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    <title>Design Doc</title>
    <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
    <language>en</language>
    <copyright>ONE SHOT Podcast Network Inc.</copyright>
    <description>Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.</description>
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      <title>Design Doc</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
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    <itunes:explicit>no</itunes:explicit>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle></itunes:subtitle>
    <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
    <itunes:summary>Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.</itunes:summary>
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      <![CDATA[<p>Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.</p>]]>
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    <itunes:owner>
      <itunes:name>Hannah Shaffer and Evan Rowland</itunes:name>
      <itunes:email>designdocpod@gmail.com</itunes:email>
    </itunes:owner>
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    <itunes:category text="Arts">
      <itunes:category text="Design"/>
    </itunes:category>
    <itunes:category text="Leisure">
      <itunes:category text="Games"/>
    </itunes:category>
    <item>
      <title>How to Do Two Things at Once</title>
      <description>We've always struggled to juggle multiple projects at a time. Right now, finishing the design on Escape from Wonderland is the top priority. But we don't want to set aside every other game and dream. What would it take to do two things at once?

Links &amp; Credits:

Turtlebun Discord:⁠ ⁠https://discord.gg/ajP36nzPb2⁠⁠

Turtlebun on Patreon:⁠ ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠⁠ 

Our website, for games/art/zines:⁠ ⁠https://turtlebun.com/⁠⁠⁠⁠⁠⁠ 

Design Doc intro/outro theme by ipaghost:⁠ ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠⁠

Episodes edited by Rob Abrazado:⁠ ⁠https://robabrazado.com/⁠⁠⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram:⁠ ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠⁠

Bluesky:⁠ ⁠https://bsky.app/profile/turtlebun.com⁠⁠⁠</description>
      <pubDate>Thu, 23 Apr 2026 09:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
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      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>We've always struggled to juggle multiple projects at a time. Right now, finishing the design on Escape from Wonderland is the top priority. But we don't want to set aside every other game and dream. What would it take to do two things at once?

Links &amp; Credits:

Turtlebun Discord:⁠ ⁠https://discord.gg/ajP36nzPb2⁠⁠

Turtlebun on Patreon:⁠ ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠⁠ 

Our website, for games/art/zines:⁠ ⁠https://turtlebun.com/⁠⁠⁠⁠⁠⁠ 

Design Doc intro/outro theme by ipaghost:⁠ ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠⁠

Episodes edited by Rob Abrazado:⁠ ⁠https://robabrazado.com/⁠⁠⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram:⁠ ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠⁠

Bluesky:⁠ ⁠https://bsky.app/profile/turtlebun.com⁠⁠⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We've always struggled to juggle multiple projects at a time. Right now, finishing the design on <em>Escape from Wonderland</em> is the top priority. But we don't want to set aside every other game and dream. What would it take to do two things at once?</p>
<p><strong>Links &amp; Credits:</strong></p>
<p>Turtlebun Discord:<a href="https://discord.gg/ajP36nzPb2">⁠ ⁠https://discord.gg/ajP36nzPb2⁠⁠</a></p>
<p>Turtlebun on Patreon:<a href="https://www.patreon.com/turtlebun">⁠ ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠⁠</a> </p>
<p>Our website, for games/art/zines:<a href="https://turtlebun.com/">⁠ ⁠https://turtlebun.com/⁠⁠⁠⁠⁠⁠</a> </p>
<p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/">⁠ ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠⁠</a></p>
<p>Episodes edited by Rob Abrazado:<a href="https://robabrazado.com/">⁠ ⁠https://robabrazado.com/⁠⁠⁠⁠⁠⁠</a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram:<a href="https://www.instagram.com/turtleandbun/">⁠ ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠⁠</a></p>
<p>Bluesky:<a href="https://bsky.app/profile/turtlebun.com">⁠ ⁠https://bsky.app/profile/turtlebun.com⁠⁠⁠</a></p>]]>
      </content:encoded>
      <itunes:duration>2843</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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    <item>
      <title>Queuing for Canoeing</title>
      <description>How many generations does it take to get into a canoe-making class? In this episode we go on a quest to redesign a queue system for a local craft school and quickly find that you cannot make a perfect queue without systemic social change.

Episode Mentions:

Hill Institute (With their mission right there on the front page)

What Money Can’t Buy: The Moral Limits of Markets by Michael J. Sandel, 2013 (This link takes you to bookshop.org supporting one of our local bookstores—you can set your own!)

Happy Rex Manning Day!

We are having a game sale! Visit ⁠turtlebun.com⁠ for 20% off TTRPGs and ⁠turtlebun.itch.io⁠ for 35% off PDFs.

Links &amp; Credits:

Turtlebun Discord: ⁠https://discord.gg/ajP36nzPb2⁠

Turtlebun on Patreon: ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠ 

Where to buy our games: ⁠https://turtlebun.com/⁠⁠⁠⁠⁠ 

Design Doc intro/outro theme by ipaghost: ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠

Episodes edited by Rob Abrazado: ⁠https://robabrazado.com/⁠⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠

Bluesky: ⁠https://bsky.app/profile/turtlebun.com⁠⁠</description>
      <pubDate>Wed, 08 Apr 2026 09:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/e9b0936c-32ea-11f1-81b9-9763d53d45da/image/517087983562361502f21d9f229cc639.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>How many generations does it take to get into a canoe-making class? In this episode we go on a quest to redesign a queue system for a local craft school and quickly find that you cannot make a perfect queue without systemic social change.

Episode Mentions:

Hill Institute (With their mission right there on the front page)

What Money Can’t Buy: The Moral Limits of Markets by Michael J. Sandel, 2013 (This link takes you to bookshop.org supporting one of our local bookstores—you can set your own!)

Happy Rex Manning Day!

We are having a game sale! Visit ⁠turtlebun.com⁠ for 20% off TTRPGs and ⁠turtlebun.itch.io⁠ for 35% off PDFs.

Links &amp; Credits:

Turtlebun Discord: ⁠https://discord.gg/ajP36nzPb2⁠

Turtlebun on Patreon: ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠ 

Where to buy our games: ⁠https://turtlebun.com/⁠⁠⁠⁠⁠ 

Design Doc intro/outro theme by ipaghost: ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠

Episodes edited by Rob Abrazado: ⁠https://robabrazado.com/⁠⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠

Bluesky: ⁠https://bsky.app/profile/turtlebun.com⁠⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>How many generations does it take to get into a canoe-making class? In this episode we go on a quest to redesign a queue system for a local craft school and quickly find that you cannot make a perfect queue without systemic social change.</p>
<p><strong>Episode Mentions:</strong></p>
<p><a href="https://hillinstitute.com/">Hill Institute</a> (With their mission right there on the front page)</p>
<p><a href="https://bookshop.org/p/books/what-money-can-t-buy-the-moral-limits-of-markets-michael-j-sandel/ca54658af9cd32a4?ean=9780374533656&amp;next=t">What Money Can’t Buy: The Moral Limits of Markets</a> by Michael J. Sandel, 2013 (This link takes you to bookshop.org supporting one of our local bookstores—you can set your own!)</p>
<p><strong>Happy Rex Manning Day!</strong></p>
<p>We are having a game sale! Visit <a href="https://turtlebun.com/">⁠turtlebun.com⁠</a> for 20% off TTRPGs and <a href="https://turtlebun.itch.io/">⁠turtlebun.itch.io⁠</a> for 35% off PDFs.</p>
<p><strong>Links &amp; Credits:</strong></p>
<p>Turtlebun Discord:<a href="https://discord.gg/ajP36nzPb2"> ⁠https://discord.gg/ajP36nzPb2⁠</a></p>
<p>Turtlebun on Patreon:<a href="https://www.patreon.com/turtlebun"> ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠</a> </p>
<p>Where to buy our games:<a href="https://turtlebun.com/"> ⁠https://turtlebun.com/⁠⁠⁠⁠⁠</a> </p>
<p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠</a></p>
<p>Episodes edited by Rob Abrazado:<a href="https://robabrazado.com/"> ⁠https://robabrazado.com/⁠⁠⁠⁠⁠</a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram:<a href="https://www.instagram.com/turtleandbun/"> ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠</a></p>
<p>Bluesky:<a href="https://bsky.app/profile/turtlebun.com"> ⁠https://bsky.app/profile/turtlebun.com⁠⁠</a><br></p>]]>
      </content:encoded>
      <itunes:duration>3875</itunes:duration>
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    </item>
    <item>
      <title>Trapped in the Liminal Zone</title>
      <description>A discussion about how to design a liminal zone in a TTRPG leaves us trapped in an in-between place.

Episode mentions:

r/backrooms

House of Leaves (2000 - Horror novel by Mark Z. Danielewski)

The Last Unicorn (1982 - Animated movie based on 1968 book by Peter S. Beagle)

Ultimate Haunted House (1994 - Point-and-click video game with art by Gahan Wilson) Play it on archive.org here.

Links:

Turtlebun Discord: https://discord.gg/ajP36nzPb2

Our Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Where to buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episodes edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 18 Mar 2026 09:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/3c862926-2265-11f1-9c64-9346ab462ce6/image/ca05756115b8d36cd35baa0867fa5784.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>A discussion about how to design a liminal zone in a TTRPG leaves us trapped in an in-between place.

Episode mentions:

r/backrooms

House of Leaves (2000 - Horror novel by Mark Z. Danielewski)

The Last Unicorn (1982 - Animated movie based on 1968 book by Peter S. Beagle)

Ultimate Haunted House (1994 - Point-and-click video game with art by Gahan Wilson) Play it on archive.org here.

Links:

Turtlebun Discord: https://discord.gg/ajP36nzPb2

Our Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Where to buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episodes edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>A discussion about how to design a liminal zone in a TTRPG leaves us trapped in an in-between place.</p>
<p><strong>Episode mentions:</strong></p>
<p>r/backrooms</p>
<p>House of Leaves (2000 - Horror novel by Mark Z. Danielewski)</p>
<p>The Last Unicorn (1982 - Animated movie based on 1968 book by Peter S. Beagle)</p>
<p>Ultimate Haunted House (1994 - Point-and-click video game with art by Gahan Wilson) Play it <a href="https://archive.org/details/Gahan_Wilsons_Ultimate_Haunted_House">on archive.org here</a>.</p>
<p><strong>Links:</strong></p>
<p>Turtlebun Discord: <a href="https://discord.gg/ajP36nzPb2">https://discord.gg/ajP36nzPb2</a></p>
<p>Our Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Where to buy our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episodes edited by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a></p>]]>
      </content:encoded>
      <itunes:duration>3284</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3c862926-2265-11f1-9c64-9346ab462ce6]]></guid>
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    </item>
    <item>
      <title>Fatigue</title>
      <description>In this episode, we talk fatigue. Is fatigue something to conquer, or is it a warning sign on the way to a physical and emotional crash? Evan is tired, but we’ve got strategies! After years of learning what the burnout cycle looks like while working on a game, we’re eager to intervene before exhaustion gets the best of us.

Episode mentions:

Ever so briefly, The Witness (2016 video game, Jonathan Blow)

Snowpiercer (2013 movie, Bong Joon Ho)

Links:

Join us on Discord! ⁠ https://discord.gg/XD4WVDjvbz

Support our work Patreon: ⁠⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠⁠ 

Buy our games online: ⁠⁠https://turtlebun.com/⁠⁠⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: ⁠⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠⁠

Episode edited by Rob Abrazado: ⁠⁠https://robabrazado.com/⁠⁠⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠⁠

Bluesky: ⁠⁠https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 04 Mar 2026 10:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/44da77cc-176f-11f1-95e7-d79e1ff0e025/image/12223775de42888ca8ea04c89e286874.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>In this episode, we talk fatigue. Is fatigue something to conquer, or is it a warning sign on the way to a physical and emotional crash? Evan is tired, but we’ve got strategies! After years of learning what the burnout cycle looks like while working on a game, we’re eager to intervene before exhaustion gets the best of us.

Episode mentions:

Ever so briefly, The Witness (2016 video game, Jonathan Blow)

Snowpiercer (2013 movie, Bong Joon Ho)

Links:

Join us on Discord! ⁠ https://discord.gg/XD4WVDjvbz

Support our work Patreon: ⁠⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠⁠ 

Buy our games online: ⁠⁠https://turtlebun.com/⁠⁠⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: ⁠⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠⁠

Episode edited by Rob Abrazado: ⁠⁠https://robabrazado.com/⁠⁠⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠⁠

Bluesky: ⁠⁠https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this episode, we talk fatigue. Is fatigue something to conquer, or is it a warning sign on the way to a physical and emotional crash? Evan is tired, but we’ve got strategies! After years of learning what the burnout cycle looks like while working on a game, we’re eager to intervene before exhaustion gets the best of us.</p>
<p><strong>Episode mentions:</strong></p>
<p>Ever so briefly, <a href="https://store.steampowered.com/app/210970/The_Witness/">The Witness</a> (2016 video game, Jonathan Blow)</p>
<p><a href="https://letterboxd.com/film/snowpiercer/">Snowpiercer </a>(2013 movie, Bong Joon Ho)</p>
<p><strong>Links:</strong></p>
<p>Join us on Discord! <a href="https://discord.gg/XD4WVDjvbz">⁠ https://discord.gg/XD4WVDjvbz</a></p>
<p>Support our work Patreon: <a href="https://www.patreon.com/turtlebun">⁠⁠<u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u>⁠⁠</a> </p>
<p>Buy our games online: <a href="https://turtlebun.com/">⁠⁠<u>https://turtlebun.com/⁠⁠⁠⁠</u>⁠⁠</a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/">⁠⁠<u>https://www.ipaghost.com/⁠⁠⁠⁠</u>⁠⁠</a></p>
<p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/">⁠⁠<u>https://robabrazado.com/⁠⁠⁠⁠</u>⁠⁠</a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/">⁠⁠<u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u>⁠⁠</a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com">⁠⁠<u>https://bsky.app/profile/turtlebun.com⁠</u></a></p>]]>
      </content:encoded>
      <itunes:duration>2898</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[44da77cc-176f-11f1-95e7-d79e1ff0e025]]></guid>
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    </item>
    <item>
      <title>The Path to a Question</title>
      <description>Game design questions can be longer and more complex than their answers. In this episode, we initially set out to do a live-design session tackling an issue from our latest playtest, but discovered that describing the question required revisiting nearly every other part of the game. Join us for a chat about Twilight rules, open-eyed investigations, and escaping a cursed amusement park.

Links:

We have a Discord! Come talk about Design Doc and Star Trek. ⁠https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠⁠

Turtlebun on Patreon: ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠ 

Our games: ⁠https://turtlebun.com/⁠⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠

Episode edited by Rob Abrazado: ⁠https://robabrazado.com/⁠⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠

Bluesky: ⁠https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 18 Feb 2026 10:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/43b6117e-0c63-11f1-8a83-c347cd6ee901/image/9aeeb001e29b7ba7994130c54b180b09.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Game design questions can be longer and more complex than their answers. In this episode, we initially set out to do a live-design session tackling an issue from our latest playtest, but discovered that describing the question required revisiting nearly every other part of the game. Join us for a chat about Twilight rules, open-eyed investigations, and escaping a cursed amusement park.

Links:

We have a Discord! Come talk about Design Doc and Star Trek. ⁠https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠⁠

Turtlebun on Patreon: ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠ 

Our games: ⁠https://turtlebun.com/⁠⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠

Episode edited by Rob Abrazado: ⁠https://robabrazado.com/⁠⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠

Bluesky: ⁠https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Game design questions can be longer and more complex than their answers. In this episode, we initially set out to do a live-design session tackling an issue from our latest playtest, but discovered that describing the question required revisiting nearly every other part of the game. Join us for a chat about Twilight rules, open-eyed investigations, and escaping a cursed amusement park.</p>
<p><strong>Links:</strong></p>
<p>We have a Discord! Come talk about Design Doc and Star Trek. <a href="https://discord.gg/XD4WVDjvbz">⁠<u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u>⁠</a></p>
<p>Turtlebun on Patreon: <a href="https://www.patreon.com/turtlebun">⁠<u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u>⁠</a> </p>
<p>Our games: <a href="https://turtlebun.com/">⁠<u>https://turtlebun.com/⁠⁠⁠⁠</u>⁠</a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/">⁠<u>https://www.ipaghost.com/⁠⁠⁠⁠</u>⁠</a></p>
<p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/">⁠<u>https://robabrazado.com/⁠⁠⁠⁠</u>⁠</a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/">⁠<u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u>⁠</a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com">⁠<u>https://bsky.app/profile/turtlebun.com⁠</u></a></p>]]>
      </content:encoded>
      <itunes:duration>3339</itunes:duration>
      <guid isPermaLink="false"><![CDATA[43b6117e-0c63-11f1-8a83-c347cd6ee901]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2442324734.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Who Designs the Game?</title>
      <description>Who designs the game? Is it the players, who make decisions in real time at the table? The GM, who’s at the ready to suggest ideas or dole out consequences? Or the designers, who… well… make the game? In this episode, we talk about when and how to distribute control of the experience between the players, the GM, ourselves as designers, and random rolls of the dice.

Links:

Join the Turtlebun Discord: https://discord.gg/ApNfNvUk

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Check out our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 04 Feb 2026 10:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8bc44314-016e-11f1-9771-53bf9b6cdfa5/image/55cb754994d8c102ce00c5ebebce0278.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Who designs the game? Is it the players, who make decisions in real time at the table? The GM, who’s at the ready to suggest ideas or dole out consequences? Or the designers, who… well… make the game? In this episode, we talk about when and how to distribute control of the experience between the players, the GM, ourselves as designers, and random rolls of the dice.

Links:

Join the Turtlebun Discord: https://discord.gg/ApNfNvUk

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Check out our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Who designs the game? Is it the players, who make decisions in real time at the table? The GM, who’s at the ready to suggest ideas or dole out consequences? Or the designers, who… well… make the game? In this episode, we talk about when and how to distribute control of the experience between the players, the GM, ourselves as designers, and random rolls of the dice.</p>
<p><strong>Links:</strong></p>
<p>Join the Turtlebun Discord: <a href="https://discord.gg/ApNfNvUk">https://discord.gg/ApNfNvUk</a></p>
<p>Support our work on Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Check out our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a><br></p>]]>
      </content:encoded>
      <itunes:duration>3364</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[8bc44314-016e-11f1-9771-53bf9b6cdfa5]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4739827535.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>A Year of Movies</title>
      <description>Hannah watched 51 movies in 2025. Not all of them were helpful for game design, but there was inspiration to be found everywhere—in the form of left-behind robots, edgy existential planets, sci-fi noir, and Mother. Mother? Mother!

Follow along and find every movie mentioned in the episode here: 

https://letterboxd.com/hanbandit/diary/films/for/2025/by/added-earliest/

Watch movies through your library on Kanopy:

https://www.kanopy.com/

More Links:

Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episodes edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 21 Jan 2026 10:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/60626b3a-f681-11f0-bc3f-c3aee6eac2fc/image/4575b239d33cca073b0e0d7369d25964.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Hannah watched 51 movies in 2025. Not all of them were helpful for game design, but there was inspiration to be found everywhere—in the form of left-behind robots, edgy existential planets, sci-fi noir, and Mother. Mother? Mother!

Follow along and find every movie mentioned in the episode here: 

https://letterboxd.com/hanbandit/diary/films/for/2025/by/added-earliest/

Watch movies through your library on Kanopy:

https://www.kanopy.com/

More Links:

Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episodes edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah watched 51 movies in 2025. Not all of them were helpful for game design, but there was inspiration to be found everywhere—in the form of left-behind robots, edgy existential planets, sci-fi noir, and Mother. Mother? Mother!</p>
<p>Follow along and find every movie mentioned in the episode here: </p>
<p><a href="https://letterboxd.com/hanbandit/diary/films/for/2025/by/added-earliest/">https://letterboxd.com/hanbandit/diary/films/for/2025/by/added-earliest/</a></p>
<p>Watch movies through your library on Kanopy:</p>
<p><a href="https://www.kanopy.com/">https://www.kanopy.com/</a></p>
<p><strong>More Links:</strong></p>
<p>Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz"><u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u></a></p>
<p>Support our work on Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episodes edited by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a><br></p>]]>
      </content:encoded>
      <itunes:duration>2895</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[60626b3a-f681-11f0-bc3f-c3aee6eac2fc]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4139538272.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Epiphanies</title>
      <description>Sometimes a design problem can't be solved in any straightforward way. You need an epiphany! That can't be forced, but it can be encouraged. Hannah and Evan talk about the epiphanies that shaped their previous games and how to attract those mysterious flashes of insight.

Links:

We have a Discord! Come talk about Design Doc and Star Trek. https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Turtlebun on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 07 Jan 2026 10:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d36c14cc-eb65-11f0-bc07-ef24cffe4d86/image/d045ca255e139557361c01fcff924b9e.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Sometimes a design problem can't be solved in any straightforward way. You need an epiphany! That can't be forced, but it can be encouraged. Hannah and Evan talk about the epiphanies that shaped their previous games and how to attract those mysterious flashes of insight.

Links:

We have a Discord! Come talk about Design Doc and Star Trek. https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Turtlebun on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Sometimes a design problem can't be solved in any straightforward way. You need an epiphany! That can't be forced, but it <em>can</em> be encouraged. Hannah and Evan talk about the epiphanies that shaped their previous games and how to attract those mysterious flashes of insight.</p>
<p><strong>Links:</strong></p>
<p>We have a Discord! Come talk about Design Doc and Star Trek. <a href="https://discord.gg/XD4WVDjvbz"><u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u></a></p>
<p>Turtlebun on Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a></p>]]>
      </content:encoded>
      <itunes:duration>3001</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d36c14cc-eb65-11f0-bc07-ef24cffe4d86]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN5214864700.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Resolutions New and Old</title>
      <description>As the year draws to a close we talk about New Year's resolutions. Hannah makes them every year, Evan does not. Hannah shares her elaborate system for setting goals of masteries, experiences, and skills. And together, we consider Turtlebun's upcoming year.

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 24 Dec 2025 10:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/cbe154e4-e04b-11f0-b50a-4baa4748edb6/image/b6a6be1e51c97437d481cbd677c619a9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>As the year draws to a close we talk about New Year's resolutions. Hannah makes them every year, Evan does not. Hannah shares her elaborate system for setting goals of masteries, experiences, and skills. And together, we consider Turtlebun's upcoming year.

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>As the year draws to a close we talk about New Year's resolutions. Hannah makes them every year, Evan does not. Hannah shares her elaborate system for setting goals of masteries, experiences, and skills. And together, we consider Turtlebun's upcoming year.</p>
<p><strong>Links:</strong></p>
<p>Join the Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz"><u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u></a></p>
<p>Support our work on Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Buy our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a></p>]]>
      </content:encoded>
      <itunes:duration>3200</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[cbe154e4-e04b-11f0-b50a-4baa4748edb6]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1207886052.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Convention Dids and Didn’ts</title>
      <description>Conventions are an opportunity for us to get our games in front of a bigger audience, and PAX Unplugged is our biggest show. The stakes feel high, and we have to balance our ambitious goals with practical preparations. In this episode, we talk about what we were proud of, what we wish we’d done differently, and how every year we get a little better.

Episode mentions:

Thoughtcrime Games - https://thoughtcrimegames.itch.io/

Elliot Davis - https://www.moreblueberries.com/

World Champ Game Co. - https://www.worldchamp.io/

Links:

Public Guest 5: https://turtlebun.com/products/public-guest-5-notebook

Worldbuilding Art Print: https://turtlebun.com/products/worldbuilding-art-print

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support Design Doc on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 10 Dec 2025 10:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/97e41f50-d56a-11f0-ab9e-4712aad9fb9d/image/17dd14c2ad32b1742641e051f7d01420.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Conventions are an opportunity for us to get our games in front of a bigger audience, and PAX Unplugged is our biggest show. The stakes feel high, and we have to balance our ambitious goals with practical preparations. In this episode, we talk about what we were proud of, what we wish we’d done differently, and how every year we get a little better.

Episode mentions:

Thoughtcrime Games - https://thoughtcrimegames.itch.io/

Elliot Davis - https://www.moreblueberries.com/

World Champ Game Co. - https://www.worldchamp.io/

Links:

Public Guest 5: https://turtlebun.com/products/public-guest-5-notebook

Worldbuilding Art Print: https://turtlebun.com/products/worldbuilding-art-print

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support Design Doc on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Conventions are an opportunity for us to get our games in front of a bigger audience, and PAX Unplugged is our biggest show. The stakes feel high, and we have to balance our ambitious goals with practical preparations. In this episode, we talk about what we were proud of, what we wish we’d done differently, and how every year we get a little better.</p>
<p><strong>Episode mentions:</strong></p>
<p>Thoughtcrime Games - <a href="https://thoughtcrimegames.itch.io/">https://thoughtcrimegames.itch.io/</a></p>
<p>Elliot Davis - <a href="https://www.moreblueberries.com/">https://www.moreblueberries.com/</a></p>
<p>World Champ Game Co. - <a href="https://www.worldchamp.io/">https://www.worldchamp.io/</a></p>
<p><strong>Links:</strong></p>
<p>Public Guest 5: <a href="https://turtlebun.com/products/public-guest-5-notebook">https://turtlebun.com/products/public-guest-5-notebook</a></p>
<p>Worldbuilding Art Print: <a href="https://turtlebun.com/products/worldbuilding-art-print">https://turtlebun.com/products/worldbuilding-art-print</a></p>
<p>Join the Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz"><u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u></a></p>
<p>Support Design Doc on Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a></p>]]>
      </content:encoded>
      <itunes:duration>2693</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[97e41f50-d56a-11f0-ab9e-4712aad9fb9d]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4414978638.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Short Break Announcement</title>
      <description>Just a quick announcement that we'll be skipping a release cycle for the Thanksgiving holiday. See you back in two weeks with a new episode!

In the meantime you might consider:

Joining the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Supporting Design Doc on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Picking up one of our games: https://turtlebun.com/⁠⁠⁠⁠ 

Design Doc Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 26 Nov 2025 10:00:00 -0000</pubDate>
      <itunes:episodeType>bonus</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Just a quick announcement that we'll be skipping a release cycle for the Thanksgiving holiday. See you back in two weeks with a new episode!

In the meantime you might consider:

Joining the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Supporting Design Doc on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Picking up one of our games: https://turtlebun.com/⁠⁠⁠⁠ 

Design Doc Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Just a quick announcement that we'll be skipping a release cycle for the Thanksgiving holiday. See you back in two weeks with a new episode!</p>
<p>In the meantime you might consider:</p>
<p>Joining the Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz"><u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u></a></p>
<p>Supporting Design Doc on Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Picking up one of our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Design Doc Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a><br></p>]]>
      </content:encoded>
      <itunes:duration>126</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1d4af46e-ca6e-11f0-a2ae-0726263b94f6]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4419692448.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Making Game Hacks That Stay Small</title>
      <description>It's hard for us to make a hack that doesn't grow into a game of its own. In this episode, we talk about two playtests—one for a game variant, another for a new hack—and say what went well, what needs work, and how to keep small things small.

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support Design Doc Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Check out our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Thu, 13 Nov 2025 10:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6f609d40-c031-11f0-875e-274d7efb3989/image/906b992669a5fc229cd96c40f3e889b2.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>It's hard for us to make a hack that doesn't grow into a game of its own. In this episode, we talk about two playtests—one for a game variant, another for a new hack—and say what went well, what needs work, and how to keep small things small.

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support Design Doc Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Check out our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>It's hard for us to make a hack that doesn't grow into a game of its own. In this episode, we talk about two playtests—one for a game variant, another for a new hack—and say what went well, what needs work, and how to keep small things small.</p>
<p><strong>Links:</strong></p>
<p>Join the Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz"><u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u></a></p>
<p>Support Design Doc Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Check out our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a></p>]]>
      </content:encoded>
      <itunes:duration>3323</itunes:duration>
      <guid isPermaLink="false"><![CDATA[6f609d40-c031-11f0-875e-274d7efb3989]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN5625644542.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>You Can’t End the Game Until You Know What It Means</title>
      <description>Endings are hard. The ending of a roleplaying game isn’t just the culmination of the story; it’s also when the themes and purpose of the game become clear. In this episode we talk about designing a conclusion that comes at the right time, conveys the right message, and still leaves room for all the improvisation of roleplaying.

Episode mentions:

Ready Player One—but just a brief mention this time, promise!

Mother! (2017 film written &amp; directed by Darren Aronofsky)

Other Design Doc episodes mentioned:

Epilogues in Games (May 2025)

Finding the Game's Emotional Core (March 2019)

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 29 Oct 2025 09:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5dafa860-b466-11f0-890d-97bfb137ee35/image/7cb2d261364dc8a249d777829b404028.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Endings are hard. The ending of a roleplaying game isn’t just the culmination of the story; it’s also when the themes and purpose of the game become clear. In this episode we talk about designing a conclusion that comes at the right time, conveys the right message, and still leaves room for all the improvisation of roleplaying.

Episode mentions:

Ready Player One—but just a brief mention this time, promise!

Mother! (2017 film written &amp; directed by Darren Aronofsky)

Other Design Doc episodes mentioned:

Epilogues in Games (May 2025)

Finding the Game's Emotional Core (March 2019)

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Endings are hard. The ending of a roleplaying game isn’t just the culmination of the story; it’s also when the themes and purpose of the game become clear. In this episode we talk about designing a conclusion that comes at the right time, conveys the right message, and still leaves room for all the improvisation of roleplaying.</p>
<p><strong>Episode mentions:</strong></p>
<p><a href="https://en.wikipedia.org/wiki/Ready_Player_One">Ready Player One</a>—but just a brief mention this time, promise!</p>
<p><a href="https://letterboxd.com/film/mother-2017/">Mother!</a> (2017 film written &amp; directed by Darren Aronofsky)</p>
<p><strong>Other Design Doc episodes mentioned:</strong></p>
<p><a href="https://open.spotify.com/episode/2NIij865vz5KkUJrFPxFbf?si=ShT2N7e8T-WWoy_t-iq2ZQ">Epilogues in Games</a> (May 2025)</p>
<p><a href="https://open.spotify.com/episode/6J5PUy9UKldene9I11bOzp?si=UVvcjR-_SPGejBSyASenpA">Finding the Game's Emotional Core</a> (March 2019)</p>
<p><strong>Links:</strong></p>
<p>Join the Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz"><u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u></a></p>
<p>Support our work on Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Buy our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a><br></p>]]>
      </content:encoded>
      <itunes:duration>3002</itunes:duration>
      <guid isPermaLink="false"><![CDATA[5dafa860-b466-11f0-890d-97bfb137ee35]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3696423878.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Design Doc 101</title>
      <description>Is Design Doc a game design podcast? A saga about the challenges of making art for a living? A never-ending field trip? In episode 101 we talk about how Design Doc began, what it became, and what we hope it could become. Plus, dinosaurs!

Episode mentions:

Internet Shaquille video about short-form content - “I Posted a Short EVERY Day and THIS Happened!” https://www.youtube.com/watch?v=uvu3SDigoMA

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 15 Oct 2025 09:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/65e5e75a-a968-11f0-8aa6-2b57d2a8679b/image/74a1be9156986dccb4cb27907f010a0d.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Is Design Doc a game design podcast? A saga about the challenges of making art for a living? A never-ending field trip? In episode 101 we talk about how Design Doc began, what it became, and what we hope it could become. Plus, dinosaurs!

Episode mentions:

Internet Shaquille video about short-form content - “I Posted a Short EVERY Day and THIS Happened!” https://www.youtube.com/watch?v=uvu3SDigoMA

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Is Design Doc a game design podcast? A saga about the challenges of making art for a living? A never-ending field trip? In episode 101 we talk about how Design Doc began, what it became, and what we hope it could become. Plus, dinosaurs!</p>
<p><strong>Episode mentions:</strong></p>
<p>Internet Shaquille video about short-form content - “I Posted a Short EVERY Day and THIS Happened!” <a href="https://www.youtube.com/watch?v=uvu3SDigoMA"><u>https://www.youtube.com/watch?v=uvu3SDigoMA</u></a></p>
<p><strong>Links:</strong></p>
<p>Join the Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz"><u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u></a></p>
<p>Support our work on Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Buy our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a><br></p>]]>
      </content:encoded>
      <itunes:duration>2594</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[65e5e75a-a968-11f0-8aa6-2b57d2a8679b]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN8451322061.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Bonus: Ernest Cline's Stinker (Part 2—the Movie!)</title>
      <description>We conclude our discussion of Ready Player One with an updated review of the movie. In pondering this mid movie, we leave no stone unturned... and no critically-acclaimed director forgiven. Come for the movie critique, stay for the poetry!

Find part 1 of the discussion, Ernest Cline's Stinker (Part 1), here.

Find our original review of the movie on Patreon here.

Episode Mentions:

Hansel &amp; Gretel: Witch Hunters (2013 directed by Tommy Wirkola)

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 01 Oct 2025 09:00:00 -0000</pubDate>
      <itunes:episodeType>bonus</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7221dbc0-9e67-11f0-8b24-7bfa1eff25a8/image/3e6de70674f1bb43b69653da9917a6ff.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>We conclude our discussion of Ready Player One with an updated review of the movie. In pondering this mid movie, we leave no stone unturned... and no critically-acclaimed director forgiven. Come for the movie critique, stay for the poetry!

Find part 1 of the discussion, Ernest Cline's Stinker (Part 1), here.

Find our original review of the movie on Patreon here.

Episode Mentions:

Hansel &amp; Gretel: Witch Hunters (2013 directed by Tommy Wirkola)

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We conclude our discussion of Ready Player One with an updated review of the movie. In pondering this mid movie, we leave no stone unturned... and no critically-acclaimed director forgiven. Come for the movie critique, stay for the poetry!</p>
<p>Find part 1 of the discussion, <a href="https://pod.link/1298080097/episode/MzcxYmE1MGEtOTM2OS0xMWYwLWIwM2YtZTdiYjdlOTgyNTc3">Ernest Cline's Stinker (Part 1)</a>, here.</p>
<p>Find our original review of the movie on Patreon <a href="https://www.patreon.com/posts/63591319">here</a>.</p>
<p><strong>Episode Mentions:</strong></p>
<p><a href="https://letterboxd.com/film/hansel-gretel-witch-hunters/">Hansel &amp; Gretel: Witch Hunters</a> (2013 directed by Tommy Wirkola)</p>
<p><strong>Links:</strong></p>
<p>Join the Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz"><u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u></a></p>
<p>Support our work on Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Buy our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a><br></p>]]>
      </content:encoded>
      <itunes:duration>4245</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[7221dbc0-9e67-11f0-8b24-7bfa1eff25a8]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4044720765.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Bonus: Ernest Cline's Stinker (Part 1)</title>
      <description>We’re pulling an unaired episode from the archives this week! We talk about Ready Player One, the dystopian virtual-world novel that took the world by storm over a decade ago. We each completed the book independently, then came together in this conversation to share our thoughts with each other (and the world). In part 1 we discuss the novel, in part 2 we watch the movie and read an illuminating poem.

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 17 Sep 2025 09:00:00 -0000</pubDate>
      <itunes:episodeType>bonus</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/371ba50a-9369-11f0-b03f-e7bb7e982577/image/b482372a7893d9c18b2afd411a482cf7.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>We’re pulling an unaired episode from the archives this week! We talk about Ready Player One, the dystopian virtual-world novel that took the world by storm over a decade ago. We each completed the book independently, then came together in this conversation to share our thoughts with each other (and the world). In part 1 we discuss the novel, in part 2 we watch the movie and read an illuminating poem.

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We’re pulling an unaired episode from the archives this week! We talk about <em>Ready Player One</em>, the dystopian virtual-world novel that took the world by storm over a decade ago. We each completed the book independently, then came together in this conversation to share our thoughts with each other (and the world). In part 1 we discuss the novel, in part 2 we watch the movie and read an <em>illuminating </em>poem.</p>
<p><strong>Links:</strong></p>
<p>Join the Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz"><u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u></a></p>
<p>Support our work on Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Buy our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a></p>]]>
      </content:encoded>
      <itunes:duration>5519</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[371ba50a-9369-11f0-b03f-e7bb7e982577]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN5534220316.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Realest Place on Earth</title>
      <description>Happy Design Doc episode 100! In this special episode, we take a field trip with our game Escape from Wonderland. Trapped in an amusement park with a half-finished game, we explore liminal spaces, shuttered VIP lounges, and mind-bendingly long queues. To escape Six Flags New England, we must first fix our broken larp.

Creepy circus music is ⁠Creepy Circus Music from Derek Fiechter &amp; Brandon Fiechter on Soundcloud⁠

Roller coaster screams captured by Carrie, who can be found ⁠here⁠

Find Jill Bernard's Small Cute Book of Improv here

Find Thank You, Places in Philadelhpia

Experience Houdini's Great Escape

The ⁠circular piano keyboard patent⁠

The ⁠⁠Brock360 Circular Keyboard⁠⁠

Previous Six Flags episode include Roleplaying in the Park and The Liminal Spaces of Six Flags

And more links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by (and spooky laugh by) Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 03 Sep 2025 09:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/62511ed8-8867-11f0-99e0-87e05434bce6/image/2ba8385d62e0224b3317ff3b958196c5.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Happy Design Doc episode 100! In this special episode, we take a field trip with our game Escape from Wonderland. Trapped in an amusement park with a half-finished game, we explore liminal spaces, shuttered VIP lounges, and mind-bendingly long queues. To escape Six Flags New England, we must first fix our broken larp.

Creepy circus music is ⁠Creepy Circus Music from Derek Fiechter &amp; Brandon Fiechter on Soundcloud⁠

Roller coaster screams captured by Carrie, who can be found ⁠here⁠

Find Jill Bernard's Small Cute Book of Improv here

Find Thank You, Places in Philadelhpia

Experience Houdini's Great Escape

The ⁠circular piano keyboard patent⁠

The ⁠⁠Brock360 Circular Keyboard⁠⁠

Previous Six Flags episode include Roleplaying in the Park and The Liminal Spaces of Six Flags

And more links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by (and spooky laugh by) Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Happy Design Doc episode 100! In this special episode, we take a field trip with our game Escape from Wonderland. Trapped in an amusement park with a half-finished game, we explore liminal spaces, shuttered VIP lounges, and mind-bendingly long queues. To escape Six Flags New England, we must first fix our broken larp.</p>
<p>Creepy circus music is <a href="Derek%20Fiechter%20&amp;%20Brandon%20Fiechter">⁠Creepy Circus Music from Derek Fiechter &amp; Brandon Fiechter on Soundcloud⁠</a></p>
<p>Roller coaster screams captured by Carrie, who can be found <a href="https://carriez.neocities.org/">⁠here⁠</a></p>
<p>Find <a href="https://payhip.com/b/loS29">Jill Bernard's Small Cute Book of Improv</a> here</p>
<p>Find <a href="https://thankyouplacesimprov.com/">Thank You, Places</a> in Philadelhpia</p>
<p>Experience <a href="https://www.youtube.com/watch?v=OcwYcsG2LOA">Houdini's Great Escape</a></p>
<p>The <a href="https://patents.google.com/patent/US9679542B2/en?q=(circular+piano)&amp;oq=circular+piano">⁠circular piano keyboard patent⁠</a></p>
<p>The <a href="https://pianoarc.com/brock360/">⁠⁠Brock360 Circular Keyboard⁠⁠</a></p>
<p>Previous Six Flags episode include <a href="https://pod.link/1298080097/episode/N2U4ZGJiNTYtNjFjZi0xMWYwLTg0Y2YtY2Y5YjY3ZTAxOTk5">Roleplaying in the Park</a> and <a href="https://pod.link/1298080097/episode/OGZlOGVmZjQtNWM4ZC0xMWVlLThkMzctMWI2NmUyY2E3MjQx">The Liminal Spaces of Six Flags</a></p>
<p><strong>And more links:</strong></p>
<p>Join the Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz"><u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u></a></p>
<p>Support our work on Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Buy our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episode edited by (and spooky laugh by) Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a></p>]]>
      </content:encoded>
      <itunes:duration>7079</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[62511ed8-8867-11f0-99e0-87e05434bce6]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN5019145569.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Game Design Grab Bag</title>
      <description>In an impromptu recording, we decided to take turns setting a 6-minute timer and sharing whatever topics came to mind. The result was a series of compressed design conversations and a snapshot of our current ambitions and troubles.

1 - Sandbox exploration (chicken)

2 - Questlandia audio drama (cow)

3 - Traits &amp; Conditions accounting (duck)

4 - Making the bed (whale)

5 - Null result (seagull)

6 - Mud gallery (horse)

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

This episode edited by Hannah Shaffer. Episode editing usually by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 30 Jul 2025 09:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/017fa1b2-6cef-11f0-9cca-7b0b88d3584c/image/ffceb22723770643063cfe00537f0538.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>In an impromptu recording, we decided to take turns setting a 6-minute timer and sharing whatever topics came to mind. The result was a series of compressed design conversations and a snapshot of our current ambitions and troubles.

1 - Sandbox exploration (chicken)

2 - Questlandia audio drama (cow)

3 - Traits &amp; Conditions accounting (duck)

4 - Making the bed (whale)

5 - Null result (seagull)

6 - Mud gallery (horse)

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

This episode edited by Hannah Shaffer. Episode editing usually by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In an impromptu recording, we decided to take turns setting a 6-minute timer and sharing whatever topics came to mind. The result was a series of compressed design conversations and a snapshot of our current ambitions and troubles.</p>
<p>1 - Sandbox exploration (chicken)</p>
<p>2 - Questlandia audio drama (cow)</p>
<p>3 - Traits &amp; Conditions accounting (duck)</p>
<p>4 - Making the bed (whale)</p>
<p>5 - Null result (seagull)</p>
<p>6 - Mud gallery (horse)</p>
<p><strong>Links:</strong></p>
<p>Join the Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz"><u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u></a></p>
<p>Support our work on Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Buy our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>This episode edited by Hannah Shaffer. Episode editing usually by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a></p>]]>
      </content:encoded>
      <itunes:duration>3526</itunes:duration>
      <guid isPermaLink="false"><![CDATA[017fa1b2-6cef-11f0-9cca-7b0b88d3584c]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7322000651.mp3?updated=1753843724" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Roleplaying in the Park</title>
      <description>We're going back to the park and taking Wonderland with us! To get the game off the table and into the real world, there are a number of changes we'll have to make. We talk fanny packs, waterproof paper, coordinated outfits, and ditching friends.

You can listen to our previous episode about Six Flags here.

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 16 Jul 2025 09:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7e8dbb56-61cf-11f0-84cf-cf9b67e01999/image/0f38366efdf1a010ae73b9879d94fba5.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>We're going back to the park and taking Wonderland with us! To get the game off the table and into the real world, there are a number of changes we'll have to make. We talk fanny packs, waterproof paper, coordinated outfits, and ditching friends.

You can listen to our previous episode about Six Flags here.

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're going back to the park and taking Wonderland with us! To get the game off the table and into the real world, there are a number of changes we'll have to make. We talk fanny packs, waterproof paper, coordinated outfits, and ditching friends.</p>
<p>You can listen to our previous episode about Six Flags <a href="https://episodes.fm/1298080097/episode/OGZlOGVmZjQtNWM4ZC0xMWVlLThkMzctMWI2NmUyY2E3MjQx?view=apps&amp;sort=popularity">here</a>.</p>
<p><strong>Links:</strong></p>
<p>Join the Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz"><u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u></a></p>
<p>Support our work on Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Buy our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a></p>]]>
      </content:encoded>
      <itunes:duration>3257</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[7e8dbb56-61cf-11f0-84cf-cf9b67e01999]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7145361794.mp3?updated=1752620728" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Creative Disagreements</title>
      <description>Even after years of working together, there are times where we just can’t agree. The work grinds to a halt, and we end up frustrated and confused. When there’s a breakdown in collaboration, how do you diagnose what went wrong, repair the rift, and move forward together?

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</description>
      <pubDate>Wed, 02 Jul 2025 09:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/cf3a656e-5675-11f0-be08-cb443a0ce5ec/image/e43262bf85c6951476cf194816950ed7.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Even after years of working together, there are times where we just can’t agree. The work grinds to a halt, and we end up frustrated and confused. When there’s a breakdown in collaboration, how do you diagnose what went wrong, repair the rift, and move forward together?

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠

Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠ 

Buy our games: https://turtlebun.com/⁠⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/⁠⁠⁠⁠

Episode edited by Rob Abrazado: https://robabrazado.com/⁠⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠⁠

Bluesky: https://bsky.app/profile/turtlebun.com⁠</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Even after years of working together, there are times where we just can’t agree. The work grinds to a halt, and we end up frustrated and confused. When there’s a breakdown in collaboration, how do you diagnose what went wrong, repair the rift, and move forward together?</p>
<p><strong>Links:</strong></p>
<p>Join the Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz"><u>https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠</u></a></p>
<p>Support our work on Patreon: <a href="https://www.patreon.com/turtlebun"><u>https://www.patreon.com/turtlebun⁠⁠⁠⁠</u></a> </p>
<p>Buy our games: <a href="https://turtlebun.com/"><u>https://turtlebun.com/⁠⁠⁠⁠</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/"><u>https://www.ipaghost.com/⁠⁠⁠⁠</u></a></p>
<p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/"><u>https://robabrazado.com/⁠⁠⁠⁠</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/"><u>⁠⁠instagram.com/turtleandbun⁠⁠⁠</u></a></p>
<p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com"><u>https://bsky.app/profile/turtlebun.com⁠</u></a></p>]]>
      </content:encoded>
      <itunes:duration>2428</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[cf3a656e-5675-11f0-be08-cb443a0ce5ec]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3488131516.mp3?updated=1751372744" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Game Takes Shape</title>
      <description>In the early stages of a game's design, it's hard to even know what questions to answer. We've hit a turning point with Escape from Wonderland where we can see the shape of the game taking form. Big, abstract questions are getting small and specific. Now that the game has real structure, what comes next?

Links:

Join the Turtlebun Discord:⁠⁠⁠ https://discord.gg/XD4WVDjvbz⁠⁠⁠

Support our work on Patreon:⁠⁠⁠ https://www.patreon.com/turtlebun⁠⁠⁠ 

Buy our games:⁠⁠⁠ https://turtlebun.com/⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost:⁠⁠⁠ https://www.ipaghost.com/⁠⁠⁠

Episode edited by Rob Abrazado:⁠⁠⁠ https://robabrazado.com/⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠

Bluesky:⁠⁠⁠ https://bsky.app/profile/turtlebun.com</description>
      <pubDate>Wed, 18 Jun 2025 09:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/18c0b710-4be0-11f0-87de-9faa52546869/image/044a4e51ea3a37468ee96f46fdfdb1d5.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>In the early stages of a game's design, it's hard to even know what questions to answer. We've hit a turning point with Escape from Wonderland where we can see the shape of the game taking form. Big, abstract questions are getting small and specific. Now that the game has real structure, what comes next?

Links:

Join the Turtlebun Discord:⁠⁠⁠ https://discord.gg/XD4WVDjvbz⁠⁠⁠

Support our work on Patreon:⁠⁠⁠ https://www.patreon.com/turtlebun⁠⁠⁠ 

Buy our games:⁠⁠⁠ https://turtlebun.com/⁠⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost:⁠⁠⁠ https://www.ipaghost.com/⁠⁠⁠

Episode edited by Rob Abrazado:⁠⁠⁠ https://robabrazado.com/⁠⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠⁠instagram.com/turtleandbun⁠⁠

Bluesky:⁠⁠⁠ https://bsky.app/profile/turtlebun.com</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In the early stages of a game's design, it's hard to even know what questions to answer. We've hit a turning point with <em>Escape from Wonderland</em> where we can see the shape of the game taking form. Big, abstract questions are getting small and specific. Now that the game has real structure, what comes next?</p>
<p><strong>Links:</strong></p>
<p>Join the Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz">⁠⁠⁠ <u>https://discord.gg/XD4WVDjvbz</u>⁠⁠⁠</a></p>
<p>Support our work on Patreon:<a href="https://www.patreon.com/turtlebun">⁠⁠⁠ <u>https://www.patreon.com/turtlebun</u>⁠⁠⁠</a> </p>
<p>Buy our games:<a href="https://turtlebun.com/">⁠⁠⁠ <u>https://turtlebun.com/</u>⁠⁠⁠</a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/">⁠⁠⁠ <u>https://www.ipaghost.com/</u>⁠⁠⁠</a></p>
<p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/">⁠⁠⁠ <u>https://robabrazado.com/</u>⁠⁠⁠</a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/">⁠⁠instagram.com/turtleandbun⁠⁠</a></p>
<p>Bluesky:<a href="https://bsky.app/profile/turtlebun.com">⁠⁠⁠ <u>https://bsky.app/profile/turtlebun.com</u></a></p>]]>
      </content:encoded>
      <itunes:duration>2666</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[18c0b710-4be0-11f0-87de-9faa52546869]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN8657493304.mp3?updated=1750208932" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Rules Tell a Story</title>
      <description>After you’ve made the rules, you need to decide how you’re going to tell them. The right rule in the wrong order can make all the difference! 

In this unscripted episode, we share our initial thoughts about how we want our next rulebook to start, how to include immersive writing without sacrificing clarity, and (for some reason) reminisce about spooky VHS covers we encountered as children.

Links:

Join the Turtlebun Discord:⁠⁠ https://discord.gg/XD4WVDjvbz⁠⁠

Support our work on Patreon:⁠⁠ https://www.patreon.com/turtlebun⁠⁠ 

Buy our games:⁠⁠ https://turtlebun.com/⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost:⁠⁠ https://www.ipaghost.com/⁠⁠

Episode edited by Rob Abrazado:⁠⁠ https://robabrazado.com/⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠instagram.com/turtleandbun⁠

Bluesky:⁠⁠ https://bsky.app/profile/turtlebun.com</description>
      <pubDate>Wed, 04 Jun 2025 09:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4df11fe6-40d3-11f0-b0f6-5f3f64b0a68b/image/98905dae14100a0f543b01348c51cf7b.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>After you’ve made the rules, you need to decide how you’re going to tell them. The right rule in the wrong order can make all the difference! 

In this unscripted episode, we share our initial thoughts about how we want our next rulebook to start, how to include immersive writing without sacrificing clarity, and (for some reason) reminisce about spooky VHS covers we encountered as children.

Links:

Join the Turtlebun Discord:⁠⁠ https://discord.gg/XD4WVDjvbz⁠⁠

Support our work on Patreon:⁠⁠ https://www.patreon.com/turtlebun⁠⁠ 

Buy our games:⁠⁠ https://turtlebun.com/⁠⁠ 

Credits:

Design Doc intro/outro theme by ipaghost:⁠⁠ https://www.ipaghost.com/⁠⁠

Episode edited by Rob Abrazado:⁠⁠ https://robabrazado.com/⁠⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: ⁠instagram.com/turtleandbun⁠

Bluesky:⁠⁠ https://bsky.app/profile/turtlebun.com</itunes:summary>
      <content:encoded>
        <![CDATA[<p>After you’ve made the rules, you need to decide how you’re going to tell them. The right rule in the wrong order can make all the difference! </p>
<p>In this unscripted episode, we share our initial thoughts about how we want our next rulebook to start, how to include immersive writing without sacrificing clarity, and (for some reason) reminisce about spooky VHS covers we encountered as children.</p>
<p><strong>Links:</strong></p>
<p>Join the Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz">⁠⁠ <u>https://discord.gg/XD4WVDjvbz</u>⁠⁠</a></p>
<p>Support our work on Patreon:<a href="https://www.patreon.com/turtlebun">⁠⁠ <u>https://www.patreon.com/turtlebun</u>⁠⁠</a> </p>
<p>Buy our games:<a href="https://turtlebun.com/">⁠⁠ <u>https://turtlebun.com/</u>⁠⁠</a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/">⁠⁠ <u>https://www.ipaghost.com/</u>⁠⁠</a></p>
<p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/">⁠⁠ <u>https://robabrazado.com/</u>⁠⁠</a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/">⁠instagram.com/turtleandbun⁠</a></p>
<p>Bluesky:<a href="https://bsky.app/profile/turtlebun.com">⁠⁠ <u>https://bsky.app/profile/turtlebun.com</u></a></p>]]>
      </content:encoded>
      <itunes:duration>2431</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[4df11fe6-40d3-11f0-b0f6-5f3f64b0a68b]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1432184678.mp3?updated=1748993975" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Epilogues in Games</title>
      <description>Story endings are hard! The epilogue of a game not only has to logically wrap up the story and tie up any loose ends—it’s also the moment to reflect on how your character has grown over many sessions, and a moment for you as the player to feel like the time spent playing was worthwhile.

In this episode, we talk about what makes roleplaying game epilogues special, and how we're approaching epilogue design in Escape from Wonderland.

Episode Mentions:

Return to Oz (1985 film)

Fortunately (1964 illustrated book, Remy Charlip)

Something Wicked this Way Comes (1962 novel, Ray Bradbury)

Tuiti and R2D2 at Dakin Animal Shelter

Links:

Join the Turtlebun Discord:⁠ https://discord.gg/XD4WVDjvbz⁠

Support our work on Patreon:⁠ https://www.patreon.com/turtlebun⁠ 

Buy our games:⁠ https://turtlebun.com/⁠ 

Credits:

Design Doc intro/outro theme by ipaghost:⁠ https://www.ipaghost.com/⁠

Episode edited by Rob Abrazado:⁠ https://robabrazado.com/⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: instagram.com/turtleandbun

Bluesky:⁠ https://bsky.app/profile/turtlebun.com</description>
      <pubDate>Wed, 21 May 2025 09:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/496ab1fe-35e2-11f0-b8ba-cf24e80e3a0a/image/8c9714ccb57739f21fb8e65df193c58c.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Story endings are hard! The epilogue of a game not only has to logically wrap up the story and tie up any loose ends—it’s also the moment to reflect on how your character has grown over many sessions, and a moment for you as the player to feel like the time spent playing was worthwhile.

In this episode, we talk about what makes roleplaying game epilogues special, and how we're approaching epilogue design in Escape from Wonderland.

Episode Mentions:

Return to Oz (1985 film)

Fortunately (1964 illustrated book, Remy Charlip)

Something Wicked this Way Comes (1962 novel, Ray Bradbury)

Tuiti and R2D2 at Dakin Animal Shelter

Links:

Join the Turtlebun Discord:⁠ https://discord.gg/XD4WVDjvbz⁠

Support our work on Patreon:⁠ https://www.patreon.com/turtlebun⁠ 

Buy our games:⁠ https://turtlebun.com/⁠ 

Credits:

Design Doc intro/outro theme by ipaghost:⁠ https://www.ipaghost.com/⁠

Episode edited by Rob Abrazado:⁠ https://robabrazado.com/⁠

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: instagram.com/turtleandbun

Bluesky:⁠ https://bsky.app/profile/turtlebun.com</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Story endings are hard! The epilogue of a game not only has to logically wrap up the story and tie up any loose ends—it’s also the moment to reflect on how your character has grown over many sessions, and a moment for you as the player to feel like the time spent playing was worthwhile.</p>
<p>In this episode, we talk about what makes roleplaying game epilogues special, and how we're approaching epilogue design in Escape from Wonderland.</p>
<p><strong>Episode Mentions:</strong></p>
<p><a href="https://en.wikipedia.org/wiki/Return_to_Oz">Return to Oz (1985 film)</a></p>
<p><a href="https://www.goodreads.com/book/show/349389.Fortunately">Fortunately (1964 illustrated book, Remy Charlip)</a></p>
<p><a href="https://en.wikipedia.org/wiki/Something_Wicked_This_Way_Comes_(novel)">Something Wicked this Way Comes (1962 novel, Ray Bradbury)</a></p>
<p><a href="https://www.dakinhumane.org/adopt-small-animals#sl_embed&amp;page=shelterluv_wrap_1734004183%2Fembed%2Fanimal%2F210826845">Tuiti and R2D2 at Dakin Animal Shelter</a></p>
<p><strong>Links:</strong></p>
<p>Join the Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz">⁠ <u>https://discord.gg/XD4WVDjvbz</u>⁠</a></p>
<p>Support our work on Patreon:<a href="https://www.patreon.com/turtlebun">⁠ <u>https://www.patreon.com/turtlebun</u>⁠</a> </p>
<p>Buy our games:<a href="https://turtlebun.com/">⁠ <u>https://turtlebun.com/</u>⁠</a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/">⁠ <u>https://www.ipaghost.com/</u>⁠</a></p>
<p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/">⁠ <u>https://robabrazado.com/</u>⁠</a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: <a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p>
<p>Bluesky:<a href="https://bsky.app/profile/turtlebun.com">⁠ <u>https://bsky.app/profile/turtlebun.com</u></a></p>]]>
      </content:encoded>
      <itunes:duration>2847</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[496ab1fe-35e2-11f0-b8ba-cf24e80e3a0a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2649498399.mp3?updated=1747790947" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Balancing the Pendulum</title>
      <description>This week, we talk about the unpredictable mechanical swings that can happen between different versions of a game. Small tweaks to mechanics can trigger a cascade of unintended effects, causing the game design pendulum to swing from too many choices to too few and back again. We talk through examples of how we've managed these swings in Escape from Wonderland, and discuss our ongoing efforts to find the right balance.

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz

Support our work on Patreon: https://www.patreon.com/turtlebun 

Buy our games: https://turtlebun.com/ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

Episode edited by Rob Abrazado: https://robabrazado.com/

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: instagram.com/turtleandbun

Bluesky: https://bsky.app/profile/turtlebun.com</description>
      <pubDate>Wed, 07 May 2025 07:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/2ad5fc5e-2ad8-11f0-8382-4f33dae74f00/image/8fd8fb428d6385898d01559dfefd1dae.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>This week, we talk about the unpredictable mechanical swings that can happen between different versions of a game. Small tweaks to mechanics can trigger a cascade of unintended effects, causing the game design pendulum to swing from too many choices to too few and back again. We talk through examples of how we've managed these swings in Escape from Wonderland, and discuss our ongoing efforts to find the right balance.

Links:

Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz

Support our work on Patreon: https://www.patreon.com/turtlebun 

Buy our games: https://turtlebun.com/ 

Credits:

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

Episode edited by Rob Abrazado: https://robabrazado.com/

Get in touch:

Designdocpod (at) gmail (dot) com

Instagram: instagram.com/turtleandbun

Bluesky: https://bsky.app/profile/turtlebun.com</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we talk about the unpredictable mechanical swings that can happen between different versions of a game. Small tweaks to mechanics can trigger a cascade of unintended effects, causing the game design pendulum to swing from too many choices to too few and back again. We talk through examples of how we've managed these swings in Escape from Wonderland, and discuss our ongoing efforts to find the right balance.</p>
<p><strong>Links:</strong></p>
<p>Join the Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> <u>https://discord.gg/XD4WVDjvbz</u></a></p>
<p>Support our work on Patreon:<a href="https://www.patreon.com/turtlebun"> <u>https://www.patreon.com/turtlebun</u></a> </p>
<p>Buy our games:<a href="https://turtlebun.com/"> <u>https://turtlebun.com/</u></a> </p>
<p><strong>Credits:</strong></p>
<p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> <u>https://www.ipaghost.com/</u></a></p>
<p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/"> <u>https://robabrazado.com/</u></a></p>
<p><strong>Get in touch:</strong></p>
<p>Designdocpod (at) gmail (dot) com</p>
<p>Instagram: instagram.com/turtleandbun</p>
<p>Bluesky:<a href="https://bsky.app/profile/turtlebun.com"> <u>https://bsky.app/profile/turtlebun.com</u></a></p>]]>
      </content:encoded>
      <itunes:duration>3147</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    </item>
    <item>
      <title>Now You're the Bad Guy</title>
      <description>We’re introducing a new dynamic to our latest roleplaying game! You all came to this amusement park as friends, but one of you started serving the park’s demonic forces. And things are about to get mean.

How can characters become enemies while players remain friends? When the rules ask you to clash with you peers, care and consideration needs to be given to keeping the antagonism fun.

Links:
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Support Design Doc monthly on Patreon: https://www.patreon.com/turtlebun 
Where to buy our games: https://turtlebun.com/ 

Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/

Get in touch:
Designdocpod (at) gmail (dot) com
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com</description>
      <pubDate>Wed, 23 Apr 2025 07:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/28ebf10e-1fd5-11f0-b0e4-1bba5eea4eaf/image/3481d451a2bff698543a54c7e159aa79.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>We’re introducing a new dynamic to our latest roleplaying game! You all came to this amusement park as friends, but one of you started serving the park’s demonic forces. And things are about to get mean.

How can characters become enemies while players remain friends? When the rules ask you to clash with you peers, care and consideration needs to be given to keeping the antagonism fun.

Links:
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Support Design Doc monthly on Patreon: https://www.patreon.com/turtlebun 
Where to buy our games: https://turtlebun.com/ 

Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/

Get in touch:
Designdocpod (at) gmail (dot) com
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We’re introducing a new dynamic to our latest roleplaying game! You all came to this amusement park as friends, but one of you started serving the park’s demonic forces. And things are about to get mean.</p><p><br></p><p>How can characters become enemies while players remain friends? When the rules ask you to clash with you peers, care and consideration needs to be given to keeping the antagonism fun.</p><p><br></p><p><strong>Links:</strong></p><p>Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p><p>Support Design Doc monthly on Patreon: <a href="https://www.patreon.com/turtlebun">https://www.patreon.com/turtlebun</a> </p><p>Where to buy our games: <a href="https://turtlebun.com/">https://turtlebun.com/</a> </p><p><br></p><p><strong>Credits:</strong></p><p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/">https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/">https://robabrazado.com/</a></p><p><br></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Instagram: instagram.com/turtleandbun</p><p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com">https://bsky.app/profile/turtlebun.com</a></p>]]>
      </content:encoded>
      <itunes:duration>2293</itunes:duration>
      <guid isPermaLink="false"><![CDATA[28ebf10e-1fd5-11f0-b0e4-1bba5eea4eaf]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN6290868609.mp3?updated=1745366383" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Don’t Stop Making Art! (Feat. Joshua A.C. Newman)</title>
      <description>Hannah had to get a full time office job. Since then, finding the time and energy for creative work has been an uphill battle. In this episode, Hannah sits down with close friend and fellow game designer Joshua A.C. Newman to talk about life, art, and staying true to your values in trying times.

Support Joshua’s work!

https://www.patreon.com/joshua
https://www.patreon.com/PunkPedagogy

Links:
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Patreon: https://www.patreon.com/turtlebun 
Website: https://turtlebun.com/ 

Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/

Get in touch:
Designdocpod (at) gmail (dot) com
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com</description>
      <pubDate>Wed, 09 Apr 2025 09:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9779f1d6-14e8-11f0-afb8-d306cfb34992/image/50a80212adb474217e90b7c4de40da4f.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Hannah had to get a full time office job. Since then, finding the time and energy for creative work has been an uphill battle. In this episode, Hannah sits down with close friend and fellow game designer Joshua A.C. Newman to talk about life, art, and staying true to your values in trying times.

Support Joshua’s work!

https://www.patreon.com/joshua
https://www.patreon.com/PunkPedagogy

Links:
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Patreon: https://www.patreon.com/turtlebun 
Website: https://turtlebun.com/ 

Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/

Get in touch:
Designdocpod (at) gmail (dot) com
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah had to get a full time office job. Since then, finding the time and energy for creative work has been an uphill battle. In this episode, Hannah sits down with close friend and fellow game designer Joshua A.C. Newman to talk about life, art, and staying true to your values in trying times.</p><p><br></p><p><strong>Support Joshua’s work!</strong></p><p><br></p><p><a href="https://www.patreon.com/joshua">https://www.patreon.com/joshua</a></p><p><a href="https://www.patreon.com/PunkPedagogy">https://www.patreon.com/PunkPedagogy</a></p><p><br></p><p><strong>Links:</strong></p><p>Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p><p>Patreon: <a href="https://www.patreon.com/turtlebun">https://www.patreon.com/turtlebun</a> </p><p>Website: <a href="https://turtlebun.com/">https://turtlebun.com/</a> </p><p><br></p><p><strong>Credits:</strong></p><p>Design Doc intro/outro theme by ipaghost: <a href="https://www.ipaghost.com/">https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/">https://robabrazado.com/</a></p><p><br></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Instagram: instagram.com/turtleandbun</p><p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com">https://bsky.app/profile/turtlebun.com</a></p>]]>
      </content:encoded>
      <itunes:duration>3610</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9779f1d6-14e8-11f0-afb8-d306cfb34992]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1395799026.mp3?updated=1744165266" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>It’s My Playtest and I’ll Cry If I Want To</title>
      <description>Hannah and Evan discuss Wonderland's first four-player playtest. When a playtest goes wrong, it can be tricky to diagnose the cause. How much is due to the rules, and what's connected to the more subtle influence of mood and flow?

Links:
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Patreon: patreon.com/turtlebun
Website: turtlebun.com

Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/

Get in touch:
Designdocpod (at) gmail (dot) com
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com</description>
      <pubDate>Wed, 26 Mar 2025 09:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>90</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/72a91a6e-09ce-11f0-8622-63a8b1420a60/image/293c6858eafcbaa9667b26d2f5e2f3c9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Hannah and Evan discuss Wonderland's first four-player playtest. When a playtest goes wrong, it can be tricky to diagnose the cause. How much is due to the rules, and what's connected to the more subtle influence of mood and flow?

Links:
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Patreon: patreon.com/turtlebun
Website: turtlebun.com

Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/

Get in touch:
Designdocpod (at) gmail (dot) com
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah and Evan discuss Wonderland's first four-player playtest. When a playtest goes wrong, it can be tricky to diagnose the cause. How much is due to the rules, and what's connected to the more subtle influence of mood and flow?</p><p><br></p><p><strong>Links:</strong></p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p><br></p><p><strong>Credits:</strong></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/"> https://robabrazado.com/</a></p><p><br></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Instagram: <a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p><p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com">https://bsky.app/profile/turtlebun.com</a></p>]]>
      </content:encoded>
      <itunes:duration>2739</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[72a91a6e-09ce-11f0-8622-63a8b1420a60]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN9985823741.mp3?updated=1742944575" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Pacing</title>
      <description>Slow and steady wins the race... but does it work in a one-session RPG? From what we've seen in Escape from Wonderland, not quite. In this episode, we discuss pacing in roleplaying games: from the moment players arrive at the table to leaving everyone feeling satisfied with the story's twists and turns. We dig into the challenge of building uncanny horror—where a slow burn creates the best dread—and whether it's possible to communicate that in a single sitting.
Mentioned in this episode:
Visioneers (2008 film)
Links/Credits:
Patreon: patreon.com/turtlebun
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com</description>
      <pubDate>Wed, 12 Mar 2025 07:00:00 -0000</pubDate>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>89</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/148eec4c-fede-11ef-a17e-c39b9459f410/image/93e1735d0759b1b3a24f3891bdf0dde9.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Slow and steady wins the race... but does it work in a one-session RPG? From what we've seen in Escape from Wonderland, not quite. In this episode, we discuss pacing in roleplaying games: from the moment players arrive at the table to leaving everyone feeling satisfied with the story's twists and turns. We dig into the challenge of building uncanny horror—where a slow burn creates the best dread—and whether it's possible to communicate that in a single sitting.
Mentioned in this episode:
Visioneers (2008 film)
Links/Credits:
Patreon: patreon.com/turtlebun
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Slow and steady wins the race... but does it work in a one-session RPG? From what we've seen in Escape from Wonderland, not quite. In this episode, we discuss pacing in roleplaying games: from the moment players arrive at the table to leaving everyone feeling satisfied with the story's twists and turns. We dig into the challenge of building uncanny horror—where a slow burn creates the best dread—and whether it's possible to communicate that in a single sitting.</p><p><strong>Mentioned in this episode:</strong></p><p><a href="https://en.wikipedia.org/wiki/Visioneers">Visioneers</a> (2008 film)</p><p><strong>Links/Credits:</strong></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/"> https://robabrazado.com/</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p>Instagram: <a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p><p>Bluesky: <a href="https://bsky.app/profile/turtlebun.com">https://bsky.app/profile/turtlebun.com</a></p>]]>
      </content:encoded>
      <itunes:duration>3351</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[148eec4c-fede-11ef-a17e-c39b9459f410]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7428630891.mp3?updated=1741741826" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Insights and Secrets</title>
      <description>Sometimes a secret is worth more than gold. But how do you make concrete rules for something intangible? Hannah and Evan talk about the secrets of Wonderland and what to do when the rules are out of step with the story.
Links/Credits:
Patreon: patreon.com/turtlebun
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Instagram: instagram.com/turtleandbun
We're now on Bluesky! https://bsky.app/profile/turtlebun.com</description>
      <pubDate>Wed, 26 Feb 2025 10:00:00 -0000</pubDate>
      <itunes:title>Insights and Secrets</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>88</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/e561d8cc-f3d8-11ef-a965-872a73ddf410/image/91d0ffe900509f0f422625e81850bcf4.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Sometimes a secret is worth more than gold. But how do you make concrete rules for something intangible? Hannah and Evan talk about the secrets of Wonderland and what to do when the rules are out of step with the story.
Links/Credits:
Patreon: patreon.com/turtlebun
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Instagram: instagram.com/turtleandbun
We're now on Bluesky! https://bsky.app/profile/turtlebun.com</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Sometimes a secret is worth more than gold. But how do you make concrete rules for something intangible? Hannah and Evan talk about the secrets of Wonderland and what to do when the rules are out of step with the story.</p><p><strong>Links/Credits:</strong></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/"> https://robabrazado.com/</a></p><p>Support Design Doc with a coffee:<a href="https://ko-fi.com/designdoc"> https://ko-fi.com/designdoc</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p>Instagram: <a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p><p>We're now on Bluesky! <a href="https://bsky.app/profile/turtlebun.com">https://bsky.app/profile/turtlebun.com</a></p>]]>
      </content:encoded>
      <itunes:duration>3165</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e561d8cc-f3d8-11ef-a965-872a73ddf410]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7618668775.mp3?updated=1740530137" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Rewards and Prizes</title>
      <description>Even when things are going wrong for your characters, you as a player might feel rewarded by narrative twists and turns. In this episode, Hannah and Evan discuss the ways that games can reward both players and characters, and do some live game design about claw machine prizes...
Links/Credits:
Patreon: patreon.com/turtlebun
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</description>
      <pubDate>Wed, 12 Feb 2025 10:00:00 -0000</pubDate>
      <itunes:title>Rewards and Prizes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>87</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/3eea522a-e8e9-11ef-b9a1-bfe5aeda3ef2/image/779837add728e4d37cf5905e3b1146a5.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Even when things are going wrong for your characters, you as a player might feel rewarded by narrative twists and turns. In this episode, Hannah and Evan discuss the ways that games can reward both players and characters, and do some live game design about claw machine prizes...
Links/Credits:
Patreon: patreon.com/turtlebun
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Even when things are going wrong for your characters, you as a player might feel rewarded by narrative twists and turns. In this episode, Hannah and Evan discuss the ways that games can reward both players and characters, and do some live game design about claw machine prizes...</p><p><strong>Links/Credits:</strong></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/"> https://robabrazado.com/</a></p><p>Support Design Doc with a coffee:<a href="https://ko-fi.com/designdoc"> https://ko-fi.com/designdoc</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p>]]>
      </content:encoded>
      <itunes:duration>2673</itunes:duration>
      <guid isPermaLink="false"><![CDATA[3eea522a-e8e9-11ef-b9a1-bfe5aeda3ef2]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3578405278.mp3?updated=1739327697" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Art of Perfect Art</title>
      <description>When people decide what art is worth looking at, they look for the very best. In a world that demands creative endeavors be perfect, how do we find the confidence to make and share our own art?
Episode mentions:
Olga Smirnova / Dutch National Ballet:
https://www.operaballet.nl/en/dancers/olga-smirnova
Toki Pona:
https://tokipona.org/
A Mathematician's Lament by Paul Lockhart (essay):
https://worrydream.com/refs/Lockhart_2002_-_A_Mathematician's_Lament.pdf 
The Jewish Wedding by Jovan Obican (lithograph):
https://rogallery.com/artists/jovan-obican/jewish-wedding-2/
Links/Credits:
Patreon: patreon.com/turtlebun
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</description>
      <pubDate>Wed, 29 Jan 2025 10:00:00 -0000</pubDate>
      <itunes:title>The Art of Perfect Art</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>86</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/60cd07ca-ddea-11ef-91e6-cb74e0095469/image/4c742ef3545a5aa1ba78dff6a5edb839.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>When people decide what art is worth looking at, they look for the very best. In a world that demands creative endeavors be perfect, how do we find the confidence to make and share our own art?
Episode mentions:
Olga Smirnova / Dutch National Ballet:
https://www.operaballet.nl/en/dancers/olga-smirnova
Toki Pona:
https://tokipona.org/
A Mathematician's Lament by Paul Lockhart (essay):
https://worrydream.com/refs/Lockhart_2002_-_A_Mathematician's_Lament.pdf 
The Jewish Wedding by Jovan Obican (lithograph):
https://rogallery.com/artists/jovan-obican/jewish-wedding-2/
Links/Credits:
Patreon: patreon.com/turtlebun
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>When people decide what art is worth looking at, they look for the very best. In a world that demands creative endeavors be perfect, how do we find the confidence to make and share our own art?</p><p><strong>Episode mentions:</strong></p><p>Olga Smirnova / Dutch National Ballet:</p><p><a href="https://www.operaballet.nl/en/dancers/olga-smirnova">https://www.operaballet.nl/en/dancers/olga-smirnova</a></p><p>Toki Pona:</p><p><a href="https://tokipona.org/">https://tokipona.org/</a></p><p>A Mathematician's Lament by Paul Lockhart (essay):</p><p><a href="https://worrydream.com/refs/Lockhart_2002_-_A_Mathematician's_Lament.pdf%20">https://worrydream.com/refs/Lockhart_2002_-_A_Mathematician's_Lament.pdf</a><a href="https://worrydream.com/refs/Lockhart_2002_-_A_Mathematician's_Lament.pdf%20"> </a></p><p>The Jewish Wedding by Jovan Obican (lithograph):</p><p><a href="https://rogallery.com/artists/jovan-obican/jewish-wedding-2/">https://rogallery.com/artists/jovan-obican/jewish-wedding-2/</a></p><p><strong>Links/Credits:</strong></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/"> https://robabrazado.com/</a></p><p>Support Design Doc with a coffee:<a href="https://ko-fi.com/designdoc"> https://ko-fi.com/designdoc</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p>]]>
      </content:encoded>
      <itunes:duration>3303</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[60cd07ca-ddea-11ef-91e6-cb74e0095469]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4094146220.mp3?updated=1738118719" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>What Makes a Good Playtest?</title>
      <description>Is playtesting more of a science, or more art? How prepared should you be for a playtest if you're testing rules that might change on the fly, never to be seen again? In this episode we talk about playtesting our newest game, Escape from Wonderland, and how that went!
Links/Credits:
Patreon: patreon.com/turtlebun
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</description>
      <pubDate>Wed, 15 Jan 2025 10:00:00 -0000</pubDate>
      <itunes:title>What Makes a Good Playtest?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>85</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/36544d9e-d2ed-11ef-91dd-db1248d4717c/image/d432de4fb0bf7b57c44bd69512e36e3e.png?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Is playtesting more of a science, or more art? How prepared should you be for a playtest if you're testing rules that might change on the fly, never to be seen again? In this episode we talk about playtesting our newest game, Escape from Wonderland, and how that went!
Links/Credits:
Patreon: patreon.com/turtlebun
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Is playtesting more of a science, or more art? How prepared should you be for a playtest if you're testing rules that might change on the fly, never to be seen again? In this episode we talk about playtesting our newest game, Escape from Wonderland, and how that went!</p><p><strong>Links/Credits:</strong></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/"> </a><a href="https://robabrazado.com/">https://robabrazado.com/</a></p><p>Support Design Doc with a coffee:<a href="https://ko-fi.com/designdoc"> </a><a href="https://ko-fi.com/designdoc">https://ko-fi.com/designdoc</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p>]]>
      </content:encoded>
      <itunes:duration>3208</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[36544d9e-d2ed-11ef-91dd-db1248d4717c]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3569819836.mp3?updated=1736910474" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>When Mechanics Don't Match</title>
      <description>Our newest game, Escape from Wonderland, began as a hack of Questlandia. But what happens when the mechanics of an old game don't work with the story you want to tell? In this episode we talk about hacking games to do what we want them to do.
Links:
Support Design Doc on Patreon: patreon.com/turtlebun
Find our games at: turtlebun.com
Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun
Support Design Doc with a coffee: https://ko-fi.com/designdoc</description>
      <pubDate>Wed, 25 Dec 2024 14:57:00 -0000</pubDate>
      <itunes:title>When Mechanics Don't Match</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>84</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/864ad26e-c2d0-11ef-af49-c7e213587af7/image/12398c97c1b78dfd9454a4a05b1ca5cb.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Our newest game, Escape from Wonderland, began as a hack of Questlandia. But what happens when the mechanics of an old game don't work with the story you want to tell? In this episode we talk about hacking games to do what we want them to do.
Links:
Support Design Doc on Patreon: patreon.com/turtlebun
Find our games at: turtlebun.com
Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun
Support Design Doc with a coffee: https://ko-fi.com/designdoc</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Our newest game, Escape from Wonderland, began as a hack of Questlandia. But what happens when the mechanics of an old game don't work with the story you want to tell? In this episode we talk about hacking games to do what we want them to do.</p><p><strong>Links:</strong></p><p>Support Design Doc on Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Find our games at:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p><strong>Credits:</strong></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/"> https://robabrazado.com/</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p><p>Support Design Doc with a coffee:<a href="https://ko-fi.com/designdoc"> https://ko-fi.com/designdoc</a></p>]]>
      </content:encoded>
      <itunes:duration>2684</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[864ad26e-c2d0-11ef-af49-c7e213587af7]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4592466289.mp3?updated=1735218048" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Going Places! (or, Navigation Mechanics in Games)</title>
      <description>We often ask ourselves, "Do we need a mechanic for that?" In our newest game, Escape from Wonderland, we want to encourage players to travel across a haunted amusement park. How can the rules create meaningful choices about the places they should and shouldn't go? And when is it better to lose that choice, and end up somewhere randomized or predetermined? Join us as we navigate these questions and arrive in unexpected places!
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</description>
      <pubDate>Wed, 11 Dec 2024 15:03:58 -0000</pubDate>
      <itunes:title>Going Places! (or, Navigation Mechanics in Games)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>83</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4d55b352-b7d1-11ef-84e9-6b1ea88009aa/image/6e1e88ad1daa0f57b5732091f0156429.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>We often ask ourselves, "Do we need a mechanic for that?" In our newest game, Escape from Wonderland, we want to encourage players to travel across a haunted amusement park. How can the rules create meaningful choices about the places they should and shouldn't go? And when is it better to lose that choice, and end up somewhere randomized or predetermined? Join us as we navigate these questions and arrive in unexpected places!
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We often ask ourselves, "Do we need a mechanic for that?" In our newest game, Escape from Wonderland, we want to encourage players to travel across a haunted amusement park. How can the rules create meaningful choices about the places they should and shouldn't go? And when is it better to lose that choice, and end up somewhere randomized or predetermined? Join us as we navigate these questions and arrive in unexpected places!</p><p><strong>Links/Credits:</strong></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/"> </a><a href="https://robabrazado.com/">https://robabrazado.com/</a></p><p>Support Design Doc with a coffee:<a href="https://ko-fi.com/designdoc"> </a><a href="https://ko-fi.com/designdoc">https://ko-fi.com/designdoc</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p><p><br></p>]]>
      </content:encoded>
      <itunes:duration>2569</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[4d55b352-b7d1-11ef-84e9-6b1ea88009aa]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN6425086844.mp3?updated=1733929806" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>A Moment of Rest</title>
      <description>We're taking a week off to recharge! We'll see you back in two weeks with a new episode of Design Doc. Rest easy.
Sincerely,
Hannah and Evan
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</description>
      <pubDate>Wed, 27 Nov 2024 17:29:00 -0000</pubDate>
      <itunes:title>A Moment of Rest</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>78</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/155a484c-ace5-11ef-8373-4bc76bc84571/image/96abddb4e3741be526976d7e005b248a.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>We're taking a week off to recharge! We'll see you back in two weeks with a new episode of Design Doc. Rest easy.
Sincerely,
Hannah and Evan
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're taking a week off to recharge! We'll see you back in two weeks with a new episode of Design Doc. Rest easy.</p><p>Sincerely,</p><p>Hannah and Evan</p><p><strong>Links/Credits:</strong></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/"> https://robabrazado.com/</a></p><p>Support Design Doc with a coffee:<a href="https://ko-fi.com/designdoc"> https://ko-fi.com/designdoc</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p>]]>
      </content:encoded>
      <itunes:duration>149</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[155a484c-ace5-11ef-8373-4bc76bc84571]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN6256396209.mp3?updated=1732728885" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Finding Community Again</title>
      <description>We recently realized that we’ve drifted apart not just from our games community, but from our community at large. Now, in a world where the future feels uncertain and dire, we're asking ourselves: how do we reconnect?
Escape from Wonderland has just one week left on Kickstarter. You can read more and back the project here.
Links/Credits:
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc on Patreon: Patreon: patreon.com/turtlebun
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</description>
      <pubDate>Wed, 13 Nov 2024 10:00:00 -0000</pubDate>
      <itunes:title>Finding Community Again</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>81</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/932c4122-a168-11ef-9fef-6bb2612ba03a/image/1e06560c21d17a622f25dd796cfe5f5b.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>We recently realized that we’ve drifted apart not just from our games community, but from our community at large. Now, in a world where the future feels uncertain and dire, we're asking ourselves: how do we reconnect?
Escape from Wonderland has just one week left on Kickstarter. You can read more and back the project here.
Links/Credits:
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc on Patreon: Patreon: patreon.com/turtlebun
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We recently realized that we’ve drifted apart not just from our games community, but from our community at large. Now, in a world where the future feels uncertain and dire, we're asking ourselves: how do we reconnect?</p><p>Escape from Wonderland has just one week left on Kickstarter. You can read more and back the project <a href="https://www.kickstarter.com/projects/turtlebun/escape-from-wonderland?ref=user_menu">here</a>.</p><p><strong>Links/Credits:</strong></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/"> https://robabrazado.com/</a></p><p>Support Design Doc on Patreon: Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Support Design Doc with a coffee:<a href="https://ko-fi.com/designdoc"> https://ko-fi.com/designdoc</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p>]]>
      </content:encoded>
      <itunes:duration>2397</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[932c4122-a168-11ef-9fef-6bb2612ba03a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4341938260.mp3?updated=1731466049" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Levels of Doneness</title>
      <description>The Kickstarter for Escape from Wonderland is LIVE! Support the game here!
How do you know when a game is ready for Kickstarter? How far along should it be before bringing it to the world? In this episode, we talk about the delicate balance of presentation—slick, but not *too* slick; done, but not *too* done. We explored how crowdfunding has changed for small creators now that big, well-resourced companies are bringing their games to Kickstarter too. When faced with a rising standard of "doneness," should we try to match them, or pave our own scrappy way?
Mentioned in this episode:

Yes, L'Oreal did do a Kickstarter (we're not linking to it).


Double Fine's adventure game Kickstarter (for the game that would eventually be called Broken Age).


Czech Dream documentary.


Links/Credits:
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc on Patreon: Patreon: patreon.com/turtlebun
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</description>
      <pubDate>Tue, 29 Oct 2024 14:30:00 -0000</pubDate>
      <itunes:title>Levels of Doneness</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>80</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/86698692-9593-11ef-92f4-370fd17a40f4/image/2c09003d278f8d4daff8dd2b24df0233.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>The Kickstarter for Escape from Wonderland is LIVE! Support the game here!
How do you know when a game is ready for Kickstarter? How far along should it be before bringing it to the world? In this episode, we talk about the delicate balance of presentation—slick, but not *too* slick; done, but not *too* done. We explored how crowdfunding has changed for small creators now that big, well-resourced companies are bringing their games to Kickstarter too. When faced with a rising standard of "doneness," should we try to match them, or pave our own scrappy way?
Mentioned in this episode:

Yes, L'Oreal did do a Kickstarter (we're not linking to it).


Double Fine's adventure game Kickstarter (for the game that would eventually be called Broken Age).


Czech Dream documentary.


Links/Credits:
Website: turtlebun.com
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc on Patreon: Patreon: patreon.com/turtlebun
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The Kickstarter for Escape from Wonderland is LIVE! Support the game <a href="https://www.kickstarter.com/projects/turtlebun/escape-from-wonderland">here</a>!</p><p>How do you know when a game is ready for Kickstarter? How far along should it be before bringing it to the world? In this episode, we talk about the delicate balance of presentation—slick, but not *too* slick; done, but not *too* done. We explored how crowdfunding has changed for small creators now that big, well-resourced companies are bringing their games to Kickstarter too. When faced with a rising standard of "doneness," should we try to match them, or pave our own scrappy way?</p><p>Mentioned in this episode:</p><ul>
<li>Yes, L'Oreal did do a Kickstarter (we're not linking to it).</li>
<li>
<a href="https://www.kickstarter.com/projects/doublefine/double-fine-adventure">Double Fine's adventure game Kickstarter</a> (for the game that would eventually be called Broken Age).</li>
<li>
<a href="https://www.taskovskifilms.com/film/czech-dream/">Czech Dream documentary</a>.</li>
</ul><p><br></p><p>Links/Credits:</p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado:<a href="https://robabrazado.com/"> https://robabrazado.com/</a></p><p>Support Design Doc on Patreon: Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Support Design Doc with a coffee:<a href="https://ko-fi.com/designdoc"> https://ko-fi.com/designdoc</a></p><p>Get in touch:</p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p>]]>
      </content:encoded>
      <itunes:duration>2663</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[86698692-9593-11ef-92f4-370fd17a40f4]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7574776356.mp3?updated=1730201438" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Judging a Book by Its Cover</title>
      <description>The first conversation we've had about cover design in games! We discuss how book covers are often the first thing people see of our games, how a well-designed cover can stick in someone's memory, and how a great cover isn't just about first impressions—it can make you want to pick up a book again and again.
And a special thanks to our editor, Rob, for letting us know that yes, Scholastic Book Fairs do still exist. Link here: https://bookfairs.scholastic.com
Covers mentioned:
The Martian Chronicles (Link to cover, art by Michael Whelan)
The Hitchhiker's Guide to the Galaxy (Link)
The Golden Compass (Link to cover, art by Eric Rohmann)
Our covers mentioned, all by Evan Rowland:
Questlandia original edition
Questlandia second edition
Noirlandia
Mud: A Golem Memoir
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</description>
      <pubDate>Wed, 16 Oct 2024 07:00:00 -0000</pubDate>
      <itunes:title>Judging a Book by Its Cover</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>79</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/245408e4-8b5f-11ef-bb3c-8f63855df456/image/0674ca6446cda8baaefcc62ab6731a40.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>The first conversation we've had about cover design in games! We discuss how book covers are often the first thing people see of our games, how a well-designed cover can stick in someone's memory, and how a great cover isn't just about first impressions—it can make you want to pick up a book again and again.
And a special thanks to our editor, Rob, for letting us know that yes, Scholastic Book Fairs do still exist. Link here: https://bookfairs.scholastic.com
Covers mentioned:
The Martian Chronicles (Link to cover, art by Michael Whelan)
The Hitchhiker's Guide to the Galaxy (Link)
The Golden Compass (Link to cover, art by Eric Rohmann)
Our covers mentioned, all by Evan Rowland:
Questlandia original edition
Questlandia second edition
Noirlandia
Mud: A Golem Memoir
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The first conversation we've had about cover design in games! We discuss how book covers are often the first thing people see of our games, how a well-designed cover can stick in someone's memory, and how a great cover isn't just about first impressions—it can make you want to pick up a book again and again.</p><p>And a special thanks to our editor, Rob, for letting us know that yes, Scholastic Book Fairs do still exist. Link here: <a href="https://bookfairs.scholastic.com/content/fairs/home.html">https://bookfairs.scholastic.com</a></p><p><strong>Covers mentioned:</strong></p><p>The Martian Chronicles (<a href="https://www.michaelwhelan.com/galleries/descent/">Link to cover</a>, art by Michael Whelan)</p><p>The Hitchhiker's Guide to the Galaxy (<a href="https://www.reddit.com/r/vintagecgi/comments/kxgmhl/anyone_remember_these_hitchhikers_guide_covers/">Link</a>)</p><p>The Golden Compass (<a href="https://www.ericrohmann.com/pages/books/bk_hdm.html">Link to cover</a>, art by Eric Rohmann)</p><p><strong>Our covers mentioned, all by Evan Rowland:</strong></p><p>Questlandia original edition</p><p>Questlandia second edition</p><p>Noirlandia</p><p>Mud: A Golem Memoir</p><p><strong>Links/Credits:</strong></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/">https://robabrazado.com/</a></p><p>Support Design Doc with a coffee: <a href="https://ko-fi.com/designdoc">https://ko-fi.com/designdoc</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p>]]>
      </content:encoded>
      <itunes:duration>3261</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[245408e4-8b5f-11ef-bb3c-8f63855df456]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN5692324230.mp3?updated=1729042943" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Ideas You'll Be Buried With</title>
      <description>One of the hardest lessons in game design is coming to terms with the fact that many of our favorite ideas will remain unrealized. In this episode, we explore the games we may never complete, our lingering dream of bringing them to life, and how accepting their incompleteness might help us face the reality of death.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</description>
      <pubDate>Wed, 02 Oct 2024 09:00:00 -0000</pubDate>
      <itunes:title>The Ideas You'll Be Buried With</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>78</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9289e834-805f-11ef-ae53-df5b3d5f2b7c/image/ba21cd90db364d2fb1a3f67fd13bdaa7.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>One of the hardest lessons in game design is coming to terms with the fact that many of our favorite ideas will remain unrealized. In this episode, we explore the games we may never complete, our lingering dream of bringing them to life, and how accepting their incompleteness might help us face the reality of death.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>One of the hardest lessons in game design is coming to terms with the fact that many of our favorite ideas will remain unrealized. In this episode, we explore the games we may never complete, our lingering dream of bringing them to life, and how accepting their incompleteness might help us face the reality of death.</p><p><strong>Links/Credits:</strong></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/">https://robabrazado.com/</a></p><p>Support Design Doc with a coffee: <a href="https://ko-fi.com/designdoc">https://ko-fi.com/designdoc</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p>]]>
      </content:encoded>
      <itunes:duration>2431</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9289e834-805f-11ef-ae53-df5b3d5f2b7c]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3315255656.mp3?updated=1727833645" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Designing a Spooky Game (Part 4): Finally, the Playtest</title>
      <description>Evan and Hannah try playing their new game with a very rough draft of the rules, in a cross between a playtest and design session. New ideas and new questions abound as they explore uncharted territory.
To follow along with the design, Questlandia character sheets and reference rules can be downloaded for free here:
https://turtlebun.com/pages/downloads
Questlandia can be purchased here:
https://turtlebun.itch.io/questlandia-second-edition
https://turtlebun.com/products/questlandia
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</description>
      <pubDate>Wed, 18 Sep 2024 15:34:33 -0000</pubDate>
      <itunes:title>Designing a Spooky Game (Part 4): Finally, the Playtest</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>77</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/86e4a672-75d3-11ef-aab0-ff21da868986/image/98f5f6a4e06bded8a91d6badd6a362db.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Evan and Hannah try playing their new game with a very rough draft of the rules, in a cross between a playtest and design session. New ideas and new questions abound as they explore uncharted territory.
To follow along with the design, Questlandia character sheets and reference rules can be downloaded for free here:
https://turtlebun.com/pages/downloads
Questlandia can be purchased here:
https://turtlebun.itch.io/questlandia-second-edition
https://turtlebun.com/products/questlandia
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Evan and Hannah try playing their new game with a very rough draft of the rules, in a cross between a playtest and design session. New ideas and new questions abound as they explore uncharted territory.</p><p>To follow along with the design, Questlandia character sheets and reference rules can be downloaded for free here:</p><p><a href="https://turtlebun.com/pages/downloads">https://turtlebun.com/pages/downloads</a></p><p>Questlandia can be purchased here:</p><p><a href="https://turtlebun.itch.io/questlandia-second-edition">https://turtlebun.itch.io/questlandia-second-edition</a></p><p><a href="https://turtlebun.com/products/questlandia">https://turtlebun.com/products/questlandia</a></p><p><strong>Links/Credits:</strong></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/">https://robabrazado.com/</a></p><p>Support Design Doc with a coffee: <a href="https://ko-fi.com/designdoc">https://ko-fi.com/designdoc</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p>]]>
      </content:encoded>
      <itunes:duration>3537</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[86e4a672-75d3-11ef-aab0-ff21da868986]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1283061928.mp3?updated=1726673984" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)</title>
      <description>We're joined by public historian and musical improviser Alanna Shaffer to discuss real-world amusement park horror and Dippin' Dots scams at Dorney Park.
Alanna shares thoughts about story vs plot, new character drives, and everyone's personal breaking point after a day with no water. To see Alanna and Thank You, Places in person, check out their monthly improvised musical every last Thursday of the month at Tavern on Camac!
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a one-time tip: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord (we chat about Design Doc here!): https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</description>
      <pubDate>Wed, 04 Sep 2024 09:00:00 -0000</pubDate>
      <itunes:title>The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>76</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>We're joined by public historian and musical improviser Alanna Shaffer to discuss real-world amusement park horror and Dippin' Dots scams at Dorney Park.
Alanna shares thoughts about story vs plot, new character drives, and everyone's personal breaking point after a day with no water. To see Alanna and Thank You, Places in person, check out their monthly improvised musical every last Thursday of the month at Tavern on Camac!
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a one-time tip: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord (we chat about Design Doc here!): https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're joined by public historian and musical improviser Alanna Shaffer to discuss real-world amusement park horror and Dippin' Dots scams at Dorney Park.</p><p>Alanna shares thoughts about story vs plot, new character drives, and everyone's personal breaking point after a day with no water. To see Alanna and <em>Thank You, Places</em> in person, check out their monthly improvised musical every last Thursday of the month at <a href="https://thankyouplacesimprov.com/upcoming-shows/">Tavern on Camac</a>!</p><p><strong>Links/Credits:</strong></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/">https://robabrazado.com/</a></p><p>Support Design Doc with a one-time tip: <a href="https://ko-fi.com/designdoc">https://ko-fi.com/designdoc</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord (we chat about Design Doc here!):<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p>]]>
      </content:encoded>
      <itunes:duration>3514</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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      <enclosure url="https://traffic.megaphone.fm/OSPN3489120312.mp3?updated=1725412330" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride</title>
      <description>We continue our design of a creepy amusement park game, starting with the question, "What does bad behavior look like in an amusement park?" In this episode, we begin with a lot of questions, and end with a roadmap to a first playtest that includes character weaknesses, theme park-related goals, and an unreliable park map filled with skulls and crossbones.
To follow along with the design, Questlandia character sheets and reference rules can be downloaded for free here:
https://turtlebun.com/pages/downloads
Questlandia can be purchased here:
https://turtlebun.itch.io/questlandia-second-edition
https://turtlebun.com/products/questlandia
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a one-time tip: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</description>
      <pubDate>Wed, 21 Aug 2024 14:24:31 -0000</pubDate>
      <itunes:title>Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>75</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>We continue our design of a creepy amusement park game, starting with the question, "What does bad behavior look like in an amusement park?" In this episode, we begin with a lot of questions, and end with a roadmap to a first playtest that includes character weaknesses, theme park-related goals, and an unreliable park map filled with skulls and crossbones.
To follow along with the design, Questlandia character sheets and reference rules can be downloaded for free here:
https://turtlebun.com/pages/downloads
Questlandia can be purchased here:
https://turtlebun.itch.io/questlandia-second-edition
https://turtlebun.com/products/questlandia
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a one-time tip: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We continue our design of a creepy amusement park game, starting with the question, "What does bad behavior look like in an amusement park?" In this episode, we begin with a lot of questions, and end with a roadmap to a first playtest that includes character weaknesses, theme park-related goals, and an unreliable park map filled with skulls and crossbones.</p><p>To follow along with the design, Questlandia character sheets and reference rules can be downloaded for free here:</p><p><a href="https://turtlebun.com/pages/downloads">https://turtlebun.com/pages/downloads</a></p><p>Questlandia can be purchased here:</p><p><a href="https://turtlebun.itch.io/questlandia-second-edition">https://turtlebun.itch.io/questlandia-second-edition</a></p><p><a href="https://turtlebun.com/products/questlandia">https://turtlebun.com/products/questlandia</a></p><p><strong>Links/Credits:</strong></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/">https://robabrazado.com/</a></p><p>Support Design Doc with a one-time tip: <a href="https://ko-fi.com/designdoc">https://ko-fi.com/designdoc</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p>]]>
      </content:encoded>
      <itunes:duration>2462</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1b7d7316-5fc9-11ef-b449-87ceff114465]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN9414380252.mp3?updated=1724250583" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Designing a Spooky Game (Part 2): The Setting</title>
      <description>How can you use simple rules to create a complex setting? In the second part of this live design series, Hannah  and Evan take a swing at world and character mechanics. To create a spooky, surreal environment, they’re forced to come up with new ways to approach worldbuilding and character design.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Support Design Doc with a one-time tip: https://ko-fi.com/designdoc
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</description>
      <pubDate>Wed, 07 Aug 2024 14:02:19 -0000</pubDate>
      <itunes:title>Designing a Spooky Game (Part 2): The Setting</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>74</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>How can you use simple rules to create a complex setting? In the second part of this live design series, Hannah  and Evan take a swing at world and character mechanics. To create a spooky, surreal environment, they’re forced to come up with new ways to approach worldbuilding and character design.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Support Design Doc with a one-time tip: https://ko-fi.com/designdoc
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>How can you use simple rules to create a complex setting? In the second part of this live design series, Hannah  and Evan take a swing at world and character mechanics. To create a spooky, surreal environment, they’re forced to come up with new ways to approach worldbuilding and character design.</p><p><strong>Links/Credits:</strong></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Support Design Doc with a one-time tip: <a href="https://ko-fi.com/designdoc">https://ko-fi.com/designdoc</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/">https://robabrazado.com/</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p>]]>
      </content:encoded>
      <itunes:duration>2824</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b9baafee-54c5-11ef-b496-c740fae00150]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3614479541.mp3?updated=1723039668" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Designing a Spooky Game (Part 1): The Brainstorm</title>
      <description>What makes a game hack manageable in scope and size? Hannah and Evan delve back into game design to create a creepy amusement park Questlandia hack on the fly. They begin by brainstorming moods, moments, mechanics, and materials for a spoooooky game. From doppelgangers to malevolent crowds to corn dogs, they end with a wealth of ideas for the next design session.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</description>
      <pubDate>Thu, 25 Jul 2024 09:00:00 -0000</pubDate>
      <itunes:title>Designing a Spooky Game (Part 1): The Brainstorm</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>73</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>What makes a game hack manageable in scope and size? Hannah and Evan delve back into game design to create a creepy amusement park Questlandia hack on the fly. They begin by brainstorming moods, moments, mechanics, and materials for a spoooooky game. From doppelgangers to malevolent crowds to corn dogs, they end with a wealth of ideas for the next design session.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>What makes a game hack manageable in scope and size? Hannah and Evan delve back into game design to create a creepy amusement park Questlandia hack on the fly. They begin by brainstorming moods, moments, mechanics, and materials for a spoooooky game. From doppelgangers to malevolent crowds to corn dogs, they end with a wealth of ideas for the next design session.</p><p><strong>Links/Credits:</strong></p><p>Website:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Patreon:<a href="https://www.patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Design Doc intro/outro theme by ipaghost:<a href="https://www.ipaghost.com/"> https://www.ipaghost.com/</a></p><p>Episode edited by Rob Abrazado: <a href="https://robabrazado.com/">https://robabrazado.com/</a></p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p>]]>
      </content:encoded>
      <itunes:duration>2883</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d15bb5be-49d8-11ef-8dc4-8b455707bee9]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN8817963339.mp3?updated=1723038273" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Founder Olympics</title>
      <description>Hannah and Evan face off in a battle of inspiration and ego to outdo each other's most founder ideas. Then, they set impostor syndrome aside and dilute those ideas down to something they'd both be willing to try.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by Pat King
Jingle news by Jay_You -- https://freesound.org/s/460424/ -- License: Attribution 4.0
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun
twitter.com/turtleandbun
twitter.com/designdocpod</description>
      <pubDate>Thu, 27 Jun 2024 09:00:00 -0000</pubDate>
      <itunes:title>The Founder Olympics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>72</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Hannah and Evan face off in a battle of inspiration and ego to outdo each other's most founder ideas. Then, they set impostor syndrome aside and dilute those ideas down to something they'd both be willing to try.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by Pat King
Jingle news by Jay_You -- https://freesound.org/s/460424/ -- License: Attribution 4.0
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun
twitter.com/turtleandbun
twitter.com/designdocpod</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah and Evan face off in a battle of inspiration and ego to outdo each other's most founder ideas. Then, they set impostor syndrome aside and dilute those ideas down to something they'd both be willing to try.</p><p><strong>Links/Credits:</strong></p><p>Website: <a href="https://turtlebun.com/">turtlebun.com</a></p><p>Patreon: <a href="https://www.patreon.com/turtlebun">patreon.com/turtlebun</a></p><p>Design Doc intro/outro theme by Pat King</p><p>Jingle news by Jay_You -- <a href="https://freesound.org/s/460424/">https://freesound.org/s/460424/</a> -- License: Attribution 4.0</p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p><p><a href="https://twitter.com/turtleandbun">twitter.com/turtleandbun</a></p><p><a href="https://twitter.com/designdocpod">twitter.com/designdocpod</a></p>]]>
      </content:encoded>
      <itunes:duration>3912</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d42f4b44-342e-11ef-a34d-0b555c246bbd]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2023948136.mp3?updated=1719456822" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Our Best Design Doc Ideas</title>
      <description>From Mood, Moments, Mechanics, Materials (MMMM) to "Be aware, be charming," our Design Doc conversations over the years have inspired some of our favorite game design ideas. We talk about the ideas that have had a lasting impact on our game design, and how we're incorporating each one into our most recent project.
Show notes:
Okay, Let's Redesign Noirlandia, for Mood, Moments, Mechanics, Materials
Scopeful Optimism, for discussion of scope
FLETs, for fiddly little end things
Imperfect Inspiration
Kudos Conundrum
Numbers Hide Everything
Founder Energy
Fish People, for "Be aware, be charming"
High Life (2018 film)
Lincoln in the Bardo (2017 George Saunders novel)
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by Pat King
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun
twitter.com/turtleandbun
twitter.com/designdocpod</description>
      <pubDate>Mon, 03 Jun 2024 09:00:00 -0000</pubDate>
      <itunes:title>Our Best Design Doc Ideas</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>71</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>From Mood, Moments, Mechanics, Materials (MMMM) to "Be aware, be charming," our Design Doc conversations over the years have inspired some of our favorite game design ideas. We talk about the ideas that have had a lasting impact on our game design, and how we're incorporating each one into our most recent project.
Show notes:
Okay, Let's Redesign Noirlandia, for Mood, Moments, Mechanics, Materials
Scopeful Optimism, for discussion of scope
FLETs, for fiddly little end things
Imperfect Inspiration
Kudos Conundrum
Numbers Hide Everything
Founder Energy
Fish People, for "Be aware, be charming"
High Life (2018 film)
Lincoln in the Bardo (2017 George Saunders novel)
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by Pat King
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun
twitter.com/turtleandbun
twitter.com/designdocpod</itunes:summary>
      <content:encoded>
        <![CDATA[<p>From Mood, Moments, Mechanics, Materials (MMMM) to "Be aware, be charming," our Design Doc conversations over the years have inspired some of our favorite game design ideas. We talk about the ideas that have had a lasting impact on our game design, and how we're incorporating each one into our most recent project.</p><p><strong>Show notes:</strong></p><p><a href="Okay,%20Let's%20Redesign%20Noirlandia">Okay, Let's Redesign Noirlandia</a>, for Mood, Moments, Mechanics, Materials</p><p><a href="https://open.spotify.com/episode/7xwBz06ZPzEhJGxmHdMoQG?si=FJbdxXr0QWSrgt_TuTMGqw">Scopeful Optimism</a>, for discussion of scope</p><p><a href="https://open.spotify.com/episode/12AdLLiplir2ArmJM7Vdl0?si=uu1vZqCTTTyDXRTLYIaZkg">FLETs</a>, for fiddly little end things</p><p><a href="https://open.spotify.com/episode/3p9PMMoN3re5XLARGjiJWQ?si=qVrLHimYQ9yrzC1f2-N0rA">Imperfect Inspiration</a></p><p><a href="https://open.spotify.com/episode/6PzY3hbfBfyRtfTaS42zNi?si=WQrTZx0VR_GRJrpYxSzMZw">Kudos Conundrum</a></p><p><a href="https://open.spotify.com/episode/36IvTqHhbot8RcGA7MP5xm?si=YB4wR10FQGm1Gjw0yTPxOg">Numbers Hide Everything</a></p><p><a href="https://open.spotify.com/episode/2NhipIoEcrzXZCYYRz2Vjv?si=EZ3Qwrg_RCmMqyre66KyxA">Founder Energy</a></p><p><a href="https://open.spotify.com/episode/2QYZaBYqQO3t76B01Gnlsh?si=NxtNvUihTd-Uhx38aUc_KQ">Fish People</a>, for "Be aware, be charming"</p><p>High Life (2018 film)</p><p>Lincoln in the Bardo (2017 George Saunders novel)</p><p><strong>Links/Credits:</strong></p><p>Website: <a href="https://turtlebun.com/">turtlebun.com</a></p><p>Patreon: <a href="https://www.patreon.com/turtlebun">patreon.com/turtlebun</a></p><p>Design Doc intro/outro theme by Pat King</p><p><strong>Get in touch:</strong></p><p>Designdocpod (at) gmail (dot) com</p><p>Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p><p><a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p><p><a href="https://twitter.com/turtleandbun">twitter.com/turtleandbun</a></p><p><a href="https://twitter.com/designdocpod">twitter.com/designdocpod</a></p><p><br></p>]]>
      </content:encoded>
      <itunes:duration>3215</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1adb95d0-2132-11ef-85ac-1bdf535b6903]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3072795861.mp3?updated=1717368756" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Taste Talent Gap</title>
      <link>https://turtlebun.com/pages/design-doc-podcast</link>
      <description>Public radio icon Ira Glass has a famous quote describing the gap between taste and talent in trying to hone your creative work. When you start out, your tastes are always bigger than your skill. It's a frustrating gap, and one that causes a lot of people to give up.
In this episode we talk about everything that plays a part in the taste-skill gap. From personal energy and health, to money, ability, mood, and your relationship to the project as a whole. We talk about how our changing tastes have made our recent work all the more challenging.
EPISODE MENTIONS:
Ira Glass on the taste-talent gap: https://youtu.be/91FQKciKfHI?si=2PxIFIGoOwWvM7ty
Chris Ware's Building Stories: https://www.nytimes.com/2012/10/21/books/review/building-stories-by-chris-ware.html
Design Doc episode 49, Imperfect Inspiration: https://podcasts.apple.com/us/podcast/imperfect-inspiration/id1298080097?i=1000570727332
LINKS/CREDIT
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by Pat King
GET IN TOUCH:
Designdocpod (at) gmail (dot) com
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod</description>
      <pubDate>Fri, 03 May 2024 16:35:26 -0000</pubDate>
      <itunes:title>The Taste Talent Gap</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>70</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Public radio icon Ira Glass has a famous quote describing the gap between taste and talent in trying to hone your creative work. When you start out, your tastes are always bigger than your skill. It's a frustrating gap, and one that causes a lot of people to give up.
In this episode we talk about everything that plays a part in the taste-skill gap. From personal energy and health, to money, ability, mood, and your relationship to the project as a whole. We talk about how our changing tastes have made our recent work all the more challenging.
EPISODE MENTIONS:
Ira Glass on the taste-talent gap: https://youtu.be/91FQKciKfHI?si=2PxIFIGoOwWvM7ty
Chris Ware's Building Stories: https://www.nytimes.com/2012/10/21/books/review/building-stories-by-chris-ware.html
Design Doc episode 49, Imperfect Inspiration: https://podcasts.apple.com/us/podcast/imperfect-inspiration/id1298080097?i=1000570727332
LINKS/CREDIT
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by Pat King
GET IN TOUCH:
Designdocpod (at) gmail (dot) com
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Public radio icon Ira Glass has a famous quote describing the gap between taste and talent in trying to hone your creative work. When you start out, your tastes are always bigger than your skill. It's a frustrating gap, and one that causes a lot of people to give up.</p><p>In this episode we talk about everything that plays a part in the taste-skill gap. From personal energy and health, to money, ability, mood, and your relationship to the project as a whole. We talk about how our changing tastes have made our recent work all the more challenging.</p><p>EPISODE MENTIONS:</p><p>Ira Glass on the taste-talent gap: <a href="https://youtu.be/91FQKciKfHI?si=2PxIFIGoOwWvM7ty">https://youtu.be/91FQKciKfHI?si=2PxIFIGoOwWvM7ty</a></p><p>Chris Ware's Building Stories: <a href="https://www.nytimes.com/2012/10/21/books/review/building-stories-by-chris-ware.html">https://www.nytimes.com/2012/10/21/books/review/building-stories-by-chris-ware.html</a></p><p>Design Doc episode 49, Imperfect Inspiration: <a href="https://podcasts.apple.com/us/podcast/imperfect-inspiration/id1298080097?i=1000570727332">https://podcasts.apple.com/us/podcast/imperfect-inspiration/id1298080097?i=1000570727332</a></p><p>LINKS/CREDIT</p><p>Website: <a href="https://turtlebun.com/">turtlebun.com</a></p><p>Patreon: <a href="https://www.patreon.com/turtlebun">patreon.com/turtlebun</a></p><p>Design Doc intro/outro theme by Pat King</p><p>GET IN TOUCH:</p><p>Designdocpod (at) gmail (dot) com</p><p>Join the Turtlebun Discord! <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p><p>Instagram: <a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p><p>Turtlebun Twitter: <a href="https://twitter.com/turtleandbun">twitter.com/turtleandbun</a></p><p>Design Doc on Twitter: <a href="https://twitter.com/designdocpod">twitter.com/designdocpod</a></p>]]>
      </content:encoded>
      <itunes:duration>2967</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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      <enclosure url="https://traffic.megaphone.fm/OSPN2706583135.mp3?updated=1714754436" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Adapting a Text</title>
      <link>https://turtlebun.com/pages/design-doc-podcast</link>
      <description>Hannah and Evan talk about how to transform a beloved movie, book, or show into a game, using their latest project as an example: An adaptation of a 1779 book of cosmetic chemistry, The Toilet of Flora.
EPISODE LINKS/CREDITS:
Design Doc intro/outro theme by Pat King
Project Gutenberg: https://www.gutenberg.org/
Toilet of Flora: https://www.gutenberg.org/ebooks/44276
OUR GAMES:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
GET IN TOUCH:
Designdocpod (at) gmail (dot) com
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod</description>
      <pubDate>Thu, 11 Apr 2024 18:32:00 -0000</pubDate>
      <itunes:title>Adapting a Text</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>69</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Hannah and Evan talk about how to transform a beloved movie, book, or show into a game, using their latest project as an example: An adaptation of a 1779 book of cosmetic chemistry, The Toilet of Flora.
EPISODE LINKS/CREDITS:
Design Doc intro/outro theme by Pat King
Project Gutenberg: https://www.gutenberg.org/
Toilet of Flora: https://www.gutenberg.org/ebooks/44276
OUR GAMES:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
GET IN TOUCH:
Designdocpod (at) gmail (dot) com
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah and Evan talk about how to transform a beloved movie, book, or show into a game, using their latest project as an example: An adaptation of a 1779 book of cosmetic chemistry, <em>The Toilet of Flora</em>.</p><p>EPISODE LINKS/CREDITS:</p><p>Design Doc intro/outro theme by Pat King</p><p>Project Gutenberg: <a href="https://www.gutenberg.org/">https://www.gutenberg.org/</a></p><p>Toilet of Flora: <a href="https://www.gutenberg.org/ebooks/44276">https://www.gutenberg.org/ebooks/44276</a></p><p>OUR GAMES:</p><p>Website: <a href="https://turtlebun.com/">turtlebun.com</a></p><p>Patreon: <a href="https://www.patreon.com/turtlebun">patreon.com/turtlebun</a></p><p>GET IN TOUCH:</p><p>Designdocpod (at) gmail (dot) com</p><p>Join the Turtlebun Discord! <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p><p>Instagram: <a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p><p>Turtlebun Twitter: <a href="https://twitter.com/turtleandbun">twitter.com/turtleandbun</a></p><p>Design Doc on Twitter: <a href="https://twitter.com/designdocpod">twitter.com/designdocpod</a></p>]]>
      </content:encoded>
      <itunes:duration>2512</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <enclosure url="https://traffic.megaphone.fm/OSPN6678283005.mp3?updated=1712862050" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Working around a Job</title>
      <link>https://turtlebun.com/pages/design-doc-podcast</link>
      <description>In a perfect world, we'd make a living just making roleplaying games. But sometimes, duty calls, and you've got to work around another job. In this episode, we talk about rolling with the punches in a moment when the creative work is competing with a new and time-consuming reality—that of a day job.
FOLLOW/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Get in touch! Designdocpod (at) gmail (dot) com
Design Doc intro/outro theme by Pat King
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod</description>
      <pubDate>Wed, 20 Mar 2024 09:00:00 -0000</pubDate>
      <itunes:title>Working around a Job</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>68</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>In a perfect world, we'd make a living just making roleplaying games. But sometimes, duty calls, and you've got to work around another job. In this episode, we talk about rolling with the punches in a moment when the creative work is competing with a new and time-consuming reality—that of a day job.
FOLLOW/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Get in touch! Designdocpod (at) gmail (dot) com
Design Doc intro/outro theme by Pat King
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In a perfect world, we'd make a living just making roleplaying games. But sometimes, duty calls, and you've got to work around another job. In this episode, we talk about rolling with the punches in a moment when the creative work is competing with a new and time-consuming reality—that of a day job.</p><p>FOLLOW/CREDITS:</p><p>Our games: <a href="https://turtlebun.com/">turtlebun.com</a></p><p>Patreon: <a href="https://www.patreon.com/turtlebun">patreon.com/turtlebun</a></p><p>Join the Turtlebun Discord! <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p><p>Get in touch! Designdocpod (at) gmail (dot) com</p><p>Design Doc intro/outro theme by Pat King</p><p>Instagram: <a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p><p>Turtlebun Twitter: <a href="https://twitter.com/turtleandbun">twitter.com/turtleandbun</a></p><p>Design Doc on Twitter: <a href="https://twitter.com/designdocpod">twitter.com/designdocpod</a></p>]]>
      </content:encoded>
      <itunes:duration>2665</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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      <enclosure url="https://traffic.megaphone.fm/OSPN3934286335.mp3?updated=1710897315" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Obsessions</title>
      <link>https://turtlebun.com/pages/design-doc-podcast</link>
      <description>What’s the difference between a “theme” and an “obsession?” Inspired by a classic writing book from the ‘80s, we share our respective obsessions and talk about how they show up in our work, intentionally or otherwise.


EPISODE MENTIONS:
Learn how to play Go: https://online-go.com/learn-to-play-go 
Learn how to smell things (Introduction to Perfumery Kit or Perfumery Notes Kit from Perfumer’s Apprentice): https://shop.perfumersapprentice.com/c-58-educational-kits.aspx
Writing Down the Bones (book by Natalie Goldberg)
Synecdoche, New York (film)
The Dawn of Everything: A New History of Humanity (book by Graeber and Wengrow)
A Pattern Language (architecture and urban design book by Alexander, Ishikawa, Silverstein)
Eating Raoul (film)
The Clock Crew (Newgrounds wiki link)


FOLLOW/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Get in touch! Designdocpod (at) gmail (dot) com
Design Doc intro/outro theme by Pat King
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod</description>
      <pubDate>Wed, 21 Feb 2024 14:20:23 -0000</pubDate>
      <itunes:title>Obsessions</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>67</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>What’s the difference between a “theme” and an “obsession?” Inspired by a classic writing book from the ‘80s, we share our respective obsessions and talk about how they show up in our work, intentionally or otherwise.


EPISODE MENTIONS:
Learn how to play Go: https://online-go.com/learn-to-play-go 
Learn how to smell things (Introduction to Perfumery Kit or Perfumery Notes Kit from Perfumer’s Apprentice): https://shop.perfumersapprentice.com/c-58-educational-kits.aspx
Writing Down the Bones (book by Natalie Goldberg)
Synecdoche, New York (film)
The Dawn of Everything: A New History of Humanity (book by Graeber and Wengrow)
A Pattern Language (architecture and urban design book by Alexander, Ishikawa, Silverstein)
Eating Raoul (film)
The Clock Crew (Newgrounds wiki link)


FOLLOW/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Get in touch! Designdocpod (at) gmail (dot) com
Design Doc intro/outro theme by Pat King
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod</itunes:summary>
      <content:encoded>
        <![CDATA[<p>What’s the difference between a “theme” and an “obsession?” Inspired by a classic writing book from the ‘80s, we share our respective obsessions and talk about how they show up in our work, intentionally or otherwise.</p><p><br></p><p><br></p><p>EPISODE MENTIONS:</p><p>Learn how to play Go: <a href="https://online-go.com/learn-to-play-go">https://online-go.com/learn-to-play-go</a> </p><p>Learn how to smell things (Introduction to Perfumery Kit or Perfumery Notes Kit from Perfumer’s Apprentice): <a href="https://shop.perfumersapprentice.com/c-58-educational-kits.aspx">https://shop.perfumersapprentice.com/c-58-educational-kits.aspx</a></p><p>Writing Down the Bones (book by Natalie Goldberg)</p><p>Synecdoche, New York (film)</p><p>The Dawn of Everything: A New History of Humanity (book by Graeber and Wengrow)</p><p>A Pattern Language (architecture and urban design book by Alexander, Ishikawa, Silverstein)</p><p>Eating Raoul (film)</p><p>The Clock Crew (<a href="https://newgrounds.fandom.com/wiki/Clock_Crew">Newgrounds wiki link</a>)</p><p><br></p><p><br></p><p>FOLLOW/CREDITS:</p><p>Our games: turtlebun.com</p><p>Patreon: patreon.com/turtlebun</p><p>Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz</p><p>Get in touch! Designdocpod (at) gmail (dot) com</p><p>Design Doc intro/outro theme by Pat King</p><p>Instagram: instagram.com/turtleandbun</p><p>Turtlebun Twitter: twitter.com/turtleandbun</p><p>Design Doc on Twitter: twitter.com/designdocpod</p>]]>
      </content:encoded>
      <itunes:duration>2908</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[4d917828-d0c4-11ee-aecb-377a517b7fec]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7003905387.mp3?updated=1708525504" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Better Never Than Late?</title>
      <description>Kickstarter stretch goals are notorious for getting project creators into trouble. Sometimes, they over promise content. Other times, they create financial strain. Often, it's all of the above. In this episode, we talk about Top Tracks, a stretch goal project we just completed that's so overdue... nobody even remembered it.
CW: This episode contains a discussion of sexual harassment.
EPISODE LINKS/CREDITS:
Top Tracks! https://turtlebun.itch.io/damntheman (under Download Demo)
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Get in touch! Designdocpod (at) gmail (dot) com
Design Doc intro/outro theme by Pat King
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod</description>
      <pubDate>Thu, 11 Jan 2024 16:56:57 -0000</pubDate>
      <itunes:title>Better Never Than Late?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Kickstarter stretch goals are notorious for getting project creators into trouble. Sometimes, they over promise content. Other times, they create financial strain. Often, it's all of the above. In this episode, we talk about Top Tracks, a stretch goal project we just completed that's so overdue... nobody even remembered it.
CW: This episode contains a discussion of sexual harassment.
EPISODE LINKS/CREDITS:
Top Tracks! https://turtlebun.itch.io/damntheman (under Download Demo)
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Get in touch! Designdocpod (at) gmail (dot) com
Design Doc intro/outro theme by Pat King
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Kickstarter stretch goals are notorious for getting project creators into trouble. Sometimes, they over promise content. Other times, they create financial strain. Often, it's all of the above. In this episode, we talk about Top Tracks, a stretch goal project we just completed that's so overdue... nobody even remembered it.</p><p>CW: This episode contains a discussion of sexual harassment.</p><p><strong>EPISODE LINKS/CREDITS:</strong></p><p>Top Tracks! <a href="https://turtlebun.itch.io/damntheman">https://turtlebun.itch.io/damntheman</a> (under Download Demo)</p><p>Our games: <a href="https://turtlebun.com/">turtlebun.com</a></p><p>Patreon: <a href="https://www.patreon.com/turtlebun">patreon.com/turtlebun</a></p><p>Join the Turtlebun Discord! <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p><p>Get in touch! Designdocpod (at) gmail (dot) com</p><p>Design Doc intro/outro theme by Pat King</p><p>Instagram: <a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p><p>Turtlebun Twitter: <a href="https://twitter.com/turtleandbun?lang=en">twitter.com/turtleandbun</a></p><p>Design Doc on Twitter: <a href="https://twitter.com/designdocpod?lang=en">twitter.com/designdocpod</a></p>]]>
      </content:encoded>
      <itunes:duration>3081</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ee228bf2-b0a2-11ee-88b7-130dae8edc1a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4506263275.mp3?updated=1704992733" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Designing Alone, but Not Lonely</title>
      <description>In this episode, Hannah talks about the art of doing creative work alone. As part of a game design duo that normally does all creative work together, what does it look like to self-motivate on game design solo? From setting small, manageable goals and little rewards in advance to finding companionship in the work itself.
MENTIONED IN EPISODE:
Scavengers Reign (animated mini series) - https://www.imdb.com/title/tt21056886/
Health Minds App (available for free on the Apple app store and Google Play) - https://hminnovations.org/meditation-app
EPISODE LINKS/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Get in touch! Designdocpod (at) gmail (dot) com
Design Doc intro/outro theme by Pat King
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod</description>
      <pubDate>Mon, 18 Dec 2023 22:18:47 -0000</pubDate>
      <itunes:title>Designing Alone, but Not Lonely</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>65</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>In this episode, Hannah talks about the art of doing creative work alone. As part of a game design duo that normally does all creative work together, what does it look like to self-motivate on game design solo? From setting small, manageable goals and little rewards in advance to finding companionship in the work itself.
MENTIONED IN EPISODE:
Scavengers Reign (animated mini series) - https://www.imdb.com/title/tt21056886/
Health Minds App (available for free on the Apple app store and Google Play) - https://hminnovations.org/meditation-app
EPISODE LINKS/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Get in touch! Designdocpod (at) gmail (dot) com
Design Doc intro/outro theme by Pat King
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this episode, Hannah talks about the art of doing creative work alone. As part of a game design duo that normally does all creative work together, what does it look like to self-motivate on game design solo? From setting small, manageable goals and little rewards in advance to finding companionship in the work itself.</p><p>MENTIONED IN EPISODE:</p><p>Scavengers Reign (animated mini series) - <a href="https://www.imdb.com/title/tt21056886/">https://www.imdb.com/title/tt21056886/</a></p><p>Health Minds App (available for free on the Apple app store and Google Play) - <a href="https://hminnovations.org/meditation-app">https://hminnovations.org/meditation-app</a></p><p>EPISODE LINKS/CREDITS:</p><p>Our games:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Patreon:<a href="https://patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Join the Turtlebun Discord!<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p>Get in touch! Designdocpod (at) gmail (dot) com</p><p>Design Doc intro/outro theme by Pat King</p><p>Instagram:<a href="https://instagram.com/turtleandbun"> instagram.com/turtleandbun</a></p><p>Turtlebun Twitter:<a href="https://twitter.com/turtleandbun"> twitter.com/turtleandbun</a></p><p>Design Doc on Twitter:<a href="https://twitter.com/designdocpod"> twitter.com/designdocpod</a></p>]]>
      </content:encoded>
      <itunes:duration>1774</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b5c84984-9df3-11ee-802a-87addb28f7e5]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1035753287.mp3?updated=1702938356" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Design Session: What Makes a Good Solo RPG?</title>
      <description>We love making solo RPGs, but we don't always love playing them. In this episode we brainstorm ideas for a possible one-player version of Questlandia, and what would make us excited to play it.
EPISODE LINKS/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Get in touch! Designdocpod (at) gmail (dot) com
Design Doc intro/outro theme by Pat King
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod</description>
      <pubDate>Wed, 15 Nov 2023 15:59:39 -0000</pubDate>
      <itunes:title>Design Session: What Makes a Good Solo RPG?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>64</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>We love making solo RPGs, but we don't always love playing them. In this episode we brainstorm ideas for a possible one-player version of Questlandia, and what would make us excited to play it.
EPISODE LINKS/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Get in touch! Designdocpod (at) gmail (dot) com
Design Doc intro/outro theme by Pat King
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We love making solo RPGs, but we don't always love playing them. In this episode we brainstorm ideas for a possible one-player version of Questlandia, and what would make us excited to play it.</p><p>EPISODE LINKS/CREDITS:</p><p>Our games:<a href="https://turtlebun.com"> turtlebun.com</a></p><p>Patreon:<a href="https://patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Join the Turtlebun Discord!<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p>Get in touch! Designdocpod (at) gmail (dot) com</p><p>Design Doc intro/outro theme by Pat King</p><p>Instagram:<a href="https://instagram.com/turtleandbun"> instagram.com/turtleandbun</a></p><p>Turtlebun Twitter:<a href="https://twitter.com/turtleandbun"> twitter.com/turtleandbun</a></p><p>Design Doc on Twitter:<a href="https://twitter.com/designdocpod"> twitter.com/designdocpod</a></p>]]>
      </content:encoded>
      <itunes:duration>2636</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <enclosure url="https://traffic.megaphone.fm/OSPN6658428985.mp3?updated=1700064543" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Will We Ever Finish Questlandia 2?</title>
      <description>This month marks the sixth anniversary of Design Doc, a podcast that started as a "year-long" project documenting our progress redesigning our first roleplaying game. Six years later, we talk about the different directions we've taken, and what Questlandia 2 means to us today.
EPISODE LINKS/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Turtlebun Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod</description>
      <pubDate>Tue, 24 Oct 2023 17:18:54 -0000</pubDate>
      <itunes:title>Will We Ever Finish Questlandia 2?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>63</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>This month marks the sixth anniversary of Design Doc, a podcast that started as a "year-long" project documenting our progress redesigning our first roleplaying game. Six years later, we talk about the different directions we've taken, and what Questlandia 2 means to us today.
EPISODE LINKS/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Turtlebun Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This month marks the sixth anniversary of Design Doc, a podcast that started as a "year-long" project documenting our progress redesigning our first roleplaying game. Six years later, we talk about the different directions we've taken, and what Questlandia 2 means to us today.</p><p>EPISODE LINKS/CREDITS:</p><p>Our games:<a href="https://turtlebun.com"> turtlebun.com</a></p><p>Patreon:<a href="https://patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Turtlebun Twitter:<a href="https://twitter.com/turtleandbun"> twitter.com/turtleandbun</a></p><p>Instagram:<a href="https://instagram.com/turtleandbun"> instagram.com/turtleandbun</a></p><p>Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p>Design Doc intro/outro theme by Pat King</p><p>Design Doc on twitter:<a href="https://twitter.com/designdocpod"> twitter.com/designdocpod</a></p>]]>
      </content:encoded>
      <itunes:duration>2834</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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      <enclosure url="https://traffic.megaphone.fm/OSPN1428100304.mp3?updated=1698168218" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Liminal Spaces of Six Flags</title>
      <description>Hannah and Evan talk about the strange designs and abandoned places of Six Flags New England, the latest of a series of research trips. Join them on a jeep ride in the Jurassic, through the ghost town of Crackaxle, and into secret corners filled with claw machines.
SUPPORT OUR VISIT BACK TO SIX FLAGS HERE:
https://ko-fi.com/designdoc
EPISODE LINKS/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod</description>
      <pubDate>Tue, 26 Sep 2023 16:55:00 -0000</pubDate>
      <itunes:title>The Liminal Spaces of Six Flags</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>62</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Hannah and Evan talk about the strange designs and abandoned places of Six Flags New England.</itunes:subtitle>
      <itunes:summary>Hannah and Evan talk about the strange designs and abandoned places of Six Flags New England, the latest of a series of research trips. Join them on a jeep ride in the Jurassic, through the ghost town of Crackaxle, and into secret corners filled with claw machines.
SUPPORT OUR VISIT BACK TO SIX FLAGS HERE:
https://ko-fi.com/designdoc
EPISODE LINKS/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah and Evan talk about the strange designs and abandoned places of Six Flags New England, the latest of a series of research trips. Join them on a jeep ride in the Jurassic, through the ghost town of Crackaxle, and into secret corners filled with claw machines.</p><p>SUPPORT OUR VISIT BACK TO SIX FLAGS HERE:</p><p><a href="https://ko-fi.com/designdoc">https://ko-fi.com/designdoc</a></p><p>EPISODE LINKS/CREDITS:</p><p>Our games:<a href="https://turtlebun.com"> turtlebun.com</a></p><p>Patreon:<a href="https://patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Twitter:<a href="https://twitter.com/turtleandbun"> twitter.com/turtleandbun</a></p><p>Instagram:<a href="https://instagram.com/turtleandbun"> instagram.com/turtleandbun</a></p><p>Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p><p>Design Doc intro/outro theme by Pat King</p><p>Design Doc on twitter:<a href="https://twitter.com/designdocpod"> twitter.com/designdocpod</a></p>]]>
      </content:encoded>
      <itunes:duration>6135</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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      <enclosure url="https://traffic.megaphone.fm/OSPN4678853793.mp3?updated=1695747940" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>"People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)</title>
      <description>Former historical interpreter Enzo joins us to talk about interpreting history! A few months ago we visited Old Sturbridge Village, an 1830s rural New England recreation village. We went as naive visitors, only able to guess at how it was run. Our guest today was kind enough to share his memories of working at the museum! We discuss what it was like interacting with pass-holder guests, being the groom in a historic wedding, and sneaking off to take smoke breaks away from the prying eyes of modernity.
Thanks again to Enzo for sharing his time and knowledge with us!
Episode links:
To learn more about Old Sturbridge Village, visit their website here: www.osv.org
Turtlebun links:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Join our Discord! discord.gg/XD4WVDjvbz
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod</description>
      <pubDate>Thu, 24 Aug 2023 16:42:15 -0000</pubDate>
      <itunes:title>"People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>61</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>Former historical interpreter Enzo joins us to talk about interpreting history! A few months ago we visited Old Sturbridge Village, an 1830s rural New England recreation village. We went as naive visitors, only able to guess at how it was run. Our guest today was kind enough to share his memories of working at the museum! We discuss what it was like interacting with pass-holder guests, being the groom in a historic wedding, and sneaking off to take smoke breaks away from the prying eyes of modernity.
Thanks again to Enzo for sharing his time and knowledge with us!
Episode links:
To learn more about Old Sturbridge Village, visit their website here: www.osv.org
Turtlebun links:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Join our Discord! discord.gg/XD4WVDjvbz
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Former historical interpreter Enzo joins us to talk about interpreting history! A few months ago we visited Old Sturbridge Village, an 1830s rural New England recreation village. We went as naive visitors, only able to guess at how it was run. Our guest today was kind enough to share his memories of working at the museum! We discuss what it was like interacting with pass-holder guests, being the groom in a historic wedding, and sneaking off to take smoke breaks away from the prying eyes of modernity.</p><p>Thanks again to Enzo for sharing his time and knowledge with us!</p><p><strong>Episode links:</strong></p><p>To learn more about Old Sturbridge Village, visit their website here: <a href="https://www.osv.org">www.osv.org</a></p><p><strong>Turtlebun links:</strong></p><p>Our games: <a href="https://turtlebun.com/">turtlebun.com</a></p><p>Patreon: <a href="https://www.patreon.com/turtlebun">patreon.com/turtlebun</a></p><p>Twitter: <a href="https://twitter.com/turtleandbun?lang=en">twitter.com/turtleandbun</a></p><p>Instagram: <a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a></p><p>Join our Discord! <a href="https://discord.gg/XD4WVDjvbz">discord.gg/XD4WVDjvbz</a></p><p>Design Doc intro/outro theme by Pat King</p><p>Design Doc on twitter: <a href="https://twitter.com/designdocpod?lang=en">twitter.com/designdocpod</a></p>]]>
      </content:encoded>
      <itunes:duration>3971</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    </item>
    <item>
      <title>Old Sturbridge Village</title>
      <description>In this episode Hannah and Evan describe their recent trip to Sturbridge Village, an 1800s recreation historical town. They talk about the value of on-the-ground research for creative projects, the peculiarity of animal habitats in fantasy places, and some dredged-up financial controversies paving the ye olde village streets.
Episode mentions:

Sturbridge Village: https://www.osv.org/


Jenny Nicholson video: https://www.youtube.com/watch?v=L9OhTB5eBqQ


The Maze Runner (film): https://en.wikipedia.org/wiki/The_Maze_Runner_(film)


Turtlebun links:

Our games: turtlebun.com


Patreon: patreon.com/turtlebun


Twitter: twitter.com/turtleandbun


Instagram: instagram.com/turtleandbun


We have a Discord! https://discord.gg/XD4WVDjvbz



Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod</description>
      <pubDate>Fri, 28 Jul 2023 09:00:00 -0000</pubDate>
      <itunes:title>Old Sturbridge Village</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>60</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>In this episode Hannah and Evan describe their recent trip to Sturbridge Village, an 1800s recreation historical town. </itunes:subtitle>
      <itunes:summary>In this episode Hannah and Evan describe their recent trip to Sturbridge Village, an 1800s recreation historical town. They talk about the value of on-the-ground research for creative projects, the peculiarity of animal habitats in fantasy places, and some dredged-up financial controversies paving the ye olde village streets.
Episode mentions:

Sturbridge Village: https://www.osv.org/


Jenny Nicholson video: https://www.youtube.com/watch?v=L9OhTB5eBqQ


The Maze Runner (film): https://en.wikipedia.org/wiki/The_Maze_Runner_(film)


Turtlebun links:

Our games: turtlebun.com


Patreon: patreon.com/turtlebun


Twitter: twitter.com/turtleandbun


Instagram: instagram.com/turtleandbun


We have a Discord! https://discord.gg/XD4WVDjvbz



Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this episode Hannah and Evan describe their recent trip to Sturbridge Village, an 1800s recreation historical town. They talk about the value of on-the-ground research for creative projects, the peculiarity of animal habitats in fantasy places, and some dredged-up financial controversies paving the ye olde village streets.</p><p>Episode mentions:</p><ul>
<li>Sturbridge Village: <a href="https://www.osv.org/">https://www.osv.org/</a>
</li>
<li>Jenny Nicholson video: <a href="https://www.youtube.com/watch?v=L9OhTB5eBqQ">https://www.youtube.com/watch?v=L9OhTB5eBqQ</a>
</li>
<li>The Maze Runner (film): <a href="https://en.wikipedia.org/wiki/The_Maze_Runner_(film)">https://en.wikipedia.org/wiki/The_Maze_Runner_(film)</a>
</li>
</ul><p>Turtlebun links:</p><ul>
<li>Our games: <a href="https://turtlebun.com/">turtlebun.com</a>
</li>
<li>Patreon: <a href="https://www.patreon.com/turtlebun">patreon.com/turtlebun</a>
</li>
<li>Twitter: <a href="https://twitter.com/turtleandbun?lang=en">twitter.com/turtleandbun</a>
</li>
<li>Instagram: <a href="https://www.instagram.com/turtleandbun/">instagram.com/turtleandbun</a>
</li>
<li>We have a Discord! <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a>
</li>
</ul><p><br></p><p>Design Doc intro/outro theme by Pat King</p><p>Design Doc on twitter: twitter.com/designdocpod</p>]]>
      </content:encoded>
      <itunes:duration>3213</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b7cd8814-2cee-11ee-80aa-b7b7cd4c7bcb]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN6211208368.mp3?updated=1690511729" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Founder Energy</title>
      <description>We talk about bringing confidence to our own work, including our recent scent-inspired game ideas. We're working on bringing that founder hustle without a toxic founder morality. Plus, we've got two new projects in the works inspired by olfactive poetry!
1:25 - Founder energy
13:58 - Project Gutenberg
32:32 - Pie Girl
Episode Links and Credits
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Mentioned in this episode
Outsider Comics in Seattle - https://outsidercomics.com/
Project Gutenberg - https://www.gutenberg.org/
The Art of Perfumery by G. W. Septimus Piesse (1857) - https://www.gutenberg.org/files/16378/16378-h/16378-h.htm
Turtlebun links
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz</description>
      <pubDate>Wed, 05 Jul 2023 15:57:00 -0000</pubDate>
      <itunes:title>Founder Energy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>59</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>We talk about bringing confidence to our own work, and games inspired by olfactive poetry.</itunes:subtitle>
      <itunes:summary>We talk about bringing confidence to our own work, including our recent scent-inspired game ideas. We're working on bringing that founder hustle without a toxic founder morality. Plus, we've got two new projects in the works inspired by olfactive poetry!
1:25 - Founder energy
13:58 - Project Gutenberg
32:32 - Pie Girl
Episode Links and Credits
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Mentioned in this episode
Outsider Comics in Seattle - https://outsidercomics.com/
Project Gutenberg - https://www.gutenberg.org/
The Art of Perfumery by G. W. Septimus Piesse (1857) - https://www.gutenberg.org/files/16378/16378-h/16378-h.htm
Turtlebun links
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We talk about bringing confidence to our own work, including our recent scent-inspired game ideas. We're working on bringing that founder hustle without a toxic founder morality. Plus, we've got two new projects in the works inspired by olfactive poetry!</p><p>1:25 - Founder energy</p><p>13:58 - Project Gutenberg</p><p>32:32 - Pie Girl</p><h2><strong>Episode Links and Credits</strong></h2><p>Design Doc intro/outro theme by Pat King</p><p>Design Doc on twitter:<a href="https://twitter.com/designdocpod"> twitter.com/designdocpod</a></p><h2>Mentioned in this episode</h2><p>Outsider Comics in Seattle - <a href="https://outsidercomics.com/">https://outsidercomics.com/</a></p><p>Project Gutenberg - <a href="https://www.gutenberg.org/">https://www.gutenberg.org/</a></p><p>The Art of Perfumery by G. W. Septimus Piesse (1857) - <a href="https://www.gutenberg.org/files/16378/16378-h/16378-h.htm">https://www.gutenberg.org/files/16378/16378-h/16378-h.htm</a></p><h2>Turtlebun links</h2><p>Our games:<a href="https://turtlebun.com"> turtlebun.com</a></p><p>Patreon:<a href="https://patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Twitter:<a href="https://twitter.com/turtleandbun"> twitter.com/turtleandbun</a></p><p>Instagram:<a href="https://instagram.com/turtleandbun"> instagram.com/turtleandbun</a></p><p>Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p>]]>
      </content:encoded>
      <itunes:duration>2822</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[98cc9044-1b4c-11ee-b0c0-4bc059036b4f]]></guid>
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    </item>
    <item>
      <title>Fish People</title>
      <description>In a much-requested episode topic, Hannah and Evan talk about WORLDBUILDING. We narrow in on three worldbuilding faux pas we're trying to be aware of in our own work: Word swapping, "Fish People," and the dreaded authorial insert.
Episode Mentions:
Lincoln in the Bardo: novel by George Saunders
Upload: comedy-drama series
Episode Links and Credits:
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun Links
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Discord: https://discord.gg/XD4WVDjvbz</description>
      <pubDate>Tue, 06 Jun 2023 17:46:00 -0000</pubDate>
      <itunes:title>Fish People</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>58</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>In a much-requested episode topic, Hannah and Evan talk about WORLDBUILDING. </itunes:subtitle>
      <itunes:summary>In a much-requested episode topic, Hannah and Evan talk about WORLDBUILDING. We narrow in on three worldbuilding faux pas we're trying to be aware of in our own work: Word swapping, "Fish People," and the dreaded authorial insert.
Episode Mentions:
Lincoln in the Bardo: novel by George Saunders
Upload: comedy-drama series
Episode Links and Credits:
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun Links
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Discord: https://discord.gg/XD4WVDjvbz</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In a much-requested episode topic, Hannah and Evan talk about WORLDBUILDING. We narrow in on three worldbuilding faux pas we're trying to be aware of in our own work: Word swapping, "Fish People," and the dreaded authorial insert.</p><p><strong>Episode Mentions:</strong></p><p><a href="https://www.goodreads.com/book/show/29906980-lincoln-in-the-bardo">Lincoln in the Bardo</a>: novel by George Saunders</p><p><a href="https://en.wikipedia.org/wiki/Upload_(TV_series)">Upload</a>: comedy-drama series</p><p><strong>Episode Links and Credits:</strong></p><p>Design Doc intro/outro theme by Pat King</p><p>Design Doc on twitter: <a href="https://twitter.com/designdocpod">twitter.com/designdocpod</a></p><p><strong>Turtlebun Links</strong></p><p>Our other games: <a href="https://turtlebun.com/">turtlebun.com</a></p><p>Patreon: <a href="https://www.patreon.com/turtlebun">patreon.com/turtlebun</a></p><p>Discord: <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p>]]>
      </content:encoded>
      <itunes:duration>2916</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6a953f58-0492-11ee-b37c-ab7e5820ec9b]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4130770964.mp3?updated=1686074043" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Focusing on Focus</title>
      <description>Hannah and Evan discuss their personal experiences and struggles with focus. A new kind of work requires long stretches of sustained focus, disrupting old routines and demanding new strategies. They delve into the challenges and rewards of dodging distractions and shepherding wandering thoughts.
Timestamps:
00:55 - Introduction. The need to transition from sprint focus to something more sustained.
10:10 - Our different styles of focus and how we work together: Switching off the role of cheerleader, having a plan and holding to routines; setting boundaries with friends, family, ourselves.
18:17 - Switching to long-form work. Ramping up, getting into a flow, building a slower momentum.
23:51 - External and internal distractions. When the work becomes its own distraction.
32:26 - The dynamic tension, the ongoing battle; eliminating distractions vs the resolve to ignore and power through. Self-esteem.
35:25 - How the switch to long-form focus has helped our work in games.
38:04 - Closing thoughts. What we’ve learned, the ritual of it.
Mentioned in this episode:
Deep Work by Cal Newport (We feel "meh" about this one)
Stolen Focus by Johann Hari (We liked this one)
Links and credits:
Design Doc intro/outro theme by Pat King
Design Doc twitter: twitter.com/designdocpod
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz</description>
      <pubDate>Wed, 10 May 2023 11:51:00 -0000</pubDate>
      <itunes:title>Focusing on Focus</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>57</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>We discuss our personal experiences and struggles with focus!</itunes:subtitle>
      <itunes:summary>Hannah and Evan discuss their personal experiences and struggles with focus. A new kind of work requires long stretches of sustained focus, disrupting old routines and demanding new strategies. They delve into the challenges and rewards of dodging distractions and shepherding wandering thoughts.
Timestamps:
00:55 - Introduction. The need to transition from sprint focus to something more sustained.
10:10 - Our different styles of focus and how we work together: Switching off the role of cheerleader, having a plan and holding to routines; setting boundaries with friends, family, ourselves.
18:17 - Switching to long-form work. Ramping up, getting into a flow, building a slower momentum.
23:51 - External and internal distractions. When the work becomes its own distraction.
32:26 - The dynamic tension, the ongoing battle; eliminating distractions vs the resolve to ignore and power through. Self-esteem.
35:25 - How the switch to long-form focus has helped our work in games.
38:04 - Closing thoughts. What we’ve learned, the ritual of it.
Mentioned in this episode:
Deep Work by Cal Newport (We feel "meh" about this one)
Stolen Focus by Johann Hari (We liked this one)
Links and credits:
Design Doc intro/outro theme by Pat King
Design Doc twitter: twitter.com/designdocpod
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah and Evan discuss their personal experiences and struggles with focus. A new kind of work requires long stretches of sustained focus, disrupting old routines and demanding new strategies. They delve into the challenges and rewards of dodging distractions and shepherding wandering thoughts.</p><h2>Timestamps:</h2><p>00:55 - Introduction. The need to transition from sprint focus to something more sustained.</p><p>10:10 - Our different styles of focus and how we work together: Switching off the role of cheerleader, having a plan and holding to routines; setting boundaries with friends, family, ourselves.</p><p>18:17 - Switching to long-form work. Ramping up, getting into a flow, building a slower momentum.</p><p>23:51 - External and internal distractions. When the work becomes its own distraction.</p><p>32:26 - The dynamic tension, the ongoing battle; eliminating distractions vs the resolve to ignore and power through. Self-esteem.</p><p>35:25 - How the switch to long-form focus has helped our work in games.</p><p>38:04 - Closing thoughts. What we’ve learned, the ritual of it.</p><h2>Mentioned in this episode:</h2><p>Deep Work by Cal Newport (We feel "meh" about this one)</p><p>Stolen Focus by Johann Hari (We liked this one)</p><h2>Links and credits:</h2><p>Design Doc intro/outro theme by Pat King</p><p>Design Doc twitter:<a href="https://twitter.com/designdocpod"> twitter.com/designdocpod</a></p><p>Our games:<a href="https://turtlebun.com"> turtlebun.com</a></p><p>Patreon:<a href="https://patreon.com/turtlebun"> patreon.com/turtlebun</a></p><p>Twitter:<a href="https://twitter.com/turtleandbun"> twitter.com/turtleandbun</a></p><p>Instagram:<a href="https://instagram.com/turtleandbun"> instagram.com/turtleandbun</a></p><p>Discord:<a href="https://discord.gg/XD4WVDjvbz"> https://discord.gg/XD4WVDjvbz</a></p>]]>
      </content:encoded>
      <itunes:duration>2714</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[13487380-eedc-11ed-8c61-e38eddee1ad0]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2245492526.mp3?updated=1683727913" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>We're Writing a Novel</title>
      <description>Hannah and Evan talk about what it's like to tackle a very different type of creative work—writing a novel! We discuss the fun parts and the challenges of being two people trying to hone in on a single narrative voice.
Mentioned in this episode:
3-Act Structure: Abbie Emmons on YouTube
Passing mentions: Douglas Adams, Kurt Vonnegut, Robert A. Heinlein, House of Leaves by Mark Z. Danielewski, Over the Garden Wall (Episode 5: Mad Love)
Episode Links and Credits:
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun Links
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Discord: https://discord.gg/XD4WVDjvbz</description>
      <pubDate>Tue, 28 Mar 2023 20:30:37 -0000</pubDate>
      <itunes:title>We're Writing a Novel</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>56</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Hannah and Evan talk about what it's like to tackle a very different type of creative work.</itunes:subtitle>
      <itunes:summary>Hannah and Evan talk about what it's like to tackle a very different type of creative work—writing a novel! We discuss the fun parts and the challenges of being two people trying to hone in on a single narrative voice.
Mentioned in this episode:
3-Act Structure: Abbie Emmons on YouTube
Passing mentions: Douglas Adams, Kurt Vonnegut, Robert A. Heinlein, House of Leaves by Mark Z. Danielewski, Over the Garden Wall (Episode 5: Mad Love)
Episode Links and Credits:
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun Links
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Discord: https://discord.gg/XD4WVDjvbz</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah and Evan talk about what it's like to tackle a very different type of creative work—writing a novel! We discuss the fun parts and the challenges of being two people trying to hone in on a single narrative voice.</p><p><strong>Mentioned in this episode:</strong></p><p>3-Act Structure: <a href="https://www.youtube.com/watch?v=s7a6R5lVW3g&amp;list=PLV6pMftb_QTkVqGM5Q_WrF0XC9YH9KJWU">Abbie Emmons on YouTube</a></p><p>Passing mentions: Douglas Adams, Kurt Vonnegut, Robert A. Heinlein, House of Leaves by Mark Z. Danielewski, Over the Garden Wall (Episode 5: Mad Love)</p><p><strong>Episode Links and Credits:</strong></p><p>Design Doc intro/outro theme by Pat King</p><p>Design Doc on twitter: <a href="https://twitter.com/designdocpod">twitter.com/designdocpod</a></p><p><strong>Turtlebun Links</strong></p><p>Our other games: <a href="https://turtlebun.com/">turtlebun.com</a></p><p>Patreon: <a href="https://www.patreon.com/turtlebun">patreon.com/turtlebun</a></p><p>Discord: <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p>]]>
      </content:encoded>
      <itunes:duration>3254</itunes:duration>
      <guid isPermaLink="false"><![CDATA[804dbc20-cda7-11ed-964c-4fa54a25fb15]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4053087595.mp3?updated=1680035781" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Packed With Care (Part 2)</title>
      <description>Hannah and Evan discuss the trials and tribulations of packing a "deluxe" edition of Questlandia and the ridiculous mishaps that ensued.
They chat fancy boxes, missing fonts, and making creative use of a limited budget.
Episode Links and Credits:
Our Kickstarter for a poster print run of our one-page single-player RPG Public Guest 5 ends tonight, February 16th at 8pm EST. You can support the project here:
https://www.kickstarter.com/projects/turtlebun/public-guest-five
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun Links
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Discord: https://discord.gg/XD4WVDjvbz</description>
      <pubDate>Thu, 16 Feb 2023 15:31:55 -0000</pubDate>
      <itunes:title>Packed With Care (Part 2)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>55</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Hannah and Evan discuss the trials and tribulations of packing a "deluxe" edition of Questlandia and the ridiculous mishaps that ensued.</itunes:subtitle>
      <itunes:summary>Hannah and Evan discuss the trials and tribulations of packing a "deluxe" edition of Questlandia and the ridiculous mishaps that ensued.
They chat fancy boxes, missing fonts, and making creative use of a limited budget.
Episode Links and Credits:
Our Kickstarter for a poster print run of our one-page single-player RPG Public Guest 5 ends tonight, February 16th at 8pm EST. You can support the project here:
https://www.kickstarter.com/projects/turtlebun/public-guest-five
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun Links
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Discord: https://discord.gg/XD4WVDjvbz</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah and Evan discuss the trials and tribulations of packing a "deluxe" edition of Questlandia and the ridiculous mishaps that ensued.</p><p>They chat fancy boxes, missing fonts, and making creative use of a limited budget.</p><p><strong>Episode Links and Credits:</strong></p><p>Our Kickstarter for a poster print run of our one-page single-player RPG Public Guest 5 ends tonight, February 16th at 8pm EST. You can support the project here:</p><p><a href="https://www.kickstarter.com/projects/turtlebun/public-guest-five">https://www.kickstarter.com/projects/turtlebun/public-guest-five</a></p><p>Design Doc intro/outro theme by Pat King</p><p>Design Doc on twitter: <a href="https://twitter.com/designdocpod">twitter.com/designdocpod</a></p><p><strong>Turtlebun Links</strong></p><p>Our other games: <a href="https://turtlebun.com/">turtlebun.com</a></p><p>Patreon: <a href="https://www.patreon.com/turtlebun">patreon.com/turtlebun</a></p><p>Discord: <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p>]]>
      </content:encoded>
      <itunes:duration>3702</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[16d75e8e-ae0f-11ed-9454-a30e470dc449]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1410383697.mp3?updated=1676561835" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Packed With Care (Part 1)</title>
      <description>Hannah and Evan talk about the increasingly complicated logistics of packing and shipping games as small creators.

In this episode, we talk all about packing and shipping. Where do you get bubble wrap when you need more than a roll, but less than a warehouse's-worth? What happens when a printer you've worked with for years really messes up, with no chance to fix it? All this and more in part 1, with part 2 to come.
Episode Links and Credits
The sticker makers we work with: https://stickerninja.com/
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun links
Questlandia 2nd Edition: turtlebun.com/products/questlandia
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz</description>
      <pubDate>Fri, 13 Jan 2023 17:49:00 -0000</pubDate>
      <itunes:title>Packed With Care (Part 1)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>54</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Hannah and Evan talk about the increasingly complicated logistics of packing and shipping games as small creators.</itunes:subtitle>
      <itunes:summary>Hannah and Evan talk about the increasingly complicated logistics of packing and shipping games as small creators.

In this episode, we talk all about packing and shipping. Where do you get bubble wrap when you need more than a roll, but less than a warehouse's-worth? What happens when a printer you've worked with for years really messes up, with no chance to fix it? All this and more in part 1, with part 2 to come.
Episode Links and Credits
The sticker makers we work with: https://stickerninja.com/
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun links
Questlandia 2nd Edition: turtlebun.com/products/questlandia
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah and Evan talk about the increasingly complicated logistics of packing and shipping games as small creators.</p><p><br></p><p>In this episode, we talk all about packing and shipping. Where do you get bubble wrap when you need more than a roll, but less than a warehouse's-worth? What happens when a printer you've worked with for years really messes up, with no chance to fix it? All this and more in part 1, with part 2 to come.</p><h2>Episode Links and Credits</h2><p>The sticker makers we work with: <a href="https://stickerninja.com/">https://stickerninja.com/</a></p><p>Design Doc intro/outro theme by Pat King</p><p>Design Doc on twitter: <a href="https://twitter.com/designdocpod">twitter.com/designdocpod</a></p><h2>Turtlebun links</h2><p>Questlandia 2nd Edition: <a href="https://turtlebun.com/products/questlandia">turtlebun.com/products/questlandia</a></p><p>Our other games:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Patreon: <a href="https://patreon.com/turtlebun">patreon.com/turtlebun</a></p><p>Twitter: <a href="https://twitter.com/turtleandbun">twitter.com/turtleandbun</a></p><p>Instagram: <a href="https://instagram.com/turtleandbun">instagram.com/turtleandbun</a></p><p>Discord: <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p>]]>
      </content:encoded>
      <itunes:duration>2884</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[97218002-936a-11ed-bb59-ab2758c3006e]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4163348762.mp3?updated=1673635565" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Actually selling our games</title>
      <link>https://turtlebun.com/pages/design-doc-podcast</link>
      <description>We made the games, now we have to sell them. Hannah and Evan talk about something they're good at: making new games. And something they're bad at: confidently sharing those games with an audience that might like them.
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun links
Questlandia 2nd Edition: turtlebun.com/products/questlandia
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz</description>
      <pubDate>Fri, 23 Dec 2022 02:44:14 -0000</pubDate>
      <itunes:title>Actually selling our games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>53</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>We made the games, now we have to sell them.</itunes:subtitle>
      <itunes:summary>We made the games, now we have to sell them. Hannah and Evan talk about something they're good at: making new games. And something they're bad at: confidently sharing those games with an audience that might like them.
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun links
Questlandia 2nd Edition: turtlebun.com/products/questlandia
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We made the games, now we have to sell them. Hannah and Evan talk about something they're good at: making new games. And something they're bad at: confidently sharing those games with an audience that might like them.</p><p>Design Doc intro/outro theme by Pat King</p><p>Design Doc on twitter: <a href="https://twitter.com/designdocpod">twitter.com/designdocpod</a></p><h2>Turtlebun links</h2><p>Questlandia 2nd Edition: <a href="https://turtlebun.com/products/questlandia">turtlebun.com/products/questlandia</a></p><p>Our other games:<a href="https://turtlebun.com/"> turtlebun.com</a></p><p>Patreon: <a href="https://patreon.com/turtlebun">patreon.com/turtlebun</a></p><p>Twitter: <a href="https://twitter.com/turtleandbun">twitter.com/turtleandbun</a></p><p>Instagram: <a href="https://instagram.com/turtleandbun">instagram.com/turtleandbun</a></p><p>Discord: <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p>]]>
      </content:encoded>
      <itunes:duration>3142</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3ba7ee42-826b-11ed-89c0-73a143fb67be]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1925744551.mp3?updated=1671763703" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>What to do when you're sick of your game</title>
      <link>https://turtlebun.com/pages/design-doc-podcast</link>
      <description>Hannah and Evan discuss how to repair their relationship with a game they've spent a year struggling to complete.
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Mentioned in this episode:
Microscope RPG by Ben Robbins.
Turtlebun links
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz</description>
      <pubDate>Thu, 10 Nov 2022 18:06:00 -0000</pubDate>
      <itunes:title>What to do when you're sick of your game</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>52</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Hannah and Evan discuss how to repair their relationship with a game they've spent a year struggling to complete.</itunes:subtitle>
      <itunes:summary>Hannah and Evan discuss how to repair their relationship with a game they've spent a year struggling to complete.
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Mentioned in this episode:
Microscope RPG by Ben Robbins.
Turtlebun links
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah and Evan discuss how to repair their relationship with a game they've spent a year struggling to complete.</p><p>Design Doc intro/outro theme by Pat King</p><p>Design Doc on twitter: <a href="https://twitter.com/designdocpod">twitter.com/designdocpod</a></p><h2>Mentioned in this episode:</h2><p><a href="https://www.lamemage.com/microscope/">Microscope RPG</a> by Ben Robbins.</p><h2>Turtlebun links</h2><p>Our games:<a href="https://turtlebun.com"> turtlebun.com</a></p><p>Patreon: <a href="https://patreon.com/turtlebun">patreon.com/turtlebun</a></p><p>Twitter: <a href="https://twitter.com/turtleandbun">twitter.com/turtleandbun</a></p><p>Instagram: <a href="https://instagram.com/turtleandbun">instagram.com/turtleandbun</a></p><p>Discord: <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p>]]>
      </content:encoded>
      <itunes:duration>2945</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b08faaa2-6122-11ed-b5e2-af84759eb67f]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4555643056.mp3?updated=1671763633" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>FLETs (Fiddly Little End Things)</title>
      <link>https://turtlebun.com/pages/design-doc-podcast</link>
      <description>Hannah and Evan talk about the fiddly little end things that make a project go on, and on, and on much longer than you expected.

Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod

Turtlebun links
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz</description>
      <pubDate>Wed, 05 Oct 2022 16:28:00 -0000</pubDate>
      <itunes:title>FLETs (Fiddly Little End Things)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>51</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Hannah and Evan talk about the fiddly little end things that make a project go on, and on, and on much longer than you expected.</itunes:subtitle>
      <itunes:summary>Hannah and Evan talk about the fiddly little end things that make a project go on, and on, and on much longer than you expected.

Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod

Turtlebun links
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah and Evan talk about the fiddly little end things that make a project go on, and on, and on much longer than you expected.</p><p><br></p><p>Design Doc intro/outro theme by Pat King</p><p>Design Doc on twitter: <a href="https://twitter.com/designdocpod">twitter.com/designdocpod</a></p><p><br></p><h2><u>Turtlebun links</u></h2><p>Our games: <a href="https://turtlebun.com">turtlebun.com</a></p><p>Patreon: <a href="https://patreon.com/turtlebun">patreon.com/turtlebun</a></p><p>Twitter: <a href="https://twitter.com/turtleandbun">twitter.com/turtleandbun</a></p><p>Instagram: <a href="https://instagram.com/turtleandbun">instagram.com/turtleandbun</a></p><p>Discord: <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a></p>]]>
      </content:encoded>
      <itunes:duration>3170</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[feccef08-5921-11ed-9674-ffbfbac60282]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4598387417.mp3?updated=1667226840" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Dispatch from an on-time timeline</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>Hannah and Evan salvage an episode about being on time with an upcoming game, and publish it in a world where they were not on time.
Intro/outro theme by Pat King.</description>
      <pubDate>Fri, 09 Sep 2022 19:43:00 -0000</pubDate>
      <itunes:title>Dispatch from an on-time timeline</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>50</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Hannah and Evan salvage an episode about being on time with an upcoming game, and publish it in a world where they were not on time.</itunes:subtitle>
      <itunes:summary>Hannah and Evan salvage an episode about being on time with an upcoming game, and publish it in a world where they were not on time.
Intro/outro theme by Pat King.</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah and Evan salvage an episode about being on time with an upcoming game, and publish it in a world where they were not on time.</p><p>Intro/outro theme by Pat King.</p>]]>
      </content:encoded>
      <itunes:duration>3360</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[be55882d-b20b-47b2-8c90-0d16333eda4b]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN5895236080.mp3?updated=1665501519" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Imperfect Inspiration</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>Perfect media is untouchable. Hannah and Evan talk about looking to flawed, goofy, broken movies and books for creative inspiration, instead of looking to our favorites.
Content: 
Intro/outro theme: by Pat King</description>
      <pubDate>Thu, 21 Jul 2022 17:32:44 -0000</pubDate>
      <itunes:title>Imperfect Inspiration</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>49</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Perfect media is untouchable. Hannah and Evan talk about looking to flawed, goofy, broken movies and books for creative inspiration, instead of looking to our favorites.</itunes:subtitle>
      <itunes:summary>Perfect media is untouchable. Hannah and Evan talk about looking to flawed, goofy, broken movies and books for creative inspiration, instead of looking to our favorites.
Content: 
Intro/outro theme: by Pat King</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Perfect media is untouchable. Hannah and Evan talk about looking to flawed, goofy, broken movies and books for creative inspiration, instead of looking to our favorites.</p><p>Content: </p><p>Intro/outro theme: <a href="http://www.woodpenny.com/about-us">by Pat King</a></p>
]]>
      </content:encoded>
      <itunes:duration>3326</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[83efc82b-9e23-4841-9436-22ec5eebca47]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1880908921.mp3?updated=1664472576" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Bad lo-fi game ideas to study or relax to</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>Hannah reads you a game ideas to-do list for 30 minutes.</description>
      <pubDate>Sat, 28 May 2022 00:25:52 -0000</pubDate>
      <itunes:title>Bad lo-fi game ideas to study or relax to</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>48</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Hannah reads you a game ideas to-do list for 30 minutes.</itunes:subtitle>
      <itunes:summary>Hannah reads you a game ideas to-do list for 30 minutes.</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah reads you a game ideas to-do list for 30 minutes.</p>
]]>
      </content:encoded>
      <itunes:duration>1926</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d82df50d-794d-4f1f-90a4-7d8ce52e93c4]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN6891992280.mp3?updated=1664472579" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Underdressed and over-diced</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>What's the right tone for the rules of a roleplaying game? Evan and Hannah talk about casual versus formal writing, and how small word choices exploded into rewriting the mechanics of Questlandia.</description>
      <pubDate>Wed, 16 Mar 2022 14:49:32 -0000</pubDate>
      <itunes:title>Underdressed and over-diced</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>47</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>What's the right tone for the rules of a roleplaying game? Evan and Hannah talk about casual versus formal writing, and how small word choices exploded into rewriting the mechanics of Questlandia.</itunes:subtitle>
      <itunes:summary>What's the right tone for the rules of a roleplaying game? Evan and Hannah talk about casual versus formal writing, and how small word choices exploded into rewriting the mechanics of Questlandia.</itunes:summary>
      <content:encoded>
        <![CDATA[<p>What's the right tone for the rules of a roleplaying game? Evan and Hannah talk about casual versus formal writing, and how small word choices exploded into rewriting the mechanics of Questlandia.</p>
]]>
      </content:encoded>
      <itunes:duration>3362</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e437dad3-aa10-4ce3-9c82-de92260a7b0a]]></guid>
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    </item>
    <item>
      <title>Kudos Conundrum</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>In this episode, Hannah and Evan talk about the self-consciousness that comes when you grow up and are told you must make things for serious reasons. How does one escape that self-doubt? Enter...bad comics! Enter...fanfic!
Intro/outro theme: Pat King
Design Doc on twitter: https://twitter.com/designdocpod
Support us on Patreon! https://www.patreon.com/turtlebun</description>
      <pubDate>Mon, 24 Jan 2022 23:49:10 -0000</pubDate>
      <itunes:title>Kudos Conundrum</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>46</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>In this episode, Hannah and Evan talk about the self-consciousness that comes when you grow up and are told you must make things for serious reasons. How does one escape that self-doubt? Enter...bad comics! Enter...fanfic!</itunes:subtitle>
      <itunes:summary>In this episode, Hannah and Evan talk about the self-consciousness that comes when you grow up and are told you must make things for serious reasons. How does one escape that self-doubt? Enter...bad comics! Enter...fanfic!
Intro/outro theme: Pat King
Design Doc on twitter: https://twitter.com/designdocpod
Support us on Patreon! https://www.patreon.com/turtlebun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this episode, Hannah and Evan talk about the self-consciousness that comes when you grow up and are told you must make things for serious reasons. How does one escape that self-doubt? Enter...bad comics! Enter...fanfic!</p><p>Intro/outro theme: Pat King</p><p>Design Doc on twitter: https://twitter.com/designdocpod</p><p>Support us on Patreon! https://www.patreon.com/turtlebun</p>
]]>
      </content:encoded>
      <itunes:duration>3236</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2b1dc730-7ff6-4184-b5fd-b0d688278b1b]]></guid>
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    <item>
      <title>Rekindling the Flame</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>How do you reignite the passion for an old project? Hannah and Evan talk about returning to Starship UltraLux and strain to apply a spaghetti metaphor.
Check out our 2021 retrospective on Patreon! Happy New Year! :)
Intro/outro music: Pat King</description>
      <pubDate>Mon, 27 Dec 2021 23:38:24 -0000</pubDate>
      <itunes:title>Rekindling the Flame</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>45</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>How do you reignite the passion for an old project? Hannah and Evan talk about returning to Starship UltraLux and strain to apply a spaghetti metaphor.</itunes:subtitle>
      <itunes:summary>How do you reignite the passion for an old project? Hannah and Evan talk about returning to Starship UltraLux and strain to apply a spaghetti metaphor.
Check out our 2021 retrospective on Patreon! Happy New Year! :)
Intro/outro music: Pat King</itunes:summary>
      <content:encoded>
        <![CDATA[<p>How do you reignite the passion for an old project? Hannah and Evan talk about returning to Starship UltraLux and strain to apply a spaghetti metaphor.</p><p>Check out our 2021 retrospective <a href="https://www.patreon.com/posts/60389246">on Patreon</a>! Happy New Year! :)</p><p>Intro/outro music: Pat King</p>
]]>
      </content:encoded>
      <itunes:duration>2629</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[cae081f6-8fb8-4329-8adb-b3ae12b81745]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2341151188.mp3?updated=1664472577" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>A Cat in the Lap and Other Good Things</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>It's easy to overlook the little things that are going well when there's no big exciting game or runaway success to chase. Hannah and Evan talk about appreciating small victories, daily routines, and high gravity days.
Some games: https://turtlebun.com/collections/all-products
Some nano games: https://turtlebun.com/collections/all-products/products/nano-game-bundle
Episode intro/outro music by Pat King</description>
      <pubDate>Thu, 02 Dec 2021 18:41:09 -0000</pubDate>
      <itunes:title>A Cat in the Lap and Other Good Things</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>44</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>It's easy to overlook the little things that are going well when there's no big exciting game or runaway success to chase. Hannah and Evan talk about appreciating small victories, daily routines, and high gravity days.</itunes:subtitle>
      <itunes:summary>It's easy to overlook the little things that are going well when there's no big exciting game or runaway success to chase. Hannah and Evan talk about appreciating small victories, daily routines, and high gravity days.
Some games: https://turtlebun.com/collections/all-products
Some nano games: https://turtlebun.com/collections/all-products/products/nano-game-bundle
Episode intro/outro music by Pat King</itunes:summary>
      <content:encoded>
        <![CDATA[<p>It's easy to overlook the little things that are going well when there's no big exciting game or runaway success to chase. Hannah and Evan talk about appreciating small victories, daily routines, and high gravity days.</p><p>Some games: <a href="https://turtlebun.com/collections/all-products">https://turtlebun.com/collections/all-products</a></p><p>Some nano games: <a href="https://turtlebun.com/collections/all-products/products/nano-game-bundle">https://turtlebun.com/collections/all-products/products/nano-game-bundle</a></p><p>Episode intro/outro music by Pat King</p>
]]>
      </content:encoded>
      <itunes:duration>2637</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[912b60bb-c222-4e7d-9a16-393894902771]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2136998350.mp3?updated=1664472582" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Numbers Hide Everything</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>In this episode Hannah and Evan chat about their honest expectations and secret hopes for the latest Kickstarter campaign. What do the numbers mean and why is it so hard to talk about money?
Intro/Outro theme: by Pat King
The Questlandia Kickstarter campaign ends November 18th. Link here: https://www.kickstarter.com/projects/turtlebun/questlandia-updated-and-expanded</description>
      <pubDate>Mon, 08 Nov 2021 20:25:57 -0000</pubDate>
      <itunes:title>Numbers Hide Everything</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>43</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>In this episode Hannah and Evan chat about their honest expectations and secret hopes for the latest Kickstarter campaign. What do the numbers mean and why is it so hard to talk about money?</itunes:subtitle>
      <itunes:summary>In this episode Hannah and Evan chat about their honest expectations and secret hopes for the latest Kickstarter campaign. What do the numbers mean and why is it so hard to talk about money?
Intro/Outro theme: by Pat King
The Questlandia Kickstarter campaign ends November 18th. Link here: https://www.kickstarter.com/projects/turtlebun/questlandia-updated-and-expanded</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this episode Hannah and Evan chat about their honest expectations and secret hopes for the latest Kickstarter campaign. What do the numbers mean and why is it so hard to talk about money?</p><p>Intro/Outro theme: by Pat King</p><p>The Questlandia Kickstarter campaign ends November 18th. Link here: <a href="https://www.kickstarter.com/projects/turtlebun/questlandia-updated-and-expanded">https://www.kickstarter.com/projects/turtlebun/questlandia-updated-and-expanded</a></p>
]]>
      </content:encoded>
      <itunes:duration>3101</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2ce3e2b6-b9ac-4ad3-92c4-2f1ad8180a62]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2514102370.mp3?updated=1664472579" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Episode Before the Kickstarter</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>We've had seven years to think of a good pitch for our game. Now, we're Kickstarting Questlandia again, and we're finally figuring out the pitch that feels right. In this episode we talk about the approaching Kickstarter for a new edition of Questlandia, and just how hard it is to find a genuine voice when speaking to an online void.
The Questlandia updated and expanded edition Kickstarter launches October 20th. Sign up to be notified when the campaign goes live here.</description>
      <pubDate>Tue, 19 Oct 2021 12:00:00 -0000</pubDate>
      <itunes:title>The Episode Before the Kickstarter</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>42</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>We've had seven years to think of a good pitch for our game. Now, we're Kickstarting Questlandia again, and we're finally figuring out the pitch that feels right.</itunes:subtitle>
      <itunes:summary>We've had seven years to think of a good pitch for our game. Now, we're Kickstarting Questlandia again, and we're finally figuring out the pitch that feels right. In this episode we talk about the approaching Kickstarter for a new edition of Questlandia, and just how hard it is to find a genuine voice when speaking to an online void.
The Questlandia updated and expanded edition Kickstarter launches October 20th. Sign up to be notified when the campaign goes live here.</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We've had seven years to think of a good pitch for our game. Now, we're Kickstarting Questlandia again, and we're finally figuring out the pitch that feels right. In this episode we talk about the approaching Kickstarter for a new edition of Questlandia, and just how hard it is to find a genuine voice when speaking to an online void.</p><p>The Questlandia updated and expanded edition Kickstarter launches October 20th. Sign up to be notified when the campaign goes live <a href="https://www.kickstarter.com/projects/turtlebun/questlandia-updated-and-expanded">here</a>.</p>
]]>
      </content:encoded>
      <itunes:duration>2747</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1bd02a74-c316-4436-bf4b-ab98091b9f3a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN6468817471.mp3?updated=1664472580" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Resist the Urge to Fill Negative Space</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>We haven't had a deadlined project in a minute. But now it's time for a deadlined project again... How do we incorporate that work without letting un-deadlined projects slide? How does anyone not just fill the negative space?
Intro/outro music: Pat King
Join the Turtlebun Discord: https://discord.gg/9umUykHVAQ
Our Patreon: https://www.patreon.com/turtlebun
 
 </description>
      <pubDate>Fri, 24 Sep 2021 00:11:39 -0000</pubDate>
      <itunes:title>Resist the Urge to Fill Negative Space</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>41</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>We haven't had a deadlined project in a minute. But now it's time for a deadlined project again... How do we incorporate that work without letting un-deadlined projects slide?</itunes:subtitle>
      <itunes:summary>We haven't had a deadlined project in a minute. But now it's time for a deadlined project again... How do we incorporate that work without letting un-deadlined projects slide? How does anyone not just fill the negative space?
Intro/outro music: Pat King
Join the Turtlebun Discord: https://discord.gg/9umUykHVAQ
Our Patreon: https://www.patreon.com/turtlebun
 
 </itunes:summary>
      <content:encoded>
        <![CDATA[<p>We haven't had a deadlined project in a minute. But now it's time for a deadlined project again... How do we incorporate that work without letting un-deadlined projects slide? How does anyone not just fill the negative space?</p><p>Intro/outro music: Pat King</p><p>Join the Turtlebun Discord: <a href="https://discord.gg/9umUykHVAQ">https://discord.gg/9umUykHVAQ</a></p><p>Our Patreon: <a href="https://www.patreon.com/turtlebun">https://www.patreon.com/turtlebun</a></p><p> </p><p> </p>
]]>
      </content:encoded>
      <itunes:duration>2727</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[66d3ea5f-dd0a-47f2-8ea0-0406988b0c4d]]></guid>
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    </item>
    <item>
      <title>The Work of Games Is Not Just Making Games</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>We just finished a year-long project, and have a little time to plan our next steps! The work of what happens in-between is just as important as the work of making a new game. We brainstorm about future projects, how to sell the books we've already made, and making a new company and new website.

Design Doc Intro/Outro theme: Pat King

Turtlebun Discord: https://discord.gg/XD4WVDjvbz</description>
      <pubDate>Tue, 31 Aug 2021 16:50:26 -0000</pubDate>
      <itunes:title>The Work of Games Is Not Just Making Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>40</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>We just finished a year-long project, and have a little time to plan our next steps! The work of what happens in-between is just as important as the work of making a new game. We brainstorm about future projects, how to sell the books we've already made, and making a new company and new website.</itunes:subtitle>
      <itunes:summary>We just finished a year-long project, and have a little time to plan our next steps! The work of what happens in-between is just as important as the work of making a new game. We brainstorm about future projects, how to sell the books we've already made, and making a new company and new website.

Design Doc Intro/Outro theme: Pat King

Turtlebun Discord: https://discord.gg/XD4WVDjvbz</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We just finished a year-long project, and have a little time to plan our next steps! The work of what happens in-between is just as important as the work of making a new game. We brainstorm about future projects, how to sell the books we've already made, and making a new company and new website.</p><ul>
<li>Design Doc Intro/Outro theme: Pat King</li>
<li>Turtlebun Discord: <a href="https://discord.gg/XD4WVDjvbz">https://discord.gg/XD4WVDjvbz</a>
</li>
</ul>
]]>
      </content:encoded>
      <itunes:duration>3377</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[36656b0f-0be7-4b37-bbf5-99fdbf732c88]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7374563215.mp3?updated=1664472581" length="0" type="audio/mpeg"/>
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    <item>
      <title>Shootin the shoot</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>Hannah and Evan shoot the shoot about games, being in the weird middle space of a project almost being done, and launching lucrative YouTube careers.</description>
      <pubDate>Thu, 27 May 2021 10:00:00 -0000</pubDate>
      <itunes:title>Shootin the shoot</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>39</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Hannah and Evan shoot the shoot about games, being in the weird middle space of a project almost being done, and launching lucrative YouTube careers.</itunes:subtitle>
      <itunes:summary>Hannah and Evan shoot the shoot about games, being in the weird middle space of a project almost being done, and launching lucrative YouTube careers.</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah and Evan shoot the shoot about games, being in the weird middle space of a project almost being done, and launching lucrative YouTube careers.</p>
]]>
      </content:encoded>
      <itunes:duration>2520</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2ede2ff3-bc0a-4480-8c6e-908eafb71e39]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1162994596.mp3?updated=1664472582" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>How to Compare Roleplaying Games</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>Hannah and Evan talk about the quest to thrive in the shadows of the world's most popular RPGs. An episode about how to compare every roleplaying game to the big ones, for the good.
https://www.patreon.com/turtlebun

Intro/Outro theme by Pat King


Addtl music: New Ages 1 by Little Dog Big Ears</description>
      <pubDate>Tue, 06 Apr 2021 19:01:34 -0000</pubDate>
      <itunes:title>How to Compare Roleplaying Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>38</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Hannah and Evan talk about the quest to thrive in the shadows of the world's most popular RPGs. An episode about how to compare *every* roleplaying game to the big ones, for the good.</itunes:subtitle>
      <itunes:summary>Hannah and Evan talk about the quest to thrive in the shadows of the world's most popular RPGs. An episode about how to compare every roleplaying game to the big ones, for the good.
https://www.patreon.com/turtlebun

Intro/Outro theme by Pat King


Addtl music: New Ages 1 by Little Dog Big Ears</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah and Evan talk about the quest to thrive in the shadows of the world's most popular RPGs. An episode about how to compare every roleplaying game to the big ones, for the good.</p><p><a href="https://www.patreon.com/turtlebun">https://www.patreon.com/turtlebun</a></p><ul>
<li>Intro/Outro theme by <a href="http://www.woodpenny.com/about-us">Pat King</a>
</li>
<li>Addtl music: New Ages 1 by Little Dog Big Ears</li>
</ul>
]]>
      </content:encoded>
      <itunes:duration>2740</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[7b437986-0e24-4f49-a71e-62c1c5494818]]></guid>
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    <item>
      <title>Deluxe Edition</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>Hannah and Evan discuss the trials and tribulations of offering a "deluxe" version of a game on Kickstarter. How do you balance the quality, the complexity, and the pressure to compete with mass-produced games?
Theme song by Pat King
Editing  by Jeff Stormer of Party of One Podcast</description>
      <pubDate>Tue, 16 Mar 2021 17:58:47 -0000</pubDate>
      <itunes:title>Deluxe Edition</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>37</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Hannah and Evan discuss the trials and tribulations of offering a "deluxe" version of a game on Kickstarter. How do you balance the quality, the complexity, and the pressure to compete with mass-produced games?</itunes:subtitle>
      <itunes:summary>Hannah and Evan discuss the trials and tribulations of offering a "deluxe" version of a game on Kickstarter. How do you balance the quality, the complexity, and the pressure to compete with mass-produced games?
Theme song by Pat King
Editing  by Jeff Stormer of Party of One Podcast</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hannah and Evan discuss the trials and tribulations of offering a "deluxe" version of a game on Kickstarter. How do you balance the quality, the complexity, and the pressure to compete with mass-produced games?</p><p>Theme song by Pat King</p><p>Editing  by Jeff Stormer of <a href="https://www.partyofonepodcast.com/">Party of One Podcast</a></p>
]]>
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    <item>
      <title>Everything Old Is New Again</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>We sold out of Questlandias, and have decided to revamp it for the next print run! We talk about returning to our first game with both appreciation for what it is, and an intention to improve it.
Theme song by Pat King
Editing by Jeff Stormer of Party of One Podcast</description>
      <pubDate>Tue, 02 Feb 2021 10:00:00 -0000</pubDate>
      <itunes:title>Everything Old Is New Again</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>36</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>We sold out of Questlandias, and have decided to revamp it for the next print run! We talk about returning to our first game with both appreciation for what it is, and an intention to improve it.</itunes:subtitle>
      <itunes:summary>We sold out of Questlandias, and have decided to revamp it for the next print run! We talk about returning to our first game with both appreciation for what it is, and an intention to improve it.
Theme song by Pat King
Editing by Jeff Stormer of Party of One Podcast</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We sold out of Questlandias, and have decided to revamp it for the next print run! We talk about returning to our first game with both appreciation for what it is, and an intention to improve it.</p><p>Theme song by Pat King</p><p>Editing by Jeff Stormer of <a href="https://www.partyofonepodcast.com/">Party of One Podcast</a></p>
]]>
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      <itunes:duration>2787</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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    <item>
      <title>Scopeful Optimism</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>We talk about what makes a game's scope big or small, why Q2 has taken so long, and all the projects we've made in the meantime.
Support Design Doc on Patreon here: https://www.patreon.com/turtlebun
 
 </description>
      <pubDate>Tue, 12 Jan 2021 15:52:07 -0000</pubDate>
      <itunes:title>Scopeful Optimism</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>35</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>We talk about what makes a game's scope big or small, why Q2 has taken so long, and all the projects we've made in the meantime.</itunes:subtitle>
      <itunes:summary>We talk about what makes a game's scope big or small, why Q2 has taken so long, and all the projects we've made in the meantime.
Support Design Doc on Patreon here: https://www.patreon.com/turtlebun
 
 </itunes:summary>
      <content:encoded>
        <![CDATA[<p>We talk about what makes a game's scope big or small, why Q2 has taken so long, and all the projects we've made in the meantime.</p><p>Support Design Doc on Patreon here: https://www.patreon.com/turtlebun</p><p> </p><p> </p>
]]>
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      <itunes:duration>3367</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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    <item>
      <title>Designing a Game Design Workday</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>We talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work you love.
Design doc intro/outro theme: by Pat King
Our Patreon: https://www.patreon.com/turtlebun</description>
      <pubDate>Mon, 28 Sep 2020 17:21:22 -0000</pubDate>
      <itunes:title>Designing a Game Design Workday</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>34</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>We talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work you love.</itunes:subtitle>
      <itunes:summary>We talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work you love.
Design doc intro/outro theme: by Pat King
Our Patreon: https://www.patreon.com/turtlebun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work you love.</p><p>Design doc intro/outro theme: by Pat King</p><p>Our Patreon: <a href="https://www.patreon.com/turtlebun">https://www.patreon.com/turtlebun</a></p>
]]>
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      <itunes:duration>3428</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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    <item>
      <title>The Games You Want to Make, The Life You Want to Live</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>We sit down for an unplanned recording of Design Doc when Evan says something sad.
Note: This episode discusses the toll that work can take on physical and mental health.
End of episode donation notes:

The Okra Project - https://www.theokraproject.com/


Black Mental Health Alliance - https://blackmentalhealth.com/


Bail Fund List - https://bailfunds.github.io/


Music:

Design Doc  Intro/Outro theme by Pat King

New Ages I by Little Dog Big Ears

 </description>
      <pubDate>Fri, 31 Jul 2020 18:55:25 -0000</pubDate>
      <itunes:title>The Games You Want to Make, The Life You Want to Live</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>33</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>We sit down for an unplanned recording of Design Doc when Evan says something sad.</itunes:subtitle>
      <itunes:summary>We sit down for an unplanned recording of Design Doc when Evan says something sad.
Note: This episode discusses the toll that work can take on physical and mental health.
End of episode donation notes:

The Okra Project - https://www.theokraproject.com/


Black Mental Health Alliance - https://blackmentalhealth.com/


Bail Fund List - https://bailfunds.github.io/


Music:

Design Doc  Intro/Outro theme by Pat King

New Ages I by Little Dog Big Ears

 </itunes:summary>
      <content:encoded>
        <![CDATA[<p>We sit down for an unplanned recording of Design Doc when Evan says something sad.</p><p>Note: This episode discusses the toll that work can take on physical and mental health.</p><p>End of episode donation notes:</p><ul>
<li>The Okra Project - <a href="https://www.theokraproject.com/">https://www.theokraproject.com/</a>
</li>
<li>Black Mental Health Alliance - <a href="https://blackmentalhealth.com/">https://blackmentalhealth.com/</a>
</li>
<li>Bail Fund List - <a href="https://bailfunds.github.io/">https://bailfunds.github.io/</a>
</li>
</ul><p>Music:</p><ul>
<li>Design Doc  Intro/Outro theme by Pat King</li>
<li>New Ages I by Little Dog Big Ears</li>
</ul><p> </p>
]]>
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      <itunes:duration>1963</itunes:duration>
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    <item>
      <title>Burnout</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>In this episode we talk about completing a project that made us our own worst bosses and what it's like coming back from burnout.
Link to re-launched Patreon:
https://www.patreon.com/turtlebun</description>
      <pubDate>Thu, 07 May 2020 16:30:09 -0000</pubDate>
      <itunes:title>Burnout</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>32</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>In this episode we talk about completing a project that made us our own worst bosses and what it's like coming back from burnout.</itunes:subtitle>
      <itunes:summary>In this episode we talk about completing a project that made us our own worst bosses and what it's like coming back from burnout.
Link to re-launched Patreon:
https://www.patreon.com/turtlebun</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this episode we talk about completing a project that made us our own worst bosses and what it's like coming back from burnout.</p><p>Link to re-launched Patreon:</p><p><a href="https://www.patreon.com/turtlebun">https://www.patreon.com/turtlebun</a></p>
]]>
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      <itunes:duration>2429</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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    <item>
      <title>The Ski Bike</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>Its purpose, the act of creation. Its destiny, unknowable. Today's episode is about a bike on skis.

Design Doc intro theme by Pat King.

Intermission and outro music, New Ages I by Little Dog Big Ears.</description>
      <pubDate>Tue, 31 Mar 2020 19:40:16 -0000</pubDate>
      <itunes:title>The Ski Bike</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>31</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Its purpose, the act of creation. Its destiny, unknowable. Today's episode is about a bike on skis.</itunes:subtitle>
      <itunes:summary>Its purpose, the act of creation. Its destiny, unknowable. Today's episode is about a bike on skis.

Design Doc intro theme by Pat King.

Intermission and outro music, New Ages I by Little Dog Big Ears.</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Its purpose, the act of creation. Its destiny, unknowable. Today's episode is about a bike on skis.</p><ul>
<li>Design Doc intro theme by Pat King.</li>
<li>Intermission and outro music, New Ages I by Little Dog Big Ears.</li>
</ul>
]]>
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      <itunes:duration>574</itunes:duration>
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      <title>Breaking up with Character Creation</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed?
Intro/Outro music: by Pat King</description>
      <pubDate>Tue, 17 Dec 2019 18:24:21 -0000</pubDate>
      <itunes:title>Breaking up with Character Creation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>30</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed?</itunes:subtitle>
      <itunes:summary>Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed?
Intro/Outro music: by Pat King</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed?</p><p>Intro/Outro music: by Pat King</p>
]]>
      </content:encoded>
      <itunes:duration>3632</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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    <item>
      <title>When to Add Ghosts to Your Game</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>The junk poets are changing again. This time, maybe in a spoooooky way.
We talk again about the junk poets as GMing tools and making them less corporeal, but more present than ever.

Design Doc Intro/outro theme: Pat King


Intermission music: New Ages 1  by Little Dog Big Ears


Design Doc on twitter: @designdocpod</description>
      <pubDate>Tue, 22 Oct 2019 19:39:07 -0000</pubDate>
      <itunes:title>When to Add Ghosts to Your Game</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>29</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>The junk poets are changing again. This time, maybe in a spoooooky way.</itunes:subtitle>
      <itunes:summary>The junk poets are changing again. This time, maybe in a spoooooky way.
We talk again about the junk poets as GMing tools and making them less corporeal, but more present than ever.

Design Doc Intro/outro theme: Pat King


Intermission music: New Ages 1  by Little Dog Big Ears


Design Doc on twitter: @designdocpod</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The junk poets are changing again. This time, maybe in a spoooooky way.</p><p>We talk again about the junk poets as GMing tools and making them less corporeal, but more present than ever.</p><ul>
<li>Design Doc Intro/outro theme: <a href="https://www.woodpenny.com/">Pat King</a>
</li>
<li>Intermission music: <a href="http://www.littledogbigears.com/">New Ages 1  by Little Dog Big Ears</a>
</li>
<li>Design Doc on twitter: <a href="https://twitter.com/designdocpod">@designdocpod</a>
</li>
</ul>
]]>
      </content:encoded>
      <itunes:duration>2819</itunes:duration>
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      <title>When No One Is the GM, Everyone Is</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player in the GM role.</description>
      <pubDate>Fri, 23 Aug 2019 12:56:22 -0000</pubDate>
      <itunes:title>When No One Is the GM, Everyone Is</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>28</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player in the GM role.</itunes:subtitle>
      <itunes:summary>Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player in the GM role.</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player in the GM role.</p>
]]>
      </content:encoded>
      <itunes:duration>2674</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[780bbb77-b247-4fe4-9da6-82b8bd162817]]></guid>
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    <item>
      <title>The UltraLux Bait-and-Switch</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>Questlandia 2 has been delayed. Now, we're releasing an entirely different RPG first. We talk about—and try not to apologize for—how timelines and business have to adapt to design difficulties.

Design Doc intro/outro theme: by Pat King</description>
      <pubDate>Wed, 24 Jul 2019 16:28:31 -0000</pubDate>
      <itunes:title>The UltraLux Bait-and-Switch</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>27</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Questlandia 2 has been delayed. Now, we're releasing an entirely different RPG first. We talk about—and try not to apologize for—how timelines and business have to adapt to design difficulties.</itunes:subtitle>
      <itunes:summary>Questlandia 2 has been delayed. Now, we're releasing an entirely different RPG first. We talk about—and try not to apologize for—how timelines and business have to adapt to design difficulties.

Design Doc intro/outro theme: by Pat King</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Questlandia 2 has been delayed. Now, we're releasing an entirely different RPG first. We talk about—and try not to apologize for—how timelines and business have to adapt to design difficulties.</p>
<p>Design Doc intro/outro theme: by Pat King</p>
]]>
      </content:encoded>
      <itunes:duration>2205</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[009b7de6-c9dc-497f-8f7e-46df131d7dea]]></guid>
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    <item>
      <title>Your Kickstarter Questions (Mostly) Answered</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>We asked on Twitter what you wanted to know about running a roleplaying game Kickstarter. Now, we're answering your questions. From self-promotion to self-care, what to say when there's nothing to say, and pretending we know anything about taxes.

Show notes:


Design Doc Intro/Outro theme by Pat King

Additional music: New Ages 1 by Little Dog Big Ears</description>
      <pubDate>Tue, 18 Jun 2019 13:05:00 -0000</pubDate>
      <itunes:title>Your Kickstarter Questions (Mostly) Answered</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>26</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
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      <itunes:subtitle>We asked on Twitter what you wanted to know about running a roleplaying game Kickstarter. Now, we're answering your questions. From self-promotion to self-care, what to say when there's nothing to say, and pretending we know anything about taxes.</itunes:subtitle>
      <itunes:summary>We asked on Twitter what you wanted to know about running a roleplaying game Kickstarter. Now, we're answering your questions. From self-promotion to self-care, what to say when there's nothing to say, and pretending we know anything about taxes.

Show notes:


Design Doc Intro/Outro theme by Pat King

Additional music: New Ages 1 by Little Dog Big Ears</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We asked on Twitter what you wanted to know about running a roleplaying game Kickstarter. Now, we're answering your questions. From self-promotion to self-care, what to say when there's nothing to say, and pretending we know anything about taxes.</p>
<p>Show notes:</p>
<ul>
<li>Design Doc Intro/Outro theme by Pat King</li>
<li>Additional music: New Ages 1 by Little Dog Big Ears</li>
</ul>
]]>
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      <itunes:duration>4719</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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    <item>
      <title>Okay, Let's Redesign Noirlandia</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>We try redesigning Noirlandia, one of our other roleplaying games, in one hour!</description>
      <pubDate>Tue, 21 May 2019 01:03:00 -0000</pubDate>
      <itunes:title>Okay, Let's Redesign Noirlandia</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>25</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6d11b504-401b-11ed-bece-0f26dacd2f37/image/1558401501artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We try redesigning Noirlandia, one of our other roleplaying games, in one hour!</itunes:subtitle>
      <itunes:summary>We try redesigning Noirlandia, one of our other roleplaying games, in one hour!</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We try redesigning Noirlandia, one of our other roleplaying games, in one hour!</p>
]]>
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      <itunes:duration>3905</itunes:duration>
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    <item>
      <title>We Still Don't Know Who the Junk Poets Are</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what's still missing, and how they could make a GMless game easier to play!</description>
      <pubDate>Tue, 16 Apr 2019 13:00:00 -0000</pubDate>
      <itunes:title>We Still Don't Know Who the Junk Poets Are</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>24</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6dc9d68e-401b-11ed-bece-375ba0daa0eb/image/1555382953artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what's still missing, and how they could make a GMless game easier to play!</itunes:subtitle>
      <itunes:summary>Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what's still missing, and how they could make a GMless game easier to play!</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what's still missing, and how they could make a GMless game easier to play!</p>
]]>
      </content:encoded>
      <itunes:duration>2882</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3064228a-7b27-4d98-a6c9-6ca1f4df03a7]]></guid>
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    </item>
    <item>
      <title>Finding the Game's Emotional Core</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?</description>
      <pubDate>Wed, 13 Mar 2019 22:40:00 -0000</pubDate>
      <itunes:title>Finding the Game's Emotional Core</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>23</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6febd494-401b-11ed-bece-9f76576f402e/image/1552517713artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?</itunes:subtitle>
      <itunes:summary>We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?</p>
]]>
      </content:encoded>
      <itunes:duration>2798</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Playtesting Progress Part 2: The Spinning Mountain</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>After playtesting Questlandia's new kingdom and character creation, it's time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a  geological anomaly.

Intro/Outro theme music - by Pat King</description>
      <pubDate>Thu, 21 Feb 2019 17:17:00 -0000</pubDate>
      <itunes:title>Playtesting Progress Part 2: The Spinning Mountain</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>22</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/709a48b2-401b-11ed-bece-1f0c0f10f864/image/1550770004artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>After playtesting Questlandia's new kingdom and character creation, it's time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a  geological anomaly.</itunes:subtitle>
      <itunes:summary>After playtesting Questlandia's new kingdom and character creation, it's time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a  geological anomaly.

Intro/Outro theme music - by Pat King</itunes:summary>
      <content:encoded>
        <![CDATA[<p>After playtesting Questlandia's new kingdom and character creation, it's time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a  geological anomaly.</p>
<p>Intro/Outro theme music - by Pat King</p>
]]>
      </content:encoded>
      <itunes:duration>2898</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[af9a3dc6-1c7c-4e2e-9840-ce4954081b3e]]></guid>
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    <item>
      <title>Playtesting Progress Part 1: Knotty Business</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it...a "cat."

Music credits:


Design Doc Intro/Outro theme written by Pat King


Also featuring New Ages 1 by Little Dog, Big Ears</description>
      <pubDate>Thu, 31 Jan 2019 16:01:00 -0000</pubDate>
      <itunes:title>Playtesting Progress Part 1: Knotty Business</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>21</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:subtitle>Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it...a "cat."</itunes:subtitle>
      <itunes:summary>Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it...a "cat."

Music credits:


Design Doc Intro/Outro theme written by Pat King


Also featuring New Ages 1 by Little Dog, Big Ears</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it...a "cat."</p>
<p>Music credits:</p>
<ul>
<li>Design Doc Intro/Outro theme written by <a href="http://www.woodpenny.com/">Pat King</a>
</li>
<li>Also featuring New Ages 1 by <a href="http://opsound.org/artist/littledogbigears/">Little Dog, Big Ears</a>
</li>
</ul>
]]>
      </content:encoded>
      <itunes:duration>3230</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[82e6ebde-1f40-4227-ab75-2fa1473f5262]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN9881088404.mp3?updated=1664472593" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Make-Believe History</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we talk about history. Whose stories get told? Whose get left behind? And what's our responsibility to our fictional worlds?

Mentioned reading:


Charity and Sylvia by Rachel Hope Cleves

The New Map of Empire:  How Britain Imagined America before Independence by Max Edelson

The Cheese and the Worms: The Cosmos of a Sixteenth-Century Miller by Carlo Ginzburg

Independence Lost: Lives on the Edge of the American Revolution by Kathleen DuVal

A Misplaced Massacre: Struggling over the Memory of Sand Creek by Ari Kelman</description>
      <pubDate>Fri, 11 Jan 2019 00:18:00 -0000</pubDate>
      <itunes:title>Make-Believe History</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>20</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7217929e-401b-11ed-bece-07da68aee518/image/1547173796artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we talk about history. Whose stories get told? Whose get left behind? And what's our responsibility to our fictional worlds?</itunes:subtitle>
      <itunes:summary>Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we talk about history. Whose stories get told? Whose get left behind? And what's our responsibility to our fictional worlds?

Mentioned reading:


Charity and Sylvia by Rachel Hope Cleves

The New Map of Empire:  How Britain Imagined America before Independence by Max Edelson

The Cheese and the Worms: The Cosmos of a Sixteenth-Century Miller by Carlo Ginzburg

Independence Lost: Lives on the Edge of the American Revolution by Kathleen DuVal

A Misplaced Massacre: Struggling over the Memory of Sand Creek by Ari Kelman</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we talk about history. Whose stories get told? Whose get left behind? And what's our responsibility to our fictional worlds?</p>
<p>Mentioned reading:</p>
<ul>
<li><a href="https://www.brainpickings.org/2014/08/13/charity-and-sylvia-marriage/">Charity and Sylvia by Rachel Hope Cleves</a></li>
<li><a href="http://mapscholar.org/empire/">The New Map of Empire:  How Britain Imagined America before Independence by Max Edelson</a></li>
<li><a href="https://www.goodreads.com/book/show/71148.The_Cheese_and_the_Worms">The Cheese and the Worms: The Cosmos of a Sixteenth-Century Miller by Carlo Ginzburg</a></li>
<li><a href="https://www.amazon.com/Independence-Lost-Lives-American-Revolution/dp/0812981200">Independence Lost: Lives on the Edge of the American Revolution by Kathleen DuVal</a></li>
<li><a href="https://www.amazon.com/Misplaced-Massacre-Struggling-Memory-Creek/dp/0674503783">A Misplaced Massacre: Struggling over the Memory of Sand Creek by Ari Kelman</a></li>
</ul>
]]>
      </content:encoded>
      <itunes:duration>3174</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d046b10f-025d-496c-a45b-8f2ebe28b0d9]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1005556666.mp3?updated=1664472594" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Whoops, It's a Dystopia</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>Why are our worlds turning out horrible? After playtesting at Metatopia, we talk about how the framing for worldbuilding can exaggerate societies to cartoonish levels. Maybe we can learn from the original Questlandia?</description>
      <pubDate>Wed, 12 Dec 2018 18:41:00 -0000</pubDate>
      <itunes:title>Whoops, It's a Dystopia</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>19</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/734072ee-401b-11ed-bece-27d704801421/image/1544641721artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Why are our worlds turning out horrible? After playtesting at Metatopia, we talk about how the framing for worldbuilding can exaggerate societies to cartoonish levels. Maybe we can learn from the original Questlandia?</itunes:subtitle>
      <itunes:summary>Why are our worlds turning out horrible? After playtesting at Metatopia, we talk about how the framing for worldbuilding can exaggerate societies to cartoonish levels. Maybe we can learn from the original Questlandia?</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Why are our worlds turning out horrible? After playtesting at Metatopia, we talk about how the framing for worldbuilding can exaggerate societies to cartoonish levels. Maybe we can learn from the original Questlandia?</p>
]]>
      </content:encoded>
      <itunes:duration>2259</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6b279518-3ec3-4e82-905a-0b6cc6ff6cf8]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3668651032.mp3?updated=1664472594" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>It's Trans Awareness Week (Mini Bonus Ep)</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>It's Trans Awareness Week. A short bonus episode about trans allyship, education, and creating better gaming spaces.

Trans Awareness Week: https://www.glaad.org/transweek


The Trans Language Primer : https://www.translanguageprimer.com/</description>
      <pubDate>Mon, 19 Nov 2018 16:44:00 -0000</pubDate>
      <itunes:title>It's Trans Awareness Week (Mini Bonus Ep)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>18</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/74109e2e-401b-11ed-bece-9f2c6f78813f/image/1542646137artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>It's Trans Awareness Week. A short bonus episode about trans allyship, education, and creating better gaming spaces.

- Trans Awareness Week: https://www.glaad.org/transweek
- The Trans Language Primer : https://www.translanguageprimer.com/</itunes:subtitle>
      <itunes:summary>It's Trans Awareness Week. A short bonus episode about trans allyship, education, and creating better gaming spaces.

Trans Awareness Week: https://www.glaad.org/transweek


The Trans Language Primer : https://www.translanguageprimer.com/</itunes:summary>
      <content:encoded>
        <![CDATA[<p>It's Trans Awareness Week. A short bonus episode about trans allyship, education, and creating better gaming spaces.</p><ul>
<li>Trans Awareness Week: <a href="https://www.glaad.org/transweek">https://www.glaad.org/transweek</a>
</li>
<li>The Trans Language Primer : <a href="https://www.translanguageprimer.com/">https://www.translanguageprimer.com/</a>
</li>
</ul>
]]>
      </content:encoded>
      <itunes:duration>343</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c47830e4-6c8c-4dba-a4d1-e33dc4a6fad8]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2943211984.mp3?updated=1664472597" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Games Are Political</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>We talk about acknowledging—and embracing—the inherent politics of game design.

Intro music credit. New Ages 1 from Little Big Dog Ears.

http://opsound.org/artist/littledogbigears/
http://opsound.org/info/license/</description>
      <pubDate>Tue, 06 Nov 2018 15:18:00 -0000</pubDate>
      <itunes:title>Games Are Political</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>17</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/74e9c87a-401b-11ed-bece-4f196ac79db1/image/1541518060artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We talk about acknowledging—and embracing—the inherent politics of game design.

Intro music credit. New Ages 1 from Little Big Dog Ears. 

http://opsound.org/artist/littledogbigears/
http://opsound.org/info/license/</itunes:subtitle>
      <itunes:summary>We talk about acknowledging—and embracing—the inherent politics of game design.

Intro music credit. New Ages 1 from Little Big Dog Ears.

http://opsound.org/artist/littledogbigears/
http://opsound.org/info/license/</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We talk about acknowledging—and embracing—the inherent politics of game design.</p>
<p>Intro music credit. New Ages 1 from Little Big Dog Ears.</p>
<p>http://opsound.org/artist/littledogbigears/<br>
http://opsound.org/info/license/</p>
]]>
      </content:encoded>
      <itunes:duration>2127</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[92d5f34a-f672-424e-a607-91a6440cb803]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4912331365.mp3?updated=1664472600" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Retreat Forward</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.</description>
      <pubDate>Thu, 04 Oct 2018 17:23:00 -0000</pubDate>
      <itunes:title>Retreat Forward</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>16</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/75571330-401b-11ed-bece-cb7c2c1abef2/image/1538674306artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.</itunes:subtitle>
      <itunes:summary>In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.</p>
]]>
      </content:encoded>
      <itunes:duration>2234</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9f9bd968-3218-4ff5-983b-a5241109a793]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN8031532761.mp3?updated=1664472604" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Making Things in Hard Times</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>How do you keep making things when life throws the unexpected your way? We're learning what that looks like now.</description>
      <pubDate>Fri, 17 Aug 2018 18:49:00 -0000</pubDate>
      <itunes:title>Making Things in Hard Times</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>15</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7610a9d0-401b-11ed-bece-d39c04f5d83f/image/1534532061artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>How do you keep making things when life throws the unexpected your way? We're learning what that looks like now.</itunes:subtitle>
      <itunes:summary>How do you keep making things when life throws the unexpected your way? We're learning what that looks like now.</itunes:summary>
      <content:encoded>
        <![CDATA[<p>How do you keep making things when life throws the unexpected your way? We're learning what that looks like now.</p>
]]>
      </content:encoded>
      <itunes:duration>2152</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[75dbf3ec-d823-43fd-93af-b6aa7c73cbe8]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN6073259080.mp3?updated=1664472607" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Social Dynamics at the Table</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>A good GM can step up to manage social dynamics at the table. But in Questlandia 2, there is no GM, so the rules we write need to do that work. How can we keep the excitement and ideas flowing without leaving quieter players out of the fun?</description>
      <pubDate>Fri, 13 Jul 2018 17:09:00 -0000</pubDate>
      <itunes:title>Social Dynamics at the Table</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>14</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/76a1d234-401b-11ed-bece-0bf7436612a6/image/1531502403artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>A good GM can step up to manage social dynamics at the table. But in Questlandia 2, there is no GM, so the rules we write need to do that work. How can we keep the excitement and ideas flowing without leaving quieter players out of the fun?
</itunes:subtitle>
      <itunes:summary>A good GM can step up to manage social dynamics at the table. But in Questlandia 2, there is no GM, so the rules we write need to do that work. How can we keep the excitement and ideas flowing without leaving quieter players out of the fun?</itunes:summary>
      <content:encoded>
        <![CDATA[<p>A good GM can step up to manage social dynamics at the table. But in Questlandia 2, there is no GM, so the rules we write need to do that work. How can we keep the excitement and ideas flowing without leaving quieter players out of the fun?</p>
]]>
      </content:encoded>
      <itunes:duration>2531</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[451534e6-9ad1-4d46-9db7-1d037adba135]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN5119494583.mp3?updated=1664472608" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>You Can Kill a King, but You Can't Make a Marinara</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>What happens if a player achieves their big character goal in the very first scene of the game? We found out.</description>
      <pubDate>Mon, 18 Jun 2018 14:22:00 -0000</pubDate>
      <itunes:title>You Can Kill a King, but You Can't Make a Marinara</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>13</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
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      <itunes:subtitle>What happens if a player achieves their big character goal in the very first scene of the game? We found out.</itunes:subtitle>
      <itunes:summary>What happens if a player achieves their big character goal in the very first scene of the game? We found out.</itunes:summary>
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      <itunes:duration>2828</itunes:duration>
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      <title>Romancing the Wall</title>
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      <description>With no GM, players in Questlandia 2 are responsible for framing their own scene types. As a result  they animate objects, make holy voyages, and befriend a sentient wall.</description>
      <pubDate>Fri, 18 May 2018 20:33:00 -0000</pubDate>
      <itunes:title>Romancing the Wall</itunes:title>
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      <itunes:episode>12</itunes:episode>
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      <itunes:subtitle>With no GM, players in Questlandia 2 are responsible for framing their own scene types. As a result  they animate objects, make holy voyages, and befriend a sentient wall.</itunes:subtitle>
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        <![CDATA[<p>With no GM, players in Questlandia 2 are responsible for framing their own scene types. As a result  they animate objects, make holy voyages, and befriend a sentient wall.</p>
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      <itunes:duration>2357</itunes:duration>
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      <description>Good games are often built on an avalanche of bad ideas. We talk about the worst ideas we've had so far, and how to turn them into something useful.</description>
      <pubDate>Mon, 23 Apr 2018 20:17:00 -0000</pubDate>
      <itunes:title>The Worst Ideas We've Had so Far</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>11</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/78f33302-401b-11ed-bece-5becd2934712/image/1524514833artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Good games are often built on an avalanche of bad ideas. We talk about the worst ideas we've had so far, and how to turn them into something useful.</itunes:subtitle>
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      <itunes:duration>2541</itunes:duration>
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      <pubDate>Fri, 23 Mar 2018 18:38:00 -0000</pubDate>
      <itunes:title>Deadline Motivated</itunes:title>
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      <itunes:episode>10</itunes:episode>
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      <itunes:subtitle>We talk about deadlines, and the whooshing noise they make as they go by.</itunes:subtitle>
      <itunes:summary>We talk about deadlines, and the whooshing noise they make as they go by.</itunes:summary>
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      <itunes:duration>2399</itunes:duration>
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      <title>Mosslickers</title>
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      <description>The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the queens who inhabit Mosslicker Alley.</description>
      <pubDate>Sun, 04 Mar 2018 21:56:00 -0000</pubDate>
      <itunes:title>Mosslickers</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>9</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7a5708fe-401b-11ed-bece-a7a93c3c99f7/image/1520200891artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the queens who inhabit Mosslicker Alley.</itunes:subtitle>
      <itunes:summary>The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the queens who inhabit Mosslicker Alley.</itunes:summary>
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        <![CDATA[The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the queens who inhabit Mosslicker Alley.]]>
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      <itunes:duration>2360</itunes:duration>
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      <title>The Symbol Reader</title>
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      <description>We experiment with a customized alethiometer to explore stories and build new worlds.</description>
      <pubDate>Fri, 16 Feb 2018 21:03:00 -0000</pubDate>
      <itunes:title>The Symbol Reader</itunes:title>
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      <itunes:episode>8</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
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      <itunes:subtitle>We experiment with a customized alethiometer to explore stories and build new worlds.</itunes:subtitle>
      <itunes:summary>We experiment with a customized alethiometer to explore stories and build new worlds.</itunes:summary>
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      <itunes:duration>2688</itunes:duration>
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      <title>Collaboration</title>
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      <description>The Make Big Things team talks about making games as a cooperative.</description>
      <pubDate>Thu, 25 Jan 2018 18:32:00 -0000</pubDate>
      <itunes:title>Collaboration</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>7</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7ea17cfa-401b-11ed-bece-97efc436056c/image/1516905365artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The Make Big Things team talks about making games as a cooperative.</itunes:subtitle>
      <itunes:summary>The Make Big Things team talks about making games as a cooperative.</itunes:summary>
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      <itunes:duration>2931</itunes:duration>
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      <title>The First Playtest</title>
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      <description>With one playtest down, we talk about what went right, what went wrong, and what we'd like to change.</description>
      <pubDate>Thu, 28 Dec 2017 19:40:00 -0000</pubDate>
      <itunes:title>The First Playtest</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>6</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/81dfd862-401b-11ed-bece-533d1523ad54/image/1514493629artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>With one playtest down, we talk about what went right, what went wrong, and what we'd like to change.</itunes:subtitle>
      <itunes:summary>With one playtest down, we talk about what went right, what went wrong, and what we'd like to change.</itunes:summary>
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      <title>Preparing the Playtest</title>
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      <description>We attempt to put theory into practice as we prep for Questlandia's first playtest.</description>
      <pubDate>Sat, 16 Dec 2017 00:39:00 -0000</pubDate>
      <itunes:title>Preparing the Playtest</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>5</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
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      <itunes:subtitle>We attempt to put theory into practice as we prep for Questlandia's first playtest.</itunes:subtitle>
      <itunes:summary>We attempt to put theory into practice as we prep for Questlandia's first playtest.</itunes:summary>
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        <![CDATA[<p>We attempt to put theory into practice as we prep for Questlandia's first playtest.</p>
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      <itunes:duration>2802</itunes:duration>
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      <title>Plumb Bobs</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>What makes for a good RPG toolkit? We explore dice, cards, dactylomancy, and some of the weirder tactile tools you can bring to the table.</description>
      <pubDate>Wed, 29 Nov 2017 17:15:00 -0000</pubDate>
      <itunes:title>Plumb Bobs</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>4</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8c0e7690-401b-11ed-bece-2b424876c08b/image/1511975971artwork.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>What makes for a good RPG toolkit? We explore dice, cards, dactylomancy, and some of the weirder tactile tools you can bring to the table.</itunes:subtitle>
      <itunes:summary>What makes for a good RPG toolkit? We explore dice, cards, dactylomancy, and some of the weirder tactile tools you can bring to the table.</itunes:summary>
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        <![CDATA[<p>What makes for a good RPG toolkit? We explore dice, cards, dactylomancy, and some of the weirder tactile tools you can bring to the table.</p>
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      <itunes:duration>2498</itunes:duration>
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      <title>Worldbuilding</title>
      <link>http://oneshotpodcast.com/category/podcasts/design-doc/</link>
      <description>How we built worlds in the original Questlandia, and what's to come.</description>
      <pubDate>Tue, 14 Nov 2017 21:27:00 -0000</pubDate>
      <itunes:title>Worldbuilding</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>3</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
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      <itunes:subtitle>How we built worlds in the original Questlandia, and what's to come.</itunes:subtitle>
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      <title>Metaplot</title>
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      <description>A discussion of worlds within worlds within worlds.</description>
      <pubDate>Tue, 31 Oct 2017 20:58:00 -0000</pubDate>
      <itunes:title>Metaplot</itunes:title>
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      <itunes:episode>2</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
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      <itunes:subtitle>A discussion of worlds within worlds within worlds.</itunes:subtitle>
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      <itunes:duration>2143</itunes:duration>
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      <title>Welcome To Questlandia!</title>
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      <description>Hannah and Evan embark on a journey to redesign their first roleplaying game. Welcome to Design Doc, our year-long experiment in transparent design!

Social media
https://twitter.com/designdocpod
designdocpod@gmail.com</description>
      <pubDate>Tue, 17 Oct 2017 15:04:00 -0000</pubDate>
      <itunes:title>Welcome To Questlandia!</itunes:title>
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      <itunes:episode>1</itunes:episode>
      <itunes:author>Hannah Shaffer and Evan Rowland</itunes:author>
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      <itunes:subtitle>Hannah and Evan embark on a journey to redesign their first roleplaying game. Welcome to Design Doc, our year-long experiment in transparent design!</itunes:subtitle>
      <itunes:summary>Hannah and Evan embark on a journey to redesign their first roleplaying game. Welcome to Design Doc, our year-long experiment in transparent design!

Social media
https://twitter.com/designdocpod
designdocpod@gmail.com</itunes:summary>
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        <![CDATA[<p>Hannah and Evan embark on a journey to redesign their first roleplaying game. Welcome to Design Doc, our year-long experiment in transparent design!</p>
<p>Social media<br>
https://twitter.com/designdocpod<br>
designdocpod@gmail.com</p>
]]>
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