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    <title>Session Zero</title>
    <link>http://oneshotpodcast.com/</link>
    <language>en</language>
    <copyright>© 2018 Session Zero</copyright>
    <description>Session Zero is a discussion podcast that seeks to explore the psychology of roleplaying. Each episode will feature a new aspect of the experience of roleplaying, viewed through the lens of psychology by clinical psychologist Porter Green and industrial-organizational psychologist Steve Discont, They're doing the thinking, and you get to do the listening.</description>
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      <title>Session Zero</title>
      <link>http://oneshotpodcast.com/</link>
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    <itunes:type>episodic</itunes:type>
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    <itunes:author>Porter Green and Steve Discont</itunes:author>
    <itunes:summary>Session Zero is a discussion podcast that seeks to explore the psychology of roleplaying. Each episode will feature a new aspect of the experience of roleplaying, viewed through the lens of psychology by clinical psychologist Porter Green and industrial-organizational psychologist Steve Discont, They're doing the thinking, and you get to do the listening.</itunes:summary>
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      <![CDATA[Session Zero is a discussion podcast that seeks to explore the psychology of roleplaying. Each episode will feature a new aspect of the experience of roleplaying, viewed through the lens of psychology by clinical psychologist Porter Green and industrial-organizational psychologist Steve Discont, They're doing the thinking, and you get to do the listening.]]>
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    <itunes:owner>
      <itunes:name>One Shot Network</itunes:name>
      <itunes:email>gamemaster@oneshotpodcast.com</itunes:email>
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    <itunes:category text="Science">
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    <item>
      <title>Gaming with Kids</title>
      <link>https://session-zero.simplecast.com/episodes/gaming-with-kids-JI7Er_zV</link>
      <description>Steve Discont can be found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
Shareef Jackson, his writing, and his social media can be found at his website, and can be found on the Dungeon &amp; Dragons Actual Play show Rivals of Waterdeep.
You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
Rosselet, J. G., &amp; Stauffer, S. D. (2013). Using group role-playing games with gifted children and adolescents: A psychosocial intervention model. International Journal of Play Therapy, 22(4), 173–192. https://doi.org/10.1037/a0034557
Salonius, Pasternak, D. E. &amp; Gelfond, H. S. (2005). The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents. Human Technology, Volume 1 (1), pp. 5-22. URN:NBN:fi:jyu-2005123. Retrieved from http://www.humantechnology.jyu.fi
“Top of the Table - Introducing Kids to RPGs” by Matt Miller
Mermaid Adventures, an RPG by Third Eye Games
Fate Accelerated, an RPG by Evil Hat Productions
No Thank You Evil, an RPG by Monte Cook Games
The Dungeons &amp; Dragons Starter Set
Epyllion, an RPG by Magpie Games
Autonomic, a YA RPG actual play podcast
Skyjacks: Courier’s Call, a YA RPG actual play podcast</description>
      <pubDate>Tue, 31 Mar 2020 13:00:29 -0000</pubDate>
      <itunes:title>Gaming with Kids</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>26</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:subtitle>The Session Zero Duo sit down with special guest Shareef Jackson from Rivals of Waterdeep to talk about gaming with generation Z. Tune in to learn more about what games have to offer kids and what cool things kids can bring to your table.</itunes:subtitle>
      <itunes:summary>Steve Discont can be found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
Shareef Jackson, his writing, and his social media can be found at his website, and can be found on the Dungeon &amp; Dragons Actual Play show Rivals of Waterdeep.
You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
Rosselet, J. G., &amp; Stauffer, S. D. (2013). Using group role-playing games with gifted children and adolescents: A psychosocial intervention model. International Journal of Play Therapy, 22(4), 173–192. https://doi.org/10.1037/a0034557
Salonius, Pasternak, D. E. &amp; Gelfond, H. S. (2005). The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents. Human Technology, Volume 1 (1), pp. 5-22. URN:NBN:fi:jyu-2005123. Retrieved from http://www.humantechnology.jyu.fi
“Top of the Table - Introducing Kids to RPGs” by Matt Miller
Mermaid Adventures, an RPG by Third Eye Games
Fate Accelerated, an RPG by Evil Hat Productions
No Thank You Evil, an RPG by Monte Cook Games
The Dungeons &amp; Dragons Starter Set
Epyllion, an RPG by Magpie Games
Autonomic, a YA RPG actual play podcast
Skyjacks: Courier’s Call, a YA RPG actual play podcast</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Steve Discont can be found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p><p>Shareef Jackson, his writing, and his social media can be found at his <a href="http://shareefjackson.com/">website</a>, and can be found on the Dungeon &amp; Dragons Actual Play show <a href="http://www.rivalsofwaterdeep.com/">Rivals of Waterdeep</a>.</p><p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p><p>Rosselet, J. G., &amp; Stauffer, S. D. (2013). Using group role-playing games with gifted children and adolescents: A psychosocial intervention model. International Journal of Play Therapy, 22(4), 173–192. <a href="https://psycnet.apa.org/doi/10.1037/a0034557">https://doi.org/10.1037/a0034557</a></p><p>Salonius, Pasternak, D. E. &amp; Gelfond, H. S. (2005). The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents. Human Technology, Volume 1 (1), pp. 5-22. URN:NBN:fi:jyu-2005123. Retrieved from <a href="http://www.humantechnology.jyu.fi">http://www.humantechnology.jyu.fi</a></p><p>“<a href="https://www.gameinformer.com/b/features/archive/2016/07/22/top-of-the-table-introducing-kids-to-rpgs.aspx">Top of the Table - Introducing Kids to RPGs</a>” by <a href="https://twitter.com/matthewrmiller">Matt Miller</a></p><p><a href="https://thirdeyegames.net/product/mermaid-adventures-revised/">Mermaid Adventures</a>, an RPG by Third Eye Games</p><p><a href="https://www.evilhat.com/home/fae/">Fate Accelerated</a>, an RPG by Evil Hat Productions</p><p><a href="http://www.nothankyouevil.com/">No Thank You Evil</a>, an RPG by Monte Cook Games</p><p><a href="https://dnd.wizards.com/products/tabletop-games/rpg-products/rpg_starterset">The Dungeons &amp; Dragons Starter Set</a></p><p><a href="https://www.magpiegames.com/epyllion/">Epyllion</a>, an RPG by Magpie Games</p><p><a href="https://autonomicpodcast.com/">Autonomic</a>, a YA RPG actual play podcast</p><p><a href="https://skyjacks-couriers-call.simplecast.com/">Skyjacks: Courier’s Call</a>, a YA RPG actual play podcast</p>

      ]]>
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      <itunes:duration>2071</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Gaming at a Social Distance</title>
      <link>https://session-zero.simplecast.com/episodes/gaming-at-a-social-distance-6zqYYTtQ</link>
      <description>Steve Discont can be found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
“Why outbreaks like coronavirus spread exponentially, and how to “flatten the curve”,” by Harry Stevens at The Washington Post.
Holt-Lunstad, J., Smith, T. B., Baker, M., Harris, T., &amp; Stephenson, D. (2015). Loneliness and Social Isolation as Risk Factors for Mortality: A Meta-Analytic Review. Perspectives on Psychological Science, 10(2), 227–237. https://doi.org/10.1177/1745691614568352
Umberson, D., &amp; Karas Montez, J. (2010). Social Relationships and Health: A Flashpoint for Health Policy. Journal of Health and Social Behavior, 51(1_suppl), S54–S66. https://doi.org/10.1177/0022146510383501
Wilkinson, A., Bowen, L., Gustavsson, E., Håkansson, S., Littleton, N., McCormick, J., Thompson, M., &amp; Mulligan, H. (2019). Maintenance and Development of Social Connection by People with Long-term Conditions: A Qualitative Study. International Journal of Environmental Research and Public Health, 16(11), 1875. https://doi.org/10.3390/ijerph16111875
Virtual Tabletops: Roll20, Fantasy Grounds, Astral TableTop, Playcards.io
Viewscream, a LARP created for online play.
Discord RPG Jam, a collection of games created to be best played on Discord, organized by Lucian Kahn
Storium, an online play-by-text/creative writing RPG platform</description>
      <pubDate>Tue, 17 Mar 2020 13:00:17 -0000</pubDate>
      <itunes:title>Gaming at a Social Distance</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>25</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:subtitle>The Session Zero duo discuss social distancing during COVID 19 and the impacts of social isolation on emotional well-being. Join us and explore ways to keep connected and supported when we can’t sit around the table.</itunes:subtitle>
      <itunes:summary>Steve Discont can be found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
“Why outbreaks like coronavirus spread exponentially, and how to “flatten the curve”,” by Harry Stevens at The Washington Post.
Holt-Lunstad, J., Smith, T. B., Baker, M., Harris, T., &amp; Stephenson, D. (2015). Loneliness and Social Isolation as Risk Factors for Mortality: A Meta-Analytic Review. Perspectives on Psychological Science, 10(2), 227–237. https://doi.org/10.1177/1745691614568352
Umberson, D., &amp; Karas Montez, J. (2010). Social Relationships and Health: A Flashpoint for Health Policy. Journal of Health and Social Behavior, 51(1_suppl), S54–S66. https://doi.org/10.1177/0022146510383501
Wilkinson, A., Bowen, L., Gustavsson, E., Håkansson, S., Littleton, N., McCormick, J., Thompson, M., &amp; Mulligan, H. (2019). Maintenance and Development of Social Connection by People with Long-term Conditions: A Qualitative Study. International Journal of Environmental Research and Public Health, 16(11), 1875. https://doi.org/10.3390/ijerph16111875
Virtual Tabletops: Roll20, Fantasy Grounds, Astral TableTop, Playcards.io
Viewscream, a LARP created for online play.
Discord RPG Jam, a collection of games created to be best played on Discord, organized by Lucian Kahn
Storium, an online play-by-text/creative writing RPG platform</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Steve Discont can be found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p><p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p><p>“<a href="https://www.washingtonpost.com/graphics/2020/world/corona-simulator/">Why outbreaks like coronavirus spread exponentially, and how to “flatten the curve</a>”,” by <a href="https://twitter.com/Harry_Stevens">Harry Stevens</a> at The Washington Post.</p><p>Holt-Lunstad, J., Smith, T. B., Baker, M., Harris, T., &amp; Stephenson, D. (2015). Loneliness and Social Isolation as Risk Factors for Mortality: A Meta-Analytic Review. Perspectives on Psychological Science, 10(2), 227–237. <a href="https://doi.org/10.1177/1745691614568352">https://doi.org/10.1177/1745691614568352</a></p><p>Umberson, D., &amp; Karas Montez, J. (2010). Social Relationships and Health: A Flashpoint for Health Policy. Journal of Health and Social Behavior, 51(1_suppl), S54–S66. <a href="https://doi.org/10.1177/0022146510383501">https://doi.org/10.1177/0022146510383501</a></p><p>Wilkinson, A., Bowen, L., Gustavsson, E., Håkansson, S., Littleton, N., McCormick, J., Thompson, M., &amp; Mulligan, H. (2019). Maintenance and Development of Social Connection by People with Long-term Conditions: A Qualitative Study. International Journal of Environmental Research and Public Health, 16(11), 1875. <a href="https://doi.org/10.3390/ijerph16111875">https://doi.org/10.3390/ijerph16111875</a></p><p>Virtual Tabletops: <a href="https://roll20.net/">Roll20</a>, <a href="https://www.fantasygrounds.com/home/home.php">Fantasy Grounds</a>, <a href="https://www.astraltabletop.com/">Astral TableTop</a>, <a href="http://playingcards.io/">Playcards.io</a></p><p><a href="https://www.drivethrurpg.com/product/187177/ViewScream-2nd-Edition">Viewscream</a>, a LARP created for online play.</p><p><a href="https://itch.io/jam/discord-rpg-jam">Discord RPG Jam</a>, a collection of games created to be best played on Discord, organized by <a href="https://twitter.com/oh_theogony">Lucian Kahn</a></p><p><a href="https://storium.com/">Storium</a>, an online play-by-text/creative writing RPG platform</p>

      ]]>
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      <itunes:duration>1824</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    </item>
    <item>
      <title>GMing with Anxiety</title>
      <link>https://session-zero.simplecast.com/episodes/gming-with-anxiety-UaePzp4K</link>
      <description>Steve Discont can be found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
“Tabletop Roleplaying for the Shy and Cerebral” on The Mary Sue by Becky Chambers.
Blackmon, W. D. (1994). Dungeons and Dragons: The use of a fantasy game in the psychotherapeutic treatment of a young adult. American Journal of Psychotherapy, 48(4), 624-632.
Scudder, S. (2019). Reflections: the Positive Effect of Cooperative Roleplaying Games on Anxiety Disorders.
*Here is the Reflections of Fate campaign book if you want to try running Sacha’s module specifically designed to target anxiety through RP. 
Some great workbooks  to help learn skills for managing social anxiety and shyness:
The Mindfulness and Acceptance Workbook for Social Anxiety and Shyness by Jan E. Fleming, Nancy L. Kocovski, and  Zindel V. Segal 
In This Moment: Five Steps to Transcending Stress Using Mindfulness and Neuroscience by Kirk D. Strosahl, and Patricia J. Robinson 
Get Out of Your Mind and Into Your Life: The New Acceptance and Commitment Therapy by Steven C. Hayes</description>
      <pubDate>Tue, 03 Mar 2020 14:00:01 -0000</pubDate>
      <itunes:title>GMing with Anxiety</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>24</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:subtitle>The Session Zero duo is joined by Porter’s wife Shelby to talk about the experience of GMing with anxiety, the challenges it poses, and some ways to tackle it.</itunes:subtitle>
      <itunes:summary>Steve Discont can be found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
“Tabletop Roleplaying for the Shy and Cerebral” on The Mary Sue by Becky Chambers.
Blackmon, W. D. (1994). Dungeons and Dragons: The use of a fantasy game in the psychotherapeutic treatment of a young adult. American Journal of Psychotherapy, 48(4), 624-632.
Scudder, S. (2019). Reflections: the Positive Effect of Cooperative Roleplaying Games on Anxiety Disorders.
*Here is the Reflections of Fate campaign book if you want to try running Sacha’s module specifically designed to target anxiety through RP. 
Some great workbooks  to help learn skills for managing social anxiety and shyness:
The Mindfulness and Acceptance Workbook for Social Anxiety and Shyness by Jan E. Fleming, Nancy L. Kocovski, and  Zindel V. Segal 
In This Moment: Five Steps to Transcending Stress Using Mindfulness and Neuroscience by Kirk D. Strosahl, and Patricia J. Robinson 
Get Out of Your Mind and Into Your Life: The New Acceptance and Commitment Therapy by Steven C. Hayes</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Steve Discont can be found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p><p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p><p>“<a href="https://www.themarysue.com/tabletop-roleplaying-for-the-shy-and-cerebral/">Tabletop Roleplaying for the Shy and Cerebral</a>” on The Mary Sue by Becky Chambers.</p><p>Blackmon, W. D. (1994). Dungeons and Dragons: The use of a fantasy game in the psychotherapeutic treatment of a young adult. American Journal of Psychotherapy, 48(4), 624-632.</p><p>Scudder, S. (2019). Reflections: the Positive Effect of Cooperative Roleplaying Games on Anxiety Disorders.</p><p>*<a href="https://scholarship.claremont.edu/scripps_theses/1241/">Here</a> is the Reflections of Fate campaign book if you want to try running Sacha’s module specifically designed to target anxiety through RP. </p><p>Some great workbooks  to help learn skills for managing social anxiety and shyness:</p><p><a href="https://www.newharbinger.com/mindfulness-and-acceptance-workbook-social-anxiety-and-shyness">The Mindfulness and Acceptance Workbook for Social Anxiety and Shyness</a> by Jan E. Fleming, Nancy L. Kocovski, and  Zindel V. Segal </p><p><a href="https://www.newharbinger.com/moment">In This Moment: Five Steps to Transcending Stress Using Mindfulness and Neuroscience</a> by Kirk D. Strosahl, and Patricia J. Robinson </p><p><a href="https://www.newharbinger.com/get-out-your-mind-and-your-life">Get Out of Your Mind and Into Your Life: The New Acceptance and Commitment Therapy</a> by Steven C. Hayes</p>

      ]]>
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      <itunes:duration>2062</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Therapy with Characters: Hee-nod of the Carral Clan</title>
      <link>https://session-zero.simplecast.com/episodes/therapy-with-characters-hee-nod-of-the-carral-clan-zr0J8HAT</link>
      <description>CW: Discussion of human predation by a fantasy species
Steve Discont can be found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
Hee-nod was portrayed by Shelby Green (Porter’s wife)! Shelby can be found on twitter at @kamber.
Want to hear another pretend therapy session, this time with a vlogger who needs help because he’s way in over his head? Become a $5 or more backer with the ONE SHOT Network Patreon, and you can get access to the Network’s SECRET ARCHIVE where this therapy session can be found. There’s a chance it may not be up just yet, but it will be very soon!</description>
      <pubDate>Wed, 19 Feb 2020 01:26:49 -0000</pubDate>
      <itunes:title>Therapy with Characters: Hee-nod of the Carral Clan</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>23</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:subtitle>Session Zero brings back out our pretend therapy couch again. Porter is joined by Hee-nod of Carral, a bloodthirsty, clever (and soft!) Flind/Gnoll of the Carral Clan, who would like some help with “being a better gnoll” and with making friends with humans.</itunes:subtitle>
      <itunes:summary>CW: Discussion of human predation by a fantasy species
Steve Discont can be found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
Hee-nod was portrayed by Shelby Green (Porter’s wife)! Shelby can be found on twitter at @kamber.
Want to hear another pretend therapy session, this time with a vlogger who needs help because he’s way in over his head? Become a $5 or more backer with the ONE SHOT Network Patreon, and you can get access to the Network’s SECRET ARCHIVE where this therapy session can be found. There’s a chance it may not be up just yet, but it will be very soon!</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>CW: Discussion of human predation by a fantasy species</p><p>Steve Discont can be found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p><p>Hee-nod was portrayed by Shelby Green (Porter’s wife)! Shelby can be found on twitter at <a href="https://twitter.com/kamber">@kamber</a>.</p><p>Want to hear another pretend therapy session, this time with a vlogger who needs help because he’s way in over his head? Become a $5 or more backer with the <a href="https://www.patreon.com/oneshotpodcast">ONE SHOT Network Patreon</a>, and you can get access to the Network’s SECRET ARCHIVE where this therapy session can be found. There’s a chance it may not be up just yet, but it will be very soon!</p>

      ]]>
      </content:encoded>
      <itunes:duration>900</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[524a64c2-4432-496d-aae2-1ef95b80637e]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4741149575.mp3?updated=1718125094" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Anxiety &amp; Shyness at the Table</title>
      <link>https://session-zero.simplecast.com/episodes/anxiety-shyness-at-the-table-vj3XeAS4</link>
      <description>Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
“Tabletop Roleplaying for the Shy and Cerebral” on The Mary Sue by Becky Chambers.
Blackmon, W. D. (1994). Dungeons and Dragons: The use of a fantasy game in the psychotherapeutic treatment of a young adult. American Journal of Psychotherapy, 48(4), 624-632.
Scudder, S. (2019). Reflections: the Positive Effect of Cooperative Roleplaying Games on Anxiety Disorders.
*Here is the Reflections of Fate campaign book if you want to try running Sacha’s module specifically designed to target anxiety through RP. 
Some great workbooks  to help learn skills for managing social anxiety and shyness:
The Mindfulness and Acceptance Workbook for Social Anxiety and Shyness by Jan E. Fleming, Nancy L. Kocovski, and  Zindel V. Segal 
In This Moment: Five Steps to Transcending Stress Using Mindfulness and Neuroscience by Kirk D. Strosahl, and Patricia J. Robinson 
Get Out of Your Mind and Into Your Life: The New Acceptance and Commitment Therapy  by Steven C. Hayes</description>
      <pubDate>Tue, 04 Feb 2020 14:00:04 -0000</pubDate>
      <itunes:title>Anxiety &amp; Shyness at the Table</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>22</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:subtitle>The Session Zero duo explore the causes of shyness and social anxiety for roleplayers, and ways that they can not only assist themselves, but their fellow players as well, in easing and conquering it.</itunes:subtitle>
      <itunes:summary>Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
“Tabletop Roleplaying for the Shy and Cerebral” on The Mary Sue by Becky Chambers.
Blackmon, W. D. (1994). Dungeons and Dragons: The use of a fantasy game in the psychotherapeutic treatment of a young adult. American Journal of Psychotherapy, 48(4), 624-632.
Scudder, S. (2019). Reflections: the Positive Effect of Cooperative Roleplaying Games on Anxiety Disorders.
*Here is the Reflections of Fate campaign book if you want to try running Sacha’s module specifically designed to target anxiety through RP. 
Some great workbooks  to help learn skills for managing social anxiety and shyness:
The Mindfulness and Acceptance Workbook for Social Anxiety and Shyness by Jan E. Fleming, Nancy L. Kocovski, and  Zindel V. Segal 
In This Moment: Five Steps to Transcending Stress Using Mindfulness and Neuroscience by Kirk D. Strosahl, and Patricia J. Robinson 
Get Out of Your Mind and Into Your Life: The New Acceptance and Commitment Therapy  by Steven C. Hayes</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Steve Discont can found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p><p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p><p>“<a href="https://www.themarysue.com/tabletop-roleplaying-for-the-shy-and-cerebral/">Tabletop Roleplaying for the Shy and Cerebral</a>” on The Mary Sue by Becky Chambers.</p><p>Blackmon, W. D. (1994). Dungeons and Dragons: The use of a fantasy game in the psychotherapeutic treatment of a young adult. American Journal of Psychotherapy, 48(4), 624-632.</p><p>Scudder, S. (2019). Reflections: the Positive Effect of Cooperative Roleplaying Games on Anxiety Disorders.</p><p>*<a href="https://scholarship.claremont.edu/scripps_theses/1241/">Here</a> is the Reflections of Fate campaign book if you want to try running Sacha’s module specifically designed to target anxiety through RP. </p><p>Some great workbooks  to help learn skills for managing social anxiety and shyness:</p><p><a href="https://www.newharbinger.com/mindfulness-and-acceptance-workbook-social-anxiety-and-shyness">The Mindfulness and Acceptance Workbook for Social Anxiety and Shyness</a> by Jan E. Fleming, Nancy L. Kocovski, and  Zindel V. Segal </p><p><a href="https://www.newharbinger.com/moment">In This Moment: Five Steps to Transcending Stress Using Mindfulness and Neuroscience</a> by Kirk D. Strosahl, and Patricia J. Robinson </p><p><a href="https://www.newharbinger.com/get-out-your-mind-and-your-life">Get Out of Your Mind and Into Your Life: The New Acceptance and Commitment Therapy </a> by Steven C. Hayes</p>

      ]]>
      </content:encoded>
      <itunes:duration>1952</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c2e35f1b-53f9-421a-b302-dea70dc606a6]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN6765909319.mp3?updated=1718125096" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Research on Roleplaying</title>
      <link>https://session-zero.simplecast.com/episodes/research-on-roleplaying-0J371CBb</link>
      <description>Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
Our guest Ben Aldred can be found at @sleepingscholar. You can find a blog of Ben’s thoughts on gaming here.
You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
Ben Aldred’s graduate thesis on the folkloric study of roleplaying
Ben Aldred’s study of the use of humor at the gaming table
“Tuskegee Experiment: The Infamous Syphilis Study” by Elizabeth Nix at History.com
The U.S. Department of Health &amp; Human Services’ Office for Human Research Protections
“Peer Review” by the American Psychological Association</description>
      <pubDate>Tue, 24 Sep 2019 20:46:40 -0000</pubDate>
      <itunes:title>Research on Roleplaying</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>21</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:subtitle>The Session Zero duo are joined by Ben Aldred, Assistant Professor and Liaison and Reference Librarian from The University of Illinois at Chicago, to discuss why it can be so difficult to find research on roleplaying and roleplayers in the field of psychology.</itunes:subtitle>
      <itunes:summary>Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
Our guest Ben Aldred can be found at @sleepingscholar. You can find a blog of Ben’s thoughts on gaming here.
You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
Ben Aldred’s graduate thesis on the folkloric study of roleplaying
Ben Aldred’s study of the use of humor at the gaming table
“Tuskegee Experiment: The Infamous Syphilis Study” by Elizabeth Nix at History.com
The U.S. Department of Health &amp; Human Services’ Office for Human Research Protections
“Peer Review” by the American Psychological Association</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Steve Discont can found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p><p>Our guest Ben Aldred can be found at <a href="https://twitter.com/sleepingscholar">@sleepingscholar</a>. You can find a blog of Ben’s thoughts on gaming <a href="https://aldredongaming.blogspot.com/">here</a>.</p><p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p><p>Ben Aldred’s <a href="https://babel.hathitrust.org/cgi/pt?id=inu.30000094865486&amp;view=1up&amp;seq=1">graduate thesis on the folkloric study of roleplaying</a></p><p>Ben Aldred’s <a href="https://folkloreforum.net/2009/01/14/the-dynamics-of-tradition-and-folk-groups-in-the-role-playing-game/">study of the use of humor at the gaming table</a></p><p>“<a href="https://www.history.com/news/the-infamous-40-year-tuskegee-study">Tuskegee Experiment: The Infamous Syphilis Study</a>” by Elizabeth Nix at History.com</p><p>The U.S. Department of Health &amp; Human Services’ <a href="https://www.hhs.gov/ohrp/">Office for Human Research Protections</a></p><p>“<a href="https://www.apa.org/research/responsible/peer/">Peer Review</a>” by the American Psychological Association</p>

      ]]>
      </content:encoded>
      <itunes:duration>1720</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5a7556bf-b6cd-4bdf-9b28-db605a67e8e7]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2885119433.mp3?updated=1718125096" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Therapy with Characters: Spit, from the Uhuru</title>
      <link>https://session-zero.simplecast.com/episodes/therapy-with-characters-spit-from-the-uhuru-A7EY7GcJ</link>
      <description>CW: Discussion of sexual interests, brief discussions of murder
Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
Our guest James D’Amato’s work can be found at his podcasts One Shot &amp; Campaign. James can be found at his twitter at @oneshotrpg. His book, The Ultimate RPG Game Play Guide, can be found here.
Want to hear our consultation session between Steve and The Broker from Campaign: Sky Jacks? Become a $5 or more backer with the ONE SHOT Network Patreon, and you can get access to the Network’s SECRET ARCHIVE where this consultation session can be found.</description>
      <pubDate>Tue, 10 Sep 2019 21:18:59 -0000</pubDate>
      <itunes:title>Therapy with Characters: Spit, from the Uhuru</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>20</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:subtitle>Today, Session Zero will be doing something a little different by pulling out our pretend therapy couch. Porter is joined by Spit, seasoned sky pirate from the good ship Uhuru, after Spit has been sent to mandatory therapy by order of his ship’s HR.</itunes:subtitle>
      <itunes:summary>CW: Discussion of sexual interests, brief discussions of murder
Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
Our guest James D’Amato’s work can be found at his podcasts One Shot &amp; Campaign. James can be found at his twitter at @oneshotrpg. His book, The Ultimate RPG Game Play Guide, can be found here.
Want to hear our consultation session between Steve and The Broker from Campaign: Sky Jacks? Become a $5 or more backer with the ONE SHOT Network Patreon, and you can get access to the Network’s SECRET ARCHIVE where this consultation session can be found.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>CW: Discussion of sexual interests, brief discussions of murder</p><p>Steve Discont can found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p><p>Our guest James D’Amato’s work can be found at his podcasts <a href="http://oneshotpodcast.com/actual-play/one-shot/">One Shot</a> &amp; <a href="http://oneshotpodcast.com/actual-play/campaign/skyjacks/">Campaign</a>. James can be found at his twitter at <a href="https://twitter.com/oneshotrpg">@oneshotrpg</a>. His book, The Ultimate RPG Game Play Guide, can be found <a href="http://bit.ly/rpggameplay">here</a>.</p><p>Want to hear our consultation session between Steve and The Broker from Campaign: Sky Jacks? Become a $5 or more backer with the <a href="https://www.patreon.com/oneshotpodcast">ONE SHOT Network Patreon</a>, and you can get access to the Network’s SECRET ARCHIVE where this consultation session can be found.</p>

      ]]>
      </content:encoded>
      <itunes:duration>1573</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6946d544-bdd0-4698-8830-c66470ddbdac]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN6332237807.mp3?updated=1718125096" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Running Games with ADHD</title>
      <link>https://session-zero.simplecast.com/episodes/running-games-with-adhd-_srbZOJn</link>
      <description>Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

Our guest James D’Amato’s work can be found at his podcasts One Shot &amp; Campaign. James can be found at his twitter at @oneshotrpg. His book, The Ultimate RPG Game Play Guide, can be found here.

A quick note: Steve on the podcast referred to a mobile app called 30/30. At the time of this episode airing, it seems this app is longer available online. Sorry!

A pomodoro alternative for beginners:  Forest (https://www.forestapp.cc/) A lovely app for beginners that is cross platform and plants a little tree in your digital forest for each  session of work you do.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

“Anxiety in Adults with ADHD” by Keath Low

“Hyperfocus: The Other Side of Adult ADHD” by Jenara Nerenberg at CNN Health

“Fidget Toys Aren’t Just Hype” by Katherine Isbister at Scientific American

Levy, F., &amp; Swanson, J. M. (2001). Timing, space, and ADHD: The dopamine theory revisited. Australian &amp; New Zealand Journal of Psychiatry, 35(4), 504-511. https://doi.org/10.1046/j.1440-1614.2001.00923.x

Meaux, J. B., &amp; Chelonis, J. J. (2003). Time perception differences in children with and without ADHD. Journal of Pediatric Health Care, 17(2), 64–71. doi:10.1067/mph.2003.2

Quinn, P. O., &amp; Madhoo, M. (2014). A review of attention-deficit/hyperactivity disorder in women and girls: uncovering this hidden diagnosis. The primary care companion for CNS disorders, 16(3), PCC.13r01596. doi:10.4088/PCC.13r01596

“Productivity 101: An Introduction to the Pomodoro Technique” by Alan Henry at Lifehacker</description>
      <pubDate>Tue, 27 Aug 2019 16:40:09 -0000</pubDate>
      <itunes:title>Running Games with ADHD</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>19</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:subtitle>Another episode, another special guest! This week, The One Shot Network’s James D’Amato joins the Session Zero duo to talk about the strengths and challenges of being a gamemaster with Attention Deficit/Hyperactivity Disorder. The three of us jump right in and discuss strategies for success, workarounds for common struggles, and  how to be kind to yourself.</itunes:subtitle>
      <itunes:summary>Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

Our guest James D’Amato’s work can be found at his podcasts One Shot &amp; Campaign. James can be found at his twitter at @oneshotrpg. His book, The Ultimate RPG Game Play Guide, can be found here.

A quick note: Steve on the podcast referred to a mobile app called 30/30. At the time of this episode airing, it seems this app is longer available online. Sorry!

A pomodoro alternative for beginners:  Forest (https://www.forestapp.cc/) A lovely app for beginners that is cross platform and plants a little tree in your digital forest for each  session of work you do.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

“Anxiety in Adults with ADHD” by Keath Low

“Hyperfocus: The Other Side of Adult ADHD” by Jenara Nerenberg at CNN Health

“Fidget Toys Aren’t Just Hype” by Katherine Isbister at Scientific American

Levy, F., &amp; Swanson, J. M. (2001). Timing, space, and ADHD: The dopamine theory revisited. Australian &amp; New Zealand Journal of Psychiatry, 35(4), 504-511. https://doi.org/10.1046/j.1440-1614.2001.00923.x

Meaux, J. B., &amp; Chelonis, J. J. (2003). Time perception differences in children with and without ADHD. Journal of Pediatric Health Care, 17(2), 64–71. doi:10.1067/mph.2003.2

Quinn, P. O., &amp; Madhoo, M. (2014). A review of attention-deficit/hyperactivity disorder in women and girls: uncovering this hidden diagnosis. The primary care companion for CNS disorders, 16(3), PCC.13r01596. doi:10.4088/PCC.13r01596

“Productivity 101: An Introduction to the Pomodoro Technique” by Alan Henry at Lifehacker</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Steve Discont can found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p>
<p>Our guest James D’Amato’s work can be found at his podcasts <a href="http://oneshotpodcast.com/actual-play/one-shot/">One Shot</a> &amp; <a href="http://oneshotpodcast.com/actual-play/campaign/skyjacks/">Campaign</a>. James can be found at his twitter at <a href="https://twitter.com/oneshotrpg">@oneshotrpg</a>. His book, The Ultimate RPG Game Play Guide, can be found <a href="http://bit.ly/rpggameplay">here</a>.</p>
<p>A quick note: Steve on the podcast referred to a mobile app called 30/30. At the time of this episode airing, it seems this app is longer available online. Sorry!</p>
<p>A pomodoro alternative for beginners:  Forest (<a href="https://www.forestapp.cc/">https://www.forestapp.cc/</a>) A lovely app for beginners that is cross platform and plants a little tree in your digital forest for each  session of work you do.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p>“<a href="https://www.verywellmind.com/anxiety-in-adults-with-adhd-20758">Anxiety in Adults with ADHD</a>” by Keath Low</p>
<p>“<a href="https://www.cnn.com/2016/07/15/health/adult-adhd-hyperfocus/index.html">Hyperfocus: The Other Side of Adult ADHD</a>” by <a href="https://twitter.com/bopsource">Jenara Nerenberg</a> at CNN Health</p>
<p>“<a href="https://www.scientificamerican.com/article/fidget-toys-arent-just-hype/">Fidget Toys Aren’t Just Hype</a>” by <a href="https://twitter.com/kcisbister">Katherine Isbister</a> at Scientific American</p>
<p>Levy, F., &amp; Swanson, J. M. (2001). Timing, space, and ADHD: The dopamine theory revisited. Australian &amp; New Zealand Journal of Psychiatry, 35(4), 504-511. https://doi.org/10.1046/j.1440-1614.2001.00923.x</p>
<p>Meaux, J. B., &amp; Chelonis, J. J. (2003). Time perception differences in children with and without ADHD. Journal of Pediatric Health Care, 17(2), 64–71. <a href="https://doi.org/10.1046/j.1440-1614.2001.00923.x">doi:10.1067/mph.2003.2</a></p>
<p>Quinn, P. O., &amp; Madhoo, M. (2014). A review of attention-deficit/hyperactivity disorder in women and girls: uncovering this hidden diagnosis. The primary care companion for CNS disorders, 16(3), PCC.13r01596. doi:10.4088/PCC.13r01596</p>
<p>“<a href="https://lifehacker.com/productivity-101-a-primer-to-the-pomodoro-technique-1598992730">Productivity 101: An Introduction to the Pomodoro Technique</a>” by <a href="https://twitter.com/halophoenix">Alan Henry</a> at Lifehacker</p>

      ]]>
      </content:encoded>
      <itunes:duration>1823</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[08a55411-6d35-4b3b-977a-581abfceb9f6]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4109507708.mp3?updated=1718125096" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Colonialism in Gaming, Part 2</title>
      <link>https://session-zero.simplecast.com/episodes/colonialism-in-gaming-part-2-FdBbxKRc</link>
      <description>CW: Discussions of racism, frank discussions about colonialism, discussions of socioeconomic class, violence

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

Our guest James Mendez Hodes can be found at his website at www.jamesmendezhodes.com or at his twitter at @lulavampiro.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Wikipedia page on Colonialism

Sohn, S. H. (2008). Introduction: Alien/Asian: Imagining the racialized future. MELUS, 33(4), 5-22. Retrieved from http://www.jstor.org/stable/20343505

@CaseyExplosion discusses Cyberpunk with media examples on twitter: https://twitter.com/caseyexplosion/status/1138085340735070209?lang=en

Sita Sings the Blues, based on the Indian epic Ramayana

“Orcs, Britons, and the Martial Race Myth, Part 1: A Species Built 	for Racial Terror” by James Mendez Hodes

“Orcs, Britons, and the Martial Race Myth, Part 2: They’re Not Human” By James Mendez Hodes

Avery Alder’s Monsterhearts

Catherine Ramen’s Red Carnations on a Black Grave

Catalyst Game Labs’s Shadowrun

Robert Bohl’s Misspent Youth

Onyx Path Publishing’s Scion

Liwanag Press’s Dog Eat Dog

Jason Morningstar’s (by way of Bully Pulpit Games) The Blue Way

Julia Bond Ellingboe’s Steal Away Jordan via Indie Press Revolution

Evil Hat Productions’s Fate of Cthulhu

The Gauntlet’s Hearts of Wulin, by Agatha Cheng &amp; Lowell Francis</description>
      <pubDate>Tue, 30 Jul 2019 19:47:47 -0000</pubDate>
      <itunes:title>Colonialism in Gaming, Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>18</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:subtitle>This week,  the Session Zero duo have a Special Guest!  Join us while we speak with James Mendez Hodes about colonialism in gaming and its impacts on the worlds we build. In this second part of a two-part Mendez special, we explore what colonialism looks like in traditional fantasy and cyberpunk, and investigate what games to play and what players can do if they want to have a decolonized experience at the table.</itunes:subtitle>
      <itunes:summary>CW: Discussions of racism, frank discussions about colonialism, discussions of socioeconomic class, violence

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

Our guest James Mendez Hodes can be found at his website at www.jamesmendezhodes.com or at his twitter at @lulavampiro.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Wikipedia page on Colonialism

Sohn, S. H. (2008). Introduction: Alien/Asian: Imagining the racialized future. MELUS, 33(4), 5-22. Retrieved from http://www.jstor.org/stable/20343505

@CaseyExplosion discusses Cyberpunk with media examples on twitter: https://twitter.com/caseyexplosion/status/1138085340735070209?lang=en

Sita Sings the Blues, based on the Indian epic Ramayana

“Orcs, Britons, and the Martial Race Myth, Part 1: A Species Built 	for Racial Terror” by James Mendez Hodes

“Orcs, Britons, and the Martial Race Myth, Part 2: They’re Not Human” By James Mendez Hodes

Avery Alder’s Monsterhearts

Catherine Ramen’s Red Carnations on a Black Grave

Catalyst Game Labs’s Shadowrun

Robert Bohl’s Misspent Youth

Onyx Path Publishing’s Scion

Liwanag Press’s Dog Eat Dog

Jason Morningstar’s (by way of Bully Pulpit Games) The Blue Way

Julia Bond Ellingboe’s Steal Away Jordan via Indie Press Revolution

Evil Hat Productions’s Fate of Cthulhu

The Gauntlet’s Hearts of Wulin, by Agatha Cheng &amp; Lowell Francis</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>CW: Discussions of racism, frank discussions about colonialism, discussions of socioeconomic class, violence</p>
<p>Steve Discont can found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p>
<p>Our guest James Mendez Hodes can be found at his website at <a href="http://www.jamesmendezhodes.com">www.jamesmendezhodes.com</a> or at his twitter at <a href="https://twitter.com/lulavampiro">@lulavampiro</a>.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p><a href="https://en.wikipedia.org/wiki/Colonialism">Wikipedia page on Colonialism</a></p>
<p>Sohn, S. H. (2008). Introduction: Alien/Asian: Imagining the racialized future. MELUS, 33(4), 5-22. Retrieved from <a href="http://www.jstor.org/stable/20343505">http://www.jstor.org/stable/20343505</a></p>
<p>@CaseyExplosion discusses Cyberpunk with media examples on twitter: <a href="https://twitter.com/caseyexplosion/status/1138085340735070209?lang=en">https://twitter.com/caseyexplosion/status/1138085340735070209?lang=en</a></p>
<p><a href="https://youtu.be/1QkYOqI3jSM">Sita Sings the Blues</a>, based on the Indian epic Ramayana</p>
<p><a href="https://jamesmendezhodes.com/blog/2019/1/13/orcs-britons-and-the-martial-race-myth-part-i-a-species-built-for-racial-terror">“Orcs, Britons, and the Martial Race Myth, Part 1: A Species Built 	for Racial Terror”</a> by James Mendez Hodes</p>
<p><a href="https://jamesmendezhodes.com/blog/2019/6/30/orcs-britons-and-the-martial-race-myth-part-ii-theyre-not-human">“Orcs, Britons, and the Martial Race Myth, Part 2: They’re Not Human”</a> By James Mendez Hodes</p>
<p>Avery Alder’s <a href="https://buriedwithoutceremony.com/monsterhearts">Monsterhearts</a></p>
<p>Catherine Ramen’s <a href="https://www.kickstarter.com/projects/redcarnations/red-carnations-on-a-black-grave">Red Carnations on a Black Grave</a></p>
<p>Catalyst Game Labs’s <a href="https://www.catalystgamelabs.com/shadowrun/">Shadowrun</a></p>
<p>Robert Bohl’s <a href="http://misspentyouth.robertbohl.com/">Misspent Youth</a></p>
<p>Onyx Path Publishing’s <a href="http://theonyxpath.com/category/worlds/scion/">Scion</a></p>
<p>Liwanag Press’s <a href="https://www.drivethrurpg.com/product/198050/Dog-Eat-Dog">Dog Eat Dog</a></p>
<p>Jason Morningstar’s (by way of Bully Pulpit Games) <a href="https://www.drivethrurpg.com/product/257450/The-Blue-Way?src=hottest_filtered">The Blue Way</a></p>
<p>Julia Bond Ellingboe’s <a href="https://www.indiepressrevolution.com/xcart/Steal-Away-Jordan-PDF.html">Steal Away Jordan</a> via Indie Press Revolution</p>
<p>Evil Hat Productions’s <a href="https://www.evilhat.com/home/fate-of-cthulhu/">Fate of Cthulhu</a></p>
<p>The Gauntlet’s <a href="https://www.gauntlet-rpg.com/hearts-of-wulin.html">Hearts of Wulin</a>, by Agatha Cheng &amp; Lowell Francis</p>

      ]]>
      </content:encoded>
      <itunes:duration>2076</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[77e02719-c3e4-47e9-aecd-58009e9f24e0]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN8264404699.mp3?updated=1718125096" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Colonialism in Gaming, Part 1</title>
      <link>https://session-zero.simplecast.com/episodes/colonialism-in-gaming-part-1-ebZRPMBj</link>
      <description>CW: Discussions of racism, frank discussions about colonialism

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

Our guest James Mendez Hodes can be found at his website at www.jamesmendezhodes.com or at his twitter at @lulavampiro.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Canadian Psychological Association, &amp; the Psychology Foundation of Canada (2018). Psychology’s response to the Truth and Reconciliation Commission of Canada’s report. Ottawa, ON, Canada; Canadian Psychological Association.

Okazaki, S., David, E. J. R., &amp; Abelmann, N. (2008). Colonialism and psychology of culture. Social and Personality Psychology Compass, 2(1), 90-106. https://doi.org/10.1111/j.1751-9004.2007.00046.x

Ayman, R. (2004). Leadership and culture. In C. D. Spielberger (Ed.), Encyclopedia of Applied Psychology (Vol. 2; pp. 507-518). Boston: Elsevier Academic Press.

“What is a Sensitivity Reader, and Why Do You Need One?” by Madison Schultz

Wikipedia page on Colonialism

Lumen Learning’s Boundless US History course’s American Imperialism section</description>
      <pubDate>Tue, 16 Jul 2019 19:30:29 -0000</pubDate>
      <itunes:title>Colonialism in Gaming, Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>17</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:subtitle>This week the Session Zero duo have a Special Guest!  Join us while we speak with James Mendez Hodes about colonialism in gaming and its impacts on the worlds we build. In this first part of a two-part Mendez special, we learn broadly about colonialism, as well as its place within the sciences.</itunes:subtitle>
      <itunes:summary>CW: Discussions of racism, frank discussions about colonialism

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

Our guest James Mendez Hodes can be found at his website at www.jamesmendezhodes.com or at his twitter at @lulavampiro.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Canadian Psychological Association, &amp; the Psychology Foundation of Canada (2018). Psychology’s response to the Truth and Reconciliation Commission of Canada’s report. Ottawa, ON, Canada; Canadian Psychological Association.

Okazaki, S., David, E. J. R., &amp; Abelmann, N. (2008). Colonialism and psychology of culture. Social and Personality Psychology Compass, 2(1), 90-106. https://doi.org/10.1111/j.1751-9004.2007.00046.x

Ayman, R. (2004). Leadership and culture. In C. D. Spielberger (Ed.), Encyclopedia of Applied Psychology (Vol. 2; pp. 507-518). Boston: Elsevier Academic Press.

“What is a Sensitivity Reader, and Why Do You Need One?” by Madison Schultz

Wikipedia page on Colonialism

Lumen Learning’s Boundless US History course’s American Imperialism section</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>CW: Discussions of racism, frank discussions about colonialism</p>
<p>Steve Discont can found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p>
<p>Our guest James Mendez Hodes can be found at his website at <a href="http://www.jamesmendezhodes.com">www.jamesmendezhodes.com</a> or at his twitter at <a href="https://twitter.com/lulavampiro">@lulavampiro</a>.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p>Canadian Psychological Association, &amp; the Psychology Foundation of Canada (2018). Psychology’s response to the Truth and Reconciliation Commission of Canada’s report. Ottawa, ON, Canada; Canadian Psychological Association.</p>
<p>Okazaki, S., David, E. J. R., &amp; Abelmann, N. (2008). Colonialism and psychology of culture. Social and Personality Psychology Compass, 2(1), 90-106. <a href="https://doi.org/10.1111/j.1751-9004.2007.00046.x">https://doi.org/10.1111/j.1751-9004.2007.00046.x</a></p>
<p>Ayman, R. (2004). Leadership and culture. In C. D. Spielberger (Ed.), Encyclopedia of Applied Psychology (Vol. 2; pp. 507-518). Boston: Elsevier Academic Press.</p>
<p>“<a href="https://ooligan.pdx.edu/sense-and-sensitivity/">What is a Sensitivity Reader, and Why Do You Need One?</a>” by Madison Schultz</p>
<p><a href="https://en.wikipedia.org/wiki/Colonialism">Wikipedia page on Colonialism</a></p>
<p><a href="https://courses.lumenlearning.com/boundless-ushistory/chapter/american-imperialism/">Lumen Learning’s Boundless US History course’s American Imperialism section</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>1534</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[aa7fa538-77ec-46ae-977c-8d89f5acc2c9]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN6146051377.mp3?updated=1718125097" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Rituals at the Table</title>
      <link>https://session-zero.simplecast.com/episodes/rituals-at-the-table-lnwOGYRF</link>
      <description>The Session Zero duo delve into what the field of psychology thinks rituals are, what purpose they can serve at the table, and explore some of their own tried and true rituals together.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Hobson, N. M., Schroeder, J., Risen, J. L., Xygalatas, D., &amp; Inzlicht, M. (2018). The psychology of rituals: An integrative review and process-based framework. Personality and Social Psychology Review, 22(3), 260-284. https://doi.org/10.1177/1088868317734944

“10 Most Superstitious Athletes” by Ryan Murphy

Maurice LaMarche impression of Orson Welles’s classic Frozen Peas outtake

Stephen Colbert’s pre-show ritual

“Mental Rituals in Obsessive Compulsive Disorder” by Seth J. Gillihan, Ph.D

“Ritual Discourse in Role-Playing Games” by Christopher Lehrich</description>
      <pubDate>Tue, 02 Jul 2019 18:43:59 -0000</pubDate>
      <itunes:title>Rituals at the Table</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>16</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:subtitle>The Session Zero duo delve into what the field of psychology thinks rituals are, what purpose they can serve at the table, and explore some of their own tried and true rituals together. </itunes:subtitle>
      <itunes:summary>The Session Zero duo delve into what the field of psychology thinks rituals are, what purpose they can serve at the table, and explore some of their own tried and true rituals together.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Hobson, N. M., Schroeder, J., Risen, J. L., Xygalatas, D., &amp; Inzlicht, M. (2018). The psychology of rituals: An integrative review and process-based framework. Personality and Social Psychology Review, 22(3), 260-284. https://doi.org/10.1177/1088868317734944

“10 Most Superstitious Athletes” by Ryan Murphy

Maurice LaMarche impression of Orson Welles’s classic Frozen Peas outtake

Stephen Colbert’s pre-show ritual

“Mental Rituals in Obsessive Compulsive Disorder” by Seth J. Gillihan, Ph.D

“Ritual Discourse in Role-Playing Games” by Christopher Lehrich</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>The Session Zero duo delve into what the field of psychology thinks rituals are, what purpose they can serve at the table, and explore some of their own tried and true rituals together.</p>
<p>Steve Discont can found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p>Hobson, N. M., Schroeder, J., Risen, J. L., Xygalatas, D., &amp; Inzlicht, M. (2018). The psychology of rituals: An integrative review and process-based framework. Personality and Social Psychology Review, 22(3), 260-284. <a href="https://doi.org/10.1177/1088868317734944">https://doi.org/10.1177/1088868317734944</a></p>
<p>“<a href="https://www.mensjournal.com/sports/10-most-superstitious-athletes/">10 Most Superstitious Athletes</a>” by Ryan Murphy</p>
<p><a href="https://youtu.be/DN-wFzM2fd4">Maurice LaMarche</a> <a href="https://youtu.be/7uWW--w4SRs">impression</a> of <a href="https://youtu.be/Ol5RpDEzLzY">Orson Welles’s classic Frozen Peas outtake</a></p>
<p><a href="https://www.cbsnews.com/news/stephen-colbert-describes-his-pre-show-ritual/">Stephen Colbert’s pre-show ritual</a></p>
<p>“<a href="https://www.psychologytoday.com/us/blog/think-act-be/201601/mental-rituals-in-obsessive-compulsive-disorder">Mental Rituals in Obsessive Compulsive Disorder</a>” by Seth J. Gillihan, Ph.D</p>
<p>“<a href="http://www.indie-rpgs.com/_articles/ritual_discourse_in_RPGs.html">Ritual Discourse in Role-Playing Games</a>” by Christopher Lehrich</p>

      ]]>
      </content:encoded>
      <itunes:duration>1655</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[10e4f383-3704-4a1c-b2b5-05e79f43240d]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7909474601.mp3?updated=1718125097" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Personal Growth &amp; Development</title>
      <link>https://session-zero.simplecast.com/episodes/1d719046-1d719046</link>
      <description>Our characters have taught us all sorts of interesting and useful life skills, like public speaking and picking locks!  Come join Porter and Steve while they discuss personal growth through gaming and explore the ways that we support and scaffold each other towards our developmental goals and values.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Roleplay for Development: “The Surprising Benefits for Role-Playing Games (and How to Get Started)” by Patrick Allan

“Counseling Psychology vs Clinical Psychology” by the Society of Counseling Psychology

Salas, E., Tannenbaum, S. I., Kraiger, K., &amp; Smith-Jentsch, K. A. (2012). The science of training and development in organizations: What matters in practice. Psychological Science in the Public Interest, 13(2), 74-101. https://doi.org/10.1177/1529100612436661

“3 Benefits of Making Role-Play Part of Training” by John Buelow

Gagné, R. M., Briggs, L. J., &amp; Wager, W. W. (1992). Principles of instructional design (4th ed.). Orlando: Harcourt Brace Jovanovich

Doolittle, P.E. (1997) Vygotsky's Zone of Proximal Development as a Theoretical Foundation for Cooperative Learning. Journal on Excellence in College Teaching, 8(1), 83-103.
Wass, R., &amp; Golding, C. (2014) Sharpening a tool for teaching: the zone of proximal development. Teaching in Higher Education, 19(6), 671-684. DOI: 10.1080/13562517.2014.901958

Aly Grauer’s Dialect Coaching classes</description>
      <pubDate>Tue, 18 Jun 2019 18:44:00 -0000</pubDate>
      <itunes:title>Personal Growth &amp; Development</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>15</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/19c074c6-2813-11ef-b51d-6b2c0edc7f53/image/3db4e3d587c92352a073e11e337d4e31.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Our characters have taught us all sorts of interesting and useful life skills, like public speaking and picking locks!  Come join Porter and Steve while they discuss personal growth through gaming and explore the ways that we support and scaffold each other towards our developmental goals and values. </itunes:subtitle>
      <itunes:summary>Our characters have taught us all sorts of interesting and useful life skills, like public speaking and picking locks!  Come join Porter and Steve while they discuss personal growth through gaming and explore the ways that we support and scaffold each other towards our developmental goals and values.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Roleplay for Development: “The Surprising Benefits for Role-Playing Games (and How to Get Started)” by Patrick Allan

“Counseling Psychology vs Clinical Psychology” by the Society of Counseling Psychology

Salas, E., Tannenbaum, S. I., Kraiger, K., &amp; Smith-Jentsch, K. A. (2012). The science of training and development in organizations: What matters in practice. Psychological Science in the Public Interest, 13(2), 74-101. https://doi.org/10.1177/1529100612436661

“3 Benefits of Making Role-Play Part of Training” by John Buelow

Gagné, R. M., Briggs, L. J., &amp; Wager, W. W. (1992). Principles of instructional design (4th ed.). Orlando: Harcourt Brace Jovanovich

Doolittle, P.E. (1997) Vygotsky's Zone of Proximal Development as a Theoretical Foundation for Cooperative Learning. Journal on Excellence in College Teaching, 8(1), 83-103.
Wass, R., &amp; Golding, C. (2014) Sharpening a tool for teaching: the zone of proximal development. Teaching in Higher Education, 19(6), 671-684. DOI: 10.1080/13562517.2014.901958

Aly Grauer’s Dialect Coaching classes</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Our characters have taught us all sorts of interesting and useful life skills, like public speaking and picking locks!  Come join Porter and Steve while they discuss personal growth through gaming and explore the ways that we support and scaffold each other towards our developmental goals and values.</p>
<p>Steve Discont can found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p>Roleplay for Development: “<a href="https://lifehacker.com/the-surprising-benefits-of-role-playing-games-and-how-1684582789">The Surprising Benefits for Role-Playing Games (and How to Get Started)</a>” by Patrick Allan</p>
<p>“<a href="https://www.div17.org/about-cp/counseling-vs-clinical-psychology/">Counseling Psychology vs Clinical Psychology</a>” by the Society of Counseling Psychology</p>
<p>Salas, E., Tannenbaum, S. I., Kraiger, K., &amp; Smith-Jentsch, K. A. (2012). The science of training and development in organizations: What matters in practice. Psychological Science in the Public Interest, 13(2), 74-101. <a href="https://doi.org/10.1177/1529100612436661">https://doi.org/10.1177/1529100612436661</a></p>
<p>“<a href="https://trainingmag.com/3-benefits-making-role-play-part-training/">3 Benefits of Making Role-Play Part of Training</a>” by John Buelow</p>
<p>Gagné, R. M., Briggs, L. J., &amp; Wager, W. W. (1992). Principles of instructional design (4th ed.). Orlando: Harcourt Brace Jovanovich</p>
<p>Doolittle, P.E. (1997) Vygotsky's Zone of Proximal Development as a Theoretical Foundation for Cooperative Learning. Journal on Excellence in College Teaching, 8(1), 83-103.<br>
Wass, R., &amp; Golding, C. (2014) Sharpening a tool for teaching: the zone of proximal development. Teaching in Higher Education, 19(6), 671-684. DOI: 10.1080/13562517.2014.901958</p>
<p><a href="http://www.dreamstobecome.com/dialect">Aly Grauer’s Dialect Coaching classes</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>1790</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[8f4836ef-a659-4729-9b9e-dbac09940e4e]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3987153252.mp3?updated=1718125098" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode Fourteen: Escapism</title>
      <link>https://session-zero.simplecast.com/episodes/4f6d3d24-4f6d3d24</link>
      <description>Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Types of Escapism: Hagstrõm, D., &amp; Kaldo, V. (2014). Escapism among players of MMORPGs – conceptual clarification, its relation to mental health factors, and development of a new measure. Cyberpsychology, Behavior, and Social Networking, 17(1), 19-25. https://doi.org/10.1089/cyber.2012.0222

Actual–ideal self in gaming: Li, D., Liau, A., &amp; Khoo, A. (2011). Examining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers. Cyberpsychology, Behavior, and Social Networking, 14(9), 535-539. https://doi.org/10.1089/cyber.2010.0463

Actual–ideal self-discrepancy: Higgins, E.T. (1987). Self-discrepancy: A theory relating self and affect. Psychological Review, 94(3), 319-340.

Avatar creation: Wang, I., Rouse, S.V., &amp; Mancuso, E.K. (2017) The virtual self: Avatar and individual determinants of mood. Psi Chi Journal of Psychological Research, 22(1), 29-38.

Mental practice: Driskell, J. E., Copper, C., &amp; Moran, A. (1994). Does mental practice enhance performance? Journal of Applied Psychology, 79(4), 481-492.

Wikipedia page on Reinforcement (with sections on punishment)

“What is Exposure Therapy?” by the American Psychological Association

Magpie Games’s Bluebeard’s Bride, Pasión de las Pasiones, and Cartel.

Edgar Clément &amp; Miguel Angel Espinoza’s Nahual</description>
      <pubDate>Tue, 04 Jun 2019 18:50:00 -0000</pubDate>
      <itunes:title>Episode Fourteen: Escapism</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>14</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1a0b8678-2813-11ef-b51d-aff9d16ba053/image/3db4e3d587c92352a073e11e337d4e31.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Escape from your day to day with the the Session Zero duo as we explore the concept of escapism.  Learn about how our imaginary journeys can serve in managing psychological distress and emotional wellbeing as well as being a really good time.</itunes:subtitle>
      <itunes:summary>Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Types of Escapism: Hagstrõm, D., &amp; Kaldo, V. (2014). Escapism among players of MMORPGs – conceptual clarification, its relation to mental health factors, and development of a new measure. Cyberpsychology, Behavior, and Social Networking, 17(1), 19-25. https://doi.org/10.1089/cyber.2012.0222

Actual–ideal self in gaming: Li, D., Liau, A., &amp; Khoo, A. (2011). Examining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers. Cyberpsychology, Behavior, and Social Networking, 14(9), 535-539. https://doi.org/10.1089/cyber.2010.0463

Actual–ideal self-discrepancy: Higgins, E.T. (1987). Self-discrepancy: A theory relating self and affect. Psychological Review, 94(3), 319-340.

Avatar creation: Wang, I., Rouse, S.V., &amp; Mancuso, E.K. (2017) The virtual self: Avatar and individual determinants of mood. Psi Chi Journal of Psychological Research, 22(1), 29-38.

Mental practice: Driskell, J. E., Copper, C., &amp; Moran, A. (1994). Does mental practice enhance performance? Journal of Applied Psychology, 79(4), 481-492.

Wikipedia page on Reinforcement (with sections on punishment)

“What is Exposure Therapy?” by the American Psychological Association

Magpie Games’s Bluebeard’s Bride, Pasión de las Pasiones, and Cartel.

Edgar Clément &amp; Miguel Angel Espinoza’s Nahual</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Steve Discont can found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p>Types of Escapism: Hagstrõm, D., &amp; Kaldo, V. (2014). Escapism among players of MMORPGs – conceptual clarification, its relation to mental health factors, and development of a new measure. Cyberpsychology, Behavior, and Social Networking, 17(1), 19-25. <a href="https://doi.org/10.1089/cyber.2012.0222">https://doi.org/10.1089/cyber.2012.0222</a></p>
<p>Actual–ideal self in gaming: Li, D., Liau, A., &amp; Khoo, A. (2011). Examining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers. Cyberpsychology, Behavior, and Social Networking, 14(9), 535-539. <a href="https://doi.org/10.1089/cyber.2010.0463">https://doi.org/10.1089/cyber.2010.0463</a></p>
<p>Actual–ideal self-discrepancy: Higgins, E.T. (1987). Self-discrepancy: A theory relating self and affect. Psychological Review, 94(3), 319-340.</p>
<p>Avatar creation: Wang, I., Rouse, S.V., &amp; Mancuso, E.K. (2017) The virtual self: Avatar and individual determinants of mood. Psi Chi Journal of Psychological Research, 22(1), 29-38.</p>
<p>Mental practice: Driskell, J. E., Copper, C., &amp; Moran, A. (1994). Does mental practice enhance performance? Journal of Applied Psychology, 79(4), 481-492.</p>
<p><a href="https://en.wikipedia.org/wiki/Reinforcement">Wikipedia page on Reinforcement (with sections on punishment)</a></p>
<p>“<a href="https://www.apa.org/ptsd-guideline/patients-and-families/exposure-therapy">What is Exposure Therapy?</a>” by the American Psychological Association</p>
<p>Magpie Games’s <a href="https://www.magpiegames.com/bluebeards-bride/">Bluebeard’s Bride</a>, <a href="https://www.magpiegames.com/product/pasion-de-las-pasiones-ashcan-edition-print/">Pasión de las Pasiones</a>, and <a href="https://www.kickstarter.com/projects/marktruman/cartel-a-mexican-narcofiction-tabletop-roleplaying">Cartel</a>.</p>
<p>Edgar Clément &amp; Miguel Angel Espinoza’s <a href="https://en.nahualrpg.com/">Nahual</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>1630</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[cb103f29-3130-4fba-b7c2-df4aa8deb380]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1624424559.mp3?updated=1718125098" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode Thirteen: Representations of Mental Illness in Gaming</title>
      <link>https://session-zero.simplecast.com/episodes/1104c9f1-1104c9f1</link>
      <description>The Session Zero duo delve into mental illness and its function in game worlds. Join us in thinking a little deeper about the tropes and traditions of our hobby and how they sometimes mimic  people’s lived experience of pain.

CW: Mentions of violence, mental illness, discussions of psychological trauma, brief mentions of suicidal ideation, brief mentions of sexual assault

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Definition and types of mental illnesses: “Mental Health Conditions” by the National Alliance on Mental Illness

Moselhy H, F. (1999). Lycanthropy: New Evidence of Its Origin. Psychopathology, 32, 173-176. doi: 10.1159/000029086 (pdf here)

Blom, J.D. (2014) When doctors cry wolf: a systematic review of the literature on clinical lycanthropy  History of Psychiatry, 25(1), 87-102. doi.org/10.1177/0957154X13512192

Definition of Trauma from the American Psychological Association

Mathieu, C., &amp; Babiak, P. (2016). Corporate psychopathy and abusive supervision: Their influence on employees’ job satisfaction and turnover intentions. Personality and Individual Differences, 91, 102-106. https://doi.org/10.1016/j.paid.2015.12.002

“Mental Health &amp; Stigma” by Graham C.L. Davey, Ph.D.

The List of Madness Tropes on TVTropes

Chaosium’s Call of Cthulhu

Onyx Path Publishing’s Chronicles of Darkness

Posthuman Studios’s Eclipse Phase

Evil Hat Productions’s Fate Core

Jenna Moran’s Chubbo’s Marvelous Wish-Granting Engine</description>
      <pubDate>Tue, 21 May 2019 18:18:00 -0000</pubDate>
      <itunes:title>Episode Thirteen: Representations of Mental Illness in Gaming</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>13</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1a57e25c-2813-11ef-b51d-fbab5c295a0a/image/3db4e3d587c92352a073e11e337d4e31.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The Session Zero duo delve into mental illness and its function in game worlds. Join us in thinking a little deeper about the tropes and traditions of our hobby and how they sometimes mimic  people’s lived experience of pain.</itunes:subtitle>
      <itunes:summary>The Session Zero duo delve into mental illness and its function in game worlds. Join us in thinking a little deeper about the tropes and traditions of our hobby and how they sometimes mimic  people’s lived experience of pain.

CW: Mentions of violence, mental illness, discussions of psychological trauma, brief mentions of suicidal ideation, brief mentions of sexual assault

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Definition and types of mental illnesses: “Mental Health Conditions” by the National Alliance on Mental Illness

Moselhy H, F. (1999). Lycanthropy: New Evidence of Its Origin. Psychopathology, 32, 173-176. doi: 10.1159/000029086 (pdf here)

Blom, J.D. (2014) When doctors cry wolf: a systematic review of the literature on clinical lycanthropy  History of Psychiatry, 25(1), 87-102. doi.org/10.1177/0957154X13512192

Definition of Trauma from the American Psychological Association

Mathieu, C., &amp; Babiak, P. (2016). Corporate psychopathy and abusive supervision: Their influence on employees’ job satisfaction and turnover intentions. Personality and Individual Differences, 91, 102-106. https://doi.org/10.1016/j.paid.2015.12.002

“Mental Health &amp; Stigma” by Graham C.L. Davey, Ph.D.

The List of Madness Tropes on TVTropes

Chaosium’s Call of Cthulhu

Onyx Path Publishing’s Chronicles of Darkness

Posthuman Studios’s Eclipse Phase

Evil Hat Productions’s Fate Core

Jenna Moran’s Chubbo’s Marvelous Wish-Granting Engine</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>The Session Zero duo delve into mental illness and its function in game worlds. Join us in thinking a little deeper about the tropes and traditions of our hobby and how they sometimes mimic  people’s lived experience of pain.</p>
<p>CW: Mentions of violence, mental illness, discussions of psychological trauma, brief mentions of suicidal ideation, brief mentions of sexual assault</p>
<p>Steve Discont can found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p>Definition and types of mental illnesses: “<a href="https://www.nami.org/Learn-More/Mental-Health-Conditions">Mental Health Conditions</a>” by the National Alliance on Mental Illness</p>
<p>Moselhy H, F. (1999). Lycanthropy: New Evidence of Its Origin. Psychopathology, 32, 173-176. doi: 10.1159/000029086 (pdf <a href="https://www.researchgate.net/profile/Hamdy_Moselhy/publication/12933739_Lycanthropy_New_Evidence_of_Its_Origin/links/547573e80cf29afed6126e5d/Lycanthropy-New-Evidence-of-Its-Origin.pdf">here</a>)</p>
<p>Blom, J.D. (2014) When doctors cry wolf: a systematic review of the literature on clinical lycanthropy  History of Psychiatry, 25(1), 87-102. <a href="https://doi.org/10.1177/0957154X13512192">doi.org/10.1177/0957154X13512192</a></p>
<p><a href="https://www.apa.org/topics/trauma/">Definition of Trauma</a> from the American Psychological Association</p>
<p>Mathieu, C., &amp; Babiak, P. (2016). Corporate psychopathy and abusive supervision: Their influence on employees’ job satisfaction and turnover intentions. Personality and Individual Differences, 91, 102-106. <a href="https://doi.org/10.1016/j.paid.2015.12.002">https://doi.org/10.1016/j.paid.2015.12.002</a></p>
<p>“<a href="https://www.psychologytoday.com/us/blog/why-we-worry/201308/mental-health-stigma">Mental Health &amp; Stigma</a>” by Graham C.L. Davey, Ph.D.</p>
<p><a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/MadnessTropes">The List of Madness Tropes</a> on TVTropes</p>
<p>Chaosium’s <a href="https://www.chaosium.com/call-of-cthulhu-rpg/">Call of Cthulhu</a></p>
<p>Onyx Path Publishing’s <a href="http://theonyxpath.com/category/worlds/chroniclesofdarkness/">Chronicles of Darkness</a></p>
<p>Posthuman Studios’s <a href="http://eclipsephase.com/">Eclipse Phase</a></p>
<p>Evil Hat Productions’s <a href="https://www.evilhat.com/home/fate-core/">Fate Core</a></p>
<p>Jenna Moran’s <a href="https://www.drivethrurpg.com/product/134196/Chuubos-Marvelous-WishGranting-Engine">Chubbo’s Marvelous Wish-Granting Engine</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>1895</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[bd34f018-f5fd-4f66-a10b-54bc3eff8e5b]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2002177626.mp3?updated=1718125098" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode Twelve: Personal Stigma and Gaming</title>
      <link>https://session-zero.simplecast.com/episodes/0f3642e9-0f3642e9</link>
      <description>The Session Zero duo explore those awkward feelings of concern and fear of judgment that some tabletop and live action roleplaying gamers feel when interacting with non-gamers. We will dive into the concept of stigma and explore what it’s like to experience the stigma of being a gamer.
Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Stigma: The Wikipedia page for Social Stigma

Fandom identity stigma: Cohen, E. L., Atwell Seate, A., Anderson, S. M., &amp; Tindage, M. F. (2017). Sport fans and Sci-Fi fanatics: The social stigma of popular media fandom. Psychology of Popular Media Culture, 6(3), 193-207. http://dx.doi.org/10.1037/ppm0000095

In-Group/Out-group bias: “Social Identity Theory” by Saul McLeod

Stigmatized identity management: Chaudoir, S. R., &amp; Fisher, J. D. (2010). The disclosure processes model: Understanding disclosure decision-making and post-disclosure outcomes among people living with a concealable stigmatized identity. Psychological Bulletin, 136(2), 236-256. http://dx.doi.org/10.1037/a0018193

Strategic thinking and speaking the language of the majority: Ogbu, J.U. The Urban Review (2004) 36: 1. https://doi.org/10.1023/B:URRE.0000042734.83194.f6

Satanic Panic &amp; D&amp;D: “How D&amp;D Writers Fought the Satanic Panic of the 1980s” by Ben Riggs.

Dark Dungeons, the movie based on the Chick tract: “A Review of Dark Dungeons, the Film Every Roleplayer Should See (Before It’s Too Late)” by Becky Chambers.

Chris Mackey, I-O psychology practitioner, can be found on twitter at @D20PhD, and on her website at Improved Initiative Consulting.

D&amp;D article mentioned in episode: “Why the Cool Kids Are Playing Dungeons &amp; Dragons” by Annalee Newitz</description>
      <pubDate>Tue, 07 May 2019 17:00:00 -0000</pubDate>
      <itunes:title>Episode Twelve: Personal Stigma and Gaming</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>12</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1aa1f1ee-2813-11ef-b51d-e786ec1c196a/image/3db4e3d587c92352a073e11e337d4e31.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The Session Zero duo explore those awkward feelings of concern and fear of judgment that some tabletop and live action roleplaying gamers feel when interacting with non-gamers. We will dive into the concept of stigma and explore what it’s like to experience the stigma of being a gamer.</itunes:subtitle>
      <itunes:summary>The Session Zero duo explore those awkward feelings of concern and fear of judgment that some tabletop and live action roleplaying gamers feel when interacting with non-gamers. We will dive into the concept of stigma and explore what it’s like to experience the stigma of being a gamer.
Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Stigma: The Wikipedia page for Social Stigma

Fandom identity stigma: Cohen, E. L., Atwell Seate, A., Anderson, S. M., &amp; Tindage, M. F. (2017). Sport fans and Sci-Fi fanatics: The social stigma of popular media fandom. Psychology of Popular Media Culture, 6(3), 193-207. http://dx.doi.org/10.1037/ppm0000095

In-Group/Out-group bias: “Social Identity Theory” by Saul McLeod

Stigmatized identity management: Chaudoir, S. R., &amp; Fisher, J. D. (2010). The disclosure processes model: Understanding disclosure decision-making and post-disclosure outcomes among people living with a concealable stigmatized identity. Psychological Bulletin, 136(2), 236-256. http://dx.doi.org/10.1037/a0018193

Strategic thinking and speaking the language of the majority: Ogbu, J.U. The Urban Review (2004) 36: 1. https://doi.org/10.1023/B:URRE.0000042734.83194.f6

Satanic Panic &amp; D&amp;D: “How D&amp;D Writers Fought the Satanic Panic of the 1980s” by Ben Riggs.

Dark Dungeons, the movie based on the Chick tract: “A Review of Dark Dungeons, the Film Every Roleplayer Should See (Before It’s Too Late)” by Becky Chambers.

Chris Mackey, I-O psychology practitioner, can be found on twitter at @D20PhD, and on her website at Improved Initiative Consulting.

D&amp;D article mentioned in episode: “Why the Cool Kids Are Playing Dungeons &amp; Dragons” by Annalee Newitz</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>The Session Zero duo explore those awkward feelings of concern and fear of judgment that some tabletop and live action roleplaying gamers feel when interacting with non-gamers. We will dive into the concept of stigma and explore what it’s like to experience the stigma of being a gamer.<br>
Steve Discont can found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p>Stigma: <a href="https://en.wikipedia.org/wiki/Social_stigma">The Wikipedia page for Social Stigma</a></p>
<p>Fandom identity stigma: Cohen, E. L., Atwell Seate, A., Anderson, S. M., &amp; Tindage, M. F. (2017). Sport fans and Sci-Fi fanatics: The social stigma of popular media fandom. Psychology of Popular Media Culture, 6(3), 193-207. <a href="http://dx.doi.org/10.1037/ppm0000095">http://dx.doi.org/10.1037/ppm0000095</a></p>
<p>In-Group/Out-group bias: <a href="https://www.simplypsychology.org/social-identity-theory.html">“Social Identity Theory”</a> by Saul McLeod</p>
<p>Stigmatized identity management: Chaudoir, S. R., &amp; Fisher, J. D. (2010). The disclosure processes model: Understanding disclosure decision-making and post-disclosure outcomes among people living with a concealable stigmatized identity. Psychological Bulletin, 136(2), 236-256. <a href="http://dx.doi.org/10.1037/a0018193">http://dx.doi.org/10.1037/a0018193</a></p>
<p>Strategic thinking and speaking the language of the majority: Ogbu, J.U. The Urban Review (2004) 36: 1. <a href="https://doi.org/10.1023/B:URRE.0000042734.83194.f6">https://doi.org/10.1023/B:URRE.0000042734.83194.f6</a></p>
<p>Satanic Panic &amp; D&amp;D: “<a href="https://geekandsundry.com/how-dd-writers-fought-the-satanic-panic/">How D&amp;D Writers Fought the Satanic Panic of the 1980s</a>” by Ben Riggs.</p>
<p>Dark Dungeons, the movie based on the Chick tract: “<a href="https://www.themarysue.com/dark-dungeons-movie-review/">A Review of Dark Dungeons, the Film Every Roleplayer Should See (Before It’s Too Late)</a>” by Becky Chambers.</p>
<p>Chris Mackey, I-O psychology practitioner, can be found on twitter at <a href="https://twitter.com/D20PhD">@D20PhD</a>, and on her website at <a href="http://plus5initiative.com/">Improved Initiative Consulting</a>.</p>
<p>D&amp;D article mentioned in episode: “<a href="https://www.nytimes.com/2019/04/06/opinion/sunday/dungeons-and-dragons.html">Why the Cool Kids Are Playing Dungeons &amp; Dragons</a>” by Annalee Newitz</p>

      ]]>
      </content:encoded>
      <itunes:duration>1676</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c34c01fd-cb3d-4144-8bb7-3060eb09965b]]></guid>
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    </item>
    <item>
      <title>Episode Eleven: Privilege</title>
      <link>https://session-zero.simplecast.com/episodes/60cb87b4-60cb87b4</link>
      <description>Porter and Steve discuss privilege and how it can play out in our imaginary worlds as well as the real one. What role does oppression play in our imaginations? Join us in examining the impact of the statuses we hold on the worlds we build and the characters we make.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Privilege, Power, and Oppression: Johnson, A. G. (2018). Privilege, power and difference (3rd ed.). Boston, MA: McGraw-Hill.

Causes for racial differences in cognitive testing: Outtz, J. L., &amp; Newman, D. A. (2010). A theory of adverse impact. In J. L. Outtz (Ed.), Adverse impact: Implications for organizational staffing and high stakes selection (pp. 53-94). New York: Taylor &amp; Francis.

Belonging Outside Belonging – Avery Alder’s Dream Askew, and Benjamin Rosenbaum’s Dream Apart

One Shot Podcast’s run of Dream Apart: Part 1, Part 2, and Part 3

“May I Play a Character From Another Race?” by James Mendez Hodes

“The Sugarcoated Language of White Fragility” by Anna Kegler

White fragility: The works of Robin DiAngelo, PhD

Racism in Fantasy Race building:

Monson, M. J. (2012). Race-Based Fantasy Realm: Essentialism in the World of Warcraft. Games and Culture, 7(1), 48–71. https://doi.org/10.1177/1555412012440308

Race: the Original Sin of the Fantasy Genre By Paul B Sturtevant</description>
      <pubDate>Tue, 23 Apr 2019 17:36:00 -0000</pubDate>
      <itunes:title>Episode Eleven: Privilege</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>11</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1ae94684-2813-11ef-b51d-bf4d76f2023a/image/3db4e3d587c92352a073e11e337d4e31.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Porter and Steve discuss privilege and how it can play out in our imaginary worlds as well as the real one. What role does oppression play in our imaginations? Join us in examining the impact of the statuses we hold on the worlds we build and the characters we make.</itunes:subtitle>
      <itunes:summary>Porter and Steve discuss privilege and how it can play out in our imaginary worlds as well as the real one. What role does oppression play in our imaginations? Join us in examining the impact of the statuses we hold on the worlds we build and the characters we make.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Privilege, Power, and Oppression: Johnson, A. G. (2018). Privilege, power and difference (3rd ed.). Boston, MA: McGraw-Hill.

Causes for racial differences in cognitive testing: Outtz, J. L., &amp; Newman, D. A. (2010). A theory of adverse impact. In J. L. Outtz (Ed.), Adverse impact: Implications for organizational staffing and high stakes selection (pp. 53-94). New York: Taylor &amp; Francis.

Belonging Outside Belonging – Avery Alder’s Dream Askew, and Benjamin Rosenbaum’s Dream Apart

One Shot Podcast’s run of Dream Apart: Part 1, Part 2, and Part 3

“May I Play a Character From Another Race?” by James Mendez Hodes

“The Sugarcoated Language of White Fragility” by Anna Kegler

White fragility: The works of Robin DiAngelo, PhD

Racism in Fantasy Race building:

Monson, M. J. (2012). Race-Based Fantasy Realm: Essentialism in the World of Warcraft. Games and Culture, 7(1), 48–71. https://doi.org/10.1177/1555412012440308

Race: the Original Sin of the Fantasy Genre By Paul B Sturtevant</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Porter and Steve discuss privilege and how it can play out in our imaginary worlds as well as the real one. What role does oppression play in our imaginations? Join us in examining the impact of the statuses we hold on the worlds we build and the characters we make.</p>
<p>Steve Discont can found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p>Privilege, Power, and Oppression: <a href="https://www.mheducation.com/highered/product/privilege-power-difference-johnson/M9780073404226.toc.html">Johnson, A. G. (2018). Privilege, power and difference (3rd ed.). Boston, MA: McGraw-Hill.</a></p>
<p>Causes for racial differences in cognitive testing: Outtz, J. L., &amp; Newman, D. A. (2010). A theory of adverse impact. In J. L. Outtz (Ed.), Adverse impact: Implications for organizational staffing and high stakes selection (pp. 53-94). New York: Taylor &amp; Francis.</p>
<p><a href="https://buriedwithoutceremony.com/belongingoutsidebelonging">Belonging Outside Belonging</a> – Avery Alder’s <a href="https://buriedwithoutceremony.com/dream-askew">Dream Askew</a>, and Benjamin Rosenbaum’s <a href="https://buriedwithoutceremony.com/dream-apart">Dream Apart</a></p>
<p><a href="http://oneshotpodcast.com/actual-play/one-shot/">One Shot Podcast’s</a> run of Dream Apart: <a href="http://oneshotpodcast.com/one-shot/254-dream-apart-part-1/">Part 1</a>, <a href="http://oneshotpodcast.com/one-shot/255-dream-apart-part-2/">Part 2</a>, and <a href="http://oneshotpodcast.com/one-shot/256-dream-apart-part-3/">Part 3</a></p>
<p>“<a href="https://jamesmendezhodes.com/blog/2019/2/14/may-i-play-a-character-from-another-race">May I Play a Character From Another Race?</a>” by James Mendez Hodes</p>
<p>“<a href="https://www.huffpost.com/entry/the-sugarcoated-language-of-white-fragility_b_10909350">The Sugarcoated Language of White Fragility</a>” by Anna Kegler</p>
<p>White fragility: <a href="https://robindiangelo.com/publications/">The works of Robin DiAngelo, PhD</a></p>
<p>Racism in Fantasy Race building:</p>
<p>Monson, M. J. (2012). Race-Based Fantasy Realm: Essentialism in the World of Warcraft. Games and Culture, 7(1), 48–71. <a href="https://doi.org/10.1177/1555412012440308">https://doi.org/10.1177/1555412012440308</a></p>
<p><a href="https://www.publicmedievalist.com/race-fantasy-genre/">Race: the Original Sin of the Fantasy Genre</a> By Paul B Sturtevant</p>

      ]]>
      </content:encoded>
      <itunes:duration>1691</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1a962317-80c7-4426-867b-8b3cb820e842]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2089647493.mp3?updated=1718125099" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode Ten: Metaphors and Internal Worlds</title>
      <link>https://session-zero.simplecast.com/episodes/8cbd749b-8cbd749b</link>
      <description>Porter and Steve explore what types of meaning we can make in our shared, internal, imaginary worlds through the use of symbolic metaphors and analogies. Join us to find out why gaming can be philosophically true even if it isn’t real.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Robert Bohl’s Misspent Youth

The Spark Roleplaying Game

Fate Core

Nonexistent Objects &amp; Imaginary Worlds from CrashCourse

Adult Imaginary Play by Jared Keller

Links between Paracosms and adult creativity

Lit review on  paracosm:

MacKeith, S. A. (1983). Paracosms and the Development of Fantasy in Childhood. Imagination, Cognition and Personality, 2(3), 261–267. https://doi.org/10.2190/0GA7-WGUH-L7KF-GYYF

Taylor, M. , Mottweiler, C. M., Aguiar, N. R., Naylor, E. R. and Levernier, J. G. (2018), Paracosms: The Imaginary Worlds of Middle Childhood. Child Dev. doi:10.1111/cdev.13162</description>
      <pubDate>Tue, 09 Apr 2019 17:39:00 -0000</pubDate>
      <itunes:title>Episode Ten: Metaphors and Internal Worlds</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>10</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1b398d2e-2813-11ef-b51d-57f7e0bac8d1/image/3db4e3d587c92352a073e11e337d4e31.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Porter and Steve explore what types of meaning we can make in our shared, internal, imaginary worlds through the use of symbolic metaphors and analogies. Join us to find out why gaming can be philosophically true even if it isn’t real. </itunes:subtitle>
      <itunes:summary>Porter and Steve explore what types of meaning we can make in our shared, internal, imaginary worlds through the use of symbolic metaphors and analogies. Join us to find out why gaming can be philosophically true even if it isn’t real.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Robert Bohl’s Misspent Youth

The Spark Roleplaying Game

Fate Core

Nonexistent Objects &amp; Imaginary Worlds from CrashCourse

Adult Imaginary Play by Jared Keller

Links between Paracosms and adult creativity

Lit review on  paracosm:

MacKeith, S. A. (1983). Paracosms and the Development of Fantasy in Childhood. Imagination, Cognition and Personality, 2(3), 261–267. https://doi.org/10.2190/0GA7-WGUH-L7KF-GYYF

Taylor, M. , Mottweiler, C. M., Aguiar, N. R., Naylor, E. R. and Levernier, J. G. (2018), Paracosms: The Imaginary Worlds of Middle Childhood. Child Dev. doi:10.1111/cdev.13162</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Porter and Steve explore what types of meaning we can make in our shared, internal, imaginary worlds through the use of symbolic metaphors and analogies. Join us to find out why gaming can be philosophically true even if it isn’t real.</p>
<p>Steve Discont can found on twitter at <a href="https://twitter.com/bearlynormal">@bearlynormal</a>, and Porter Green at <a href="https://twitter.com/dagmarrugosa">@DagmarRugosa</a>.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p><a href="http://misspentyouth.robertbohl.com/">Robert Bohl’s Misspent Youth</a></p>
<p><a href="http://www.genesisoflegend.com/products/spark/">The Spark Roleplaying Game</a></p>
<p><a href="https://www.evilhat.com/home/fate-core/">Fate Core</a></p>
<p><a href="https://www.youtube.com/watch?v=Y7v2kESrqDQ">Nonexistent Objects &amp; Imaginary Worlds</a> from CrashCourse</p>
<p><a href="https://psmag.com/social-justice/throw-out-your-computer-and-grab-some-legos">Adult Imaginary Play</a> by Jared Keller</p>
<p><a href="https://www.roseandrex.com/blogs/blog/115119429-creating-fantasy-worlds-a-strong-predictor-of-adult-creativity">Links between Paracosms and adult creativity</a></p>
<p>Lit review on  paracosm:</p>
<p>MacKeith, S. A. (1983). Paracosms and the Development of Fantasy in Childhood. Imagination, Cognition and Personality, 2(3), 261–267. <a href="https://doi.org/10.2190/0GA7-WGUH-L7KF-GYYF">https://doi.org/10.2190/0GA7-WGUH-L7KF-GYYF</a></p>
<p>Taylor, M. , Mottweiler, C. M., Aguiar, N. R., Naylor, E. R. and Levernier, J. G. (2018), Paracosms: The Imaginary Worlds of Middle Childhood. Child Dev. doi:10.1111/cdev.13162</p>

      ]]>
      </content:encoded>
      <itunes:duration>1598</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    </item>
    <item>
      <title>Episode Nine: Bleed, Part Two</title>
      <link>https://session-zero.simplecast.com/episodes/e1de8c45-e1de8c45</link>
      <description>Porter &amp; Steve are joined by game developer and conservationist Emily Care Boss in the second half of a two-part interview where they come together to discuss whether bleed is a good or a bad thing, strategies for addressing and mitigating bleed safety, and some positive takeaways they have experienced from their own experiences of bleed.

Please consider donating to the GoFundMe drive to help Jef from System Mastery pay his hospital bills: http://bit.ly/livingmastery

Emily Care Boss can be found at her games website at www.blackgreengames.com, and on twitter at @emilycare.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Bleed: https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/ by Sarah Lynne Bowman

Bleed: https://nordiclarp.org/2019/01/25/investigating-types-of-bleed-in-larp-emotional-procedural-and-memetic/ by Kjell Hedgard Hugaas

Brown Eyes/Blue Eyes Game: https://www.smithsonianmag.com/science-nature/lesson-of-a-lifetime-72754306/ by Stephen G. Bloom

Documentary about the Brown Eyes/Blue Eyes Experiment: https://youtu.be/1mcCLm_LwpE by Frontline PBS

OK Check-In: https://participationsafety.wordpress.com/2016/09/09/toolkit-the-ok-check-in/ by Johanna Koljonen</description>
      <pubDate>Tue, 26 Mar 2019 19:58:00 -0000</pubDate>
      <itunes:title>Episode Nine: Bleed, Part Two</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>9</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1b8b035c-2813-11ef-b51d-27311e58b80f/image/3db4e3d587c92352a073e11e337d4e31.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Porter &amp; Steve are joined by game developer and conservationist Emily Care Boss in the second half of a two-part interview where they come together to discuss whether bleed is a good or a bad thing, strategies for addressing and mitigating bleed safety, and some positive takeaways they have experienced from their own experiences of bleed.</itunes:subtitle>
      <itunes:summary>Porter &amp; Steve are joined by game developer and conservationist Emily Care Boss in the second half of a two-part interview where they come together to discuss whether bleed is a good or a bad thing, strategies for addressing and mitigating bleed safety, and some positive takeaways they have experienced from their own experiences of bleed.

Please consider donating to the GoFundMe drive to help Jef from System Mastery pay his hospital bills: http://bit.ly/livingmastery

Emily Care Boss can be found at her games website at www.blackgreengames.com, and on twitter at @emilycare.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Bleed: https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/ by Sarah Lynne Bowman

Bleed: https://nordiclarp.org/2019/01/25/investigating-types-of-bleed-in-larp-emotional-procedural-and-memetic/ by Kjell Hedgard Hugaas

Brown Eyes/Blue Eyes Game: https://www.smithsonianmag.com/science-nature/lesson-of-a-lifetime-72754306/ by Stephen G. Bloom

Documentary about the Brown Eyes/Blue Eyes Experiment: https://youtu.be/1mcCLm_LwpE by Frontline PBS

OK Check-In: https://participationsafety.wordpress.com/2016/09/09/toolkit-the-ok-check-in/ by Johanna Koljonen</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Porter &amp; Steve are joined by game developer and conservationist Emily Care Boss in the second half of a two-part interview where they come together to discuss whether bleed is a good or a bad thing, strategies for addressing and mitigating bleed safety, and some positive takeaways they have experienced from their own experiences of bleed.</p>
<p>Please consider donating to the GoFundMe drive to help Jef from System Mastery pay his hospital bills: http://bit.ly/livingmastery</p>
<p>Emily Care Boss can be found at her games website at www.blackgreengames.com, and on twitter at @emilycare.</p>
<p>Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p>Bleed: https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/ by Sarah Lynne Bowman</p>
<p>Bleed: https://nordiclarp.org/2019/01/25/investigating-types-of-bleed-in-larp-emotional-procedural-and-memetic/ by Kjell Hedgard Hugaas</p>
<p>Brown Eyes/Blue Eyes Game: https://www.smithsonianmag.com/science-nature/lesson-of-a-lifetime-72754306/ by Stephen G. Bloom</p>
<p>Documentary about the Brown Eyes/Blue Eyes Experiment: https://youtu.be/1mcCLm_LwpE by Frontline PBS</p>
<p>OK Check-In: https://participationsafety.wordpress.com/2016/09/09/toolkit-the-ok-check-in/ by Johanna Koljonen</p>

      ]]>
      </content:encoded>
      <itunes:duration>1839</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <enclosure url="https://traffic.megaphone.fm/OSPN1589487062.mp3?updated=1718125100" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode Eight: Bleed, Part One</title>
      <link>https://session-zero.simplecast.com/episodes/5024cd01-5024cd01</link>
      <description>Emily Care Boss can be found at her games website at www.blackgreengames.com, and on twitter at @emilycare.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Bleed: https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/ by Sarah Lynne Bowman

Bleed: https://nordiclarp.org/2019/01/25/investigating-types-of-bleed-in-larp-emotional-procedural-and-memetic/ by Kjell Hedgard Hugaas

Relationship Development through Roleplaying: http://jultika.oulu.fi/files/nbnfioulu-201412022038.pdf

Alibi: Montola, M., &amp; Holopainen, J. (2012). First person audience and painful role-playing. In C. B. Nielsen &amp; C. Raasted (Eds.), Immersive Gameplay: Essays on Participatory Media and Role-playing (pp. 13-30). Jefferson, NC, USA: McFarland.

Magpie Games?s Bluebeard?s Bride</description>
      <pubDate>Tue, 12 Mar 2019 15:00:00 -0000</pubDate>
      <itunes:title>Episode Eight: Bleed, Part One</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>8</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1bd49ada-2813-11ef-b51d-1370c587b507/image/3db4e3d587c92352a073e11e337d4e31.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Porter &amp; Steve are joined by game developer and conservationist Emily Care Boss in the first of a two-part interview where they come together to discuss the idea of bleed, the different types, how it can manifest, what might be causes of it, and how to go about making characters while taking bleed into consideration.</itunes:subtitle>
      <itunes:summary>Emily Care Boss can be found at her games website at www.blackgreengames.com, and on twitter at @emilycare.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Bleed: https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/ by Sarah Lynne Bowman

Bleed: https://nordiclarp.org/2019/01/25/investigating-types-of-bleed-in-larp-emotional-procedural-and-memetic/ by Kjell Hedgard Hugaas

Relationship Development through Roleplaying: http://jultika.oulu.fi/files/nbnfioulu-201412022038.pdf

Alibi: Montola, M., &amp; Holopainen, J. (2012). First person audience and painful role-playing. In C. B. Nielsen &amp; C. Raasted (Eds.), Immersive Gameplay: Essays on Participatory Media and Role-playing (pp. 13-30). Jefferson, NC, USA: McFarland.

Magpie Games?s Bluebeard?s Bride</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Emily Care Boss can be found at her games website at www.blackgreengames.com, and on twitter at @emilycare.</p>
<p>Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p>Bleed: https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/ by Sarah Lynne Bowman</p>
<p>Bleed: https://nordiclarp.org/2019/01/25/investigating-types-of-bleed-in-larp-emotional-procedural-and-memetic/ by Kjell Hedgard Hugaas</p>
<p>Relationship Development through Roleplaying: http://jultika.oulu.fi/files/nbnfioulu-201412022038.pdf</p>
<p>Alibi: Montola, M., &amp; Holopainen, J. (2012). First person audience and painful role-playing. In C. B. Nielsen &amp; C. Raasted (Eds.), Immersive Gameplay: Essays on Participatory Media and Role-playing (pp. 13-30). Jefferson, NC, USA: McFarland.</p>
<p>Magpie Games?s Bluebeard?s Bride</p>

      ]]>
      </content:encoded>
      <itunes:duration>2309</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[12d750f8-c4b3-418a-854f-327d56511f06]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7206622677.mp3?updated=1718125101" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode Seven: Emotions</title>
      <link>https://session-zero.simplecast.com/episodes/8fa601ba-8fa601ba</link>
      <description>Porter &amp; Steve discuss what the literature says about what emotions are at their core, what their meaning and value can be in the gaming experience, and some useful ways to consider and manage the emotions of yourself and your fellow roleplayer.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Weiss, H. M., &amp; Cropanzano, R. (1996). Affective events theory: A theoretical discussion of the structure, causes, and consequences of affective experiences at work. In B. M. Staw &amp; L. L. Cummings (Eds.), Research in organizational behavior (Vol 18, pp 1-74). Greenwich, CT: JAI Press

Frijda, N. H. (1993). Moods, emotional episodes and emotions. In M. Lewis &amp; J. M. Haviland (Eds.), Handbook of emotions (pp. 381-403). New York: Guilford Press.

https://www.psychologytoday.com/us/blog/the-superhuman-mind/201806/basic-and-complex-emotions

A worksheet to explore your parts of mind: https://www.therapistaid.com/worksheets/wise-mind.pdf</description>
      <pubDate>Tue, 26 Feb 2019 19:55:00 -0000</pubDate>
      <itunes:title>Episode Seven: Emotions</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>7</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1c1d51a8-2813-11ef-b51d-cb3ed12e22bc/image/3db4e3d587c92352a073e11e337d4e31.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Porter &amp; Steve discuss what the literature says about what emotions are at their core, what their meaning and value can be in the gaming experience, and some useful ways to consider and manage the emotions of yourself and your fellow roleplayer.</itunes:subtitle>
      <itunes:summary>Porter &amp; Steve discuss what the literature says about what emotions are at their core, what their meaning and value can be in the gaming experience, and some useful ways to consider and manage the emotions of yourself and your fellow roleplayer.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Weiss, H. M., &amp; Cropanzano, R. (1996). Affective events theory: A theoretical discussion of the structure, causes, and consequences of affective experiences at work. In B. M. Staw &amp; L. L. Cummings (Eds.), Research in organizational behavior (Vol 18, pp 1-74). Greenwich, CT: JAI Press

Frijda, N. H. (1993). Moods, emotional episodes and emotions. In M. Lewis &amp; J. M. Haviland (Eds.), Handbook of emotions (pp. 381-403). New York: Guilford Press.

https://www.psychologytoday.com/us/blog/the-superhuman-mind/201806/basic-and-complex-emotions

A worksheet to explore your parts of mind: https://www.therapistaid.com/worksheets/wise-mind.pdf</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Porter &amp; Steve discuss what the literature says about what emotions are at their core, what their meaning and value can be in the gaming experience, and some useful ways to consider and manage the emotions of yourself and your fellow roleplayer.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p>Weiss, H. M., &amp; Cropanzano, R. (1996). Affective events theory: A theoretical discussion of the structure, causes, and consequences of affective experiences at work. In B. M. Staw &amp; L. L. Cummings (Eds.), Research in organizational behavior (Vol 18, pp 1-74). Greenwich, CT: JAI Press</p>
<p>Frijda, N. H. (1993). Moods, emotional episodes and emotions. In M. Lewis &amp; J. M. Haviland (Eds.), Handbook of emotions (pp. 381-403). New York: Guilford Press.</p>
<p>https://www.psychologytoday.com/us/blog/the-superhuman-mind/201806/basic-and-complex-emotions</p>
<p>A worksheet to explore your parts of mind: https://www.therapistaid.com/worksheets/wise-mind.pdf</p>

      ]]>
      </content:encoded>
      <itunes:duration>1802</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e31dd547-7194-4162-9ac3-e9596497079a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN9570457295.mp3?updated=1718125101" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode Six: Gaming with ADHD</title>
      <link>https://session-zero.simplecast.com/episodes/5cfa5087-5cfa5087</link>
      <description>Steve and Porter explore the challenges that come with gaming at the table when you have Attention-Deficit/Hyperactivity Disorder by exploring what ADHD is, how it can manifest, and what are strategies for working around it.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

The basics of ADHD: https://www.psychologytoday.com/us/basics/adhd

Strategies for managing ADHD: https://www.helpguide.org/articles/add-adhd/managing-adult-adhd-attention-deficit-disorder.htm/

Gershon, J. (2002). A meta-analytic review of gender differences in ADHD. Journal of Attentional Disorders, 5(3), 143-154. https://journals.sagepub.com/doi/abs/10.1177/108705470200500302</description>
      <pubDate>Tue, 12 Feb 2019 19:36:00 -0000</pubDate>
      <itunes:title>Episode Six: Gaming with ADHD</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>6</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1c63ed5c-2813-11ef-b51d-4757615137eb/image/3db4e3d587c92352a073e11e337d4e31.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Steve and Porter explore the challenges that come with gaming at the table when you have Attention-Deficit/Hyperactivity Disorder by exploring what ADHD is, how it can manifest, and what are strategies for working around it.</itunes:subtitle>
      <itunes:summary>Steve and Porter explore the challenges that come with gaming at the table when you have Attention-Deficit/Hyperactivity Disorder by exploring what ADHD is, how it can manifest, and what are strategies for working around it.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

The basics of ADHD: https://www.psychologytoday.com/us/basics/adhd

Strategies for managing ADHD: https://www.helpguide.org/articles/add-adhd/managing-adult-adhd-attention-deficit-disorder.htm/

Gershon, J. (2002). A meta-analytic review of gender differences in ADHD. Journal of Attentional Disorders, 5(3), 143-154. https://journals.sagepub.com/doi/abs/10.1177/108705470200500302</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Steve and Porter explore the challenges that come with gaming at the table when you have Attention-Deficit/Hyperactivity Disorder by exploring what ADHD is, how it can manifest, and what are strategies for working around it.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p>The basics of ADHD: https://www.psychologytoday.com/us/basics/adhd</p>
<p>Strategies for managing ADHD: https://www.helpguide.org/articles/add-adhd/managing-adult-adhd-attention-deficit-disorder.htm/</p>
<p>Gershon, J. (2002). A meta-analytic review of gender differences in ADHD. Journal of Attentional Disorders, 5(3), 143-154. https://journals.sagepub.com/doi/abs/10.1177/108705470200500302</p>

      ]]>
      </content:encoded>
      <itunes:duration>1713</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[83c419c4-a201-4a38-ab83-d690a7d2f356]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN8830406129.mp3?updated=1718125102" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode Five: Termination</title>
      <link>https://session-zero.simplecast.com/episodes/88a05ee5-88a05ee5</link>
      <description>Steve and Porter explore what it means when things come to an end, be it for a game or a gaming group, and how you can prepare for it.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Paterson, J. M., &amp; Cary, J. (2002). Organizational justice, change anxiety, and acceptance of downsizing: Preliminary tests of an AET-based model. Motivation and Emotion, 26(1), 83-103. https://doi.org/10.1023/A:1015146225215

Therapeutic termination: https://societyforpsychotherapy.org/say-goodbye-research-psychotherapy-termination/</description>
      <pubDate>Tue, 29 Jan 2019 20:16:00 -0000</pubDate>
      <itunes:title>Episode Five: Termination</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>5</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1cac47b4-2813-11ef-b51d-0b1844c3751d/image/3db4e3d587c92352a073e11e337d4e31.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Steve and Porter explore what it means when things come to an end, be it for a game or a gaming group, and how you can prepare for it. </itunes:subtitle>
      <itunes:summary>Steve and Porter explore what it means when things come to an end, be it for a game or a gaming group, and how you can prepare for it.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Paterson, J. M., &amp; Cary, J. (2002). Organizational justice, change anxiety, and acceptance of downsizing: Preliminary tests of an AET-based model. Motivation and Emotion, 26(1), 83-103. https://doi.org/10.1023/A:1015146225215

Therapeutic termination: https://societyforpsychotherapy.org/say-goodbye-research-psychotherapy-termination/</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Steve and Porter explore what it means when things come to an end, be it for a game or a gaming group, and how you can prepare for it.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p>Paterson, J. M., &amp; Cary, J. (2002). Organizational justice, change anxiety, and acceptance of downsizing: Preliminary tests of an AET-based model. Motivation and Emotion, 26(1), 83-103. https://doi.org/10.1023/A:1015146225215</p>
<p>Therapeutic termination: https://societyforpsychotherapy.org/say-goodbye-research-psychotherapy-termination/</p>

      ]]>
      </content:encoded>
      <itunes:duration>1406</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[eb4b7627-e6c7-4ab6-99d3-a4c8b946879a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1167263952.mp3?updated=1718125102" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode Four: Implicit Theories of Playership</title>
      <link>https://session-zero.simplecast.com/episodes/c0a76a09-c0a76a09</link>
      <description>Show notes coming soon!</description>
      <pubDate>Tue, 15 Jan 2019 22:20:00 -0000</pubDate>
      <itunes:title>Episode Four: Implicit Theories of Playership</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>4</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1cf6237a-2813-11ef-b51d-57c02dd8b4fe/image/3db4e3d587c92352a073e11e337d4e31.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The Session Zero duo discuss what it might mean to be a player at the table, including player expectations, norms, and styles of play.</itunes:subtitle>
      <itunes:summary>Show notes coming soon!</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Show notes coming soon!</p>

      ]]>
      </content:encoded>
      <itunes:duration>1529</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[24e11130-f578-45a8-aeac-3ac20af5a1aa]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7508004337.mp3?updated=1718125103" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode Three: Feedback</title>
      <link>https://session-zero.simplecast.com/episodes/527bd410-527bd410</link>
      <description>The Session Zero duo explore the idea of feedback at the table, how to structure it, and the importance and benefits of active communication for the roleplaying group.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

I-statements: Here is a great 5 minute video on how to  structure an I statement https://www.youtube.com/watch?v=gG25Kq_3gmg

Feedback: Hattie, J., &amp; Timperley, H. (2007). The power of feedback. Review of Educational Research, 77(1), 81-112. doi:10.3102/003465430298487

Feedback: Kluger, A. N., &amp; DeNisi, A. (1996). The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. Psychological Bulletin, 119(2), 254-284. doi:10.1037/0033-2909.119.2.254

Feedback: Smither, J. W., London, M., &amp; Reilly, R. R. (2005). Does performance improve following multisource feedback? A theoretical model, meta-analysis, and review of empirical findings. Personnel Psychology, 58(1), 33-66. doi:10.1111/j.1744-6570.2005.514_1.x

Rogerian theory applied: David Coghlan, (1993). A Person‐centred approach to dealing with resistance to change", Leadership &amp; Organization Development Journal, 14(4), 10-14. https://doi.org/10.1108/01437739310039433</description>
      <pubDate>Tue, 01 Jan 2019 19:35:00 -0000</pubDate>
      <itunes:title>Episode Three: Feedback</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>3</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1d437102-2813-11ef-b51d-03038cfe0925/image/3db4e3d587c92352a073e11e337d4e31.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The Session Zero duo explore the idea of feedback at the table, how to structure it, and the importance and benefits of active communication for the roleplaying group.</itunes:subtitle>
      <itunes:summary>The Session Zero duo explore the idea of feedback at the table, how to structure it, and the importance and benefits of active communication for the roleplaying group.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

I-statements: Here is a great 5 minute video on how to  structure an I statement https://www.youtube.com/watch?v=gG25Kq_3gmg

Feedback: Hattie, J., &amp; Timperley, H. (2007). The power of feedback. Review of Educational Research, 77(1), 81-112. doi:10.3102/003465430298487

Feedback: Kluger, A. N., &amp; DeNisi, A. (1996). The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. Psychological Bulletin, 119(2), 254-284. doi:10.1037/0033-2909.119.2.254

Feedback: Smither, J. W., London, M., &amp; Reilly, R. R. (2005). Does performance improve following multisource feedback? A theoretical model, meta-analysis, and review of empirical findings. Personnel Psychology, 58(1), 33-66. doi:10.1111/j.1744-6570.2005.514_1.x

Rogerian theory applied: David Coghlan, (1993). A Person‐centred approach to dealing with resistance to change", Leadership &amp; Organization Development Journal, 14(4), 10-14. https://doi.org/10.1108/01437739310039433</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>The Session Zero duo explore the idea of feedback at the table, how to structure it, and the importance and benefits of active communication for the roleplaying group.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:</p>
<p>I-statements: Here is a great 5 minute video on how to  structure an I statement https://www.youtube.com/watch?v=gG25Kq_3gmg</p>
<p>Feedback: Hattie, J., &amp; Timperley, H. (2007). The power of feedback. Review of Educational Research, 77(1), 81-112. doi:10.3102/003465430298487</p>
<p>Feedback: Kluger, A. N., &amp; DeNisi, A. (1996). The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. Psychological Bulletin, 119(2), 254-284. doi:10.1037/0033-2909.119.2.254</p>
<p>Feedback: Smither, J. W., London, M., &amp; Reilly, R. R. (2005). Does performance improve following multisource feedback? A theoretical model, meta-analysis, and review of empirical findings. Personnel Psychology, 58(1), 33-66. doi:10.1111/j.1744-6570.2005.514_1.x</p>
<p>Rogerian theory applied: David Coghlan, (1993). A Person‐centred approach to dealing with resistance to change", Leadership &amp; Organization Development Journal, 14(4), 10-14. https://doi.org/10.1108/01437739310039433</p>

      ]]>
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      <itunes:duration>1385</itunes:duration>
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    </item>
    <item>
      <title>Episode Two: Implicit Theories of GMing</title>
      <link>https://session-zero.simplecast.com/episodes/0d056a71-0d056a71</link>
      <description>The Session Zero duo explore the rules and expectations that are often placed upon the person who sits at the head of the gaming table: the gamemaster.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
Schema: https://www.psychologistworld.com/memory/schema-memory
Schema: https://en.wikipedia.org/wiki/Schema_(psychology)
Implicit Person Theory: https://psychology.iresearchnet.com/industrial-organizational-psychology/leadership-and-management/implicit-theory-of-leadership/
Implicit Person Theory: Chiu, C., Hong, Y., &amp; Dweck, C. S. (1997). Lay dispositionism and implicit theories of personality. Journal of Personality and Social Psychology, 73(1), 19-30.</description>
      <pubDate>Tue, 18 Dec 2018 19:34:00 -0000</pubDate>
      <itunes:title>Episode Two: Implicit Theories of GMing</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>2</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1d8be798-2813-11ef-b51d-674518830828/image/8fe0ac241b07a042e3c4f78f43f1c1b1.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The Session Zero duo explore the rules and expectations that are often placed upon the person who sits at the head of the gaming table: the gamemaster. </itunes:subtitle>
      <itunes:summary>The Session Zero duo explore the rules and expectations that are often placed upon the person who sits at the head of the gaming table: the gamemaster.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
Schema: https://www.psychologistworld.com/memory/schema-memory
Schema: https://en.wikipedia.org/wiki/Schema_(psychology)
Implicit Person Theory: https://psychology.iresearchnet.com/industrial-organizational-psychology/leadership-and-management/implicit-theory-of-leadership/
Implicit Person Theory: Chiu, C., Hong, Y., &amp; Dweck, C. S. (1997). Lay dispositionism and implicit theories of personality. Journal of Personality and Social Psychology, 73(1), 19-30.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>The Session Zero duo explore the rules and expectations that are often placed upon the person who sits at the head of the gaming table: the gamemaster.</p>
<p>You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:<br>
Schema: https://www.psychologistworld.com/memory/schema-memory<br>
Schema: https://en.wikipedia.org/wiki/Schema_(psychology)<br>
Implicit Person Theory: https://psychology.iresearchnet.com/industrial-organizational-psychology/leadership-and-management/implicit-theory-of-leadership/<br>
Implicit Person Theory: Chiu, C., Hong, Y., &amp; Dweck, C. S. (1997). Lay dispositionism and implicit theories of personality. Journal of Personality and Social Psychology, 73(1), 19-30.</p>

      ]]>
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      <itunes:duration>1372</itunes:duration>
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    </item>
    <item>
      <title>Episode One: Group Dynamics</title>
      <link>https://session-zero.simplecast.com/episodes/4fde6f97-4fde6f97</link>
      <description>Steve and Porter discuss one of the fundamental social units within roleplaying: The gaming group and the group's dynamics, norms, and more.</description>
      <pubDate>Tue, 27 Nov 2018 00:32:00 -0000</pubDate>
      <itunes:title>Episode One: Group Dynamics</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>1</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1dd35cea-2813-11ef-b51d-5bbc151ccb6b/image/8fe0ac241b07a042e3c4f78f43f1c1b1.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Steve and Porter discuss one of the fundamental social units within roleplaying: The gaming group and the group's dynamics, norms, and more.</itunes:subtitle>
      <itunes:summary>Steve and Porter discuss one of the fundamental social units within roleplaying: The gaming group and the group's dynamics, norms, and more.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Steve and Porter discuss one of the fundamental social units within roleplaying: The gaming group and the group's dynamics, norms, and more.</p>

      ]]>
      </content:encoded>
      <itunes:duration>1630</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Episode Zero: Introductions</title>
      <link>https://session-zero.simplecast.com/episodes/69458a63-69458a63</link>
      <description>Porter and Steve have their own session zero for Session Zero as they introduce themselves, talk about their professional backgrounds, and discuss what roleplaying means to them.</description>
      <pubDate>Tue, 27 Nov 2018 00:30:00 -0000</pubDate>
      <itunes:title>Episode Zero: Introductions</itunes:title>
      <itunes:episodeType>trailer</itunes:episodeType>
      <itunes:episode>1</itunes:episode>
      <itunes:author>Porter Green and Steve Discont</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1e1cf0f8-2813-11ef-b51d-df09b0cba703/image/8fe0ac241b07a042e3c4f78f43f1c1b1.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle> Porter and Steve have their own session zero for Session Zero as they introduce themselves, talk about their professional backgrounds, and discuss what roleplaying means to them.</itunes:subtitle>
      <itunes:summary>Porter and Steve have their own session zero for Session Zero as they introduce themselves, talk about their professional backgrounds, and discuss what roleplaying means to them.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Porter and Steve have their own session zero for Session Zero as they introduce themselves, talk about their professional backgrounds, and discuss what roleplaying means to them.</p>

      ]]>
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      <itunes:duration>1225</itunes:duration>
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