Dawn of the Bronze Age.

 6:09 - Shoe's game pick: Nature.

 12:44 - Games that tweak party game formulas: Sync, Rabble, Lovestruck.

 24:59 - Team games: Belratti, Blank Slate: Challenge, Mini-Game Party.

 35:27 - Drawing games: Caution Signs, Speed Colors.

 42:37 - Quick hits: Task Team, Ultimate Dibs, I'm Kind of a Big Dill.

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 03 Oct 2024 18:09:00 -0000</pubDate>
      <itunes:title>Let's party (game)!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>142</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4a282ef2-44d0-11f1-bcde-670d35c03bbe/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Tired of hoarding resources, majority-ing areas, and adding up victory points? Want to make your frenemy continuously act like they're milking a cow instead? Then let's talk party games!
 Shoe and Christina run through a bunch of new big-group activities to help you with your next big game night.
 This episode was sponsored by Magic Mind, our favorite Mental Performance Shot. As a special offer for our listeners, they're giving 40% off the next 10 (and only 10!) uses of this promo code. Go to https://magicmind.com/ANALOG40 and use our code ANALOG40 to get this deal.
 Timeline:
  1:09 - Christina's game pick: Minos: Dawn of the Bronze Age.

 6:09 - Shoe's game pick: Nature.

 12:44 - Games that tweak party game formulas: Sync, Rabble, Lovestruck.

 24:59 - Team games: Belratti, Blank Slate: Challenge, Mini-Game Party.

 35:27 - Drawing games: Caution Signs, Speed Colors.

 42:37 - Quick hits: Task Team, Ultimate Dibs, I'm Kind of a Big Dill.

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Tired of hoarding resources, majority-ing areas, and adding up victory points? Want to make your frenemy continuously act like they're milking a cow instead? Then let's talk party games!</p> <p>Shoe and Christina run through a bunch of new big-group activities to help you with your next big game night.</p> <p>This episode was sponsored by Magic Mind, our favorite Mental Performance Shot. As a special offer for our listeners, they're giving 40% off the next 10 (and only 10!) uses of this promo code. Go to <a class="c-link" href="https://magicmind.com/ANALOG40">https://magicmind.com/ANALOG40</a> and use our code ANALOG40 to get this deal.</p> <p>Timeline:</p> <ul> <li>1:09 - Christina's game pick: <em>Minos: Dawn of the Bronze Age.</em>
</li> <li>6:09 - Shoe's game pick: <em>Nature.</em>
</li> <li>12:44 - Games that tweak party game formulas: <em>Sync, Rabble, Lovestruck.</em>
</li> <li>24:59 - Team games: <em>Belratti, Blank Slate: Challenge, Mini-Game Party.</em>
</li> <li>35:27 - Drawing games: <em>Caution Signs, Speed Colors.</em>
</li> <li>42:37 - Quick hits: <em>Task Team, Ultimate Dibs, I'm Kind of a Big Dill.</em>
</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3240</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e06162aa-5cd9-4177-a23f-4c03eff12f00]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7888696899.mp3?updated=1777640077" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>141: Good/bad second-edition board games, designing from theme up (guest: designer Ben Rosset)</title>
      <link>https://goinganalog.libsyn.com/141-designing-from-theme-up-second-edition-games-guest-ben-rosset</link>
      <description>We were thrilled to meet Ben Rosset, co-designer of our favorite deduction games The Search for Planet X and The Search for Lost Species (as well as the classic Between Two Cities), at Gen Con 2024. Find out why that first meeting was ridiculous (in our eyes), what's Ben's creative process on his deeply thematic designs, and how we feel about the various types of second-edition board games.
 Timeline:
  2:58 - Christina's game pick: Kronologic: Paris 1920.

 9:58 - Shoe's game pick: Sacred Valley.

 14:58 - Ben's game pick: Century: Spice Road/Golem Edition.

 23:05 - Going Analog's topic: designing board games around interesting themes.
 34:13 - Ben's topic: the good and bad of second editions.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 19 Sep 2024 06:30:00 -0000</pubDate>
      <itunes:title>Good/bad second-edition board games, designing from theme up (guest: designer Ben Rosset)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>141</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4a9b090e-44d0-11f1-bcde-abec7dd7b998/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We were thrilled to meet Ben Rosset, co-designer of our favorite deduction games The Search for Planet X and The Search for Lost Species (as well as the classic Between Two Cities), at Gen Con 2024. Find out why that first meeting was ridiculous (in our eyes), what's Ben's creative process on his deeply thematic designs, and how we feel about the various types of second-edition board games.
 Timeline:
  2:58 - Christina's game pick: Kronologic: Paris 1920.

 9:58 - Shoe's game pick: Sacred Valley.

 14:58 - Ben's game pick: Century: Spice Road/Golem Edition.

 23:05 - Going Analog's topic: designing board games around interesting themes.
 34:13 - Ben's topic: the good and bad of second editions.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We were thrilled to meet <a href="https://www.benrosset.games/">Ben Rosset</a>, co-designer of our favorite deduction games <em>The Search for Planet X</em> and <em>The Search for Lost Species</em> (as well as the classic <em>Between Two Cities</em>), at <a href="https://www.goinganalogshow.com/topic/gen-con">Gen Con 2024</a>. Find out why that first meeting was ridiculous (in our eyes), what's Ben's creative process on his deeply thematic designs, and how we feel about the various types of second-edition board games.</p> <p>Timeline:</p> <ul> <li>2:58 - Christina's game pick: <em>Kronologic: Paris 1920.</em>
</li> <li>9:58 - Shoe's game pick: <em>Sacred Valley.</em>
</li> <li>14:58 - Ben's game pick: <em>Century: Spice Road/Golem Edition.</em>
</li> <li>23:05 - Going Analog's topic: designing board games around interesting themes.</li> <li>34:13 - Ben's topic: the good and bad of second editions.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3490</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6877e419-498f-4704-975b-d96e91ca9d63]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD9868484548.mp3?updated=1777639883" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>140: Fancy components, how games delight and surprise us (guest: designer Chris Matthew)</title>
      <link>https://goinganalog.libsyn.com/140-fancy-components-how-games-delight-and-surprise-us-guest-designer-chris-matthew</link>
      <description>Board games = cardboard. It's in the name of the material itself! But...what about An Age Contrived, a new Euro-style, action-programming strategy game designed by Chris Matthew of indie publisher Bellows Intent? It has magnetic bits, chunky Azul-style tiles, and in the Founder's and Collector's Editions, the player boards are set into solid metal frames. What? And you can shoot those tiles out with a spring/lever mechanism. Whaaaat? We had to bring Chris on to ask how he balanced the component "wow" factor with manufacturing affordability -- and as a big gamer himself, Chris wanted to talk about how games have surprised and delighted us. We were delighted to chat with him, so give us a listen! Timeline:  4:05 - Going Analog's game pick: Open Season.

 9:40 - Chris's game pick: Revive.

 16:36 - Going Analog's topic: An Age Contrived, balancing cool components with high costs.
 41:20 - Chris's topic: how games can surprise and delight us.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 05 Sep 2024 06:30:00 -0000</pubDate>
      <itunes:title>Fancy components, how games delight and surprise us (guest: designer Chris Matthew)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>140</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4aec96ca-44d0-11f1-bcde-cfed4512181d/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Board games = cardboard. It's in the name of the material itself! But...what about An Age Contrived, a new Euro-style, action-programming strategy game designed by Chris Matthew of indie publisher Bellows Intent? It has magnetic bits, chunky Azul-style tiles, and in the Founder's and Collector's Editions, the player boards are set into solid metal frames. What? And you can shoot those tiles out with a spring/lever mechanism. Whaaaat? We had to bring Chris on to ask how he balanced the component "wow" factor with manufacturing affordability -- and as a big gamer himself, Chris wanted to talk about how games have surprised and delighted us. We were delighted to chat with him, so give us a listen! Timeline:  4:05 - Going Analog's game pick: Open Season.

 9:40 - Chris's game pick: Revive.

 16:36 - Going Analog's topic: An Age Contrived, balancing cool components with high costs.
 41:20 - Chris's topic: how games can surprise and delight us.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[Board games = cardboard. It's in the name of the material itself! But...what about <em><a class="c-link" href="https://bellowsintent.com/pages/an-age-contrived">An Age Contrived</a></em>, a new Euro-style, action-programming strategy game designed by Chris Matthew of indie publisher Bellows Intent? It has magnetic bits, chunky <em>Azul</em>-style tiles, and in the Founder's and Collector's Editions, the player boards are set into <em>solid metal frames</em>. What? And you can shoot those tiles out with a spring/lever mechanism. <em>Whaaaat?</em> We had to bring Chris on to ask how he balanced the component "wow" factor with manufacturing affordability -- and as a big gamer himself, Chris wanted to talk about how games have surprised and delighted us. We were delighted to chat with him, so give us a listen! Timeline: <ul class="p-rich_text_list p-rich_text_list__bullet"> <li>4:05 - Going Analog's game pick: <em>Open Season.</em>
</li> <li>9:40 - Chris's game pick: <em>Revive.</em>
</li> <li>16:36 - Going Analog's topic: <em>An Age Contrived</em>, balancing cool components with high costs.</li> <li>41:20 - Chris's topic: how games can surprise and delight us.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3842</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[4da9e2fb-ad3d-40c1-8f3e-4426ae833cfc]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3845918832.mp3?updated=1777640050" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>139: The 2024 Gen Con Games of the Show (guest: Amanda Panda)</title>
      <link>https://goinganalog.libsyn.com/139-the-2024-gen-con-games-of-the-show-guest-amanda-panda</link>
      <description>Last episode, we gave a quick recap of North America's largest board game convention, Gen Con 2024. But what everyone really wants to know is, what was best in show? We did our due diligence, played as many games as we could during and after the con (we know -- our lives are so hard), and are ready to report back. Plus, we tapped Twitch streamer Amanda Panda for her top picks, too, so listen up! 
 Timeline:
  5:48 - 2024 Party Games of Gen Con.
 10:33 - 2024 Light Games of Gen Con.
 17:59 - 2024 Medium Games of Gen Con.
 27:30 - 2024 Heavy Games of Gen Con.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 22 Aug 2024 06:30:00 -0000</pubDate>
      <itunes:title>The 2024 Gen Con Games of the Show (guest: Amanda Panda)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>139</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4b36f4d6-44d0-11f1-bcde-97d61ba5a908/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Last episode, we gave a quick recap of North America's largest board game convention, Gen Con 2024. But what everyone really wants to know is, what was best in show? We did our due diligence, played as many games as we could during and after the con (we know -- our lives are so hard), and are ready to report back. Plus, we tapped Twitch streamer Amanda Panda for her top picks, too, so listen up! 
 Timeline:
  5:48 - 2024 Party Games of Gen Con.
 10:33 - 2024 Light Games of Gen Con.
 17:59 - 2024 Medium Games of Gen Con.
 27:30 - 2024 Heavy Games of Gen Con.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p><a href="https://www.goinganalogshow.com/article/277/podcast-138-gen-con-2024-our-thoughts-on-the-big-show-and-5-of-the-games-we-loved"> Last episode</a>, we gave a quick recap of North America's largest board game convention, <a href="https://www.gencon.com/">Gen Con 2024</a>. But what everyone <em>really</em> wants to know is, what was best in show? We did our due diligence, played as many games as we could during and after the con (we know -- our lives are so hard), and are ready to report back. Plus, we tapped Twitch streamer <a href="https://www.twitch.tv/panda8ngel">Amanda Panda</a> for her top picks, too, so listen up! </p> <p>Timeline:</p> <ul> <li>5:48 - 2024 Party Games of Gen Con.</li> <li>10:33 - 2024 Light Games of Gen Con.</li> <li>17:59 - 2024 Medium Games of Gen Con.</li> <li>27:30 - 2024 Heavy Games of Gen Con.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2225</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b3799640-48e1-432e-9278-9cbc21f7014a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8910413055.mp3?updated=1777640119" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>138: Gen Con 2024! Our thoughts on the big show and 5 of the games we loved</title>
      <link>https://goinganalog.libsyn.com/138-gen-con-2024-our-thoughts-on-the-big-show-and-5-of-the-games-we-played</link>
      <description>We're back from Gen Con! North America's largest tabletop gaming convention is now behind us, but our coverage is just beginning. In this episode, we share our stories from the massive show, plus a few impressions of our favorite games that we got to play. Stay tuned for lots, lots more.
 And make sure to check out Magic Mind, the "Mental Performance Shots" that we took to keep us going through the long days and nights in Indianapolis. Our sponsor is offering our listeners up to 48% off a monthly subscription! You'll get Magic Mind delivered right to your home, and you can cancel at any time. Find energy for your long gaming sessions -- plus, you'll be supporting Going Analog! Just go to magicmind.com/ANALOG20 and use promo code ANALOG20 to save up to 48% now.
 Timeline:
  2:13 - Stories from Gen Con 2024.
 16:57 - The Gang.
 23:37 - Seers Catalog.
 30:26 - River of Gold.
 37:10 - Flip 7.
 41:36 - Rebel Princess.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 08 Aug 2024 06:30:09 -0000</pubDate>
      <itunes:title>Gen Con 2024! Our thoughts on the big show and 5 of the games we loved</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>138</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4b909aae-44d0-11f1-bcde-9ba7fec6ecc4/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We're back from Gen Con! North America's largest tabletop gaming convention is now behind us, but our coverage is just beginning. In this episode, we share our stories from the massive show, plus a few impressions of our favorite games that we got to play. Stay tuned for lots, lots more.
 And make sure to check out Magic Mind, the "Mental Performance Shots" that we took to keep us going through the long days and nights in Indianapolis. Our sponsor is offering our listeners up to 48% off a monthly subscription! You'll get Magic Mind delivered right to your home, and you can cancel at any time. Find energy for your long gaming sessions -- plus, you'll be supporting Going Analog! Just go to magicmind.com/ANALOG20 and use promo code ANALOG20 to save up to 48% now.
 Timeline:
  2:13 - Stories from Gen Con 2024.
 16:57 - The Gang.
 23:37 - Seers Catalog.
 30:26 - River of Gold.
 37:10 - Flip 7.
 41:36 - Rebel Princess.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're back from <a href="https://www.gencon.com/">Gen Con</a>! North America's largest tabletop gaming convention is now behind us, but our coverage is just beginning. In this episode, we share our stories from the massive show, plus a few impressions of our favorite games that we got to play. Stay tuned for lots, lots more.</p> <p>And make sure to check out Magic Mind, the "Mental Performance Shots" that we took to keep us going through the long days and nights in Indianapolis. Our sponsor is offering our listeners up to 48% off a monthly subscription! You'll get Magic Mind delivered right to your home, and you can cancel at any time. Find energy for your long gaming sessions -- plus, you'll be supporting Going Analog! Just go to <a href="http://magicmind.com/ANALOG20">magicmind.com/ANALOG20</a> and use promo code ANALOG20 to save up to 48% now.</p> <p>Timeline:</p> <ul> <li>2:13 - Stories from Gen Con 2024.</li> <li>16:57 - The Gang.</li> <li>23:37 - Seers Catalog.</li> <li>30:26 - River of Gold.</li> <li>37:10 - Flip 7.</li> <li>41:36 - Rebel Princess.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3100</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6e5d8d06-97d8-4395-af9d-4beaf1996191]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3179008835.mp3?updated=1777640118" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>137: Prepping for Gen Con, our thoughts on some new board games (guest: Ruel Gaviola)</title>
      <link>https://goinganalog.libsyn.com/137-prepping-for-gen-con-our-thoughts-on-some-new-board-games-guest-ruel-gaviola</link>
      <description>It's almost time for North America's largest board game convention, Gen Con! We've been frantically trying to cram in all the hot new games on our shelf of shame/opportunity before we discover...even more hot new games at the big show. We ask the busy Ruel Gaviola (board gaming showrunner, producer, podcaster, and host of several YouTube and Twitch channels) to tell us what he's looking forward to at Gen Con and which cool games he's been playing lately.
 Timeline: 
  1:44 - Gen Con preview.
 17:51 - our thoughts on a bunch of new board games: What On Earth Are You Talking About?, Landmarks, Biomos, Finca, Clash of Magic Schools, Archeos Society, Evenfall, Pax Pamir: Second Edition, The Search for UAPs.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 18 Jul 2024 06:30:00 -0000</pubDate>
      <itunes:title>Prepping for Gen Con, our thoughts on some new board games (guest: Ruel Gaviola)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>137</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4be6223a-44d0-11f1-bcde-c79936e91bd0/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>It's almost time for North America's largest board game convention, Gen Con! We've been frantically trying to cram in all the hot new games on our shelf of shame/opportunity before we discover...even more hot new games at the big show. We ask the busy Ruel Gaviola (board gaming showrunner, producer, podcaster, and host of several YouTube and Twitch channels) to tell us what he's looking forward to at Gen Con and which cool games he's been playing lately.
 Timeline: 
  1:44 - Gen Con preview.
 17:51 - our thoughts on a bunch of new board games: What On Earth Are You Talking About?, Landmarks, Biomos, Finca, Clash of Magic Schools, Archeos Society, Evenfall, Pax Pamir: Second Edition, The Search for UAPs.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>It's almost time for North America's largest board game convention, <a href="https://www.gencon.com/">Gen Con</a>! We've been frantically trying to cram in all the hot new games on our shelf of shame/opportunity before we discover...even more hot new games at the big show. We ask the busy <a href="http://ruelgaviola.com/">Ruel Gaviola</a> (board gaming showrunner, producer, podcaster, and host of several YouTube and Twitch channels) to tell us what he's looking forward to at Gen Con and which cool games he's been playing lately.</p> <p>Timeline: </p> <ul> <li>1:44 - Gen Con preview.</li> <li>17:51 - our thoughts on a bunch of new board games: What On Earth Are You Talking About?, Landmarks, Biomos, Finca, Clash of Magic Schools, Archeos Society, Evenfall, Pax Pamir: Second Edition, The Search for UAPs.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4431</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5b9faa9b-b2d6-4c5d-886f-f5a8dff84c8a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8123602581.mp3?updated=1777639988" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>136: Games for movie lovers (guest: Mx. Tiffany Leigh)</title>
      <link>https://goinganalog.libsyn.com/136-games-for-movie-lovers-guest-mx-tiffany-leigh</link>
      <description>What's your favorite movie genre? And which board games can you play to relive those feels? We ask performer and board game writer Mx. Tiffany Leigh to chat about this. As someone who worked in movie production and a real-deal old-school video store, she has fantastic movie and game recs! (We got so into the movie topic that we ran out of time for Tiffany's topic -- raincheck!)
 Timeline:
  3:51 - Christina/Shoe's game pick: Galactic Renaissance.

 14:30 - Tiffancy's game pick: The Taverns of Tiefenthal.

 24:24 - Christina/Shoe's topic: games for movie lovers.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 05 Jul 2024 06:30:00 -0000</pubDate>
      <itunes:title>Games for movie lovers (guest: Mx. Tiffany Leigh)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>136</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4c339cd6-44d0-11f1-bcde-d77c4fe4a7bc/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>What's your favorite movie genre? And which board games can you play to relive those feels? We ask performer and board game writer Mx. Tiffany Leigh to chat about this. As someone who worked in movie production and a real-deal old-school video store, she has fantastic movie and game recs! (We got so into the movie topic that we ran out of time for Tiffany's topic -- raincheck!)
 Timeline:
  3:51 - Christina/Shoe's game pick: Galactic Renaissance.

 14:30 - Tiffancy's game pick: The Taverns of Tiefenthal.

 24:24 - Christina/Shoe's topic: games for movie lovers.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>What's your favorite movie genre? And which board games can you play to relive those feels? We ask performer and board game writer <a href="https://mxtiffanyleigh.bio.link/">Mx. Tiffany Leigh</a> to chat about this. As someone who worked in movie production and a real-deal old-school video store, she has fantastic movie <em>and</em> game recs! (We got so into the movie topic that we ran out of time for Tiffany's topic -- raincheck!)</p> <p>Timeline:</p> <ul> <li>3:51 - Christina/Shoe's game pick: <em>Galactic Renaissance.</em>
</li> <li>14:30 - Tiffancy's game pick: <em>The Taverns of Tiefenthal.</em>
</li> <li>24:24 - Christina/Shoe's topic: games for movie lovers.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3839</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b8d9374d-eff2-4ad2-bb31-3f64b09b5954]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2863961810.mp3?updated=1777640264" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>135: Fun new word/social games, upgrading your game room</title>
      <link>https://goinganalog.libsyn.com/135-fun-new-wordsocial-games-upgrading-your-game-room</link>
      <description>We were sitting on a new stack of word games, so we asked our editor Mike Zipkin (he of fancy game upgrades and beige game tastes) to join us in covering Word Traveler, Illiterati, Mind Map, and ContraBanter. Plus, upgrading your board games is old news -- how do you upgrade your entire game room?
 Timeline:
  2:00 - Christina/Shoe's game pick: Captain Flip.

 9:13 - Mike's game pick: StreetCar (San Francisco).
 16:28 - Christina/Shoe's topic: new word games.
 48:14 - Mike's topic: upgrading your game room.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 20 Jun 2024 07:13:00 -0000</pubDate>
      <itunes:title>Fun new word/social games, upgrading your game room</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>135</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4c96bbb8-44d0-11f1-bcde-13769beaf0f5/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We were sitting on a new stack of word games, so we asked our editor Mike Zipkin (he of fancy game upgrades and beige game tastes) to join us in covering Word Traveler, Illiterati, Mind Map, and ContraBanter. Plus, upgrading your board games is old news -- how do you upgrade your entire game room?
 Timeline:
  2:00 - Christina/Shoe's game pick: Captain Flip.

 9:13 - Mike's game pick: StreetCar (San Francisco).
 16:28 - Christina/Shoe's topic: new word games.
 48:14 - Mike's topic: upgrading your game room.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We were sitting on a new stack of word games, so we asked our editor Mike Zipkin (he of fancy game upgrades and beige game tastes) to join us in covering <a href="https://store.asmodee.com/products/word-traveler"><em>Word Traveler</em></a>, <em><a href="https://gapclosergames.com/products/illiterati-standard">Illiterati</a></em>, <a href="https://sorryweare.fr/en/game/mind-map-english/"><em>Mind Map</em></a>, and <a href="https://store.skybound.com/product?handle=contrabanter"><em>ContraBanter</em></a>. Plus, upgrading your board games is old news -- how do you upgrade your entire <em>game room</em>?</p> <p>Timeline:</p> <ul> <li>2:00 - Christina/Shoe's game pick: <em>Captain Flip.</em>
</li> <li>9:13 - Mike's game pick: <em>StreetCar</em> (<em>San Francisco</em>).</li> <li>16:28 - Christina/Shoe's topic: new word games.</li> <li>48:14 - Mike's topic: upgrading your game room.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4145</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6e836376-3674-4fea-a9da-1d7680735ccc]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4602078257.mp3?updated=1777639866" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>134: Nature-themed board games, deluxe/big box editions (guest: Ian Moss)</title>
      <link>https://goinganalog.libsyn.com/134-everbloom-nature-games-deluxe-editions-guest-ian-moss</link>
      <description>Who doesn't love a beautiful nature game? Shoe doesn't, the grump. He just hates nature. But did he like the upcoming Everbloom, designed by our guest Ian Moss (Bunkers &amp; Badasses, Dinosaur Island, Wonderland's War), from publisher Nerdvana Games? (Check out the Kickstarter!)
 We also discuss what makes a new deluxe or big box edition of a game worth a purchase.
 Timeline:
  2:50 - Going Analog's game pick: Eclipse: Second Dawn for the Galaxy.

 8:06 - Ian's game pick: Canvas.

 15:30 - Going Analog's topic: favorite nature games.
 39:53 - Ian's topic: deluxe and big box versions of games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 06 Jun 2024 06:30:00 -0000</pubDate>
      <itunes:title>Nature-themed board games, deluxe/big box editions (guest: Ian Moss)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>134</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4d020fb2-44d0-11f1-bcde-ff820d7811d6/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Who doesn't love a beautiful nature game? Shoe doesn't, the grump. He just hates nature. But did he like the upcoming Everbloom, designed by our guest Ian Moss (Bunkers &amp; Badasses, Dinosaur Island, Wonderland's War), from publisher Nerdvana Games? (Check out the Kickstarter!)
 We also discuss what makes a new deluxe or big box edition of a game worth a purchase.
 Timeline:
  2:50 - Going Analog's game pick: Eclipse: Second Dawn for the Galaxy.

 8:06 - Ian's game pick: Canvas.

 15:30 - Going Analog's topic: favorite nature games.
 39:53 - Ian's topic: deluxe and big box versions of games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Who doesn't love a beautiful nature game? Shoe doesn't, the grump. He just hates nature. But did he like the upcoming <em>Everbloom</em>, designed by our guest Ian Moss (<em>Bunkers &amp; Badasses</em>, <em>Dinosaur Island</em>, <em>Wonderland's War</em>), from publisher <a href="https://nerdvanagames.com/">Nerdvana Games</a>? (Check out the <a href="https://www.kickstarter.com/projects/nerdvanagames/everbloom">Kickstarter</a>!)</p> <p>We also discuss what makes a new deluxe or big box edition of a game worth a purchase.</p> <p>Timeline:</p> <ul> <li>2:50 - Going Analog's game pick: <em>Eclipse: Second Dawn for the Galaxy.</em>
</li> <li>8:06 - Ian's game pick: <em>Canvas.</em>
</li> <li>15:30 - Going Analog's topic: favorite nature games.</li> <li>39:53 - Ian's topic: deluxe and big box versions of games.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3630</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b36ee0d5-c627-41fa-8ab3-6ec546dd3c17]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6174149586.mp3?updated=1777639860" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>133: 7 new/new-to-us board games (and what we liked/didn't like about them)</title>
      <link>https://goinganalog.libsyn.com/133-7-newnew-to-us-board-games-and-what-we-likeddidnt-like-about-them</link>
      <description>We've got so many new board games to talk about this week that we decided to skip having a guest on, so we can just blab and blab and blab about what we've been playing lately. So yup, you're just getting all Christina, all Shoe this episode. And they're ready to dish on what they liked and what they didn't about each of these.
 Timeline: 
  1:16 - The Vale of Eternity.
 9:19 - Faraway.
 16:50 - Monumental.
 24:36 - The Elder Scrolls: Betrayal of the Second Era.
 32:47 - Heroes of Might &amp; Magic III: The Board Game.
 45:59 - Converge: Catalysts of Change/Sparks of Hope/Engines of Progress.
 54:17 - Evergreen.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 16 May 2024 03:30:00 -0000</pubDate>
      <itunes:title>7 new/new-to-us board games (and what we liked/didn't like about them)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>133</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4d5f71c0-44d0-11f1-bcde-6340e444ec6b/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We've got so many new board games to talk about this week that we decided to skip having a guest on, so we can just blab and blab and blab about what we've been playing lately. So yup, you're just getting all Christina, all Shoe this episode. And they're ready to dish on what they liked and what they didn't about each of these.
 Timeline: 
  1:16 - The Vale of Eternity.
 9:19 - Faraway.
 16:50 - Monumental.
 24:36 - The Elder Scrolls: Betrayal of the Second Era.
 32:47 - Heroes of Might &amp; Magic III: The Board Game.
 45:59 - Converge: Catalysts of Change/Sparks of Hope/Engines of Progress.
 54:17 - Evergreen.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We've got so many new board games to talk about this week that we decided to skip having a guest on, so we can just blab and blab and blab about what we've been playing lately. So yup, you're just getting all Christina, all Shoe this episode. And they're ready to dish on what they liked and what they didn't about each of these.</p> <p>Timeline: </p> <ul> <li>1:16 - <em>The Vale of Eternity</em>.</li> <li>9:19 - <em>Faraway</em>.</li> <li>16:50 - <em>Monumental</em>.</li> <li>24:36 - <em>The Elder Scrolls: Betrayal of the Second Era</em>.</li> <li>32:47 - <em>Heroes of Might &amp; Magic III: The Board Game</em>.</li> <li>45:59 - <em>Converge: Catalysts of Change</em>/<em>Sparks of Hope</em>/<em>Engines of Progress</em>.</li> <li>54:17 - <em>Evergreen</em>.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3977</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[49f180de-982f-437f-ad9d-348edf15c2ee]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4185637651.mp3?updated=1777639804" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>132: The best legacy games, exploring Christian themes (guest: designer Ken Franklin)</title>
      <link>https://goinganalog.libsyn.com/132-the-best-legacy-games-exploring-christian-themes-guest-designer-ken-franklin</link>
      <description>Legacy games can often light a classic franchise back on fire, as demonstrated by Flash Point: Legacy of Flame's successful Kickstarter.
 We asked Legacy of Flame codesigner Ken Franklin (The Mansky Caper, Back to the Future: Dice Through Time, Tsuro: Phoenix Rising) to share some insight into how they turned the long-running co-op series into an evolving legacy experience. And while we're on the subject, what are other legacy games that we're fond of? And on a very unrelated topic, Ken educates us on the recent wave of gameplay-focused, Christianity-themed board games.
 Timeline:
  3:53 - Going Analog's game pick: ArcheOlogic.

 10:03 - Ken's game pick: Kingsburg.

 14:57 - Going Analog's topic: The development of Flash Point: Legacy of Flame, plus other legacy games we like.
 32:37 - Ken's topic: Christian themes in gaming.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 25 Apr 2024 06:30:00 -0000</pubDate>
      <itunes:title>The best legacy games, exploring Christian themes (guest: designer Ken Franklin)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>132</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4dcb5a98-44d0-11f1-bcde-4710b6349909/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Legacy games can often light a classic franchise back on fire, as demonstrated by Flash Point: Legacy of Flame's successful Kickstarter.
 We asked Legacy of Flame codesigner Ken Franklin (The Mansky Caper, Back to the Future: Dice Through Time, Tsuro: Phoenix Rising) to share some insight into how they turned the long-running co-op series into an evolving legacy experience. And while we're on the subject, what are other legacy games that we're fond of? And on a very unrelated topic, Ken educates us on the recent wave of gameplay-focused, Christianity-themed board games.
 Timeline:
  3:53 - Going Analog's game pick: ArcheOlogic.

 10:03 - Ken's game pick: Kingsburg.

 14:57 - Going Analog's topic: The development of Flash Point: Legacy of Flame, plus other legacy games we like.
 32:37 - Ken's topic: Christian themes in gaming.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Legacy games can often light a classic franchise back on fire, as demonstrated by <em>Flash Point: Legacy of Flame</em>'s successful <a href="https://www.kickstarter.com/projects/ibcgames/flash-point-legacy-of-flame">Kickstarter</a>.</p> <p>We asked <em>Legacy of Flame</em> codesigner <a href="https://www.facebook.com/drkenfp">Ken Franklin</a> (<em>The Mansky Caper</em>, <em>Back to the Future: Dice Through Time</em>, <em>Tsuro: Phoenix Rising</em>) to share some insight into how they turned the long-running co-op series into an evolving legacy experience. And while we're on the subject, what are other legacy games that we're fond of? And on a very <em>unrelated</em> topic, Ken educates us on the recent wave of gameplay-focused, Christianity-themed board games.</p> <p>Timeline:</p> <ul> <li>3:53 - Going Analog's game pick: <em>ArcheOlogic.</em>
</li> <li>10:03 <em>- </em>Ken's game pick: <em>Kingsburg.</em>
</li> <li>14:57 - Going Analog's topic: The development of <em>Flash Point: Legacy of Flame</em>, plus other legacy games we like.</li> <li>32:37 - Ken's topic: Christian themes in gaming.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3184</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ba14e542-b689-4ba4-a83a-a6245a95d46a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7773312964.mp3?updated=1777639807" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>131: The 2024 American Tabletop Awards (guest: What's Eric Playing?)</title>
      <link>https://goinganalog.libsyn.com/131-the-2024-american-tabletop-awards-guest-eric-yurko</link>
      <description>The 2024 American Tabletop Awards winners were just announced, so we invited ATTA founder, fellow judging member, and content creator Eric Yurko of What's Eric Playing? to hash them all out. How did Eric, Christina, and Shoe vote?
 Timeline:
  3:30 - Early Gamers category.
 19:45 - Casual Games category.
 35:51 - Strategy Games category.
 53:52 - Complex Games category.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 11 Apr 2024 06:30:00 -0000</pubDate>
      <itunes:title>The 2024 American Tabletop Awards (guest: What's Eric Playing?)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>131</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4e44204a-44d0-11f1-bcde-ab95d63998db/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>The 2024 American Tabletop Awards winners were just announced, so we invited ATTA founder, fellow judging member, and content creator Eric Yurko of What's Eric Playing? to hash them all out. How did Eric, Christina, and Shoe vote?
 Timeline:
  3:30 - Early Gamers category.
 19:45 - Casual Games category.
 35:51 - Strategy Games category.
 53:52 - Complex Games category.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The <a href="https://americantabletopawards.com/2024-american-tabletop-award-winners/">2024 American Tabletop Awards</a> winners were just announced, so we invited ATTA founder, fellow judging member, and content creator Eric Yurko of <a href="https://whatsericplaying.com/">What's Eric Playing?</a> to hash them all out. How did Eric, Christina, and Shoe vote?</p> <p>Timeline:</p> <ul> <li>3:30 - Early Gamers category.</li> <li>19:45 - Casual Games category.</li> <li>35:51 - Strategy Games category.</li> <li>53:52 - Complex Games category.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4494</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ddc55b03-8c50-47bc-aec8-aa7a67262eef]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6740267441.mp3?updated=1777640145" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>130: Wyrmspan, our fave tabletop events (guests: Elizabeth Hargrave, Connie Vogelmann)</title>
      <link>https://goinganalog.libsyn.com/130-wyrmspan-our-fave-tabletop-events-guests-elizabeth-hargrave-connie-vogelmann</link>
      <description>We knew Connie Vogelmann, designer of Apiary, was holding something back the last time we talked to her. So we brought her and Elizabeth Hargrave back to interrogate them about Wyrmspan, the new dragon-themed sequel to Elizabeth's now-classic and award-winning Wingspan!
 What was it like designing a new game under the Wingspan name? How much did Connie and Elizabeth work together? And what counts as a dragon anyway?
 Plus, the two have been busy on the convention circuit, so we discuss various board gaming shows and which ones we enjoy the most.
 Timeline:
  4:19 - Going Analog's game pick: Wroth.

 9:11 - Connie and Elizabeth's game pick: Knarr.

 16:10 - Going Analog's topic: Wyrmspan's development.
 33:35 - Elizabeth and Connie's topic: Our favorite gaming events each year.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 28 Mar 2024 06:30:00 -0000</pubDate>
      <itunes:title>Wyrmspan, our fave tabletop events (guests: Elizabeth Hargrave, Connie Vogelmann)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>130</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4e9b0e8c-44d0-11f1-bcde-5b9d5f859537/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We knew Connie Vogelmann, designer of Apiary, was holding something back the last time we talked to her. So we brought her and Elizabeth Hargrave back to interrogate them about Wyrmspan, the new dragon-themed sequel to Elizabeth's now-classic and award-winning Wingspan!
 What was it like designing a new game under the Wingspan name? How much did Connie and Elizabeth work together? And what counts as a dragon anyway?
 Plus, the two have been busy on the convention circuit, so we discuss various board gaming shows and which ones we enjoy the most.
 Timeline:
  4:19 - Going Analog's game pick: Wroth.

 9:11 - Connie and Elizabeth's game pick: Knarr.

 16:10 - Going Analog's topic: Wyrmspan's development.
 33:35 - Elizabeth and Connie's topic: Our favorite gaming events each year.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We knew Connie Vogelmann, designer of <em>Apiary,</em> was holding something back the <a href="https://www.goinganalogshow.com/article/254/podcast-123-space-bees-plus-small-party-games-bad-play-design-guest-connie-vogelmann">last time we talked to her</a>. So we brought her and Elizabeth Hargrave back to interrogate them about <a href="https://stonemaiergames.com/games/wyrmspan/"><em>Wyrmspan</em></a>, the new dragon-themed sequel to Elizabeth's now-classic and award-winning <em>Wingspan</em>!</p> <p>What was it like designing a new game under the <em>Wingspan</em> name? How much did Connie and Elizabeth work together? And what counts as a dragon anyway?</p> <p>Plus, the two have been busy on the convention circuit, so we discuss various board gaming shows and which ones we enjoy the most.</p> <p>Timeline:</p> <ul class="p-rich_text_list p-rich_text_list__bullet"> <li>4:19 - Going Analog's game pick: <em>Wroth.</em>
</li> <li>9:11 - Connie and Elizabeth's game pick: <em>Knarr.</em>
</li> <li>16:10 - Going Analog's topic: <em>Wyrmspan</em>'s development.</li> <li>33:35 - Elizabeth and Connie's topic: Our favorite gaming events each year.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3370</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b35c1827-a8a5-4c06-ac13-0daa4bec1754]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5747377736.mp3?updated=1777639883" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>129: Social deduction, "getting to know you" games (guest: 1 Minute Board Games)</title>
      <link>https://goinganalog.libsyn.com/129-social-deduction-getting-to-know-you-games-guest-1-minute-board-games</link>
      <description>We spend a lot of time with our friends playing board games, so we're bound to bond. But how well do we really know these people we've invited to our table?
 We teamed up with our pals Raina and Phil from 1 Minute Board Games to take the next step in our gaming relationship: not just play "normal" board games (which we still do plenty of with them) but play ones designed to really dig down deep and get us talking about things that would normally not come up during sessions of Sea Salt &amp; Paper. Listen in to see what we've learned about these experiences...and each other.
 And on a very related note: social deduction! What's new and what are our faves in this class of games that have us lying to and manipulating each other?
 Timeline:
  4:41 - Going Analog's game pick: Great Western Trail: New Zealand.

 11:52 - 1 Minute Board Game's pick: Dune: Imperium - Uprising.

 18:33 - Going Analog's topic: "Getting to know you" games.
 39:32 - 1 Minute Board Game's topic: Social-deduction games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 14 Mar 2024 07:30:00 -0000</pubDate>
      <itunes:title>Social deduction, "getting to know you" games (guest: 1 Minute Board Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>129</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4eef952e-44d0-11f1-bcde-1309aca4bebd/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We spend a lot of time with our friends playing board games, so we're bound to bond. But how well do we really know these people we've invited to our table?
 We teamed up with our pals Raina and Phil from 1 Minute Board Games to take the next step in our gaming relationship: not just play "normal" board games (which we still do plenty of with them) but play ones designed to really dig down deep and get us talking about things that would normally not come up during sessions of Sea Salt &amp; Paper. Listen in to see what we've learned about these experiences...and each other.
 And on a very related note: social deduction! What's new and what are our faves in this class of games that have us lying to and manipulating each other?
 Timeline:
  4:41 - Going Analog's game pick: Great Western Trail: New Zealand.

 11:52 - 1 Minute Board Game's pick: Dune: Imperium - Uprising.

 18:33 - Going Analog's topic: "Getting to know you" games.
 39:32 - 1 Minute Board Game's topic: Social-deduction games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We spend a lot of time with our friends playing board games, so we're bound to bond. But how well do we <em>really</em> know these people we've invited to our table?</p> <p>We teamed up with our pals Raina and Phil from <a href="https://www.tiktok.com/@1minuteboardgames">1 Minute Board Games</a> to take the next step in our gaming relationship: not just play "normal" board games (which we still do plenty of with them) but play ones designed to really dig down deep and get us talking about things that would normally not come up during sessions of <em>Sea Salt &amp; Paper</em>. Listen in to see what we've learned about these experiences...and each other.</p> <p>And on a very related note: social deduction! What's new and what are our faves in this class of games that have us lying to and manipulating each other?</p> <p>Timeline:</p> <ul class="p-rich_text_list p-rich_text_list__bullet"> <li>4:41 - Going Analog's game pick: <em>Great Western Trail: New Zealand.</em>
</li> <li>11:52 -<em> </em>1 Minute Board Game's pick: <em>Dune: Imperium - Uprising.</em>
</li> <li>18:33 - Going Analog's topic: "Getting to know you" games.</li> <li>39:32 - 1 Minute Board Game's topic: Social-deduction games.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4170</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[7a145fce-f2f9-48b3-9f98-08003e468486]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5469627189.mp3?updated=1777639945" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>128: Bizarre gaming habits, how we value board games (guest: designer Eric Slauson)</title>
      <link>https://goinganalog.libsyn.com/128-bizarre-gaming-habits-how-we-value-board-games-guest-designer-eric-slauson</link>
      <description>When we read that Eric Slauson (designer of MonsDRAWsity, the upcoming Chucky game, and many more) likes to deal cards in a...very unique way, we knew we wanted to invite him on to discuss just how weird his board gaming habits are. Are we weirder? And just how do YOU compare anyways?
 Plus, gamers always talk about how some games aren't "worth" the price -- how do we value that, exactly?
 Timeline:
  3:41 - Going Analog's game pick: Wyrmspan.

 12:03 - Eric's game pick: Kinfire Chronicles.

 19:25 - Going Analog's topic: Bizarre board gaming habits.
 34:27 - Eric's topic: How do you value board games?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 29 Feb 2024 07:30:00 -0000</pubDate>
      <itunes:title>Bizarre gaming habits, how we value board games (guest: designer Eric Slauson)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>128</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4f491f7c-44d0-11f1-bcde-13e7121a4d6e/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>When we read that Eric Slauson (designer of MonsDRAWsity, the upcoming Chucky game, and many more) likes to deal cards in a...very unique way, we knew we wanted to invite him on to discuss just how weird his board gaming habits are. Are we weirder? And just how do YOU compare anyways?
 Plus, gamers always talk about how some games aren't "worth" the price -- how do we value that, exactly?
 Timeline:
  3:41 - Going Analog's game pick: Wyrmspan.

 12:03 - Eric's game pick: Kinfire Chronicles.

 19:25 - Going Analog's topic: Bizarre board gaming habits.
 34:27 - Eric's topic: How do you value board games?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>When we read that <a href="https://ericslauson.carrd.co/">Eric Slauson</a> (designer of <em>MonsDRAWsity</em>, the upcoming <em>Chucky</em> game, and many more) likes to deal cards in a...very unique way, we knew we wanted to invite him on to discuss just how weird his board gaming habits are. Are we weirder? And just how do YOU compare anyways?</p> <p>Plus, gamers always talk about how some games aren't "worth" the price -- how do we value that, exactly?</p> <p>Timeline:</p> <ul> <li>3:41 - Going Analog's game pick: <em>Wyrmspan.</em>
</li> <li>12:03 - Eric's game pick: <em>Kinfire Chronicles.</em>
</li> <li>19:25 - Going Analog's topic: Bizarre board gaming habits.</li> <li>34:27 - Eric's topic: How do you value board games?</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3829</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[98a1efdc-0e14-4229-936c-8c87354352d0]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7103514198.mp3?updated=1777640093" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>127: Games we love (in genres we hate), what some games get right (guest: Peter C. Hayward)</title>
      <link>https://goinganalog.libsyn.com/127-games-we-love-in-genres-we-hate-what-some-games-get-right-guest-peter-c-hayward</link>
      <description>Though we fancy ourselves "omnigamers" -- gamers who enjoy all genres -- we're kind of fooling ourselves. There are certainly specific categories of board games we try to stay away from. But! With every "rule" (if you can call it that), there's gotta be exceptions, right? So we explore ours with Peter C. Hayward. The game designer (That Time You Killed Me, French Toast, Fiction) is very...discerning, so we couldn't wait to hear his thoughts on these matters.
 Separately, we recently played a game of Istanbul with Peter, and he couldn't stop raving about how it got "quick turns" down just right. So that got us thinking...what other specific things do specific games get "just right"?
 Plus: Play along with us on a round of Peter's new game, Apropos of Board Games!
 Timeline:
  3:31 - Going Analog's game pick: Apropos of.

 12:06 - Peter's game pick: boop.

 14:56 - Going Analog's topic: Specific things that specific games get right.
 38:29 - Peter's topic: Games you like in genres you don't.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 15 Feb 2024 07:30:00 -0000</pubDate>
      <itunes:title>Games we love (in genres we hate), what some games get right (guest: Peter C. Hayward)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>127</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4f964d9c-44d0-11f1-bcde-f764e4c88202/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Though we fancy ourselves "omnigamers" -- gamers who enjoy all genres -- we're kind of fooling ourselves. There are certainly specific categories of board games we try to stay away from. But! With every "rule" (if you can call it that), there's gotta be exceptions, right? So we explore ours with Peter C. Hayward. The game designer (That Time You Killed Me, French Toast, Fiction) is very...discerning, so we couldn't wait to hear his thoughts on these matters.
 Separately, we recently played a game of Istanbul with Peter, and he couldn't stop raving about how it got "quick turns" down just right. So that got us thinking...what other specific things do specific games get "just right"?
 Plus: Play along with us on a round of Peter's new game, Apropos of Board Games!
 Timeline:
  3:31 - Going Analog's game pick: Apropos of.

 12:06 - Peter's game pick: boop.

 14:56 - Going Analog's topic: Specific things that specific games get right.
 38:29 - Peter's topic: Games you like in genres you don't.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Though we fancy ourselves "omnigamers" -- gamers who enjoy all genres -- we're kind of fooling ourselves. There are certainly specific categories of board games we try to stay away from. But! With every "rule" (if you can call it that), there's gotta be exceptions, right? So we explore ours with <a href="https://boardgamegeek.com/boardgamedesigner/75484/peter-c-hayward">Peter C. Hayward</a>. The game designer (<em>That Time You Killed Me</em>, <em>French Toast</em>, <em>Fiction</em>) is <em>very</em>...discerning, so we couldn't wait to hear his thoughts on these matters.</p> <p>Separately, we recently played a game of <em>Istanbul</em> with Peter, and he couldn't stop raving about how it got "quick turns" down just right. So that got us thinking...what other specific things do specific games get "just right"?</p> <p>Plus: Play along with us on a round of Peter's new game, <em>Apropos of Board Games</em>!</p> <p>Timeline:</p> <ul> <li>3:31 - Going Analog's game pick: <em>Apropos of.</em>
</li> <li>12:06 - Peter's game pick: <em>boop.</em>
</li> <li>14:56 - Going Analog's topic: Specific things that specific games get right.</li> <li>38:29 - Peter's topic: Games you like in genres you don't.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4023</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[249005f0-4f10-41e9-94ed-9cd1243df550]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD9999677258.mp3?updated=1777639873" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>126: 2024's most anticipated, hard-to-recommend games (guest: Might I Suggest a Game)</title>
      <link>https://goinganalog.libsyn.com/126-most-anticipated-2024-games-hard-to-recommend-games-guest-might-i-suggest-a-game</link>
      <description>I know we just finished our 2023 Games of the Year episode, but we're so over last year. It's cult-of-the-new time -- what are the badass games we're looking forward to in 2024? We invited gaming sommelier Alex Hart of Might I Suggest a Game to help us out since he also just put out his list!
 And while we're frequent boardgame recommenders, sometimes we run into a few that are super difficult to endorse for some reason. Which ones? Listen to find out!
 Timeline:
  3:15 - Going Analog's game pick: Last Light.

 8:44 - Alex's game pick: Daybreak.

 15:07 - Going Analog's topic: Our most anticipated games of 2024.
 35:35 - Alex's topic: Games that we love that we have a hard time suggesting.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 01 Feb 2024 07:30:00 -0000</pubDate>
      <itunes:title>2024's most anticipated, hard-to-recommend games (guest: Might I Suggest a Game)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>126</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4fe63ba4-44d0-11f1-bcde-0389b6228c17/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>I know we just finished our 2023 Games of the Year episode, but we're so over last year. It's cult-of-the-new time -- what are the badass games we're looking forward to in 2024? We invited gaming sommelier Alex Hart of Might I Suggest a Game to help us out since he also just put out his list!
 And while we're frequent boardgame recommenders, sometimes we run into a few that are super difficult to endorse for some reason. Which ones? Listen to find out!
 Timeline:
  3:15 - Going Analog's game pick: Last Light.

 8:44 - Alex's game pick: Daybreak.

 15:07 - Going Analog's topic: Our most anticipated games of 2024.
 35:35 - Alex's topic: Games that we love that we have a hard time suggesting.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>I know we <em>just</em> finished our <a href="https://www.goinganalogshow.com/article/256/podcast-125-the-2023-games-of-the-year-episode-guest-grant-lyon">2023 Games of the Year episode</a>, but we're so over last year. It's cult-of-the-new time -- what are the badass games we're looking forward to in 2024? We invited gaming sommelier Alex Hart of <a href="https://linktr.ee/mightisuggestagame">Might I Suggest a Game</a> to help us out since he also just put out <a href="https://www.youtube.com/watch?si=NXGcBhJgT1FEbwuh&amp;v=PDUwL7tn2X4&amp;feature=youtu.be">his list</a>!</p> <p>And while we're frequent boardgame recommenders, sometimes we run into a few that are super difficult to endorse for some reason. Which ones? Listen to find out!</p> <p>Timeline:</p> <ul> <li>3:15 - Going Analog's game pick: <em>Last Light.</em>
</li> <li>8:44 - Alex's game pick: <em>Daybreak.</em>
</li> <li>15:07 - Going Analog's topic: Our most anticipated games of 2024.</li> <li>35:35 - Alex's topic: Games that we love that we have a hard time suggesting.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3748</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6790d80f-97d7-4fe3-8c26-cff1c7141577]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8320436175.mp3?updated=1777640219" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>125: The 2023 Games of the Year episode (guest: Grant Lyon)</title>
      <link>https://goinganalog.libsyn.com/125-the-2023-games-of-the-year-episode-guest-grant-lyon</link>
      <description>The end of 2023 means only thing: time to talk about the best board games of the year. And for this awards season, we invited board game content creator and standup comedian Grant Lyon to discuss our favorite party, light, medium, and heavy games that released over those 365 days. Do you agree with our picks? Did we miss any that would have changed our lives? TELL US.
 Timeline:
 The 2023 Games of the Year (see below for the full list of winners and runners up):
  2:51 - 2023 Party Games of the Year.
 14:03 - 2023 Light Games of the Year.
 34:00 - 2023 Medium Games of the Year.
 58:11 - 2023 Heavy Games of the Year.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 18 Jan 2024 07:30:00 -0000</pubDate>
      <itunes:title>The 2023 Games of the Year episode (guest: Grant Lyon)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>125</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/505920d8-44d0-11f1-bcde-3fb46deafe12/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>The end of 2023 means only thing: time to talk about the best board games of the year. And for this awards season, we invited board game content creator and standup comedian Grant Lyon to discuss our favorite party, light, medium, and heavy games that released over those 365 days. Do you agree with our picks? Did we miss any that would have changed our lives? TELL US.
 Timeline:
 The 2023 Games of the Year (see below for the full list of winners and runners up):
  2:51 - 2023 Party Games of the Year.
 14:03 - 2023 Light Games of the Year.
 34:00 - 2023 Medium Games of the Year.
 58:11 - 2023 Heavy Games of the Year.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The end of 2023 means only thing: time to talk about the best board games of the year. And for this awards season, we invited board game content creator and standup comedian <a href="https://www.tiktok.com/@grantsgamerecs">Grant Lyon</a> to discuss our favorite party, light, medium, and heavy games that released over those 365 days. Do you agree with our picks? Did we miss any that would have changed our lives? TELL US.</p> <p>Timeline:</p> <p>The 2023 Games of the Year (see below for the full list of winners and runners up):</p> <ul> <li>2:51 - 2023 Party Games of the Year.</li> <li>14:03 - 2023 Light Games of the Year.</li> <li>34:00 - 2023 Medium Games of the Year.</li> <li>58:11 - 2023 Heavy Games of the Year.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4521</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[22fbd05b-ca48-413b-8bc1-c81ca381c5fb]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3390818790.mp3?updated=1777640209" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>124: King of Tokyo vs. King of Monster Island, Tokaido vs. Duo, Kapow! vs. Dice Throne</title>
      <link>https://goinganalog.libsyn.com/124-king-of-tokyo-vs-king-of-monster-island-tokaido-vs-duo-kapow-vs-dice-throne</link>
      <description>New year, new(-ish) games! Christina and Shoe pit some newer board games against their predecessors or competitors: the new co-op King of Monster Island vs. the original free-for-all King of Tokyo, two-player Tokaido Duo vs. the original Tokaido, and head-to-head dice-chuckers Kapow! vs. Dice Throne.
 Timeline:
  1:39 - Shoe's game pick: The Fox Experiment.
 10:36 - Christina's game pick: Ancient Knowledge.
 17:56 - King of Tokyo vs. King of Monster Island.
 27:44 - Tokaido vs. Tokaido Duo.
 38:13 - Kapow! vs. Dice Throne.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 04 Jan 2024 07:30:00 -0000</pubDate>
      <itunes:title>King of Tokyo vs. King of Monster Island, Tokaido vs. Duo, Kapow! vs. Dice Throne</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>124</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/50b8e932-44d0-11f1-bcde-a7ce6674b5a8/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>New year, new(-ish) games! Christina and Shoe pit some newer board games against their predecessors or competitors: the new co-op King of Monster Island vs. the original free-for-all King of Tokyo, two-player Tokaido Duo vs. the original Tokaido, and head-to-head dice-chuckers Kapow! vs. Dice Throne.
 Timeline:
  1:39 - Shoe's game pick: The Fox Experiment.
 10:36 - Christina's game pick: Ancient Knowledge.
 17:56 - King of Tokyo vs. King of Monster Island.
 27:44 - Tokaido vs. Tokaido Duo.
 38:13 - Kapow! vs. Dice Throne.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>New year, new(-ish) games! Christina and Shoe pit some newer board games against their predecessors or competitors: the new co-op <em>King of Monster Island </em>vs. the original free-for-all <em>King of Tokyo</em>, two-player <em>Tokaido Duo </em>vs. the original <em>Tokaido</em>, and head-to-head dice-chuckers <em>Kapow! </em>vs. <em>Dice Throne.</em></p> <p>Timeline:</p> <ul> <li>1:39 - Shoe's game pick: <em>The Fox Experiment</em>.</li> <li>10:36 - Christina's game pick: <em>Ancient Knowledge</em>.</li> <li>17:56 - <em>King of Tokyo</em> vs. <em>King of Monster Island</em>.</li> <li>27:44 - <em>Tokaido</em> vs. <em>Tokaido Duo</em>.</li> <li>38:13 - <em>Kapow!</em> vs. <em>Dice Throne</em>.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3692</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[83a25d51-6bbd-406c-97d4-77aea3ef6f47]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7921983742.mp3?updated=1777640121" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>123: Space bees! Plus small party games, "bad play" design (guest: Connie Vogelmann)</title>
      <link>https://goinganalog.libsyn.com/123-space-bees-plus-small-party-games-bad-play-design-guest-connie-vogelmann</link>
      <description>What's better than a bunch of adorable, flower-pollinating honeybees? Putting those honeybees in space! New worker-placement game Apiary is the buzzworthy debut design of Connie Vogelmann. We invited her on the podcast to see how she went from playtester to a proud creator of a high-production game by a big-time publisher. We also chat about what responsibilities designers, publishers, game teachers, and players have in preventing "bad play" plus some recommendations for smaller-group party games.
 We're giving away a copy of one of those small-group party games, Stool Pigeon! To enter, just subscribe to our newsletter (look for the "subscribe" email field on the front page of our website). 
 Timeline:
  3:33 - Going Analog's game pick: Apiary.

 19:06 - Connie's game pick: Life of the Amazonia.

 23:15 - Going Analog's topic: small-group party games.
 46:41 - Connie's topic: protecting against "bad play."
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 14 Dec 2023 07:30:00 -0000</pubDate>
      <itunes:title>Space bees! Plus small party games, "bad play" design (guest: Connie Vogelmann)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>123</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/511ad73c-44d0-11f1-bcde-a3ec62f7a31c/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>What's better than a bunch of adorable, flower-pollinating honeybees? Putting those honeybees in space! New worker-placement game Apiary is the buzzworthy debut design of Connie Vogelmann. We invited her on the podcast to see how she went from playtester to a proud creator of a high-production game by a big-time publisher. We also chat about what responsibilities designers, publishers, game teachers, and players have in preventing "bad play" plus some recommendations for smaller-group party games.
 We're giving away a copy of one of those small-group party games, Stool Pigeon! To enter, just subscribe to our newsletter (look for the "subscribe" email field on the front page of our website). 
 Timeline:
  3:33 - Going Analog's game pick: Apiary.

 19:06 - Connie's game pick: Life of the Amazonia.

 23:15 - Going Analog's topic: small-group party games.
 46:41 - Connie's topic: protecting against "bad play."
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>What's better than a bunch of adorable, flower-pollinating honeybees? Putting those honeybees in space! New worker-placement game <a href="https://stonemaiergames.com/games/apiary/"><em>Apiary</em></a> is the buzzworthy debut design of Connie Vogelmann. We invited her on the podcast to see how she went from playtester to a proud creator of a high-production game by a big-time publisher. We also chat about what responsibilities designers, publishers, game teachers, and players have in preventing "bad play" plus some recommendations for smaller-group party games.</p> <p>We're giving away a copy of one of those small-group party games, <em>Stool Pigeon</em>! To enter, just subscribe to our newsletter (look for the "subscribe" email field on the front page of our <a href="https://www.goinganalogshow.com/">website</a>). </p> <p>Timeline:</p> <ul> <li>3:33 - Going Analog's game pick: <em>Apiary.</em>
</li> <li>19:06 - Connie's game pick: <em>Life of the Amazonia.</em>
</li> <li>23:15 - Going Analog's topic: small-group party games.</li> <li>46:41 - Connie's topic: protecting against "bad play."</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4177</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a2f8fb37-db5a-4115-9b8b-2dc8b2dc0cf7]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7073939751.mp3?updated=1777640168" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>122: Euros Special, pt. 2! The hot new games of 2023 (guest: The Game Table)</title>
      <link>https://goinganalog.libsyn.com/122-euros-special-pt-2-the-hot-new-games-of-2023-guest-the-game-table</link>
      <description>We are back and ready to cover more great Euro games with Daniel Wahlen of The Game Table! This time, we focus on the new hotness that 2023 has generously brought us, but if you're more into modern-day remakes or sequels to legendary classics, make sure to check out Part 1. In this episode, we give our impressions on...
 Timeline: 
  2:30 - Nucleum.

 21:41 - Distilled.
 30:45 - 3 Ring Circus.
 43:18 - Noteworthy: Darwin's Journey, Stefan Feld's City Collection, Marrakesh, The White Castle.

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 30 Nov 2023 07:30:00 -0000</pubDate>
      <itunes:title>Euros Special, pt. 2! The hot new games of 2023 (guest: The Game Table)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>122</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/51761ef8-44d0-11f1-bcde-232a3ea8efa2/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We are back and ready to cover more great Euro games with Daniel Wahlen of The Game Table! This time, we focus on the new hotness that 2023 has generously brought us, but if you're more into modern-day remakes or sequels to legendary classics, make sure to check out Part 1. In this episode, we give our impressions on...
 Timeline: 
  2:30 - Nucleum.

 21:41 - Distilled.
 30:45 - 3 Ring Circus.
 43:18 - Noteworthy: Darwin's Journey, Stefan Feld's City Collection, Marrakesh, The White Castle.

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We are back and ready to cover more great Euro games with Daniel Wahlen of <a href="https://www.instagram.com/thegametable/">The Game Table</a>! This time, we focus on the new hotness that 2023 has generously brought us, but if you're more into modern-day remakes or sequels to legendary classics, make sure to check out <a href="https://www.goinganalogshow.com/article/252/podcast-121-euros-special-pt-1-the-best-new-and-old-remakes-sequels-guest-the-game-table">Part 1</a>. In this episode, we give our impressions on...</p> <p>Timeline: </p> <ul> <li>2:30 - <em>Nucleum.</em>
</li> <li>21:41 - <em>Distilled</em>.</li> <li>30:45 - <em>3 Ring Circus</em>.</li> <li>43:18 - Noteworthy: <em>Darwin's Journey, Stefan Feld's City Collection, Marrakesh, The White Castle.</em>
</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3277</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[eb2aee5c-c432-400f-b691-16a80ede5f26]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2418310161.mp3?updated=1777640001" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>121: Euros Special, pt. 1! The best new (and old) remakes/sequels (guest: The Game Table)</title>
      <link>https://goinganalog.libsyn.com/121-euros-special-pt-1-the-best-new-and-old-remakessequels-guest-the-game-table</link>
      <description>Euros, Euros, and gyros! We love a good Euro-style strategy game, but we couldn't cover all the great releases this year in just one podcast. Especially when we're chatting with fellow enthusiast Daniel Wahlen of The Game Table -- we just have so much to talk about! So in part one, we cover some fantastic remakes and sequels to some legendary classics.
 (And yes, we did pause during one of our Euro gaming days to eat some gyros....)
 Timeline:
  3:12 - Age of Innovation.
 18:13 - Bruxelles 1893: Belle Époque.

 33:19 - Zhanguo: The First Empire.
 43:22 - Other fantastic remakes/sequels! (Great Western Trails, Stefan Feld City Collection, Ultimate Railroads, The Castles of Burgundy...)

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 16 Nov 2023 07:30:00 -0000</pubDate>
      <itunes:title>Euros Special, pt. 1! The best new (and old) remakes/sequels (guest: The Game Table)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>121</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/51c85c18-44d0-11f1-bcde-5b7fbf6e7190/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Euros, Euros, and gyros! We love a good Euro-style strategy game, but we couldn't cover all the great releases this year in just one podcast. Especially when we're chatting with fellow enthusiast Daniel Wahlen of The Game Table -- we just have so much to talk about! So in part one, we cover some fantastic remakes and sequels to some legendary classics.
 (And yes, we did pause during one of our Euro gaming days to eat some gyros....)
 Timeline:
  3:12 - Age of Innovation.
 18:13 - Bruxelles 1893: Belle Époque.

 33:19 - Zhanguo: The First Empire.
 43:22 - Other fantastic remakes/sequels! (Great Western Trails, Stefan Feld City Collection, Ultimate Railroads, The Castles of Burgundy...)

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Euros, Euros, and gyros! We love a good Euro-style strategy game, but we couldn't cover all the great releases this year in just one podcast. Especially when we're chatting with fellow enthusiast Daniel Wahlen of <a href="https://www.instagram.com/thegametable/">The Game Table</a> -- we just have so much to talk about! So in part one, we cover some fantastic remakes and sequels to some legendary classics.</p> <p>(And yes, we did pause during one of our Euro gaming days to eat some gyros....)</p> <p>Timeline:</p> <ul> <li>3:12 - <em>Age of Innovation</em>.</li> <li>18:13 - <em>Bruxelles 1893: Belle Époque.</em>
</li> <li>33:19 - <em>Zhanguo: The First Empire</em>.</li> <li>43:22 - Other fantastic remakes/sequels! (<em>Great Western Trails, Stefan Feld City Collection, Ultimate Railroads, The Castles of Burgundy...)</em>
</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3696</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[09f5ccf4-31e2-4ea3-a351-f3aeb5017855]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6801037780.mp3?updated=1777640245" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>120: SolForge Fusion, digital to tabletop to digital (guests: Richard Garfield/Justin Gary)</title>
      <link>https://goinganalog.libsyn.com/120-solforge-fusion-digital-to-tabletop-to-digital-guests-richard-garfieldjustin-gary</link>
      <description>Ten years ago, your Going Analog hosts Christina and Shoe were obsessed with the digital collectible card game SolForge. Sadly, the daily (and nightly) sessions of lane-based combat mixed with a revolutionary upgradable-card system went away when the game eventually sunsetted (solsetted?). But, Richard Garfield (Magic: The Gathering, Android Netrunner) and Justin Gary (Ascension, Shards of Infinity) knew their co-design still had some...ahem, magic to it, so they revived it via Kickstarter as a tabletop experience, SolForge Fusion.
 Now SolForge is full-circling its career by returning to its original format. This time, however, the new digital game will work with its physical counterpart on a truly ambitious new platform.
 We chat with Richard and Justin about SolForge and SolForge Fusion's interesting journey, with its ups and downs and ups again -- and what fans can expect from the franchise moving forward. 
 Timeline:
  3:32 - Going Analog's game pick: Critter Kitchen.

 6:36 - Richard &amp; Justin's pick: Dominion.

 13:01 - Richard &amp; Justin &amp; Going Analog's combo topic: SolForge's journey from digital to physical and back to digital.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 02 Nov 2023 07:01:00 -0000</pubDate>
      <itunes:title>SolForge Fusion, digital to tabletop to digital (guests: Richard Garfield/Justin Gary)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>120</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/521faf18-44d0-11f1-bcde-5fb8ff8eb744/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Ten years ago, your Going Analog hosts Christina and Shoe were obsessed with the digital collectible card game SolForge. Sadly, the daily (and nightly) sessions of lane-based combat mixed with a revolutionary upgradable-card system went away when the game eventually sunsetted (solsetted?). But, Richard Garfield (Magic: The Gathering, Android Netrunner) and Justin Gary (Ascension, Shards of Infinity) knew their co-design still had some...ahem, magic to it, so they revived it via Kickstarter as a tabletop experience, SolForge Fusion.
 Now SolForge is full-circling its career by returning to its original format. This time, however, the new digital game will work with its physical counterpart on a truly ambitious new platform.
 We chat with Richard and Justin about SolForge and SolForge Fusion's interesting journey, with its ups and downs and ups again -- and what fans can expect from the franchise moving forward. 
 Timeline:
  3:32 - Going Analog's game pick: Critter Kitchen.

 6:36 - Richard &amp; Justin's pick: Dominion.

 13:01 - Richard &amp; Justin &amp; Going Analog's combo topic: SolForge's journey from digital to physical and back to digital.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Ten years ago, your Going Analog hosts Christina and Shoe were <em>obsessed</em> with the digital collectible card game <em>SolForge</em>. Sadly, the daily (and nightly) sessions of lane-based combat mixed with a revolutionary upgradable-card system went away when the game eventually sunsetted (solsetted?). But, Richard Garfield (<em>Magic: The Gathering</em>, <em>Android Netrunner</em>) and Justin Gary (<em>Ascension</em>, <em>Shards of Infinity</em>) knew their co-design still had some...ahem, magic to it, so they revived it via Kickstarter as a tabletop experience, <em>SolForge Fusion</em>.</p> <p>Now <em>SolForge</em> is full-circling its career by returning to its original format. This time, however, the new digital game will work with its physical counterpart on a truly ambitious new platform.</p> <p>We chat with Richard and Justin about <em>SolForge</em> and <em>SolForge Fusion</em>'s interesting journey, with its ups and downs and ups again -- and what fans can expect from the franchise moving forward. </p> <p>Timeline:</p> <ul> <li>3:32 - Going Analog's game pick: <em>Critter Kitchen.</em>
</li> <li>6:36 <em>- </em>Richard &amp; Justin's pick: <em>Dominion.</em>
</li> <li>13:01 <em>-</em> Richard &amp; Justin &amp; Going Analog's combo topic: <em>SolForge</em>'s journey from digital to physical and back to digital.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3047</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[14782ae7-e359-446b-b595-e0a67cc36fe1]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8941604138.mp3?updated=1777640017" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>119: Her design secrets/inspirations, what we learn from gaming (guest: Elizabeth Hargrave)</title>
      <link>https://goinganalog.libsyn.com/119-elizabeth-hargraves-design-secrets-learning-while-gaming-guest-elizabeth-hargrave</link>
      <description>Let's be honest: We'll make any excuse to talk with Elizabeth Hargrave, the Kennerspiel-winning designer of Wingspan, Mariposas, and Tussie Mussie. So our current excuse? We wanted to talk to her about her soon-to-be-released The Fox Experiment (published by Pandasaurus) and Undergrove (by AEG). So now we can nerd out about how Elizabeth marries a (usually) nature-related theme to game design -- and all the random things we've learned about the world and each other while board gaming.
 Timeline:
  2:13 - Going Analog's pick: Virtual Revolution.

 6:26 - Elizabeth's pick: The Search for the Lost Species.

 13:56 - Going Analog's topic: Behind the scenes of Elizabeth's design process.
 26:27 - Elizabeth's topic: What have you learned (about the world, yourself, or your friends) from games?
   
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 19 Oct 2023 06:30:00 -0000</pubDate>
      <itunes:title>Her design secrets/inspirations, what we learn from gaming (guest: Elizabeth Hargrave)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>119</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/527c5c68-44d0-11f1-bcde-5bc76af7f9ac/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Let's be honest: We'll make any excuse to talk with Elizabeth Hargrave, the Kennerspiel-winning designer of Wingspan, Mariposas, and Tussie Mussie. So our current excuse? We wanted to talk to her about her soon-to-be-released The Fox Experiment (published by Pandasaurus) and Undergrove (by AEG). So now we can nerd out about how Elizabeth marries a (usually) nature-related theme to game design -- and all the random things we've learned about the world and each other while board gaming.
 Timeline:
  2:13 - Going Analog's pick: Virtual Revolution.

 6:26 - Elizabeth's pick: The Search for the Lost Species.

 13:56 - Going Analog's topic: Behind the scenes of Elizabeth's design process.
 26:27 - Elizabeth's topic: What have you learned (about the world, yourself, or your friends) from games?
   
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Let's be honest: We'll make any excuse to talk with <a href="https://www.elizhargrave.com/">Elizabeth Hargrave</a>, the Kennerspiel-winning designer of <em>Wingspan, </em><em>Mariposas,</em> and <em>Tussie Mussie. </em>So our current excuse? We wanted to talk to her about her soon-to-be-released <em>The Fox Experiment</em> (published by Pandasaurus) and <em>Undergrove</em> (by AEG). So now we can nerd out about how Elizabeth marries a (usually) nature-related theme to game design -- and all the random things we've learned about the world and each other while board gaming.</p> <p>Timeline:</p> <ul> <li>2:13 - Going Analog's pick: <em>Virtual Revolution.</em>
</li> <li>6:26 - Elizabeth's pick: <em>The Search for the Lost Species.</em>
</li> <li>13:56 - Going Analog's topic: Behind the scenes of Elizabeth's design process.</li> <li>26:27 - Elizabeth's topic: What have you learned (about the world, yourself, or your friends) from games?</li> </ul> <p> </p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3205</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[8ae81397-6e1a-4661-b40e-9f9b48f7a687]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5019417633.mp3?updated=1777639731" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>118: Party time! Co-op vs. team party games (guest: Jacob Way/Friendly Skeleton)</title>
      <link>https://goinganalog.libsyn.com/118-party-time-co-op-vs-team-party-games-guest-jacob-wayfriendly-skeleton</link>
      <description>We've had so much fun with Friendly Skeleton's upcoming party game Trash Talk that we wanted to dedicate a whole episode to other light-hearted fare that's great for gaming groups. Are you more of a co-op party gamer...or do you prefer to go at it in teams? We asked Jacob Way, Head Skeleton at Friendly Skeleton (formerly Deep Water Games), to join us to show us how to party (game)!
 Timeline:
  5:50 - Going Analog's game pick: The White Castle.

 11:42 - Jacob's game pick: Tichu.

 16:04 - Going Analog's topic: Great co-op party games.
 41:30 - Jacob's topic: Great team-based party games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 12 Oct 2023 06:30:00 -0000</pubDate>
      <itunes:title>Party time! Co-op vs. team party games (guest: Jacob Way/Friendly Skeleton)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>118</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/52de2a24-44d0-11f1-bcde-5be29fa270c7/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We've had so much fun with Friendly Skeleton's upcoming party game Trash Talk that we wanted to dedicate a whole episode to other light-hearted fare that's great for gaming groups. Are you more of a co-op party gamer...or do you prefer to go at it in teams? We asked Jacob Way, Head Skeleton at Friendly Skeleton (formerly Deep Water Games), to join us to show us how to party (game)!
 Timeline:
  5:50 - Going Analog's game pick: The White Castle.

 11:42 - Jacob's game pick: Tichu.

 16:04 - Going Analog's topic: Great co-op party games.
 41:30 - Jacob's topic: Great team-based party games.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We've had so much fun with <a href="https://friendlyskeleton.com/">Friendly Skeleton</a>'s upcoming party game <em><a href="https://friendlyskeleton.com/products/trash-talk">Trash Talk</a></em> that we wanted to dedicate a whole episode to other light-hearted fare that's great for gaming groups. Are you more of a co-op party gamer...or do you prefer to go at it in teams? We asked Jacob Way, Head Skeleton at Friendly Skeleton (formerly Deep Water Games), to join us to show us how to party (game)!</p> <p>Timeline:</p> <ul> <li>5:50 - Going Analog's game pick: <em>The White Castle.</em>
</li> <li>11:42 - Jacob's game pick: <em>Tichu.</em>
</li> <li>16:04 - Going Analog's topic: Great co-op party games.</li> <li>41:30 - Jacob's topic: Great team-based party games.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4073</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5d001071-1bc9-44ce-b8d0-c1a78a345f79]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2910911089.mp3?updated=1777640186" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>117: Video vs board games, why we play co-ops when we don't like them (guest: Banzainator)</title>
      <link>https://goinganalog.libsyn.com/117-video-vs-board-games-why-we-play-co-ops-when-we-dont-like-them-guest-banzainator</link>
      <description>Prolific content creator/streamer Banzainator joins Christina and Shoe to talk what we love best: video and board games! What do we like better...and when? Also why do we keep going back to co-op games when...we think we don't really like them all that much? What types of games break through that barrier for us? Listen for fun times!
 Timeline:
  3:38 - Banz's game pick: Mice &amp; Mystics.

 10:15 - Going Analog's game pick: The Castles of Burgundy: Special Edition (w/ Vineyards Expansion).

 17:48 - Going Analog's topic: board games vs video games.
 29:32 - Banz's topic: co-op games, why we don't like them, why we still play them.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 28 Sep 2023 06:30:00 -0000</pubDate>
      <itunes:title>Video vs board games, why we play co-ops when we don't like them (guest: Banzainator)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>117</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5339aa98-44d0-11f1-bcde-9f2d80d0272e/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Prolific content creator/streamer Banzainator joins Christina and Shoe to talk what we love best: video and board games! What do we like better...and when? Also why do we keep going back to co-op games when...we think we don't really like them all that much? What types of games break through that barrier for us? Listen for fun times!
 Timeline:
  3:38 - Banz's game pick: Mice &amp; Mystics.

 10:15 - Going Analog's game pick: The Castles of Burgundy: Special Edition (w/ Vineyards Expansion).

 17:48 - Going Analog's topic: board games vs video games.
 29:32 - Banz's topic: co-op games, why we don't like them, why we still play them.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Prolific content creator/streamer <a href="https://www.twitch.tv/banzainator">Banzainator</a> joins Christina and Shoe to talk what we love best: video and board games! What do we like better...and when? Also why do we keep going back to co-op games when...we think we don't really like them all that much? What types of games break through that barrier for us? Listen for fun times!</p> <p>Timeline:</p> <ul> <li>3:38 - Banz's game pick: <em>Mice &amp; Mystics.</em>
</li> <li>10:15 - Going Analog's game pick: <em>The Castles of Burgundy: Special Edition (w/ Vineyards Expansion).</em>
</li> <li>17:48 - Going Analog's topic: board games vs video games.</li> <li>29:32 - Banz's topic: co-op games, why we don't like them, why we still play them.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3191</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[08c25083-7ee4-419e-a03d-4b5f11dda65c]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD9474009810.mp3?updated=1777639991" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>116: The Arkham Asylum Files -- a behind-the-scenes look at this most ambitious game</title>
      <link>https://goinganalog.libsyn.com/116-arkham-asylum-files-panic-in-gotham-city</link>
      <description>We haven't played anything quite like The Arkham Asylum Files: Panic in Gotham City. This super premium, augmented-reality, multimedia experience is a pricey box at $149 for a one-time (maybe? -- listen to learn more) playthrough. Is it worth it?
 To dig into how The Arkham Asylum Files is pushing the boundaries of tabletop gaming, we invited Animal Repair Shop and Infinite Rabbit Holes Senior VP of Interaction Design (and magician!) Michael Borys to discuss the epic design and production processes, the countless creative and budgetary challenges, and how "being the dot" influences everything he works on.
 Timeline:
  4:55 - Christina and Shoe's game pick: The Arkham Asylum Files: Panic in Gotham City.

 17:14 - Michael's game pick: Wiz-War.

 22:30 - Christina and Shoe's topic: bringing augmented reality to tabletop.
 40:35 - Michael's topic: being the "dot"!
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 14 Sep 2023 06:30:00 -0000</pubDate>
      <itunes:title>The Arkham Asylum Files -- a behind-the-scenes look at this most ambitious game</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>116</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5393535e-44d0-11f1-bcde-235aa2ecc048/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We haven't played anything quite like The Arkham Asylum Files: Panic in Gotham City. This super premium, augmented-reality, multimedia experience is a pricey box at $149 for a one-time (maybe? -- listen to learn more) playthrough. Is it worth it?
 To dig into how The Arkham Asylum Files is pushing the boundaries of tabletop gaming, we invited Animal Repair Shop and Infinite Rabbit Holes Senior VP of Interaction Design (and magician!) Michael Borys to discuss the epic design and production processes, the countless creative and budgetary challenges, and how "being the dot" influences everything he works on.
 Timeline:
  4:55 - Christina and Shoe's game pick: The Arkham Asylum Files: Panic in Gotham City.

 17:14 - Michael's game pick: Wiz-War.

 22:30 - Christina and Shoe's topic: bringing augmented reality to tabletop.
 40:35 - Michael's topic: being the "dot"!
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We haven't played anything quite like <a href="https://shop.infiniterabbitholes.com/products/the-arkham-asylum-files-episode-1-panic-in-gotham-city"><em>The Arkham Asylum Files: Panic in Gotham City</em></a>. This super premium, augmented-reality, multimedia experience is a pricey box at $149 for a one-time (maybe? -- listen to learn more) playthrough. Is it worth it?</p> <p>To dig into how <em>The</em> A<em>rkham Asylum Files</em> is pushing the boundaries of tabletop gaming, we invited Animal Repair Shop and Infinite Rabbit Holes Senior VP of Interaction Design (and magician!) <a href="https://www.animalrepairshop.com/about/michael-borys/">Michael Borys</a> to discuss the epic design and production processes, the countless creative and budgetary challenges, and how <a href="https://www.ign.com/wikis/atari-adventure/The_First_Easter_Egg">"being the dot"</a> influences everything he works on.</p> <p>Timeline:</p> <ul> <li>4:55 - Christina and Shoe's game pick: <em>The Arkham Asylum Files: Panic in Gotham City.</em>
</li> <li>17:14 - Michael's game pick: <em>Wiz-War.</em>
</li> <li>22:30 - Christina and Shoe's topic: bringing augmented reality to tabletop.</li> <li>40:35 - Michael's topic: being the "dot"!</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3401</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e59b3233-5870-4acb-b4cc-d4447495a7f4]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD9556198322.mp3?updated=1777640200" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>115: Post-Gen Con games! Freelancers, Search for Lost Species, Robot Quest Arena + more</title>
      <link>https://goinganalog.libsyn.com/115-post-gen-con-games-freelancers-search-for-lost-species-robot-quest-arena-more</link>
      <description>Hosting this podcast isn't all just fun and games...no, wait, it actually is! Check out this episode for our impressions of a hilarious adventure game where monsters thrive in a human-less world, a deckbuilding game with cute robots smashing each other, the sequel to our favorite logic-deduction game, a roll-and-write version of Tetris, and two party games (one involving literal junk and the other guessing your friends' D&amp;D-style alignments).
 Timeline:
  1:45 - Freelancers.

 12:19 - Trash Talk.

 19:49 - The Search for Lost Species.

 27:23 - Kiss the Goblin.

 31:10 - Robot Quest Arena.

 37:28 - Number Drop.

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 24 Aug 2023 06:30:00 -0000</pubDate>
      <itunes:title>Post-Gen Con games! Freelancers, Search for Lost Species, Robot Quest Arena + more</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>115</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/53f3c928-44d0-11f1-bcde-b3938c0a8600/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Hosting this podcast isn't all just fun and games...no, wait, it actually is! Check out this episode for our impressions of a hilarious adventure game where monsters thrive in a human-less world, a deckbuilding game with cute robots smashing each other, the sequel to our favorite logic-deduction game, a roll-and-write version of Tetris, and two party games (one involving literal junk and the other guessing your friends' D&amp;D-style alignments).
 Timeline:
  1:45 - Freelancers.

 12:19 - Trash Talk.

 19:49 - The Search for Lost Species.

 27:23 - Kiss the Goblin.

 31:10 - Robot Quest Arena.

 37:28 - Number Drop.

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hosting this podcast isn't all just fun and games...no, wait, it actually is! Check out this episode for our impressions of a hilarious adventure game where monsters thrive in a human-less world, a deckbuilding game with cute robots smashing each other, the sequel to our favorite logic-deduction game, a roll-and-write version of Tetris, and two party games (one involving literal junk and the other guessing your friends' D&amp;D-style alignments).</p> <p>Timeline:</p> <ul> <li>1:45 - <em>Freelancers.</em>
</li> <li>12:19 - <em>Trash Talk.</em>
</li> <li>19:49 - <em>The Search for Lost Species.</em>
</li> <li>27:23 - <em>Kiss the Goblin.</em>
</li> <li>31:10 - <em>Robot Quest Arena.</em>
</li> <li>37:28 - <em>Number Drop.</em>
</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2722</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[afebd6bb-9cd5-487c-94d5-da3122ab7985]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4589762636.mp3?updated=1777640176" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>114: Our top games from Gen Con 2023 (guest: Ruel Gaviola)</title>
      <link>https://goinganalog.libsyn.com/114-our-top-games-from-gen-con-2023-guest-ruel-gaviola</link>
      <description>The 2023 edition of Gen Con, North America's largest board game convention, was the biggest yet -- breaking attendance records and our wallets so we could get the hottest games...to tell you about, of course! We asked American Tabletop Awards committee member, content creator, and general awesome gamer Ruel Gaviola to join us to discuss the show and to share our fave board games that we got to check out. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 10 Aug 2023 06:30:00 -0000</pubDate>
      <itunes:title>Our top games from Gen Con 2023 (guest: Ruel Gaviola)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>114</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5438fe94-44d0-11f1-bcde-d7d5ef560876/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>The 2023 edition of Gen Con, North America's largest board game convention, was the biggest yet -- breaking attendance records and our wallets so we could get the hottest games...to tell you about, of course! We asked American Tabletop Awards committee member, content creator, and general awesome gamer Ruel Gaviola to join us to discuss the show and to share our fave board games that we got to check out. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The 2023 edition of Gen Con, North America's largest board game convention, was the biggest yet -- breaking attendance records and our wallets so we could get the hottest games...to tell you about, of course! We asked <a href="https://americantabletopawards.com/">American Tabletop Awards</a> committee member, content creator, and general awesome gamer <a href="https://linktr.ee/ruelgaviola">Ruel Gaviola</a> to join us to discuss the show and to share our fave board games that we got to check out. </p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4475</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2538d8a2-27ef-4784-9a6f-e4d43d5ec537]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2859239434.mp3?updated=1777640178" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>113: Games! Expeditions, Overboss Duel, Marrakesh, Vaalbara, District Noir, Rauha</title>
      <link>https://goinganalog.libsyn.com/113-games-expeditions-overboss-duel-marrakesh-vaalbara-district-noir-rauha</link>
      <description>We hosted a huge party recently and got a ton of new board games to the table -- so we wanted to dedicate an episode to six of them!
 You've wondered about the hot new sequel to Scythe, Expeditions, and we played it! Plus Marrakesh from Stefan Feld and Queen Games' City Collection, Vaalbara and Rauha from Hachette Games, Overboss Duel from Brotherwise Games, and District Noir from Pandasaurus Games. We've got opinions....
 Timeline:
  2:15 - Expeditions.

 12:29 - Vaalbara.

 17:55 - Overboss Duel.

 22:32 - District Noir.

 29:05 - Marrakesh.

 35:41 - Rauha.

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 27 Jul 2023 06:30:00 -0000</pubDate>
      <itunes:title>Games! Expeditions, Overboss Duel, Marrakesh, Vaalbara, District Noir, Rauha</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>113</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/54983f3a-44d0-11f1-bcde-53ea7dc227e2/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We hosted a huge party recently and got a ton of new board games to the table -- so we wanted to dedicate an episode to six of them!
 You've wondered about the hot new sequel to Scythe, Expeditions, and we played it! Plus Marrakesh from Stefan Feld and Queen Games' City Collection, Vaalbara and Rauha from Hachette Games, Overboss Duel from Brotherwise Games, and District Noir from Pandasaurus Games. We've got opinions....
 Timeline:
  2:15 - Expeditions.

 12:29 - Vaalbara.

 17:55 - Overboss Duel.

 22:32 - District Noir.

 29:05 - Marrakesh.

 35:41 - Rauha.

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We hosted a <a href="https://www.instagram.com/p/CuyUCyNOItW/?img_index=1">huge party</a> recently and got a ton of new board games to the table -- so we wanted to dedicate an episode to six of them!</p> <p>You've wondered about the hot new sequel to <em>Scythe</em>, <em><a href="https://stonemaiergames.com/games/expeditions/">Expeditions</a></em>, and we played it! Plus <a href="https://queen-games.shop/products/marrakesh"><em>Marrakesh</em></a> from Stefan Feld and Queen Games' City Collection, <em><a href="https://www.hachetteboardgames.com/products/vaalbara">Vaalbara</a></em> and <em><a href="https://www.hachetteboardgames.com/products/rauha">Rauha</a></em> from Hachette Games, <em><a href="https://www.brotherwisegames.com/overbossduel">Overboss Duel</a></em> from Brotherwise Games, and <a href="https://pandasaurusgames.com/products/district-noir"><em>District Noir</em></a> from Pandasaurus Games. We've got opinions....</p> <p>Timeline:</p> <ul> <li>2:15 - <em>Expeditions.</em>
</li> <li>12:29 - <em>Vaalbara.</em>
</li> <li>17:55 - <em>Overboss Duel.</em>
</li> <li>22:32 - <em>District Noir.</em>
</li> <li>29:05 <em>- Marrakesh.</em>
</li> <li>35:41 - <em>Rauha.</em>
</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2661</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[8d0dcece-2b39-4e11-b0da-ec0b9897c10d]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2205948935.mp3?updated=1777639759" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>112: A.I., our hobbies x games, the "Crossroads" system (guest: Plaid Hat Games)</title>
      <link>https://goinganalog.libsyn.com/112-ai-our-hobbies-x-games-the-crossroads-system-guest-plaid-hat-games</link>
      <description>Forget Terminators. The thing about artificial intelligence that you should be worrying about is how it's creeping into the creative aspects of board-game-making.
 Plaid Hat Games Marketing Manager Niki Shults and Multimedia Director (and newly minted game designer of Freelancers: A Crossroads Game) Donald Shults join our podcast this week to tell us about how A.I. is being talked about around the office. We also take a closer look at the publisher's "Crossroads" system and chat about about how our non-board-game hobbies affect our board gaming.
 Timeline:
  5:49 - Christina's game pick: Next Station: London. 

 8:55 - Niki's game pick: Mountain Goats. 

 13:37 - Donald's game pick: Skate Summer. 

 17:42 - Christina's topic: The evolution of Plaid Hat's "Crossroads" system.
 35:28 - Niki's topic: The rise of A.I. in the board game space.
 47:05 - Donald's topic: Have your hobbies influenced what board games you play?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 13 Jul 2023 06:30:00 -0000</pubDate>
      <itunes:title>A.I., our hobbies x games, the "Crossroads" system (guest: Plaid Hat Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>112</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/54ec8860-44d0-11f1-bcde-334f2ef1f7e8/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Forget Terminators. The thing about artificial intelligence that you should be worrying about is how it's creeping into the creative aspects of board-game-making.
 Plaid Hat Games Marketing Manager Niki Shults and Multimedia Director (and newly minted game designer of Freelancers: A Crossroads Game) Donald Shults join our podcast this week to tell us about how A.I. is being talked about around the office. We also take a closer look at the publisher's "Crossroads" system and chat about about how our non-board-game hobbies affect our board gaming.
 Timeline:
  5:49 - Christina's game pick: Next Station: London. 

 8:55 - Niki's game pick: Mountain Goats. 

 13:37 - Donald's game pick: Skate Summer. 

 17:42 - Christina's topic: The evolution of Plaid Hat's "Crossroads" system.
 35:28 - Niki's topic: The rise of A.I. in the board game space.
 47:05 - Donald's topic: Have your hobbies influenced what board games you play?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Forget Terminators. The thing about artificial intelligence that you should be worrying about is how it's creeping into the creative aspects of board-game-making.</p> <p><a href="https://www.plaidhatgames.com/">Plaid Hat Games</a> Marketing Manager Niki Shults and Multimedia Director (and newly minted game designer of <a href="https://www.plaidhatgames.com/news/2023/03/30/announcing-freelancers-crossroads-game/">Freelancers: A Crossroads Game</a>) Donald Shults join our podcast this week to tell us about how A.I. is being talked about around the office. We also take a closer look at the publisher's "Crossroads" system and chat about about how our non-board-game hobbies affect our board gaming.</p> <p>Timeline:</p> <ul> <li>5:49 - Christina's game pick: <em>Next Station: London. </em>
</li> <li>8:55 - Niki's game pick: <em>Mountain Goats. </em>
</li> <li>13:37 - Donald's game pick: <em>Skate Summer. </em>
</li> <li>17:42 - Christina's topic: The evolution of Plaid Hat's "Crossroads" system.</li> <li>35:28 - Niki's topic: The rise of A.I. in the board game space.</li> <li>47:05 - Donald's topic: Have your hobbies influenced what board games you play?</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3988</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b66a838e-64b9-45ae-bc3a-63f5b96a0c3a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5712711544.mp3?updated=1777639893" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>111: LGBTQ+ representation, solo games, guilty pleasures (guest: GeekyGaymerGuy)</title>
      <link>https://goinganalog.libsyn.com/111-lgbtq-representation-solo-games-guilty-pleasures-guest-geekygaymerguy</link>
      <description>Women and people of color are barely getting proper representation in the board game industry. And how about the LGBTQ+ community? Even worse.
 Joining us with no shortage of opinions on this matter is Theo, aka GeekyGamerGuy. Theo's a board game content creator on the frontlines, fighting for equality and representation in this hobby he loves so much. Listen to his heartfelt thoughts on this and more.
 Timeline:
  5:08 - Shoe's game pick: Ito. 

 9:11 - Christina's game pick: Sea Salt &amp; Paper. 

 14:45 - Theo's game pick: Resist! 

 19:55 - Christina's topic: What are your "guilty pleasure" games?*
 33:11 - Shoe's topic: LGBTQ+ representation in board gaming. 
 51:06 - Theo's topic: Great solo games. 
  *Note: Theo inadvertently called his "guilty-pleasure game" No Dice when he meant Roll Out!
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 29 Jun 2023 06:30:00 -0000</pubDate>
      <itunes:title>LGBTQ+ representation, solo games, guilty pleasures (guest: GeekyGaymerGuy)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>111</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/553bb4bc-44d0-11f1-bcde-d78cd44546dd/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Women and people of color are barely getting proper representation in the board game industry. And how about the LGBTQ+ community? Even worse.
 Joining us with no shortage of opinions on this matter is Theo, aka GeekyGamerGuy. Theo's a board game content creator on the frontlines, fighting for equality and representation in this hobby he loves so much. Listen to his heartfelt thoughts on this and more.
 Timeline:
  5:08 - Shoe's game pick: Ito. 

 9:11 - Christina's game pick: Sea Salt &amp; Paper. 

 14:45 - Theo's game pick: Resist! 

 19:55 - Christina's topic: What are your "guilty pleasure" games?*
 33:11 - Shoe's topic: LGBTQ+ representation in board gaming. 
 51:06 - Theo's topic: Great solo games. 
  *Note: Theo inadvertently called his "guilty-pleasure game" No Dice when he meant Roll Out!
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Women and people of color are <em>barely</em> getting proper representation in the board game industry. And how about the LGBTQ+ community? Even worse.</p> <p>Joining us with no shortage of opinions on this matter is Theo, aka <a href="https://twitter.com/GeekyGaymerGuy">GeekyGamerGuy</a>. Theo's a board game content creator on the frontlines, fighting for equality and representation in this hobby he loves so much. Listen to his heartfelt thoughts on this and more.</p> <p>Timeline:</p> <ul> <li>5:08 - Shoe's game pick: <em>Ito. </em>
</li> <li>9:11 - Christina's game pick: <em>Sea Salt &amp; Paper. </em>
</li> <li>14:45 - Theo's game pick: <em>Resist! </em>
</li> <li>19:55 - Christina's topic: What are your "guilty pleasure" games?*</li> <li>33:11 - Shoe's topic: LGBTQ+ representation in board gaming. </li> <li>51:06 - Theo's topic: Great solo games. </li> </ul> <p>*Note: Theo inadvertently called his "guilty-pleasure game" <em>No Dice</em> when he meant <em>Roll Out!</em></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4093</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[36c5d804-2400-4efb-a2f9-5b4f397f8118]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1833287630.mp3?updated=1777640208" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>110: The Gloomhaven universe, state of crowdfunding, "dry" Euros (guest: Isaac Childres)</title>
      <link>https://goinganalog.libsyn.com/110-the-gloomhaven-universe-state-of-crowdfunding-dry-euros-guest-isaac-childres</link>
      <description>Maybe you've heard of that hefty game called Gloomhaven, the #1 game on BoardGameGeek for over 5 years. Or its  heftier sequel, Frosthaven, the highest-funded gaming project on Kickstarter ever. We're not sure how their designer, Isaac Childres, had time to chat with Going Analog, but we weren't going to pass up the opportunity. We pick his brain on all the -havens, his upcoming plans for the franchise, modern-day crowdfunding, and his love for "dry Euros."
 Timeline:
  4:03 - Shoe's game pick: Familiar Tales.

 7:22 - Isaac's game pick: Gaia Project.

 13:00 - Christina's game pick: nana.

 15:12 - Shoe's topic: the growing Gloomhaven/Frosthaven universe.
 26:40 - Isaac's topic: the current state of crowdfunding.
 35:19 - Christina's topic: how Isaac's love of "dry Euros" plays into his design philosophy.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 15 Jun 2023 06:30:00 -0000</pubDate>
      <itunes:title>The Gloomhaven universe, state of crowdfunding, "dry" Euros (guest: Isaac Childres)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>110</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/55922072-44d0-11f1-bcde-67f047605037/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Maybe you've heard of that hefty game called Gloomhaven, the #1 game on BoardGameGeek for over 5 years. Or its  heftier sequel, Frosthaven, the highest-funded gaming project on Kickstarter ever. We're not sure how their designer, Isaac Childres, had time to chat with Going Analog, but we weren't going to pass up the opportunity. We pick his brain on all the -havens, his upcoming plans for the franchise, modern-day crowdfunding, and his love for "dry Euros."
 Timeline:
  4:03 - Shoe's game pick: Familiar Tales.

 7:22 - Isaac's game pick: Gaia Project.

 13:00 - Christina's game pick: nana.

 15:12 - Shoe's topic: the growing Gloomhaven/Frosthaven universe.
 26:40 - Isaac's topic: the current state of crowdfunding.
 35:19 - Christina's topic: how Isaac's love of "dry Euros" plays into his design philosophy.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Maybe you've heard of that hefty game called <em><a href="https://cephalofair.com/pages/gloomhaven">Gloomhaven</a></em>, the #1 game on <a href="https://boardgamegeek.com/">BoardGameGeek</a> for over 5 years. Or its <a href="https://www.goinganalogshow.com/article/222/why-frosthaven-terrifies-as-much-it-tempts-me"> heftier</a> sequel, <em><a href="https://cephalofair.com/pages/frosthaven">Frosthaven</a></em>, the highest-funded gaming project on Kickstarter ever. We're not sure how their designer, <a href="https://twitter.com/IsaacChildres">Isaac Childres</a>, had time to chat with Going Analog, but we weren't going to pass up the opportunity. We pick his brain on all the -<em>havens</em>, his upcoming plans for the franchise, modern-day crowdfunding, and his love for "dry Euros."</p> <p>Timeline:</p> <ul> <li>4:03 - Shoe's game pick: <em>Familiar Tales.</em>
</li> <li>7:22 <em>- </em>Isaac's game pick: <em>Gaia Project.</em>
</li> <li>13:00 - Christina's game pick: <em>nana.</em>
</li> <li>15:12 - Shoe's topic: the growing <em>Gloomhaven/Frosthaven</em> universe.</li> <li>26:40 - Isaac's topic: the current state of crowdfunding.</li> <li>35:19 - Christina's topic: how Isaac's love of "dry Euros" plays into his design philosophy.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3016</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a5de9a6f-3a22-4430-b484-7b8111e13516]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5041250442.mp3?updated=1777640139" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>109: We went to Japan! (guest: Before You Play)</title>
      <link>https://goinganalog.libsyn.com/109-we-went-to-japan-guest-before-you-play</link>
      <description>We just returned from a whirlwind two-week visit to Japan, and visions of fantastic food and strange (to us) board games still swirl around in our head. What is the board game scene there like? What was it like shopping for games whose titles and descriptions we couldn't read, but whose art was so, so pretty? We teamed up with Monique and Naveen of Before You Play, who happened to tour Japan at the same time we did, to relive our amazing adventures.
 Timeline:
  3:54 - Naveen's game pick: Let's Go! To Japan.

 9:48 - Monique's game pick: Hanamikoji.
 15:11 - Christina's game pick: Rumble Nation.
 19:03 - Christina's topic: attending the Tokyo Game Market.
 34:58 - Naveen's topic: Japanese vs. Western board games.
 46:56 - Monique's topic: Japanese-themed games -- just how accurately thematic are they?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 01 Jun 2023 06:30:00 -0000</pubDate>
      <itunes:title>We went to Japan! (guest: Before You Play)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>109</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/55eeca8e-44d0-11f1-bcde-97c82b959d25/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We just returned from a whirlwind two-week visit to Japan, and visions of fantastic food and strange (to us) board games still swirl around in our head. What is the board game scene there like? What was it like shopping for games whose titles and descriptions we couldn't read, but whose art was so, so pretty? We teamed up with Monique and Naveen of Before You Play, who happened to tour Japan at the same time we did, to relive our amazing adventures.
 Timeline:
  3:54 - Naveen's game pick: Let's Go! To Japan.

 9:48 - Monique's game pick: Hanamikoji.
 15:11 - Christina's game pick: Rumble Nation.
 19:03 - Christina's topic: attending the Tokyo Game Market.
 34:58 - Naveen's topic: Japanese vs. Western board games.
 46:56 - Monique's topic: Japanese-themed games -- just how accurately thematic are they?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We just returned from a whirlwind two-week visit to Japan, and visions of fantastic food and strange (to us) board games still swirl around in our head. What is the board game scene there like? What was it like shopping for games whose titles and descriptions we couldn't read, but whose art was so, so pretty? We teamed up with Monique and Naveen of <a href="https://www.youtube.com/BeforeYouPlay">Before You Play</a>, who happened to tour Japan at the same time we did, to relive our amazing adventures.</p> <p>Timeline:</p> <ul> <li>3:54 - Naveen's game pick: <em>Let's Go! To Japan.</em>
</li> <li>9:48 - Monique's game pick: <em>Hanamikoji</em>.</li> <li>15:11 - Christina's game pick: <em>Rumble Nation</em>.</li> <li>19:03 - Christina's topic: attending the Tokyo Game Market.</li> <li>34:58 - Naveen's topic: Japanese vs. Western board games.</li> <li>46:56 - Monique's topic: Japanese-themed games -- just how accurately thematic are they?</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3771</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[f202aff2-1422-4a72-b8ee-e54572cd5208]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7649248337.mp3?updated=1777640075" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>108: May the Fourth be...with your games! (Guest: Corey Konieczka)</title>
      <link>https://goinganalog.libsyn.com/108-may-the-fourth-be-with-your-games-guest-corey-konieczka</link>
      <description>We're publishing this episode on May the Fourth, and we somehow wrangled superstar designer Corey Konieczka (Star Wars: Rebellion, Imperial Assault, Destiny, and Outer Rim...phew!) for our Star Wars special show. Now at his own studio Unexpected Games (The Initiative, Voices in my Head, 3000 Scoundrels), Corey humors our geeky Star Wars board game questions and discusses what makes a design transcend its mechanics.
 Timeline:
  3:05 - Shoe's game pick: Darwin's Journey.

 6:17 - Corey's game pick: Betrayal Legacy.

 11:40 - Christina's game pick: Wicked &amp; Wise.

 15:47 - Shoe's topic: Designing Star Wars games.
 32:10 - Christina's topic: Favorite Star Wars tabletop experiences.
 41:29 - Corey's topic: Games that transcend mechanics.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 04 May 2023 06:30:00 -0000</pubDate>
      <itunes:title>May the Fourth be...with your games! (Guest: Corey Konieczka)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>108</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/564bce3c-44d0-11f1-bcde-3babcfb37bbc/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We're publishing this episode on May the Fourth, and we somehow wrangled superstar designer Corey Konieczka (Star Wars: Rebellion, Imperial Assault, Destiny, and Outer Rim...phew!) for our Star Wars special show. Now at his own studio Unexpected Games (The Initiative, Voices in my Head, 3000 Scoundrels), Corey humors our geeky Star Wars board game questions and discusses what makes a design transcend its mechanics.
 Timeline:
  3:05 - Shoe's game pick: Darwin's Journey.

 6:17 - Corey's game pick: Betrayal Legacy.

 11:40 - Christina's game pick: Wicked &amp; Wise.

 15:47 - Shoe's topic: Designing Star Wars games.
 32:10 - Christina's topic: Favorite Star Wars tabletop experiences.
 41:29 - Corey's topic: Games that transcend mechanics.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're publishing this episode on May the Fourth, and we somehow wrangled superstar designer Corey Konieczka (<em>Star Wars: Rebellion</em>, <em>Imperial Assault</em>, <em>Destiny</em>, and <em>Outer Rim</em>...phew!) for our Star Wars special show. Now at his own studio <a href="https://unexpectedgames.com/">Unexpected Games</a> (<em>The Initiative</em>, <em>Voices in my Head</em>, <em>3000 Scoundrels</em>), Corey humors our geeky Star Wars board game questions and discusses what makes a design transcend its mechanics.</p> <p>Timeline:</p> <ul> <li>3:05 - Shoe's game pick: <em>Darwin's Journey.</em>
</li> <li>6:17 - Corey's game pick: <em>Betrayal Legacy.</em>
</li> <li>11:40 - Christina's game pick: <em>Wicked &amp; Wise.</em>
</li> <li>15:47 - Shoe's topic: Designing Star Wars games.</li> <li>32:10 - Christina's topic: Favorite Star Wars tabletop experiences.</li> <li>41:29 - Corey's topic: Games that transcend mechanics.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3972</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5123f6b9-0f02-4931-bdbb-4a324a73fbea]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6173312240.mp3?updated=1777640054" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>107: The 2023 American Tabletop Awards (guests: Eric Yurko, Nicole Brady)</title>
      <link>https://goinganalog.libsyn.com/107-the-2023-american-tabletop-awards-guests-eric-yurko-nicole-brady</link>
      <description>The 2023 American Tabletop Awards were just announced, and as brand-spanking-new committee members, we at Going Analog of course wanted to chat about these elite games -- with two of the judges themselves, Nicole Brady of SAHM Reviews and Eric Yurko of What's Eric Playing? Listen to hear our thoughts!
 Timeline:
  2:45 - ATTA nomination process.
 10:15 - Early Gamers.
 17:40 - Casual Games.
 32:18 - Strategy Games.
 47:02 - Complex Games.
   
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 20 Apr 2023 06:30:00 -0000</pubDate>
      <itunes:title>The 2023 American Tabletop Awards (guests: Eric Yurko, Nicole Brady)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>107</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/56ae6aec-44d0-11f1-bcde-0b087fcdc76d/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>The 2023 American Tabletop Awards were just announced, and as brand-spanking-new committee members, we at Going Analog of course wanted to chat about these elite games -- with two of the judges themselves, Nicole Brady of SAHM Reviews and Eric Yurko of What's Eric Playing? Listen to hear our thoughts!
 Timeline:
  2:45 - ATTA nomination process.
 10:15 - Early Gamers.
 17:40 - Casual Games.
 32:18 - Strategy Games.
 47:02 - Complex Games.
   
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The <a href="https://americantabletopawards.com/2023-american-tabletop-award-winners/">2023 American Tabletop Awards</a> were just announced, and as brand-spanking-new committee members, we at Going Analog <em>of course</em> wanted to chat about these elite games -- with two of the judges themselves, Nicole Brady of <a href="http://www.sahmreviews.com/">SAHM Reviews</a> and Eric Yurko of <a href="https://whatsericplaying.com/">What's Eric Playing?</a> Listen to hear our thoughts!</p> <p>Timeline:</p> <ul> <li>2:45 - ATTA nomination process.</li> <li>10:15 - Early Gamers.</li> <li>17:40 - Casual Games.</li> <li>32:18 - Strategy Games.</li> <li>47:02 - Complex Games.</li> </ul> <p> </p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4044</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3bd2abb6-2baf-470c-ade3-759d82aaf3c4]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6970941217.mp3?updated=1777640151" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>106: Great expansions, underappreciated card games, the best gamers (guest: Beneeta Kaur)</title>
      <link>https://goinganalog.libsyn.com/episode-106</link>
      <description>We have prolific content creator and Twitch streamer Beneeta Kaur on the show to trade opinions on our favorite expansions and underrated card games. And if you want to become our board game BFF, we discuss what qualities we value in a good gaming partner.
 Timeline:
  3.46 - Shoe's game pick: Earth.
 8:47 - Beneeta's game pick: Mille Fiori.
 12:51 - Christina's game pick: Rolling Heights.
 16:22 - Shoe's topic: Our favorite underrated card games.
 38:02 - Christina's topic: What makes a good gaming friend?
 50:46 - Beneeta's topic: Great expansions.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 06 Apr 2023 06:41:00 -0000</pubDate>
      <itunes:title>Great expansions, underappreciated card games, the best gamers (guest: Beneeta Kaur)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>106</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/570000be-44d0-11f1-bcde-b779f53083a8/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We have prolific content creator and Twitch streamer Beneeta Kaur on the show to trade opinions on our favorite expansions and underrated card games. And if you want to become our board game BFF, we discuss what qualities we value in a good gaming partner.
 Timeline:
  3.46 - Shoe's game pick: Earth.
 8:47 - Beneeta's game pick: Mille Fiori.
 12:51 - Christina's game pick: Rolling Heights.
 16:22 - Shoe's topic: Our favorite underrated card games.
 38:02 - Christina's topic: What makes a good gaming friend?
 50:46 - Beneeta's topic: Great expansions.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We have prolific content creator and Twitch streamer <a href="https://www.twitch.tv/beneeta_k">Beneeta Kaur</a> on the show to trade opinions on our favorite expansions and underrated card games. And if you want to become our board game BFF, we discuss what qualities we value in a good gaming partner.</p> <p>Timeline:</p> <ul class="p-rich_text_list p-rich_text_list__bullet"> <li>3.46 - Shoe's game pick: <em>Earth</em>.</li> <li>8:47 - Beneeta's game pick: <em>Mille Fiori</em>.</li> <li>12:51 - Christina's game pick: <em>Rolling Heights</em>.</li> <li>16:22 - Shoe's topic: Our favorite underrated card games.</li> <li>38:02 - Christina's topic: What makes a good gaming friend?</li> <li>50:46 - Beneeta's topic: Great expansions.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4242</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[0a578532-8f4d-41ff-bacf-5b090d61c3ab]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1703305282.mp3?updated=1777639822" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>105: The history of colonialism in board games, co-op interactivity (guest: Resonym)</title>
      <link>https://goinganalog.libsyn.com/105-the-history-of-colonialism-in-board-games-co-op-interactivity-guest-resonym</link>
      <description>Indie games publisher Resonym does things differently. Just take a look at its recent Glitch Squad (a party game about faulty forensic science), Surrealist Dinner Party (you can guess what that's about), and Buffalo (a party game that makes you less prejudiced). We love the company's socially conscious design philosophy, and Mary Flanagan (founder, professor, game designer, and artist) just co-authored an entire book about the history of colonialism in board games, Playing Oppression. We snagged Mary and fellow Resonym game designer Max Seidman to discuss all of the above -- plus how much cooperation we really want in cooperative games.
 Timeline:
  4:11 - Christina's game pick: Shamans.
 5:47 - Max's game pick: Lost Ruins of Arnak.
 7:01 - Mary's game pick: MonsDRAWsity.
 8:46 - Max's topic: The four categories of interaction in co-op games.
 23:22 - Mary's topic: The long, sordid history of colonialism in board games.
 41:36 - Christina's topic: Hiding social good in games (embedded game design).
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 23 Mar 2023 06:30:00 -0000</pubDate>
      <itunes:title>The history of colonialism in board games, co-op interactivity (guest: Resonym)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>105</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5752ef04-44d0-11f1-bcde-a3bb2f8f8a6e/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Indie games publisher Resonym does things differently. Just take a look at its recent Glitch Squad (a party game about faulty forensic science), Surrealist Dinner Party (you can guess what that's about), and Buffalo (a party game that makes you less prejudiced). We love the company's socially conscious design philosophy, and Mary Flanagan (founder, professor, game designer, and artist) just co-authored an entire book about the history of colonialism in board games, Playing Oppression. We snagged Mary and fellow Resonym game designer Max Seidman to discuss all of the above -- plus how much cooperation we really want in cooperative games.
 Timeline:
  4:11 - Christina's game pick: Shamans.
 5:47 - Max's game pick: Lost Ruins of Arnak.
 7:01 - Mary's game pick: MonsDRAWsity.
 8:46 - Max's topic: The four categories of interaction in co-op games.
 23:22 - Mary's topic: The long, sordid history of colonialism in board games.
 41:36 - Christina's topic: Hiding social good in games (embedded game design).
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Indie games publisher <a href="https://resonym.com/">Resonym</a> does things differently. Just take a look at its recent <em>Glitch Squad</em> (a party game about faulty forensic science), <em>Surrealist Dinner Party</em> (you can guess what that's about), and <em>Buffalo</em> (a <a href="https://cyberpsychology.eu/article/view/4343">party game that makes you less prejudiced</a>). We love the company's socially conscious design philosophy, and Mary Flanagan (founder, professor, game designer, and artist) just co-authored an entire book about the history of colonialism in board games, <a href="https://mitpress.mit.edu/9780262047913/playing-oppression/">Playing Oppression</a>. We snagged Mary and fellow Resonym game designer Max Seidman to discuss all of the above -- plus how much cooperation we <em>really</em> want in cooperative games.</p> <p>Timeline:</p> <ul> <li>4:11 - Christina's game pick: <em>Shamans</em>.</li> <li>5:47 - Max's game pick: <em>Lost Ruins of Arnak</em>.</li> <li>7:01 - Mary's game pick: <em>MonsDRAWsity</em>.</li> <li>8:46 - Max's topic: The four categories of interaction in co-op games.</li> <li>23:22 - Mary's topic: The long, sordid history of colonialism in board games.</li> <li>41:36 - Christina's topic: Hiding social good in games (embedded game design).</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3932</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c5ef9221-2f29-4dff-8da4-f851df6fe651]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1311974322.mp3?updated=1777640000" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>104: Hot games of all sizes!</title>
      <link>https://goinganalog.libsyn.com/104-hot-games-of-all-sizes</link>
      <description>Sometimes substantive board game discussion topics are tiring. And pretty much all the time, we play a lot of new games. So this episode, Shoe and Christina just talk about some new, sexy games in a variety of sizes. HOT!
 Timeline:
  3:19 - Christina's big game: Mosaic: A Story of Civilization.

 13:05 - Shoe's big game: Marvel: Age of Heroes.

 26:58 - Christina's small game: Fiction.

 35:18 - Shoe's small game: Marvel: Damage Control.

 43:05 - Christina's expansion: QE: Commodities.

 48:00 - Shoe's expansion: Unmatched: Houdini vs. The Genie.

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 09 Mar 2023 07:30:00 -0000</pubDate>
      <itunes:title>Hot games of all sizes!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>104</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/57a30c14-44d0-11f1-bcde-9ba1c80599c3/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Sometimes substantive board game discussion topics are tiring. And pretty much all the time, we play a lot of new games. So this episode, Shoe and Christina just talk about some new, sexy games in a variety of sizes. HOT!
 Timeline:
  3:19 - Christina's big game: Mosaic: A Story of Civilization.

 13:05 - Shoe's big game: Marvel: Age of Heroes.

 26:58 - Christina's small game: Fiction.

 35:18 - Shoe's small game: Marvel: Damage Control.

 43:05 - Christina's expansion: QE: Commodities.

 48:00 - Shoe's expansion: Unmatched: Houdini vs. The Genie.

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Sometimes substantive board game discussion topics are tiring. And pretty much all the time, we play <em>a lot</em> of new games. So this episode, Shoe and Christina just talk about some new, sexy games in a variety of sizes. HOT!</p> <p>Timeline:</p> <ul> <li>3:19 - Christina's big game: <em>Mosaic: A Story of Civilization.</em>
</li> <li>13:05 - Shoe's big game: <em>Marvel: Age of Heroes.</em>
</li> <li>26:58 - Christina's small game: <em>Fiction.</em>
</li> <li>35:18 - Shoe's small game: <em>Marvel: Damage Control.</em>
</li> <li>43:05 - Christina's expansion: <em>QE: Commodities.</em>
</li> <li>48:00 - Shoe's expansion: <em>Unmatched: Houdini vs. The Genie.</em>
</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3546</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1914f854-504c-4869-b9f1-b6830a89e841]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6958441159.mp3?updated=1777640188" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>103: Video games X board games, mean content, Asmodee (guests: Plaid Hat)</title>
      <link>https://goinganalog.libsyn.com/103-video-games-x-board-games-mean-content-asmodee-guests-plaid-hat</link>
      <description>Plaid Hat CEO Colby Dauch and Marketing Manager Niki Shults team up to discuss some hot (spiteful content creation, life with mega publisher Asmodee, etc.) and not-so-hot (Candy Land??) on the Going Analog Podcast this week. They've put out some incredible and memorable board games over the years, so give them a listen!
 Timeline:
  4:00 - Christina's game pick: Motor City.

 6:20 - Niki's game pick: The Guild of Merchant Explorers.

 11:54 - Colby's game pick: Candy Land. Yes, that Candy Land.

 17:24 - Colby's topic: The intersection of video gaming and board gaming.
 35:36 - Christina's topic: Talking Plaid Hat's life before, during, and after the huge Asmodee aquisition.
 53:33 - Niki's topic: Mean and spiteful content creation -- does it have a place?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 23 Feb 2023 07:30:00 -0000</pubDate>
      <itunes:title>Video games X board games, mean content, Asmodee (guests: Plaid Hat)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>103</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/57f5484e-44d0-11f1-bcde-cb08cf0a6dc6/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Plaid Hat CEO Colby Dauch and Marketing Manager Niki Shults team up to discuss some hot (spiteful content creation, life with mega publisher Asmodee, etc.) and not-so-hot (Candy Land??) on the Going Analog Podcast this week. They've put out some incredible and memorable board games over the years, so give them a listen!
 Timeline:
  4:00 - Christina's game pick: Motor City.

 6:20 - Niki's game pick: The Guild of Merchant Explorers.

 11:54 - Colby's game pick: Candy Land. Yes, that Candy Land.

 17:24 - Colby's topic: The intersection of video gaming and board gaming.
 35:36 - Christina's topic: Talking Plaid Hat's life before, during, and after the huge Asmodee aquisition.
 53:33 - Niki's topic: Mean and spiteful content creation -- does it have a place?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p><a href="https://www.plaidhatgames.com/">Plaid Hat</a> CEO Colby Dauch and Marketing Manager Niki Shults team up to discuss some hot (spiteful content creation, life with mega publisher Asmodee, etc.) and not-so-hot (Candy Land??) on the Going Analog Podcast this week. They've put out some incredible and memorable board games over the years, so give them a listen!</p> <p>Timeline:</p> <ul> <li>4:00 - Christina's game pick: <em>Motor City.</em>
</li> <li>6:20 - Niki's game pick: <em>The Guild of Merchant Explorers.</em>
</li> <li>11:54 - Colby's game pick: <em>Candy Land.</em> Yes, <em>that Candy Land.</em>
</li> <li>17:24 - Colby's topic: The intersection of video gaming and board gaming.</li> <li>35:36 - Christina's topic: Talking Plaid Hat's life before, during, and after the huge Asmodee aquisition.</li> <li>53:33 - Niki's topic: Mean and spiteful content creation -- does it have a place?</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4154</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3b4148e9-44a4-4994-a9bd-e37ebe916576]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5043950043.mp3?updated=1777640029" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>102: American Tabletop Awards, gaming at bars, culling (guest: What's Eric Playing?)</title>
      <link>https://goinganalog.libsyn.com/ga102</link>
      <description>This episode guest stars prolific and punny content creator Eric Yurko from What's Eric Playing?, a site full of fantastic board game photography and 1000+ (!) reviews. And as a founding committee member of the American Tabletop Awards (and a big fan of cocktails) Eric is THE go-to guy to talk games...especially which ones to play at which drinking establishments.
 Timeline:
  5:45 - Eric's game pick: Mists over Carcassonne.

 11:39 - Shoe's game pick: Orichalcum.

 18:00 - Christina's game pick: Great Western Trail: Argentina.

 23:25 - Shoe's topic: Which American Tabletop Award winner would you keep?
 36:40 - Christina's topic: Which games would you bring to a beer hall, vineyard, and cocktail bar?
 56:45 - Eric's topic: What's our process for culling games?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 26 Jan 2023 07:30:00 -0000</pubDate>
      <itunes:title>American Tabletop Awards, gaming at bars, culling (guest: What's Eric Playing?)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>102</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/584c8f8c-44d0-11f1-bcde-8f84d52b842d/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>This episode guest stars prolific and punny content creator Eric Yurko from What's Eric Playing?, a site full of fantastic board game photography and 1000+ (!) reviews. And as a founding committee member of the American Tabletop Awards (and a big fan of cocktails) Eric is THE go-to guy to talk games...especially which ones to play at which drinking establishments.
 Timeline:
  5:45 - Eric's game pick: Mists over Carcassonne.

 11:39 - Shoe's game pick: Orichalcum.

 18:00 - Christina's game pick: Great Western Trail: Argentina.

 23:25 - Shoe's topic: Which American Tabletop Award winner would you keep?
 36:40 - Christina's topic: Which games would you bring to a beer hall, vineyard, and cocktail bar?
 56:45 - Eric's topic: What's our process for culling games?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This episode guest stars prolific and punny content creator Eric Yurko from <a href="https://whatsericplaying.com/">What's Eric Playing?</a>, a site full of fantastic board game photography and 1000+ (!) reviews. And as a founding committee member of the <a href="https://americantabletopawards.com/">American Tabletop Awards</a> (and a big fan of cocktails) Eric is THE go-to guy to talk games...especially which ones to play at which drinking establishments.</p> <p>Timeline:</p> <ul> <li>5:45 - Eric's game pick: <em>Mists over Carcassonne.</em>
</li> <li>11:39 - Shoe's game pick: <em>Orichalcum.</em>
</li> <li>18:00 - Christina's game pick: <em>Great Western Trail: Argentina.</em>
</li> <li>23:25 - Shoe's topic: Which American Tabletop Award winner would you keep?</li> <li>36:40 - Christina's topic: Which games would you bring to a beer hall, vineyard, and cocktail bar?</li> <li>56:45 - Eric's topic: What's our process for culling games?</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4500</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a66f4d2d-995e-4cc9-9a95-5540f7acbc0e]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5465222354.mp3?updated=1777639984" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>101: The 2022 Games of the Year episode (guest: Our Family Plays Games)</title>
      <link>https://goinganalog.libsyn.com/101-the-2022-games-of-the-year-episode-guest-our-family-plays-games</link>
      <description>We're a podcast! Therefore, we're contractually obligated to tell you our Games of the Year. But who wants to hear just Christina and Shoe squabble about their faves of 2022? Everyone would rather hear us and Mik and Starla from Our Family Plays Games squabble, so far be it for us to withhold this top-notch content from our listeners! So get ready for lots of discussions (and lots of yelling at Christina for cheating on her picks) in this episode!
 Timeline:
 Intro (before we get into the awards):
  2:32 - Starla's game pick: Wonderland's War.

 4:40 - Mik's game pick: Heat: Pedal to the Metal.

 5:55 - Shoe's game pick: Keystone: North America.

 8:37 - Christina's game pick: Blackout: Hong Kong.

  The 2022 Games of the Year:
  10:35 - Party games of 2022.
 23:32 - Light games of 2022.
 35:44 - Medium games of 2022.
 50:22 - Heavy games of 2022.
  Check out website to read the list of winners!
 *Note: Our Family Plays Games is still working on their own Games of 2022, so their picks for this show are "as of today" but not necessarily final. Also, some games appear in different categories due to everyone's subjective opinions on weight.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 13 Jan 2023 02:09:00 -0000</pubDate>
      <itunes:title>The 2022 Games of the Year episode (guest: Our Family Plays Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>101</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/58aaf964-44d0-11f1-bcde-abd50e7b5667/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We're a podcast! Therefore, we're contractually obligated to tell you our Games of the Year. But who wants to hear just Christina and Shoe squabble about their faves of 2022? Everyone would rather hear us and Mik and Starla from Our Family Plays Games squabble, so far be it for us to withhold this top-notch content from our listeners! So get ready for lots of discussions (and lots of yelling at Christina for cheating on her picks) in this episode!
 Timeline:
 Intro (before we get into the awards):
  2:32 - Starla's game pick: Wonderland's War.

 4:40 - Mik's game pick: Heat: Pedal to the Metal.

 5:55 - Shoe's game pick: Keystone: North America.

 8:37 - Christina's game pick: Blackout: Hong Kong.

  The 2022 Games of the Year:
  10:35 - Party games of 2022.
 23:32 - Light games of 2022.
 35:44 - Medium games of 2022.
 50:22 - Heavy games of 2022.
  Check out website to read the list of winners!
 *Note: Our Family Plays Games is still working on their own Games of 2022, so their picks for this show are "as of today" but not necessarily final. Also, some games appear in different categories due to everyone's subjective opinions on weight.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're a podcast! Therefore, we're contractually obligated to tell you our Games of the Year. But who wants to hear just Christina and Shoe squabble about their faves of 2022? Everyone would rather hear us <em>and</em> Mik and Starla from <a href="https://www.youtube.com/c/ourfamilyplaysgames">Our Family Plays Games</a> squabble, so far be it for us to withhold this top-notch content from our listeners! So get ready for lots of discussions (and lots of yelling at Christina for cheating on her picks) in this episode!</p> <p>Timeline:</p> <p>Intro (before we get into the awards):</p> <ul> <li>2:32 - Starla's game pick: <em>Wonderland's War.</em>
</li> <li>4:40 - Mik's game pick: <em>Heat: Pedal to the Metal.</em>
</li> <li>5:55 - Shoe's game pick: <em>Keystone: North America.</em>
</li> <li>8:37 - Christina's game pick: <em>Blackout: Hong Kong.</em>
</li> </ul> <p>The 2022 Games of the Year:</p> <ul> <li>10:35 - Party games of 2022.</li> <li>23:32 - Light games of 2022.</li> <li>35:44 - Medium games of 2022.</li> <li>50:22 - Heavy games of 2022.</li> </ul> <p>Check out website to read the list of winners!</p> <p><em>*Note: Our Family Plays Games is still working on their own Games of 2022, so their picks for this show are "as of today" but not necessarily final. Also, some games appear in different categories due to everyone's subjective opinions on weight.</em></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4386</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2b08976e-17d8-421f-883b-c9d1ced2d904]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1309081756.mp3?updated=1777640142" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>100: Our 100th Episode! Best games, best moments, and more</title>
      <link>https://goinganalog.libsyn.com/100-our-100th-episode-best-games-best-moments-and-more</link>
      <description>For our 100th episode, we had to make sure everyone's topics were epic. So we rounded up some of the Going Analog crew, including OG contributor Nick Suttner and writer Henry Stenhouse, to discuss...
 Timeline:
  7:19 - Henry's topic: Board games that stand up to 100 plays...or more.
 26:56 - Christina's topic: Your favorite board gaming moment ever.
 39:22 - Shoe's topic: BoardGameGeek's top 100...save one game, kill one game, swap in one game.
 1:02:32 - Nick's topic: Your favorite memory from 100 episodes of The Going Analog Podcast.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 30 Dec 2022 01:18:00 -0000</pubDate>
      <itunes:title>Our 100th Episode! Best games, best moments, and more</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>100</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/58fc9dfa-44d0-11f1-bcde-273d6be4fe1b/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>For our 100th episode, we had to make sure everyone's topics were epic. So we rounded up some of the Going Analog crew, including OG contributor Nick Suttner and writer Henry Stenhouse, to discuss...
 Timeline:
  7:19 - Henry's topic: Board games that stand up to 100 plays...or more.
 26:56 - Christina's topic: Your favorite board gaming moment ever.
 39:22 - Shoe's topic: BoardGameGeek's top 100...save one game, kill one game, swap in one game.
 1:02:32 - Nick's topic: Your favorite memory from 100 episodes of The Going Analog Podcast.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>For our 100th episode, we had to make sure everyone's topics were epic. So we rounded up some of the Going Analog crew, including OG contributor <a href="https://twitter.com/nsuttner">Nick Suttner</a> and writer <a href="https://twitter.com/Fernoface">Henry Stenhouse</a>, to discuss...</p> <p>Timeline:</p> <ul> <li>7:19 - Henry's topic: Board games that stand up to 100 plays...or more.</li> <li>26:56 - Christina's topic: Your favorite board gaming moment ever.</li> <li>39:22 - Shoe's topic: BoardGameGeek's top 100...save one game, kill one game, swap in one game.</li> <li>1:02:32 - Nick's topic: Your favorite memory from 100 episodes of The Going Analog Podcast.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4884</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ee50e368-c0b3-4f9b-806d-f3032b258575]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4905887310.mp3?updated=1777639997" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>99: The PAX Unplugged 2022 Wrap-Up Show</title>
      <link>https://goinganalog.libsyn.com/99-the-pax-unplugged-2022-wrap-up-show</link>
      <description>We're back from chilly Philly where the PAX Unplugged board game convention just wrapped up. It's our fourth con of the year -- you'd think we've seen it all by now but nope! There were still plenty of new board games to discover and try out.
 With us to discuss the show are Kasey Girven (better known as Brain in a Jar) and Miguel Plylar-Moore (aka Johnny Deathhawk). They create/stream board game content -- and she's a neuroscientist! And they love to talk board gaming, so have a listen as we discuss...
 Timeline:
  3:29 - Shoe's game pick: Deal with the Devil

 12:34 - Kasey's game pick: Electropolis

 21:47 - Miguel's game pick: Bitoku

 32:56 - Kasey's topic: The most exciting or promising games we saw at PAXU that aren't out yet
 55:34 - Miguel's topic: The games we were surprised to see at PAXU and the ones we wish were there
 1:05:50 - Shoe's topic: How does PAXU stack up to other board game cons?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 15 Dec 2022 19:11:00 -0000</pubDate>
      <itunes:title>The PAX Unplugged 2022 Wrap-Up Show</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>99</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/594f1012-44d0-11f1-bcde-2f59f55dfbc6/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We're back from chilly Philly where the PAX Unplugged board game convention just wrapped up. It's our fourth con of the year -- you'd think we've seen it all by now but nope! There were still plenty of new board games to discover and try out.
 With us to discuss the show are Kasey Girven (better known as Brain in a Jar) and Miguel Plylar-Moore (aka Johnny Deathhawk). They create/stream board game content -- and she's a neuroscientist! And they love to talk board gaming, so have a listen as we discuss...
 Timeline:
  3:29 - Shoe's game pick: Deal with the Devil

 12:34 - Kasey's game pick: Electropolis

 21:47 - Miguel's game pick: Bitoku

 32:56 - Kasey's topic: The most exciting or promising games we saw at PAXU that aren't out yet
 55:34 - Miguel's topic: The games we were surprised to see at PAXU and the ones we wish were there
 1:05:50 - Shoe's topic: How does PAXU stack up to other board game cons?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're back from chilly Philly where the <a href="https://unplugged.paxsite.com/">PAX Unplugged</a> board game convention just wrapped up. It's our fourth con of the year -- you'd think we've seen it all by now but nope! There were still plenty of new board games to discover and try out.</p> <p>With us to discuss the show are Kasey Girven (better known as <a href="https://www.twitch.tv/brain__in_a_jar">Brain in a Jar</a>) and Miguel Plylar-Moore (aka <a href="https://twitter.com/JohnnyDeathHawk">Johnny Deathhawk</a>). They create/stream board game content -- and she's a neuroscientist! And they love to talk board gaming, so have a listen as we discuss...</p> <p>Timeline:</p> <ul> <li>3:29 - Shoe's game pick: <em>Deal with the Devil</em>
</li> <li>12:34 - Kasey's game pick: <em>Electropolis</em>
</li> <li>21:47 - Miguel's game pick: <em>Bitoku</em>
</li> <li>32:56 - Kasey's topic: The most exciting or promising games we saw at PAXU that aren't out yet</li> <li>55:34 - Miguel's topic: The games we were surprised to see at PAXU and the ones we wish were there</li> <li>1:05:50 - Shoe's topic: How does PAXU stack up to other board game cons?</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5157</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a1ea1e01-5d0d-4c5c-9a40-5c2c7700fd19]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5149976964.mp3?updated=1777639969" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>98: The BGG.CON 2022 Wrap-Up Show</title>
      <link>https://goinganalog.libsyn.com/98-the-bggcon-2022-wrap-up-show</link>
      <description>We're back from BoardGameGeek's big show, BGG.CON 2022! Your hosts Christina and Shoe sit down to talk about their Top 10 games panel with Our Family Plays Games, stand-up comedy with Grant Lyon, our own live Board Game Quiz Show events, and of course, all the great games they got a chance to check out.
 Timeline:
  1:47 - BGG.Con highlights, including our live Board Game Quiz Show!

 4:50 - Our Family Plays Games Top 10 games panel

 8:21 - Grant Lyon's board game standup

 12:09 - Exhibit Hall, Many Worlds Tavern

 13:59 - Gaming stories

 19:50 - BGG Top 5 games we played

 20:07 - Starship Captains

 27:13 - Lacrimosa

 31:40 - Tiletum

 36:40 - Atiwa

 42:28 - Splendor Duel

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 21 Nov 2022 07:30:00 -0000</pubDate>
      <itunes:title>The BGG.CON 2022 Wrap-Up Show</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>98</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/59aa8050-44d0-11f1-bcde-eff6d0243738/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We're back from BoardGameGeek's big show, BGG.CON 2022! Your hosts Christina and Shoe sit down to talk about their Top 10 games panel with Our Family Plays Games, stand-up comedy with Grant Lyon, our own live Board Game Quiz Show events, and of course, all the great games they got a chance to check out.
 Timeline:
  1:47 - BGG.Con highlights, including our live Board Game Quiz Show!

 4:50 - Our Family Plays Games Top 10 games panel

 8:21 - Grant Lyon's board game standup

 12:09 - Exhibit Hall, Many Worlds Tavern

 13:59 - Gaming stories

 19:50 - BGG Top 5 games we played

 20:07 - Starship Captains

 27:13 - Lacrimosa

 31:40 - Tiletum

 36:40 - Atiwa

 42:28 - Splendor Duel

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're back from BoardGameGeek's big show, <a href="https://boardgamegeek.com/wiki/page/BGG_Events">BGG.CON 2022</a>! Your hosts Christina and Shoe sit down to talk about their Top 10 games panel with <a href="https://www.youtube.com/c/OurFamilyPlaysGames">Our Family Plays Games</a>, stand-up comedy with <a href="https://www.tiktok.com/@grantsgamerecs">Grant Lyon</a>, our own live <a href="https://www.goinganalogshow.com/topic/the-board-game-quiz-show">Board Game Quiz Show</a> events, and of course, all the great games they got a chance to check out.</p> <p>Timeline:</p> <ul> <li>1:47 - <em>BGG.Con highlights, including our live Board Game Quiz Show!</em>
</li> <li>4:50 - <em>Our Family Plays Games Top 10 games panel</em>
</li> <li>8:21 - <em>Grant Lyon's board game standup</em>
</li> <li>12:09 - <em>Exhibit Hall, </em><em>Many Worlds Tavern</em>
</li> <li>13:59 - <em>Gaming stories</em>
</li> <li>19:50 - <em>BGG Top 5 games we played</em>
</li> <li>20:07 - <em>Starship Captains</em>
</li> <li>27:13 <em>- Lacrimosa</em>
</li> <li>31:40 - <em>Tiletum</em>
</li> <li>36:40 - <em>Atiwa</em>
</li> <li>42:28 - <em>Splendor Duel</em>
</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3077</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[49ec933a-dc7d-4dd5-b753-74d384c97df8]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5794815463.mp3?updated=1777640038" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>97: Too many games! Highlights from a weeklong board gaming binge</title>
      <link>https://goinganalog.libsyn.com/97-too-many-games-highlights-from-a-weeklong-board-gaming-binge</link>
      <description>We recently spent six solid days playing board games. Seriously. It was exhausting -- but amazingly fun.
 We blame Going Analog contributor Jess Yi, who visited and forced us to play one board game after another. At the end, with bloodshot eyes and brains working at half speed, Shoe and Jess picked three games each to discuss. Hear their thoughts on...
 Timeline:
  2:52 - Knight Fall

 11:02 - Star Wars: Rebellion, Stars Wars: Rebellion - Rise of the Empire

 18:26 - Bequest

 23:00 - My Father's Work

 31:58 - Disney Sorcerer's Arena: Epic Alliances, Disney Sorcerer's Arena: Epic Alliances – Turning the Tide

 44:40 - The Guild of Merchant Explorers

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 03 Nov 2022 06:30:00 -0000</pubDate>
      <itunes:title>Too many games! Highlights from a weeklong board game marathon</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>97</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5a02ac6c-44d0-11f1-bcde-bf623f0ee185/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We recently spent six solid days playing board games. Seriously. It was exhausting -- but amazingly fun.
 We blame Going Analog contributor Jess Yi, who visited and forced us to play one board game after another. At the end, with bloodshot eyes and brains working at half speed, Shoe and Jess picked three games each to discuss. Hear their thoughts on...
 Timeline:
  2:52 - Knight Fall

 11:02 - Star Wars: Rebellion, Stars Wars: Rebellion - Rise of the Empire

 18:26 - Bequest

 23:00 - My Father's Work

 31:58 - Disney Sorcerer's Arena: Epic Alliances, Disney Sorcerer's Arena: Epic Alliances – Turning the Tide

 44:40 - The Guild of Merchant Explorers

 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We recently spent six solid days playing board games. Seriously. It was exhausting -- but amazingly fun.</p> <p>We blame Going Analog contributor <a href="https://twitter.com/gamewithjess">Jess Yi</a>, who visited and forced us to play one board game after another. At the end, with bloodshot eyes and brains working at half speed, Shoe and Jess picked three games each to discuss. Hear their thoughts on...</p> <p>Timeline:</p> <ul> <li>2:52 - <em>Knight Fall</em>
</li> <li>11:02 - <em>Star Wars: Rebellion, Stars Wars: Rebellion - Rise of the Empire</em>
</li> <li>18:26 - <em>Bequest</em>
</li> <li>23:00 - <em>My Father's Work</em>
</li> <li>31:58 - <em>Disney Sorcerer's Arena: Epic Alliances, Disney Sorcerer's Arena: Epic Alliances – Turning the Tide</em>
</li> <li>44:40 - <em>The Guild of Merchant Explorers</em>
</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3301</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ec388c2b-6a05-48d3-b7aa-1a3d63c922ae]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8736327754.mp3?updated=1777640532" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>96: Music pairings and a board game where turns last as long as you can hold your breath (guest: Terrible Games)</title>
      <link>https://goinganalog.libsyn.com/96-music-pairings-and-a-board-game-where-turns-last-as-long-as-you-can-hold-your-breath-guest-terrible-games</link>
      <description>Can a board game kill ya? Nah...but Black Mold may try. This "co-op till it's not" survival-horror game has players taking as many actions as they can until they can no longer...hold their breath. You read that right.
 So we have questions -- lots of questions -- for our guest John de Campos, CEO of Terrible games and co-designer of Black Mold.
 Timeline:
 2:37 - Oceans: Legends of the Deep
 7:00 - Veiled Fate
 11:59 - Keystone: North America
 17:00 - Shoe's topic: What's up with Black Mold?
 32:19 - Christina's topic: Other games with great/interesting pitches
 46:59 - John's topic: Pairing the right music with your board games
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 13 Oct 2022 06:30:00 -0000</pubDate>
      <itunes:title>Music pairings and a board game where turns last as long as you can hold your breath (guest: Terrible Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>96</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5a55774e-44d0-11f1-bcde-fb464d4879e2/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Can a board game kill ya? Nah...but Black Mold may try. This "co-op till it's not" survival-horror game has players taking as many actions as they can until they can no longer...hold their breath. You read that right.
 So we have questions -- lots of questions -- for our guest John de Campos, CEO of Terrible games and co-designer of Black Mold.
 Timeline:
 2:37 - Oceans: Legends of the Deep
 7:00 - Veiled Fate
 11:59 - Keystone: North America
 17:00 - Shoe's topic: What's up with Black Mold?
 32:19 - Christina's topic: Other games with great/interesting pitches
 46:59 - John's topic: Pairing the right music with your board games
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Can a board game kill ya? Nah...but <a href="https://www.blackmoldgame.com/">Black Mold</a> may try. This "co-op till it's not" survival-horror game has players taking as many actions as they can until they can no longer...hold their breath. You read that right.</p> <p>So we have questions -- lots of questions -- for our guest John de Campos, CEO of Terrible games and co-designer of Black Mold.</p> <p>Timeline:</p> <p>2:37 - Oceans: Legends of the Deep</p> <p>7:00 - Veiled Fate</p> <p>11:59 - Keystone: North America</p> <p>17:00 - Shoe's topic: What's up with Black Mold?</p> <p>32:19 - Christina's topic: Other games with great/interesting pitches</p> <p>46:59 - John's topic: Pairing the right music with your board games</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3625</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[8b0a831e-0dd5-4773-a85b-18a82df40053]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5200278432.mp3?updated=1777640122" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>95: Turing Machine, good/bad rulebooks, artwork (guests: Danni Loe, Scorpion Masque)</title>
      <link>https://goinganalog.libsyn.com/95-turing-machine-goodbad-rulebooks-artwork-guests-danni-loe-scorpion-masque</link>
      <description>Logic-deduction board game Turing Machine challenges players to figure out a secret code using innovative punch-card verifiers that layer atop each other to "magically" reveal clues. How does it work?!
 We had to know, so we asked our guests from publisher Scorpion Masqué and Hachette Games to sit there and explain it to us. Oh, we also talk artwork and rulebooks, too.
 Topics on this episode:
  Christina (host): How Turing Machine was made (14:43)
 Matthew (guest): What makes for good or bad rulebooks? (34:51)
 Danni (guest): How does artwork influence gameplay? (50:12)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 29 Sep 2022 07:29:00 -0000</pubDate>
      <itunes:title>Turing Machine, good/bad rulebooks, artwork (guests: Danni Loe, Scorpion Masque)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>95</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5aacdc64-44d0-11f1-bcde-8f13ba533bc7/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Logic-deduction board game Turing Machine challenges players to figure out a secret code using innovative punch-card verifiers that layer atop each other to "magically" reveal clues. How does it work?!
 We had to know, so we asked our guests from publisher Scorpion Masqué and Hachette Games to sit there and explain it to us. Oh, we also talk artwork and rulebooks, too.
 Topics on this episode:
  Christina (host): How Turing Machine was made (14:43)
 Matthew (guest): What makes for good or bad rulebooks? (34:51)
 Danni (guest): How does artwork influence gameplay? (50:12)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Logic-deduction board game <a href="https://www.scorpionmasque.com/en/turingmachine">Turing Machine</a> challenges players to figure out a secret code using innovative punch-card verifiers that layer atop each other to "magically" reveal clues. How does it work?!</p> <p>We had to know, so we asked our guests from publisher <a href="https://www.scorpionmasque.com/en">Scorpion Masqué</a> and <a href="https://twitter.com/hachettegames">Hachette Games</a> to sit there and explain it to us. Oh, we also talk artwork and rulebooks, too.</p> <p>Topics on this episode:</p> <ul> <li>Christina (host): How Turing Machine was made (14:43)</li> <li>Matthew (guest): What makes for good or bad rulebooks? (34:51)</li> <li>Danni (guest): How does artwork influence gameplay? (50:12)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4174</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c829eaae-079d-4810-99d2-a6815f88da72]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5932648061.mp3?updated=1777639888" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>94: The trouble with heavy games, games that travel well (guests: Ryan Courtney, Bitewing)</title>
      <link>https://goinganalog.libsyn.com/94-the-trouble-with-heavy-games-games-that-travel-well-guests-ryan-courtney-bitewing</link>
      <description>Game designer Ryan Courtney loves making connections (if you've played Pipeline or Curious Cargo, then you know what we're talking about). His newest creation, Trailblazers from Bitewing Games has you -- you guessed it -- making and blazing connecting trails in nature.
 We invited Ryan as well as Bitewing co-founder Nick Murray to join our podcast to talk about this new project, other games that travel well, and more.
 Topics this episode:
  Christina (host): Games would you pack for travel (18:22)
 Nick (guest): Games that work well at all (stated) player counts (25:17)
 Ryan (guest): Heavy games and their matchmaking problems (40:18)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 01 Sep 2022 06:30:51 -0000</pubDate>
      <itunes:title>The trouble with heavy games, games that travel well (guests: Ryan Courtney, Bitewing)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>94</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5b0b4d9e-44d0-11f1-bcde-4faddc9129d0/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Game designer Ryan Courtney loves making connections (if you've played Pipeline or Curious Cargo, then you know what we're talking about). His newest creation, Trailblazers from Bitewing Games has you -- you guessed it -- making and blazing connecting trails in nature.
 We invited Ryan as well as Bitewing co-founder Nick Murray to join our podcast to talk about this new project, other games that travel well, and more.
 Topics this episode:
  Christina (host): Games would you pack for travel (18:22)
 Nick (guest): Games that work well at all (stated) player counts (25:17)
 Ryan (guest): Heavy games and their matchmaking problems (40:18)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Game designer <a href="https://twitter.com/rccgames">Ryan Courtney</a> loves making connections (if you've played <em>Pipeline</em> or <em>Curious Cargo</em>, then you know what we're talking about). His newest creation, <em><a href="https://www.kickstarter.com/projects/bitewinggamesnick/trailblazers">Trailblazers</a></em> from Bitewing Games has you -- you guessed it -- making and blazing connecting trails in nature.</p> <p>We invited Ryan as well as Bitewing co-founder Nick Murray to join our podcast to talk about this new project, other games that travel well, and more.</p> <p>Topics this episode:</p> <ul> <li>Christina (host): Games would you pack for travel (18:22)</li> <li>Nick (guest): Games that work well at all (stated) player counts (25:17)</li> <li>Ryan (guest): Heavy games and their matchmaking problems (40:18)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4143</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c3beb70f-ede7-4cdf-aee2-9d23daa684cd]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4837590127.mp3?updated=1777640298" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>93: Gen Con 2022 Recap (guest: Amanda Panda/Panda8ngel)</title>
      <link>https://goinganalog.libsyn.com/93-gen-con-2022-recap-guest-amanda-pandapanda8ngel</link>
      <description>Gen Con 2022 saw the return of over 50,000 attendees (and four days of non-stop gaming) to Indianapolis -- and, most importantly, the return of Christina and Shoe to the big show! We invited Twitch streamer and content creator Amanda Panda to join us to discuss our experiences and the hot new games.
 Topics this episode:
  Christina (host): Hot games of Gen Con (15:31)
 Amanda (guest): Lighter party games of Gen Con (34:16)
 Shoe (producer): Games that flew under the radar (50:34)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 18 Aug 2022 06:30:01 -0000</pubDate>
      <itunes:title>Gen Con 2022 Recap (guest: Amanda Panda/Panda8ngel)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>93</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5b53ff4e-44d0-11f1-bcde-877fe86f6313/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Gen Con 2022 saw the return of over 50,000 attendees (and four days of non-stop gaming) to Indianapolis -- and, most importantly, the return of Christina and Shoe to the big show! We invited Twitch streamer and content creator Amanda Panda to join us to discuss our experiences and the hot new games.
 Topics this episode:
  Christina (host): Hot games of Gen Con (15:31)
 Amanda (guest): Lighter party games of Gen Con (34:16)
 Shoe (producer): Games that flew under the radar (50:34)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p><a href="https://www.gencon.com/">Gen Con 2022</a> saw the return of over 50,000 attendees (and four days of non-stop gaming) to Indianapolis -- and, most importantly, the return of Christina and Shoe to the big show! We invited Twitch streamer and content creator <a href="https://linktr.ee/Panda8ngel">Amanda Panda</a> to join us to discuss our experiences and the hot new games.</p> <p>Topics this episode:</p> <ul> <li>Christina (host): Hot games of Gen Con (15:31)</li> <li>Amanda (guest): Lighter party games of Gen Con (34:16)</li> <li>Shoe (producer): Games that flew under the radar (50:34)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4346</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3aeda67c-7a35-4003-a938-7dbc66c3669c]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD9946774015.mp3?updated=1777639821" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>92: Best "X meets Y" games, roll &amp; writes, and road-trip games (guest: Peter C. Hayward)</title>
      <link>https://goinganalog.libsyn.com/92-best-x-meets-y-games-roll-writes-and-road-trip-games-guest-peter-c-hayward</link>
      <description>Since you can download the fantastic and completely free Sunshine City from Coffee Bean Games, we invited designer Peter C. Hayward to talk some of our favorite lighter and heavier games in the roll &amp; write genre. Shoe tries to articulate the idea of "hybrid" games of multiple ideas coming together to form one new product, and we discover Peter's complete fascination and almost encyclopedic knowledge of games you can play in a car.
 Plus, Peter reveals details about an upcoming game to be published by BoardGameTables.com called Fiction!
 Topics this episode:
  Christina (host): Favorite lighter and heavier roll-and-writes (16:35)
 Shoe (producer): "X meets Y" games (35:41)
 Peter (guest): Games for road trips or Disneyland lines (47:31)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 07 Jul 2022 19:31:51 -0000</pubDate>
      <itunes:title>Best "X meets Y" games, roll &amp;amp; writes, and road-trip games (guest: Peter C. Hayward)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>92</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:subtitle/>
      <itunes:summary>Since you can download the fantastic and completely free Sunshine City from Coffee Bean Games, we invited designer Peter C. Hayward to talk some of our favorite lighter and heavier games in the roll &amp; write genre. Shoe tries to articulate the idea of "hybrid" games of multiple ideas coming together to form one new product, and we discover Peter's complete fascination and almost encyclopedic knowledge of games you can play in a car.
 Plus, Peter reveals details about an upcoming game to be published by BoardGameTables.com called Fiction!
 Topics this episode:
  Christina (host): Favorite lighter and heavier roll-and-writes (16:35)
 Shoe (producer): "X meets Y" games (35:41)
 Peter (guest): Games for road trips or Disneyland lines (47:31)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Since you can download the fantastic and completely free <em><a href="https://sunshinecity.coffeebean.games/">Sunshine City</a></em> from <a href="https://coffeebean.games/">Coffee Bean Games</a>, we invited designer Peter C. Hayward to talk some of our favorite lighter and heavier games in the roll &amp; write genre. Shoe tries to articulate the idea of "hybrid" games of multiple ideas coming together to form one new product, and we discover Peter's complete fascination and almost encyclopedic knowledge of games you can play in a car.</p> <p>Plus, Peter reveals details about an upcoming game to be published by <a href="https://www.boardgametables.com/">BoardGameTables.com</a> called <em>Fiction</em>!</p> <p>Topics this episode:</p> <ul> <li>Christina (host): Favorite lighter and heavier roll-and-writes (16:35)</li> <li>Shoe (producer): "X meets Y" games (35:41)</li> <li>Peter (guest): Games for road trips or Disneyland lines (47:31)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4254</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2385828d-9068-4db6-8a92-ceb9904322bf]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5244953366.mp3?updated=1777640115" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>91: Playing "bad guys," shortening games, returning to conventions? (guest: Brotherwise Games)</title>
      <link>https://goinganalog.libsyn.com/91-ending-games-playing-the-bad-guy-return-to-conventions-guest-brotherwise-games</link>
      <description>Johnny O'Neal, one of the brother cofounders of Brotherwise Games (publisher of Unearth, Call to Adventure, and the recently successfully funded Castles by the Sea), drops by Going Analog to discuss his design philosophy and asserts that every game needs to be shorter. We're pretty sure that's the takeaway.
 We also figured the co-designer of Boss Monster (in which you play as, well, the end-of-dungeon boss monster) would have thoughts about why it's so fun to to be so bad (ahem, play the "bad guy") in games. And with Gen Con and BGG.CON coming up, what's our take on the continuing return to in-person conventions?
 Topics from this episode:
  Johnny (guest): How games end (11:18)
 Christina (host): Playing as the "bad guy" (26:57)
 Shoe (producer): Return to conventions (41:25)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 23 Jun 2022 06:30:31 -0000</pubDate>
      <itunes:title>Playing "bad guys," shortening games, returning to conventions? (guest: Brotherwise Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>91</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5c01d2a4-44d0-11f1-bcde-9f92f95a1b41/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Johnny O'Neal, one of the brother cofounders of Brotherwise Games (publisher of Unearth, Call to Adventure, and the recently successfully funded Castles by the Sea), drops by Going Analog to discuss his design philosophy and asserts that every game needs to be shorter. We're pretty sure that's the takeaway.
 We also figured the co-designer of Boss Monster (in which you play as, well, the end-of-dungeon boss monster) would have thoughts about why it's so fun to to be so bad (ahem, play the "bad guy") in games. And with Gen Con and BGG.CON coming up, what's our take on the continuing return to in-person conventions?
 Topics from this episode:
  Johnny (guest): How games end (11:18)
 Christina (host): Playing as the "bad guy" (26:57)
 Shoe (producer): Return to conventions (41:25)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Johnny O'Neal, one of the brother cofounders of <a href="https://www.brotherwisegames.com/our-games">Brotherwise Games</a> (publisher of <em>Unearth</em>, <em>Call to Adventure</em>, and the recently successfully funded <em><a href="https://castles-by-the-sea.backerkit.com/hosted_preorders">Castles by the Sea</a></em>), drops by Going Analog to discuss his design philosophy and asserts that <em>every game needs to be shorter</em>. We're pretty sure that's the takeaway.</p> <p>We also figured the co-designer of <em>Boss Monster</em> (in which you play as, well, the end-of-dungeon boss monster) would have thoughts about why it's so fun to to be so bad (ahem, play the "bad guy") in games. And with Gen Con and BGG.CON coming up, what's our take on the continuing return to in-person conventions?</p> <p>Topics from this episode:</p> <ul> <li>Johnny (guest): How games end (11:18)</li> <li>Christina (host): Playing as the "bad guy" (26:57)</li> <li>Shoe (producer): Return to conventions (41:25)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3249</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[dd840c95-a76a-4aff-8860-db314da98c7e]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8361437148.mp3?updated=1777640153" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>90: Escape (not escape room!) and word games, anticipation, and more (guest: Tim Fowers)</title>
      <link>https://goinganalog.libsyn.com/90-escape-not-escape-room-and-word-games-anticipation-and-more-guest-tim-fowers</link>
      <description>Tim Fowers, indie designer and publisher at Fowers Games, intrigues Christina and Shoe with the concept of "anticipation" and how it plays into dopamine-filled play. And because Tim is such a marketing mastermind, he drops a Fugitive 2 tease about...46 minutes into this episode.
 Christina talks to Tim about Paperback and Hardback, Fowers Games's two popular word/spelling games...and listen for a shocking revelation from Tim!
 Topics in this episode:
  Tim (guest): Anticipation in games (15:12)
 Shoe (producer): Escape (not escape room!) games (25:44)
 Christina (host): Our favorite word (spelling) games (39:40)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 09 Jun 2022 06:30:52 -0000</pubDate>
      <itunes:title>Escape (not escape room!) and word games, anticipation, and more (guest: Tim Fowers)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>90</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5c4f888c-44d0-11f1-bcde-6fe99d719438/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Tim Fowers, indie designer and publisher at Fowers Games, intrigues Christina and Shoe with the concept of "anticipation" and how it plays into dopamine-filled play. And because Tim is such a marketing mastermind, he drops a Fugitive 2 tease about...46 minutes into this episode.
 Christina talks to Tim about Paperback and Hardback, Fowers Games's two popular word/spelling games...and listen for a shocking revelation from Tim!
 Topics in this episode:
  Tim (guest): Anticipation in games (15:12)
 Shoe (producer): Escape (not escape room!) games (25:44)
 Christina (host): Our favorite word (spelling) games (39:40)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Tim Fowers, indie designer and publisher at <a href="https://www.fowers.games/">Fowers Games</a>, intrigues Christina and Shoe with the concept of "anticipation" and how it plays into dopamine-filled play. And because Tim is such a marketing mastermind, he drops a <em>Fugitive 2</em> tease about...46 minutes into this episode.</p> <p>Christina talks to Tim about <em>Paperback</em> and <em>Hardback</em>, Fowers Games's two popular word/spelling games...and listen for a <em>shocking revelation</em> from Tim!</p> <p>Topics in this episode:</p> <ul> <li>Tim (guest): Anticipation in games (15:12)</li> <li>Shoe (producer): Escape (not escape room!) games (25:44)</li> <li>Christina (host): Our favorite word (spelling) games (39:40)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3413</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1db4a0dd-8562-4795-9d15-a3e23c7753ba]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7732427488.mp3?updated=1777639812" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>89: Animal games, gaming lifestyles, rising prices (guest: Board Game Bollocks)</title>
      <link>https://goinganalog.libsyn.com/89-animal-games-gaming-lifestyles-rising-prices-guest-board-game-bollocks</link>
      <description>Matt from YouTube's Board Game Bollocks drops by to (somehow successfully!) not swear while chatting about his gaming lifestyle, nihilism, and how Americans are so "happy and bouncy." Our topics this week:  Christina (host): Our favorite animal-themed games (10:36)
 Mike (editor): Board gaming as a lifestyle (19:59)
 Matt (guest): The rising prices of board games and their implications (32:27)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 27 May 2022 04:47:25 -0000</pubDate>
      <itunes:title>Animal games, gaming lifestyles, rising prices (guest: Board Game Bollocks)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>89</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5cb8c4aa-44d0-11f1-bcde-1b5a90da1d8e/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Matt from YouTube's Board Game Bollocks drops by to (somehow successfully!) not swear while chatting about his gaming lifestyle, nihilism, and how Americans are so "happy and bouncy." Our topics this week:  Christina (host): Our favorite animal-themed games (10:36)
 Mike (editor): Board gaming as a lifestyle (19:59)
 Matt (guest): The rising prices of board games and their implications (32:27)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[Matt from YouTube's <a href="https://www.youtube.com/channel/UCJpdYc5lit139dzwIqyf3Mg">Board Game Bollocks</a> drops by to (somehow successfully!) <em>not</em> swear while chatting about his gaming lifestyle, nihilism, and how Americans are so "happy and bouncy." Our topics this week: <ul> <li>Christina (host): Our favorite animal-themed games (10:36)</li> <li>Mike (editor): Board gaming as a lifestyle (19:59)</li> <li>Matt (guest): The rising prices of board games and their implications (32:27)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3009</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1074328e-31b9-476d-993c-3a1bb0605531]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5107520002.mp3?updated=1777640126" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>88: More matchups! Namiji vs. Tokaido, G.I. Joe vs. Transformers... (guest: Amanda Panda)</title>
      <link>https://goinganalog.libsyn.com/88-more-matchups-namiji-vs-tokaido-gi-joe-vs-transformers-guest-amanda-panda</link>
      <description>It's rematch time! Amanda Panda, board game Twitch streamer and content creator, returns to argue over three fresh new matchups -- and we're throwing hands!
 Our matchups for this sequel:
  Christina (host): Namiji vs. Tokaido (12:27)
 Shoe (producer): G.I. Joe Deck-Building Game vs. Transformers Deck-Building Game (23:31)
 Amanda (guest): Kingdom Builder vs. The Guild of Merchant Explorers (40:48)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 28 Apr 2022 06:30:34 -0000</pubDate>
      <itunes:title>More matchups! Namiji vs. Tokaido, G.I. Joe vs. Transformers... (guest: Amanda Panda)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>88</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5d09ab68-44d0-11f1-bcde-8b174f1e1a50/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>It's rematch time! Amanda Panda, board game Twitch streamer and content creator, returns to argue over three fresh new matchups -- and we're throwing hands!
 Our matchups for this sequel:
  Christina (host): Namiji vs. Tokaido (12:27)
 Shoe (producer): G.I. Joe Deck-Building Game vs. Transformers Deck-Building Game (23:31)
 Amanda (guest): Kingdom Builder vs. The Guild of Merchant Explorers (40:48)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>It's rematch time! <a href="https://linktr.ee/Panda8ngel">Amanda Panda</a>, board game <a href="https://www.twitch.tv/panda8ngel">Twitch streamer</a> and content creator, returns to argue over three fresh new matchups -- and we're throwing <em>hands</em>!</p> <p>Our matchups for this sequel:</p> <ul> <li>Christina (host): Namiji vs. Tokaido (12:27)</li> <li>Shoe (producer): G.I. Joe Deck-Building Game vs. Transformers Deck-Building Game (23:31)</li> <li>Amanda (guest): Kingdom Builder vs. The Guild of Merchant Explorers (40:48)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3667</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[fb9a95b4-a8bb-41f2-bc0f-021280e937a9]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6441902848.mp3?updated=1777640042" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>87: Hot crowdfunding games, diversity &amp; inclusion in gaming (guest: Our Family Plays Games)</title>
      <link>https://goinganalog.libsyn.com/87-hot-crowdfunding-games-diversity-inclusion-in-gaming-guest-our-family-plays-games</link>
      <description>Mik and Starla of Our Family Plays Games join Going Analog to talk about the state of diversity and inclusion in the board gaming community, why they felt the need to start their new OFPG Voices channel, and which crowdfunding games we're most excited to get delivered soon!
 Topics this week:
  Starla (guest): The current state of diversity and inclusion in the board gaming community (8:22)
 Mik (guest): Why we started OFPG Voices (21:53)
 Christina (host): Crowdfunding games that we're most excited to get delivered (35:22)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 14 Apr 2022 06:37:00 -0000</pubDate>
      <itunes:title>Hot crowdfunding games, diversity &amp;amp; inclusion in gaming (guest: Our Family Plays Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>87</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5d4e89b8-44d0-11f1-bcde-e776ab27ae39/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Mik and Starla of Our Family Plays Games join Going Analog to talk about the state of diversity and inclusion in the board gaming community, why they felt the need to start their new OFPG Voices channel, and which crowdfunding games we're most excited to get delivered soon!
 Topics this week:
  Starla (guest): The current state of diversity and inclusion in the board gaming community (8:22)
 Mik (guest): Why we started OFPG Voices (21:53)
 Christina (host): Crowdfunding games that we're most excited to get delivered (35:22)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Mik and Starla of <a href="https://www.youtube.com/c/OurFamilyPlaysGames">Our Family Plays Games</a> join Going Analog to talk about the state of diversity and inclusion in the board gaming community, why they felt the need to start their new <a href="https://www.youtube.com/playlist?list=PLnuNpNjbJXynX77n1QFpRzJdWaUoLcIfq">OFPG Voices</a> channel, and which crowdfunding games we're most excited to get delivered soon!</p> <p>Topics this week:</p> <ul> <li>Starla (guest): The current state of diversity and inclusion in the board gaming community (8:22)</li> <li>Mik (guest): Why we started OFPG Voices (21:53)</li> <li>Christina (host): Crowdfunding games that we're most excited to get delivered (35:22)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2868</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[bca804f8-da5c-4429-a767-7fcde238bee6]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7160196580.mp3?updated=1777639897" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>86: Libertalia: old vs. new, Dice Tower West, our fave board game cons</title>
      <link>https://goinganalog.libsyn.com/86-libertalia-old-vs-new-dice-tower-west-our-fave-board-game-cons</link>
      <description>The Going Analog gang has recovered from their Vegas trip to Dice Tower West. So how does this convention stack up to their other faves? What did they play? And how's the new remake of one of their fave board games?
 Topics this week:
  Christina (host): Our highlights from Dice Tower West and our tips for attending a convention (11:01)
 Jess (contributor): Comparing our favorite board game cons (23:35)
 Shoe (producer): Libertalia vs. Libertalia: Winds of Galecrest (37:57)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 31 Mar 2022 06:30:11 -0000</pubDate>
      <itunes:title>Libertalia: old vs. new, Dice Tower West, our fave board game cons</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>86</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5d900e24-44d0-11f1-bcde-bf0d22aae954/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>The Going Analog gang has recovered from their Vegas trip to Dice Tower West. So how does this convention stack up to their other faves? What did they play? And how's the new remake of one of their fave board games?
 Topics this week:
  Christina (host): Our highlights from Dice Tower West and our tips for attending a convention (11:01)
 Jess (contributor): Comparing our favorite board game cons (23:35)
 Shoe (producer): Libertalia vs. Libertalia: Winds of Galecrest (37:57)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The Going Analog gang has recovered from their Vegas trip to Dice Tower West. So how does this convention stack up to their other faves? What did they play? And how's the new remake of one of their fave board games?</p> <p>Topics this week:</p> <ul> <li>Christina (host): Our highlights from Dice Tower West and our tips for attending a convention (11:01)</li> <li>Jess (contributor): Comparing our favorite board game cons (23:35)</li> <li>Shoe (producer): Libertalia vs. Libertalia: Winds of Galecrest (37:57)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3204</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1c71f49a-e014-4e19-8108-abec091f1131]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1494732186.mp3?updated=1777639865" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>85: Hidden gems, makeovers, themes our guest should illustrate (guest: Kwanchai Moriya)</title>
      <link>https://goinganalog.libsyn.com/ga85</link>
      <description>The Going Analog Podcast hosts our first full-time board game illustrator, and it's KWANCHAI MORIYA. He even showed up to our house with beef jerky! The prolific and versatile illustrator of many of your favorite games (including Dinosaur Island, Capital Lux, In the Hall of the Mountain King) recently commemorated his 100th piece of board game art, so we had to celebrate with him on our show. Topics this week:  Kwanchai Moriya (guest): What are some board games that you consider hidden gems? (12:42)
 Christina (host): What themes would we want Kwanchai to illustrate? (32:55)
 Shoe (producer): Which games would we like to give an art or graphic-design makeover to? (44:31)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 17 Mar 2022 06:30:44 -0000</pubDate>
      <itunes:title>Hidden gems, makeovers, themes our guest should illustrate (guest: Kwanchai Moriya)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>85</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5dce24d4-44d0-11f1-bcde-f3416b09c95f/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>The Going Analog Podcast hosts our first full-time board game illustrator, and it's KWANCHAI MORIYA. He even showed up to our house with beef jerky! The prolific and versatile illustrator of many of your favorite games (including Dinosaur Island, Capital Lux, In the Hall of the Mountain King) recently commemorated his 100th piece of board game art, so we had to celebrate with him on our show. Topics this week:  Kwanchai Moriya (guest): What are some board games that you consider hidden gems? (12:42)
 Christina (host): What themes would we want Kwanchai to illustrate? (32:55)
 Shoe (producer): Which games would we like to give an art or graphic-design makeover to? (44:31)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[The Going Analog Podcast hosts our first full-time board game illustrator, and it's <a href="https://www.kwanchaimoriya.com/">KWANCHAI MORIYA</a>. He even showed up to our house with beef jerky! The prolific and versatile illustrator of many of your favorite games (including <em>Dinosaur Island</em>, <em>Capital Lux</em>, <em>In the Hall of the Mountain King</em>) recently commemorated his 100th piece of board game art, so we had to celebrate with him on our show. Topics this week: <ul> <li>Kwanchai Moriya (guest): What are some board games that you consider hidden gems? (12:42)</li> <li>Christina (host): What themes would we want Kwanchai to illustrate? (32:55)</li> <li>Shoe (producer): Which games would we like to give an art or graphic-design makeover to? (44:31)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3707</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b69435ea-0f37-4476-8230-04c7708fdb68]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4727150877.mp3?updated=1777639874" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>84: Instant classics, celebs we'd like to game with (guests: The Op)</title>
      <link>https://goinganalog.libsyn.com/ga84</link>
      <description>Some friends from The Op join Christina to swap gaming stories and imagined celebrity gaming stories! Pat Marino (Game Design Manager and designer of Court of the Dead: Mourner's Call and Cuphead: Fast Rolling Dice Game) and Wes Ferrer (Lead Playtest Coordinator), with topics in hand, get on the Going Analog Podcast to discuss:  Christina (host): If you could teach a game to any celebrity, real or fictional, whom would you pick? (9:38)
 Wes (guest): What makes a game an "instant classic"? (19:07)
 Pat (guest): What about a game can stick with you after playing it? (29:20)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 03 Mar 2022 07:30:45 -0000</pubDate>
      <itunes:title>Instant classics, celebs we'd like to game with (guests: The Op)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>84</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5e0be774-44d0-11f1-bcde-a3c6a0941bf3/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Some friends from The Op join Christina to swap gaming stories and imagined celebrity gaming stories! Pat Marino (Game Design Manager and designer of Court of the Dead: Mourner's Call and Cuphead: Fast Rolling Dice Game) and Wes Ferrer (Lead Playtest Coordinator), with topics in hand, get on the Going Analog Podcast to discuss:  Christina (host): If you could teach a game to any celebrity, real or fictional, whom would you pick? (9:38)
 Wes (guest): What makes a game an "instant classic"? (19:07)
 Pat (guest): What about a game can stick with you after playing it? (29:20)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[Some friends from <a href="https://theop.games/">The Op</a> join Christina to swap gaming stories and imagined celebrity gaming stories! <a href="https://twitter.com/DrPatMakesGames">Pat Marino</a> (Game Design Manager and designer of <em>Court of the Dead: Mourner's Call</em> and <em>Cuphead: Fast Rolling Dice Game</em>) and <a href="https://twitter.com/wesferrer">Wes Ferrer</a> (Lead Playtest Coordinator), with topics in hand, get on the Going Analog Podcast to discuss: <ul> <li>Christina (host): If you could teach a game to any celebrity, real or fictional, whom would you pick? (9:38)</li> <li>Wes (guest): What makes a game an "instant classic"? (19:07)</li> <li>Pat (guest): What about a game can stick with you after playing it? (29:20)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3349</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[f747b4b6-2ebc-413d-86f5-1f96ca8cd0ce]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2279357921.mp3?updated=1777640217" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>83: Board game match-ups! (guest: Amanda Panda/Panda8ngel)</title>
      <link>https://goinganalog.libsyn.com/83-board-game-match-ups-guest-amanda-panda-panda8ngel</link>
      <description>Agricola vs. Caverna? We've discussed that hundreds of times, and the obvious right answer is Caverna. But what about 7 Wonders vs. 7 Wonders: Architects? Calico vs. Cascadia? And a more recent classic clash, Funkoverse vs. Unmatched? We brought on Amanda Panda, aka Panda8ngel, board game Twitch streamer and all-around enthusiastic gamer, to give us her opinions, we all agree: Shoe is wrong.
 Our match-ups on this episode:
  Shoe (producer): 7 Wonders vs. 7 Wonders: Architects
 Christina (host): Calico vs. Cascadia
 Amanda (guest): Funkoverse vs. Unmatched
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 17 Feb 2022 07:30:00 -0000</pubDate>
      <itunes:title>Board game match-ups! (guest: Amanda Panda/Panda8ngel)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>83</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5e4fc50c-44d0-11f1-bcde-bb72e2afb1b5/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Agricola vs. Caverna? We've discussed that hundreds of times, and the obvious right answer is Caverna. But what about 7 Wonders vs. 7 Wonders: Architects? Calico vs. Cascadia? And a more recent classic clash, Funkoverse vs. Unmatched? We brought on Amanda Panda, aka Panda8ngel, board game Twitch streamer and all-around enthusiastic gamer, to give us her opinions, we all agree: Shoe is wrong.
 Our match-ups on this episode:
  Shoe (producer): 7 Wonders vs. 7 Wonders: Architects
 Christina (host): Calico vs. Cascadia
 Amanda (guest): Funkoverse vs. Unmatched
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[Agricola vs. Caverna? We've discussed that hundreds of times, and the obvious right answer is Caverna. But what about 7 Wonders vs. 7 Wonders: Architects? Calico vs. Cascadia? And a more recent classic clash, Funkoverse vs. Unmatched? <p>We brought on <a href="https://linktr.ee/Panda8ngel">Amanda Panda</a>, aka Panda8ngel, board game <a href="https://www.twitch.tv/panda8ngel">Twitch streamer</a> and all-around enthusiastic gamer, to give us her opinions, we all agree: Shoe is wrong.</p> <p>Our match-ups on this episode:</p> <ul> <li>Shoe (producer): 7 Wonders vs. 7 Wonders: Architects</li> <li>Christina (host): Calico vs. Cascadia</li> <li>Amanda (guest): Funkoverse vs. Unmatched</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3473</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b7be2907-884d-422a-aa8a-071e7f8d3b7f]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2373101852.mp3?updated=1777640260" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>82: Deck building, Kickstarter surprises/disappointments, culling collections (guest: Rock Manor)</title>
      <link>https://goinganalog.libsyn.com/82-deck-building-kickstarter-surprisesdisappointments-culling-collections-guest-rock-manor</link>
      <description>Mike Gnade, founder/CEO of Rock Manor Games (Set a Watch, Lawyer Up, and the upcoming Seas of Havoc) is our guest this week. The topics we each picked:  Christina (host): What deck-building games do we first show to newbies? And then after they need to graduate to something more advanced?
 Mike Gnade (guest): Which Kickstarter board games pleasantly surprised you? And which disappointed you?
 Shoe (producer): How do you go about culling your board game collection?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 03 Feb 2022 07:30:23 -0000</pubDate>
      <itunes:title>Deck building, Kickstarter surprises/disappointments, culling collections (guest: Rock Manor)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>82</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5e925e3a-44d0-11f1-bcde-6b86f6e1636e/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Mike Gnade, founder/CEO of Rock Manor Games (Set a Watch, Lawyer Up, and the upcoming Seas of Havoc) is our guest this week. The topics we each picked:  Christina (host): What deck-building games do we first show to newbies? And then after they need to graduate to something more advanced?
 Mike Gnade (guest): Which Kickstarter board games pleasantly surprised you? And which disappointed you?
 Shoe (producer): How do you go about culling your board game collection?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[Mike Gnade, founder/CEO of Rock Manor Games (Set a Watch, Lawyer Up, and the upcoming Seas of Havoc) is our guest this week. The topics we each picked: <ul> <li>Christina (host): What deck-building games do we first show to newbies? And then after they need to graduate to something more advanced?</li> <li>Mike Gnade (guest): Which Kickstarter board games pleasantly surprised you? And which disappointed you?</li> <li>Shoe (producer): How do you go about culling your board game collection?</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4153</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[8d38a340-f4f8-4924-a881-97f22bae1730]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2385702649.mp3?updated=1777639914" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>81: Puzzle Strike 2, video game influences, push-your-luck (guest: Sirlin Games)</title>
      <link>https://goinganalog.libsyn.com/81-puzzle-strike-2-video-game-influences-push-your-luck-guest-sirlin-games</link>
      <description>David Sirlin, President of Sirlin Games, drops by to do a deep dive into video game influences on his tabletop designs, especially with the new Puzzle Strike 2! We also discuss how push-your-luck mechanisms and designing a board game universe.
 Our chosen topics this week:
  David Sirlin (guest): How his game design draws from video game influences
 Christina (host): Push-your-luck in game design and some favorites in that genre
 Shoe (producer): Building a board game universe
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 20 Jan 2022 07:30:00 -0000</pubDate>
      <itunes:title>Puzzle Strike 2, video game influences, push-your-luck (guest: Sirlin Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>81</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5ecc9780-44d0-11f1-bcde-73cbfb373adb/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>David Sirlin, President of Sirlin Games, drops by to do a deep dive into video game influences on his tabletop designs, especially with the new Puzzle Strike 2! We also discuss how push-your-luck mechanisms and designing a board game universe.
 Our chosen topics this week:
  David Sirlin (guest): How his game design draws from video game influences
 Christina (host): Push-your-luck in game design and some favorites in that genre
 Shoe (producer): Building a board game universe
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>David Sirlin, President of Sirlin Games, drops by to do a deep dive into video game influences on his tabletop designs, especially with the new Puzzle Strike 2! We also discuss how push-your-luck mechanisms and designing a board game universe.</p> <p>Our chosen topics this week:</p> <ul> <li>David Sirlin (guest): How his game design draws from video game influences</li> <li>Christina (host): Push-your-luck in game design and some favorites in that genre</li> <li>Shoe (producer): Building a board game universe</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4228</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[04a8422c-359d-4ff8-81dd-ff982d914c7b]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7989398046.mp3?updated=1777639978" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>80: New (and old!) games to look forward to in 2022 (guest: Ruel Gaviola)</title>
      <link>https://goinganalog.libsyn.com/80-new-and-old-games-to-look-forward-to-in-2022-guest-ruel-gaviola</link>
      <description>We're slamming the door on 2021 and looking forward to the new year! Older games we're itching to get to the table, long-awaited games we're anxiously waiting for, and neglected shelf-of-opportunity games that are finally coming due -- we bring back prolific content creator Ruel Gaviola to talk about them all!
 Topics this week:
  Shoe (producer): Which older games are we excited to get to the table this year?
 Christina (host): Which 2022 games are we excited to play?
 Ruel (guest): Which games are you pulling off the shelf of shame/opportunity this year?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 06 Jan 2022 07:30:00 -0000</pubDate>
      <itunes:title>New (and old!) games to look forward to in 2022 (guest: Ruel Gaviola)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>80</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5f0eac9c-44d0-11f1-bcde-7735d5d03e90/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We're slamming the door on 2021 and looking forward to the new year! Older games we're itching to get to the table, long-awaited games we're anxiously waiting for, and neglected shelf-of-opportunity games that are finally coming due -- we bring back prolific content creator Ruel Gaviola to talk about them all!
 Topics this week:
  Shoe (producer): Which older games are we excited to get to the table this year?
 Christina (host): Which 2022 games are we excited to play?
 Ruel (guest): Which games are you pulling off the shelf of shame/opportunity this year?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're slamming the door on 2021 and looking forward to the new year! Older games we're itching to get to the table, long-awaited games we're anxiously waiting for, and neglected shelf-of-opportunity games that are finally coming due -- we bring back prolific content creator <a href="https://twitter.com/RuelGaviola">Ruel Gaviola</a> to talk about them all!</p> <p>Topics this week:</p> <ul> <li>Shoe (producer): Which older games are we excited to get to the table this year?</li> <li>Christina (host): Which 2022 games are we excited to play?</li> <li>Ruel (guest): Which games are you pulling off the shelf of shame/opportunity this year?</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3776</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[0a316a10-27d3-4ef2-9e97-a34fbd34711c]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD9265655295.mp3?updated=1777639930" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>79: The 2021 Games of the Year episode</title>
      <link>https://goinganalog.libsyn.com/79-the-2021-games-of-the-year-episode</link>
      <description>Even though we've cautiously emerged from our social bubble, we figured we'd bring back our neighbor-friends and former bubble-ers James Hudson (Senior Director of Tabletop Games at Skybound) and Tom Twedell to discuss/argue about the games we played this year!
  Party Game of 2021
 Light Games of 2021
 Medium Games of 2021
 Heavy Games of 2021
 Favorite New-to-Us Games of 2021
  What's a medium vs. heavy game anyway? Turns out we obviously don't know! Check out a list of our winners below.
 2021 Game of the Year (Party Game)  So Clover! (everyone)
  2021 Game of the Year (Light Games)  Cascadia (James)
 The Crew: Mission Deep Sea (Shoe)
 Canopy (Christina)
 The Crew: Mission Deep Sea (Tom) 
 Runners up: Dice Throne: Season One ReRolled, Cubitos, Night Cage
  2021 Game of the Year (Medium-weight Games)  Genotype (James)
 Genotype (Christina)
 Sleeping Gods (Shoe)
 Ankh: Gods of Egypt (Tom) 
 Runners up: Red Rising, Shelfie Stacker, Summoner Wars (Second Edition), Kemet: Blood and Sand, Merchants Cove
  2021 Game of the Year (Heavy Games)  Sleeping Gods (Christina)
 Ankh: Gods of Egypt (James)
 Coffee Traders (Tom)
 Great Western Trail (Second Edition) (Shoe) 
 Runners up: Grand Austria Hotel: Let's Waltz, Hadrian's Wall, Genotype
  2021 New-to-Us Games of the Year  Ginkgopolis (Christina)
 Nemesis (Shoe)
 Tapple (Shoe)
 Obsession (Tom)
 Meeple Land (Tom)
 The King's Dilemma (James)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 23 Dec 2021 07:30:00 -0000</pubDate>
      <itunes:title>The 2021 Games of the Year episode</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>79</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5f5252a8-44d0-11f1-bcde-e7423b4bae8a/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Even though we've cautiously emerged from our social bubble, we figured we'd bring back our neighbor-friends and former bubble-ers James Hudson (Senior Director of Tabletop Games at Skybound) and Tom Twedell to discuss/argue about the games we played this year!
  Party Game of 2021
 Light Games of 2021
 Medium Games of 2021
 Heavy Games of 2021
 Favorite New-to-Us Games of 2021
  What's a medium vs. heavy game anyway? Turns out we obviously don't know! Check out a list of our winners below.
 2021 Game of the Year (Party Game)  So Clover! (everyone)
  2021 Game of the Year (Light Games)  Cascadia (James)
 The Crew: Mission Deep Sea (Shoe)
 Canopy (Christina)
 The Crew: Mission Deep Sea (Tom) 
 Runners up: Dice Throne: Season One ReRolled, Cubitos, Night Cage
  2021 Game of the Year (Medium-weight Games)  Genotype (James)
 Genotype (Christina)
 Sleeping Gods (Shoe)
 Ankh: Gods of Egypt (Tom) 
 Runners up: Red Rising, Shelfie Stacker, Summoner Wars (Second Edition), Kemet: Blood and Sand, Merchants Cove
  2021 Game of the Year (Heavy Games)  Sleeping Gods (Christina)
 Ankh: Gods of Egypt (James)
 Coffee Traders (Tom)
 Great Western Trail (Second Edition) (Shoe) 
 Runners up: Grand Austria Hotel: Let's Waltz, Hadrian's Wall, Genotype
  2021 New-to-Us Games of the Year  Ginkgopolis (Christina)
 Nemesis (Shoe)
 Tapple (Shoe)
 Obsession (Tom)
 Meeple Land (Tom)
 The King's Dilemma (James)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Even though we've cautiously emerged from our social bubble, we figured we'd bring back our neighbor-friends and former bubble-ers James Hudson (Senior Director of <a href="https://store.skybound.com/collections/tabletop">Tabletop Games at Skybound</a>) and Tom Twedell to discuss/argue about the games we played <em>this year!</em></p> <ul> <li>Party Game of 2021</li> <li>Light Games of 2021</li> <li>Medium Games of 2021</li> <li>Heavy Games of 2021</li> <li>Favorite New-to-Us Games of 2021</li> </ul> <p>What's a medium vs. heavy game anyway? Turns out we obviously don't know! Check out a list of our winners below.</p> 2021 Game of the Year (Party Game) <ul> <li>So Clover! (everyone)</li> </ul> 2021 Game of the Year (Light Games) <ul> <li>Cascadia (James)</li> <li>The Crew: Mission Deep Sea (Shoe)</li> <li>Canopy (Christina)</li> <li>The Crew: Mission Deep Sea (Tom) </li> <li>Runners up: Dice Throne: Season One ReRolled, Cubitos, Night Cage</li> </ul> 2021 Game of the Year (Medium-weight Games) <ul> <li>Genotype (James)</li> <li>Genotype (Christina)</li> <li>Sleeping Gods (Shoe)</li> <li>Ankh: Gods of Egypt (Tom) </li> <li>Runners up: Red Rising, Shelfie Stacker, Summoner Wars (Second Edition), Kemet: Blood and Sand, Merchants Cove</li> </ul> 2021 Game of the Year (Heavy Games) <ul> <li>Sleeping Gods (Christina)</li> <li>Ankh: Gods of Egypt (James)</li> <li>Coffee Traders (Tom)</li> <li>Great Western Trail (Second Edition) (Shoe) </li> <li>Runners up: Grand Austria Hotel: Let's Waltz, Hadrian's Wall, Genotype</li> </ul> 2021 New-to-Us Games of the Year <ul> <li>Ginkgopolis (Christina)</li> <li>Nemesis (Shoe)</li> <li>Tapple (Shoe)</li> <li>Obsession (Tom)</li> <li>Meeple Land (Tom)</li> <li>The King's Dilemma (James)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3635</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e8a39321-140b-469a-bce8-06086d3ba4f7]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7487806761.mp3?updated=1777640189" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>78: Board Game Arena pros/cons, playing "blind," and more (guest: Emerson Matsuuchi)</title>
      <link>https://goinganalog.libsyn.com/78-board-game-arena-proscons-playing-blind-and-more-guest-emerson-matsuuchi</link>
      <description>We love playing games in-person! But sometimes you want to scratch that board-gaming itch for a few minutes in the middle of the workweek. Or during a "break." Or, well, all the damn time. Playing asynchronously on Board Game Arena lets you do just that...a lot. Just don't tell our bosses.
 Our BGA play pals Emerson Matsuuchi (designer of the Century series, Specter Ops, Reef, and the upcoming Foundations of Rome) and Jess Yi (frequent Going Analog contributor) join Christina and Shoe to gab about Board Game Arena vs. Tabletop Simulator, which games work best on the platform, and whether we can learn how to play (and enjoy) an entire game online without ever reading the rules.
 Our topics this episode:
  Jess (contributor): Board Game Arena vs. Tabletop Simulator
 Christina (host): Which games are better on Board Game Arena, and which are worse?
 Emerson (guest): Our experiences playing "blind" on Board Game Arena
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 18 Nov 2021 07:30:00 -0000</pubDate>
      <itunes:title>Board Game Arena pros/cons, playing "blind," and more (guest: Emerson Matsuuchi)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>78</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5f9a2e02-44d0-11f1-bcde-23b814d826e0/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We love playing games in-person! But sometimes you want to scratch that board-gaming itch for a few minutes in the middle of the workweek. Or during a "break." Or, well, all the damn time. Playing asynchronously on Board Game Arena lets you do just that...a lot. Just don't tell our bosses.
 Our BGA play pals Emerson Matsuuchi (designer of the Century series, Specter Ops, Reef, and the upcoming Foundations of Rome) and Jess Yi (frequent Going Analog contributor) join Christina and Shoe to gab about Board Game Arena vs. Tabletop Simulator, which games work best on the platform, and whether we can learn how to play (and enjoy) an entire game online without ever reading the rules.
 Our topics this episode:
  Jess (contributor): Board Game Arena vs. Tabletop Simulator
 Christina (host): Which games are better on Board Game Arena, and which are worse?
 Emerson (guest): Our experiences playing "blind" on Board Game Arena
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We love playing games in-person! But sometimes you want to scratch that board-gaming itch for a few minutes in the middle of the workweek. Or during a "break." Or, well, all the damn time. Playing asynchronously on Board Game Arena lets you do just that...a lot. Just don't tell our bosses.</p> <p>Our BGA play pals Emerson Matsuuchi (designer of the Century series, Specter Ops, Reef, and the upcoming Foundations of Rome) and Jess Yi (frequent Going Analog contributor) join Christina and Shoe to gab about Board Game Arena vs. Tabletop Simulator, which games work best on the platform, and whether we can learn how to play (and enjoy) an entire game online without ever reading the rules.</p> <p>Our topics this episode:</p> <ul> <li>Jess (contributor): Board Game Arena vs. Tabletop Simulator</li> <li>Christina (host): Which games are better on Board Game Arena, and which are worse?</li> <li>Emerson (guest): Our experiences playing "blind" on Board Game Arena</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4413</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[f558bbf2-b112-4d7f-8b70-6656e9635121]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8196820892.mp3?updated=1777639948" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>77: Robots, worker placement, game design jealousy (guest: Peter C. Hayward/Blue Beard)</title>
      <link>https://goinganalog.libsyn.com/77-robots-worker-placement-game-design-jealousy-guest-peter-c-haywardblue-beard</link>
      <description>Peter C. Hayward (founder of Blue Beard &amp; Jellybean Games and designer of quirky games like Scuttle!, The Lady and the Tiger, and the upcoming That Time You Killed Me and Robotopia) joins Christina and Shoe to gush about so many mutually favorite games!
 Topics this episode:
  Shoe (producer): What are some of your favorite board games that feature robots?
 Christina (guest): Which game do you secretly wish you had designed?
 Peter (guest): What have different games done with the worker-placement mechanic?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 04 Nov 2021 06:30:00 -0000</pubDate>
      <itunes:title>Robots, worker placement, game design jealousy (guest: Peter C. Hayward/Blue Beard)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>77</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5fe0c2d6-44d0-11f1-bcde-a71c495d97ec/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Peter C. Hayward (founder of Blue Beard &amp; Jellybean Games and designer of quirky games like Scuttle!, The Lady and the Tiger, and the upcoming That Time You Killed Me and Robotopia) joins Christina and Shoe to gush about so many mutually favorite games!
 Topics this episode:
  Shoe (producer): What are some of your favorite board games that feature robots?
 Christina (guest): Which game do you secretly wish you had designed?
 Peter (guest): What have different games done with the worker-placement mechanic?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Peter C. Hayward (founder of Blue Beard &amp; Jellybean Games and designer of quirky games like Scuttle!, The Lady and the Tiger, and the upcoming That Time You Killed Me and Robotopia) joins Christina and Shoe to gush about so many mutually favorite games!</p> <p>Topics this episode:</p> <ul> <li>Shoe (producer): What are some of your favorite board games that feature robots?</li> <li>Christina (guest): Which game do you secretly wish you had designed?</li> <li>Peter (guest): What have different games done with the worker-placement mechanic?</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3647</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[05151b67-23d4-488f-ae17-26b98df037f0]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4052362929.mp3?updated=1777640196" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>76: Video games going analog, turning theme into gameplay (guests: Level 99 Games)</title>
      <link>https://goinganalog.libsyn.com/76-video-games-going-analog-turning-theme-into-gameplay-guests-level-99-games</link>
      <description>Yes, our show is called Going Analog, so you know we love our video games -- but how do board games bring in the digital vibe that we love into the tabletop medium?
 Luckily, we found the perfect guests to ask: Level 99 Games, the publisher of video-game-inspired fare such as the recent Bullet series, BattleCON, and Exceed! Joshua Van Laningham, Production and Design Lead at Level 99, and Ferdinand Capitulo, Head of Media at Level 99 and the Cardboard Stacker himself, join us to discuss which aspects we've seen in board games and how they designed the "feel" of certain video game genres into their lineup.
 Plus, how is theme symbiotically integrated into certain game designs, and when does it pay to abstractify certain thematic steps (and when does it not)?
 Topics this episode:
  Christina (host): What are some other games that have given us the "video game" vibe?
 Ferdinand (guest): What are some great examples of crafting mechanisms we've seen in games?
 Josh (guest): Abstraction in board games
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 21 Oct 2021 06:30:00 -0000</pubDate>
      <itunes:title>Video games going analog, turning theme into gameplay (guests: Level 99 Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>76</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/60224f1c-44d0-11f1-bcde-f714ab9fec87/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Yes, our show is called Going Analog, so you know we love our video games -- but how do board games bring in the digital vibe that we love into the tabletop medium?
 Luckily, we found the perfect guests to ask: Level 99 Games, the publisher of video-game-inspired fare such as the recent Bullet series, BattleCON, and Exceed! Joshua Van Laningham, Production and Design Lead at Level 99, and Ferdinand Capitulo, Head of Media at Level 99 and the Cardboard Stacker himself, join us to discuss which aspects we've seen in board games and how they designed the "feel" of certain video game genres into their lineup.
 Plus, how is theme symbiotically integrated into certain game designs, and when does it pay to abstractify certain thematic steps (and when does it not)?
 Topics this episode:
  Christina (host): What are some other games that have given us the "video game" vibe?
 Ferdinand (guest): What are some great examples of crafting mechanisms we've seen in games?
 Josh (guest): Abstraction in board games
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Yes, our show is called Going Analog, so you know we love our video games -- but how do board games bring in the digital vibe that we love into the tabletop medium?</p> <p>Luckily, we found the perfect guests to ask: <a href="https://www.level99games.com/">Level 99 Games</a>, the publisher of video-game-inspired fare such as the recent <em>Bullet</em> series, <em>BattleCON</em>, and <em>Exceed</em>! Joshua Van Laningham, Production and Design Lead at Level 99, and Ferdinand Capitulo, Head of Media at Level 99 and the <a href="https://thecardboardstacker.com/">Cardboard Stacker</a> himself, join us to discuss which aspects we've seen in board games and how they designed the "feel" of certain video game genres into their lineup.</p> <p>Plus, how is theme symbiotically integrated into certain game designs, and when does it pay to abstractify certain thematic steps (and when does it not)?</p> <p>Topics this episode:</p> <ul> <li>Christina (host): What are some other games that have given us the "video game" vibe?</li> <li>Ferdinand (guest): What are some great examples of crafting mechanisms we've seen in games?</li> <li>Josh (guest): Abstraction in board games</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3228</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[4418e72a-8486-43c1-b74c-500bf72cb759]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3302499344.mp3?updated=1777639732" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>75: Forever games, teaching newbies, coolest marketing (guest: Board Game Barrage)</title>
      <link>https://goinganalog.libsyn.com/75-forever-games-teaching-newbies-coolest-marketing-guest-board-game-barrage</link>
      <description>Kellen Laker, Red Tank from the popular podcast Board Game Barrage, joins Christina and Shoe to discuss Innovation and...fine, some games other than Innovation, too. 
 Plus, we're old hands at gaming these days, so what do we try to keep in mind when introducing brand spanking newbies to tabletop games? And what stands out to us as the best marketing we've seen in the board game biz?
 Topics this week:
  Christina (host): Which games do you consider your favorite "Forever Games"?
 Kellen (guest): Maintaining perspective when introducing new gamers to the hobby
 Shoe (producer): What are some examples of the coolest game marketing you've seen?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 07 Oct 2021 06:30:00 -0000</pubDate>
      <itunes:title>Forever games, teaching newbies, coolest marketing (guest: Board Game Barrage)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>75</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/606ed17a-44d0-11f1-bcde-8b327c873b5a/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Kellen Laker, Red Tank from the popular podcast Board Game Barrage, joins Christina and Shoe to discuss Innovation and...fine, some games other than Innovation, too. 
 Plus, we're old hands at gaming these days, so what do we try to keep in mind when introducing brand spanking newbies to tabletop games? And what stands out to us as the best marketing we've seen in the board game biz?
 Topics this week:
  Christina (host): Which games do you consider your favorite "Forever Games"?
 Kellen (guest): Maintaining perspective when introducing new gamers to the hobby
 Shoe (producer): What are some examples of the coolest game marketing you've seen?
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Kellen Laker, Red Tank from the popular podcast Board Game Barrage, joins Christina and Shoe to discuss Innovation and...fine, some games other than Innovation, too. </p> <p>Plus, we're old hands at gaming these days, so what do we try to keep in mind when introducing brand spanking newbies to tabletop games? And what stands out to us as the best marketing we've seen in the board game biz?</p> <p>Topics this week:</p> <ul> <li>Christina (host): Which games do you consider your favorite "Forever Games"?</li> <li>Kellen (guest): Maintaining perspective when introducing new gamers to the hobby</li> <li>Shoe (producer): What are some examples of the coolest game marketing you've seen?</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3903</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[10cb2c1f-08a3-463e-8e26-da66b9dd394d]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8591953131.mp3?updated=1777640014" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>74: Recent co-op faves, crafting in games, &amp; board game "dream teams" (guest: Nikki Valens)</title>
      <link>https://goinganalog.libsyn.com/74-recent-co-op-faves-crafting-in-games-board-game-dream-teams-guest-nikki-valens</link>
      <description>Designer Nikki Valens (Legacy of Dragonholt, Eldritch Horror, Quirky Circuits) drops by Going Analog again to discuss recent favorite co-op games, crafting mechanisms, and their latest project, the ambitious co-op, campaign-based Artisans of Splendent Vale.
 Plus, which designers and artists would we pair together for our ultimate game-design dream teams?
 Games mentioned on this show:
 Intro:
  Eldritch Horror
 Mansions of Madness
 Arkham Horror
 Legacy of Dragonholt
 Quirky Circuits
 Artisans of Splendent Vale
 MicroMacro: Crime City
 Nemesis
 Grand Austria Hotel
  Christina's topic: Recent co-op faves
  The Crew: The Quest for Planet Nine
 The Crew: Mission Deep Sea
 Forgotten Waters
 Shipwreck Arcana
 Team3
 Gloomhaven
 Artisans of Splendent Vale
 Sleeping Gods
 The Night Cage
  Nikki's topic: Crafting examples in games
  Caverna: The Cave Farmers
 Descent: Legends of the Dark
 Le Havre
 Artisans of Splendent Vale
 Star Wars: Imperial Assault
 Mottainai
  Shoe's topic: Board game design dream teams
  Caverna: The Cave Farmers
 Le Havre
 Feast for Odin
 Tidal Blades: Heroes of the Reef
 Wonderland's War
 Descent: Legends of the Dark
 Mansions of Madness
 Wingspan
 Mariposas
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 23 Sep 2021 06:30:00 -0000</pubDate>
      <itunes:title>Recent co-op faves, crafting in games, &amp;amp; board game "dream teams" (guest: Nikki Valens)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>74</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/60beeb60-44d0-11f1-bcde-7bcdcb7c99a8/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Designer Nikki Valens (Legacy of Dragonholt, Eldritch Horror, Quirky Circuits) drops by Going Analog again to discuss recent favorite co-op games, crafting mechanisms, and their latest project, the ambitious co-op, campaign-based Artisans of Splendent Vale.
 Plus, which designers and artists would we pair together for our ultimate game-design dream teams?
 Games mentioned on this show:
 Intro:
  Eldritch Horror
 Mansions of Madness
 Arkham Horror
 Legacy of Dragonholt
 Quirky Circuits
 Artisans of Splendent Vale
 MicroMacro: Crime City
 Nemesis
 Grand Austria Hotel
  Christina's topic: Recent co-op faves
  The Crew: The Quest for Planet Nine
 The Crew: Mission Deep Sea
 Forgotten Waters
 Shipwreck Arcana
 Team3
 Gloomhaven
 Artisans of Splendent Vale
 Sleeping Gods
 The Night Cage
  Nikki's topic: Crafting examples in games
  Caverna: The Cave Farmers
 Descent: Legends of the Dark
 Le Havre
 Artisans of Splendent Vale
 Star Wars: Imperial Assault
 Mottainai
  Shoe's topic: Board game design dream teams
  Caverna: The Cave Farmers
 Le Havre
 Feast for Odin
 Tidal Blades: Heroes of the Reef
 Wonderland's War
 Descent: Legends of the Dark
 Mansions of Madness
 Wingspan
 Mariposas
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Designer Nikki Valens (Legacy of Dragonholt, Eldritch Horror, Quirky Circuits) drops by Going Analog again to discuss recent favorite co-op games, crafting mechanisms, and their latest project, the ambitious co-op, campaign-based Artisans of Splendent Vale.</p> <p>Plus, which designers and artists would we pair together for our ultimate game-design dream teams?</p> <p>Games mentioned on this show:</p> <p>Intro:</p> <ul> <li>Eldritch Horror</li> <li>Mansions of Madness</li> <li>Arkham Horror</li> <li>Legacy of Dragonholt</li> <li>Quirky Circuits</li> <li>Artisans of Splendent Vale</li> <li>MicroMacro: Crime City</li> <li>Nemesis</li> <li>Grand Austria Hotel</li> </ul> <p>Christina's topic: Recent co-op faves</p> <ul> <li>The Crew: The Quest for Planet Nine</li> <li>The Crew: Mission Deep Sea</li> <li>Forgotten Waters</li> <li>Shipwreck Arcana</li> <li>Team3</li> <li>Gloomhaven</li> <li>Artisans of Splendent Vale</li> <li>Sleeping Gods</li> <li>The Night Cage</li> </ul> <p>Nikki's topic: Crafting examples in games</p> <ul> <li>Caverna: The Cave Farmers</li> <li>Descent: Legends of the Dark</li> <li>Le Havre</li> <li>Artisans of Splendent Vale</li> <li>Star Wars: Imperial Assault</li> <li>Mottainai</li> </ul> <p>Shoe's topic: Board game design dream teams</p> <ul> <li>Caverna: The Cave Farmers</li> <li>Le Havre</li> <li>Feast for Odin</li> <li>Tidal Blades: Heroes of the Reef</li> <li>Wonderland's War</li> <li>Descent: Legends of the Dark</li> <li>Mansions of Madness</li> <li>Wingspan</li> <li>Mariposas</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3832</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[09e99b98-d185-4303-9635-dd46362852b0]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1057046815.mp3?updated=1777640019" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>73: Partner swap! Two-player gaming with 1 Minute Board Games</title>
      <link>https://goinganalog.libsyn.com/73-a-two-player-partner-swap-with-1-minute-board-games</link>
      <description>Have a bunch of two-player games you want to play? You and your partner can't agree on which ones to play? Try a Partner Swap (trademark forthcoming, and get your mind out of the gutter)!
 Board game TikTok champions Raina and Phil from 1 Minute Board Games took a random Wednesday off and swapped partners with Going Analog: Phil and Shoe played head-to-head two-player card games, and Christina and Raina played twice as many games together in the same amount of time.
 Were we still all friends afterward? Did we leave our partners for the new and shiny? Listen and find out!
 Topics for this episode:
  Phil (guest): What can two-player games bring to the table that higher player-count games can't?
 Raina (guest): Gaming with your significant other versus with friends
 Shoe (producer): Thoughts on booster-less card games (Keyforge, Summoner Wars, Ashes Reborn)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 09 Sep 2021 06:30:00 -0000</pubDate>
      <itunes:title>Partner swap! Two-player gaming with 1 Minute Board Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>73</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/611534d4-44d0-11f1-bcde-1b3c851e5d76/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Have a bunch of two-player games you want to play? You and your partner can't agree on which ones to play? Try a Partner Swap (trademark forthcoming, and get your mind out of the gutter)!
 Board game TikTok champions Raina and Phil from 1 Minute Board Games took a random Wednesday off and swapped partners with Going Analog: Phil and Shoe played head-to-head two-player card games, and Christina and Raina played twice as many games together in the same amount of time.
 Were we still all friends afterward? Did we leave our partners for the new and shiny? Listen and find out!
 Topics for this episode:
  Phil (guest): What can two-player games bring to the table that higher player-count games can't?
 Raina (guest): Gaming with your significant other versus with friends
 Shoe (producer): Thoughts on booster-less card games (Keyforge, Summoner Wars, Ashes Reborn)
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Have a bunch of two-player games you want to play? You and your partner can't agree on which ones to play? Try a Partner Swap (trademark forthcoming, and get your mind out of the gutter)!</p> <p>Board game TikTok champions Raina and Phil from 1 Minute Board Games took a random Wednesday off and swapped partners with Going Analog: Phil and Shoe played head-to-head two-player card games, and Christina and Raina played twice as many games together in the same amount of time.</p> <p>Were we still all friends afterward? Did we leave our partners for the new and shiny? Listen and find out!</p> <p>Topics for this episode:</p> <ul> <li>Phil (guest): What can two-player games bring to the table that higher player-count games can't?</li> <li>Raina (guest): Gaming with your significant other versus with friends</li> <li>Shoe (producer): Thoughts on booster-less card games (Keyforge, Summoner Wars, Ashes Reborn)</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3625</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ef8b2b3d-70e0-4d01-82b5-8e778f1ad2f2]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2768122414.mp3?updated=1777639841" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>72: Design inspirations, gaming trends, and trivia! (guest: Reiner Knizia)</title>
      <link>https://goinganalog.libsyn.com/72-design-inspirations-gaming-trends-and-trivia-guest-reiner-knizia</link>
      <description>Famed board game designer Dr. Reiner Knizia (Tigris &amp; Euphrates, Lost Cities, Modern Art, and tons more) graces Going Analog with his bowtied presence. (You won't be able to hear the bowtie, but trust us that it was there, and it was glorious!)
 We ask Reiner for some juicy stories about some of his most acclaimed designs and what he thinks about current board game trends...and then we spring a trivia quiz on him at the end -- just a sampling of what we do on The Board Game Quiz Show.
 How well did the good doctor do? Listen to find out!
 Games mentioned in this episode:
 Intro:
  Tigris &amp; Euphrates
 Modern Art
 Ra
 Ingenious
 Lost Cities
 The Quest for El Dorado
 L.L.A.M.A.
 Ankh: Gods of Egypt
 Dominion
 Magic: The Gathering
 Coffee Roaster
  Three influential Reiner Knizia games:
  Modern Art
 Tigris &amp; Euphrates
 Lost Cities
 Pickomino
 Lost Cities: Roll &amp; Write
 Lost Cities: The Board Game
 Keltis
  Gaming trends:
  The Quest for El Dorado
 My City
 Dominion
 Lost Cities: Roll &amp; Write
 Criss Cross
 Exit
 Gorilla Marketing
  Quizzing Reiner Knizia:
  Lost Cities
 Tigris &amp; Euphrates
 Medici
 Taj Mahal
 The Lord of the Rings
 Ra
 Blue Moon
 Blue Lagoon
 Friday the 13th
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 26 Aug 2021 06:37:49 -0000</pubDate>
      <itunes:title>Design inspirations, gaming trends, and trivia! (guest: Reiner Knizia)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>72</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/61666296-44d0-11f1-bcde-1f12d9b21665/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Famed board game designer Dr. Reiner Knizia (Tigris &amp; Euphrates, Lost Cities, Modern Art, and tons more) graces Going Analog with his bowtied presence. (You won't be able to hear the bowtie, but trust us that it was there, and it was glorious!)
 We ask Reiner for some juicy stories about some of his most acclaimed designs and what he thinks about current board game trends...and then we spring a trivia quiz on him at the end -- just a sampling of what we do on The Board Game Quiz Show.
 How well did the good doctor do? Listen to find out!
 Games mentioned in this episode:
 Intro:
  Tigris &amp; Euphrates
 Modern Art
 Ra
 Ingenious
 Lost Cities
 The Quest for El Dorado
 L.L.A.M.A.
 Ankh: Gods of Egypt
 Dominion
 Magic: The Gathering
 Coffee Roaster
  Three influential Reiner Knizia games:
  Modern Art
 Tigris &amp; Euphrates
 Lost Cities
 Pickomino
 Lost Cities: Roll &amp; Write
 Lost Cities: The Board Game
 Keltis
  Gaming trends:
  The Quest for El Dorado
 My City
 Dominion
 Lost Cities: Roll &amp; Write
 Criss Cross
 Exit
 Gorilla Marketing
  Quizzing Reiner Knizia:
  Lost Cities
 Tigris &amp; Euphrates
 Medici
 Taj Mahal
 The Lord of the Rings
 Ra
 Blue Moon
 Blue Lagoon
 Friday the 13th
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Famed board game designer <a href="https://www.knizia.de/">Dr. Reiner Knizia</a> (<em>Tigris &amp; Euphrates</em>, <em>Lost Cities</em>, <em>Modern Art</em>, and tons more) graces Going Analog with his bowtied presence. (You won't be able to hear the bowtie, but trust us that it was there, and it was glorious!)</p> <p>We ask Reiner for some juicy stories about some of his most acclaimed designs and what he thinks about current board game trends...and then we spring a trivia quiz on him at the end -- just a sampling of what we do on <a href="https://www.goinganalogshow.com/topic/the-board-game-quiz-show">The Board Game Quiz Show</a>.</p> <p>How well did the good doctor do? Listen to find out!</p> <p>Games mentioned in this episode:</p> <p>Intro:</p> <ul> <li>Tigris &amp; Euphrates</li> <li>Modern Art</li> <li>Ra</li> <li>Ingenious</li> <li>Lost Cities</li> <li>The Quest for El Dorado</li> <li>L.L.A.M.A.</li> <li>Ankh: Gods of Egypt</li> <li>Dominion</li> <li>Magic: The Gathering</li> <li>Coffee Roaster</li> </ul> <p>Three influential Reiner Knizia games:</p> <ul> <li>Modern Art</li> <li>Tigris &amp; Euphrates</li> <li>Lost Cities</li> <li>Pickomino</li> <li>Lost Cities: Roll &amp; Write</li> <li>Lost Cities: The Board Game</li> <li>Keltis</li> </ul> <p>Gaming trends:</p> <ul> <li>The Quest for El Dorado</li> <li>My City</li> <li>Dominion</li> <li>Lost Cities: Roll &amp; Write</li> <li>Criss Cross</li> <li>Exit</li> <li>Gorilla Marketing</li> </ul> <p>Quizzing Reiner Knizia:</p> <ul> <li>Lost Cities</li> <li>Tigris &amp; Euphrates</li> <li>Medici</li> <li>Taj Mahal</li> <li>The Lord of the Rings</li> <li>Ra</li> <li>Blue Moon</li> <li>Blue Lagoon</li> <li>Friday the 13th</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4170</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[03d9b011-6104-4727-8b8c-5b42c47013ab]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7457982546.mp3?updated=1777639978" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>71: Working with a legend, game length, and fave genres (guests: Bitewing Games)</title>
      <link>https://goinganalog.libsyn.com/71-working-with-a-legend-game-length-and-fave-genres-guests-bitewing-games</link>
      <description>New game publisher Bitewing Games has not one, not two, but THREE Reiner Knizia games to offer in their upcoming Kickstarter. How does a brand spanking new publisher sign the famous, prolific (famously prolific?) German designer Reiner Knizia?
 We invited Nick Murray and Kyle Spackman, cofounders of Bitewing Games, to chat with Christina about how it all went down! Plus, we have opinions about our favorite game genres and game length vs. enjoyment.
 Topics for this week:
  Christina (host): What are the challenges of being a first-time publisher? How did you sign Reiner Knizia?!
 Nick (guest): Which game genres do you never get tired of? Which ones are you over?
 Kyle (guest): Are game length and game satisfaction proportionally related? What are our faves on either side of the spectrum?
  Games mentioned in this episode:
 Intro:
  Soda Smugglers
 Pumafiosi
 Hot Lead
 Social Grooming
 Oath: Chronicles of Empire and Exile
 Ticket to Ride
 Mandala
 Lost Cities: Roll &amp; Write
 Lost Cities
 Ra: The Dice Game
  Christina's topic: Challenges of being a first-time publisher, signing Reiner Knizia
  Con Artist
 Chinatown
 Hanabi
 Soda Smugglers
 Sheriff of Nottingham
 Pumafiosi
 Hot Lead
 ShipShape
  Nick's topic: Insatiable genres that you never get tired of or genres that you're over
  Crystal Palace
 Tigris &amp; Euphrates
 Yellow &amp; Yangtze
 Brass: Birmingham
 7 Wonders
 Lost Ruins of Arnak
 Dune: Imperium
 Lost Cities: Roll &amp; Write
 My City
 Ultimate Werewolf
 Mysterium
 Deception: Murder in Hong Kong
 Werewords
 Insider
  Kyle's topic: Game length vs. satisfaction
  Dune
 Twilight Imperium: Fourth Edition
 Oath: Chronicles of Empire and Exile
 Root
 Pax Pamir
 Scythe
 Terra Mystica
 Love Letter
 Lost Legacy: The Starship
 Social Grooming
 Nine Tiles Panic
 Wordsy
 Tussie Mussie
  Outro:
  Junk Art
 Akrotiri
 Kingdom Rush
 Belfort
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 05 Aug 2021 07:25:20 -0000</pubDate>
      <itunes:title>Working with a legend, game length, and fave genres (guests: Bitewing Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>71</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/61cf1836-44d0-11f1-bcde-73a5c11e7d63/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>New game publisher Bitewing Games has not one, not two, but THREE Reiner Knizia games to offer in their upcoming Kickstarter. How does a brand spanking new publisher sign the famous, prolific (famously prolific?) German designer Reiner Knizia?
 We invited Nick Murray and Kyle Spackman, cofounders of Bitewing Games, to chat with Christina about how it all went down! Plus, we have opinions about our favorite game genres and game length vs. enjoyment.
 Topics for this week:
  Christina (host): What are the challenges of being a first-time publisher? How did you sign Reiner Knizia?!
 Nick (guest): Which game genres do you never get tired of? Which ones are you over?
 Kyle (guest): Are game length and game satisfaction proportionally related? What are our faves on either side of the spectrum?
  Games mentioned in this episode:
 Intro:
  Soda Smugglers
 Pumafiosi
 Hot Lead
 Social Grooming
 Oath: Chronicles of Empire and Exile
 Ticket to Ride
 Mandala
 Lost Cities: Roll &amp; Write
 Lost Cities
 Ra: The Dice Game
  Christina's topic: Challenges of being a first-time publisher, signing Reiner Knizia
  Con Artist
 Chinatown
 Hanabi
 Soda Smugglers
 Sheriff of Nottingham
 Pumafiosi
 Hot Lead
 ShipShape
  Nick's topic: Insatiable genres that you never get tired of or genres that you're over
  Crystal Palace
 Tigris &amp; Euphrates
 Yellow &amp; Yangtze
 Brass: Birmingham
 7 Wonders
 Lost Ruins of Arnak
 Dune: Imperium
 Lost Cities: Roll &amp; Write
 My City
 Ultimate Werewolf
 Mysterium
 Deception: Murder in Hong Kong
 Werewords
 Insider
  Kyle's topic: Game length vs. satisfaction
  Dune
 Twilight Imperium: Fourth Edition
 Oath: Chronicles of Empire and Exile
 Root
 Pax Pamir
 Scythe
 Terra Mystica
 Love Letter
 Lost Legacy: The Starship
 Social Grooming
 Nine Tiles Panic
 Wordsy
 Tussie Mussie
  Outro:
  Junk Art
 Akrotiri
 Kingdom Rush
 Belfort
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>New game publisher Bitewing Games has not one, not two, but THREE Reiner Knizia games to offer in their upcoming Kickstarter. How does a brand spanking new publisher sign the famous, prolific (famously prolific?) German designer Reiner Knizia?</p> <p>We invited Nick Murray and Kyle Spackman, cofounders of Bitewing Games, to chat with Christina about how it all went down! Plus, we have <em>opinions</em> about our favorite game genres and game length vs. enjoyment.</p> <p>Topics for this week:</p> <ul> <li>Christina (host): What are the challenges of being a first-time publisher? How did you sign Reiner Knizia?!</li> <li>Nick (guest): Which game genres do you never get tired of? Which ones are you over?</li> <li>Kyle (guest): Are game length and game satisfaction proportionally related? What are our faves on either side of the spectrum?</li> </ul> <p>Games mentioned in this episode:</p> <p>Intro:</p> <ul> <li>Soda Smugglers</li> <li>Pumafiosi</li> <li>Hot Lead</li> <li>Social Grooming</li> <li>Oath: Chronicles of Empire and Exile</li> <li>Ticket to Ride</li> <li>Mandala</li> <li>Lost Cities: Roll &amp; Write</li> <li>Lost Cities</li> <li>Ra: The Dice Game</li> </ul> <p>Christina's topic: Challenges of being a first-time publisher, signing Reiner Knizia</p> <ul> <li>Con Artist</li> <li>Chinatown</li> <li>Hanabi</li> <li>Soda Smugglers</li> <li>Sheriff of Nottingham</li> <li>Pumafiosi</li> <li>Hot Lead</li> <li>ShipShape</li> </ul> <p>Nick's topic: Insatiable genres that you never get tired of or genres that you're over</p> <ul> <li>Crystal Palace</li> <li>Tigris &amp; Euphrates</li> <li>Yellow &amp; Yangtze</li> <li>Brass: Birmingham</li> <li>7 Wonders</li> <li>Lost Ruins of Arnak</li> <li>Dune: Imperium</li> <li>Lost Cities: Roll &amp; Write</li> <li>My City</li> <li>Ultimate Werewolf</li> <li>Mysterium</li> <li>Deception: Murder in Hong Kong</li> <li>Werewords</li> <li>Insider</li> </ul> <p>Kyle's topic: Game length vs. satisfaction</p> <ul> <li>Dune</li> <li>Twilight Imperium: Fourth Edition</li> <li>Oath: Chronicles of Empire and Exile</li> <li>Root</li> <li>Pax Pamir</li> <li>Scythe</li> <li>Terra Mystica</li> <li>Love Letter</li> <li>Lost Legacy: The Starship</li> <li>Social Grooming</li> <li>Nine Tiles Panic</li> <li>Wordsy</li> <li>Tussie Mussie</li> </ul> <p>Outro:</p> <ul> <li>Junk Art</li> <li>Akrotiri</li> <li>Kingdom Rush</li> <li>Belfort</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4253</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9ec5d9fe-127d-4887-89e5-03a9fcb730c9]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5261519894.mp3?updated=1777640052" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>70: Solo games - here to stay? Plus tons of recs! (guest: Jeremy Howard)</title>
      <link>https://goinganalog.libsyn.com/70-solo-games-here-to-stay-plus-tons-of-recs-guest-jeremy-howard</link>
      <description>Jeremy Howard, solo gaming expert from Man vs. Meeple, joins Christina and Shoe to personally recommend some great solo games and convince everyone that solo gaming is here to stay! But which games need that multiplayer aspect?
 Topics for this episode:
  Shoe (producer): What are some good solo games we should check out?
 Jeremy (guest): Solo gaming during the pandemic...here to stay or no?
 Christina (host): What do we look for in multiplayer games that solo gaming can't scratch the itch for?
  Games mentioned in this episode:
 Intro:
  On Mars
 Tapple
 Exit: The Sacred Temple
  Shoe's topic: Jeremy recommends some solo games!
  Sky Towers
 Sprawlopolis
 Agropolis
 Coffee Roaster
 Warp Speed
 Bullet♥︎

 BattleCON
 Pixel Tactics
 Argent: The Consortium
 Dawn of the Zeds
 Tainted Grail
 A Gentle Rain
 Caverna
 Terra Mystica
 The Pursuit of Happiness
 Tiny Towns
 Villagers
 Smartphone, Inc.
 Chronicles of Crimes
  Jeremy's topic: Is solo gaming here to stay?
  Terraforming Mars
 Agricola
 Caverna
 A Feast for Odin
 Merchants Cove
 Mr. Cabbagehead's Garden
 Shahrazad
 Folklore
 Batman: The Dark Knight Returns
  Christina's topic: What do we look for in multiplayer games that solo gaming can't provide?
  Snowdonia
 Alubari: A Nice Cup of Tea
 The Pursuit of Happiness
 Anachrony
 Atlantis Rising
 Cthulhu: Death May Die
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 22 Jul 2021 08:00:00 -0000</pubDate>
      <itunes:title>Solo games - here to stay? Plus tons of recs! (guest: Jeremy Howard)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>70</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/621d2d78-44d0-11f1-bcde-0bb2b30ba2ff/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Jeremy Howard, solo gaming expert from Man vs. Meeple, joins Christina and Shoe to personally recommend some great solo games and convince everyone that solo gaming is here to stay! But which games need that multiplayer aspect?
 Topics for this episode:
  Shoe (producer): What are some good solo games we should check out?
 Jeremy (guest): Solo gaming during the pandemic...here to stay or no?
 Christina (host): What do we look for in multiplayer games that solo gaming can't scratch the itch for?
  Games mentioned in this episode:
 Intro:
  On Mars
 Tapple
 Exit: The Sacred Temple
  Shoe's topic: Jeremy recommends some solo games!
  Sky Towers
 Sprawlopolis
 Agropolis
 Coffee Roaster
 Warp Speed
 Bullet♥︎

 BattleCON
 Pixel Tactics
 Argent: The Consortium
 Dawn of the Zeds
 Tainted Grail
 A Gentle Rain
 Caverna
 Terra Mystica
 The Pursuit of Happiness
 Tiny Towns
 Villagers
 Smartphone, Inc.
 Chronicles of Crimes
  Jeremy's topic: Is solo gaming here to stay?
  Terraforming Mars
 Agricola
 Caverna
 A Feast for Odin
 Merchants Cove
 Mr. Cabbagehead's Garden
 Shahrazad
 Folklore
 Batman: The Dark Knight Returns
  Christina's topic: What do we look for in multiplayer games that solo gaming can't provide?
  Snowdonia
 Alubari: A Nice Cup of Tea
 The Pursuit of Happiness
 Anachrony
 Atlantis Rising
 Cthulhu: Death May Die
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Jeremy Howard, solo gaming expert from Man vs. Meeple, joins Christina and Shoe to personally recommend some great solo games and convince everyone that solo gaming is here to stay! But which games <em>need</em> that multiplayer aspect?</p> <p>Topics for this episode:</p> <ul> <li>Shoe (producer): What are some good solo games we should check out?</li> <li>Jeremy (guest): Solo gaming during the pandemic...here to stay or no?</li> <li>Christina (host): What do we look for in multiplayer games that solo gaming can't scratch the itch for?</li> </ul> <p>Games mentioned in this episode:</p> <p>Intro:</p> <ul> <li>On Mars</li> <li>Tapple</li> <li>Exit: The Sacred Temple</li> </ul> <p>Shoe's topic: Jeremy recommends some solo games!</p> <ul> <li>Sky Towers</li> <li>Sprawlopolis</li> <li>Agropolis</li> <li>Coffee Roaster</li> <li>Warp Speed</li> <li>Bullet<em>♥︎</em>
</li> <li>BattleCON</li> <li>Pixel Tactics</li> <li>Argent: The Consortium</li> <li>Dawn of the Zeds</li> <li>Tainted Grail</li> <li>A Gentle Rain</li> <li>Caverna</li> <li>Terra Mystica</li> <li>The Pursuit of Happiness</li> <li>Tiny Towns</li> <li>Villagers</li> <li>Smartphone, Inc.</li> <li>Chronicles of Crimes</li> </ul> <p>Jeremy's topic: Is solo gaming here to stay?</p> <ul> <li>Terraforming Mars</li> <li>Agricola</li> <li>Caverna</li> <li>A Feast for Odin</li> <li>Merchants Cove</li> <li>Mr. Cabbagehead's Garden</li> <li>Shahrazad</li> <li>Folklore</li> <li>Batman: The Dark Knight Returns</li> </ul> <p>Christina's topic: What do we look for in multiplayer games that solo gaming can't provide?</p> <ul> <li>Snowdonia</li> <li>Alubari: A Nice Cup of Tea</li> <li>The Pursuit of Happiness</li> <li>Anachrony</li> <li>Atlantis Rising</li> <li>Cthulhu: Death May Die</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3373</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d9e5528e-12b7-4cc0-8789-7e077d06b93a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7748674289.mp3?updated=1777639933" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>69: Popping the social bubble, surprise games, publisher woes (guest: James Hudson)</title>
      <link>https://goinganalog.libsyn.com/69-popping-the-social-bubble-surprise-games-publisher-woes-guest-james-hudson</link>
      <description>As US game groups start meeting up again, we chat with fellow social bubble-r James Hudson (Skybound Games) about quarantine's effects on us as gamers, which games surprised us, and the unintended effects of COVID on board game shipping and logistics. (Last topic = sad James)
 Our topics for this show:
  Shoe (producer): Board gaming outside of the social bubble: what it's been like so far, what's changed, what are the challenges?
 Christina (host): Games that surprised you over the pandemic
 James (guest): How publishers are evaluating the short-term future, with current COVID conditions/trends
  The games mentioned in this episode:
 Intro:
  The Grimm Masquerade
 Guardian's Call
 Tidal Blades: Heroes of the Reef
 Wonderland's War
 Valor &amp; Villainy: Lludwik's Labyrinth
 Robot Quest Arena
 Sky Towers
 Beyond the Sun
  Shoe's topic: Board gaming outside of the social bubble
  Beyond the Sun
 Dune: Imperium
 Lost Ruins of Arnak
 Tidal Blades: Heroes of the Reef
 P for Pizza
 Dark Harvest
 Gorilla Marketing
 Eclipse
 Dwellings of Eldervale
 Monopoly
  Christina's topic: Games that surprised us over the pandemic
  P for Pizza
 Forgotten Waters
 Sovereign Skies
 Tekhenu: Obelisk of the Sun
 The Gallerist
 Sheepy Time
 Lost Ruins of Arnak
 Dune: Imperium
 The Crew: The Quest for Planet Nine
 Obsession
  James's topic: How publishers are evaluating the short-term future, with current COVID conditions/trends
  Wonderland's War
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 08 Jul 2021 06:30:00 -0000</pubDate>
      <itunes:title>Popping the social bubble, surprise games, publisher woes (guest: James Hudson)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>69</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/62827a52-44d0-11f1-bcde-438baf8ed79f/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>As US game groups start meeting up again, we chat with fellow social bubble-r James Hudson (Skybound Games) about quarantine's effects on us as gamers, which games surprised us, and the unintended effects of COVID on board game shipping and logistics. (Last topic = sad James)
 Our topics for this show:
  Shoe (producer): Board gaming outside of the social bubble: what it's been like so far, what's changed, what are the challenges?
 Christina (host): Games that surprised you over the pandemic
 James (guest): How publishers are evaluating the short-term future, with current COVID conditions/trends
  The games mentioned in this episode:
 Intro:
  The Grimm Masquerade
 Guardian's Call
 Tidal Blades: Heroes of the Reef
 Wonderland's War
 Valor &amp; Villainy: Lludwik's Labyrinth
 Robot Quest Arena
 Sky Towers
 Beyond the Sun
  Shoe's topic: Board gaming outside of the social bubble
  Beyond the Sun
 Dune: Imperium
 Lost Ruins of Arnak
 Tidal Blades: Heroes of the Reef
 P for Pizza
 Dark Harvest
 Gorilla Marketing
 Eclipse
 Dwellings of Eldervale
 Monopoly
  Christina's topic: Games that surprised us over the pandemic
  P for Pizza
 Forgotten Waters
 Sovereign Skies
 Tekhenu: Obelisk of the Sun
 The Gallerist
 Sheepy Time
 Lost Ruins of Arnak
 Dune: Imperium
 The Crew: The Quest for Planet Nine
 Obsession
  James's topic: How publishers are evaluating the short-term future, with current COVID conditions/trends
  Wonderland's War
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>As US game groups start meeting up again, we chat with fellow social bubble-r James Hudson (Skybound Games) about quarantine's effects on us as gamers, which games surprised us, and the unintended effects of COVID on board game shipping and logistics. (Last topic = sad James)</p> <p>Our topics for this show:</p> <ul> <li>Shoe (producer): Board gaming outside of the social bubble: what it's been like so far, what's changed, what are the challenges?</li> <li>Christina (host): Games that surprised you over the pandemic</li> <li>James (guest): How publishers are evaluating the short-term future, with current COVID conditions/trends</li> </ul> <p>The games mentioned in this episode:</p> <p>Intro:</p> <ul> <li>The Grimm Masquerade</li> <li>Guardian's Call</li> <li>Tidal Blades: Heroes of the Reef</li> <li>Wonderland's War</li> <li>Valor &amp; Villainy: Lludwik's Labyrinth</li> <li>Robot Quest Arena</li> <li>Sky Towers</li> <li>Beyond the Sun</li> </ul> <p>Shoe's topic: Board gaming outside of the social bubble</p> <ul> <li>Beyond the Sun</li> <li>Dune: Imperium</li> <li>Lost Ruins of Arnak</li> <li>Tidal Blades: Heroes of the Reef</li> <li>P for Pizza</li> <li>Dark Harvest</li> <li>Gorilla Marketing</li> <li>Eclipse</li> <li>Dwellings of Eldervale</li> <li>Monopoly</li> </ul> <p>Christina's topic: Games that surprised us over the pandemic</p> <ul> <li>P for Pizza</li> <li>Forgotten Waters</li> <li>Sovereign Skies</li> <li>Tekhenu: Obelisk of the Sun</li> <li>The Gallerist</li> <li>Sheepy Time</li> <li>Lost Ruins of Arnak</li> <li>Dune: Imperium</li> <li>The Crew: The Quest for Planet Nine</li> <li>Obsession</li> </ul> <p>James's topic: How publishers are evaluating the short-term future, with current COVID conditions/trends</p> <ul> <li>Wonderland's War</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3062</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[7d4d6538-8a47-4e94-881e-3b7389645c83]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3088578827.mp3?updated=1777640085" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>68: Gamer origin stories, adjacent hobbies, and Uwe! (guest: Dice Tower Podcast)</title>
      <link>https://goinganalog.libsyn.com/68-gamer-origin-stories-adjacent-hobbies-and-uwe-guest-dice-tower-podcast</link>
      <description>Suzanne Sheldon and Mandi Hutchinson from the Dice Tower Podcast take some time off to do...another podcast with Christina! Listen for our board gamer origin stories, how we balance other hobbies, and Christina and Suz strongly recommend some games to Mandi from Uwe Rosenberg (one of our favorite designers).
 The games mentioned in this episode:
 Intro:
  Fields of Arle
  Christina's topic: Our board-gamer origin stories
  Monopoly
 Mouse Trap
 Power Grid
 Bohnanza
 Chess
 Checkers
 Trouble
 Frustration
 Dominoes
 Risk
 Magic: The Gathering
 Big 2
 Bridge
 Hearts
 Euchre
 Poker
  Suz's topic: Other hobbies
  First Ascent
  Mandi's topic: Which Uwe Rosenberg games should Mandi play?
  Patchwork
 Fields of Arle
 Ora et Labora
 Le Havre
 Caverna
 Agricola
 Fields of Arle: Tea &amp; Trade
 At the Gates of Loyang
 A Feast for Odin
 Spring Meadow
 Cottage Garden
 Second Chance
 Halltertau
 Bohnanza
 Agricola: All Creatures Big &amp; Small
 Le Havre: The Inland Port
 Caverna: Cave vs. Cave
 Caverna: The Forgotten Folk
 Notre Dame
 Fairy Trails
 Bargain Hunter
  Final thoughts:
  Second Chance
 Yahtzee
 Bonfire
 Destinies
 A Gentle Rain
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 24 Jun 2021 06:30:00 -0000</pubDate>
      <itunes:title>Gamer origin stories, adjacent hobbies, and Uwe! (guest: Dice Tower Podcast)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>68</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/62cab998-44d0-11f1-bcde-07f239479fad/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Suzanne Sheldon and Mandi Hutchinson from the Dice Tower Podcast take some time off to do...another podcast with Christina! Listen for our board gamer origin stories, how we balance other hobbies, and Christina and Suz strongly recommend some games to Mandi from Uwe Rosenberg (one of our favorite designers).
 The games mentioned in this episode:
 Intro:
  Fields of Arle
  Christina's topic: Our board-gamer origin stories
  Monopoly
 Mouse Trap
 Power Grid
 Bohnanza
 Chess
 Checkers
 Trouble
 Frustration
 Dominoes
 Risk
 Magic: The Gathering
 Big 2
 Bridge
 Hearts
 Euchre
 Poker
  Suz's topic: Other hobbies
  First Ascent
  Mandi's topic: Which Uwe Rosenberg games should Mandi play?
  Patchwork
 Fields of Arle
 Ora et Labora
 Le Havre
 Caverna
 Agricola
 Fields of Arle: Tea &amp; Trade
 At the Gates of Loyang
 A Feast for Odin
 Spring Meadow
 Cottage Garden
 Second Chance
 Halltertau
 Bohnanza
 Agricola: All Creatures Big &amp; Small
 Le Havre: The Inland Port
 Caverna: Cave vs. Cave
 Caverna: The Forgotten Folk
 Notre Dame
 Fairy Trails
 Bargain Hunter
  Final thoughts:
  Second Chance
 Yahtzee
 Bonfire
 Destinies
 A Gentle Rain
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Suzanne Sheldon and Mandi Hutchinson from the Dice Tower Podcast take some time off to do...another podcast with Christina! Listen for our board gamer origin stories, how we balance other hobbies, and Christina and Suz <em>strongly recommend</em> some games to Mandi from Uwe Rosenberg (one of our favorite designers).</p> <p>The games mentioned in this episode:</p> <p>Intro:</p> <ul> <li>Fields of Arle</li> </ul> <p>Christina's topic: Our board-gamer origin stories</p> <ul> <li>Monopoly</li> <li>Mouse Trap</li> <li>Power Grid</li> <li>Bohnanza</li> <li>Chess</li> <li>Checkers</li> <li>Trouble</li> <li>Frustration</li> <li>Dominoes</li> <li>Risk</li> <li>Magic: The Gathering</li> <li>Big 2</li> <li>Bridge</li> <li>Hearts</li> <li>Euchre</li> <li>Poker</li> </ul> <p>Suz's topic: Other hobbies</p> <ul> <li>First Ascent</li> </ul> <p>Mandi's topic: Which Uwe Rosenberg games should Mandi play?</p> <ul> <li>Patchwork</li> <li>Fields of Arle</li> <li>Ora et Labora</li> <li>Le Havre</li> <li>Caverna</li> <li>Agricola</li> <li>Fields of Arle: Tea &amp; Trade</li> <li>At the Gates of Loyang</li> <li>A Feast for Odin</li> <li>Spring Meadow</li> <li>Cottage Garden</li> <li>Second Chance</li> <li>Halltertau</li> <li>Bohnanza</li> <li>Agricola: All Creatures Big &amp; Small</li> <li>Le Havre: The Inland Port</li> <li>Caverna: Cave vs. Cave</li> <li>Caverna: The Forgotten Folk</li> <li>Notre Dame</li> <li>Fairy Trails</li> <li>Bargain Hunter</li> </ul> <p>Final thoughts:</p> <ul> <li>Second Chance</li> <li>Yahtzee</li> <li>Bonfire</li> <li>Destinies</li> <li>A Gentle Rain</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3284</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c70cc5ba-b805-4134-8a51-eac7f8b953e7]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3182622097.mp3?updated=1777640470" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>67: Post-quarantine gaming, elegant designs, content creation (guest: JonGetsGames)</title>
      <link>https://goinganalog.libsyn.com/67-post-quarantine-gaming-elegant-designs-content-creation-guest-jongetsgames</link>
      <description>Things are a mess around the world, but many of us are just starting to socialize again. So what will we be playing first with our long-lost gaming buddies?
 The prolific Jonathan Cox from JonGetsGames joins us to discuss this and more. Our chosen topics:
  Christina Ha (host): What board games are you most excited to play with your friends, post-lockdown? (2:24)
 Jonathan Cox (guest): How do we define "elegant design," and what are our favorite examples? (17:20)
 Mike Zipkin (editor): What difficulties are there in making board games media a full-time job? (35:28)
  The games mentioned in this episode:
 Christina's topic: Games you're excited to get to, post-quarantine
  Beyond the Sun
 Lost Ruins of Arnak
 Taxi Derby
 Fast and Furious: Highway Heist
 Ginkgopolis
 Anno 1800
 Trans-Siberian Railroad
 Irish Gauge
 Iberian Gauge
 18XX
 Ticket to Ride
 Paris Connection
 Praga Caput Regni
 Telestrations
 Dixit
  Jonathan's topic: Elegance in game design
  Taxi Derby
 Go
 Azul
 Gentes
 Concordia
 Calimala
 Hansa Teutonica
 Wingspan
 Pandemic Legacy
 A Feast for Odin
 Terraforming Mars
 Coloretto
 Arboretum
 Isle of Skye
 Tichu
 City of the Big Shoulders
 Whale Riders
 Irish Gauge
 Iberian Gauge
 Ride the Rails
  Mike's topic: Board game content creation
  Ginkgopolis
  Final thoughts
  Genotype
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 03 Jun 2021 06:30:00 -0000</pubDate>
      <itunes:title>Post-quarantine gaming, elegant designs, content creation (guest: JonGetsGames)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>67</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/631eff4e-44d0-11f1-bcde-8bc24defb3db/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Things are a mess around the world, but many of us are just starting to socialize again. So what will we be playing first with our long-lost gaming buddies?
 The prolific Jonathan Cox from JonGetsGames joins us to discuss this and more. Our chosen topics:
  Christina Ha (host): What board games are you most excited to play with your friends, post-lockdown? (2:24)
 Jonathan Cox (guest): How do we define "elegant design," and what are our favorite examples? (17:20)
 Mike Zipkin (editor): What difficulties are there in making board games media a full-time job? (35:28)
  The games mentioned in this episode:
 Christina's topic: Games you're excited to get to, post-quarantine
  Beyond the Sun
 Lost Ruins of Arnak
 Taxi Derby
 Fast and Furious: Highway Heist
 Ginkgopolis
 Anno 1800
 Trans-Siberian Railroad
 Irish Gauge
 Iberian Gauge
 18XX
 Ticket to Ride
 Paris Connection
 Praga Caput Regni
 Telestrations
 Dixit
  Jonathan's topic: Elegance in game design
  Taxi Derby
 Go
 Azul
 Gentes
 Concordia
 Calimala
 Hansa Teutonica
 Wingspan
 Pandemic Legacy
 A Feast for Odin
 Terraforming Mars
 Coloretto
 Arboretum
 Isle of Skye
 Tichu
 City of the Big Shoulders
 Whale Riders
 Irish Gauge
 Iberian Gauge
 Ride the Rails
  Mike's topic: Board game content creation
  Ginkgopolis
  Final thoughts
  Genotype
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Things are a mess around the world, but many of us are just starting to socialize again. So what will we be playing first with our long-lost gaming buddies?</p> <p>The prolific Jonathan Cox from <a href="https://www.jongetsgames.com/">JonGetsGames</a> joins us to discuss this and more. Our chosen topics:</p> <ul> <li>Christina Ha (host): What board games are you most excited to play with your friends, post-lockdown? (2:24)</li> <li>Jonathan Cox (guest): How do we define "elegant design," and what are our favorite examples? (17:20)</li> <li>Mike Zipkin (editor): What difficulties are there in making board games media a full-time job? (35:28)</li> </ul> <p>The games mentioned in this episode:</p> <p>Christina's topic: Games you're excited to get to, post-quarantine</p> <ul> <li>Beyond the Sun</li> <li>Lost Ruins of Arnak</li> <li>Taxi Derby</li> <li>Fast and Furious: Highway Heist</li> <li>Ginkgopolis</li> <li>Anno 1800</li> <li>Trans-Siberian Railroad</li> <li>Irish Gauge</li> <li>Iberian Gauge</li> <li>18XX</li> <li>Ticket to Ride</li> <li>Paris Connection</li> <li>Praga Caput Regni</li> <li>Telestrations</li> <li>Dixit</li> </ul> <p>Jonathan's topic: Elegance in game design</p> <ul> <li>Taxi Derby</li> <li>Go</li> <li>Azul</li> <li>Gentes</li> <li>Concordia</li> <li>Calimala</li> <li>Hansa Teutonica</li> <li>Wingspan</li> <li>Pandemic Legacy</li> <li>A Feast for Odin</li> <li>Terraforming Mars</li> <li>Coloretto</li> <li>Arboretum</li> <li>Isle of Skye</li> <li>Tichu</li> <li>City of the Big Shoulders</li> <li>Whale Riders</li> <li>Irish Gauge</li> <li>Iberian Gauge</li> <li>Ride the Rails</li> </ul> <p>Mike's topic: Board game content creation</p> <ul> <li>Ginkgopolis</li> </ul> <p>Final thoughts</p> <ul> <li>Genotype</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3842</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1245fc42-5781-412b-930a-2f15f8835a7f]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4871603919.mp3?updated=1777640240" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>66: Real-time board games, games partners disagree on (guests: 1 Minute Board Games)</title>
      <link>https://goinganalog.libsyn.com/66-real-time-board-games-games-partners-disagree-on-guests-1-minute-board-games</link>
      <description>All the cool kids are on TikTok, so Raina and Phil from 1 Minute Board Games make Christina and Shoe honorary Gen Z-ers this week! We discover Raina's allergy to real-time games, Phil's addiction to Android: Netrunner, and Christina needs to shut up about Innovation.
 Our topics for this episode: 
  Christina (host): Favorite real-time games (3:57)
 Raina (guest): Which games do you and your partner not agree on? (15:21)
 Phil (guest): Games that we feel are the epitome of a board game mechanic (35:51)
  The games mentioned in this episode:
 Intro
  Don't Get Got
  Christina's topic: Favorite real-time games
  Sorcerer City
 5-Minute Marvel
 Captain Sonar
 Space Cadets: Dice Duel
 Magic Maze
  Raina's topic: Which games do you and your partner disagree on?
  Azul: Summer Pavilion
 Azul: Stained Glass of Sintra
 Azul
 Memoir '44
 BattleLore
 Cthulhu Wars
 War of the Ring
 Werewolf
 Werewords
 Innovation
 Glory to Rome
 Medieval Academy
 Cosmic Encounter
 Android: Netrunner
 Star Wars: Rebellion
 Chess
 Exit: The Game
 Unlock
  Phil's topic: Which games epitomize certain board game mechanics?
  Chinatown
 Twilight Imperium
 Dominion
 Ascension
 Moonrakers
 Lords of Waterdeep
 Agricola
 Caverna: The Cave Farmers
 The Quacks of Quedlinburg
 Deep Sea Adventure
 Clank!
  Final thoughts
  Targi
 Hadrian's Wall
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 20 May 2021 06:30:00 -0000</pubDate>
      <itunes:title>Real-time board games, games partners disagree on (guests: 1 Minute Board Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>66</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/638f546a-44d0-11f1-bcde-83bbe34c350d/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>All the cool kids are on TikTok, so Raina and Phil from 1 Minute Board Games make Christina and Shoe honorary Gen Z-ers this week! We discover Raina's allergy to real-time games, Phil's addiction to Android: Netrunner, and Christina needs to shut up about Innovation.
 Our topics for this episode: 
  Christina (host): Favorite real-time games (3:57)
 Raina (guest): Which games do you and your partner not agree on? (15:21)
 Phil (guest): Games that we feel are the epitome of a board game mechanic (35:51)
  The games mentioned in this episode:
 Intro
  Don't Get Got
  Christina's topic: Favorite real-time games
  Sorcerer City
 5-Minute Marvel
 Captain Sonar
 Space Cadets: Dice Duel
 Magic Maze
  Raina's topic: Which games do you and your partner disagree on?
  Azul: Summer Pavilion
 Azul: Stained Glass of Sintra
 Azul
 Memoir '44
 BattleLore
 Cthulhu Wars
 War of the Ring
 Werewolf
 Werewords
 Innovation
 Glory to Rome
 Medieval Academy
 Cosmic Encounter
 Android: Netrunner
 Star Wars: Rebellion
 Chess
 Exit: The Game
 Unlock
  Phil's topic: Which games epitomize certain board game mechanics?
  Chinatown
 Twilight Imperium
 Dominion
 Ascension
 Moonrakers
 Lords of Waterdeep
 Agricola
 Caverna: The Cave Farmers
 The Quacks of Quedlinburg
 Deep Sea Adventure
 Clank!
  Final thoughts
  Targi
 Hadrian's Wall
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>All the cool kids are on TikTok, so Raina and Phil from 1 Minute Board Games make Christina and Shoe honorary Gen Z-ers this week! We discover Raina's allergy to real-time games, Phil's addiction to Android: Netrunner, and Christina needs to shut up about Innovation.</p> <p>Our topics for this episode: </p> <ul> <li>Christina (host): Favorite real-time games (3:57)</li> <li>Raina (guest): Which games do you and your partner not agree on? (15:21)</li> <li>Phil (guest): Games that we feel are the epitome of a board game mechanic (35:51)</li> </ul> <p>The games mentioned in this episode:</p> <p>Intro</p> <ul> <li>Don't Get Got</li> </ul> <p>Christina's topic: Favorite real-time games</p> <ul> <li>Sorcerer City</li> <li>5-Minute Marvel</li> <li>Captain Sonar</li> <li>Space Cadets: Dice Duel</li> <li>Magic Maze</li> </ul> <p>Raina's topic: Which games do you and your partner disagree on?</p> <ul> <li>Azul: Summer Pavilion</li> <li>Azul: Stained Glass of Sintra</li> <li>Azul</li> <li>Memoir '44</li> <li>BattleLore</li> <li>Cthulhu Wars</li> <li>War of the Ring</li> <li>Werewolf</li> <li>Werewords</li> <li>Innovation</li> <li>Glory to Rome</li> <li>Medieval Academy</li> <li>Cosmic Encounter</li> <li>Android: Netrunner</li> <li>Star Wars: Rebellion</li> <li>Chess</li> <li>Exit: The Game</li> <li>Unlock</li> </ul> <p>Phil's topic: Which games epitomize certain board game mechanics?</p> <ul> <li>Chinatown</li> <li>Twilight Imperium</li> <li>Dominion</li> <li>Ascension</li> <li>Moonrakers</li> <li>Lords of Waterdeep</li> <li>Agricola</li> <li>Caverna: The Cave Farmers</li> <li>The Quacks of Quedlinburg</li> <li>Deep Sea Adventure</li> <li>Clank!</li> </ul> <p>Final thoughts</p> <ul> <li>Targi</li> <li>Hadrian's Wall</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3569</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[833d7f6a-c2ce-41d9-9415-522e2e1ad918]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4220606009.mp3?updated=1777640144" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>65: What board games have taught us, themes, online sales (guest: BoardGameCo)</title>
      <link>https://goinganalog.libsyn.com/65-what-board-games-have-taught-us-themes-online-sales-guest-boardgameco</link>
      <description>YouTube creator and BoardGameCo founder Alex Radcliffe stops by the show! Our picks for topics this week:
  Alex (guest): How important is theme? Have you kept mediocre board games purely because of a great theme? And what games do you love despite their theme?
 Shoe (producer): What are some interesting facts that we've learned from playing board games?
 Christina (host): How did the pandemic affect online retail sales? What gaming trends popped up during stay-at-home?
  The games discussed in this episode:
 Alex's topic: Theme in board games
  Cthulhu: Death May Die
 Arkham Horror
 Eldritch Horror
 Robinson Cursoe: Adventures on the Cursed Island
 First Martians: Adventures on the Red Planet
 Terra Mystica
 Gaia Project
 Gentes
 Crusader
 Surrealist Dinner Party
 Ugly Gryphon Inn
 Marvel United
 Obsession
 Photosynthesis
  Shoe's topic: Things we've learned from board games
  Goa
 Keystone: North America
 The Search for Planet X
 The Crew
 Timeline
 Wits and Wagers
 Terraforming Mars
 Brass: Birmingham
 Tinners' Trail
 Deep Vents
 Formosa Tea
 Viticulture
  Christina's topic: Online retail trends during COVID
  Monopoly
 Risk
 Catan
 Splendor
 Codenames
  Final thoughts:
  Red Rising
 Fantasy Realms
 Viticulture
 Zombicide
 Valor &amp; Villainy
 Drawn to Adventure
 Merchant's Cove
 Root
 Vast
 Gods Love Dinosaurs
 Ecos
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 06 May 2021 06:30:00 -0000</pubDate>
      <itunes:title>What board games have taught us, themes, online sales (guest: BoardGameCo)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>65</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/63e65fd0-44d0-11f1-bcde-c3f65faad665/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>YouTube creator and BoardGameCo founder Alex Radcliffe stops by the show! Our picks for topics this week:
  Alex (guest): How important is theme? Have you kept mediocre board games purely because of a great theme? And what games do you love despite their theme?
 Shoe (producer): What are some interesting facts that we've learned from playing board games?
 Christina (host): How did the pandemic affect online retail sales? What gaming trends popped up during stay-at-home?
  The games discussed in this episode:
 Alex's topic: Theme in board games
  Cthulhu: Death May Die
 Arkham Horror
 Eldritch Horror
 Robinson Cursoe: Adventures on the Cursed Island
 First Martians: Adventures on the Red Planet
 Terra Mystica
 Gaia Project
 Gentes
 Crusader
 Surrealist Dinner Party
 Ugly Gryphon Inn
 Marvel United
 Obsession
 Photosynthesis
  Shoe's topic: Things we've learned from board games
  Goa
 Keystone: North America
 The Search for Planet X
 The Crew
 Timeline
 Wits and Wagers
 Terraforming Mars
 Brass: Birmingham
 Tinners' Trail
 Deep Vents
 Formosa Tea
 Viticulture
  Christina's topic: Online retail trends during COVID
  Monopoly
 Risk
 Catan
 Splendor
 Codenames
  Final thoughts:
  Red Rising
 Fantasy Realms
 Viticulture
 Zombicide
 Valor &amp; Villainy
 Drawn to Adventure
 Merchant's Cove
 Root
 Vast
 Gods Love Dinosaurs
 Ecos
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>YouTube creator and BoardGameCo founder Alex Radcliffe stops by the show! Our picks for topics this week:</p> <ul class="tmpl-el size-m alt"> <li>Alex (guest): How important is theme? Have you kept mediocre board games purely because of a great theme? And what games do you love <em>despite</em> their theme?</li> <li>Shoe (producer): What are some interesting facts that we've learned from playing board games?</li> <li>Christina (host): How did the pandemic affect online retail sales? What gaming trends popped up during stay-at-home?</li> </ul> <p>The games discussed in this episode:</p> <p>Alex's topic: Theme in board games</p> <ul> <li>Cthulhu: Death May Die</li> <li>Arkham Horror</li> <li>Eldritch Horror</li> <li>Robinson Cursoe: Adventures on the Cursed Island</li> <li>First Martians: Adventures on the Red Planet</li> <li>Terra Mystica</li> <li>Gaia Project</li> <li>Gentes</li> <li>Crusader</li> <li>Surrealist Dinner Party</li> <li>Ugly Gryphon Inn</li> <li>Marvel United</li> <li>Obsession</li> <li>Photosynthesis</li> </ul> <p>Shoe's topic: Things we've learned from board games</p> <ul> <li>Goa</li> <li>Keystone: North America</li> <li>The Search for Planet X</li> <li>The Crew</li> <li>Timeline</li> <li>Wits and Wagers</li> <li>Terraforming Mars</li> <li>Brass: Birmingham</li> <li>Tinners' Trail</li> <li>Deep Vents</li> <li>Formosa Tea</li> <li>Viticulture</li> </ul> <p>Christina's topic: Online retail trends during COVID</p> <ul> <li>Monopoly</li> <li>Risk</li> <li>Catan</li> <li>Splendor</li> <li>Codenames</li> </ul> <p>Final thoughts:</p> <ul> <li>Red Rising</li> <li>Fantasy Realms</li> <li>Viticulture</li> <li>Zombicide</li> <li>Valor &amp; Villainy</li> <li>Drawn to Adventure</li> <li>Merchant's Cove</li> <li>Root</li> <li>Vast</li> <li>Gods Love Dinosaurs</li> <li>Ecos</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3265</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[be83c918-24c8-4859-87e5-fc1910e61043]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7994224470.mp3?updated=1777639844" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>64: 3-course gaming, culling collections, &amp; evolving tastes (guests: Red Raven Games)</title>
      <link>https://goinganalog.libsyn.com/64-3-course-gaming-culling-collections-evolving-tastes-guests-red-raven-games</link>
      <description>Husband-wife team Ryan and Malorie Laukat of Red Raven Games (Sleeping Gods, Above and Below, Megaland) stop by with a few gaming topics in hand:
  Christina (host): Our ideal "3-course meal" of board games
 Malorie (guest): Culling our collections
 Ryan (guest): How our gaming tastes have evolved over time
  The games discussed in this episode:
 Intro:
  Above &amp; Below
 Near &amp; Far
 Empires of the Void II
 Eight-Minute Empires
 Roam
 Sleeping Gods
 Megaland
 Now or Never
 Surrealist Dinner Party
  Christina's topic: Ideal 3-course meal of games
  Point Salad
 A Feast for Odin
 Letter Jam
 Blue Moon City
 Agricola
 Caverna
 Codenames
 Great Western Trail
 Race for the Galaxy
 Roll for the Galaxy
 Jump Drive
 New Frontiers
  Malorie's topic: Culling games/hoarding games
  Yinzi
 Arkham Horror
 Twilight Imperium
  Ryan's topic: How our gaming tastes have changed
  Tawantinsuyu: The Inca Empire
 War of the Ring
 Arkham Horror
 Strozzi
 Thunderstone
 Lords of Waterdeep
 Rising Sun
 Sleeping Gods
 Roam
  Final thoughts:
  Tawantinsuyu: The Inca Empire
 Paladins of the West Kingdom
 Viscounts of the West Kingdom
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 22 Apr 2021 06:30:00 -0000</pubDate>
      <itunes:title>3-course gaming, culling collections, &amp;amp; evolving tastes (guests: Red Raven Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>64</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/64364d24-44d0-11f1-bcde-1f9517da732f/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Husband-wife team Ryan and Malorie Laukat of Red Raven Games (Sleeping Gods, Above and Below, Megaland) stop by with a few gaming topics in hand:
  Christina (host): Our ideal "3-course meal" of board games
 Malorie (guest): Culling our collections
 Ryan (guest): How our gaming tastes have evolved over time
  The games discussed in this episode:
 Intro:
  Above &amp; Below
 Near &amp; Far
 Empires of the Void II
 Eight-Minute Empires
 Roam
 Sleeping Gods
 Megaland
 Now or Never
 Surrealist Dinner Party
  Christina's topic: Ideal 3-course meal of games
  Point Salad
 A Feast for Odin
 Letter Jam
 Blue Moon City
 Agricola
 Caverna
 Codenames
 Great Western Trail
 Race for the Galaxy
 Roll for the Galaxy
 Jump Drive
 New Frontiers
  Malorie's topic: Culling games/hoarding games
  Yinzi
 Arkham Horror
 Twilight Imperium
  Ryan's topic: How our gaming tastes have changed
  Tawantinsuyu: The Inca Empire
 War of the Ring
 Arkham Horror
 Strozzi
 Thunderstone
 Lords of Waterdeep
 Rising Sun
 Sleeping Gods
 Roam
  Final thoughts:
  Tawantinsuyu: The Inca Empire
 Paladins of the West Kingdom
 Viscounts of the West Kingdom
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Husband-wife team Ryan and Malorie Laukat of Red Raven Games (Sleeping Gods, Above and Below, Megaland) stop by with a few gaming topics in hand:</p> <ul> <li>Christina (host): Our ideal "3-course meal" of board games</li> <li>Malorie (guest): Culling our collections</li> <li>Ryan (guest): How our gaming tastes have evolved over time</li> </ul> <p>The games discussed in this episode:</p> <p>Intro:</p> <ul> <li>Above &amp; Below</li> <li>Near &amp; Far</li> <li>Empires of the Void II</li> <li>Eight-Minute Empires</li> <li>Roam</li> <li>Sleeping Gods</li> <li>Megaland</li> <li>Now or Never</li> <li>Surrealist Dinner Party</li> </ul> <p>Christina's topic: Ideal 3-course meal of games</p> <ul> <li>Point Salad</li> <li>A Feast for Odin</li> <li>Letter Jam</li> <li>Blue Moon City</li> <li>Agricola</li> <li>Caverna</li> <li>Codenames</li> <li>Great Western Trail</li> <li>Race for the Galaxy</li> <li>Roll for the Galaxy</li> <li>Jump Drive</li> <li>New Frontiers</li> </ul> <p>Malorie's topic: Culling games/hoarding games</p> <ul> <li>Yinzi</li> <li>Arkham Horror</li> <li>Twilight Imperium</li> </ul> <p>Ryan's topic: How our gaming tastes have changed</p> <ul> <li>Tawantinsuyu: The Inca Empire</li> <li>War of the Ring</li> <li>Arkham Horror</li> <li>Strozzi</li> <li>Thunderstone</li> <li>Lords of Waterdeep</li> <li>Rising Sun</li> <li>Sleeping Gods</li> <li>Roam</li> </ul> <p>Final thoughts:</p> <ul> <li>Tawantinsuyu: The Inca Empire</li> <li>Paladins of the West Kingdom</li> <li>Viscounts of the West Kingdom</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3530</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[71a7cf45-cd90-4203-b090-855b8ac9384e]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7410831684.mp3?updated=1777640017" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>63: Fave game names, tech in games, and conventions (guests: Rose Gauntlet)</title>
      <link>https://goinganalog.libsyn.com/63-fave-game-names-tech-in-games-and-conventions-guests-rose-gauntlet</link>
      <description>Isaac Vega (designer of Ashes Reborn, co-designer of Dead of Winter and Forgotten Waters) and Lindsey Rode (designer of Labyrinthos) take a quick break from managing their new company, Rose Gauntlet Entertainment, to discuss gaaames!
 Our topics: our favorite board game names, mixing technology with tabletop, and how we feel about attending conventions this year.
 The games discussed in this episode:
 Intro:
  Dead of Winter
 Forgotten Waters
 Ashes Reborn: Rise of the Phoenixborn
 Keystone: North America
 Countdown: Action Edition
 Labyrinthos
  Christina's topic: Your favorite names for board games
  So, You've Been Eaten
 Ashes: Rise of the Phoenixborn
 Dead of Winter
 Abyss
 Terra Mystica
 Above and Below
 Roam
 Alice is Missing
 Gravwell 
 Bärenpark 
 A Fake Artist Goes to New York
 Campy Creatures
 Curious Cargo
 Pipeline
 The Quacks of Quedlinburg
 Frenemy Pastry Party
  Lindsey's topic: Technology in board games...what are you excited about and what don't you want to see
  Forgotten Waters
 The Search for Planet X
 Chronicles of Crime
 Life After Dungeon
 Dread
  Isaac's topic: Conventions in a post-COVID world
  Atheneum: Mystic Library
  Final thoughts:
  Keystone: North America
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 01 Apr 2021 06:30:00 -0000</pubDate>
      <itunes:title>Fave game names, tech in games, and conventions (guests: Rose Gauntlet)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>63</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/64b8634a-44d0-11f1-bcde-0f55ec8ea6ab/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Isaac Vega (designer of Ashes Reborn, co-designer of Dead of Winter and Forgotten Waters) and Lindsey Rode (designer of Labyrinthos) take a quick break from managing their new company, Rose Gauntlet Entertainment, to discuss gaaames!
 Our topics: our favorite board game names, mixing technology with tabletop, and how we feel about attending conventions this year.
 The games discussed in this episode:
 Intro:
  Dead of Winter
 Forgotten Waters
 Ashes Reborn: Rise of the Phoenixborn
 Keystone: North America
 Countdown: Action Edition
 Labyrinthos
  Christina's topic: Your favorite names for board games
  So, You've Been Eaten
 Ashes: Rise of the Phoenixborn
 Dead of Winter
 Abyss
 Terra Mystica
 Above and Below
 Roam
 Alice is Missing
 Gravwell 
 Bärenpark 
 A Fake Artist Goes to New York
 Campy Creatures
 Curious Cargo
 Pipeline
 The Quacks of Quedlinburg
 Frenemy Pastry Party
  Lindsey's topic: Technology in board games...what are you excited about and what don't you want to see
  Forgotten Waters
 The Search for Planet X
 Chronicles of Crime
 Life After Dungeon
 Dread
  Isaac's topic: Conventions in a post-COVID world
  Atheneum: Mystic Library
  Final thoughts:
  Keystone: North America
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Isaac Vega (designer of Ashes Reborn, co-designer of Dead of Winter and Forgotten Waters) and Lindsey Rode (designer of Labyrinthos) take a quick break from managing their new company, Rose Gauntlet Entertainment, to discuss gaaames!</p> <p>Our topics: our favorite board game names, mixing technology with tabletop, and how we feel about attending conventions this year.</p> <p>The games discussed in this episode:</p> <p>Intro:</p> <ul> <li>Dead of Winter</li> <li>Forgotten Waters</li> <li>Ashes Reborn: Rise of the Phoenixborn</li> <li>Keystone: North America</li> <li>Countdown: Action Edition</li> <li>Labyrinthos</li> </ul> <p>Christina's topic: Your favorite names for board games</p> <ul> <li>So, You've Been Eaten</li> <li>Ashes: Rise of the Phoenixborn</li> <li>Dead of Winter</li> <li>Abyss</li> <li>Terra Mystica</li> <li>Above and Below</li> <li>Roam</li> <li>Alice is Missing</li> <li>Gravwell </li> <li>Bärenpark </li> <li>A Fake Artist Goes to New York</li> <li>Campy Creatures</li> <li>Curious Cargo</li> <li>Pipeline</li> <li>The Quacks of Quedlinburg</li> <li>Frenemy Pastry Party</li> </ul> <p>Lindsey's topic: Technology in board games...what are you excited about and what don't you want to see</p> <ul> <li>Forgotten Waters</li> <li>The Search for Planet X</li> <li>Chronicles of Crime</li> <li>Life After Dungeon</li> <li>Dread</li> </ul> <p>Isaac's topic: Conventions in a post-COVID world</p> <ul> <li>Atheneum: Mystic Library</li> </ul> <p>Final thoughts:</p> <ul> <li>Keystone: North America</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3581</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e0e7a35e-061d-4f42-9eb0-93bd5e79e978]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2317545321.mp3?updated=1777639773" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>62: Board games we changed our opinions on, invested the most in, have a hard time getting to the table (guests: Before You Play)</title>
      <link>https://goinganalog.libsyn.com/62-board-games-we-changed-our-opinions-on-invested-the-most-in-have-a-hard-time-getting-to-the-table</link>
      <description>Great board game discussions with Monique and Naveen of Before You Play! What games did we change our minds on (either way) after a second play? What games have we invested the most in? And what ones do we find hardest to get to the table...for whatever reason?
 Here are the games covered in this episode:
 Christina's topic: Games you've invested the most in
  Lost Ruins of Arnak
 Abomination: The Heir of Frankenstein
 Killer Bunnies
 Dead of Winter
 Scythe
 Scythe: Rise of Fenris
 Wingspan
 The Quacks of Quedlinburg
 Innovation
 Grand Austria Hotel
 Kanban EV
  Naveen's topic: Games you've changed your mind about after a second play
  Root
 Medium
 Just One
 Hansa Teutonica
 Ticket to Ride
 Terraforming Mars
 Loot of Lima
 The Search for Planet X
 Cryptid
 Alchemists
  Monique's topic: The hardest games to get to the table
  The Gallerist
 Lisboa
 Vinhos
 On Mars
 Pandemic Legacy
 Sleeping Gods
 King's Dilemma
 Eclipse: Second Dawn for the Galaxy
 Twilight Imperium
 Two Rooms and a Boom
 Witness
  Final thoughts:
  Root
 Tidal Blades: Heroes of the Reef
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 18 Mar 2021 06:25:50 -0000</pubDate>
      <itunes:title>Board games we changed our opinions on, invested the most in, have a hard time getting to the table</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>62</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/65084fb8-44d0-11f1-bcde-67493354a07c/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Great board game discussions with Monique and Naveen of Before You Play! What games did we change our minds on (either way) after a second play? What games have we invested the most in? And what ones do we find hardest to get to the table...for whatever reason?
 Here are the games covered in this episode:
 Christina's topic: Games you've invested the most in
  Lost Ruins of Arnak
 Abomination: The Heir of Frankenstein
 Killer Bunnies
 Dead of Winter
 Scythe
 Scythe: Rise of Fenris
 Wingspan
 The Quacks of Quedlinburg
 Innovation
 Grand Austria Hotel
 Kanban EV
  Naveen's topic: Games you've changed your mind about after a second play
  Root
 Medium
 Just One
 Hansa Teutonica
 Ticket to Ride
 Terraforming Mars
 Loot of Lima
 The Search for Planet X
 Cryptid
 Alchemists
  Monique's topic: The hardest games to get to the table
  The Gallerist
 Lisboa
 Vinhos
 On Mars
 Pandemic Legacy
 Sleeping Gods
 King's Dilemma
 Eclipse: Second Dawn for the Galaxy
 Twilight Imperium
 Two Rooms and a Boom
 Witness
  Final thoughts:
  Root
 Tidal Blades: Heroes of the Reef
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Great board game discussions with Monique and Naveen of Before You Play! What games did we change our minds on (either way) after a second play? What games have we invested the most in? And what ones do we find hardest to get to the table...for whatever reason?</p> <p>Here are the games covered in this episode:</p> <p>Christina's topic: Games you've invested the most in</p> <ul> <li>Lost Ruins of Arnak</li> <li>Abomination: The Heir of Frankenstein</li> <li>Killer Bunnies</li> <li>Dead of Winter</li> <li>Scythe</li> <li>Scythe: Rise of Fenris</li> <li>Wingspan</li> <li>The Quacks of Quedlinburg</li> <li>Innovation</li> <li>Grand Austria Hotel</li> <li>Kanban EV</li> </ul> <p>Naveen's topic: Games you've changed your mind about after a second play</p> <ul> <li>Root</li> <li>Medium</li> <li>Just One</li> <li>Hansa Teutonica</li> <li>Ticket to Ride</li> <li>Terraforming Mars</li> <li>Loot of Lima</li> <li>The Search for Planet X</li> <li>Cryptid</li> <li>Alchemists</li> </ul> <p>Monique's topic: The hardest games to get to the table</p> <ul> <li>The Gallerist</li> <li>Lisboa</li> <li>Vinhos</li> <li>On Mars</li> <li>Pandemic Legacy</li> <li>Sleeping Gods</li> <li>King's Dilemma</li> <li>Eclipse: Second Dawn for the Galaxy</li> <li>Twilight Imperium</li> <li>Two Rooms and a Boom</li> <li>Witness</li> </ul> <p>Final thoughts:</p> <ul> <li>Root</li> <li>Tidal Blades: Heroes of the Reef</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3146</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[eb28ae8a-beb0-4ead-bcd6-d3bcbb9b00d9]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3266354995.mp3?updated=1777639932" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>61: Board games that get you HYPED, our backlogs, livestreaming (guest: Paula Deming)</title>
      <link>https://goinganalog.libsyn.com/61-board-games-that-get-you-hyped-our-backlogs-livestreaming-guest-paula-deming</link>
      <description>The always fun, always funny Paula Deming from Things Get Dicey joins the podcast this week to discuss:
  Board games that really get us riled up (in good and bad ways)
 The games in our "shelf of opportunity" that we're most excited to get to
 Why we livestream playthroughs -- or not
  The games discussed on this episode:
 Intro: 
  Tidal Blades: Heroes of the Reef
 Kingdom Rush: Rift in Time
  Christina's topic: Games that get you hyped
  Dominant Species
 Targi
 Twilight Imperium
 Draw Your Own Conclusions
 Telestrations
 Escape: The Curse of the Temple
 Dungeon Fighter
 Flip Ships
 The Quacks of Quedlinburg
 Wonderland's War
 Libertalia
 Modern Art
  Shoe's topic: What are the games in your backlog that you're most excited to get to (and why haven't you yet)?
  Too Many Bones
 Sleeping Games
 Near and Far
 Above and Below
 Adventure Tactics: Domianne's Tower
 Space Base
 Space Base: The Emergence of Shy Pluto
 Machi Koro
 Lisboa
 Gallerist
 Formosa Tea
 Great Western Trail
 Viticulture
 CloudAge
 Pandemic Legacy: Season 0
 Clank Legacy
 Cutthroat Caverns
 Space Park
 Herd Mentality
 P for Pizza
 Gentes
 Pioneer Days
 Happy Salmon
 Power Grid
 Blockbuster
 MTV: The Throwback Music Party Game
  Paula: Playing and live-streaming games online
  Hallertau 
 Fort
 Coatl 
 Targi
 Carcassonne 
 The Crew: The Quest for Planet Nine
 Lisboa
 Modern Art
 Blank Slate
 Wavelength
  Final thoughts:
  The Lost Expedition
 Praga Caput Regni 
 City of the Big Shoulders
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 04 Mar 2021 07:30:00 -0000</pubDate>
      <itunes:title>Board games that get you HYPED, our backlogs, livestreaming (guest: Paula Deming)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>61</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/65629072-44d0-11f1-bcde-c3677e3ccf9d/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>The always fun, always funny Paula Deming from Things Get Dicey joins the podcast this week to discuss:
  Board games that really get us riled up (in good and bad ways)
 The games in our "shelf of opportunity" that we're most excited to get to
 Why we livestream playthroughs -- or not
  The games discussed on this episode:
 Intro: 
  Tidal Blades: Heroes of the Reef
 Kingdom Rush: Rift in Time
  Christina's topic: Games that get you hyped
  Dominant Species
 Targi
 Twilight Imperium
 Draw Your Own Conclusions
 Telestrations
 Escape: The Curse of the Temple
 Dungeon Fighter
 Flip Ships
 The Quacks of Quedlinburg
 Wonderland's War
 Libertalia
 Modern Art
  Shoe's topic: What are the games in your backlog that you're most excited to get to (and why haven't you yet)?
  Too Many Bones
 Sleeping Games
 Near and Far
 Above and Below
 Adventure Tactics: Domianne's Tower
 Space Base
 Space Base: The Emergence of Shy Pluto
 Machi Koro
 Lisboa
 Gallerist
 Formosa Tea
 Great Western Trail
 Viticulture
 CloudAge
 Pandemic Legacy: Season 0
 Clank Legacy
 Cutthroat Caverns
 Space Park
 Herd Mentality
 P for Pizza
 Gentes
 Pioneer Days
 Happy Salmon
 Power Grid
 Blockbuster
 MTV: The Throwback Music Party Game
  Paula: Playing and live-streaming games online
  Hallertau 
 Fort
 Coatl 
 Targi
 Carcassonne 
 The Crew: The Quest for Planet Nine
 Lisboa
 Modern Art
 Blank Slate
 Wavelength
  Final thoughts:
  The Lost Expedition
 Praga Caput Regni 
 City of the Big Shoulders
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The always fun, always funny Paula Deming from Things Get Dicey joins the podcast this week to discuss:</p> <ul> <li>Board games that really get us riled up (in good and bad ways)</li> <li>The games in our "shelf of opportunity" that we're most excited to get to</li> <li>Why we livestream playthroughs -- or not</li> </ul> <p>The games discussed on this episode:</p> <p>Intro: </p> <ul> <li>Tidal Blades: Heroes of the Reef</li> <li>Kingdom Rush: Rift in Time</li> </ul> <p>Christina's topic: Games that get you hyped</p> <ul> <li>Dominant Species</li> <li>Targi</li> <li>Twilight Imperium</li> <li>Draw Your Own Conclusions</li> <li>Telestrations</li> <li>Escape: The Curse of the Temple</li> <li>Dungeon Fighter</li> <li>Flip Ships</li> <li>The Quacks of Quedlinburg</li> <li>Wonderland's War</li> <li>Libertalia</li> <li>Modern Art</li> </ul> <p>Shoe's topic: What are the games in your backlog that you're most excited to get to (and why haven't you yet)?</p> <ul> <li>Too Many Bones</li> <li>Sleeping Games</li> <li>Near and Far</li> <li>Above and Below</li> <li>Adventure Tactics: Domianne's Tower</li> <li>Space Base</li> <li>Space Base: The Emergence of Shy Pluto</li> <li>Machi Koro</li> <li>Lisboa</li> <li>Gallerist</li> <li>Formosa Tea</li> <li>Great Western Trail</li> <li>Viticulture</li> <li>CloudAge</li> <li>Pandemic Legacy: Season 0</li> <li>Clank Legacy</li> <li>Cutthroat Caverns</li> <li>Space Park</li> <li>Herd Mentality</li> <li>P for Pizza</li> <li>Gentes</li> <li>Pioneer Days</li> <li>Happy Salmon</li> <li>Power Grid</li> <li>Blockbuster</li> <li>MTV: The Throwback Music Party Game</li> </ul> <p>Paula: Playing and live-streaming games online</p> <ul> <li>Hallertau </li> <li>Fort</li> <li>Coatl </li> <li>Targi</li> <li>Carcassonne </li> <li>The Crew: The Quest for Planet Nine</li> <li>Lisboa</li> <li>Modern Art</li> <li>Blank Slate</li> <li>Wavelength</li> </ul> <p>Final thoughts:</p> <ul> <li>The Lost Expedition</li> <li>Praga Caput Regni </li> <li>City of the Big Shoulders</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4238</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[38437c76-844d-44d6-b472-204b8f170fbc]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2168871970.mp3?updated=1777640136" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>60: Learning/teaching pet peeves, favorite animal-themed games, Capstone Games (guest: Board Games in a Minute)</title>
      <link>https://goinganalog.libsyn.com/60-learningteaching-pet-peeves-favorite-animal-themed-games-capstone-games-guest-board-games-in-a-minute</link>
      <description>Sarah Shah of Board Games in a Minute slows down just long enough to record a podcast with us. We chat about our favorite games centered around animals, our big pet peeves when teaching (or learning) a new board game, and publisher Capstone Games.
 The games mentioned in this episode:
 Christina's topic: What are some of your favorite games centered around animals?
  Everdell
 Ecos: First Continent
 Gods Love Dinosaurs
 Evolution
 Oceans
 Endangered
 Calico
 Isle of Cats
 Beez
 Honey Buzz
 Aqua Garden
 Heaven and Ale
  Shoe's topic: What are your pet peeves when learning or teaching games?
  Innovation
 The Mind
  Sarah's topic: Capstone Games
  New York Zoo
 Crystal Palace
 Terra Mystica
 Gaia Project
 The Estates
 CloudAge
 Coffee Traders
 Pipeline
 Cooper Island
 Renature 
 Curious Cargo
 Watergate
 Iberian Gauge
 Ticket to Ride
  Final thoughts:
  Mr. Cabbagehead's Garden
 Whistle Mountain
 Sleeping Gods
 7th Continent
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 18 Feb 2021 07:30:00 -0000</pubDate>
      <itunes:title>Learning/teaching pet peeves, favorite animal-themed games, Capstone Games (guest: Board Games in a Minute)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>60</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/65ae2a0a-44d0-11f1-bcde-fb87c56a442a/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Sarah Shah of Board Games in a Minute slows down just long enough to record a podcast with us. We chat about our favorite games centered around animals, our big pet peeves when teaching (or learning) a new board game, and publisher Capstone Games.
 The games mentioned in this episode:
 Christina's topic: What are some of your favorite games centered around animals?
  Everdell
 Ecos: First Continent
 Gods Love Dinosaurs
 Evolution
 Oceans
 Endangered
 Calico
 Isle of Cats
 Beez
 Honey Buzz
 Aqua Garden
 Heaven and Ale
  Shoe's topic: What are your pet peeves when learning or teaching games?
  Innovation
 The Mind
  Sarah's topic: Capstone Games
  New York Zoo
 Crystal Palace
 Terra Mystica
 Gaia Project
 The Estates
 CloudAge
 Coffee Traders
 Pipeline
 Cooper Island
 Renature 
 Curious Cargo
 Watergate
 Iberian Gauge
 Ticket to Ride
  Final thoughts:
  Mr. Cabbagehead's Garden
 Whistle Mountain
 Sleeping Gods
 7th Continent
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Sarah Shah of Board Games in a Minute slows down <em>just</em> long enough to record a podcast with us. We chat about our favorite games centered around animals, our big pet peeves when teaching (or learning) a new board game, and publisher Capstone Games.</p> <p>The games mentioned in this episode:</p> <p>Christina's topic: What are some of your favorite games centered around animals?</p> <ul> <li>Everdell</li> <li>Ecos: First Continent</li> <li>Gods Love Dinosaurs</li> <li>Evolution</li> <li>Oceans</li> <li>Endangered</li> <li>Calico</li> <li>Isle of Cats</li> <li>Beez</li> <li>Honey Buzz</li> <li>Aqua Garden</li> <li>Heaven and Ale</li> </ul> <p>Shoe's topic: What are your pet peeves when learning or teaching games?</p> <ul> <li>Innovation</li> <li>The Mind</li> </ul> <p>Sarah's topic: Capstone Games</p> <ul> <li>New York Zoo</li> <li>Crystal Palace</li> <li>Terra Mystica</li> <li>Gaia Project</li> <li>The Estates</li> <li>CloudAge</li> <li>Coffee Traders</li> <li>Pipeline</li> <li>Cooper Island</li> <li>Renature </li> <li>Curious Cargo</li> <li>Watergate</li> <li>Iberian Gauge</li> <li>Ticket to Ride</li> </ul> <p>Final thoughts:</p> <ul> <li>Mr. Cabbagehead's Garden</li> <li>Whistle Mountain</li> <li>Sleeping Gods</li> <li>7th Continent</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3058</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6cfcd12c-4dc1-459e-83d4-9e18d494c60d]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2234804937.mp3?updated=1777639882" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>59: Separating art from artist, video game licenses, deckbuilding (guest: Boards Alive)</title>
      <link>https://goinganalog.libsyn.com/59-separating-art-from-artist-video-game-licenses-deckbuilding-guest-boards-alive</link>
      <description>This is a special Voltron Podcast episode with Boards Alive's Aaron Cassidy!
 (Touchy subject) We talk about the recent drama and controversies in the board game biz (and whether we can separate the art from the artists).
 (And not-so-touchy) On a lighter note, we also discuss video-game-licensed board games and deckbuilding in games we wouldn't call deckbuilding games.
 Shoe: Board games based on video game licenses that you've enjoyed or are excited about
  Bloodborne
 Kingdom Rush: Rift in Time
 Bloodborne: The Card Game
 The Witcher
 Civilization
 Civilization: A New Dawn
 X-Com
 This War of Mine
 Level 7: Omega Protocol
 Rampage/Terror in Meeple City
 Exceed
 BattleCON
 Portal
 Mechs vs. Minions
 Railways of the World
 Megaland
  Christina's topic: Deckbuilding in games you wouldn't call deckbuilding games
  Dune Imperium
 Lost Ruins of Arnak
 Viscounts of the West Kingdom
 Dominant Species
 Dice Throne
 The Gallerist
 On Mars
 Lisboa
 Great Western Trail
 Newton
 Food Chain Magnate
 Concordia
 Rococo
 CloudAge
 Mombasa
 Blackout Hong Kong
 Paladins of the West Kingdom
 Luxor
 Taverns of Tiefenthal
 Shards of Infinity
 Ascension
  Aaron's topic: Can we separate the artist from the work?
  Tzolk'in: The Mayan Calendar
 Tekhenu: Obelisk of the Sun
 Pax
 Bios
 High Frontier
 Puerto Rico
 Great Western Trail
 Mombasa
 Maracaibo
 Lewis and Clark
 Teotihuacan: City of Gods
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 04 Feb 2021 07:30:00 -0000</pubDate>
      <itunes:title>Separating art from artist, video game licenses, deckbuilding (guest: Boards Alive)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>59</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/65ff141a-44d0-11f1-bcde-cb92b82fd117/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>This is a special Voltron Podcast episode with Boards Alive's Aaron Cassidy!
 (Touchy subject) We talk about the recent drama and controversies in the board game biz (and whether we can separate the art from the artists).
 (And not-so-touchy) On a lighter note, we also discuss video-game-licensed board games and deckbuilding in games we wouldn't call deckbuilding games.
 Shoe: Board games based on video game licenses that you've enjoyed or are excited about
  Bloodborne
 Kingdom Rush: Rift in Time
 Bloodborne: The Card Game
 The Witcher
 Civilization
 Civilization: A New Dawn
 X-Com
 This War of Mine
 Level 7: Omega Protocol
 Rampage/Terror in Meeple City
 Exceed
 BattleCON
 Portal
 Mechs vs. Minions
 Railways of the World
 Megaland
  Christina's topic: Deckbuilding in games you wouldn't call deckbuilding games
  Dune Imperium
 Lost Ruins of Arnak
 Viscounts of the West Kingdom
 Dominant Species
 Dice Throne
 The Gallerist
 On Mars
 Lisboa
 Great Western Trail
 Newton
 Food Chain Magnate
 Concordia
 Rococo
 CloudAge
 Mombasa
 Blackout Hong Kong
 Paladins of the West Kingdom
 Luxor
 Taverns of Tiefenthal
 Shards of Infinity
 Ascension
  Aaron's topic: Can we separate the artist from the work?
  Tzolk'in: The Mayan Calendar
 Tekhenu: Obelisk of the Sun
 Pax
 Bios
 High Frontier
 Puerto Rico
 Great Western Trail
 Mombasa
 Maracaibo
 Lewis and Clark
 Teotihuacan: City of Gods
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This is a special Voltron Podcast episode with Boards Alive's Aaron Cassidy!</p> <p>(Touchy subject) We talk about the recent drama and controversies in the board game biz (and whether we can separate the art from the artists).</p> <p>(And not-so-touchy) On a lighter note, we also discuss video-game-licensed board games and deckbuilding in games we wouldn't call deckbuilding games.</p> <p>Shoe: Board games based on video game licenses that you've enjoyed or are excited about</p> <ul> <li>Bloodborne</li> <li>Kingdom Rush: Rift in Time</li> <li>Bloodborne: The Card Game</li> <li>The Witcher</li> <li>Civilization</li> <li>Civilization: A New Dawn</li> <li>X-Com</li> <li>This War of Mine</li> <li>Level 7: Omega Protocol</li> <li>Rampage/Terror in Meeple City</li> <li>Exceed</li> <li>BattleCON</li> <li>Portal</li> <li>Mechs vs. Minions</li> <li>Railways of the World</li> <li>Megaland</li> </ul> <p>Christina's topic: Deckbuilding in games you wouldn't call deckbuilding games</p> <ul> <li>Dune Imperium</li> <li>Lost Ruins of Arnak</li> <li>Viscounts of the West Kingdom</li> <li>Dominant Species</li> <li>Dice Throne</li> <li>The Gallerist</li> <li>On Mars</li> <li>Lisboa</li> <li>Great Western Trail</li> <li>Newton</li> <li>Food Chain Magnate</li> <li>Concordia</li> <li>Rococo</li> <li>CloudAge</li> <li>Mombasa</li> <li>Blackout Hong Kong</li> <li>Paladins of the West Kingdom</li> <li>Luxor</li> <li>Taverns of Tiefenthal</li> <li>Shards of Infinity</li> <li>Ascension</li> </ul> <p>Aaron's topic: Can we separate the artist from the work?</p> <ul> <li>Tzolk'in: The Mayan Calendar</li> <li>Tekhenu: Obelisk of the Sun</li> <li>Pax</li> <li>Bios</li> <li>High Frontier</li> <li>Puerto Rico</li> <li>Great Western Trail</li> <li>Mombasa</li> <li>Maracaibo</li> <li>Lewis and Clark</li> <li>Teotihuacan: City of Gods</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4127</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ae192e9c-ec9c-4180-9bfb-d7ef08ed7e26]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8772204763.mp3?updated=1777640071" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>58: Fave things to do with board games (besides playing them), best components, and...jigsaw puzzles??</title>
      <link>https://goinganalog.libsyn.com/58-fave-things-to-do-with-board-games-besides-playing-them-best-components-andjigsaw-puzzles</link>
      <description>We're so obsessed with board games, that we enjoy them...even when we're not actually playing them. What are these "play-adjacent" activities that we love so much?
 And what are our favorite components? And why on earth are we talking about jigsaw puzzles on a board game podcast?
 The board games we discuss on this episode:
 Christina's topic: your favorite game components
  Everdell
 Tidal Blades
 Honey Buzz
 Wingspan
 Wavelength
 Blockbuster
 Potion Explosion
 Portal
 Dragoon
 Ascension
 Life Siphon
 Guts of Glory
 Mouse Trap
 Trouble
 Hungry Hungry Hippos
 HeroQuest
 Scrabble
 Jenga
 Junk Art
 Fireball Island
 Crokinole
 Pinnacle
 The Climbers
 Riff Raff
  Shoe's topic: What do you like doing with board games...outside of playing them?
  The Castles of Burgundy
 Viscounts of the West Kingdom
 Tekhenu: Obelisk of the Sun
  Final thoughts: 
  P for Pizza
 Scapegoat
 Air, Land, and Sea
 Viscounts of the West Kingdom
 Grifters
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 21 Jan 2021 07:30:00 -0000</pubDate>
      <itunes:title>Fave things to do with board games (besides playing them), best components, and...jigsaw puzzles??</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>58</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6669643c-44d0-11f1-bcde-2f3b9c50f047/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We're so obsessed with board games, that we enjoy them...even when we're not actually playing them. What are these "play-adjacent" activities that we love so much?
 And what are our favorite components? And why on earth are we talking about jigsaw puzzles on a board game podcast?
 The board games we discuss on this episode:
 Christina's topic: your favorite game components
  Everdell
 Tidal Blades
 Honey Buzz
 Wingspan
 Wavelength
 Blockbuster
 Potion Explosion
 Portal
 Dragoon
 Ascension
 Life Siphon
 Guts of Glory
 Mouse Trap
 Trouble
 Hungry Hungry Hippos
 HeroQuest
 Scrabble
 Jenga
 Junk Art
 Fireball Island
 Crokinole
 Pinnacle
 The Climbers
 Riff Raff
  Shoe's topic: What do you like doing with board games...outside of playing them?
  The Castles of Burgundy
 Viscounts of the West Kingdom
 Tekhenu: Obelisk of the Sun
  Final thoughts: 
  P for Pizza
 Scapegoat
 Air, Land, and Sea
 Viscounts of the West Kingdom
 Grifters
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're so obsessed with board games, that we enjoy them...even when we're not actually playing them. What are these "play-adjacent" activities that we love so much?</p> <p>And what are our favorite components? And why on earth are we talking about jigsaw puzzles on a board game podcast?</p> <p>The board games we discuss on this episode:</p> <p>Christina's topic: your favorite game components</p> <ul> <li>Everdell</li> <li>Tidal Blades</li> <li>Honey Buzz</li> <li>Wingspan</li> <li>Wavelength</li> <li>Blockbuster</li> <li>Potion Explosion</li> <li>Portal</li> <li>Dragoon</li> <li>Ascension</li> <li>Life Siphon</li> <li>Guts of Glory</li> <li>Mouse Trap</li> <li>Trouble</li> <li>Hungry Hungry Hippos</li> <li>HeroQuest</li> <li>Scrabble</li> <li>Jenga</li> <li>Junk Art</li> <li>Fireball Island</li> <li>Crokinole</li> <li>Pinnacle</li> <li>The Climbers</li> <li>Riff Raff</li> </ul> <p>Shoe's topic: What do you like doing with board games...outside of playing them?</p> <ul> <li>The Castles of Burgundy</li> <li>Viscounts of the West Kingdom</li> <li>Tekhenu: Obelisk of the Sun</li> </ul> <p>Final thoughts: </p> <ul> <li>P for Pizza</li> <li>Scapegoat</li> <li>Air, Land, and Sea</li> <li>Viscounts of the West Kingdom</li> <li>Grifters</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2961</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[51c668b8-2527-4a01-b555-07ea3e6ff251]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6488877543.mp3?updated=1777639975" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>57: The 2020 Board Games of the Year episode</title>
      <link>https://goinganalog.libsyn.com/57-the-2020-board-games-of-the-year-episode</link>
      <description>Party game of the year! Light game of the year! Medium-weight game of the year! Heavy game of the year!
 We grab two of our social-bubble gaming crew (James Hudson of Skybound and Shoe's co-worker Tom Twedell), and we all give our picks for the #1 games in all those categories for 2020.
 Plus: What trends did we see in 2020 (and what might we see in 2021? And how did gaming get us through the rough patches of last year?
 The games covered in this episode:
 Intro:
  Bloodstone
  Tom's topic: Party and Light Games of the Year
  Cross Clues
 Codenames
 P for Pizza
 Telestrations: Upside Drawn
 MonsDRAWsity
 Silver: Dagger
 Silver
 My City
 Santa Monica
 The Crew
 Calico
 D&amp;D Adventures Begin
 Fossilis 
 The Crew
 The Mind
  Christina's topic: Medium and Heavy Games of the Year
  Smartphone, Inc.
 Tidal Blades
 Dune: Imperium
 Lost Ruins of Arnak
 The Search for Planet X
 Sorcerer City
 Dwellings of Eldervale
 The Manhattan Project: Energy Empire
 Forgotten Waters
 Viscounts of the West Kingdom
 Rococo
 Tekhenu: Obelisk of the Sun
 Beyond the Sun
 Eclipse: Second Dawn for the Galaxy
 Alma Mater
 The Magnificent
  Shoe's topic: Top gaming trends of 2020 and what we are expecting for 2021
  MonsDRAWsity
 Rolling Realms
 Sorcerer City
 Tidal Blades
 Lost Ruins of Arnak
 Dune: Imperium
 Dominion
 Fort
 Honey Buzz
 Beez
 Queen Bee
 Hive Mind
 Mariposas
  James' topic: How gaming has helped us through rough patches in 2020
  Fantastic Factories
 Star Wars: Destiny
 My City
 Pandemic Legacy: Season 0
  Final thoughts: 
  Mage Knight
 War of the Rings
 Tidal Blades
 Valor &amp; Villainy
 Wonderland's War
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 07 Jan 2021 07:55:00 -0000</pubDate>
      <itunes:title>The 2020 Board Games of the Year episode</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>57</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/66c826c0-44d0-11f1-bcde-0733ecff44a1/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Party game of the year! Light game of the year! Medium-weight game of the year! Heavy game of the year!
 We grab two of our social-bubble gaming crew (James Hudson of Skybound and Shoe's co-worker Tom Twedell), and we all give our picks for the #1 games in all those categories for 2020.
 Plus: What trends did we see in 2020 (and what might we see in 2021? And how did gaming get us through the rough patches of last year?
 The games covered in this episode:
 Intro:
  Bloodstone
  Tom's topic: Party and Light Games of the Year
  Cross Clues
 Codenames
 P for Pizza
 Telestrations: Upside Drawn
 MonsDRAWsity
 Silver: Dagger
 Silver
 My City
 Santa Monica
 The Crew
 Calico
 D&amp;D Adventures Begin
 Fossilis 
 The Crew
 The Mind
  Christina's topic: Medium and Heavy Games of the Year
  Smartphone, Inc.
 Tidal Blades
 Dune: Imperium
 Lost Ruins of Arnak
 The Search for Planet X
 Sorcerer City
 Dwellings of Eldervale
 The Manhattan Project: Energy Empire
 Forgotten Waters
 Viscounts of the West Kingdom
 Rococo
 Tekhenu: Obelisk of the Sun
 Beyond the Sun
 Eclipse: Second Dawn for the Galaxy
 Alma Mater
 The Magnificent
  Shoe's topic: Top gaming trends of 2020 and what we are expecting for 2021
  MonsDRAWsity
 Rolling Realms
 Sorcerer City
 Tidal Blades
 Lost Ruins of Arnak
 Dune: Imperium
 Dominion
 Fort
 Honey Buzz
 Beez
 Queen Bee
 Hive Mind
 Mariposas
  James' topic: How gaming has helped us through rough patches in 2020
  Fantastic Factories
 Star Wars: Destiny
 My City
 Pandemic Legacy: Season 0
  Final thoughts: 
  Mage Knight
 War of the Rings
 Tidal Blades
 Valor &amp; Villainy
 Wonderland's War
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Party game of the year! Light game of the year! Medium-weight game of the year! Heavy game of the year!</p> <p>We grab two of our social-bubble gaming crew (James Hudson of Skybound and Shoe's co-worker Tom Twedell), and we all give our picks for the #1 games in all those categories for 2020.</p> <p>Plus: What trends did we see in 2020 (and what might we see in 2021? And how did gaming get us through the rough patches of last year?</p> <p>The games covered in this episode:</p> <p>Intro:</p> <ul> <li>Bloodstone</li> </ul> <p>Tom's topic: Party and Light Games of the Year</p> <ul> <li>Cross Clues</li> <li>Codenames</li> <li>P for Pizza</li> <li>Telestrations: Upside Drawn</li> <li>MonsDRAWsity</li> <li>Silver: Dagger</li> <li>Silver</li> <li>My City</li> <li>Santa Monica</li> <li>The Crew</li> <li>Calico</li> <li>D&amp;D Adventures Begin</li> <li>Fossilis </li> <li>The Crew</li> <li>The Mind</li> </ul> <p>Christina's topic: Medium and Heavy Games of the Year</p> <ul> <li>Smartphone, Inc.</li> <li>Tidal Blades</li> <li>Dune: Imperium</li> <li>Lost Ruins of Arnak</li> <li>The Search for Planet X</li> <li>Sorcerer City</li> <li>Dwellings of Eldervale</li> <li>The Manhattan Project: Energy Empire</li> <li>Forgotten Waters</li> <li>Viscounts of the West Kingdom</li> <li>Rococo</li> <li>Tekhenu: Obelisk of the Sun</li> <li>Beyond the Sun</li> <li>Eclipse: Second Dawn for the Galaxy</li> <li>Alma Mater</li> <li>The Magnificent</li> </ul> <p>Shoe's topic: Top gaming trends of 2020 and what we are expecting for 2021</p> <ul> <li>MonsDRAWsity</li> <li>Rolling Realms</li> <li>Sorcerer City</li> <li>Tidal Blades</li> <li>Lost Ruins of Arnak</li> <li>Dune: Imperium</li> <li>Dominion</li> <li>Fort</li> <li>Honey Buzz</li> <li>Beez</li> <li>Queen Bee</li> <li>Hive Mind</li> <li>Mariposas</li> </ul> <p>James' topic: How gaming has helped us through rough patches in 2020</p> <ul> <li>Fantastic Factories</li> <li>Star Wars: Destiny</li> <li>My City</li> <li>Pandemic Legacy: Season 0</li> </ul> <p>Final thoughts: </p> <ul> <li>Mage Knight</li> <li>War of the Rings</li> <li>Tidal Blades</li> <li>Valor &amp; Villainy</li> <li>Wonderland's War</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4393</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[577d8c75-f560-482e-88c8-4d30a4153707]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5407094842.mp3?updated=1777640597" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>56: More party games, "old" games that need love, mechanics we seek out or avoid (guest: comedian Grant Lyon)</title>
      <link>https://goinganalog.libsyn.com/56-more-party-games-old-games-that-need-love-mechanics-we-seek-out-or-avoid-guest-comedian-grant-lyon</link>
      <description>Professional comedian Grant Lyon (who also creates board game videos and co-designed Curmudgeon) joins us on the podcast this week. We talk about "old" (pre-2018) games that need more live, mechanics that we seek out or actively avoid, and more party games we love playing.
 Games mentioned on this episode:
 Intro:
  Curmudgeon
  Christina's topic: "Old" games that don't get enough love
  Love Letter
 Lost Legacy
 Grand Austria Hotel
 Taverns of Tiefenthal
 High Society
 Take 5
 Take a Number
 Cover Your Assets
 Cover Your Kingdom
 Potion Explosion
 Sea of Clouds
 Lords of Waterdeep
 Raiders of the North Sea
 Dominions
 Raiders of Scythia
 Descent: Journeys in the Dark
 Gloomhaven
 Gloomhaven: Jaws of the Lion
  Shoe's topic: More party games
  Cross Clues
 Codenames
 Curmudgeon
 MTV: The Throwback Music Party Game
 Blockbuster
 Who's the G.O.A.T.?
  Grant's topic: Seeking out or avoiding games based on mechanics
  Lords of Waterdeep
 Champions of Midgard
 Everdell 
 Tidal Blades
 Architects of the West Kingdom
 Paladins of the West Kingdom
 Viscounts of the West Kingdom
 Kingswood
 Raiders of the North Sea
 Raiders of Scythia
 Sagrada
 Alien Frontiers
 Marco Polo
 Castles of Burgundy
 The Godfather
 The Godfather: A New Don
 Eclipse
 Beyond the Sun
 The Crew
 Gudetama: The Tricky Egg Card Game
 The Fox in the Forest
 The Fox in the Forest Duet
 Skull King
  Final thoughts: 
  Curmudgeon
 Honey Buzz
 Beyond the Sun
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 10 Dec 2020 16:53:56 -0000</pubDate>
      <itunes:title>More party games, "old" games that need love, mechanics we seek out or avoid (guest: comedian Grant Lyon)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>56</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/671a8e38-44d0-11f1-bcde-671980a010a5/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Professional comedian Grant Lyon (who also creates board game videos and co-designed Curmudgeon) joins us on the podcast this week. We talk about "old" (pre-2018) games that need more live, mechanics that we seek out or actively avoid, and more party games we love playing.
 Games mentioned on this episode:
 Intro:
  Curmudgeon
  Christina's topic: "Old" games that don't get enough love
  Love Letter
 Lost Legacy
 Grand Austria Hotel
 Taverns of Tiefenthal
 High Society
 Take 5
 Take a Number
 Cover Your Assets
 Cover Your Kingdom
 Potion Explosion
 Sea of Clouds
 Lords of Waterdeep
 Raiders of the North Sea
 Dominions
 Raiders of Scythia
 Descent: Journeys in the Dark
 Gloomhaven
 Gloomhaven: Jaws of the Lion
  Shoe's topic: More party games
  Cross Clues
 Codenames
 Curmudgeon
 MTV: The Throwback Music Party Game
 Blockbuster
 Who's the G.O.A.T.?
  Grant's topic: Seeking out or avoiding games based on mechanics
  Lords of Waterdeep
 Champions of Midgard
 Everdell 
 Tidal Blades
 Architects of the West Kingdom
 Paladins of the West Kingdom
 Viscounts of the West Kingdom
 Kingswood
 Raiders of the North Sea
 Raiders of Scythia
 Sagrada
 Alien Frontiers
 Marco Polo
 Castles of Burgundy
 The Godfather
 The Godfather: A New Don
 Eclipse
 Beyond the Sun
 The Crew
 Gudetama: The Tricky Egg Card Game
 The Fox in the Forest
 The Fox in the Forest Duet
 Skull King
  Final thoughts: 
  Curmudgeon
 Honey Buzz
 Beyond the Sun
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Professional comedian Grant Lyon (who also creates board game videos and co-designed Curmudgeon) joins us on the podcast this week. We talk about "old" (pre-2018) games that need more live, mechanics that we seek out or actively avoid, and more party games we love playing.</p> <p>Games mentioned on this episode:</p> <p>Intro:</p> <ul> <li>Curmudgeon</li> </ul> <p>Christina's topic: "Old" games that don't get enough love</p> <ul> <li>Love Letter</li> <li>Lost Legacy</li> <li>Grand Austria Hotel</li> <li>Taverns of Tiefenthal</li> <li>High Society</li> <li>Take 5</li> <li>Take a Number</li> <li>Cover Your Assets</li> <li>Cover Your Kingdom</li> <li>Potion Explosion</li> <li>Sea of Clouds</li> <li>Lords of Waterdeep</li> <li>Raiders of the North Sea</li> <li>Dominions</li> <li>Raiders of Scythia</li> <li>Descent: Journeys in the Dark</li> <li>Gloomhaven</li> <li>Gloomhaven: Jaws of the Lion</li> </ul> <p>Shoe's topic: More party games</p> <ul> <li>Cross Clues</li> <li>Codenames</li> <li>Curmudgeon</li> <li>MTV: The Throwback Music Party Game</li> <li>Blockbuster</li> <li>Who's the G.O.A.T.?</li> </ul> <p>Grant's topic: Seeking out or avoiding games based on mechanics</p> <ul> <li>Lords of Waterdeep</li> <li>Champions of Midgard</li> <li>Everdell </li> <li>Tidal Blades</li> <li>Architects of the West Kingdom</li> <li>Paladins of the West Kingdom</li> <li>Viscounts of the West Kingdom</li> <li>Kingswood</li> <li>Raiders of the North Sea</li> <li>Raiders of Scythia</li> <li>Sagrada</li> <li>Alien Frontiers</li> <li>Marco Polo</li> <li>Castles of Burgundy</li> <li>The Godfather</li> <li>The Godfather: A New Don</li> <li>Eclipse</li> <li>Beyond the Sun</li> <li>The Crew</li> <li>Gudetama: The Tricky Egg Card Game</li> <li>The Fox in the Forest</li> <li>The Fox in the Forest Duet</li> <li>Skull King</li> </ul> <p>Final thoughts: </p> <ul> <li>Curmudgeon</li> <li>Honey Buzz</li> <li>Beyond the Sun</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4164</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5662c91b-7da5-4e0a-915b-a73981cb8d81]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD9272330720.mp3?updated=1777639931" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>55: Party + gateway games, childhood memories, and house rulin' (guests: Plaid Hat)</title>
      <link>https://goinganalog.libsyn.com/55-party-gateway-games-childhood-memories-and-house-rulin-guests-plaid-hat</link>
      <description>Plaid Hat Marketing Manager Niki Shults and Multimedia Director Donald Shults talk board games -- and tons of D&amp;D -- with us. Our topics: 
 1. What are some new party games you can play over Zoom or within one average household?
 2. Is Catan still the perfect gateway game? If not, what is?
 3. What are your best childhood memories of playing board games?
 4. House rules: How do you feel about them?
 Here are the games covered on the show:
 Intro:
  Forgotten Waters
 The Settlers of Catan
  Shoe's topic: Great party games for quarantine or households
  Telestrations
 Telestrations: Upside Drawn
 P for Pizza
 Herd Mentality
 Forgotten Waters
 Wavelength
 Just One
 Dungeons and Dragons
 Mastermind
 Master Word
 Corinth
  Donald's topic: Is Settlers of Catan still the best gateway game?
  Monopoly
 Magic the Gathering 
 Clue
 The Settlers of Catan
 Pandemic
 Dungeon Twister
 Dungeons and Dragons 
 Ticket to Ride
 Azul
 Wingspan
 Hanabi
 Starfarers of Catan
 Tokaido
 Megaland
 King of Tokyo
 Welcome to
 Yahtzee
 Dominion
  Niki's topic: Your first boardgame memories
  Uno
 Fireball Island
 Mouse Trap
 Dungeons and Dragons 
 HeroQuest
 Big 2/Deuce
 Go to the Head of the Class
 Dungeons and Dragons
  Christina's topic: Do you use house rules?
  Bye, Felicia
 Starfarers of Catan
  Final thoughts: 
  Forgotten Waters
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 25 Nov 2020 18:58:35 -0000</pubDate>
      <itunes:title>Party + gateway games, childhood memories, and house rulin' (guests: Plaid Hat)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>55</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6799cdf6-44d0-11f1-bcde-abb430c5c0ef/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Plaid Hat Marketing Manager Niki Shults and Multimedia Director Donald Shults talk board games -- and tons of D&amp;D -- with us. Our topics: 
 1. What are some new party games you can play over Zoom or within one average household?
 2. Is Catan still the perfect gateway game? If not, what is?
 3. What are your best childhood memories of playing board games?
 4. House rules: How do you feel about them?
 Here are the games covered on the show:
 Intro:
  Forgotten Waters
 The Settlers of Catan
  Shoe's topic: Great party games for quarantine or households
  Telestrations
 Telestrations: Upside Drawn
 P for Pizza
 Herd Mentality
 Forgotten Waters
 Wavelength
 Just One
 Dungeons and Dragons
 Mastermind
 Master Word
 Corinth
  Donald's topic: Is Settlers of Catan still the best gateway game?
  Monopoly
 Magic the Gathering 
 Clue
 The Settlers of Catan
 Pandemic
 Dungeon Twister
 Dungeons and Dragons 
 Ticket to Ride
 Azul
 Wingspan
 Hanabi
 Starfarers of Catan
 Tokaido
 Megaland
 King of Tokyo
 Welcome to
 Yahtzee
 Dominion
  Niki's topic: Your first boardgame memories
  Uno
 Fireball Island
 Mouse Trap
 Dungeons and Dragons 
 HeroQuest
 Big 2/Deuce
 Go to the Head of the Class
 Dungeons and Dragons
  Christina's topic: Do you use house rules?
  Bye, Felicia
 Starfarers of Catan
  Final thoughts: 
  Forgotten Waters
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Plaid Hat Marketing Manager Niki Shults and Multimedia Director Donald Shults talk board games -- and tons of D&amp;D -- with us. Our topics: </p> <p>1. What are some new party games you can play over Zoom or within one average household?</p> <p>2. Is Catan still the perfect gateway game? If not, what is?</p> <p>3. What are your best childhood memories of playing board games?</p> <p>4. House rules: How do you feel about them?</p> <p>Here are the games covered on the show:</p> <p>Intro:</p> <ul> <li>Forgotten Waters</li> <li>The Settlers of Catan</li> </ul> <p>Shoe's topic: Great party games for quarantine or households</p> <ul> <li>Telestrations</li> <li>Telestrations: Upside Drawn</li> <li>P for Pizza</li> <li>Herd Mentality</li> <li>Forgotten Waters</li> <li>Wavelength</li> <li>Just One</li> <li>Dungeons and Dragons</li> <li>Mastermind</li> <li>Master Word</li> <li>Corinth</li> </ul> <p>Donald's topic: Is Settlers of Catan still the best gateway game?</p> <ul> <li>Monopoly</li> <li>Magic the Gathering </li> <li>Clue</li> <li>The Settlers of Catan</li> <li>Pandemic</li> <li>Dungeon Twister</li> <li>Dungeons and Dragons </li> <li>Ticket to Ride</li> <li>Azul</li> <li>Wingspan</li> <li>Hanabi</li> <li>Starfarers of Catan</li> <li>Tokaido</li> <li>Megaland</li> <li>King of Tokyo</li> <li>Welcome to</li> <li>Yahtzee</li> <li>Dominion</li> </ul> <p>Niki's topic: Your first boardgame memories</p> <ul> <li>Uno</li> <li>Fireball Island</li> <li>Mouse Trap</li> <li>Dungeons and Dragons </li> <li>HeroQuest</li> <li>Big 2/Deuce</li> <li>Go to the Head of the Class</li> <li>Dungeons and Dragons</li> </ul> <p>Christina's topic: Do you use house rules?</p> <ul> <li>Bye, Felicia</li> <li>Starfarers of Catan</li> </ul> <p>Final thoughts: </p> <ul> <li>Forgotten Waters</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4150</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[4da438ac-1f4e-4247-8d91-bc77fe1e7091]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4293413040.mp3?updated=1777639867" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>54: Inclusivity, innovative gameplay, educational games that aren't educational games (guest: Elizabeth Hargrave)</title>
      <link>https://goinganalog.libsyn.com/54-inclusivity-for-women-innovative-gameplay-educational-games-that-arent-educational-games-guest-elizabeth-hargrave</link>
      <description>Guest Elizabeth Hargrave (Wingspan, Mariposas) drops a hint about her next project while we discuss our four new topics:
 1. Learning factoids in non-educational games
 2. How we can make board gaming more inclusive for everyone
 3. Games whose themes have inspired innovative gameplay
 4. Designing games and finishing prototypes
 Games discussed in this episode:
 Intro:
  Wingspan
 Tussie Mussie
 Mariposas
  Christina's topic: How theme can lead to innovative gameplay
  Wingspan
 Mariposas
 Photosynthesis
 Wind the Film
 Remember Our Trip
 Here Comes the Dog
 Abomination: The Heir of Frankenstein
 Castell
 The Search for Planet X
 Viticulture
 Dead of Winter
 Battlestar Galactica
 The Thing: Infection at Outpost 31 
 Scooby-Doo! Escape from the Haunted Mansion
  Shoe's topic: Educational games that aren't educational games
  Wingspan
 Mariposas
 Tussie Mussie 
 The Search for Planet X
 Beez
 Arraial
 Tokaido
 Cytosis: A Cell Biology Board Game
 Virulence: An Infection Card Game
 Pandemic
 Photosynthesis 
 Castell
 Ticket to Ride
 7 Wonders
  Nick's topic: How do you know which prototypes to move forward with; how do you know when a game design's finished?
  Mariposas
 Wingspan
  Final thoughts:
  Mariposas
 Wingspan: Oceania
 Beez
 The Search for Planet X
 Morels
 7 Wonders
 7 Wonders Duel
 7 Wonders Duel: Pantheon
 Tokaido
 Hanabi
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 02 Nov 2020 03:33:35 -0000</pubDate>
      <itunes:title>Inclusivity, innovative gameplay, educational games that aren't educational games (guest: Elizabeth Hargrave)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>54</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6804ce4e-44d0-11f1-bcde-8724b093dc8f/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Guest Elizabeth Hargrave (Wingspan, Mariposas) drops a hint about her next project while we discuss our four new topics:
 1. Learning factoids in non-educational games
 2. How we can make board gaming more inclusive for everyone
 3. Games whose themes have inspired innovative gameplay
 4. Designing games and finishing prototypes
 Games discussed in this episode:
 Intro:
  Wingspan
 Tussie Mussie
 Mariposas
  Christina's topic: How theme can lead to innovative gameplay
  Wingspan
 Mariposas
 Photosynthesis
 Wind the Film
 Remember Our Trip
 Here Comes the Dog
 Abomination: The Heir of Frankenstein
 Castell
 The Search for Planet X
 Viticulture
 Dead of Winter
 Battlestar Galactica
 The Thing: Infection at Outpost 31 
 Scooby-Doo! Escape from the Haunted Mansion
  Shoe's topic: Educational games that aren't educational games
  Wingspan
 Mariposas
 Tussie Mussie 
 The Search for Planet X
 Beez
 Arraial
 Tokaido
 Cytosis: A Cell Biology Board Game
 Virulence: An Infection Card Game
 Pandemic
 Photosynthesis 
 Castell
 Ticket to Ride
 7 Wonders
  Nick's topic: How do you know which prototypes to move forward with; how do you know when a game design's finished?
  Mariposas
 Wingspan
  Final thoughts:
  Mariposas
 Wingspan: Oceania
 Beez
 The Search for Planet X
 Morels
 7 Wonders
 7 Wonders Duel
 7 Wonders Duel: Pantheon
 Tokaido
 Hanabi
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Guest Elizabeth Hargrave (Wingspan, Mariposas) drops a hint about her next project while we discuss our four new topics:</p> <p>1. Learning factoids in non-educational games</p> <p>2. How we can make board gaming more inclusive for everyone</p> <p>3. Games whose themes have inspired innovative gameplay</p> <p>4. Designing games and finishing prototypes</p> <p>Games discussed in this episode:</p> <p>Intro:</p> <ul> <li>Wingspan</li> <li>Tussie Mussie</li> <li>Mariposas</li> </ul> <p>Christina's topic: How theme can lead to innovative gameplay</p> <ul> <li>Wingspan</li> <li>Mariposas</li> <li>Photosynthesis</li> <li>Wind the Film</li> <li>Remember Our Trip</li> <li>Here Comes the Dog</li> <li>Abomination: The Heir of Frankenstein</li> <li>Castell</li> <li>The Search for Planet X</li> <li>Viticulture</li> <li>Dead of Winter</li> <li>Battlestar Galactica</li> <li>The Thing: Infection at Outpost 31 </li> <li>Scooby-Doo! Escape from the Haunted Mansion</li> </ul> <p>Shoe's topic: Educational games that aren't educational games</p> <ul> <li>Wingspan</li> <li>Mariposas</li> <li>Tussie Mussie </li> <li>The Search for Planet X</li> <li>Beez</li> <li>Arraial</li> <li>Tokaido</li> <li>Cytosis: A Cell Biology Board Game</li> <li>Virulence: An Infection Card Game</li> <li>Pandemic</li> <li>Photosynthesis </li> <li>Castell</li> <li>Ticket to Ride</li> <li>7 Wonders</li> </ul> <p>Nick's topic: How do you know which prototypes to move forward with; how do you know when a game design's finished?</p> <ul> <li>Mariposas</li> <li>Wingspan</li> </ul> <p>Final thoughts:</p> <ul> <li>Mariposas</li> <li>Wingspan: Oceania</li> <li>Beez</li> <li>The Search for Planet X</li> <li>Morels</li> <li>7 Wonders</li> <li>7 Wonders Duel</li> <li>7 Wonders Duel: Pantheon</li> <li>Tokaido</li> <li>Hanabi</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4041</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2dd9aa14-7013-4a87-ab85-abaec9e39c4c]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4813410129.mp3?updated=1777640228" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>53: Top 3 games we're dying to play, the board game café business (guest: Meepleville)</title>
      <link>https://goinganalog.libsyn.com/53-top-3-games-were-dying-to-play-the-board-game-caf-business-guest-meepleville</link>
      <description>Guest Timm Metivier of Meepleville (a board game cafe in Vegas and a channel for board game content) joins us to discuss the top 3 games we can't wait to get to the table, the business of running a board game cafe (you'd be surprised how he works around COVID), how we discover the games we want to buy, and more.
 The games talked about on this episode:
 Timm's topic: The top games we can't wait to get to the table
  Food Chain Magnate
 Trickerion
 Pax Porfiriana
 Telestrations: Upside Drawn
 Tekhenu: Obelisk of the Sun
 Tzok'in: The Mayan Calendar
 Teotihuacan: City of Gods
 Master Word
 Anachrony
 Barrage
 The Gallerist
 City of the Big Shoulders
 18XX
 Escape Plan
 Vinhos
 On Mars
 Viscounts of the West Kingdom
 Sleeping Gods
  Shoe's/Christina's topic: Running a board game cafe during COVID + how we discover games
  Bridge
 Pinochle
 Backgammon
 Catan
 Ticket to Ride
 Life
 Connect Four
 Tekhenu: Obelisk of the Sun
 Scooby-Doo: Betrayal at Mystery Mansion
 Pendulum
 Trois 
 Ginkgopolis
  Mike's topic: What does a board game cafe's business model look like?
  Cards Against Humanity
 Monopoly
 Sorry
 Risk
 Ticket to Ride
 Pandemic
 Battleship
 Lorenzo il Magnifico
 Hansa Teutonica
  Final thoughts: 
  Fingabol 
 Crokinole
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 15 Oct 2020 06:30:00 -0000</pubDate>
      <itunes:title>Top 3 games we're dying to play, the board game café business (guest: Meepleville)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>53</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/685439b6-44d0-11f1-bcde-4f25b0be28d5/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Guest Timm Metivier of Meepleville (a board game cafe in Vegas and a channel for board game content) joins us to discuss the top 3 games we can't wait to get to the table, the business of running a board game cafe (you'd be surprised how he works around COVID), how we discover the games we want to buy, and more.
 The games talked about on this episode:
 Timm's topic: The top games we can't wait to get to the table
  Food Chain Magnate
 Trickerion
 Pax Porfiriana
 Telestrations: Upside Drawn
 Tekhenu: Obelisk of the Sun
 Tzok'in: The Mayan Calendar
 Teotihuacan: City of Gods
 Master Word
 Anachrony
 Barrage
 The Gallerist
 City of the Big Shoulders
 18XX
 Escape Plan
 Vinhos
 On Mars
 Viscounts of the West Kingdom
 Sleeping Gods
  Shoe's/Christina's topic: Running a board game cafe during COVID + how we discover games
  Bridge
 Pinochle
 Backgammon
 Catan
 Ticket to Ride
 Life
 Connect Four
 Tekhenu: Obelisk of the Sun
 Scooby-Doo: Betrayal at Mystery Mansion
 Pendulum
 Trois 
 Ginkgopolis
  Mike's topic: What does a board game cafe's business model look like?
  Cards Against Humanity
 Monopoly
 Sorry
 Risk
 Ticket to Ride
 Pandemic
 Battleship
 Lorenzo il Magnifico
 Hansa Teutonica
  Final thoughts: 
  Fingabol 
 Crokinole
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Guest Timm Metivier of Meepleville (a board game cafe in Vegas <em>and</em> a channel for board game content) joins us to discuss the top 3 games we can't wait to get to the table, the business of running a board game cafe (you'd be surprised how he works around COVID), how we discover the games we want to buy, and more.</p> <p>The games talked about on this episode:</p> <p>Timm's topic: The top games we can't wait to get to the table</p> <ul> <li>Food Chain Magnate</li> <li>Trickerion</li> <li>Pax Porfiriana</li> <li>Telestrations: Upside Drawn</li> <li>Tekhenu: Obelisk of the Sun</li> <li>Tzok'in: The Mayan Calendar</li> <li>Teotihuacan: City of Gods</li> <li>Master Word</li> <li>Anachrony</li> <li>Barrage</li> <li>The Gallerist</li> <li>City of the Big Shoulders</li> <li>18XX</li> <li>Escape Plan</li> <li>Vinhos</li> <li>On Mars</li> <li>Viscounts of the West Kingdom</li> <li>Sleeping Gods</li> </ul> <p>Shoe's/Christina's topic: Running a board game cafe during COVID + how we discover games</p> <ul> <li>Bridge</li> <li>Pinochle</li> <li>Backgammon</li> <li>Catan</li> <li>Ticket to Ride</li> <li>Life</li> <li>Connect Four</li> <li>Tekhenu: Obelisk of the Sun</li> <li>Scooby-Doo: Betrayal at Mystery Mansion</li> <li>Pendulum</li> <li>Trois </li> <li>Ginkgopolis</li> </ul> <p>Mike's topic: What does a board game cafe's business model look like?</p> <ul> <li>Cards Against Humanity</li> <li>Monopoly</li> <li>Sorry</li> <li>Risk</li> <li>Ticket to Ride</li> <li>Pandemic</li> <li>Battleship</li> <li>Lorenzo il Magnifico</li> <li>Hansa Teutonica</li> </ul> <p>Final thoughts: </p> <ul> <li>Fingabol </li> <li>Crokinole</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3543</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[f9ab9a58-7cb1-42d1-aec9-b5ba60ad7ae6]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6163580486.mp3?updated=1777639826" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>52: Spiel des Jahres 2020, Euro vs. Ameritrash...fight! (guest: Roy Cannaday)</title>
      <link>https://goinganalog.libsyn.com/52-spiel-des-jahres-2020-euro-vs-ameritrashfight-guest-roy-cannaday</link>
      <description>The big games of the year have been announced. What do we think of them? The Dice Tower's Roy Cannaday joins us to discuss the Spiel and Kennerspiel des Jahres 2020 nominees/winners; if we still use "Euro" and "Ameritrash" to define those genres; video production during quarantine times; and his new, upcoming game, Last Light.
 The games we talk about on this episode:
 Intro:
  Last Light
 Eclipse
 Twilight Imperium
 Concordia
  Christina's topic: Spiel des Jahres 2020 nominees/winners
  My City
 Nova Luna
 Pictures
 Just One
 Machi Koro Legacy
  Shoe's topic: Kennerspiel des Jahres nominees/winners
  Hearts
 Spades
 The Crew
 Cartographers
 The King's Dilemma
  Roy's topic: "Euro" vs. "Ameritrash"
  Settlers of Catan
 Carcassonne 
 Arkham Horror
 Risk
 Century
 Concordia
 Black Angel
 The Magnificent
 Pret-A-Porter
 Abomination
  Final Thoughts
  Luna
 Belfort
 Loot of Lima
 The Search for Planet X
 Marvel Champions
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 01 Oct 2020 06:30:00 -0000</pubDate>
      <itunes:title>Spiel des Jahres 2020, Euro vs. Ameritrash...fight! (guest: Roy Cannaday)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>52</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/68a34790-44d0-11f1-bcde-d7d0b8d31776/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>The big games of the year have been announced. What do we think of them? The Dice Tower's Roy Cannaday joins us to discuss the Spiel and Kennerspiel des Jahres 2020 nominees/winners; if we still use "Euro" and "Ameritrash" to define those genres; video production during quarantine times; and his new, upcoming game, Last Light.
 The games we talk about on this episode:
 Intro:
  Last Light
 Eclipse
 Twilight Imperium
 Concordia
  Christina's topic: Spiel des Jahres 2020 nominees/winners
  My City
 Nova Luna
 Pictures
 Just One
 Machi Koro Legacy
  Shoe's topic: Kennerspiel des Jahres nominees/winners
  Hearts
 Spades
 The Crew
 Cartographers
 The King's Dilemma
  Roy's topic: "Euro" vs. "Ameritrash"
  Settlers of Catan
 Carcassonne 
 Arkham Horror
 Risk
 Century
 Concordia
 Black Angel
 The Magnificent
 Pret-A-Porter
 Abomination
  Final Thoughts
  Luna
 Belfort
 Loot of Lima
 The Search for Planet X
 Marvel Champions
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The big games of the year have been announced. What do we think of them? The Dice Tower's Roy Cannaday joins us to discuss the Spiel and Kennerspiel des Jahres 2020 nominees/winners; if we still use "Euro" and "Ameritrash" to define those genres; video production during quarantine times; and his new, upcoming game, Last Light.</p> <p>The games we talk about on this episode:</p> <p>Intro:</p> <ul> <li>Last Light</li> <li>Eclipse</li> <li>Twilight Imperium</li> <li>Concordia</li> </ul> <p>Christina's topic: Spiel des Jahres 2020 nominees/winners</p> <ul> <li>My City</li> <li>Nova Luna</li> <li>Pictures</li> <li>Just One</li> <li>Machi Koro Legacy</li> </ul> <p>Shoe's topic: Kennerspiel des Jahres nominees/winners</p> <ul> <li>Hearts</li> <li>Spades</li> <li>The Crew</li> <li>Cartographers</li> <li>The King's Dilemma</li> </ul> <p>Roy's topic: "Euro" vs. "Ameritrash"</p> <ul> <li>Settlers of Catan</li> <li>Carcassonne </li> <li>Arkham Horror</li> <li>Risk</li> <li>Century</li> <li>Concordia</li> <li>Black Angel</li> <li>The Magnificent</li> <li>Pret-A-Porter</li> <li>Abomination</li> </ul> <p>Final Thoughts</p> <ul> <li>Luna</li> <li>Belfort</li> <li>Loot of Lima</li> <li>The Search for Planet X</li> <li>Marvel Champions</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3524</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ed65ae0c-a3bd-4f3a-abab-5025d91effc7]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5141395799.mp3?updated=1777640145" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>51: RPGs, video games, and our ideal gaming groups (guests: Jon Gilmour, Ian Moss)</title>
      <link>https://goinganalog.libsyn.com/51-rpgs-video-games-and-our-ideal-gaming-groups-guests-jon-gilmour-ian-moss</link>
      <description>Game designers Jon Gilmour (Dead of Winter, Dinosaur Island) and Ian Moss (Duelosaur Island, Wonderland's War) join us to discuss video games that would make cool board games, what video games have taught them about game design, our ideal gaming group, and how new RPGs make themselves stand out from the crowd.
 Here are the games covered on the show:
 Intro
  Dead of Winter
 Dinosaur Island
 Wasteland Express
 I Dissent
 Duelosaur Island
 Wonderland's War
 Bunkers and Badasses
  Ian's topic: How do newer RPGs make themselves stand out?
  Bunkers and Badasses
 Kids on Bikes
 Jiangshi: Blood in the Banquet Hall
 Kids on Brooms
 Blades in the Dark
 Apocalypse World
 Fiasco
 ATMA
 The Quiet Year
  Jon's topic: What video games have you played recently that would make cool board games?
  Path of Light and Shadow
  Shoe's topic: What have video games taught Jon and Ian about game design?
  Dinosaur Island
 Duelosaur Island
 Taverns of Tiefenthal
 Quadropolis
 Dead of Winter
 Slide Quest
 Machi Koro Legacy
 My City
  Christina's topic: What makes the ideal gaming group for you?
  Innovation
 Sagrada
 Azul
 Concordia
  Final thoughts:
  Sonora
 Crokinole
 Bunkers and Badasses
 Santa Monica
 Smartphone
 Food Chain Magnate
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 17 Sep 2020 06:50:00 -0000</pubDate>
      <itunes:title>RPGs, video games, and our ideal gaming groups (guests: Jon Gilmour, Ian Moss)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>51</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/68f63e50-44d0-11f1-bcde-e335ad4778ad/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Game designers Jon Gilmour (Dead of Winter, Dinosaur Island) and Ian Moss (Duelosaur Island, Wonderland's War) join us to discuss video games that would make cool board games, what video games have taught them about game design, our ideal gaming group, and how new RPGs make themselves stand out from the crowd.
 Here are the games covered on the show:
 Intro
  Dead of Winter
 Dinosaur Island
 Wasteland Express
 I Dissent
 Duelosaur Island
 Wonderland's War
 Bunkers and Badasses
  Ian's topic: How do newer RPGs make themselves stand out?
  Bunkers and Badasses
 Kids on Bikes
 Jiangshi: Blood in the Banquet Hall
 Kids on Brooms
 Blades in the Dark
 Apocalypse World
 Fiasco
 ATMA
 The Quiet Year
  Jon's topic: What video games have you played recently that would make cool board games?
  Path of Light and Shadow
  Shoe's topic: What have video games taught Jon and Ian about game design?
  Dinosaur Island
 Duelosaur Island
 Taverns of Tiefenthal
 Quadropolis
 Dead of Winter
 Slide Quest
 Machi Koro Legacy
 My City
  Christina's topic: What makes the ideal gaming group for you?
  Innovation
 Sagrada
 Azul
 Concordia
  Final thoughts:
  Sonora
 Crokinole
 Bunkers and Badasses
 Santa Monica
 Smartphone
 Food Chain Magnate
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Game designers Jon Gilmour (Dead of Winter, Dinosaur Island) and Ian Moss (Duelosaur Island, Wonderland's War) join us to discuss video games that would make cool board games, what video games have taught them about game design, our ideal gaming group, and how new RPGs make themselves stand out from the crowd.</p> <p>Here are the games covered on the show:</p> <p>Intro</p> <ul> <li>Dead of Winter</li> <li>Dinosaur Island</li> <li>Wasteland Express</li> <li>I Dissent</li> <li>Duelosaur Island</li> <li>Wonderland's War</li> <li>Bunkers and Badasses</li> </ul> <p>Ian's topic: How do newer RPGs make themselves stand out?</p> <ul> <li>Bunkers and Badasses</li> <li>Kids on Bikes</li> <li>Jiangshi: Blood in the Banquet Hall</li> <li>Kids on Brooms</li> <li>Blades in the Dark</li> <li>Apocalypse World</li> <li>Fiasco</li> <li>ATMA</li> <li>The Quiet Year</li> </ul> <p>Jon's topic: What video games have you played recently that would make cool board games?</p> <ul> <li>Path of Light and Shadow</li> </ul> <p>Shoe's topic: What have video games taught Jon and Ian about game design?</p> <ul> <li>Dinosaur Island</li> <li>Duelosaur Island</li> <li>Taverns of Tiefenthal</li> <li>Quadropolis</li> <li>Dead of Winter</li> <li>Slide Quest</li> <li>Machi Koro Legacy</li> <li>My City</li> </ul> <p>Christina's topic: What makes the ideal gaming group for you?</p> <ul> <li>Innovation</li> <li>Sagrada</li> <li>Azul</li> <li>Concordia</li> </ul> <p>Final thoughts:</p> <ul> <li>Sonora</li> <li>Crokinole</li> <li>Bunkers and Badasses</li> <li>Santa Monica</li> <li>Smartphone</li> <li>Food Chain Magnate</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3622</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[353664c1-beb8-4375-a927-0d230a308d36]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8765255659.mp3?updated=1777639923" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>50: Best games, genres, and podcast moments -- our 50th episode special!</title>
      <link>https://goinganalog.libsyn.com/50-best-games-genres-and-podcast-moments-our-50th-episode-special</link>
      <description>It's our 50th episode! We celebrate by discussing:
  Our top 3 games in BoardGameGeek's top 100
 Our favorite genres (and our favorite game in that genre)
 The best moments from our podcast so far
 The board game that got us into board gaming
  Here are the games we mention on the show:
 Mike's topic: Favorite game in our favorite genre
  Gloomhaven
 Hansa Teutonica
 7 Wonders
 Libertalia
 Campy Creatures
 R (BraveRats)
 Orleans
 Caverna
 A Feast for Odin
 Alien Frontiers
  Shoe's topic: Top 3 games in the BGG Top 100
  Caverna
 Tzolk'in: The Mayan Calendar
 Codenames
 7 Wonders
 La Boca
 Wingspan
 Innovation
 Caverna: The Forgotten Folk
 Terra Mystica
 Crokinole
 Lords of Waterdeep
 The Castles of Burgundy
 Broom Service
 Hansa Teutonica
 Lords of Vegas
 Troyes
 Terraforming Mars
 Chess
 Boggle
 Monopoly
 Go
 Black Angel
 San Juan
 Concordia
  Nick's topic: The game that got us into board gaming
  HeroQuest
 Magic: The Gathering
 Vampire: The Masqerade
 Talisman
 Catan
 Monopoly
 Monopoly: The Lord of the Rings Trilogy Edition
 Sorry!
 Trouble
 Puerto Rico
 Bohnanza
 Thunderstone
 Illuminati
 Car Wars
 Arkham Horror
  Final thoughts
  War of the Ring
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 03 Sep 2020 06:58:00 -0000</pubDate>
      <itunes:title>Best games, genres, and podcast moments -- our 50th episode special!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>50</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/69491d6e-44d0-11f1-bcde-a37a75686794/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>It's our 50th episode! We celebrate by discussing:
  Our top 3 games in BoardGameGeek's top 100
 Our favorite genres (and our favorite game in that genre)
 The best moments from our podcast so far
 The board game that got us into board gaming
  Here are the games we mention on the show:
 Mike's topic: Favorite game in our favorite genre
  Gloomhaven
 Hansa Teutonica
 7 Wonders
 Libertalia
 Campy Creatures
 R (BraveRats)
 Orleans
 Caverna
 A Feast for Odin
 Alien Frontiers
  Shoe's topic: Top 3 games in the BGG Top 100
  Caverna
 Tzolk'in: The Mayan Calendar
 Codenames
 7 Wonders
 La Boca
 Wingspan
 Innovation
 Caverna: The Forgotten Folk
 Terra Mystica
 Crokinole
 Lords of Waterdeep
 The Castles of Burgundy
 Broom Service
 Hansa Teutonica
 Lords of Vegas
 Troyes
 Terraforming Mars
 Chess
 Boggle
 Monopoly
 Go
 Black Angel
 San Juan
 Concordia
  Nick's topic: The game that got us into board gaming
  HeroQuest
 Magic: The Gathering
 Vampire: The Masqerade
 Talisman
 Catan
 Monopoly
 Monopoly: The Lord of the Rings Trilogy Edition
 Sorry!
 Trouble
 Puerto Rico
 Bohnanza
 Thunderstone
 Illuminati
 Car Wars
 Arkham Horror
  Final thoughts
  War of the Ring
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>It's our 50th episode! We celebrate by discussing:</p> <ul> <li>Our top 3 games in BoardGameGeek's top 100</li> <li>Our favorite genres (and our favorite game in that genre)</li> <li>The best moments from our podcast so far</li> <li>The board game that got us into board gaming</li> </ul> <p>Here are the games we mention on the show:</p> <p>Mike's topic: Favorite game in our favorite genre</p> <ul> <li>Gloomhaven</li> <li>Hansa Teutonica</li> <li>7 Wonders</li> <li>Libertalia</li> <li>Campy Creatures</li> <li>R (BraveRats)</li> <li>Orleans</li> <li>Caverna</li> <li>A Feast for Odin</li> <li>Alien Frontiers</li> </ul> <p>Shoe's topic: Top 3 games in the BGG Top 100</p> <ul> <li>Caverna</li> <li>Tzolk'in: The Mayan Calendar</li> <li>Codenames</li> <li>7 Wonders</li> <li>La Boca</li> <li>Wingspan</li> <li>Innovation</li> <li>Caverna: The Forgotten Folk</li> <li>Terra Mystica</li> <li>Crokinole</li> <li>Lords of Waterdeep</li> <li>The Castles of Burgundy</li> <li>Broom Service</li> <li>Hansa Teutonica</li> <li>Lords of Vegas</li> <li>Troyes</li> <li>Terraforming Mars</li> <li>Chess</li> <li>Boggle</li> <li>Monopoly</li> <li>Go</li> <li>Black Angel</li> <li>San Juan</li> <li>Concordia</li> </ul> <p>Nick's topic: The game that got us into board gaming</p> <ul> <li>HeroQuest</li> <li>Magic: The Gathering</li> <li>Vampire: The Masqerade</li> <li>Talisman</li> <li>Catan</li> <li>Monopoly</li> <li>Monopoly: The Lord of the Rings Trilogy Edition</li> <li>Sorry!</li> <li>Trouble</li> <li>Puerto Rico</li> <li>Bohnanza</li> <li>Thunderstone</li> <li>Illuminati</li> <li>Car Wars</li> <li>Arkham Horror</li> </ul> <p>Final thoughts</p> <ul> <li>War of the Ring</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4051</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a18cfbaf-afc8-41fb-962d-abeeb6478b93]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6907607093.mp3?updated=1777640225" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>49: Unique deckbuilders, design vs. development, hobbies that should be board games (guests: Leder Games, Terrible Games)</title>
      <link>https://goinganalog.libsyn.com/49-unique-deckbuilders-design-vs-development-hobbies-that-should-be-board-games-guests-leder-games-terrible-games</link>
      <description>Two guests! Nick Brachmann (Leder Games) and John de Campos (Terrible Games) join us to discuss their upcoming games (Fort and Token Terrors Battlegrounds, respectively) and our four new topics:
  Deckbuilding games with a unique twist
 Our other hobbies that we'd like to see brought to life for tabletop gaming
 The differences between "design" and "development"
 Establishing a visual identity for a game company
  Here are the games discussed/mentioned in this episode:
  
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 20 Aug 2020 06:55:00 -0000</pubDate>
      <itunes:title>Unique deckbuilders, design vs. development, hobbies that should be board games (guests: Leder Games, Terrible Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>49</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/699c99a8-44d0-11f1-bcde-ab4348a86d48/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Two guests! Nick Brachmann (Leder Games) and John de Campos (Terrible Games) join us to discuss their upcoming games (Fort and Token Terrors Battlegrounds, respectively) and our four new topics:
  Deckbuilding games with a unique twist
 Our other hobbies that we'd like to see brought to life for tabletop gaming
 The differences between "design" and "development"
 Establishing a visual identity for a game company
  Here are the games discussed/mentioned in this episode:
  
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Two guests! Nick Brachmann (Leder Games) and John de Campos (Terrible Games) join us to discuss their upcoming games (Fort and Token Terrors Battlegrounds, respectively) and our four new topics:</p> <ol> <li>Deckbuilding games with a unique twist</li> <li>Our other hobbies that we'd like to see brought to life for tabletop gaming</li> <li>The differences between "design" and "development"</li> <li>Establishing a visual identity for a game company</li> </ol> <p>Here are the games discussed/mentioned in this episode:</p> <p> </p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4191</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c9f1800f-f6a5-48c9-bfef-60e1794d2dff]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2105539681.mp3?updated=1777640005" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>48: Points? Who cares? Plus: Fave universes, illustration-based games, and social interactions (guest: Eric Slauson)</title>
      <link>https://goinganalog.libsyn.com/48-points-who-cares-plus-fave-universes-illustration-based-games-and-social-interactions-guest-eric-slauson</link>
      <description>We're talking so many "favorites" today: our favorite games where points don't matter, favorite games that revolve around illustrations (not necessarily drawing), favorite board game universes, and favorite game-induced social interactions.
 Our guest is Eric Slauson, designer of Tattoo Stories, Nerd Words, and the upcoming MonsDRAWsity.
 Here's a list of the games discussed on the show:
 Intro  Tattoo Stories
 Nerd Words: Science!
 MonsDRAWsity
 Welcome To...
 Tumblin' Dice
  Christina's topic: Favorite type of social interactions  Twilight Imperium
 Exit
 Unlock!
 Level 7: Omega Protocol
 Forgotten Waters
 Charterstone
 Arcadia Quest
 Dead of Winter
 Telestrations
 MonsDRAWsity
 The Crew
 Deckscape
  Eric's topic: Favorite games where the points don't matter  Medium
 Mobscenity
 Bye, Felicia!
 Just One
 Wavelength
 Telestrations
 Alcatraz: The Scapegoat
 Flip Ships
 FUSE
 Tokaido
 Namiji 
  Shoe's topic: Great games that revolve around illustrations (not drawing)  MonsDRAWsity
 Dixit
 Muse
 Visitor in Blackwood Grove
 Pictures
 Imagine
 Drawful 
 Mangaka: The Fast &amp; Furious Game of Drawing Comics
 Cartooner: The Fast &amp; Furious Game of Drawing Comics
 Escape the Dark Castle
  Jess's topic: Favorite game universes  Above and Below
 Near and Far
 Roam
 Sleeping Gods
 Roll Player
 Cartographers
 Lockup: A Roll Player Tale
 Kingdomino
 Queendomino
 Dragomino 
 Ex Libris 
 Star Trek Ascendancy
 Scythe
 Eclipse
 Cthulhu Wars
  Final thoughts  Stellar
 MonsDRAWsity
 Tattoo Stories
 Nerd Words: Science!
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 06 Aug 2020 06:30:00 -0000</pubDate>
      <itunes:title>Points? Who cares? Plus: Fave universes, illustration-based games, and social interactions (guest: Eric Slauson)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>48</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/69fb93f4-44d0-11f1-bcde-b37f7cf1a56c/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We're talking so many "favorites" today: our favorite games where points don't matter, favorite games that revolve around illustrations (not necessarily drawing), favorite board game universes, and favorite game-induced social interactions.
 Our guest is Eric Slauson, designer of Tattoo Stories, Nerd Words, and the upcoming MonsDRAWsity.
 Here's a list of the games discussed on the show:
 Intro  Tattoo Stories
 Nerd Words: Science!
 MonsDRAWsity
 Welcome To...
 Tumblin' Dice
  Christina's topic: Favorite type of social interactions  Twilight Imperium
 Exit
 Unlock!
 Level 7: Omega Protocol
 Forgotten Waters
 Charterstone
 Arcadia Quest
 Dead of Winter
 Telestrations
 MonsDRAWsity
 The Crew
 Deckscape
  Eric's topic: Favorite games where the points don't matter  Medium
 Mobscenity
 Bye, Felicia!
 Just One
 Wavelength
 Telestrations
 Alcatraz: The Scapegoat
 Flip Ships
 FUSE
 Tokaido
 Namiji 
  Shoe's topic: Great games that revolve around illustrations (not drawing)  MonsDRAWsity
 Dixit
 Muse
 Visitor in Blackwood Grove
 Pictures
 Imagine
 Drawful 
 Mangaka: The Fast &amp; Furious Game of Drawing Comics
 Cartooner: The Fast &amp; Furious Game of Drawing Comics
 Escape the Dark Castle
  Jess's topic: Favorite game universes  Above and Below
 Near and Far
 Roam
 Sleeping Gods
 Roll Player
 Cartographers
 Lockup: A Roll Player Tale
 Kingdomino
 Queendomino
 Dragomino 
 Ex Libris 
 Star Trek Ascendancy
 Scythe
 Eclipse
 Cthulhu Wars
  Final thoughts  Stellar
 MonsDRAWsity
 Tattoo Stories
 Nerd Words: Science!
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're talking so many "favorites" today: our favorite games where points don't matter, favorite games that revolve around illustrations (not necessarily drawing), favorite board game universes, and favorite game-induced social interactions.</p> <p>Our guest is Eric Slauson, designer of Tattoo Stories, Nerd Words, and the upcoming MonsDRAWsity.</p> <p>Here's a list of the games discussed on the show:</p> Intro <ul> <li>Tattoo Stories</li> <li>Nerd Words: Science!</li> <li>MonsDRAWsity</li> <li>Welcome To...</li> <li>Tumblin' Dice</li> </ul> Christina's topic: Favorite type of social interactions <ul> <li>Twilight Imperium</li> <li>Exit</li> <li>Unlock!</li> <li>Level 7: Omega Protocol</li> <li>Forgotten Waters</li> <li>Charterstone</li> <li>Arcadia Quest</li> <li>Dead of Winter</li> <li>Telestrations</li> <li>MonsDRAWsity</li> <li>The Crew</li> <li>Deckscape</li> </ul> Eric's topic: Favorite games where the points don't matter <ul> <li>Medium</li> <li>Mobscenity</li> <li>Bye, Felicia!</li> <li>Just One</li> <li>Wavelength</li> <li>Telestrations</li> <li>Alcatraz: The Scapegoat</li> <li>Flip Ships</li> <li>FUSE</li> <li>Tokaido</li> <li>Namiji </li> </ul> Shoe's topic: Great games that revolve around illustrations (not drawing) <ul> <li>MonsDRAWsity</li> <li>Dixit</li> <li>Muse</li> <li>Visitor in Blackwood Grove</li> <li>Pictures</li> <li>Imagine</li> <li>Drawful </li> <li>Mangaka: The Fast &amp; Furious Game of Drawing Comics</li> <li>Cartooner: The Fast &amp; Furious Game of Drawing Comics</li> <li>Escape the Dark Castle</li> </ul> Jess's topic: Favorite game universes <ul> <li>Above and Below</li> <li>Near and Far</li> <li>Roam</li> <li>Sleeping Gods</li> <li>Roll Player</li> <li>Cartographers</li> <li>Lockup: A Roll Player Tale</li> <li>Kingdomino</li> <li>Queendomino</li> <li>Dragomino </li> <li>Ex Libris </li> <li>Star Trek Ascendancy</li> <li>Scythe</li> <li>Eclipse</li> <li>Cthulhu Wars</li> </ul> Final thoughts <ul> <li>Stellar</li> <li>MonsDRAWsity</li> <li>Tattoo Stories</li> <li>Nerd Words: Science!</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4014</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d704b390-74ee-4f7a-8144-730e36abf255]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD9745794525.mp3?updated=1777640147" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>47: Fave themes, RPG-ish board games, designers' inspirations, cultural appropriation (guests: Sen-Foong Lim, Banana Chan)</title>
      <link>https://goinganalog.libsyn.com/47-fave-themes-rpg-ish-board-games-designers-inspirations-cultural-appropriation-guests-sen-foong-lim-banana-chan</link>
      <description>What do we really mean when we want to play a "storytelling" game? Designers Sen-Foong Lim and Banana Chan join to discuss this as well as the upcoming Jiangshi RPG, our favorite board game themes, and board game cultural appreciation vs. appropriation.
 Here's a full list of games discussed on the show:
 Intro
  Jiangshi: Blood in the Banquet Hall
 Scooby-Doo: Betrayal at Mystery Mansion
 Sea of Legends
 Dune RPG
 Junk Art
 Dungeons &amp; Dragons: Rock Paper Wizard
 The Legend of Korra: Pro-Bending Arena
 Scooby-Doo: Escape from the Haunted Mansion
 Mind MGMT
 Kingdom Rush
 Betrayal at House on the HIll
  Christina's topic: What are inspirations for the settings in your games?
  Jiangshi: Blood in the Banquet Hall
 Scooby-Doo: Escape from the Haunted Mansion
  Banana's topic: Favorite game themes that you don't see as often
  Succulent
 Pret-a-Porter
 Abomination: Heir of Frankenstein
 Alice is Missing
 Wait for Me
 Anachrony
 T.I.M.E Stories
 Belfort
  Shoe's topic: Story-based/RPG-style board games
  ATMA
 Forgotten Waters
 Mice &amp; Mystics
 Aftermath
 Dead of Winter
 Sea of Legends
 Warp's Edge
 Tales of Arabian Nights
 Once Upon a Time
 Fiasco
 Paranoia
 Kobolds Ate My Baby
 Apocalypse World
 Monster Hearts
 Dungeons &amp; Dragons
 Pathfinder
 Kids on Bikes
 Samurai
  Sen's topic: Cultural appreciate vs. appropriation
  Jiangshi: Blood in the Banquet Hall
 Arkham Horror
 Puerto Rico
  Final thoughts
  Jiangshi: Blood in the Banquet Hall
 Wait for Me
 Dissident Whispers
 The Shivers
 Gloomhaven
 Surrealist Dinner Party
 Mechanica
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 23 Jul 2020 06:04:44 -0000</pubDate>
      <itunes:title>Fave themes, RPG-ish board games, designers' inspirations, cultural appropriation (guests: Sen-Foong Lim, Banana Chan)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>47</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6a4c1eb4-44d0-11f1-bcde-0f6ba8ebfa37/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>What do we really mean when we want to play a "storytelling" game? Designers Sen-Foong Lim and Banana Chan join to discuss this as well as the upcoming Jiangshi RPG, our favorite board game themes, and board game cultural appreciation vs. appropriation.
 Here's a full list of games discussed on the show:
 Intro
  Jiangshi: Blood in the Banquet Hall
 Scooby-Doo: Betrayal at Mystery Mansion
 Sea of Legends
 Dune RPG
 Junk Art
 Dungeons &amp; Dragons: Rock Paper Wizard
 The Legend of Korra: Pro-Bending Arena
 Scooby-Doo: Escape from the Haunted Mansion
 Mind MGMT
 Kingdom Rush
 Betrayal at House on the HIll
  Christina's topic: What are inspirations for the settings in your games?
  Jiangshi: Blood in the Banquet Hall
 Scooby-Doo: Escape from the Haunted Mansion
  Banana's topic: Favorite game themes that you don't see as often
  Succulent
 Pret-a-Porter
 Abomination: Heir of Frankenstein
 Alice is Missing
 Wait for Me
 Anachrony
 T.I.M.E Stories
 Belfort
  Shoe's topic: Story-based/RPG-style board games
  ATMA
 Forgotten Waters
 Mice &amp; Mystics
 Aftermath
 Dead of Winter
 Sea of Legends
 Warp's Edge
 Tales of Arabian Nights
 Once Upon a Time
 Fiasco
 Paranoia
 Kobolds Ate My Baby
 Apocalypse World
 Monster Hearts
 Dungeons &amp; Dragons
 Pathfinder
 Kids on Bikes
 Samurai
  Sen's topic: Cultural appreciate vs. appropriation
  Jiangshi: Blood in the Banquet Hall
 Arkham Horror
 Puerto Rico
  Final thoughts
  Jiangshi: Blood in the Banquet Hall
 Wait for Me
 Dissident Whispers
 The Shivers
 Gloomhaven
 Surrealist Dinner Party
 Mechanica
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>What do we really mean when we want to play a "storytelling" game? Designers Sen-Foong Lim and Banana Chan join to discuss this as well as the upcoming Jiangshi RPG, our favorite board game themes, and board game cultural appreciation vs. appropriation.</p> <p>Here's a full list of games discussed on the show:</p> <p>Intro</p> <ul> <li>Jiangshi: Blood in the Banquet Hall</li> <li>Scooby-Doo: Betrayal at Mystery Mansion</li> <li>Sea of Legends</li> <li>Dune RPG</li> <li>Junk Art</li> <li>Dungeons &amp; Dragons: Rock Paper Wizard</li> <li>The Legend of Korra: Pro-Bending Arena</li> <li>Scooby-Doo: Escape from the Haunted Mansion</li> <li>Mind MGMT</li> <li>Kingdom Rush</li> <li>Betrayal at House on the HIll</li> </ul> <p>Christina's topic: What are inspirations for the settings in your games?</p> <ul> <li>Jiangshi: Blood in the Banquet Hall</li> <li>Scooby-Doo: Escape from the Haunted Mansion</li> </ul> <p>Banana's topic: Favorite game themes that you don't see as often</p> <ul> <li>Succulent</li> <li>Pret-a-Porter</li> <li>Abomination: Heir of Frankenstein</li> <li>Alice is Missing</li> <li>Wait for Me</li> <li>Anachrony</li> <li>T.I.M.E Stories</li> <li>Belfort</li> </ul> <p>Shoe's topic: Story-based/RPG-style board games</p> <ul> <li>ATMA</li> <li>Forgotten Waters</li> <li>Mice &amp; Mystics</li> <li>Aftermath</li> <li>Dead of Winter</li> <li>Sea of Legends</li> <li>Warp's Edge</li> <li>Tales of Arabian Nights</li> <li>Once Upon a Time</li> <li>Fiasco</li> <li>Paranoia</li> <li>Kobolds Ate My Baby</li> <li>Apocalypse World</li> <li>Monster Hearts</li> <li>Dungeons &amp; Dragons</li> <li>Pathfinder</li> <li>Kids on Bikes</li> <li>Samurai</li> </ul> <p>Sen's topic: Cultural appreciate vs. appropriation</p> <ul> <li>Jiangshi: Blood in the Banquet Hall</li> <li>Arkham Horror</li> <li>Puerto Rico</li> </ul> <p>Final thoughts</p> <ul> <li>Jiangshi: Blood in the Banquet Hall</li> <li>Wait for Me</li> <li>Dissident Whispers</li> <li>The Shivers</li> <li>Gloomhaven</li> <li>Surrealist Dinner Party</li> <li>Mechanica</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5449</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[feb114a5-56d6-4f65-9ad4-f77cd9dd6725]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6168198044.mp3?updated=1777640726" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>46: Sleeper hits, games to play outside, genres we dislike (guest: Ruel Gaviola)</title>
      <link>https://goinganalog.libsyn.com/46-sleeper-hits-games-to-play-outside-genres-we-dislike-guest-ruel-gaviola</link>
      <description>Uber content creator Ruel Gaviola (Geek &amp; Sundry plus a million other things) joins us this week to talk about under-the-radar games that need more love, games we can play outside that won't get blown away, genres we don't like (and exceptions to them), and online communities.
 Here's a full list of games discussed on the show:
 Mike's topic: Games we can play outdoors
  Heckmeck
 Pickomino
 Q.E.
 Hanabi Deluxe
 Shobu
 Backgammon
 Dominoes
 Secrets
 Wavelength
 Pinnacle
 Jenga
 Azul
  Shoe's topic: Recent under-the-radar board games
  The Shipwreck Arcana
 Deep Vents
 Oceans
 Pre-a-Porter
 London
 Mechanica
 Steam Park
 Brass
 MonsDRAWsity
 Telestrations: Upside Drawn
 Telestrations
 FUSE
 Dead Men Tell No Tales
 Stellar
 Arboretum
 Little Town
 Tiny Towns
  Ruel's topic: Online gaming communities
  Wingspan
 Railways of the World
 18XX
 City of the Big Shoulders
 Tokaido
 7 Wonders
 Viscounts of the West Kingdom
 King's Dilemma
  Christina's topic: Board game genres we tend to dislike
  Cthulhu Wars
 Rising Sun
 Kemet
 Eclipse
 Twilight Imperium
 The Shipwreck Arcana
 Werewolf
 Mafia
 Poker
 Deception: Murder in Hong Kong
 A Fake Artist Goes to New York
 Let's Make a Bus Route
 Kokoro
 Cartographers
 Fleet: The Dice Game
 Magic: The Gathering
 Level 7: Omega Protocol
 Star Wars: Imperial Assault
  Final thoughts
  The Oracle of Delphi
 Time's Up
 Trial by Trolley
 Carpe Diem
 Scooby-Doo: Escape from the Haunted Mansion
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 08 Jul 2020 07:16:50 -0000</pubDate>
      <itunes:title>Sleeper hits, games to play outside, genres we dislike (guest: Ruel Gaviola)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>46</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6aaccc6e-44d0-11f1-bcde-2778ff584b67/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Uber content creator Ruel Gaviola (Geek &amp; Sundry plus a million other things) joins us this week to talk about under-the-radar games that need more love, games we can play outside that won't get blown away, genres we don't like (and exceptions to them), and online communities.
 Here's a full list of games discussed on the show:
 Mike's topic: Games we can play outdoors
  Heckmeck
 Pickomino
 Q.E.
 Hanabi Deluxe
 Shobu
 Backgammon
 Dominoes
 Secrets
 Wavelength
 Pinnacle
 Jenga
 Azul
  Shoe's topic: Recent under-the-radar board games
  The Shipwreck Arcana
 Deep Vents
 Oceans
 Pre-a-Porter
 London
 Mechanica
 Steam Park
 Brass
 MonsDRAWsity
 Telestrations: Upside Drawn
 Telestrations
 FUSE
 Dead Men Tell No Tales
 Stellar
 Arboretum
 Little Town
 Tiny Towns
  Ruel's topic: Online gaming communities
  Wingspan
 Railways of the World
 18XX
 City of the Big Shoulders
 Tokaido
 7 Wonders
 Viscounts of the West Kingdom
 King's Dilemma
  Christina's topic: Board game genres we tend to dislike
  Cthulhu Wars
 Rising Sun
 Kemet
 Eclipse
 Twilight Imperium
 The Shipwreck Arcana
 Werewolf
 Mafia
 Poker
 Deception: Murder in Hong Kong
 A Fake Artist Goes to New York
 Let's Make a Bus Route
 Kokoro
 Cartographers
 Fleet: The Dice Game
 Magic: The Gathering
 Level 7: Omega Protocol
 Star Wars: Imperial Assault
  Final thoughts
  The Oracle of Delphi
 Time's Up
 Trial by Trolley
 Carpe Diem
 Scooby-Doo: Escape from the Haunted Mansion
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Uber content creator Ruel Gaviola (Geek &amp; Sundry plus a million other things) joins us this week to talk about under-the-radar games that need more love, games we can play outside that won't get blown away, genres we don't like (and exceptions to them), and online communities.</p> <p>Here's a full list of games discussed on the show:</p> <p>Mike's topic: Games we can play outdoors</p> <ul> <li>Heckmeck</li> <li>Pickomino</li> <li>Q.E.</li> <li>Hanabi Deluxe</li> <li>Shobu</li> <li>Backgammon</li> <li>Dominoes</li> <li>Secrets</li> <li>Wavelength</li> <li>Pinnacle</li> <li>Jenga</li> <li>Azul</li> </ul> <p>Shoe's topic: Recent under-the-radar board games</p> <ul> <li>The Shipwreck Arcana</li> <li>Deep Vents</li> <li>Oceans</li> <li>Pre-a-Porter</li> <li>London</li> <li>Mechanica</li> <li>Steam Park</li> <li>Brass</li> <li>MonsDRAWsity</li> <li>Telestrations: Upside Drawn</li> <li>Telestrations</li> <li>FUSE</li> <li>Dead Men Tell No Tales</li> <li>Stellar</li> <li>Arboretum</li> <li>Little Town</li> <li>Tiny Towns</li> </ul> <p>Ruel's topic: Online gaming communities</p> <ul> <li>Wingspan</li> <li>Railways of the World</li> <li>18XX</li> <li>City of the Big Shoulders</li> <li>Tokaido</li> <li>7 Wonders</li> <li>Viscounts of the West Kingdom</li> <li>King's Dilemma</li> </ul> <p>Christina's topic: Board game genres we tend to dislike</p> <ul> <li>Cthulhu Wars</li> <li>Rising Sun</li> <li>Kemet</li> <li>Eclipse</li> <li>Twilight Imperium</li> <li>The Shipwreck Arcana</li> <li>Werewolf</li> <li>Mafia</li> <li>Poker</li> <li>Deception: Murder in Hong Kong</li> <li>A Fake Artist Goes to New York</li> <li>Let's Make a Bus Route</li> <li>Kokoro</li> <li>Cartographers</li> <li>Fleet: The Dice Game</li> <li>Magic: The Gathering</li> <li>Level 7: Omega Protocol</li> <li>Star Wars: Imperial Assault</li> </ul> <p>Final thoughts</p> <ul> <li>The Oracle of Delphi</li> <li>Time's Up</li> <li>Trial by Trolley</li> <li>Carpe Diem</li> <li>Scooby-Doo: Escape from the Haunted Mansion</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4744</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[41765fc4-6ba7-48d5-8070-36e2a851e3e7]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1970932461.mp3?updated=1777640120" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>45: Streamable games, big-name licenses, and that X factor (guest: The Op's Pat Marino)</title>
      <link>https://goinganalog.libsyn.com/45-streamable-games-big-name-licenses-and-that-x-factor-guest-the-ops-pat-marino</link>
      <description>We talk (non-roll-and-write) board games that are perfect for streaming to your friends, and we delve into how a game company like The Op works with so many big-name licenses (Marvel, Harry Potter, and...um, Golden Girls).
 Plus, what is that X factor that makes a game really great? And Mike Zipkin gives impressions on Nintendo's Clubhouse Games.
 Here's a full list of games discussed on the show:
 Intro
  Star Wars: Dark Side Rising
 Harry Potter: Death Eaters Rising
 Die Hard: The Nakatomi Tower Heist
 Monopoly
 Yahtzee
 Scrabble
 Trivial Pursuit
 Telestrations
 Clubhouse Games
 Russian Railroads
 Grand Austria Hotel
  Christina's topic: Streamable non-roll-and-write games
  Blank Slate
 Just One
 Hues and Cues
 Codenames
 MonsDRAWsity
 Telestrations: Upside Drawn
 Telestrations
  Shoe's topic: Game design when working with different licenses
  Courth of the Dead: Mourner's Call
 Scooby-Doo: Escape from the Haunted Mansion
 The Shining: Escape from Overlook Hotel
 Monopoly Hallmark Channel Board Game
 Unlock!
 Munchkin
 Codenames
 Match-o-Rama
 Quests of Yore: Barley's Edition
  Pat's topic: That X-factor in gaming
  Russian Railroads
 Just One
 Codenames
 Hansa Teutonica
 The Gallerist
 Kanban
 Terraforming Mars
 The Quacks of Quedlinberg
 Hues and Cues
 Court of the Dead: Mourner's Call
 Tiny Towns
 Medium
  Mike's topic: Nintendo's Clubhouse Games
  Clubhouse Games
 Chess
 Checkers
 Yacht Dice
 Mancala
 Shogi
 Go
 Connect 4
 Uno
 Hanafuda
 Texas Hold 'Em
 Ludo
 War
 Takoyaki
 Air Hockey
 Darts
 Bowling
  Final thoughts
  Blank Slate
 Court of the Dead: Mourner's Call
 The Batman Who Laughs Rising
 Plankton Rising
 Quests of Yore: Barley's Edition
 Forgotten Waters
 Era: Medieval Age
 The Shipwreck Arcana
 Smartphone Inc.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 24 Jun 2020 06:34:24 -0000</pubDate>
      <itunes:title>Streamable games, big-name licenses, and that X factor (guest: The Op's Pat Marino)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>45</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6aff7810-44d0-11f1-bcde-6f409b522edb/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We talk (non-roll-and-write) board games that are perfect for streaming to your friends, and we delve into how a game company like The Op works with so many big-name licenses (Marvel, Harry Potter, and...um, Golden Girls).
 Plus, what is that X factor that makes a game really great? And Mike Zipkin gives impressions on Nintendo's Clubhouse Games.
 Here's a full list of games discussed on the show:
 Intro
  Star Wars: Dark Side Rising
 Harry Potter: Death Eaters Rising
 Die Hard: The Nakatomi Tower Heist
 Monopoly
 Yahtzee
 Scrabble
 Trivial Pursuit
 Telestrations
 Clubhouse Games
 Russian Railroads
 Grand Austria Hotel
  Christina's topic: Streamable non-roll-and-write games
  Blank Slate
 Just One
 Hues and Cues
 Codenames
 MonsDRAWsity
 Telestrations: Upside Drawn
 Telestrations
  Shoe's topic: Game design when working with different licenses
  Courth of the Dead: Mourner's Call
 Scooby-Doo: Escape from the Haunted Mansion
 The Shining: Escape from Overlook Hotel
 Monopoly Hallmark Channel Board Game
 Unlock!
 Munchkin
 Codenames
 Match-o-Rama
 Quests of Yore: Barley's Edition
  Pat's topic: That X-factor in gaming
  Russian Railroads
 Just One
 Codenames
 Hansa Teutonica
 The Gallerist
 Kanban
 Terraforming Mars
 The Quacks of Quedlinberg
 Hues and Cues
 Court of the Dead: Mourner's Call
 Tiny Towns
 Medium
  Mike's topic: Nintendo's Clubhouse Games
  Clubhouse Games
 Chess
 Checkers
 Yacht Dice
 Mancala
 Shogi
 Go
 Connect 4
 Uno
 Hanafuda
 Texas Hold 'Em
 Ludo
 War
 Takoyaki
 Air Hockey
 Darts
 Bowling
  Final thoughts
  Blank Slate
 Court of the Dead: Mourner's Call
 The Batman Who Laughs Rising
 Plankton Rising
 Quests of Yore: Barley's Edition
 Forgotten Waters
 Era: Medieval Age
 The Shipwreck Arcana
 Smartphone Inc.
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We talk (non-roll-and-write) board games that are perfect for streaming to your friends, and we delve into how a game company like The Op works with so many big-name licenses (Marvel, Harry Potter, and...um, Golden Girls).</p> <p>Plus, what is that X factor that makes a game really great? And Mike Zipkin gives impressions on Nintendo's Clubhouse Games.</p> <p>Here's a full list of games discussed on the show:</p> <p>Intro</p> <ul> <li>Star Wars: Dark Side Rising</li> <li>Harry Potter: Death Eaters Rising</li> <li>Die Hard: The Nakatomi Tower Heist</li> <li>Monopoly</li> <li>Yahtzee</li> <li>Scrabble</li> <li>Trivial Pursuit</li> <li>Telestrations</li> <li>Clubhouse Games</li> <li>Russian Railroads</li> <li>Grand Austria Hotel</li> </ul> <p>Christina's topic: Streamable non-roll-and-write games</p> <ul> <li>Blank Slate</li> <li>Just One</li> <li>Hues and Cues</li> <li>Codenames</li> <li>MonsDRAWsity</li> <li>Telestrations: Upside Drawn</li> <li>Telestrations</li> </ul> <p>Shoe's topic: Game design when working with different licenses</p> <ul> <li>Courth of the Dead: Mourner's Call</li> <li>Scooby-Doo: Escape from the Haunted Mansion</li> <li>The Shining: Escape from Overlook Hotel</li> <li>Monopoly Hallmark Channel Board Game</li> <li>Unlock!</li> <li>Munchkin</li> <li>Codenames</li> <li>Match-o-Rama</li> <li>Quests of Yore: Barley's Edition</li> </ul> <p>Pat's topic: That X-factor in gaming</p> <ul> <li>Russian Railroads</li> <li>Just One</li> <li>Codenames</li> <li>Hansa Teutonica</li> <li>The Gallerist</li> <li>Kanban</li> <li>Terraforming Mars</li> <li>The Quacks of Quedlinberg</li> <li>Hues and Cues</li> <li>Court of the Dead: Mourner's Call</li> <li>Tiny Towns</li> <li>Medium</li> </ul> <p>Mike's topic: Nintendo's Clubhouse Games</p> <ul> <li>Clubhouse Games</li> <li>Chess</li> <li>Checkers</li> <li>Yacht Dice</li> <li>Mancala</li> <li>Shogi</li> <li>Go</li> <li>Connect 4</li> <li>Uno</li> <li>Hanafuda</li> <li>Texas Hold 'Em</li> <li>Ludo</li> <li>War</li> <li>Takoyaki</li> <li>Air Hockey</li> <li>Darts</li> <li>Bowling</li> </ul> <p>Final thoughts</p> <ul> <li>Blank Slate</li> <li>Court of the Dead: Mourner's Call</li> <li>The Batman Who Laughs Rising</li> <li>Plankton Rising</li> <li>Quests of Yore: Barley's Edition</li> <li>Forgotten Waters</li> <li>Era: Medieval Age</li> <li>The Shipwreck Arcana</li> <li>Smartphone Inc.</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4639</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ef75b57e-3890-420c-bb63-1da3ae86b392]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2647721557.mp3?updated=1777640061" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>44: Politics, premium bits, and remakes (guest: James Hudson)</title>
      <link>https://goinganalog.libsyn.com/44-politics-premium-bits-and-remakes-guest-james-hudson</link>
      <description>How should game publishers and designers respond to recent political events? We also talk about premium components (the business behind them and how we do our own upgrading) and reissued/remade games like King of Tokyo Dark and Kemet: Blood and Sand.
 James Hudson, senior director of tabletop gaming at Skybound Games (Sorcerer City, Superfight, Tidal Blades) joins us this week for this discussion.
 Here's a full list of games discussed on the show:
 Intro
  The Grimm Masquerade
 Guardian's Call
 Sorcerer City
 Wonderland's War
 Tidal Blades: Heroes of the Reef
  Christina's topic: How should game publishers respond to calls for more inclusiveness vs. "less politics" in games?
  Dead of Winter
 Summoner Wars
 Bloodstone
 The Grimm Forest
 Guardian's Call
  Shoe's topic: Board game remakes...do you buy them?
  Dune
 King of Tokyo
 King of Tokyo: Dark
 Kemet
 Kemet: Blood and Sand
 Caylus
 Caylus 1303
 Tribune
 Last Bastion
 Ghost Stories
 The Castles of Burgundy
 Carpe Diem
 Egizia
 Egizia: Shifting Sands
 Tokaido
  Mike's topic: What are some premium upgrades you've personally added to games?
  The Castles of Burgundy
 The Estates
 Blood Rage
 Rising Sun
 Concordia
 The Grimm Forest
 Battlestar Galactica: The Board Game
 Chaos in the Old World
 Dune
 Crusaders
 The Crew
  James's topic: Deluxe components from the manufacturer's perspective
  The Grimm Forest
 Sorcerer City
 Zombicide
 B-Sieged
 Copenhagen
 Ticket to Ride
 Blood Rage
 Gloomhaven
 Gùgōng
 Bloodstone
 Tidal Blades: Heroes of the Reef
 Valor &amp; Villainy
 Pebble Rock Delivery Service
  Final thoughts
  The King's Dilemma
 Deception: Murder in Hong Kong
 Lords of Vegas
 Star Trek: Ascendancy
 Twilight Imperium
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 10 Jun 2020 06:50:00 -0000</pubDate>
      <itunes:title>Politics, premium bits, and remakes (guest: James Hudson)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>44</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6b536ccc-44d0-11f1-bcde-1731dc9eb022/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>How should game publishers and designers respond to recent political events? We also talk about premium components (the business behind them and how we do our own upgrading) and reissued/remade games like King of Tokyo Dark and Kemet: Blood and Sand.
 James Hudson, senior director of tabletop gaming at Skybound Games (Sorcerer City, Superfight, Tidal Blades) joins us this week for this discussion.
 Here's a full list of games discussed on the show:
 Intro
  The Grimm Masquerade
 Guardian's Call
 Sorcerer City
 Wonderland's War
 Tidal Blades: Heroes of the Reef
  Christina's topic: How should game publishers respond to calls for more inclusiveness vs. "less politics" in games?
  Dead of Winter
 Summoner Wars
 Bloodstone
 The Grimm Forest
 Guardian's Call
  Shoe's topic: Board game remakes...do you buy them?
  Dune
 King of Tokyo
 King of Tokyo: Dark
 Kemet
 Kemet: Blood and Sand
 Caylus
 Caylus 1303
 Tribune
 Last Bastion
 Ghost Stories
 The Castles of Burgundy
 Carpe Diem
 Egizia
 Egizia: Shifting Sands
 Tokaido
  Mike's topic: What are some premium upgrades you've personally added to games?
  The Castles of Burgundy
 The Estates
 Blood Rage
 Rising Sun
 Concordia
 The Grimm Forest
 Battlestar Galactica: The Board Game
 Chaos in the Old World
 Dune
 Crusaders
 The Crew
  James's topic: Deluxe components from the manufacturer's perspective
  The Grimm Forest
 Sorcerer City
 Zombicide
 B-Sieged
 Copenhagen
 Ticket to Ride
 Blood Rage
 Gloomhaven
 Gùgōng
 Bloodstone
 Tidal Blades: Heroes of the Reef
 Valor &amp; Villainy
 Pebble Rock Delivery Service
  Final thoughts
  The King's Dilemma
 Deception: Murder in Hong Kong
 Lords of Vegas
 Star Trek: Ascendancy
 Twilight Imperium
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>How should game publishers and designers respond to recent political events? We also talk about premium components (the business behind them and how we do our own upgrading) and reissued/remade games like King of Tokyo Dark and Kemet: Blood and Sand.</p> <p>James Hudson, senior director of tabletop gaming at Skybound Games (Sorcerer City, Superfight, Tidal Blades) joins us this week for this discussion.</p> <p>Here's a full list of games discussed on the show:</p> <p>Intro</p> <ul> <li>The Grimm Masquerade</li> <li>Guardian's Call</li> <li>Sorcerer City</li> <li>Wonderland's War</li> <li>Tidal Blades: Heroes of the Reef</li> </ul> <p>Christina's topic: How should game publishers respond to calls for more inclusiveness vs. "less politics" in games?</p> <ul> <li>Dead of Winter</li> <li>Summoner Wars</li> <li>Bloodstone</li> <li>The Grimm Forest</li> <li>Guardian's Call</li> </ul> <p>Shoe's topic: Board game remakes...do you buy them?</p> <ul> <li>Dune</li> <li>King of Tokyo</li> <li>King of Tokyo: Dark</li> <li>Kemet</li> <li>Kemet: Blood and Sand</li> <li>Caylus</li> <li>Caylus 1303</li> <li>Tribune</li> <li>Last Bastion</li> <li>Ghost Stories</li> <li>The Castles of Burgundy</li> <li>Carpe Diem</li> <li>Egizia</li> <li>Egizia: Shifting Sands</li> <li>Tokaido</li> </ul> <p>Mike's topic: What are some premium upgrades you've personally added to games?</p> <ul> <li>The Castles of Burgundy</li> <li>The Estates</li> <li>Blood Rage</li> <li>Rising Sun</li> <li>Concordia</li> <li>The Grimm Forest</li> <li>Battlestar Galactica: The Board Game</li> <li>Chaos in the Old World</li> <li>Dune</li> <li>Crusaders</li> <li>The Crew</li> </ul> <p>James's topic: Deluxe components from the manufacturer's perspective</p> <ul> <li>The Grimm Forest</li> <li>Sorcerer City</li> <li>Zombicide</li> <li>B-Sieged</li> <li>Copenhagen</li> <li>Ticket to Ride</li> <li>Blood Rage</li> <li>Gloomhaven</li> <li>Gùgōng</li> <li>Bloodstone</li> <li>Tidal Blades: Heroes of the Reef</li> <li>Valor &amp; Villainy</li> <li>Pebble Rock Delivery Service</li> </ul> <p>Final thoughts</p> <ul> <li>The King's Dilemma</li> <li>Deception: Murder in Hong Kong</li> <li>Lords of Vegas</li> <li>Star Trek: Ascendancy</li> <li>Twilight Imperium</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4732</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1c241937-4455-4e3d-a929-fdc34d64d47d]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5906561267.mp3?updated=1777640076" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>43: Pirate games, Forgotten Waters, losing interest in the hobby (guests: Plaid Hat, Tim Schafer)</title>
      <link>https://goinganalog.libsyn.com/43-pirate-games-forgotten-waters-losing-interest-in-the-hobby-guests-plaid-hat-tim-schafer-0</link>
      <description>We talk about Plaid Hat's new storytelling adventure game Forgotten Waters, our other favorite pirate-themed games, and some of the most memorable characters in board gaming.
 But...is quarantining slowly killing our love for board games?
 We have three special guests! Video game designer Tim Schafer (whose work on The Secret of Monkey Island influenced Forgotten Waters), and Forgotten Waters co-designers Isaac Vega and Joe Ellis.
 Here's a full list of games discussed on the show:
 Intro
  Forgotten Waters
 Ashes: Rise of the Phoenixborn
 City of Remnants
 Dead of Winter
 Crystal Clans
 Raxxon
  Christina's topic: What are our favorite pirate-y games?
  Forgotten Waters
 Sea of Legends
 Tiny Epic Pirates
 Sea of Nadia
 Jamaica
 Sea of Clouds
 Libertalia
 Citadels
 Merchants and Marauders
 Pirate's Cove
 Loot
 Xia: Legends of a Drift System
  Joe's topic: Inspirations behind Forgotten Waters
  Forgotten Waters
  Isaac's topic: What are the most memorable characters you've enjoyed in board games?
  Scythe
 Scythe: The Rise of Fenris
 Magic: The Gathering
 Twilight Imperium
 Dead of Winter
 Mice and Mystics
 Tales of the Arabian Nights
 Camp Grizzly
 T.I.M.E Stories
 Star Wars: Rebellion
 Dune
 Aftermath
 Abomination
 Takenoko
 Forgotten Waters
  Tim's topic: How has quarantine affected how we think about board games?
  Descent: Journeys in the Dark
 The 7th Continent
 Sea of Nadia
 Smartphone Inc.
 Santa Monica
 Forgotten Waters
  Final thoughts
  Forgotten Waters
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 27 May 2020 07:43:36 -0000</pubDate>
      <itunes:title>Pirate games, Forgotten Waters, losing interest in the hobby (guests: Plaid Hat, Tim Schafer)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>43</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6bb7974c-44d0-11f1-bcde-db997e8b4f83/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We talk about Plaid Hat's new storytelling adventure game Forgotten Waters, our other favorite pirate-themed games, and some of the most memorable characters in board gaming.
 But...is quarantining slowly killing our love for board games?
 We have three special guests! Video game designer Tim Schafer (whose work on The Secret of Monkey Island influenced Forgotten Waters), and Forgotten Waters co-designers Isaac Vega and Joe Ellis.
 Here's a full list of games discussed on the show:
 Intro
  Forgotten Waters
 Ashes: Rise of the Phoenixborn
 City of Remnants
 Dead of Winter
 Crystal Clans
 Raxxon
  Christina's topic: What are our favorite pirate-y games?
  Forgotten Waters
 Sea of Legends
 Tiny Epic Pirates
 Sea of Nadia
 Jamaica
 Sea of Clouds
 Libertalia
 Citadels
 Merchants and Marauders
 Pirate's Cove
 Loot
 Xia: Legends of a Drift System
  Joe's topic: Inspirations behind Forgotten Waters
  Forgotten Waters
  Isaac's topic: What are the most memorable characters you've enjoyed in board games?
  Scythe
 Scythe: The Rise of Fenris
 Magic: The Gathering
 Twilight Imperium
 Dead of Winter
 Mice and Mystics
 Tales of the Arabian Nights
 Camp Grizzly
 T.I.M.E Stories
 Star Wars: Rebellion
 Dune
 Aftermath
 Abomination
 Takenoko
 Forgotten Waters
  Tim's topic: How has quarantine affected how we think about board games?
  Descent: Journeys in the Dark
 The 7th Continent
 Sea of Nadia
 Smartphone Inc.
 Santa Monica
 Forgotten Waters
  Final thoughts
  Forgotten Waters
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We talk about Plaid Hat's new storytelling adventure game Forgotten Waters, our other favorite pirate-themed games, and some of the most memorable characters in board gaming.</p> <p>But...is quarantining slowly killing our love for board games?</p> <p>We have three special guests! Video game designer Tim Schafer (whose work on The Secret of Monkey Island influenced Forgotten Waters), and Forgotten Waters co-designers Isaac Vega and Joe Ellis.</p> <p>Here's a full list of games discussed on the show:</p> <p>Intro</p> <ul> <li>Forgotten Waters</li> <li>Ashes: Rise of the Phoenixborn</li> <li>City of Remnants</li> <li>Dead of Winter</li> <li>Crystal Clans</li> <li>Raxxon</li> </ul> <p>Christina's topic: What are our favorite pirate-y games?</p> <ul> <li>Forgotten Waters</li> <li>Sea of Legends</li> <li>Tiny Epic Pirates</li> <li>Sea of Nadia</li> <li>Jamaica</li> <li>Sea of Clouds</li> <li>Libertalia</li> <li>Citadels</li> <li>Merchants and Marauders</li> <li>Pirate's Cove</li> <li>Loot</li> <li>Xia: Legends of a Drift System</li> </ul> <p>Joe's topic: Inspirations behind Forgotten Waters</p> <ul> <li>Forgotten Waters</li> </ul> <p>Isaac's topic: What are the most memorable characters you've enjoyed in board games?</p> <ul> <li>Scythe</li> <li>Scythe: The Rise of Fenris</li> <li>Magic: The Gathering</li> <li>Twilight Imperium</li> <li>Dead of Winter</li> <li>Mice and Mystics</li> <li>Tales of the Arabian Nights</li> <li>Camp Grizzly</li> <li>T.I.M.E Stories</li> <li>Star Wars: Rebellion</li> <li>Dune</li> <li>Aftermath</li> <li>Abomination</li> <li>Takenoko</li> <li>Forgotten Waters</li> </ul> <p>Tim's topic: How has quarantine affected how we think about board games?</p> <ul> <li>Descent: Journeys in the Dark</li> <li>The 7th Continent</li> <li>Sea of Nadia</li> <li>Smartphone Inc.</li> <li>Santa Monica</li> <li>Forgotten Waters</li> </ul> <p>Final thoughts</p> <ul> <li>Forgotten Waters</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4020</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8159661468.mp3?updated=1777640118" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>42: 2P/solo games, failing co-op, roll &amp; writes, Uwe Rosenberg (guest: Jamey Stegmaier)</title>
      <link>https://goinganalog.libsyn.com/42-2psolo-games-failing-co-op-roll-writes-uwe-rosenberg-guest-jamey-stegmaier</link>
      <description>What are our favorite two-player, solo, and roll-and-write games? Do you want to restart or fail forward when you lose a cooperative adventure? And we all love designer Uwe Rosenberg!
 With guest Jamey Stegmaier of Stonemaier Games (Wingspan, Tapestry, Scythe).
 Here's a full list of games discussed on the show:
 Intro
  Wingspan
 Viticulture
 Scythe
 Euphoria
 Tapestry
  Shoe's topic: What are our favorite two-player and solo games?
  Lost Cities
 Hanamikoji
 Jixia Academy
 Onitama
 7 Wonders Duel
 7 Wonders
 Shards of Infinity
 Shards of Infinity: Shadow of Salvation
 SHOBU
 Jaipur
 War Chest
 War Chest: Nobility
 Patchwork
 Pathfinder: Adventure Card Game
 The Lord of the Rings: The Card Game
 Arkham Horror: The Card Game
 Coffee Roaster
  Jamey's topic: How do we feel about replaying scenarios vs. "failing forward" in cooperative games?
  Forgotten Waters
 Gloomhaven
 Pandemic Legacy
 Legacy of Dragonholt
 The Lord of the Rings: Journeys in Middle-Earth
 T.I.M.E Stories
 Forbidden Desert
 Atlantis Rising
 Arkham Horror
  Christina's topic: Favorite beginner-friendly and heavy-duty ___-and-writes
  Second Chance
 Qwixx
 Ganz Schon Clever
 Fleet: The Dice Game
 Rolling Realms
 Welcome to...
 Silver &amp; Gold
 On Tour
 Cartographers
 Doppelt So Clever
 MetroX
 Welcome to New Las Vegas
  Jess's topic: What are our favorite Uwe Rosenberg games?
  Agricola
 Patchwork
 Caverna: Cave vs. Cave
 Agricola: All Creatures Big and Small
 Viticulture: Moor Visitors Expansion
 A Feast for Odin
 Caverna
 Caverna: The Forgotten Folk
 Bohnanza
 Cottage Garden
 Fields of Arle
 Le Havre
 Ora et Labora
  Final thoughts
  Kingdomino
 Pinnacle
 Scythe
 My Little Scythe
 My Little Scythe: Pie in the Sky
 Rolling Realms
 Euphoria
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 06 May 2020 06:55:00 -0000</pubDate>
      <itunes:title>2P/solo games, failing co-op, roll &amp;amp; writes, Uwe Rosenberg (guest: Jamey Stegmaier)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>42</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6c111240-44d0-11f1-bcde-eb9abbbc9b1b/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>What are our favorite two-player, solo, and roll-and-write games? Do you want to restart or fail forward when you lose a cooperative adventure? And we all love designer Uwe Rosenberg!
 With guest Jamey Stegmaier of Stonemaier Games (Wingspan, Tapestry, Scythe).
 Here's a full list of games discussed on the show:
 Intro
  Wingspan
 Viticulture
 Scythe
 Euphoria
 Tapestry
  Shoe's topic: What are our favorite two-player and solo games?
  Lost Cities
 Hanamikoji
 Jixia Academy
 Onitama
 7 Wonders Duel
 7 Wonders
 Shards of Infinity
 Shards of Infinity: Shadow of Salvation
 SHOBU
 Jaipur
 War Chest
 War Chest: Nobility
 Patchwork
 Pathfinder: Adventure Card Game
 The Lord of the Rings: The Card Game
 Arkham Horror: The Card Game
 Coffee Roaster
  Jamey's topic: How do we feel about replaying scenarios vs. "failing forward" in cooperative games?
  Forgotten Waters
 Gloomhaven
 Pandemic Legacy
 Legacy of Dragonholt
 The Lord of the Rings: Journeys in Middle-Earth
 T.I.M.E Stories
 Forbidden Desert
 Atlantis Rising
 Arkham Horror
  Christina's topic: Favorite beginner-friendly and heavy-duty ___-and-writes
  Second Chance
 Qwixx
 Ganz Schon Clever
 Fleet: The Dice Game
 Rolling Realms
 Welcome to...
 Silver &amp; Gold
 On Tour
 Cartographers
 Doppelt So Clever
 MetroX
 Welcome to New Las Vegas
  Jess's topic: What are our favorite Uwe Rosenberg games?
  Agricola
 Patchwork
 Caverna: Cave vs. Cave
 Agricola: All Creatures Big and Small
 Viticulture: Moor Visitors Expansion
 A Feast for Odin
 Caverna
 Caverna: The Forgotten Folk
 Bohnanza
 Cottage Garden
 Fields of Arle
 Le Havre
 Ora et Labora
  Final thoughts
  Kingdomino
 Pinnacle
 Scythe
 My Little Scythe
 My Little Scythe: Pie in the Sky
 Rolling Realms
 Euphoria
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>What are our favorite two-player, solo, and roll-and-write games? Do you want to restart or fail forward when you lose a cooperative adventure? And we all love designer Uwe Rosenberg!</p> <p>With guest Jamey Stegmaier of Stonemaier Games (Wingspan, Tapestry, Scythe).</p> <p>Here's a full list of games discussed on the show:</p> <p>Intro</p> <ul> <li>Wingspan</li> <li>Viticulture</li> <li>Scythe</li> <li>Euphoria</li> <li>Tapestry</li> </ul> <p>Shoe's topic: What are our favorite two-player and solo games?</p> <ul> <li>Lost Cities</li> <li>Hanamikoji</li> <li>Jixia Academy</li> <li>Onitama</li> <li>7 Wonders Duel</li> <li>7 Wonders</li> <li>Shards of Infinity</li> <li>Shards of Infinity: Shadow of Salvation</li> <li>SHOBU</li> <li>Jaipur</li> <li>War Chest</li> <li>War Chest: Nobility</li> <li>Patchwork</li> <li>Pathfinder: Adventure Card Game</li> <li>The Lord of the Rings: The Card Game</li> <li>Arkham Horror: The Card Game</li> <li>Coffee Roaster</li> </ul> <p>Jamey's topic: How do we feel about replaying scenarios vs. "failing forward" in cooperative games?</p> <ul> <li>Forgotten Waters</li> <li>Gloomhaven</li> <li>Pandemic Legacy</li> <li>Legacy of Dragonholt</li> <li>The Lord of the Rings: Journeys in Middle-Earth</li> <li>T.I.M.E Stories</li> <li>Forbidden Desert</li> <li>Atlantis Rising</li> <li>Arkham Horror</li> </ul> <p>Christina's topic: Favorite beginner-friendly and heavy-duty ___-and-writes</p> <ul> <li>Second Chance</li> <li>Qwixx</li> <li>Ganz Schon Clever</li> <li>Fleet: The Dice Game</li> <li>Rolling Realms</li> <li>Welcome to...</li> <li>Silver &amp; Gold</li> <li>On Tour</li> <li>Cartographers</li> <li>Doppelt So Clever</li> <li>MetroX</li> <li>Welcome to New Las Vegas</li> </ul> <p>Jess's topic: What are our favorite Uwe Rosenberg games?</p> <ul> <li>Agricola</li> <li>Patchwork</li> <li>Caverna: Cave vs. Cave</li> <li>Agricola: All Creatures Big and Small</li> <li>Viticulture: Moor Visitors Expansion</li> <li>A Feast for Odin</li> <li>Caverna</li> <li>Caverna: The Forgotten Folk</li> <li>Bohnanza</li> <li>Cottage Garden</li> <li>Fields of Arle</li> <li>Le Havre</li> <li>Ora et Labora</li> </ul> <p>Final thoughts</p> <ul> <li>Kingdomino</li> <li>Pinnacle</li> <li>Scythe</li> <li>My Little Scythe</li> <li>My Little Scythe: Pie in the Sky</li> <li>Rolling Realms</li> <li>Euphoria</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4439</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a4a1b5c2-3e30-4631-abde-6c3fa6f6d636]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8088666591.mp3?updated=1777640204" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>41: Async digital games, designing during COVID, and more (guest: Emerson Emerson Matsuuchi)</title>
      <link>https://goinganalog.libsyn.com/41-async-digital-games-designing-during-covid-and-more-guest-emerson-emerson-matsuuchi</link>
      <description>Which games transport us to new places or worlds? What makes a good asynchronous digital game? And how does sheltering in place change how a designer goes about his business?
 Board game designer Emerson Matsuuchi (Century series, Metal Gear Solid, Specter Ops) joins us to discuss.
 Here's a full list of games discussed on the show:
 Intro
  Century
 Metal Gear Solid
 Foundations of Rome
  Christina's topic: What are your top board games that help you escape?
  Tokaido
 Namiji
 Tales of Arabian Nights
 Hive Mind
 King of Tokyo
 Mansions of Madness
 Robinson Crusoe: Adventures on the Cursed Island
 Dead of Winter
 Above &amp; Below
 Near &amp; Far
 Mice &amp; Mystics
 Aftermath
 Forgotten Waters
 Suburbia
  Emerson's topic: How important is it for a game to have something innovative?
  The Mind
 Dead Man's Cabal
 In the Hall of the Mountain King
 The Castles of Burgundy
 Lost Cities
 Codenames
 Paladins of the West Kingdom
 Architects of the West Kingdom
  Nick's topic: Asynchronous digital games
  The Castles of Burgundy
 Lost Cities
 Carcassonne
 Patchwork
 Ticket to Ride
 Tokaido
 Ascension
 Shards of Infinity
 Lords of Waterdeep
 Kingsburg
  Shoe's topic: How does shelter-in-place impact game design work?
  Infiltrator
  Final thoughts
  Just One
 Rising Sun
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 22 Apr 2020 07:15:49 -0000</pubDate>
      <itunes:title>Async digital games, designing during COVID, and more (guest: Emerson Emerson Matsuuchi)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>41</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6c66f9a8-44d0-11f1-bcde-232b30196e00/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Which games transport us to new places or worlds? What makes a good asynchronous digital game? And how does sheltering in place change how a designer goes about his business?
 Board game designer Emerson Matsuuchi (Century series, Metal Gear Solid, Specter Ops) joins us to discuss.
 Here's a full list of games discussed on the show:
 Intro
  Century
 Metal Gear Solid
 Foundations of Rome
  Christina's topic: What are your top board games that help you escape?
  Tokaido
 Namiji
 Tales of Arabian Nights
 Hive Mind
 King of Tokyo
 Mansions of Madness
 Robinson Crusoe: Adventures on the Cursed Island
 Dead of Winter
 Above &amp; Below
 Near &amp; Far
 Mice &amp; Mystics
 Aftermath
 Forgotten Waters
 Suburbia
  Emerson's topic: How important is it for a game to have something innovative?
  The Mind
 Dead Man's Cabal
 In the Hall of the Mountain King
 The Castles of Burgundy
 Lost Cities
 Codenames
 Paladins of the West Kingdom
 Architects of the West Kingdom
  Nick's topic: Asynchronous digital games
  The Castles of Burgundy
 Lost Cities
 Carcassonne
 Patchwork
 Ticket to Ride
 Tokaido
 Ascension
 Shards of Infinity
 Lords of Waterdeep
 Kingsburg
  Shoe's topic: How does shelter-in-place impact game design work?
  Infiltrator
  Final thoughts
  Just One
 Rising Sun
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Which games transport us to new places or worlds? What makes a good asynchronous digital game? And how does sheltering in place change how a designer goes about his business?</p> <p>Board game designer Emerson Matsuuchi (Century series, Metal Gear Solid, Specter Ops) joins us to discuss.</p> <p>Here's a full list of games discussed on the show:</p> <p>Intro</p> <ul> <li>Century</li> <li>Metal Gear Solid</li> <li>Foundations of Rome</li> </ul> <p>Christina's topic: What are your top board games that help you escape?</p> <ul> <li>Tokaido</li> <li>Namiji</li> <li>Tales of Arabian Nights</li> <li>Hive Mind</li> <li>King of Tokyo</li> <li>Mansions of Madness</li> <li>Robinson Crusoe: Adventures on the Cursed Island</li> <li>Dead of Winter</li> <li>Above &amp; Below</li> <li>Near &amp; Far</li> <li>Mice &amp; Mystics</li> <li>Aftermath</li> <li>Forgotten Waters</li> <li>Suburbia</li> </ul> <p>Emerson's topic: How important is it for a game to have something innovative?</p> <ul> <li>The Mind</li> <li>Dead Man's Cabal</li> <li>In the Hall of the Mountain King</li> <li>The Castles of Burgundy</li> <li>Lost Cities</li> <li>Codenames</li> <li>Paladins of the West Kingdom</li> <li>Architects of the West Kingdom</li> </ul> <p>Nick's topic: Asynchronous digital games</p> <ul> <li>The Castles of Burgundy</li> <li>Lost Cities</li> <li>Carcassonne</li> <li>Patchwork</li> <li>Ticket to Ride</li> <li>Tokaido</li> <li>Ascension</li> <li>Shards of Infinity</li> <li>Lords of Waterdeep</li> <li>Kingsburg</li> </ul> <p>Shoe's topic: How does shelter-in-place impact game design work?</p> <ul> <li>Infiltrator</li> </ul> <p>Final thoughts</p> <ul> <li>Just One</li> <li>Rising Sun</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4324</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3f5727e8-206d-4fed-9431-66d4ea61a4d6]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3509835938.mp3?updated=1777640279" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>40: Gaming (and publishing) in a COVID-19 world + The Crew (guests: Deep Water Games)</title>
      <link>https://goinganalog.libsyn.com/40-gaming-and-publishing-in-a-covid-19-world-the-crew-guests-deep-water-games</link>
      <description>The world has changed. How are we playing games now? How has coronavirus impacted the game-publishing business? And why is community more important than ever?
 We cover these big topics with Nolan Nasser (CEO) and Jacob Way (COO) of Deep Water Games (Welcome To..., Hanamikoji).
 In lighter news, we go on and on about one of our favorite games of 2020 so far: The Crew. It's so amazing, we guaranteed our guests their money back if they bought it and didn't like it.
 Here's a full list of games discussed on the show:
 Intro
  Hanamikoji
 Realm of Sand
 Welcome to...
 Fantastic Factories
 Spirit Island
 New Bedford
 Fleet: The Dice Game
 The Crew
  Jacob's topic: Importance of community during COVID-19
  Monstrosity
 Diplomacy
 Gloomhaven
  Christina's topic: What do our board gaming lives look like during shelter-in-place?
  Ascension
 Shards of Infinity
 Patchwork
 Tang Garden
 Sagrada
 Ganz Schon Clever/That's So Clever
 Doppelt So Clever/Twice as Clever
 Chronicles of Crime
 Aftermath
 Clank! Legacy
 Eclipse: Second Dawn for the Glaaxy
 Hive Mind
 Codenames
 Wavelength
 Time's Up
 Time's Up: Title Recall
 Monikers
  Nolan's topic: How has COVID-19 affected Deep Water as a company?
  Floor Plan
 Jixia Academic
  Shoe's topic: The Crew
  Claim
  Final thoughts
  Welcome to New Las Vegas
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 08 Apr 2020 07:46:45 -0000</pubDate>
      <itunes:title>Gaming (and publishing) in a COVID-19 world + The Crew (guests: Deep Water Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>40</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6cbce1ec-44d0-11f1-bcde-7f3add3df980/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>The world has changed. How are we playing games now? How has coronavirus impacted the game-publishing business? And why is community more important than ever?
 We cover these big topics with Nolan Nasser (CEO) and Jacob Way (COO) of Deep Water Games (Welcome To..., Hanamikoji).
 In lighter news, we go on and on about one of our favorite games of 2020 so far: The Crew. It's so amazing, we guaranteed our guests their money back if they bought it and didn't like it.
 Here's a full list of games discussed on the show:
 Intro
  Hanamikoji
 Realm of Sand
 Welcome to...
 Fantastic Factories
 Spirit Island
 New Bedford
 Fleet: The Dice Game
 The Crew
  Jacob's topic: Importance of community during COVID-19
  Monstrosity
 Diplomacy
 Gloomhaven
  Christina's topic: What do our board gaming lives look like during shelter-in-place?
  Ascension
 Shards of Infinity
 Patchwork
 Tang Garden
 Sagrada
 Ganz Schon Clever/That's So Clever
 Doppelt So Clever/Twice as Clever
 Chronicles of Crime
 Aftermath
 Clank! Legacy
 Eclipse: Second Dawn for the Glaaxy
 Hive Mind
 Codenames
 Wavelength
 Time's Up
 Time's Up: Title Recall
 Monikers
  Nolan's topic: How has COVID-19 affected Deep Water as a company?
  Floor Plan
 Jixia Academic
  Shoe's topic: The Crew
  Claim
  Final thoughts
  Welcome to New Las Vegas
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The world has changed. How are we playing games now? How has coronavirus impacted the game-publishing business? And why is community more important than ever?</p> <p>We cover these big topics with Nolan Nasser (CEO) and Jacob Way (COO) of Deep Water Games (Welcome To..., Hanamikoji).</p> <p>In lighter news, we go on and on about one of our favorite games of 2020 so far: The Crew. It's so amazing, we guaranteed our guests their money back if they bought it and didn't like it.</p> <p>Here's a full list of games discussed on the show:</p> <p>Intro</p> <ul> <li>Hanamikoji</li> <li>Realm of Sand</li> <li>Welcome to...</li> <li>Fantastic Factories</li> <li>Spirit Island</li> <li>New Bedford</li> <li>Fleet: The Dice Game</li> <li>The Crew</li> </ul> <p>Jacob's topic: Importance of community during COVID-19</p> <ul> <li>Monstrosity</li> <li>Diplomacy</li> <li>Gloomhaven</li> </ul> <p>Christina's topic: What do our board gaming lives look like during shelter-in-place?</p> <ul> <li>Ascension</li> <li>Shards of Infinity</li> <li>Patchwork</li> <li>Tang Garden</li> <li>Sagrada</li> <li>Ganz Schon Clever/That's So Clever</li> <li>Doppelt So Clever/Twice as Clever</li> <li>Chronicles of Crime</li> <li>Aftermath</li> <li>Clank! Legacy</li> <li>Eclipse: Second Dawn for the Glaaxy</li> <li>Hive Mind</li> <li>Codenames</li> <li>Wavelength</li> <li>Time's Up</li> <li>Time's Up: Title Recall</li> <li>Monikers</li> </ul> <p>Nolan's topic: How has COVID-19 affected Deep Water as a company?</p> <ul> <li>Floor Plan</li> <li>Jixia Academic</li> </ul> <p>Shoe's topic: The Crew</p> <ul> <li>Claim</li> </ul> <p>Final thoughts</p> <ul> <li>Welcome to New Las Vegas</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4338</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[bdd8e6fc-772b-4475-9c11-f45d3c739c61]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1347405499.mp3?updated=1777639836" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>39: Classic games, culling games, and conventions (guests: Board Game Spotlight)</title>
      <link>https://goinganalog.libsyn.com/39-classic-games-culling-games-and-conventions-guests-board-game-spotlight</link>
      <description>How do we pick which board games to cull when we move? What is gaming life like in the military? What's considered a classic nowadays? And what's our ideal convention experience -- deadly viruses aside, that is?
 Lizzy Funkhouser (Board Game Spotlight) and Derek Funkhouser (Skybound Games) join us to discuss!
 Here's a full list of games discussed on the show:
 Intro
  Medium
 Q.E.
 The Walking Dead: Something to Fear
 Herbaceous Sprouts
  Derek's topic: What makes an evergreen or classic board game?
  Axis &amp; Allies
 Azul
 Ticket to Ride
 Dominion
 Settlers of Catan
 7 Wonders
 Risk
 Paladins of the West Kingdom
 Marvel Champions: The Card Game
 Nemesis
 Terraforming Mars
 Twilight Struggle
 The Castles of Burgundy
 Viticulture
 Architects of the West Kingdom
 Quacks of Quedlinburg
 Tidal Blades
 Gloomhaven
 Blood Rage
 Carcassonne
 Monopoly
 Scrabble
 The Game of Life
 El Grande
 Wingspan
  Christina's topic: What's your ideal convention experience?
  MetroX
 The Taverns of Tiefenthal
  Lizzy's topic: How do you decide which games to cull or keep?
  Azul: Summer Pavilion
 Herbaceous
 Mombasa
 Gears of War: The Board Game
 Chaos in the Old World
 World of Warcraft: The Board Game
 StarCraft: The Board Game
 T.I.M.E Stories
 Small World
 Ginkgopolis
 Rococo
 Orleans
 Arboretum
 Lords of Hellas
  Shoe's topic: What is board gaming like while deployed or in the armed forces?
  Magic: The Gathering
 The Crew
 Skull King
 The Resistance
 The Resistance: Avalon
 Hanabi
 Hive Mind
 Codenames
  Final thoughts
  The Godfather: Corleone's Empire
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 18 Mar 2020 16:18:54 -0000</pubDate>
      <itunes:title>Classic games, culling games, and conventions (guests: Board Game Spotlight)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>39</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6d147574-44d0-11f1-bcde-73602b950d86/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>How do we pick which board games to cull when we move? What is gaming life like in the military? What's considered a classic nowadays? And what's our ideal convention experience -- deadly viruses aside, that is?
 Lizzy Funkhouser (Board Game Spotlight) and Derek Funkhouser (Skybound Games) join us to discuss!
 Here's a full list of games discussed on the show:
 Intro
  Medium
 Q.E.
 The Walking Dead: Something to Fear
 Herbaceous Sprouts
  Derek's topic: What makes an evergreen or classic board game?
  Axis &amp; Allies
 Azul
 Ticket to Ride
 Dominion
 Settlers of Catan
 7 Wonders
 Risk
 Paladins of the West Kingdom
 Marvel Champions: The Card Game
 Nemesis
 Terraforming Mars
 Twilight Struggle
 The Castles of Burgundy
 Viticulture
 Architects of the West Kingdom
 Quacks of Quedlinburg
 Tidal Blades
 Gloomhaven
 Blood Rage
 Carcassonne
 Monopoly
 Scrabble
 The Game of Life
 El Grande
 Wingspan
  Christina's topic: What's your ideal convention experience?
  MetroX
 The Taverns of Tiefenthal
  Lizzy's topic: How do you decide which games to cull or keep?
  Azul: Summer Pavilion
 Herbaceous
 Mombasa
 Gears of War: The Board Game
 Chaos in the Old World
 World of Warcraft: The Board Game
 StarCraft: The Board Game
 T.I.M.E Stories
 Small World
 Ginkgopolis
 Rococo
 Orleans
 Arboretum
 Lords of Hellas
  Shoe's topic: What is board gaming like while deployed or in the armed forces?
  Magic: The Gathering
 The Crew
 Skull King
 The Resistance
 The Resistance: Avalon
 Hanabi
 Hive Mind
 Codenames
  Final thoughts
  The Godfather: Corleone's Empire
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>How do we pick which board games to cull when we move? What is gaming life like in the military? What's considered a classic nowadays? And what's our ideal convention experience -- deadly viruses aside, that is?</p> <p>Lizzy Funkhouser (Board Game Spotlight) and Derek Funkhouser (Skybound Games) join us to discuss!</p> <p>Here's a full list of games discussed on the show:</p> <p>Intro</p> <ul> <li>Medium</li> <li>Q.E.</li> <li>The Walking Dead: Something to Fear</li> <li>Herbaceous Sprouts</li> </ul> <p>Derek's topic: What makes an evergreen or classic board game?</p> <ul> <li>Axis &amp; Allies</li> <li>Azul</li> <li>Ticket to Ride</li> <li>Dominion</li> <li>Settlers of Catan</li> <li>7 Wonders</li> <li>Risk</li> <li>Paladins of the West Kingdom</li> <li>Marvel Champions: The Card Game</li> <li>Nemesis</li> <li>Terraforming Mars</li> <li>Twilight Struggle</li> <li>The Castles of Burgundy</li> <li>Viticulture</li> <li>Architects of the West Kingdom</li> <li>Quacks of Quedlinburg</li> <li>Tidal Blades</li> <li>Gloomhaven</li> <li>Blood Rage</li> <li>Carcassonne</li> <li>Monopoly</li> <li>Scrabble</li> <li>The Game of Life</li> <li>El Grande</li> <li>Wingspan</li> </ul> <p>Christina's topic: What's your ideal convention experience?</p> <ul> <li>MetroX</li> <li>The Taverns of Tiefenthal</li> </ul> <p>Lizzy's topic: How do you decide which games to cull or keep?</p> <ul> <li>Azul: Summer Pavilion</li> <li>Herbaceous</li> <li>Mombasa</li> <li>Gears of War: The Board Game</li> <li>Chaos in the Old World</li> <li>World of Warcraft: The Board Game</li> <li>StarCraft: The Board Game</li> <li>T.I.M.E Stories</li> <li>Small World</li> <li>Ginkgopolis</li> <li>Rococo</li> <li>Orleans</li> <li>Arboretum</li> <li>Lords of Hellas</li> </ul> <p>Shoe's topic: What is board gaming like while deployed or in the armed forces?</p> <ul> <li>Magic: The Gathering</li> <li>The Crew</li> <li>Skull King</li> <li>The Resistance</li> <li>The Resistance: Avalon</li> <li>Hanabi</li> <li>Hive Mind</li> <li>Codenames</li> </ul> <p>Final thoughts</p> <ul> <li>The Godfather: Corleone's Empire</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4012</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a5ad9de2-919e-4a63-b562-ab6d6469c739]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2792191308.mp3?updated=1777640370" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>38: Is there a board game for everyone? Plus: The LOLest games, board game movies, and Kickstarter trailers</title>
      <link>https://goinganalog.libsyn.com/38-is-there-a-board-game-for-everyone-plus-the-lolest-games-board-game-movies-and-kickstarter-trailers</link>
      <description>Why we'll never get some of our friends to play board games; the best laugh-so-hard-we-always-cry games; board game movies (our faves and the ones we'd like to see); and whether high-production trailers are good -- and bad -- for Kickstarter campaigns.
 Games discussed on the show:
 Mike's topic: board game movies -- the good, the mostly bad, and what we want to see  Clue
 Jumanji
 Battleship
 The Castles of Burgundy
 Pandemic
 Pandemic: Legacy
 Settlers of Catan
 One Night Ultimate Werewolf
 Gloomhaven
 Root
 T.I.M.E Stories
 Scythe
 Nine Tiles Panic
 Mice &amp; Mystics
 Aftermath
 Above &amp; Below
 Near &amp; Far
  Christian's topic: Is there really a game for everyone?  Lost Cities
 The Mind
 Sherlock Holmes: Consulting Detective
 Crokinole
  Christina's topic: What are your funniest board game experiences?  Telestrations
 Draw Your Own Conclusions
 A Fake Artist Goes to New York
 Head's Up
 Skull
 Cards Against Humanity
 Funemployment
 Hive Mind
  Shoe's topic: Are fancy video trailers too fancy? Or are they necessary to stand out?
  Unsettled
 SHASN
 Dogs of War
  Final thoughts  Imperial 2030
 Cry Havoc
 Nokosu Dice
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 26 Feb 2020 05:23:06 -0000</pubDate>
      <itunes:title>Is there a board game for everyone? Plus: The LOLest games, board game movies, and Kickstarter trailers</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>38</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6d6c477c-44d0-11f1-bcde-5fd994595a2f/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Why we'll never get some of our friends to play board games; the best laugh-so-hard-we-always-cry games; board game movies (our faves and the ones we'd like to see); and whether high-production trailers are good -- and bad -- for Kickstarter campaigns.
 Games discussed on the show:
 Mike's topic: board game movies -- the good, the mostly bad, and what we want to see  Clue
 Jumanji
 Battleship
 The Castles of Burgundy
 Pandemic
 Pandemic: Legacy
 Settlers of Catan
 One Night Ultimate Werewolf
 Gloomhaven
 Root
 T.I.M.E Stories
 Scythe
 Nine Tiles Panic
 Mice &amp; Mystics
 Aftermath
 Above &amp; Below
 Near &amp; Far
  Christian's topic: Is there really a game for everyone?  Lost Cities
 The Mind
 Sherlock Holmes: Consulting Detective
 Crokinole
  Christina's topic: What are your funniest board game experiences?  Telestrations
 Draw Your Own Conclusions
 A Fake Artist Goes to New York
 Head's Up
 Skull
 Cards Against Humanity
 Funemployment
 Hive Mind
  Shoe's topic: Are fancy video trailers too fancy? Or are they necessary to stand out?
  Unsettled
 SHASN
 Dogs of War
  Final thoughts  Imperial 2030
 Cry Havoc
 Nokosu Dice
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Why we'll never get some of our friends to play board games; the best laugh-so-hard-we-always-cry games; board game movies (our faves and the ones we'd like to see); and whether high-production trailers are good -- and bad -- for Kickstarter campaigns.</p> <p>Games discussed on the show:</p> Mike's topic: board game movies -- the good, the mostly bad, and what we want to see <ul> <li>Clue</li> <li>Jumanji</li> <li>Battleship</li> <li>The Castles of Burgundy</li> <li>Pandemic</li> <li>Pandemic: Legacy</li> <li>Settlers of Catan</li> <li>One Night Ultimate Werewolf</li> <li>Gloomhaven</li> <li>Root</li> <li>T.I.M.E Stories</li> <li>Scythe</li> <li>Nine Tiles Panic</li> <li>Mice &amp; Mystics</li> <li>Aftermath</li> <li>Above &amp; Below</li> <li>Near &amp; Far</li> </ul> Christian's topic: Is there really a game for everyone? <ul> <li>Lost Cities</li> <li>The Mind</li> <li>Sherlock Holmes: Consulting Detective</li> <li>Crokinole</li> </ul> Christina's topic: What are your funniest board game experiences? <ul> <li>Telestrations</li> <li>Draw Your Own Conclusions</li> <li>A Fake Artist Goes to New York</li> <li>Head's Up</li> <li>Skull</li> <li>Cards Against Humanity</li> <li>Funemployment</li> <li>Hive Mind</li> </ul> <p>Shoe's topic: Are fancy video trailers too fancy? Or are they necessary to stand out?</p> <ul> <li>Unsettled</li> <li>SHASN</li> <li>Dogs of War</li> </ul> Final thoughts <ul> <li>Imperial 2030</li> <li>Cry Havoc</li> <li>Nokosu Dice</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4539</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[94d3fba0-e753-47d6-a43a-c0de3a40d225]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3337215095.mp3?updated=1777640210" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>37: Mike Young (Plan B) explains why game publishing is so tough! Plus, our fave board game franchises and imports.</title>
      <link>https://goinganalog.libsyn.com/37-mike-young-plan-b-explains-why-game-publishing-is-so-tough-plus-our-fave-board-game-franchises-and-imports</link>
      <description>Mike Young (Plan B) explains why game publishing is so tough! Plus, our fave board game franchises and imports.
 Games mentioned on the show:
 Shoe's topic: Game franchises
  Azul
 Azul: Stained Glass of Sintra
 Azul: Summer Pavilion
 Century
 Century: Golem Edition
 Chess
 Othello
 Ticket to Ride
 Settlers of Catan
 Codenames
 Cottage Garden
 Indian Summer
 Spring Meadow
 Funkoverse Strategy Game
 Unmatched
 Android: Netrunner
 Magic: The Gathering
 Mexica
 Tikal
 Java
 Terraforming Mars
 Castles of Tuscany
 Castles of Burgundy
 Blood Rage
 Rising Sun
 Ankh
  Christina's topic: Favorite import games  5211
 5 Colors
 Aquatica
 Modern Art
 Nokosu Dice
 Orchard Ocean
 Let's Make a Bus Route
 Sunflower Valley
 Great Western Trail
 Oh My Goods!
 Broom Service
 Tybor the Builder
 Startups
  Final thoughts:  Team3
 Nyctophobia
 Oceans
 Evolution
 Tuki
 Junk Art
 Camel Up
 SOS Dino
 San Juan
 Beez
 Era: Medieval Age
 Alma Mater
 Tzolk'in
 Teotihuacan
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 12 Feb 2020 06:01:43 -0000</pubDate>
      <itunes:title>Mike Young (Plan B) explains why game publishing is so tough! Plus, our fave board game franchises and imports.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>37</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6dbefd6e-44d0-11f1-bcde-1779c772f426/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Mike Young (Plan B) explains why game publishing is so tough! Plus, our fave board game franchises and imports.
 Games mentioned on the show:
 Shoe's topic: Game franchises
  Azul
 Azul: Stained Glass of Sintra
 Azul: Summer Pavilion
 Century
 Century: Golem Edition
 Chess
 Othello
 Ticket to Ride
 Settlers of Catan
 Codenames
 Cottage Garden
 Indian Summer
 Spring Meadow
 Funkoverse Strategy Game
 Unmatched
 Android: Netrunner
 Magic: The Gathering
 Mexica
 Tikal
 Java
 Terraforming Mars
 Castles of Tuscany
 Castles of Burgundy
 Blood Rage
 Rising Sun
 Ankh
  Christina's topic: Favorite import games  5211
 5 Colors
 Aquatica
 Modern Art
 Nokosu Dice
 Orchard Ocean
 Let's Make a Bus Route
 Sunflower Valley
 Great Western Trail
 Oh My Goods!
 Broom Service
 Tybor the Builder
 Startups
  Final thoughts:  Team3
 Nyctophobia
 Oceans
 Evolution
 Tuki
 Junk Art
 Camel Up
 SOS Dino
 San Juan
 Beez
 Era: Medieval Age
 Alma Mater
 Tzolk'in
 Teotihuacan
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Mike Young (Plan B) explains why game publishing is so tough! Plus, our fave board game franchises and imports.</p> <p>Games mentioned on the show:</p> <p>Shoe's topic: Game franchises</p> <ul> <li>Azul</li> <li>Azul: Stained Glass of Sintra</li> <li>Azul: Summer Pavilion</li> <li>Century</li> <li>Century: Golem Edition</li> <li>Chess</li> <li>Othello</li> <li>Ticket to Ride</li> <li>Settlers of Catan</li> <li>Codenames</li> <li>Cottage Garden</li> <li>Indian Summer</li> <li>Spring Meadow</li> <li>Funkoverse Strategy Game</li> <li>Unmatched</li> <li>Android: Netrunner</li> <li>Magic: The Gathering</li> <li>Mexica</li> <li>Tikal</li> <li>Java</li> <li>Terraforming Mars</li> <li>Castles of Tuscany</li> <li>Castles of Burgundy</li> <li>Blood Rage</li> <li>Rising Sun</li> <li>Ankh</li> </ul> Christina's topic: Favorite import games <ul> <li>5211</li> <li>5 Colors</li> <li>Aquatica</li> <li>Modern Art</li> <li>Nokosu Dice</li> <li>Orchard Ocean</li> <li>Let's Make a Bus Route</li> <li>Sunflower Valley</li> <li>Great Western Trail</li> <li>Oh My Goods!</li> <li>Broom Service</li> <li>Tybor the Builder</li> <li>Startups</li> </ul> Final thoughts: <ul> <li>Team3</li> <li>Nyctophobia</li> <li>Oceans</li> <li>Evolution</li> <li>Tuki</li> <li>Junk Art</li> <li>Camel Up</li> <li>SOS Dino</li> <li>San Juan</li> <li>Beez</li> <li>Era: Medieval Age</li> <li>Alma Mater</li> <li>Tzolk'in</li> <li>Teotihuacan</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4198</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d88d3daf-6cb1-4c6d-be2a-4dcdcc3767b7]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1182352547.mp3?updated=1777640302" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>36: Celebrating 20 years of BoardGameGeek</title>
      <link>https://goinganalog.libsyn.com/36-celebrating-20-years-of-boardgamegeek</link>
      <description>BoardGameGeek just turned 20! Owner/co-founder Scott Alden and Director of Media Lincoln Damerst stop by to talk about the two-decade making of the do-everything board game website, its most underrated games, and much more.
 Games discussed:
 Intro &amp; Scott's topic: How did you first hear about BoardGameGeek?
  Settlers of Catan
 Manhattan
 Die Hanse
 Magic: The Gathering
 Chess
 Poker
 UNO
 Risk
 Mahjong
 Scrabble
 Carcassonne
 Black Box
 Lost Cities
 Wingspan
 Thunderstone
 Dominion
 Android: Netrunner
 Love Letter
 Coup
 Puerto Rico
  Lincoln's topic: The history of BoardGameGeek media
  Power Grid: Factory Manager
 Aquatica
 Space Dealer
  Shoe's topic: What do you use BoardGameGeek for the most?
  Throne of Allegoria
  Christina's topic: The most underrated games on BoardGameGeek
  Lost Legacy: The Starship
 Lost Legacy Legend
 Billabong
 Speculation
 Wyatt Earp
 Koryo
 Choson
 Alcatraz: The Scapegoat
 A Game of Thrones: Hand of the King
 Secrets
 Werewolf
 Mafia
  Final thoughts:
  Root
 Russian Railroads
 Kingdom Death Monster
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 29 Jan 2020 07:03:49 -0000</pubDate>
      <itunes:title>Celebrating 20 years of BoardGameGeek</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>36</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6e0b75f4-44d0-11f1-bcde-e36fbe260948/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>BoardGameGeek just turned 20! Owner/co-founder Scott Alden and Director of Media Lincoln Damerst stop by to talk about the two-decade making of the do-everything board game website, its most underrated games, and much more.
 Games discussed:
 Intro &amp; Scott's topic: How did you first hear about BoardGameGeek?
  Settlers of Catan
 Manhattan
 Die Hanse
 Magic: The Gathering
 Chess
 Poker
 UNO
 Risk
 Mahjong
 Scrabble
 Carcassonne
 Black Box
 Lost Cities
 Wingspan
 Thunderstone
 Dominion
 Android: Netrunner
 Love Letter
 Coup
 Puerto Rico
  Lincoln's topic: The history of BoardGameGeek media
  Power Grid: Factory Manager
 Aquatica
 Space Dealer
  Shoe's topic: What do you use BoardGameGeek for the most?
  Throne of Allegoria
  Christina's topic: The most underrated games on BoardGameGeek
  Lost Legacy: The Starship
 Lost Legacy Legend
 Billabong
 Speculation
 Wyatt Earp
 Koryo
 Choson
 Alcatraz: The Scapegoat
 A Game of Thrones: Hand of the King
 Secrets
 Werewolf
 Mafia
  Final thoughts:
  Root
 Russian Railroads
 Kingdom Death Monster
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>BoardGameGeek just turned 20! Owner/co-founder Scott Alden and Director of Media Lincoln Damerst stop by to talk about the two-decade making of the do-everything board game website, its most underrated games, and much more.</p> <p>Games discussed:</p> <p>Intro &amp; Scott's topic: How did you first hear about BoardGameGeek?</p> <ul> <li>Settlers of Catan</li> <li>Manhattan</li> <li>Die Hanse</li> <li>Magic: The Gathering</li> <li>Chess</li> <li>Poker</li> <li>UNO</li> <li>Risk</li> <li>Mahjong</li> <li>Scrabble</li> <li>Carcassonne</li> <li>Black Box</li> <li>Lost Cities</li> <li>Wingspan</li> <li>Thunderstone</li> <li>Dominion</li> <li>Android: Netrunner</li> <li>Love Letter</li> <li>Coup</li> <li>Puerto Rico</li> </ul> <p>Lincoln's topic: The history of BoardGameGeek media</p> <ul> <li>Power Grid: Factory Manager</li> <li>Aquatica</li> <li>Space Dealer</li> </ul> <p>Shoe's topic: What do you use BoardGameGeek for the most?</p> <ul> <li>Throne of Allegoria</li> </ul> <p>Christina's topic: The most underrated games on BoardGameGeek</p> <ul> <li>Lost Legacy: The Starship</li> <li>Lost Legacy Legend</li> <li>Billabong</li> <li>Speculation</li> <li>Wyatt Earp</li> <li>Koryo</li> <li>Choson</li> <li>Alcatraz: The Scapegoat</li> <li>A Game of Thrones: Hand of the King</li> <li>Secrets</li> <li>Werewolf</li> <li>Mafia</li> </ul> <p>Final thoughts:</p> <ul> <li>Root</li> <li>Russian Railroads</li> <li>Kingdom Death Monster</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5364</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c1772a98-4f1c-4228-9f12-9b13cdb059ba]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5295215884.mp3?updated=1777640197" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>35: The 2019 games of the year...and looking ahead at 2020</title>
      <link>https://goinganalog.libsyn.com/35-the-2019-games-of-the-yearand-looking-ahead-at-2020</link>
      <description>It's time for Going Analog's 2019 Games of the Year! The crew offers their picks for the best of last year, talks about the state of their board game collections, and makes New Years gaming resolutions. Plus: What are we most excited to play in 2020? Games discussed: Shoe's topic: Games of 2019  Medium
 Silver: Bullet
 Letter Jam
 Ecos: First Continent
 Sorcerer City
 Paladins of the West Kingdom
 Maracaibo
 Egizia: Shifting Sands
 Klask
 Pipeline
 Q.E.
 Wavelength
 5211
 In Front of the Elevators
 Remember our Trip
 Let's Make a Bus Route
 PARKS
 Painter Detective
 Portrait Robot
 Nine Tiles Panic!
 Point Salad
  Mike's topic: Current state of our gaming shelves  Acquire
 Murano
 The Palaces of Carrara
 L.L.A.M.A.
 Set &amp; Match
 Team3
 Tuki
  Nick's topic: Gaming resolutions  Calimala
  Christina's topic: Games we're looking forward to in 2020  Loot of Lima
 Honey Buzz
 Calico
 Isle of Cats
 Grand Carnival
 Nouvelle-France
 Mariposas
 Die Crew/The Crew: The Quest for Planet Nine
 Rallyman: GT
 Smartphone Inc.
 Cleopatra and the Society of Architects
 Burgle Bros 2: The Casino Capers
 Inhuman Conditions
 Unsettled
 Wonderland's War
 Foundations of Rome
 Namiji
 Ankh: Gods of Egypt
  Final thoughts:  T-Rex's Holiday
 Nokosu Dice
 Food Chain Magnate
 Bus
 Kobe
 Abomination: Heir of Frankenstein
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 15 Jan 2020 08:35:56 -0000</pubDate>
      <itunes:title>The 2019 games of the year...and looking ahead at 2020</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>35</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6e65034e-44d0-11f1-bcde-430644af8f3f/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>It's time for Going Analog's 2019 Games of the Year! The crew offers their picks for the best of last year, talks about the state of their board game collections, and makes New Years gaming resolutions. Plus: What are we most excited to play in 2020? Games discussed: Shoe's topic: Games of 2019  Medium
 Silver: Bullet
 Letter Jam
 Ecos: First Continent
 Sorcerer City
 Paladins of the West Kingdom
 Maracaibo
 Egizia: Shifting Sands
 Klask
 Pipeline
 Q.E.
 Wavelength
 5211
 In Front of the Elevators
 Remember our Trip
 Let's Make a Bus Route
 PARKS
 Painter Detective
 Portrait Robot
 Nine Tiles Panic!
 Point Salad
  Mike's topic: Current state of our gaming shelves  Acquire
 Murano
 The Palaces of Carrara
 L.L.A.M.A.
 Set &amp; Match
 Team3
 Tuki
  Nick's topic: Gaming resolutions  Calimala
  Christina's topic: Games we're looking forward to in 2020  Loot of Lima
 Honey Buzz
 Calico
 Isle of Cats
 Grand Carnival
 Nouvelle-France
 Mariposas
 Die Crew/The Crew: The Quest for Planet Nine
 Rallyman: GT
 Smartphone Inc.
 Cleopatra and the Society of Architects
 Burgle Bros 2: The Casino Capers
 Inhuman Conditions
 Unsettled
 Wonderland's War
 Foundations of Rome
 Namiji
 Ankh: Gods of Egypt
  Final thoughts:  T-Rex's Holiday
 Nokosu Dice
 Food Chain Magnate
 Bus
 Kobe
 Abomination: Heir of Frankenstein
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[It's time for Going Analog's 2019 Games of the Year! The crew offers their picks for the best of last year, talks about the state of their board game collections, and makes New Years gaming resolutions. Plus: What are we most excited to play in 2020? Games discussed: Shoe's topic: Games of 2019 <ul> <li>Medium</li> <li>Silver: Bullet</li> <li>Letter Jam</li> <li>Ecos: First Continent</li> <li>Sorcerer City</li> <li>Paladins of the West Kingdom</li> <li>Maracaibo</li> <li>Egizia: Shifting Sands</li> <li>Klask</li> <li>Pipeline</li> <li>Q.E.</li> <li>Wavelength</li> <li>5211</li> <li>In Front of the Elevators</li> <li>Remember our Trip</li> <li>Let's Make a Bus Route</li> <li>PARKS</li> <li>Painter Detective</li> <li>Portrait Robot</li> <li>Nine Tiles Panic!</li> <li>Point Salad</li> </ul> Mike's topic: Current state of our gaming shelves <ul> <li>Acquire</li> <li>Murano</li> <li>The Palaces of Carrara</li> <li>L.L.A.M.A.</li> <li>Set &amp; Match</li> <li>Team3</li> <li>Tuki</li> </ul> Nick's topic: Gaming resolutions <ul> <li>Calimala</li> </ul> Christina's topic: Games we're looking forward to in 2020 <ul> <li>Loot of Lima</li> <li>Honey Buzz</li> <li>Calico</li> <li>Isle of Cats</li> <li>Grand Carnival</li> <li>Nouvelle-France</li> <li>Mariposas</li> <li>Die Crew/The Crew: The Quest for Planet Nine</li> <li>Rallyman: GT</li> <li>Smartphone Inc.</li> <li>Cleopatra and the Society of Architects</li> <li>Burgle Bros 2: The Casino Capers</li> <li>Inhuman Conditions</li> <li>Unsettled</li> <li>Wonderland's War</li> <li>Foundations of Rome</li> <li>Namiji</li> <li>Ankh: Gods of Egypt</li> </ul> Final thoughts: <ul> <li>T-Rex's Holiday</li> <li>Nokosu Dice</li> <li>Food Chain Magnate</li> <li>Bus</li> <li>Kobe</li> <li>Abomination: Heir of Frankenstein</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4243</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d14d2067-a6f0-4fd2-aac3-e30a244aeabb]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4583770779.mp3?updated=1777640146" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>34: BoardGameGeek drops in to discuss Azul, Abomination, and BGGCON</title>
      <link>https://goinganalog.libsyn.com/34-boardgamegeek-drops-in-to-discuss-azul-abomination-and-bggcon</link>
      <description>BoardGameGeek's Scott Alden (owner) and Lincoln Damerst (host of GameNight!) stops by to offer their thoughts on all three Azul games, the monsterous Abomination, and our favorite popular and under-the-radar games from BGGCON.
 Games discussed:
 Intro:
  Abomination
 Azul
 Azul: Stained Glass of Sintra
 Azul: Summer Pavilion
  Christina's topic: Best game of BGGCON  Aquatica
 Marvel Champions: The Card Game
 Silver
 Silver Bullet
 Medium
  Aldie's topic: Best game at BGGCON...that no one's heard of  Soviet Kitchen Unleashed
 Colorful
 Match Me: What Color Is This?
 Tokyo Series
 The Magnificent
 Escape: The Curse of the Temple
 Automania
 Santa Maria
 Rebel Nox
 Capital Lux
 Offshore
 Horticulture Master
 Orchard Ocean
 Draw Your Own Conclusions
 Telestrations
  Lincoln's topic: Abomination  Tapestry
  Final thoughts:  The Mind
 The Mind Extreme
 Wavelength
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 18 Dec 2019 07:53:02 -0000</pubDate>
      <itunes:title>BoardGameGeek drops in to discuss Azul, Abomination, and BGGCON</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>34</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6eafbfd8-44d0-11f1-bcde-b363ddd42878/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>BoardGameGeek's Scott Alden (owner) and Lincoln Damerst (host of GameNight!) stops by to offer their thoughts on all three Azul games, the monsterous Abomination, and our favorite popular and under-the-radar games from BGGCON.
 Games discussed:
 Intro:
  Abomination
 Azul
 Azul: Stained Glass of Sintra
 Azul: Summer Pavilion
  Christina's topic: Best game of BGGCON  Aquatica
 Marvel Champions: The Card Game
 Silver
 Silver Bullet
 Medium
  Aldie's topic: Best game at BGGCON...that no one's heard of  Soviet Kitchen Unleashed
 Colorful
 Match Me: What Color Is This?
 Tokyo Series
 The Magnificent
 Escape: The Curse of the Temple
 Automania
 Santa Maria
 Rebel Nox
 Capital Lux
 Offshore
 Horticulture Master
 Orchard Ocean
 Draw Your Own Conclusions
 Telestrations
  Lincoln's topic: Abomination  Tapestry
  Final thoughts:  The Mind
 The Mind Extreme
 Wavelength
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>BoardGameGeek's Scott Alden (owner) and Lincoln Damerst (host of GameNight!) stops by to offer their thoughts on all three Azul games, the monsterous Abomination, and our favorite popular and under-the-radar games from BGGCON.</p> <p>Games discussed:</p> <p>Intro:</p> <ul> <li>Abomination</li> <li>Azul</li> <li>Azul: Stained Glass of Sintra</li> <li>Azul: Summer Pavilion</li> </ul> Christina's topic: Best game of BGGCON <ul> <li>Aquatica</li> <li>Marvel Champions: The Card Game</li> <li>Silver</li> <li>Silver Bullet</li> <li>Medium</li> </ul> Aldie's topic: Best game at BGGCON...that no one's heard of <ul> <li>Soviet Kitchen Unleashed</li> <li>Colorful</li> <li>Match Me: What Color Is This?</li> <li>Tokyo Series</li> <li>The Magnificent</li> <li>Escape: The Curse of the Temple</li> <li>Automania</li> <li>Santa Maria</li> <li>Rebel Nox</li> <li>Capital Lux</li> <li>Offshore</li> <li>Horticulture Master</li> <li>Orchard Ocean</li> <li>Draw Your Own Conclusions</li> <li>Telestrations</li> </ul> Lincoln's topic: Abomination <ul> <li>Tapestry</li> </ul> Final thoughts: <ul> <li>The Mind</li> <li>The Mind Extreme</li> <li>Wavelength</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5088</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[498a0a5a-8201-4c74-8ec5-018bd72074de]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD9761296710.mp3?updated=1777640411" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>33: John D. Clair (Ecos, Mystic Vale) explains how he designs board games. Also: Our fave Star Wars, deckbuilding, and engine-building games.</title>
      <link>https://goinganalog.libsyn.com/33-john-d-clair-ecos-mystic-vale-explains-how-he-designs-board-games-also-our-fave-star-wars-deckbuilding-and-engine-building-games</link>
      <description>John D. Clair (Ecos, Mystic Vale) talks us through his mechanics-first approach to game design. And the group discusses our favorite Star Wars, deckbuilding, and engine-building games.
 Games discussed:
 Intro:
  Mystic Vale
 Custom Heroes
 Space Base
 Edge of Darkness
 Ecos: The First Continent
 Ascension
 Ascension: Skulls &amp; Sails
  Shoe's topic: Engine-building games
  Rise of Augustus
 Gizmos
 Great Western Trail
 Innovation
 Dominion
 Magic: The Gathering
  John's topic: From inspiration to game
  Downfall
 War Chest
 Dead Reckoning
 Black Angel
  Christina's topic: Deck-building games
  Shards of Infinity
 Tyrants of the Underdark
 The Big Book of Madness
 Aeon's End
 Path of Light and Shadow
 Thunderstone
 Thunderstone Quest
 Concordia
 Res Arcana
 Clank!
 Clank! In! Space!
 Clank! Legacy: Acquisitions Incorporated
  Jess's topic: Star Wars board games
  Star Wars: Rebellion
 Star Wars: The Card Game
 Star Wars: Destiny
 Star Wars: Imperial Assault
 Star Wars: Outer Rim
 Star Wars: X-Wing Miniatures
 Star Wars: Legion
 Star Wars: Armada
  Final thoughts:
  Slide Quest
 Draw Your Own Conclusions
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 04 Dec 2019 05:25:04 -0000</pubDate>
      <itunes:title>John D. Clair (Ecos, Mystic Vale) explains how he designs board games. Also: Our fave Star Wars, deckbuilding, and engine-building games.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>33</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6efee6b2-44d0-11f1-bcde-27a17b398ee5/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>John D. Clair (Ecos, Mystic Vale) talks us through his mechanics-first approach to game design. And the group discusses our favorite Star Wars, deckbuilding, and engine-building games.
 Games discussed:
 Intro:
  Mystic Vale
 Custom Heroes
 Space Base
 Edge of Darkness
 Ecos: The First Continent
 Ascension
 Ascension: Skulls &amp; Sails
  Shoe's topic: Engine-building games
  Rise of Augustus
 Gizmos
 Great Western Trail
 Innovation
 Dominion
 Magic: The Gathering
  John's topic: From inspiration to game
  Downfall
 War Chest
 Dead Reckoning
 Black Angel
  Christina's topic: Deck-building games
  Shards of Infinity
 Tyrants of the Underdark
 The Big Book of Madness
 Aeon's End
 Path of Light and Shadow
 Thunderstone
 Thunderstone Quest
 Concordia
 Res Arcana
 Clank!
 Clank! In! Space!
 Clank! Legacy: Acquisitions Incorporated
  Jess's topic: Star Wars board games
  Star Wars: Rebellion
 Star Wars: The Card Game
 Star Wars: Destiny
 Star Wars: Imperial Assault
 Star Wars: Outer Rim
 Star Wars: X-Wing Miniatures
 Star Wars: Legion
 Star Wars: Armada
  Final thoughts:
  Slide Quest
 Draw Your Own Conclusions
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>John D. Clair (Ecos, Mystic Vale) talks us through his mechanics-first approach to game design. And the group discusses our favorite Star Wars, deckbuilding, and engine-building games.</p> <p>Games discussed:</p> <p>Intro:</p> <ul> <li>Mystic Vale</li> <li>Custom Heroes</li> <li>Space Base</li> <li>Edge of Darkness</li> <li>Ecos: The First Continent</li> <li>Ascension</li> <li>Ascension: Skulls &amp; Sails</li> </ul> <p>Shoe's topic: Engine-building games</p> <ul> <li>Rise of Augustus</li> <li>Gizmos</li> <li>Great Western Trail</li> <li>Innovation</li> <li>Dominion</li> <li>Magic: The Gathering</li> </ul> <p>John's topic: From inspiration to game</p> <ul> <li>Downfall</li> <li>War Chest</li> <li>Dead Reckoning</li> <li>Black Angel</li> </ul> <p>Christina's topic: Deck-building games</p> <ul> <li>Shards of Infinity</li> <li>Tyrants of the Underdark</li> <li>The Big Book of Madness</li> <li>Aeon's End</li> <li>Path of Light and Shadow</li> <li>Thunderstone</li> <li>Thunderstone Quest</li> <li>Concordia</li> <li>Res Arcana</li> <li>Clank!</li> <li>Clank! In! Space!</li> <li>Clank! Legacy: Acquisitions Incorporated</li> </ul> <p>Jess's topic: Star Wars board games</p> <ul> <li>Star Wars: Rebellion</li> <li>Star Wars: The Card Game</li> <li>Star Wars: Destiny</li> <li>Star Wars: Imperial Assault</li> <li>Star Wars: Outer Rim</li> <li>Star Wars: X-Wing Miniatures</li> <li>Star Wars: Legion</li> <li>Star Wars: Armada</li> </ul> <p>Final thoughts:</p> <ul> <li>Slide Quest</li> <li>Draw Your Own Conclusions</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4630</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b947541e-6198-4e2b-a2b4-41c3035b82cf]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8673986076.mp3?updated=1777640402" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>32: Rob Manuel (Indie Megabooth, ex-G4TV/Geek &amp; Sundry) discusses what it takes to be a successful board game content creator, plus how to talk to non-gamers about board games over the holidays, why there aren't more negative game reviews, and some Ravens</title>
      <link>https://goinganalog.libsyn.com/32-rob-manuel-indie-megabooth-ex-g4tvgeek-sundry-discusses-what-it-takes-to-be-a-successful-board-game-content-creator-plus-how-to-talk-to-non-gamers-about-board-games-over-the-holidays-why-there-arent-more-negative-game-reviews-and-some-ravensburger-appr</link>
      <description>Rob Manuel (Indie Megabooth, ex-G4TV/Geek &amp; Sundry) discusses what it takes to be a successful board game content creator, plus how to talk to non-gamers about board games over the holidays, why there aren't more negative game reviews, and some Ravensburger appreciation
 Games we mentioned:
 Intro:
 Age of Steam Christina's topic: How to talk to people about board games over the holidays Monopoly The Settlers of Catan Agricola Caverna Risk Small World Kingdomino Wind the Film Broom Service Hive Mind Scattergories Red Dragon Inn Happy Salmon King of Tokyo Lost Cities Hanabi Codenames Just One Taboo Love Letter Ticket to Ride Rob's topic: What it takes to be a successful board game content creator in 2020 Wingspan Tapestry Shoe's topic: Why isn't there more negative coverage or reviews in board game media? Fog of Love The Grizzled Pandemic Legacy Nick's topic: Ravensburger love Journey Around the World Labyrinth Enchanted Forest Heimlich &amp; Co. Flying Carpet Scotland Yard Disney Villainous Puerto Rico San Juan The Castles of Burgundy Carpe Diem Bora Bora Jaws Troll
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 20 Nov 2019 08:00:00 -0000</pubDate>
      <itunes:title>32: Rob Manuel (Indie Megabooth, ex-G4TV/Geek &amp; Sundry) discusses what it takes to be a successful board game content creator, plus how to talk to non-gamers about board games over the holidays, why there aren't more negative game reviews, and some Ravens</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>32</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6f4ee004-44d0-11f1-bcde-d35da01bc9cd/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Rob Manuel (Indie Megabooth, ex-G4TV/Geek &amp; Sundry) discusses what it takes to be a successful board game content creator, plus how to talk to non-gamers about board games over the holidays, why there aren't more negative game reviews, and some Ravensburger appreciation
 Games we mentioned:
 Intro:
 Age of Steam Christina's topic: How to talk to people about board games over the holidays Monopoly The Settlers of Catan Agricola Caverna Risk Small World Kingdomino Wind the Film Broom Service Hive Mind Scattergories Red Dragon Inn Happy Salmon King of Tokyo Lost Cities Hanabi Codenames Just One Taboo Love Letter Ticket to Ride Rob's topic: What it takes to be a successful board game content creator in 2020 Wingspan Tapestry Shoe's topic: Why isn't there more negative coverage or reviews in board game media? Fog of Love The Grizzled Pandemic Legacy Nick's topic: Ravensburger love Journey Around the World Labyrinth Enchanted Forest Heimlich &amp; Co. Flying Carpet Scotland Yard Disney Villainous Puerto Rico San Juan The Castles of Burgundy Carpe Diem Bora Bora Jaws Troll
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Rob Manuel (Indie Megabooth, ex-G4TV/Geek &amp; Sundry) discusses what it takes to be a successful board game content creator, plus how to talk to non-gamers about board games over the holidays, why there aren't more negative game reviews, and some Ravensburger appreciation</p> <p>Games we mentioned:</p> <p>Intro:</p> Age of Steam Christina's topic: How to talk to people about board games over the holidays Monopoly The Settlers of Catan Agricola Caverna Risk Small World Kingdomino Wind the Film Broom Service Hive Mind Scattergories Red Dragon Inn Happy Salmon King of Tokyo Lost Cities Hanabi Codenames Just One Taboo Love Letter Ticket to Ride Rob's topic: What it takes to be a successful board game content creator in 2020 Wingspan Tapestry Shoe's topic: Why isn't there more negative coverage or reviews in board game media? Fog of Love The Grizzled Pandemic Legacy Nick's topic: Ravensburger love Journey Around the World Labyrinth Enchanted Forest Heimlich &amp; Co. Flying Carpet Scotland Yard Disney Villainous Puerto Rico San Juan The Castles of Burgundy Carpe Diem Bora Bora Jaws Troll<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5064</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9b436623-14ae-4412-aae2-bae889dbbd87]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8436865346.mp3?updated=1777640299" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>31: Jerry Hawthorne (Mice and Mystics) talks world-building, plus kid-friendly family games, how game design taps into dopamine, and leftover legacy game content</title>
      <link>https://goinganalog.libsyn.com/31-jerry-hawthorne-mice-and-mystics-talks-world-building-plus-kid-friendly-family-games-how-game-design-taps-into-dopamine-and-leftover-legacy-game-content</link>
      <description>Jerry Hawthorne (Mice and Mystics, Stuffed Fables) talks about how he world-builds for his story-rich adventure games. Also: kid-friendly family games, dopamine (and how game design taps into it), and what we do with the content we never see in adventure/legacy games.
 Intro:
 Mice &amp; Mystics Stuffed Fables Comanauts Aftermath Battlelands Christina's topic: How do we feel about the content we might not see in campaign/legacy games? Pandemic Legacy Mike's topic: Game recommendations for kids of different ages Penguin Trap Don't Break the Ice Bugs in the Kitchen Loopin' Louie Buckaroo! Jenga Pie Face Celestia Fireball Island Mysterium Dixit Muse Snake Oil Apples to Apples Jerry's topic: Dopamine and board games Agricola Final Thoughts: Pret-a-Porter Tussie Mussie Betrayal Legacy Betrayal at House on the Hill Horrified Skulk Hollow
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 07 Nov 2019 00:37:41 -0000</pubDate>
      <itunes:title>Jerry Hawthorne (Mice and Mystics) talks world-building, plus kid-friendly family games, how game design taps into dopamine, and leftover legacy game content</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>31</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6fa1b040-44d0-11f1-bcde-dbf1f685baa4/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Jerry Hawthorne (Mice and Mystics, Stuffed Fables) talks about how he world-builds for his story-rich adventure games. Also: kid-friendly family games, dopamine (and how game design taps into it), and what we do with the content we never see in adventure/legacy games.
 Intro:
 Mice &amp; Mystics Stuffed Fables Comanauts Aftermath Battlelands Christina's topic: How do we feel about the content we might not see in campaign/legacy games? Pandemic Legacy Mike's topic: Game recommendations for kids of different ages Penguin Trap Don't Break the Ice Bugs in the Kitchen Loopin' Louie Buckaroo! Jenga Pie Face Celestia Fireball Island Mysterium Dixit Muse Snake Oil Apples to Apples Jerry's topic: Dopamine and board games Agricola Final Thoughts: Pret-a-Porter Tussie Mussie Betrayal Legacy Betrayal at House on the Hill Horrified Skulk Hollow
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Jerry Hawthorne (Mice and Mystics, Stuffed Fables) talks about how he world-builds for his story-rich adventure games. Also: kid-friendly family games, dopamine (and how game design taps into it), and what we do with the content we never see in adventure/legacy games.</p> <p>Intro:</p> Mice &amp; Mystics Stuffed Fables Comanauts Aftermath Battlelands Christina's topic: How do we feel about the content we might not see in campaign/legacy games? Pandemic Legacy Mike's topic: Game recommendations for kids of different ages Penguin Trap Don't Break the Ice Bugs in the Kitchen Loopin' Louie Buckaroo! Jenga Pie Face Celestia Fireball Island Mysterium Dixit Muse Snake Oil Apples to Apples Jerry's topic: Dopamine and board games Agricola Final Thoughts: Pret-a-Porter Tussie Mussie Betrayal Legacy Betrayal at House on the Hill Horrified Skulk Hollow<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4585</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ddd20c172eaf4d519de9137f4eadb069]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4069237930.mp3?updated=1777639748" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>30: Bebo (Be Bold Games) brings the strangest/coolest topic to date. Also: most anticipated Essen releases, the biggest problems in the industry, and games that are/aren't worth the setup time</title>
      <link>https://goinganalog.libsyn.com/30-bebo-be-bold-games-brings-the-strangestcoolest-topic-to-date-also-most-anticipated-essen-releases-the-biggest-problems-in-the-industry-and-games-that-arearent-worth-the-setup-time</link>
      <description>Bebo (Be Bold Games) brings the strangest/coolest topic to date. Also: most anticipated Essen releases, the biggest problems in the industry, and games that are/aren't worth the setup time.
 Games we discussed:
 Bebo's topic: Which 3 games in a trench coat are you?
  Caverna
 Battleline
 Junk Orbit
 Rebel Nox
 Wingspan
 Flamme Rouge
 Web of Spies
 Detective: City of Angels
 Deception: Murder in Hong Kong
 Caverna: The Forgotten Folk
 Barenpark
 Tokaido
  Mike's topic: Essen Spiel games we're looking forward to
  Terramara
 Maracaibo
 Ecos
 Cat Lady
 Evolution
 On Mars
 Deep Blue
 Abyss
 Azul: Summer Pavilion
 Marco Polo 2
 Vast
 Root
 Merchant's Cover
 Pret-a-Porter
 Paranormal Detectives
  Christina's topic: Games that are and aren't worth the set-up time
  Yinzi
 A Feast for Odin
 Mysterium
 Dixit
 Muse
 Eclipse
 Terra Mystica
 Pipeline
 Teotihuacan
 Star Wars: Imperial Assault
 Gloomhaven
 Aftermath
 Mice and Mystics
 Stuffed Fables
 Twilight Imperium
  Shoe's topic: What are the biggest problems with the board game hobby/industry today?
  Cards Against Humanity
 Monopoly
 The Settlers of Catan
 King of Tokyo
 Ticket to Ride
 Pickomino
 Mousetrap
 Care Bears: On the Path to Care-a-Lot
 Battlestar Galactica: The Board Game
  Final thoughts:
  Munchkin
 Crown of Emara
 The Primary
 Hive Mind
 Decrypto
 Blockbuster
 Time's Up: Total Recall
 Monikers
 Taboo
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 23 Oct 2019 07:48:36 -0000</pubDate>
      <itunes:title>Bebo (Be Bold Games) brings the strangest/coolest topic to date. Also: most anticipated Essen releases, the biggest problems in the industry, and games that are/aren't worth the setup time.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>30</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6ffcd36c-44d0-11f1-bcde-4f8a51d07268/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Bebo (Be Bold Games) brings the strangest/coolest topic to date. Also: most anticipated Essen releases, the biggest problems in the industry, and games that are/aren't worth the setup time.
 Games we discussed:
 Bebo's topic: Which 3 games in a trench coat are you?
  Caverna
 Battleline
 Junk Orbit
 Rebel Nox
 Wingspan
 Flamme Rouge
 Web of Spies
 Detective: City of Angels
 Deception: Murder in Hong Kong
 Caverna: The Forgotten Folk
 Barenpark
 Tokaido
  Mike's topic: Essen Spiel games we're looking forward to
  Terramara
 Maracaibo
 Ecos
 Cat Lady
 Evolution
 On Mars
 Deep Blue
 Abyss
 Azul: Summer Pavilion
 Marco Polo 2
 Vast
 Root
 Merchant's Cover
 Pret-a-Porter
 Paranormal Detectives
  Christina's topic: Games that are and aren't worth the set-up time
  Yinzi
 A Feast for Odin
 Mysterium
 Dixit
 Muse
 Eclipse
 Terra Mystica
 Pipeline
 Teotihuacan
 Star Wars: Imperial Assault
 Gloomhaven
 Aftermath
 Mice and Mystics
 Stuffed Fables
 Twilight Imperium
  Shoe's topic: What are the biggest problems with the board game hobby/industry today?
  Cards Against Humanity
 Monopoly
 The Settlers of Catan
 King of Tokyo
 Ticket to Ride
 Pickomino
 Mousetrap
 Care Bears: On the Path to Care-a-Lot
 Battlestar Galactica: The Board Game
  Final thoughts:
  Munchkin
 Crown of Emara
 The Primary
 Hive Mind
 Decrypto
 Blockbuster
 Time's Up: Total Recall
 Monikers
 Taboo
 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Bebo (Be Bold Games) brings the strangest/coolest topic to date. Also: most anticipated Essen releases, the biggest problems in the industry, and games that are/aren't worth the setup time.</p> <p>Games we discussed:</p> <p>Bebo's topic: Which 3 games in a trench coat are you?</p> <ul> <li>Caverna</li> <li>Battleline</li> <li>Junk Orbit</li> <li>Rebel Nox</li> <li>Wingspan</li> <li>Flamme Rouge</li> <li>Web of Spies</li> <li>Detective: City of Angels</li> <li>Deception: Murder in Hong Kong</li> <li>Caverna: The Forgotten Folk</li> <li>Barenpark</li> <li>Tokaido</li> </ul> <p>Mike's topic: Essen Spiel games we're looking forward to</p> <ul> <li>Terramara</li> <li>Maracaibo</li> <li>Ecos</li> <li>Cat Lady</li> <li>Evolution</li> <li>On Mars</li> <li>Deep Blue</li> <li>Abyss</li> <li>Azul: Summer Pavilion</li> <li>Marco Polo 2</li> <li>Vast</li> <li>Root</li> <li>Merchant's Cover</li> <li>Pret-a-Porter</li> <li>Paranormal Detectives</li> </ul> <p>Christina's topic: Games that are and aren't worth the set-up time</p> <ul> <li>Yinzi</li> <li>A Feast for Odin</li> <li>Mysterium</li> <li>Dixit</li> <li>Muse</li> <li>Eclipse</li> <li>Terra Mystica</li> <li>Pipeline</li> <li>Teotihuacan</li> <li>Star Wars: Imperial Assault</li> <li>Gloomhaven</li> <li>Aftermath</li> <li>Mice and Mystics</li> <li>Stuffed Fables</li> <li>Twilight Imperium</li> </ul> <p>Shoe's topic: What are the biggest problems with the board game hobby/industry today?</p> <ul> <li>Cards Against Humanity</li> <li>Monopoly</li> <li>The Settlers of Catan</li> <li>King of Tokyo</li> <li>Ticket to Ride</li> <li>Pickomino</li> <li>Mousetrap</li> <li>Care Bears: On the Path to Care-a-Lot</li> <li>Battlestar Galactica: The Board Game</li> </ul> <p>Final thoughts:</p> <ul> <li>Munchkin</li> <li>Crown of Emara</li> <li>The Primary</li> <li>Hive Mind</li> <li>Decrypto</li> <li>Blockbuster</li> <li>Time's Up: Total Recall</li> <li>Monikers</li> <li>Taboo</li> </ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4465</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[8e607832701a458e9b2c9999c461a2bc]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD9938435940.mp3?updated=1777640344" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>29: Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist).</title>
      <link>https://goinganalog.libsyn.com/29-why-are-some-games-so-hard-to-buy-scott-morris-of-gts-distribution-explains-the-manufacturingdistribution-process-for-us-plus-recent-faves-that-weve-been-playing-and-some-of-the-best-worker-placement-games-with-a-twist</link>
      <description>Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist).
 Games we discussed:
 Scott's topic: How games get into stores, why they sell out, why they take so long to restockRoot Batman: Gotham City Chronicles 7th Continent Shoe's topic: Recent favesLetter Jam Boggle Scrabble Parks Campy Creatures Space Park Paladins of the West Kingdom Raiders of the North Sea Architects of the West Kingdom Christina's topic: Worker placement twists and favesAgricola Caverna Tzolk'in Everdell Everdell: Pearlbrook Vindication Alien Frontiers Caverna: Forgotten Folk A Feast for Odin Near and Far Above and Below Final thoughts:Sorcerer City Abomination
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 09 Oct 2019 05:12:36 -0000</pubDate>
      <itunes:title>Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist).</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>29</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7046bb62-44d0-11f1-bcde-6b7d3fbc481d/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist).
 Games we discussed:
 Scott's topic: How games get into stores, why they sell out, why they take so long to restockRoot Batman: Gotham City Chronicles 7th Continent Shoe's topic: Recent favesLetter Jam Boggle Scrabble Parks Campy Creatures Space Park Paladins of the West Kingdom Raiders of the North Sea Architects of the West Kingdom Christina's topic: Worker placement twists and favesAgricola Caverna Tzolk'in Everdell Everdell: Pearlbrook Vindication Alien Frontiers Caverna: Forgotten Folk A Feast for Odin Near and Far Above and Below Final thoughts:Sorcerer City Abomination
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist).</p> <p>Games we discussed:</p> Scott's topic: How games get into stores, why they sell out, why they take so long to restockRoot Batman: Gotham City Chronicles 7th Continent Shoe's topic: Recent favesLetter Jam Boggle Scrabble Parks Campy Creatures Space Park Paladins of the West Kingdom Raiders of the North Sea Architects of the West Kingdom Christina's topic: Worker placement twists and favesAgricola Caverna Tzolk'in Everdell Everdell: Pearlbrook Vindication Alien Frontiers Caverna: Forgotten Folk A Feast for Odin Near and Far Above and Below Final thoughts:Sorcerer City Abomination<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4949</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[238deafb71684ce699f0ae69b83fe42a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5296654941.mp3?updated=1777640106" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>28: Nikki Valens (Mansions of Madness, Quirky Circuits) tells us how she goes from designing horror games to cute and adorable ones, plus our fave co-op games, how legacy games use legacy elements, and escape-room games</title>
      <link>https://goinganalog.libsyn.com/28-nikki-valens-mansions-of-madness-quirky-circuits-tells-us-how-she-goes-from-designing-horror-games-to-cute-and-adorable-ones-plus-our-fave-co-op-games-how-legacy-games-use-legacy-elements-and-escape-room-games</link>
      <description>28: Nikki Valens (Mansions of Madness, Quirky Circuits) tells us how she goes from designing horror games to cute and adorable ones, plus our fave co-op games, how legacy games use legacy elements, and escape-room games
 Games we discussed:
 Intro:
 Quirky Circuits Eldritch Horror Mansions of Madness Arkham Horror Legacy of Dragonholt Cloudspire Shoe's topic: Designing horror-themed vs. family-friendly games Dread Jess's topic: Favorite co-op games The Mind Magic Maze Robinson Crusoe: Adventures on the Cursed Island Detective Harry Potter: Hogwarts Battle Hanabi Team3 Mental Blocks Letter Jam Scrabble Pandemic Legacy: Season One Nikki's topic: Legacy games Charterstone Betrayal Legacy Risk Legacy Rise of Queensdale Machi Koro Legacy Aeon's End: Legacy Christina's topic: Escape room design and games Exit: The Game -- Dead Man on the Orient Express Unlock! Escape Adventures The Tale of Ord Mystery House: Adventures in a Box Final Thoughts: Vindication Vinhos Viticulture Brass; Birmingham Brass: Lancashire Trogdor!!
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 25 Sep 2019 07:00:00 -0000</pubDate>
      <itunes:title>Nikki Valens (Mansions of Madness, Quirky Circuits) tells us how she goes from designing horror games to cute and adorable ones, plus our fave co-op games, how legacy games use legacy elements, and escape-room games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>28</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/709cfcb6-44d0-11f1-bcde-af9cc61b93cb/image/ceed5b07ccd4cafb784081f2ba66d4bf.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>28: Nikki Valens (Mansions of Madness, Quirky Circuits) tells us how she goes from designing horror games to cute and adorable ones, plus our fave co-op games, how legacy games use legacy elements, and escape-room games
 Games we discussed:
 Intro:
 Quirky Circuits Eldritch Horror Mansions of Madness Arkham Horror Legacy of Dragonholt Cloudspire Shoe's topic: Designing horror-themed vs. family-friendly games Dread Jess's topic: Favorite co-op games The Mind Magic Maze Robinson Crusoe: Adventures on the Cursed Island Detective Harry Potter: Hogwarts Battle Hanabi Team3 Mental Blocks Letter Jam Scrabble Pandemic Legacy: Season One Nikki's topic: Legacy games Charterstone Betrayal Legacy Risk Legacy Rise of Queensdale Machi Koro Legacy Aeon's End: Legacy Christina's topic: Escape room design and games Exit: The Game -- Dead Man on the Orient Express Unlock! Escape Adventures The Tale of Ord Mystery House: Adventures in a Box Final Thoughts: Vindication Vinhos Viticulture Brass; Birmingham Brass: Lancashire Trogdor!!
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>28: Nikki Valens (Mansions of Madness, Quirky Circuits) tells us how she goes from designing horror games to cute and adorable ones, plus our fave co-op games, how legacy games use legacy elements, and escape-room games</p> <p>Games we discussed:</p> <p>Intro:</p> Quirky Circuits Eldritch Horror Mansions of Madness Arkham Horror Legacy of Dragonholt Cloudspire Shoe's topic: Designing horror-themed vs. family-friendly games Dread Jess's topic: Favorite co-op games The Mind Magic Maze Robinson Crusoe: Adventures on the Cursed Island Detective Harry Potter: Hogwarts Battle Hanabi Team3 Mental Blocks Letter Jam Scrabble Pandemic Legacy: Season One Nikki's topic: Legacy games Charterstone Betrayal Legacy Risk Legacy Rise of Queensdale Machi Koro Legacy Aeon's End: Legacy Christina's topic: Escape room design and games Exit: The Game -- Dead Man on the Orient Express Unlock! Escape Adventures The Tale of Ord Mystery House: Adventures in a Box Final Thoughts: Vindication Vinhos Viticulture Brass; Birmingham Brass: Lancashire Trogdor!!<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4374</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[be1786cdec12422e9a4fcbc3148ca9bf]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8680166623.mp3?updated=1777640276" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>27: Scott Alden (BoardGameGeek co-founder) asks if there are too many games being published, plus the top 3 non-obvious things we look for in games, the baggage of BoardGameGeek reviews, and a rave about Japanese favorite Wind the Film</title>
      <link>https://goinganalog.libsyn.com/27-scott-alden-boardgamegeek-co-founder-asks-if-there-are-too-many-games-being-published-plus-the-top-3-non-obvious-things-we-look-for-in-games-the-baggage-of-boardgamegeek-reviews-and-a-rave-about-japanese-favorite-wind-the-film</link>
      <description>27: Scott Alden (BoardGameGeek co-founder) asks if there are too many games being published, Christina wants to know the top 3 non-obvious things we look for in games, Shoe tackles the baggage of BoardGameGeek reviews head-on, and Nick raves about an all-time import favorite, Wind the Film
 Games we mentioned:
 Intro:
 Tricks and the Phantom Scott's topic: Too many games? Monopoly Shoe's topic: Board Game Geek ratings Gloomhaven Tapestry Tigris &amp; Euphrates Wingspan Christina's topic: Top 3 qualities you look for in a game (besides gameplay and fun) Dead Man's Cabal Architects of the West Kingdom Azul Time Barons Castles of Burgundy Broom Service Space Park Castles of Mad King Ludwig Yinzi Rising Sun Nick's topic: Wind the Film! Wind the Film! Let's Make a Bus Route Blend Coffee Lab. Take the "A" Chord In Front of the Elevators Lost Cities Coffee Roaster Final thoughts: Vindication Sabotage Edge of Darkness Mystic Vale Gloom Parks
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 11 Sep 2019 16:00:00 -0000</pubDate>
      <itunes:title>Scott Alden (BoardGameGeek co-founder) asks if there are too many games being published, plus the top 3 non-obvious things we look for in games, the baggage of BoardGameGeek reviews, and a rave about Japanese favorite Wind the Film</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>27</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/70ebaa5a-44d0-11f1-bcde-4f0f970a1b06/image/1e0f39d91070df7922aa55dba3aa5cbc.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>27: Scott Alden (BoardGameGeek co-founder) asks if there are too many games being published, Christina wants to know the top 3 non-obvious things we look for in games, Shoe tackles the baggage of BoardGameGeek reviews head-on, and Nick raves about an all-time import favorite, Wind the Film
 Games we mentioned:
 Intro:
 Tricks and the Phantom Scott's topic: Too many games? Monopoly Shoe's topic: Board Game Geek ratings Gloomhaven Tapestry Tigris &amp; Euphrates Wingspan Christina's topic: Top 3 qualities you look for in a game (besides gameplay and fun) Dead Man's Cabal Architects of the West Kingdom Azul Time Barons Castles of Burgundy Broom Service Space Park Castles of Mad King Ludwig Yinzi Rising Sun Nick's topic: Wind the Film! Wind the Film! Let's Make a Bus Route Blend Coffee Lab. Take the "A" Chord In Front of the Elevators Lost Cities Coffee Roaster Final thoughts: Vindication Sabotage Edge of Darkness Mystic Vale Gloom Parks
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>27: Scott Alden (BoardGameGeek co-founder) asks if there are too many games being published, Christina wants to know the top 3 non-obvious things we look for in games, Shoe tackles the baggage of BoardGameGeek reviews head-on, and Nick raves about an all-time import favorite, Wind the Film</p> <p>Games we mentioned:</p> <p>Intro:</p> Tricks and the Phantom Scott's topic: Too many games? Monopoly Shoe's topic: Board Game Geek ratings Gloomhaven Tapestry Tigris &amp; Euphrates Wingspan Christina's topic: Top 3 qualities you look for in a game (besides gameplay and fun) Dead Man's Cabal Architects of the West Kingdom Azul Time Barons Castles of Burgundy Broom Service Space Park Castles of Mad King Ludwig Yinzi Rising Sun Nick's topic: Wind the Film! Wind the Film! Let's Make a Bus Route Blend Coffee Lab. Take the "A" Chord In Front of the Elevators Lost Cities Coffee Roaster Final thoughts: Vindication Sabotage Edge of Darkness Mystic Vale Gloom Parks<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4835</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[fae4c3ae5a06415785e15974f0872094]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3249132022.mp3?updated=1777639971" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>26: Dan Ackerman (Techlandia) chats with us about the making of his board game, how important winning is, the current state of board game media, and how the indie tabletop scene feels like the indie video game scene from five years ago</title>
      <link>https://goinganalog.libsyn.com/26-dan-ackerman-techlandia-chats-with-us-about-the-making-of-his-board-game-how-important-winning-is-the-current-state-of-board-game-media-and-how-the-indie-tabletop-scene-feels-like-the-indie-video-game-scene-from-five-years-ago</link>
      <description>Tech journalist/author and first-time designer Dan Ackerman chats with us this week. Our new topics: the making of his board game Techlandia, how important winning is, the current state of board game media, and how the indie tabletop scene feels like the indie video game scene from five years ago.
 Games we mentioned:
 Intro: Techlandia Pipeline Mike's topic: Importance of winning a board game Terra Mystica Foundations of Rome Fleet: The Dice Game Heroes of Land, Air, and Sea Christina's Topic: Current state of board game media Flocks &amp; Flyways Dan's topic: How the indie board game scene is similar to indie video games five years ago Mansions of Madness Zombicide Star Wars: Imperial Assault Final Thoughts: The Estates Wingspan Le Havre Resident Evil 2: The Board Game Arkham Horror Deck Box Dungeons Silver Ecos
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 28 Aug 2019 18:25:52 -0000</pubDate>
      <itunes:title>Dan Ackerman (Techlandia) chats with us about the making of his board game, how important winning is, the current state of board game media, and how the indie tabletop scene feels like the indie video game scene from five years ago</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>26</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7137b210-44d0-11f1-bcde-8bc2e1d95967/image/ceed5b07ccd4cafb784081f2ba66d4bf.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Tech journalist/author and first-time designer Dan Ackerman chats with us this week. Our new topics: the making of his board game Techlandia, how important winning is, the current state of board game media, and how the indie tabletop scene feels like the indie video game scene from five years ago.
 Games we mentioned:
 Intro: Techlandia Pipeline Mike's topic: Importance of winning a board game Terra Mystica Foundations of Rome Fleet: The Dice Game Heroes of Land, Air, and Sea Christina's Topic: Current state of board game media Flocks &amp; Flyways Dan's topic: How the indie board game scene is similar to indie video games five years ago Mansions of Madness Zombicide Star Wars: Imperial Assault Final Thoughts: The Estates Wingspan Le Havre Resident Evil 2: The Board Game Arkham Horror Deck Box Dungeons Silver Ecos
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Tech journalist/author and first-time designer Dan Ackerman chats with us this week. Our new topics: the making of his board game Techlandia, how important winning is, the current state of board game media, and how the indie tabletop scene feels like the indie video game scene from five years ago.</p> <p>Games we mentioned:</p> Intro: Techlandia Pipeline Mike's topic: Importance of winning a board game Terra Mystica Foundations of Rome Fleet: The Dice Game Heroes of Land, Air, and Sea Christina's Topic: Current state of board game media Flocks &amp; Flyways Dan's topic: How the indie board game scene is similar to indie video games five years ago Mansions of Madness Zombicide Star Wars: Imperial Assault Final Thoughts: The Estates Wingspan Le Havre Resident Evil 2: The Board Game Arkham Horror Deck Box Dungeons Silver Ecos<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4353</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b45b9b2a61014bbab99fe0274c8b85f4]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6540762460.mp3?updated=1777639678" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>25: Post-Gen Con 2019! We team up with Board Game Spotlight to announce our games of the show, our favorite early prototypes, why we buy what we buy at the show, and building communities</title>
      <link>https://goinganalog.libsyn.com/25-post-gen-con-2019-we-team-up-with-board-game-spotlight-to-announce-our-games-of-the-show-our-favorite-early-prototypes-why-we-buy-what-we-buy-at-the-show-and-building-communities</link>
      <description>Mega gaming convention Gen Con 2019 is over! We team up with Board Game Spotlight to announce our games of the show, our favorite early prototypes (of games we won't see until 2020), why we buy what we buy at the show, and building communities.
 Intro:
 The Walking Dead: Something to Fear Christina's topic: Gen Con Game of the Show Dead Man's Cabal Abomination Medium The Mind Unmatched Star Wars: Epic Duels Foundations of Rome Letter Jam Lizzy's topic: What's worth the Gen Con haul, and what do we wait to order later? Black Angel Troyes Solenia Sininster Six Welcome to... Draftosaurus Quacks of Quedlinburg Silver Nine Tiles Panic Team3 Time Chase Ishtar Funkoverse Strategy Game Century: Golem Edition Era: Medieval Age SHOBU Derek's topic: Importance of building community at conventions Just One Lisboa Shoe's topic: Favorite prototypes/games to look forward to Foundations of Rome Namiji Tokaido Metal Gear Solid: The Board Game Wonderland's War Adventure Tactics Time of Legends: Destinies Time of Legends: Joan of Arc Chronicles of Crime The Isofarian Guard Holi: Festival of Colors Tidal Blades Fossilis Detective: City of Angels Final Thoughts Point Salad Deck Building: The Deck Building Game Q.E.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 14 Aug 2019 23:10:45 -0000</pubDate>
      <itunes:title>Post-Gen Con 2019! We team up with Board Game Spotlight to announce our games of the show, our favorite early prototypes, why we buy what we buy at the show, and building communities</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>25</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/71a3b9ba-44d0-11f1-bcde-87560c1080e9/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Mega gaming convention Gen Con 2019 is over! We team up with Board Game Spotlight to announce our games of the show, our favorite early prototypes (of games we won't see until 2020), why we buy what we buy at the show, and building communities.
 Intro:
 The Walking Dead: Something to Fear Christina's topic: Gen Con Game of the Show Dead Man's Cabal Abomination Medium The Mind Unmatched Star Wars: Epic Duels Foundations of Rome Letter Jam Lizzy's topic: What's worth the Gen Con haul, and what do we wait to order later? Black Angel Troyes Solenia Sininster Six Welcome to... Draftosaurus Quacks of Quedlinburg Silver Nine Tiles Panic Team3 Time Chase Ishtar Funkoverse Strategy Game Century: Golem Edition Era: Medieval Age SHOBU Derek's topic: Importance of building community at conventions Just One Lisboa Shoe's topic: Favorite prototypes/games to look forward to Foundations of Rome Namiji Tokaido Metal Gear Solid: The Board Game Wonderland's War Adventure Tactics Time of Legends: Destinies Time of Legends: Joan of Arc Chronicles of Crime The Isofarian Guard Holi: Festival of Colors Tidal Blades Fossilis Detective: City of Angels Final Thoughts Point Salad Deck Building: The Deck Building Game Q.E.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Mega gaming convention Gen Con 2019 is over! We team up with Board Game Spotlight to announce our games of the show, our favorite early prototypes (of games we won't see until 2020), why we buy what we buy at the show, and building communities.</p> <p>Intro:</p> The Walking Dead: Something to Fear Christina's topic: Gen Con Game of the Show Dead Man's Cabal Abomination Medium The Mind Unmatched Star Wars: Epic Duels Foundations of Rome Letter Jam Lizzy's topic: What's worth the Gen Con haul, and what do we wait to order later? Black Angel Troyes Solenia Sininster Six Welcome to... Draftosaurus Quacks of Quedlinburg Silver Nine Tiles Panic Team3 Time Chase Ishtar Funkoverse Strategy Game Century: Golem Edition Era: Medieval Age SHOBU Derek's topic: Importance of building community at conventions Just One Lisboa Shoe's topic: Favorite prototypes/games to look forward to Foundations of Rome Namiji Tokaido Metal Gear Solid: The Board Game Wonderland's War Adventure Tactics Time of Legends: Destinies Time of Legends: Joan of Arc Chronicles of Crime The Isofarian Guard Holi: Festival of Colors Tidal Blades Fossilis Detective: City of Angels Final Thoughts Point Salad Deck Building: The Deck Building Game Q.E.<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4455</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[404bbaf0d944470e93ef2f9dc147a3d5]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8710540473.mp3?updated=1777640035" length="0" type="audio/mpeg"/>
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    <item>
      <title>24: Gen Con 2019 preview special! Our favorite Gen Con memories, what to plan for as a first-timer, lesser-known things to do there, and a bonus review of a unique new bidding game!</title>
      <link>https://goinganalog.libsyn.com/24-gen-con-2019-preview-special-our-favorite-gen-con-memories-what-to-plan-for-as-a-first-timer-lesser-known-things-to-do-there-and-a-bonus-review-of-a-unique-new-bidding-game</link>
      <description>Gen Con 2019 is this weekend, and we're too excited not to do a show all about it! Christina shares her favorite Gen Con memories, friends of the show Jess Yi and Joe Canalin talk about what to plan for as a first timer and lesser-know things to do there, while Nick bucks the trend with a review of the unique new bidding game Q.E.
 Christina's topic: Favorite Gen Con memories Abyss Unearth Scarabya Race for the Galaxy Campy Creatures Control Jess's topic: Gen Con rookie advice FUSE Flip Ships Sentient Passing through Petra Artsy Capital Lux Terror Below Coimbra Imhotep: The Duel Kingdomino Duel Exit: The Game Adventure Games Century" Golem Edition - Eastern Mountains Tokaido Namiji Joe's topic: Lesser-known Gen Con activities True Dungeon Villainous Nick's topic: Q.E. Q.E. Codenames Final thoughts: Glory to Rome Innovation Import/Export In Front of the Elevators Wind the Film Legendary: A Marvel Deck Building Game Hail Hydra Wakanda Forever Sinister Six Moon Base
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 31 Jul 2019 15:00:00 -0000</pubDate>
      <itunes:title>Gen Con 2019 preview special! Our favorite Gen Con memories, what to plan for as a first-timer, lesser-known things to do there, and a bonus review of a unique new bidding game!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>24</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/71fdf59c-44d0-11f1-bcde-9b170e9f932a/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Gen Con 2019 is this weekend, and we're too excited not to do a show all about it! Christina shares her favorite Gen Con memories, friends of the show Jess Yi and Joe Canalin talk about what to plan for as a first timer and lesser-know things to do there, while Nick bucks the trend with a review of the unique new bidding game Q.E.
 Christina's topic: Favorite Gen Con memories Abyss Unearth Scarabya Race for the Galaxy Campy Creatures Control Jess's topic: Gen Con rookie advice FUSE Flip Ships Sentient Passing through Petra Artsy Capital Lux Terror Below Coimbra Imhotep: The Duel Kingdomino Duel Exit: The Game Adventure Games Century" Golem Edition - Eastern Mountains Tokaido Namiji Joe's topic: Lesser-known Gen Con activities True Dungeon Villainous Nick's topic: Q.E. Q.E. Codenames Final thoughts: Glory to Rome Innovation Import/Export In Front of the Elevators Wind the Film Legendary: A Marvel Deck Building Game Hail Hydra Wakanda Forever Sinister Six Moon Base
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Gen Con 2019 is this weekend, and we're too excited not to do a show all about it! Christina shares her favorite Gen Con memories, friends of the show Jess Yi and Joe Canalin talk about what to plan for as a first timer and lesser-know things to do there, while Nick bucks the trend with a review of the unique new bidding game Q.E.</p> Christina's topic: Favorite Gen Con memories Abyss Unearth Scarabya Race for the Galaxy Campy Creatures Control Jess's topic: Gen Con rookie advice FUSE Flip Ships Sentient Passing through Petra Artsy Capital Lux Terror Below Coimbra Imhotep: The Duel Kingdomino Duel Exit: The Game Adventure Games Century" Golem Edition - Eastern Mountains Tokaido Namiji Joe's topic: Lesser-known Gen Con activities True Dungeon Villainous Nick's topic: Q.E. Q.E. Codenames Final thoughts: Glory to Rome Innovation Import/Export In Front of the Elevators Wind the Film Legendary: A Marvel Deck Building Game Hail Hydra Wakanda Forever Sinister Six Moon Base<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4121</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[81b1b8e61f894f37a1ac55e377ce0b87]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8512053220.mp3?updated=1777640053" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>23: A pre-Gen Con Kickstarter glut, games we've purchased second (or third) editions of, and Epic Space Games</title>
      <link>https://goinganalog.libsyn.com/23-a-pre-gen-con-kickstarter-glut-games-weve-purchased-second-or-third-editions-of-and-epic-space-games</link>
      <description>Only three podcasters this time but still plenty of games to talk about! Shoe asks how we're doing with the pre-Gen Con glut of Kickstarter deliveries, Mike wants to know which games we've purchased second (or third) editions of, and Christina talks recent Epic Space Games.
 Shoe's topic: Kickstarter rush The Ancient World Thunderstone Quest Tiny Epic Mechs Tiny Epic Defenders Tiny Epic Kingdoms Tiny Epic Quest Tiny Epic Western Fantastic Factories Metal Campy Creatures Detective: City of Angels Detective: A Modern Crime Board Game Sherlock Holmes: Consulting Detective Chronicles of Crime ShipShape SpyMaster Luxor: The Mummy's Curse Mike's topic: Buying newer editions of older games Acquire Magic: The Gathering Monopoly Orleans Yokohama Homesteaders Gentes Suburbia Alien Frontiers Tokaido Innovation Glory to Rome Council of 4 Thunderstone Advance Thunderstone Christina's topic: Epic space games Twilight Imperium Empires of the Void II Arkham Horror Star Wars: Outer Rim Firefly Xia: Legends of a Drift System Star Wars: Rebellion Final thoughts: Agricola Caverna Caverna: The Forgotten Folk Luxor Chronicles of Crime: Welcome to Redview
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 17 Jul 2019 16:00:00 -0000</pubDate>
      <itunes:title>A pre-Gen Con Kickstarter glut, games we've purchased second (or third) editions of, and Epic Space Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>23</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/725c6a78-44d0-11f1-bcde-2b6f6e8d06cb/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Only three podcasters this time but still plenty of games to talk about! Shoe asks how we're doing with the pre-Gen Con glut of Kickstarter deliveries, Mike wants to know which games we've purchased second (or third) editions of, and Christina talks recent Epic Space Games.
 Shoe's topic: Kickstarter rush The Ancient World Thunderstone Quest Tiny Epic Mechs Tiny Epic Defenders Tiny Epic Kingdoms Tiny Epic Quest Tiny Epic Western Fantastic Factories Metal Campy Creatures Detective: City of Angels Detective: A Modern Crime Board Game Sherlock Holmes: Consulting Detective Chronicles of Crime ShipShape SpyMaster Luxor: The Mummy's Curse Mike's topic: Buying newer editions of older games Acquire Magic: The Gathering Monopoly Orleans Yokohama Homesteaders Gentes Suburbia Alien Frontiers Tokaido Innovation Glory to Rome Council of 4 Thunderstone Advance Thunderstone Christina's topic: Epic space games Twilight Imperium Empires of the Void II Arkham Horror Star Wars: Outer Rim Firefly Xia: Legends of a Drift System Star Wars: Rebellion Final thoughts: Agricola Caverna Caverna: The Forgotten Folk Luxor Chronicles of Crime: Welcome to Redview
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Only three podcasters this time but still plenty of games to talk about! Shoe asks how we're doing with the pre-Gen Con glut of Kickstarter deliveries, Mike wants to know which games we've purchased second (or third) editions of, and Christina talks recent Epic Space Games.</p> Shoe's topic: Kickstarter rush The Ancient World Thunderstone Quest Tiny Epic Mechs Tiny Epic Defenders Tiny Epic Kingdoms Tiny Epic Quest Tiny Epic Western Fantastic Factories Metal Campy Creatures Detective: City of Angels Detective: A Modern Crime Board Game Sherlock Holmes: Consulting Detective Chronicles of Crime ShipShape SpyMaster Luxor: The Mummy's Curse Mike's topic: Buying newer editions of older games Acquire Magic: The Gathering Monopoly Orleans Yokohama Homesteaders Gentes Suburbia Alien Frontiers Tokaido Innovation Glory to Rome Council of 4 Thunderstone Advance Thunderstone Christina's topic: Epic space games Twilight Imperium Empires of the Void II Arkham Horror Star Wars: Outer Rim Firefly Xia: Legends of a Drift System Star Wars: Rebellion Final thoughts: Agricola Caverna Caverna: The Forgotten Folk Luxor Chronicles of Crime: Welcome to Redview<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4744</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e1c2f569a43f44d7874e033d52d2ca81]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7320303696.mp3?updated=1777641312" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>22: Grant Rodiek (Cry Havok, Farmageddon) can only save three games to play forever, plus the trials of an indie game designer, what kind of collectors we are, and Tokyo Game Market</title>
      <link>https://goinganalog.libsyn.com/22-grant-rodiek-cry-havok-farmageddon-can-only-save-three-games-to-play-forever-plus-the-trials-of-an-indie-game-designer-what-kind-of-collectors-we-are-and-tokyo-game-market</link>
      <description>Grant Rodiek of Hyperbole Games (Cry Havok, Farmageddon, Solstice) wants to know our three desert island games, while Shoe asks him about the life of an indie game designer, Christina shares what type of collector she is, and Nick attends Tokyo Game Market
 Games we discussed:
 Intro: Cry HavocFarmageddon SPQF Imperius
 Christina's topic: What Kind of Game Collector Are You? Isle of Cats Puerto Rico dibdib/Moneybags Ginkgopolis 6 Nimmt Cockroach Poker The Mind Arboretum No Thanks! Coloretto Grant's topic: Top 3 Games Carcassonne Brass: Lancashire High Society La Boca Alien Frontiers Libertalia The Mind Codenames Small World: Designer Edition War of the Ring Star Wars: Rebellion Terra Mystica Gaia Project Caverna Agricola A Feast for Odin 7 Wonders Chess Scrabble Lost Cities Hanabi Campy Creatures Shoe's topic: Life of an Indie Game Designer Hocus Solstice Nick's topic: Tokyo Game Market Nine Tiles Panic Dual Clash Poker Here Comes the Dog Tokyo Highway Tokyo Series Final thoughts: Gugong Q.E. The Estates The Tale of Ord (PostCurious) Wingspan
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 03 Jul 2019 19:29:08 -0000</pubDate>
      <itunes:title>Grant Rodiek (Cry Havok, Farmageddon) can only save three games to play forever, plus the trials of an indie game designer, what kind of collectors we are, and Tokyo Game Market</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>22</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/72a7c34c-44d0-11f1-bcde-63a4b59dc3f9/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Grant Rodiek of Hyperbole Games (Cry Havok, Farmageddon, Solstice) wants to know our three desert island games, while Shoe asks him about the life of an indie game designer, Christina shares what type of collector she is, and Nick attends Tokyo Game Market
 Games we discussed:
 Intro: Cry HavocFarmageddon SPQF Imperius
 Christina's topic: What Kind of Game Collector Are You? Isle of Cats Puerto Rico dibdib/Moneybags Ginkgopolis 6 Nimmt Cockroach Poker The Mind Arboretum No Thanks! Coloretto Grant's topic: Top 3 Games Carcassonne Brass: Lancashire High Society La Boca Alien Frontiers Libertalia The Mind Codenames Small World: Designer Edition War of the Ring Star Wars: Rebellion Terra Mystica Gaia Project Caverna Agricola A Feast for Odin 7 Wonders Chess Scrabble Lost Cities Hanabi Campy Creatures Shoe's topic: Life of an Indie Game Designer Hocus Solstice Nick's topic: Tokyo Game Market Nine Tiles Panic Dual Clash Poker Here Comes the Dog Tokyo Highway Tokyo Series Final thoughts: Gugong Q.E. The Estates The Tale of Ord (PostCurious) Wingspan
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Grant Rodiek of Hyperbole Games (Cry Havok, Farmageddon, Solstice) wants to know our three desert island games, while Shoe asks him about the life of an indie game designer, Christina shares what type of collector she is, and Nick attends Tokyo Game Market</p> <p>Games we discussed:</p> <p>Intro: Cry HavocFarmageddon SPQF Imperius</p> Christina's topic: What Kind of Game Collector Are You? Isle of Cats Puerto Rico dibdib/Moneybags Ginkgopolis 6 Nimmt Cockroach Poker The Mind Arboretum No Thanks! Coloretto Grant's topic: Top 3 Games Carcassonne Brass: Lancashire High Society La Boca Alien Frontiers Libertalia The Mind Codenames Small World: Designer Edition War of the Ring Star Wars: Rebellion Terra Mystica Gaia Project Caverna Agricola A Feast for Odin 7 Wonders Chess Scrabble Lost Cities Hanabi Campy Creatures Shoe's topic: Life of an Indie Game Designer Hocus Solstice Nick's topic: Tokyo Game Market Nine Tiles Panic Dual Clash Poker Here Comes the Dog Tokyo Highway Tokyo Series Final thoughts: Gugong Q.E. The Estates The Tale of Ord (PostCurious) Wingspan<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4718</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[503e6ce83b92436e97829f08513e08b4]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6947222498.mp3?updated=1777639874" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>21: Origins Game Fair, 2019 (Kenner)spiel des Jahres, and growing up with Steve Jackson Games</title>
      <link>https://goinganalog.libsyn.com/21-origins-game-fair-2019-kennerspiel-des-jahres-and-growing-up-with-steve-jackson-games</link>
      <description>Pandasaurus Games's Hunter Shelburne drops some industry knowledge as we preview the big Origins show, dissect this year's nominees for gaming's most prestigious awards, and reminisce over how we grew up with Steve Jackson Games.
 Games we discussed: Intro: The Castles of Burgundy
 Hunter's topic: Arraial Dead Man's Cabal Puerto Rico Draftosaurus 7 Wonders Sushi Go Teotihuacan: Late Preclassic Period Mississippi Queen Detective: City of Angels Machi Koro The Mind Machi Koro Legacy Century: New World Lanterns Dice: Lights in the Sky Set a Watch Second Chance Escape Plan Pipeline Mike and Christina's topic: Azul Just One L.A.M.A. Werewords Keltis El Grande Hanabi Taboo Chronicles of Crime The Quacks of Quedlinburg Camel Up Kingdomino Codenames Colt Express Kingdom Builder Carpe Diem Detective Wingspan Robinson Crusoe: Adventures on the Cursed Island Sherlock Holmes Consulting Detective Shoe's topic: Illuminati Munchkin Car Wars Ogre Final thoughts: Naga Raja Small World Yokohama Carcassone Alhambra Thurn and Taxis Liar's Dice Rummikub Broom Service Istanbul
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 05 Jun 2019 15:14:32 -0000</pubDate>
      <itunes:title>Origins Game Fair, 2019 (Kenner)spiel des Jahres, and growing up with Steve Jackson Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>21</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/73001006-44d0-11f1-bcde-478a0ba92478/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Pandasaurus Games's Hunter Shelburne drops some industry knowledge as we preview the big Origins show, dissect this year's nominees for gaming's most prestigious awards, and reminisce over how we grew up with Steve Jackson Games.
 Games we discussed: Intro: The Castles of Burgundy
 Hunter's topic: Arraial Dead Man's Cabal Puerto Rico Draftosaurus 7 Wonders Sushi Go Teotihuacan: Late Preclassic Period Mississippi Queen Detective: City of Angels Machi Koro The Mind Machi Koro Legacy Century: New World Lanterns Dice: Lights in the Sky Set a Watch Second Chance Escape Plan Pipeline Mike and Christina's topic: Azul Just One L.A.M.A. Werewords Keltis El Grande Hanabi Taboo Chronicles of Crime The Quacks of Quedlinburg Camel Up Kingdomino Codenames Colt Express Kingdom Builder Carpe Diem Detective Wingspan Robinson Crusoe: Adventures on the Cursed Island Sherlock Holmes Consulting Detective Shoe's topic: Illuminati Munchkin Car Wars Ogre Final thoughts: Naga Raja Small World Yokohama Carcassone Alhambra Thurn and Taxis Liar's Dice Rummikub Broom Service Istanbul
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Pandasaurus Games's Hunter Shelburne drops some industry knowledge as we preview the big Origins show, dissect this year's nominees for gaming's most prestigious awards, and reminisce over how we grew up with Steve Jackson Games.</p> Games we discussed: <p>Intro: The Castles of Burgundy</p> Hunter's topic: Arraial Dead Man's Cabal Puerto Rico Draftosaurus 7 Wonders Sushi Go Teotihuacan: Late Preclassic Period Mississippi Queen Detective: City of Angels Machi Koro The Mind Machi Koro Legacy Century: New World Lanterns Dice: Lights in the Sky Set a Watch Second Chance Escape Plan Pipeline Mike and Christina's topic: Azul Just One L.A.M.A. Werewords Keltis El Grande Hanabi Taboo Chronicles of Crime The Quacks of Quedlinburg Camel Up Kingdomino Codenames Colt Express Kingdom Builder Carpe Diem Detective Wingspan Robinson Crusoe: Adventures on the Cursed Island Sherlock Holmes Consulting Detective Shoe's topic: Illuminati Munchkin Car Wars Ogre Final thoughts: Naga Raja Small World Yokohama Carcassone Alhambra Thurn and Taxis Liar's Dice Rummikub Broom Service Istanbul<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4612</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[71bce18222614ac0a68ccf61d9a01819]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD9437000216.mp3?updated=1777639873" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>20: Nicole Amato (Cardboard Fortress) joins our chat! We discuss licensed board games, social deduction (without the lies), what it's like to co-design, and what themes we'd like to see more of</title>
      <link>https://goinganalog.libsyn.com/20-nicole-amato-cardboard-fortress-joins-our-chat-we-discuss-licensed-board-games-social-deduction-without-the-lies-what-its-like-to-co-design-and-what-themes-wed-like-to-see-more-of</link>
      <description>Nicole Amato of Cardboard Fortress - co-creator of Lazer Ryderz, Resistor_, and Atari's Centipede - joins our chat! We discuss licensed board games, social deduction (without the lies), what it's like to co-design, and what themes we'd like to see more of.
 Games we discussed:
 Intro: Lazer Ryderz Atari's Centipede Resistor Shoe's topic: Social Deduction Games without Bluffing
 Werewolf Hail Hydra Secrets Moneybags Coup Grifters Cryptid The Mind Growl The Grimm Masquerade Spyfall Insider A Fake Artist Goes to New York Werewords Christina's topic: Board Game Theme Wishlists
 Tokyo Series Games Food Chain Magnate Dune Imperius Planetarium Starfall Seikoro And Then There Were Stars Photosynthesis Caterpillar Fungi Beluga Mayfly Fog of Love First Martians Terraforming Mars
 Nick's topic: Co-designing Board Games Nicole's topic: Licensed Games Tiny Tina's Robot Tea Party Borderlands Card Game The Tea Dragon Society Card Game Portal: The Uncooperative Cake Acquisition Game XCOM: The Board Game The Thing: Infection at Outpost 31 Battlestar Galactica: The Board Game Star Wars: Rebellion A Game of Thrones: The Board Game War of the Rings Chocobo's Crystal Hunt Uncharted: The Board Game BioShock Infinite: The Siege of Columbia Fallout Harry Potter: Hogwarts Battle Villainous Final thoughts: Lord of the Rings: The Card Game Concordia Venus Nine Tiles PANIC Rocky Road a la Mode Inhuman Conditions
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 22 May 2019 17:10:39 -0000</pubDate>
      <itunes:title>Nicole Amato (Cardboard Fortress) joins our chat! We discuss licensed board games, social deduction (without the lies), what it's like to co-design, and what themes we'd like to see more of</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>20</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/734ef6c6-44d0-11f1-bcde-77fb74d5e295/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Nicole Amato of Cardboard Fortress - co-creator of Lazer Ryderz, Resistor_, and Atari's Centipede - joins our chat! We discuss licensed board games, social deduction (without the lies), what it's like to co-design, and what themes we'd like to see more of.
 Games we discussed:
 Intro: Lazer Ryderz Atari's Centipede Resistor Shoe's topic: Social Deduction Games without Bluffing
 Werewolf Hail Hydra Secrets Moneybags Coup Grifters Cryptid The Mind Growl The Grimm Masquerade Spyfall Insider A Fake Artist Goes to New York Werewords Christina's topic: Board Game Theme Wishlists
 Tokyo Series Games Food Chain Magnate Dune Imperius Planetarium Starfall Seikoro And Then There Were Stars Photosynthesis Caterpillar Fungi Beluga Mayfly Fog of Love First Martians Terraforming Mars
 Nick's topic: Co-designing Board Games Nicole's topic: Licensed Games Tiny Tina's Robot Tea Party Borderlands Card Game The Tea Dragon Society Card Game Portal: The Uncooperative Cake Acquisition Game XCOM: The Board Game The Thing: Infection at Outpost 31 Battlestar Galactica: The Board Game Star Wars: Rebellion A Game of Thrones: The Board Game War of the Rings Chocobo's Crystal Hunt Uncharted: The Board Game BioShock Infinite: The Siege of Columbia Fallout Harry Potter: Hogwarts Battle Villainous Final thoughts: Lord of the Rings: The Card Game Concordia Venus Nine Tiles PANIC Rocky Road a la Mode Inhuman Conditions
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Nicole Amato of Cardboard Fortress - co-creator of Lazer Ryderz, Resistor_, and Atari's Centipede - joins our chat! We discuss licensed board games, social deduction (without the lies), what it's like to co-design, and what themes we'd like to see more of.</p> <p>Games we discussed:</p> <p>Intro: Lazer Ryderz Atari's Centipede Resistor Shoe's topic: Social Deduction Games without Bluffing</p> <p>Werewolf Hail Hydra Secrets Moneybags Coup Grifters Cryptid The Mind Growl The Grimm Masquerade Spyfall Insider A Fake Artist Goes to New York Werewords Christina's topic: Board Game Theme Wishlists</p> <p>Tokyo Series Games Food Chain Magnate Dune Imperius Planetarium Starfall Seikoro And Then There Were Stars Photosynthesis Caterpillar Fungi Beluga Mayfly Fog of Love First Martians Terraforming Mars</p> Nick's topic: Co-designing Board Games Nicole's topic: Licensed Games Tiny Tina's Robot Tea Party Borderlands Card Game The Tea Dragon Society Card Game Portal: The Uncooperative Cake Acquisition Game XCOM: The Board Game The Thing: Infection at Outpost 31 Battlestar Galactica: The Board Game Star Wars: Rebellion A Game of Thrones: The Board Game War of the Rings Chocobo's Crystal Hunt Uncharted: The Board Game BioShock Infinite: The Siege of Columbia Fallout Harry Potter: Hogwarts Battle Villainous Final thoughts: Lord of the Rings: The Card Game Concordia Venus Nine Tiles PANIC Rocky Road a la Mode Inhuman Conditions<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4695</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[cc852c6cb0c049369144f1d1a71132e5]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1429430971.mp3?updated=1777640170" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>19: The OG crew are reunited, as Shoe celebrates some recent Kickstarter arrivals, Christina takes stock of the rise of the Roll &amp; Write genre, Mike reflects on the role of 'super filler' games, and Nick pens a love letter to Castles of Burgundy</title>
      <link>https://goinganalog.libsyn.com/19-the-og-crew-are-reunited-as-shoe-celebrates-some-recent-kickstarter-arrivals-christina-takes-stock-of-the-rise-of-the-roll-amp-write-genre-mike-reflects-on-the-role-of-super-filler-games-and-nick-pens-a-love-letter-to-castles-of-burgundy</link>
      <description>The OG crew are reunited, as Shoe celebrates some recent Kickstarter arrivals, Christina takes stock of the rise of the Roll &amp; Write genre, Mike reflects on the role of 'super filler' games, and Nick pens a love letter to Castles of Burgundy.
 Games we discussed:
 Intro segment: Splendor
 Shoe's topic: The Ancient World Gentes Resident Evil 2: The Board Game Dark Souls: The Board Game Airdeck 2.0 Mech Command RTS Christina's topic: Welcome to... Avenue Kokoro: Avenue of the Kodama Let's Make a Bus Route Ganz Schon Clever In Front of the Elevators Mike's topic: Calimala Hansa Teutonica Teotihuacan: City of Gods Nick's topic: The Castles of Burgundy Shards of Infinity The Settlers of Catan Outro: Arkham Horror Eldritch Horror El Grande Inhuman Conditions Campy Creatures Metal Tokyo Series Stonehenge and the Sun Parks Life Syphon Wavelength
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 08 May 2019 16:00:00 -0000</pubDate>
      <itunes:title>19: The OG crew are reunited, as Shoe celebrates some recent Kickstarter arrivals, Christina takes stock of the rise of the Roll &amp; Write genre, Mike reflects on the role of 'super filler' games, and Nick pens a love letter to Castles of Burgundy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/739dbe14-44d0-11f1-bcde-f76c2efd2438/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>The OG crew are reunited, as Shoe celebrates some recent Kickstarter arrivals, Christina takes stock of the rise of the Roll &amp; Write genre, Mike reflects on the role of 'super filler' games, and Nick pens a love letter to Castles of Burgundy.
 Games we discussed:
 Intro segment: Splendor
 Shoe's topic: The Ancient World Gentes Resident Evil 2: The Board Game Dark Souls: The Board Game Airdeck 2.0 Mech Command RTS Christina's topic: Welcome to... Avenue Kokoro: Avenue of the Kodama Let's Make a Bus Route Ganz Schon Clever In Front of the Elevators Mike's topic: Calimala Hansa Teutonica Teotihuacan: City of Gods Nick's topic: The Castles of Burgundy Shards of Infinity The Settlers of Catan Outro: Arkham Horror Eldritch Horror El Grande Inhuman Conditions Campy Creatures Metal Tokyo Series Stonehenge and the Sun Parks Life Syphon Wavelength
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The OG crew are reunited, as Shoe celebrates some recent Kickstarter arrivals, Christina takes stock of the rise of the Roll &amp; Write genre, Mike reflects on the role of 'super filler' games, and Nick pens a love letter to Castles of Burgundy.</p> <p>Games we discussed:</p> <p>Intro segment: Splendor</p> Shoe's topic: The Ancient World Gentes Resident Evil 2: The Board Game Dark Souls: The Board Game Airdeck 2.0 Mech Command RTS Christina's topic: Welcome to... Avenue Kokoro: Avenue of the Kodama Let's Make a Bus Route Ganz Schon Clever In Front of the Elevators Mike's topic: Calimala Hansa Teutonica Teotihuacan: City of Gods Nick's topic: The Castles of Burgundy Shards of Infinity The Settlers of Catan Outro: Arkham Horror Eldritch Horror El Grande Inhuman Conditions Campy Creatures Metal Tokyo Series Stonehenge and the Sun Parks Life Syphon Wavelength<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4098</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[8d1c4751f2f5413987101c712704194f]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7885728782.mp3?updated=1777640175" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>18: Our friend Laura Hubbard stops by to talk math in games, plus games about science (naturally), our favorite games to play with our significant others, and how we engage with early game prototypes</title>
      <link>https://goinganalog.libsyn.com/18-our-friend-laura-hubbard-stops-by-to-talk-math-in-games-plus-games-about-science-naturally-our-favorite-games-to-play-with-our-significant-others-and-how-we-engage-with-early-game-prototypes</link>
      <description>18: Our friend Laura Hubbard stops by to talk math in games (and how much is too much), plus Christina complements it by discussing games about science (naturally), Shoe wants to know our favorite games we play with our significant others, and Nick has early game prototypes on the mind
 Shoe's Topic: Lost Cities Jaipur Crokinole Asante Jambo Targi Tokyo Highway Hatsuden Hounded Raptor Spirit Island Spirit Island: Branch &amp; Claw Arkham Horror: The Card Game The Lord of the Rings: The Card Game The Mind Hanabi Onitama The Reclamation 7 Wonders 7 Wonders: Duel Fields of Arle Patchwork Laura's Topic: The Castles of Burgundy Five Tribes Clans of Caledonia Age of Steam Christina's Topic: Evolution Wingspan Virulence Nerd Words: Science Play with Your Food Photosynthesis Parks Lost Valley: The Yukon Goldrush 1896 Planetarium Nick's Topic: Can't name these games! Round-Up: Terraforming Mars First Martians: Adventures on the Red Planet Robinson Crusoe Realm of Sand Splendor Strange Vending Machine Innovation
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 24 Apr 2019 16:00:00 -0000</pubDate>
      <itunes:title>Our friend Laura Hubbard stops by to talk math in games, plus games about science (naturally), our favorite games to play with our significant others, and how we engage with early game prototypes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>18</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/73fd3ede-44d0-11f1-bcde-278f78d83ddb/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>18: Our friend Laura Hubbard stops by to talk math in games (and how much is too much), plus Christina complements it by discussing games about science (naturally), Shoe wants to know our favorite games we play with our significant others, and Nick has early game prototypes on the mind
 Shoe's Topic: Lost Cities Jaipur Crokinole Asante Jambo Targi Tokyo Highway Hatsuden Hounded Raptor Spirit Island Spirit Island: Branch &amp; Claw Arkham Horror: The Card Game The Lord of the Rings: The Card Game The Mind Hanabi Onitama The Reclamation 7 Wonders 7 Wonders: Duel Fields of Arle Patchwork Laura's Topic: The Castles of Burgundy Five Tribes Clans of Caledonia Age of Steam Christina's Topic: Evolution Wingspan Virulence Nerd Words: Science Play with Your Food Photosynthesis Parks Lost Valley: The Yukon Goldrush 1896 Planetarium Nick's Topic: Can't name these games! Round-Up: Terraforming Mars First Martians: Adventures on the Red Planet Robinson Crusoe Realm of Sand Splendor Strange Vending Machine Innovation
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>18: Our friend Laura Hubbard stops by to talk math in games (and how much is too much), plus Christina complements it by discussing games about science (naturally), Shoe wants to know our favorite games we play with our significant others, and Nick has early game prototypes on the mind</p> Shoe's Topic: Lost Cities Jaipur Crokinole Asante Jambo Targi Tokyo Highway Hatsuden Hounded Raptor Spirit Island Spirit Island: Branch &amp; Claw Arkham Horror: The Card Game The Lord of the Rings: The Card Game The Mind Hanabi Onitama The Reclamation 7 Wonders 7 Wonders: Duel Fields of Arle Patchwork Laura's Topic: The Castles of Burgundy Five Tribes Clans of Caledonia Age of Steam Christina's Topic: Evolution Wingspan Virulence Nerd Words: Science Play with Your Food Photosynthesis Parks Lost Valley: The Yukon Goldrush 1896 Planetarium Nick's Topic: Can't name these games! Round-Up: Terraforming Mars First Martians: Adventures on the Red Planet Robinson Crusoe Realm of Sand Splendor Strange Vending Machine Innovation<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5188</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e9dd7b5312b740f8849eb5410e33b496]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2740589747.mp3?updated=1777640335" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>17: Anna Kipnis (ex-Double Fine) discusses games with uniquely human interactions, plus modern pub games, games that reveal players' personalities, and how working in video games has influenced our board game preferences</title>
      <link>https://goinganalog.libsyn.com/17-anna-kipnis-ex-double-fine-discusses-games-with-uniquely-human-interactions-plus-games-that-reveal-players-personalities-how-working-in-video-games-has-influenced-our-board-game-preferences-and-how-we-engage-with-early-game-prototypes</link>
      <description>Anna Kipnis (ex-Double Fine) joins us to discuss games with uniquely human interactions, while Nick shares his favorite modern pub games, Christina highlights games that reveal players' personalities, Shoe muses on how working in video games has influenced our board game preferences.
 Games we discussed:
 Intro: Orleans Yokohama Scoville Crusaders: Thy Will Be Done Small World Nick's Topic: Skull Liar's Dice Kobayakawa Lie The Mind Illusion A Fake Artist Goes to New York Dead Last Just One A Game of Thrones: Hand of the King Christina's Topic: Pandemic Legacy Pandemic Ascension Lost Cities Werewolf Shadows Over Camelot Coup Battlestar Galactica Secret Hitler The Thing: Infection at Outpost 31 Anna's Topic: Codenames Dead of Winter Shoe's Topic: Gloomhaven TIME Stories Puerto Rico Round-Up: Hanabi Rising Sun Doro-Doko
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 10 Apr 2019 15:30:00 -0000</pubDate>
      <itunes:title>Anna Kipnis (ex-Double Fine) discusses games with uniquely human interactions, plus games that reveal players' personalities, how working in video games has influenced our board game preferences, and how we engage with early game prototypes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>17</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7443baa8-44d0-11f1-bcde-cf92a981b590/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Anna Kipnis (ex-Double Fine) joins us to discuss games with uniquely human interactions, while Nick shares his favorite modern pub games, Christina highlights games that reveal players' personalities, Shoe muses on how working in video games has influenced our board game preferences.
 Games we discussed:
 Intro: Orleans Yokohama Scoville Crusaders: Thy Will Be Done Small World Nick's Topic: Skull Liar's Dice Kobayakawa Lie The Mind Illusion A Fake Artist Goes to New York Dead Last Just One A Game of Thrones: Hand of the King Christina's Topic: Pandemic Legacy Pandemic Ascension Lost Cities Werewolf Shadows Over Camelot Coup Battlestar Galactica Secret Hitler The Thing: Infection at Outpost 31 Anna's Topic: Codenames Dead of Winter Shoe's Topic: Gloomhaven TIME Stories Puerto Rico Round-Up: Hanabi Rising Sun Doro-Doko
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Anna Kipnis (ex-Double Fine) joins us to discuss games with uniquely human interactions, while Nick shares his favorite modern pub games, Christina highlights games that reveal players' personalities, Shoe muses on how working in video games has influenced our board game preferences.</p> <p>Games we discussed:</p> Intro: Orleans Yokohama Scoville Crusaders: Thy Will Be Done Small World Nick's Topic: Skull Liar's Dice Kobayakawa Lie The Mind Illusion A Fake Artist Goes to New York Dead Last Just One A Game of Thrones: Hand of the King Christina's Topic: Pandemic Legacy Pandemic Ascension Lost Cities Werewolf Shadows Over Camelot Coup Battlestar Galactica Secret Hitler The Thing: Infection at Outpost 31 Anna's Topic: Codenames Dead of Winter Shoe's Topic: Gloomhaven TIME Stories Puerto Rico Round-Up: Hanabi Rising Sun Doro-Doko<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4968</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[08eee15e2d4148279e3569f283de0db2]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD2591439641.mp3?updated=1777640063" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>16: Theresa Duringer (Shards of Infinity) tells us how board games can help your career, plus board games we only play digitally, the best ones that need an app, and themed snacks!</title>
      <link>https://goinganalog.libsyn.com/16-theresa-duringer-shards-of-infinity-tells-us-how-board-games-can-help-your-career-plus-board-games-we-only-play-digitally-the-best-ones-that-need-an-app-and-themed-snacks</link>
      <description>This week, guest Theresa Duringer joins the board game discussion. She's the co-founder of Temple Gates Games, the developer responsible for digital ports of several popular tabletop games like Roll for the Galaxy or Shards of Infinity. And she's a pretty damn good baker, too.
 Games we talked about:
 Intro:
 Ascension Race for the Galaxy Roll for the Galaxy Shards of Infinity Shoe: Carcassonne Settlers of Catan Risk Monopoly The Castles of Burgundy Ticket to Ride Mike: Mansions of Madness, 2nd edition Chronicles of Crime Werewords Exit: The Game Unlock! Escape Adventures SolForge Christina: Edible Games Cookbook by Jenn Sandercock Mice and Mystics Resident Evil 2 Pretense Theresa: All games can lead to democratization! Final Thoughts: Starfarers of Catan Porta Nigra Through the Ages
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 20 Mar 2019 15:30:00 -0000</pubDate>
      <itunes:title>Theresa Duringer (Shards of Infinity) tells us how board games can help your career, plus board games we only play digitally, the best ones that need an app, and themed snacks!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>16</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/749cd110-44d0-11f1-bcde-fb0855f5bf7d/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>This week, guest Theresa Duringer joins the board game discussion. She's the co-founder of Temple Gates Games, the developer responsible for digital ports of several popular tabletop games like Roll for the Galaxy or Shards of Infinity. And she's a pretty damn good baker, too.
 Games we talked about:
 Intro:
 Ascension Race for the Galaxy Roll for the Galaxy Shards of Infinity Shoe: Carcassonne Settlers of Catan Risk Monopoly The Castles of Burgundy Ticket to Ride Mike: Mansions of Madness, 2nd edition Chronicles of Crime Werewords Exit: The Game Unlock! Escape Adventures SolForge Christina: Edible Games Cookbook by Jenn Sandercock Mice and Mystics Resident Evil 2 Pretense Theresa: All games can lead to democratization! Final Thoughts: Starfarers of Catan Porta Nigra Through the Ages
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, guest Theresa Duringer joins the board game discussion. She's the co-founder of Temple Gates Games, the developer responsible for digital ports of several popular tabletop games like Roll for the Galaxy or Shards of Infinity. And she's a pretty damn good baker, too.</p> <p>Games we talked about:</p> <p>Intro:</p> Ascension Race for the Galaxy Roll for the Galaxy Shards of Infinity Shoe: Carcassonne Settlers of Catan Risk Monopoly The Castles of Burgundy Ticket to Ride Mike: Mansions of Madness, 2nd edition Chronicles of Crime Werewords Exit: The Game Unlock! Escape Adventures SolForge Christina: Edible Games Cookbook by Jenn Sandercock Mice and Mystics Resident Evil 2 Pretense Theresa: All games can lead to democratization! Final Thoughts: Starfarers of Catan Porta Nigra Through the Ages<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3924</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[514bd548fa2a4965a4fc2c0b3e02d123]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1319903426.mp3?updated=1777639864" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>15: Jordan Draper (Tokyo Series) discusses integrating diverse themes into games, plus great travel games, expectations for game length, and how games have changed our lives</title>
      <link>https://goinganalog.libsyn.com/15-jordan-draper-tokyo-series-discusses-integrating-diverse-themes-into-games-plus-great-travel-games-expectations-for-game-length-and-how-games-have-changed-our-lives</link>
      <description>Designer Jordan Draper (Tokyo Series, Import/Export) joins us to discuss his innovative oeuvre, and integrating diverse themes into games, while Nick reps his favorite travel games, Christina ponders expectations of game length, and Shoe tells us how games changed his life.
 Games we discussed - 
 Intro:
 Tokyo Series Tokyo Jutaku Tokyo Metro Tokyo Jidohanbaiki Tokyo Game Show Tokyo Tsukiji Market Tokyo Coin Laundry Metal Tribe Cactus Import/Export Glory to Rome Container Nick's topic: Celestia A Fake Artist Goes to New York Kobayakawa Modern Art Nine Tiles Maskmen Troll The Game The Mind This Is It Praise Startups Turin Market Rights Hanabi Love Letter Lost Legacy Pack O Games R (BraveRats) Campy Creatures Pickomino Sushizock im Gockelwok Shoe's topic: Perfect Hotel Kamakura Collection Jordan's topic: Archipelago Christina's topic: Antiquity Hab &amp; Gut 18XX Monopoly Final Thoughts: Scythe Castles of Burgundy Nothing to Talk About
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 06 Mar 2019 17:00:00 -0000</pubDate>
      <itunes:title>Jordan Draper (Tokyo Series) discusses integrating diverse themes into games, plus great travel games, expectations for game length, and how games have changed our lives</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>15</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/74e14e62-44d0-11f1-bcde-f7e86d09ec5f/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Designer Jordan Draper (Tokyo Series, Import/Export) joins us to discuss his innovative oeuvre, and integrating diverse themes into games, while Nick reps his favorite travel games, Christina ponders expectations of game length, and Shoe tells us how games changed his life.
 Games we discussed - 
 Intro:
 Tokyo Series Tokyo Jutaku Tokyo Metro Tokyo Jidohanbaiki Tokyo Game Show Tokyo Tsukiji Market Tokyo Coin Laundry Metal Tribe Cactus Import/Export Glory to Rome Container Nick's topic: Celestia A Fake Artist Goes to New York Kobayakawa Modern Art Nine Tiles Maskmen Troll The Game The Mind This Is It Praise Startups Turin Market Rights Hanabi Love Letter Lost Legacy Pack O Games R (BraveRats) Campy Creatures Pickomino Sushizock im Gockelwok Shoe's topic: Perfect Hotel Kamakura Collection Jordan's topic: Archipelago Christina's topic: Antiquity Hab &amp; Gut 18XX Monopoly Final Thoughts: Scythe Castles of Burgundy Nothing to Talk About
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Designer Jordan Draper (Tokyo Series, Import/Export) joins us to discuss his innovative oeuvre, and integrating diverse themes into games, while Nick reps his favorite travel games, Christina ponders expectations of game length, and Shoe tells us how games changed his life.</p> <p>Games we discussed - </p> <p>Intro:</p> Tokyo Series Tokyo Jutaku Tokyo Metro Tokyo Jidohanbaiki Tokyo Game Show Tokyo Tsukiji Market Tokyo Coin Laundry Metal Tribe Cactus Import/Export Glory to Rome Container Nick's topic: Celestia A Fake Artist Goes to New York Kobayakawa Modern Art Nine Tiles Maskmen Troll The Game The Mind This Is It Praise Startups Turin Market Rights Hanabi Love Letter Lost Legacy Pack O Games R (BraveRats) Campy Creatures Pickomino Sushizock im Gockelwok Shoe's topic: Perfect Hotel Kamakura Collection Jordan's topic: Archipelago Christina's topic: Antiquity Hab &amp; Gut 18XX Monopoly Final Thoughts: Scythe Castles of Burgundy Nothing to Talk About<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4044</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9b05136b5b404b7dad7f12e9fc322581]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7666514182.mp3?updated=1777640163" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>14: James Hudson (Druid City Games, Skybound Games) joins us to revisit ethics in board game media, plus bad board game art, the importance of story context, and our favorite board game influencers</title>
      <link>https://goinganalog.libsyn.com/14-james-hudson-druid-city-games-skybound-games-joins-us-to-revisit-ethics-in-board-game-media-plus-bad-board-game-art-the-importance-of-story-context-and-our-favorite-board-game-influencers</link>
      <description>Our friend James Hudson, head of Druid City Games and the tabletop division of Skybound Games, joins us to revisit ethics in board game media, as well as answer the many questions we throw at him. Plus Christina asks how ugly game art happens, Shoe discusses the importance of story in games that don't center around story, and Mike shares some of his favorite board game influencers.
 Games we discussed -
 Intro: Tidal Blades Valor &amp; Villainy The Grimm Forest The Grimm Masquerade The Walking Dead: Something to Fear Sorcerer City Christina's segment: The Castles of Burgundy Innovation Fairy Tile Rising 5: Runes of Asteros Hansa Teutonica Shoe's segment: Tales of the Arabian Nights Steampunk Rally Brass: Birmingham Near and Far Above and Below Dogs of War Wonderland's War Pandemic Legacy: Season 1 Sherlock Holmes: Consulting Detective James's segment: Orleans Mike's segment: No games mentioned, but lots of people to follow Final Thoughts: Gugong Treasure Island Cryptid Tobago Rise of Queensdale Broom Service Broom Service: The Card Game Songbirds
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 20 Feb 2019 22:40:22 -0000</pubDate>
      <itunes:title>James Hudson (Druid City Games, Skybound Games) joins us to revisit ethics in board game media, plus bad board game art, the importance of story context, and our favorite games media outlets</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>14</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/75588252-44d0-11f1-bcde-afd47e0214e4/image/c9c8b002e8ad31eed7987715b9b6459e.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Our friend James Hudson, head of Druid City Games and the tabletop division of Skybound Games, joins us to revisit ethics in board game media, as well as answer the many questions we throw at him. Plus Christina asks how ugly game art happens, Shoe discusses the importance of story in games that don't center around story, and Mike shares some of his favorite board game influencers.
 Games we discussed -
 Intro: Tidal Blades Valor &amp; Villainy The Grimm Forest The Grimm Masquerade The Walking Dead: Something to Fear Sorcerer City Christina's segment: The Castles of Burgundy Innovation Fairy Tile Rising 5: Runes of Asteros Hansa Teutonica Shoe's segment: Tales of the Arabian Nights Steampunk Rally Brass: Birmingham Near and Far Above and Below Dogs of War Wonderland's War Pandemic Legacy: Season 1 Sherlock Holmes: Consulting Detective James's segment: Orleans Mike's segment: No games mentioned, but lots of people to follow Final Thoughts: Gugong Treasure Island Cryptid Tobago Rise of Queensdale Broom Service Broom Service: The Card Game Songbirds
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Our friend James Hudson, head of Druid City Games and the tabletop division of Skybound Games, joins us to revisit ethics in board game media, as well as answer the many questions we throw at him. Plus Christina asks how ugly game art happens, Shoe discusses the importance of story in games that don't center around story, and Mike shares some of his favorite board game influencers.</p> <p>Games we discussed -</p> Intro: Tidal Blades Valor &amp; Villainy The Grimm Forest The Grimm Masquerade The Walking Dead: Something to Fear Sorcerer City Christina's segment: The Castles of Burgundy Innovation Fairy Tile Rising 5: Runes of Asteros Hansa Teutonica Shoe's segment: Tales of the Arabian Nights Steampunk Rally Brass: Birmingham Near and Far Above and Below Dogs of War Wonderland's War Pandemic Legacy: Season 1 Sherlock Holmes: Consulting Detective James's segment: Orleans Mike's segment: No games mentioned, but lots of people to follow Final Thoughts: Gugong Treasure Island Cryptid Tobago Rise of Queensdale Broom Service Broom Service: The Card Game Songbirds<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4207</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[0391298732b84fe997358d3d6bbe8189]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4694300536.mp3?updated=1777639938" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>13: Steve Nix (Gen7) discusses his worldbuilding and how game mechanics can trigger emotions, plus worker placement vs. dice placement games, and the pros and cons of game promos</title>
      <link>https://goinganalog.libsyn.com/13-steve-nix-gen7-discusses-his-world-building-and-how-game-mechanics-can-trigger-emotions-plus-worker-placement-vs-dice-placement-games-and-the-pros-and-cons-of-game-promos</link>
      <description>Steve Nix (Gen7) joins us to discuss how game mechanics can trigger emotions, as well as how he built the world of his game, while Christina compares worker-placement to dice-placement games, and Mike goes over the pros and cons of game promo goodies
 Games we mentioned:
 Shoe's topic Gen7 Steve's topic Dead of Winter Gloomhaven Pandemic Arkham Horror Robinson Crusoe Forbidden Island Forbidden Desert Forbidden Sky Tokaido Nyctophobia Letters from White Chapel Fury of Dracula Escape from the Aliens in Outer Space Christina's topic Agricola Caverna Lords of Waterdeep Voyages of Marco Polo Teotihuacan Bora Bora Alien Frontiers Kingsburg Cosmic Run Regeneration Architects of the West Kingdom Lords of Vegas Castles of Burgundy Mike's topic Harry Potter: Hogwarts Battle Yedo Dixit Mysterium Android: Netrunner Star Wars Destiny Wrap-up Urban Tribes Shards of Infinitiy Ascension Kashgar: Merchants of the Silk Road Hollywood Golden Age
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 06 Feb 2019 17:00:00 -0000</pubDate>
      <itunes:title>Steve Nix (Gen7) discusses his world-building and how game mechanics can trigger emotions, plus worker placement vs. dice placement games, and the pros and cons of game promos</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>13</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/75a7b4c6-44d0-11f1-bcde-17cebd50192c/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Steve Nix (Gen7) joins us to discuss how game mechanics can trigger emotions, as well as how he built the world of his game, while Christina compares worker-placement to dice-placement games, and Mike goes over the pros and cons of game promo goodies
 Games we mentioned:
 Shoe's topic Gen7 Steve's topic Dead of Winter Gloomhaven Pandemic Arkham Horror Robinson Crusoe Forbidden Island Forbidden Desert Forbidden Sky Tokaido Nyctophobia Letters from White Chapel Fury of Dracula Escape from the Aliens in Outer Space Christina's topic Agricola Caverna Lords of Waterdeep Voyages of Marco Polo Teotihuacan Bora Bora Alien Frontiers Kingsburg Cosmic Run Regeneration Architects of the West Kingdom Lords of Vegas Castles of Burgundy Mike's topic Harry Potter: Hogwarts Battle Yedo Dixit Mysterium Android: Netrunner Star Wars Destiny Wrap-up Urban Tribes Shards of Infinitiy Ascension Kashgar: Merchants of the Silk Road Hollywood Golden Age
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Steve Nix (Gen7) joins us to discuss how game mechanics can trigger emotions, as well as how he built the world of his game, while Christina compares worker-placement to dice-placement games, and Mike goes over the pros and cons of game promo goodies</p> <p>Games we mentioned:</p> Shoe's topic Gen7 Steve's topic Dead of Winter Gloomhaven Pandemic Arkham Horror Robinson Crusoe Forbidden Island Forbidden Desert Forbidden Sky Tokaido Nyctophobia Letters from White Chapel Fury of Dracula Escape from the Aliens in Outer Space Christina's topic Agricola Caverna Lords of Waterdeep Voyages of Marco Polo Teotihuacan Bora Bora Alien Frontiers Kingsburg Cosmic Run Regeneration Architects of the West Kingdom Lords of Vegas Castles of Burgundy Mike's topic Harry Potter: Hogwarts Battle Yedo Dixit Mysterium Android: Netrunner Star Wars Destiny Wrap-up Urban Tribes Shards of Infinitiy Ascension Kashgar: Merchants of the Silk Road Hollywood Golden Age<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4041</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3da8ca2baa5048b692988d162af03307]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3781705238.mp3?updated=1777639911" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>12: Emerson Matsuuchi (Century series, Reef) ponders what qualities of board games attract video gamers, plus what makes for a good rule book, giving players meaningful story choices, and designing games to be merged together</title>
      <link>https://goinganalog.libsyn.com/12-emerson-matsuuchi-century-series-reef-ponders-what-qualities-of-board-games-attract-video-gamers-plus-what-makes-for-a-good-rule-book-giving-players-meaningful-story-choices-and-designing-games-to-be-merged-together</link>
      <description>Emerson Matsuuchi (Century series, Reef, the upcoming Metal Gear Solid game) ponders what qualities of board games attract video gamers, Christina goes over what makes for a fun and helpful rule book, Nick pits Tales of Arabian Nights against Betrayal Legacy to discuss giving players meaningful story choices, and Shoe asks Emerson how he approaches designing games that can be merged together.
 Emerson's games we mentioned: Reef Century: Spice Road Century: Eastern Wonders Century: From Sand to Sea Century: A New World Specter Ops Emerson's segment: Metal Gear Solid Settlers of Catan Monopoly Ticket to Ride Carcassonne Christina's segment: Castles of Burgundy Broom Service Space Alert Dungeon Petz Galaxy Trucker Brass: Lancashire Brass: Birmingham Nick's segment: Tales of Arabian Nights Choose Your Own Adventure: House of Danger Sherlock Holmes Consulting Detective Betrayal Legacy Betrayal at House on the Hill Forest of Fate Dungeons and Dragons Agents of SMERSH Shoe's segment: Tokyo Game Series: Jidohanbaiki, Jutaku, and Metro 504 Final Thoughts: Wingspan Castles of Mad King Ludwig Quacks of Quedlinberg Time Barons Detective: Modern Crime KeyForge
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 23 Jan 2019 16:30:00 -0000</pubDate>
      <itunes:title>12: Emerson Matsuuchi (Century series, Reef) ponders what qualities of board games attract video gamers, plus what makes for a good rule book, giving players meaningful story choices, and designing games to be merged together</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>12</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7604049c-44d0-11f1-bcde-3f40ccd0ca59/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Emerson Matsuuchi (Century series, Reef, the upcoming Metal Gear Solid game) ponders what qualities of board games attract video gamers, Christina goes over what makes for a fun and helpful rule book, Nick pits Tales of Arabian Nights against Betrayal Legacy to discuss giving players meaningful story choices, and Shoe asks Emerson how he approaches designing games that can be merged together.
 Emerson's games we mentioned: Reef Century: Spice Road Century: Eastern Wonders Century: From Sand to Sea Century: A New World Specter Ops Emerson's segment: Metal Gear Solid Settlers of Catan Monopoly Ticket to Ride Carcassonne Christina's segment: Castles of Burgundy Broom Service Space Alert Dungeon Petz Galaxy Trucker Brass: Lancashire Brass: Birmingham Nick's segment: Tales of Arabian Nights Choose Your Own Adventure: House of Danger Sherlock Holmes Consulting Detective Betrayal Legacy Betrayal at House on the Hill Forest of Fate Dungeons and Dragons Agents of SMERSH Shoe's segment: Tokyo Game Series: Jidohanbaiki, Jutaku, and Metro 504 Final Thoughts: Wingspan Castles of Mad King Ludwig Quacks of Quedlinberg Time Barons Detective: Modern Crime KeyForge
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Emerson Matsuuchi (Century series, Reef, the upcoming Metal Gear Solid game) ponders what qualities of board games attract video gamers, Christina goes over what makes for a fun and helpful rule book, Nick pits Tales of Arabian Nights against Betrayal Legacy to discuss giving players meaningful story choices, and Shoe asks Emerson how he approaches designing games that can be merged together.</p> Emerson's games we mentioned: Reef Century: Spice Road Century: Eastern Wonders Century: From Sand to Sea Century: A New World Specter Ops Emerson's segment: Metal Gear Solid Settlers of Catan Monopoly Ticket to Ride Carcassonne Christina's segment: Castles of Burgundy Broom Service Space Alert Dungeon Petz Galaxy Trucker Brass: Lancashire Brass: Birmingham Nick's segment: Tales of Arabian Nights Choose Your Own Adventure: House of Danger Sherlock Holmes Consulting Detective Betrayal Legacy Betrayal at House on the Hill Forest of Fate Dungeons and Dragons Agents of SMERSH Shoe's segment: Tokyo Game Series: Jidohanbaiki, Jutaku, and Metro 504 Final Thoughts: Wingspan Castles of Mad King Ludwig Quacks of Quedlinberg Time Barons Detective: Modern Crime KeyForge<p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4634</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[416f0053541840808bf3661624ce8d9e]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1722114105.mp3?updated=1777640166" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>11: Game of the Year Celebration - Part 2</title>
      <link>https://goinganalog.libsyn.com/11-game-of-the-year-celebration-part-2</link>
      <description>The crew are back to wrap up their favorite games of 2018, with final Game of the Year picks and other favorites that almost made the cut. And stick around until the end, as an array of very special guests share their GOTY as well!
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 09 Jan 2019 16:30:00 -0000</pubDate>
      <itunes:title>Game of the Year Celebration - Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>11</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7657d40a-44d0-11f1-bcde-eb7ca157c1d4/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>The crew are back to wrap up their favorite games of 2018, with final Game of the Year picks and other favorites that almost made the cut. And stick around until the end, as an array of very special guests share their GOTY as well!
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The crew are back to wrap up their favorite games of 2018, with final Game of the Year picks and other favorites that almost made the cut. And stick around until the end, as an array of very special guests share their GOTY as well!</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4058</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[dc09a500868a484ba9b54ccf1edf24dc]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4573076672.mp3?updated=1777640105" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>10: Game of the Year Celebration 2018 - Part 1</title>
      <link>https://goinganalog.libsyn.com/10-game-of-the-year-celebration-2018-part-1</link>
      <description>It's a holiday miracle! The crew are united in person, and we dole out awards for some of board gaming's best - and worst - distinctions of 2018. From best components, to the most disappointing sequel, to the best beige game, to the most stressful game.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 26 Dec 2018 19:05:50 -0000</pubDate>
      <itunes:title>Game of the Year Celebration 2018 - Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/76a5b3f0-44d0-11f1-bcde-db6b80ad0c82/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>It's a holiday miracle! The crew are united in person, and we dole out awards for some of board gaming's best - and worst - distinctions of 2018. From best components, to the most disappointing sequel, to the best beige game, to the most stressful game.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>It's a holiday miracle! The crew are united in person, and we dole out awards for some of board gaming's best - and worst - distinctions of 2018. From best components, to the most disappointing sequel, to the best beige game, to the most stressful game.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3010</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[21c84af01ff24e8fba04d27a61cf3708]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD1351599749.mp3?updated=1777639749" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>09: Ryan and Malorie Laukat (Above and Below, Megaland) talk board games they'd like to see made into video games, plus the prettiest games around, making open-world games, and using our imaginations</title>
      <link>https://goinganalog.libsyn.com/09-ryan-and-malorie-laukat-above-and-below-megaland-talk-board-games-theyd-like-to-see-made-into-video-games-plus-the-prettiest-games-around-making-open-world-games-and-using-our-imaginations</link>
      <description>Ryan and Malorie Laukat from Red Raven Games join us to talk about board games we want to see made into video games, the most gorgeous game artwork, what makes for a good open-world board game experience, and how games encourage us to use our imagination.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 12 Dec 2018 16:45:00 -0000</pubDate>
      <itunes:title>09: Ryan and Malorie Laukat (Above and Below, Megaland) talk board games they'd like to see made into video games, plus the prettiest games around, making open-world games, and using our imaginations</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>9</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/770764c4-44d0-11f1-bcde-fbcfc4c3df18/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Ryan and Malorie Laukat from Red Raven Games join us to talk about board games we want to see made into video games, the most gorgeous game artwork, what makes for a good open-world board game experience, and how games encourage us to use our imagination.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Ryan and Malorie Laukat from Red Raven Games join us to talk about board games we want to see made into video games, the most gorgeous game artwork, what makes for a good open-world board game experience, and how games encourage us to use our imagination.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4385</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6be6e56afe054bb3b258580b711d0390]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4890960177.mp3?updated=1777640274" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>08: Best practices for teaching games, a trip to BGG.CON, games that make us yell, and the best party game you've never heard of</title>
      <link>https://goinganalog.libsyn.com/08-best-practices-for-teaching-games-a-trip-to-bggcon-games-that-make-us-yell-and-the-best-party-game-youve-never-heard-of</link>
      <description>The OG crew are back together - in Mike's living room! Nick has some best practices for teaching games, Shoe brings tales from a trip to BGG.CON, Christina screams about games that make us yell, and Mike gives us a hot tip on an unsung party game.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 28 Nov 2018 16:45:00 -0000</pubDate>
      <itunes:title>08: Best practices for teaching games, a trip to BGG.CON, games that make us yell, and the best party game you've never heard of</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>8</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/775a1502-44d0-11f1-bcde-975db92a8b4e/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>The OG crew are back together - in Mike's living room! Nick has some best practices for teaching games, Shoe brings tales from a trip to BGG.CON, Christina screams about games that make us yell, and Mike gives us a hot tip on an unsung party game.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The OG crew are back together - in Mike's living room! Nick has some best practices for teaching games, Shoe brings tales from a trip to BGG.CON, Christina screams about games that make us yell, and Mike gives us a hot tip on an unsung party game.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3843</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a7a70278051841d2805d55250af114bf]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD3386343428.mp3?updated=1777640047" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>07: Jamey Stegmaier of Stonemaier Games (Scythe) talks Civilization-style games, plus upgrading game components, games that sound lame but are actually great, and why we go to gaming conventions</title>
      <link>https://goinganalog.libsyn.com/07-jamey-stegmaier-of-stonemaier-games-scythe-talks-civilization-style-games-plus-upgrading-game-components-games-that-sound-lame-but-are-actually-great-and-why-we-go-to-gaming-conventions</link>
      <description>Jamey Stegmaier of Stonemaier Games (Scythe, Viticulture) asks what we want out of a Civilization-style game, Mike blings out his components, Christina talks games that sound lame but are actually great, and Shoe explains why we go to game conventions.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 14 Nov 2018 16:45:00 -0000</pubDate>
      <itunes:title>07: Jamey Stegmaier of Stonemaier Games (Scythe) talks Civilization-style games, plus upgrading game components, games that sound lame but are actually great, and why we go to gaming conventions</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/77a864b4-44d0-11f1-bcde-332e84938ec5/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Jamey Stegmaier of Stonemaier Games (Scythe, Viticulture) asks what we want out of a Civilization-style game, Mike blings out his components, Christina talks games that sound lame but are actually great, and Shoe explains why we go to game conventions.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Jamey Stegmaier of Stonemaier Games (Scythe, Viticulture) asks what we want out of a Civilization-style game, Mike blings out his components, Christina talks games that sound lame but are actually great, and Shoe explains why we go to game conventions.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4167</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[72938fabcec044db8833d013673950d5]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7977817603.mp3?updated=1777640586" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>06: Tim Schafer joins us to discuss why so many digital game creators are "going analog," plus the best gateway games for video gamers, the most innovative components we've seen, and gaming as a responsible parent</title>
      <link>https://goinganalog.libsyn.com/06-tim-schafer-joins-us-to-discuss-why-so-many-digital-game-creators-are-going-analog-plus-the-best-gateway-games-for-video-gamers-the-most-innovative-components-weve-seen-and-gaming-as-a-responsible-parent</link>
      <description>Tim Schafer (Double Fine) joins us to discuss why so many digital game creators are "going analog," Shoe covers the best gateway games for video gamers, Christina talks unique game components, and Mike muses on being a responsible gaming parent.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 31 Oct 2018 15:45:00 -0000</pubDate>
      <itunes:title>06: Tim Schafer joins us to discuss why so many digital game creators are "going analog," plus the best gateway games for video gamers, the most innovative components we've seen, and gaming as a responsible parent</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/77f4fbb2-44d0-11f1-bcde-579c87325efd/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Tim Schafer (Double Fine) joins us to discuss why so many digital game creators are "going analog," Shoe covers the best gateway games for video gamers, Christina talks unique game components, and Mike muses on being a responsible gaming parent.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Tim Schafer (Double Fine) joins us to discuss why so many digital game creators are "going analog," Shoe covers the best gateway games for video gamers, Christina talks unique game components, and Mike muses on being a responsible gaming parent.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4260</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[32a780dcc8d2463caa80d1aa467668dc]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5002392957.mp3?updated=1777639969" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>05: Special guest game designer Jon Gilmour talks board game experiences, plus Halloween-appropriate games, being a board game sommelier, and board games everyone loves except you</title>
      <link>https://goinganalog.libsyn.com/05-special-guest-game-designer-jon-gilmour-talks-board-game-experiences-plus-halloween-appropriate-games-being-a-board-game-sommelier-and-board-games-everyone-loves-except-you</link>
      <description>Special Guest Game Designer Jon Gilmour (Dead of Winter) tells us how board game experiences impact design, Mike shares some spooky games for Halloween, Christina tells us how to be a better gaming host, and Shoe craps on games that other people love.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 17 Oct 2018 15:45:00 -0000</pubDate>
      <itunes:title>05: Special guest game designer Jon Gilmour talks board game experiences, plus Halloween-appropriate games, being a board game sommelier, and board games everyone loves except you</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7840d29e-44d0-11f1-bcde-733fee8704e2/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Special Guest Game Designer Jon Gilmour (Dead of Winter) tells us how board game experiences impact design, Mike shares some spooky games for Halloween, Christina tells us how to be a better gaming host, and Shoe craps on games that other people love.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Special Guest Game Designer Jon Gilmour (Dead of Winter) tells us how board game experiences impact design, Mike shares some spooky games for Halloween, Christina tells us how to be a better gaming host, and Shoe craps on games that other people love.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3631</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[4c07d43493f54ddc971b53031ff122c2]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD4488213368.mp3?updated=1777639755" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>04: The best modern word games, ethics in board game coverage, Western Legends' cowboy in a box, and Japanese shopping sprees</title>
      <link>https://goinganalog.libsyn.com/04-the-best-modern-word-games-ethics-in-board-game-coverage-western-legends-cowboy-in-a-box-and-japanese-shopping-sprees</link>
      <description>Mike gives us the lowdown on Western Legends' cowboy-in-a-box experience, Christina nerds out on the best modern word games, Shoe get tough on ethics in board game coverage, and Nick spends way too much money game-shopping in Japan.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 03 Oct 2018 16:00:00 -0000</pubDate>
      <itunes:title>04: The best modern word games, ethics in board game coverage, Western Legends' cowboy in a box, and Japanese shopping sprees</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>4</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/788bebf8-44d0-11f1-bcde-e7d9a602ce53/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Mike gives us the lowdown on Western Legends' cowboy-in-a-box experience, Christina nerds out on the best modern word games, Shoe get tough on ethics in board game coverage, and Nick spends way too much money game-shopping in Japan.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Mike gives us the lowdown on Western Legends' cowboy-in-a-box experience, Christina nerds out on the best modern word games, Shoe get tough on ethics in board game coverage, and Nick spends way too much money game-shopping in Japan.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4080</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[82f701b3e7364f5f855a19daab833ad4]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD8231503837.mp3?updated=1777640133" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>03: Seminal childhood games, gaming with soundtracks, how we organize our collections, and Keyforge</title>
      <link>https://goinganalog.libsyn.com/03-seminal-childhood-games-gaming-with-soundtracks-how-we-organize-our-collections-and-keyforge</link>
      <description>Nick brings us back to the seminal games of our childhood, Shoe gives his first impressions of Richard Garfield's Keyforge, Christina wants to know how we organize our game collections, and Mike sets the mood with custom soundtracks. Your turn!
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 19 Sep 2018 16:00:00 -0000</pubDate>
      <itunes:title>03: Seminal childhood games, gaming with soundtracks, how we organize our collections, and Keyforge</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>3</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/78d99466-44d0-11f1-bcde-e7bfa5c74d68/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Nick brings us back to the seminal games of our childhood, Shoe gives his first impressions of Richard Garfield's Keyforge, Christina wants to know how we organize our game collections, and Mike sets the mood with custom soundtracks. Your turn!
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Nick brings us back to the seminal games of our childhood, Shoe gives his first impressions of Richard Garfield's Keyforge, Christina wants to know how we organize our game collections, and Mike sets the mood with custom soundtracks. Your turn!</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4035</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b73277bad7fa4b479da9be43b4e68b86]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD6370654383.mp3?updated=1777639816" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>02: Our Fav 2-Player Games, Great Gateway Games, Roleplaying with Kids on Bikes, and Keymaster Games</title>
      <link>https://goinganalog.libsyn.com/02-our-fav-2-player-games-great-gateway-games-roleplaying-with-kids-on-bikes-and-keymaster-games-0</link>
      <description>Mike gets the crew talking about what makes a great gateway game, Nick extolls the polished pleasures of Keymaster Games, Christina wants to know everyone's favorite 2-player games, and Shoe takes us on a roleplaying adventure with Kids on Bikes!
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 05 Sep 2018 16:00:00 -0000</pubDate>
      <itunes:title>02: Our Fav 2-Player Games, Great Gateway Games, Roleplaying with Kids on Bikes, and Keymaster Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>2</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/793402ca-44d0-11f1-bcde-ff4705963321/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Mike gets the crew talking about what makes a great gateway game, Nick extolls the polished pleasures of Keymaster Games, Christina wants to know everyone's favorite 2-player games, and Shoe takes us on a roleplaying adventure with Kids on Bikes!
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Mike gets the crew talking about what makes a great gateway game, Nick extolls the polished pleasures of Keymaster Games, Christina wants to know everyone's favorite 2-player games, and Shoe takes us on a roleplaying adventure with Kids on Bikes!</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3160</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e97382a3023145a0a41a2ad9e1e2091a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD7683555469.mp3?updated=1777640177" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>01: Gen Con 2018 Highs and Lows, Choosing Your Own Adventure with House of Danger, Oink Games</title>
      <link>https://goinganalog.libsyn.com/01-gen-con-2018-highs-and-lows-choosing-your-own-adventure-with-house-of-danger-oink-games</link>
      <description>Dan "Shoe" Hsu shares his favorite games of Gen Con, Christina Ha discusses an unfortunate part of con culture, Mike Zipkin chooses his own adventure with House of Danger, and Nick proclaims his love for the minimalist brilliance of Oink Games. Join us!
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 08 Aug 2018 04:24:43 -0000</pubDate>
      <itunes:title>01: Gen Con 2018 Highs and Lows, Choosing Your Own Adventure with House of Danger, Oink Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>1</itunes:episode>
      <itunes:author>Going Analog</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/798362de-44d0-11f1-bcde-6b8dc0425012/image/b495a02e5de9875b38e12ca0ba91f9e9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Dan "Shoe" Hsu shares his favorite games of Gen Con, Christina Ha discusses an unfortunate part of con culture, Mike Zipkin chooses his own adventure with House of Danger, and Nick proclaims his love for the minimalist brilliance of Oink Games. Join us!
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Dan "Shoe" Hsu shares his favorite games of Gen Con, Christina Ha discusses an unfortunate part of con culture, Mike Zipkin chooses his own adventure with House of Danger, and Nick proclaims his love for the minimalist brilliance of Oink Games. Join us!</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3202</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a66a1004dc32459eb9a4d83e2e7305bb]]></guid>
      <enclosure url="https://traffic.megaphone.fm/PODERATIONLTD5284614184.mp3?updated=1777640076" length="0" type="audio/mpeg"/>
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