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    <title>Modifier</title>
    <link>http://oneshotpodcast.com</link>
    <language>en-us</language>
    <copyright/>
    <description>Modifier sits down with designers of all stripes and looks at what it takes to make a great game! With a focus on homebrewing and otherwise modifying existing games to meet your storytelling needs, these interviews dig deep into how changing the rules enables better storytelling. Hosted by Meghan Dornbrock.</description>
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      <title>Modifier</title>
      <link>http://oneshotpodcast.com</link>
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    <itunes:explicit>no</itunes:explicit>
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    <itunes:subtitle/>
    <itunes:author>Meghan Dornbrock</itunes:author>
    <itunes:summary>Modifier sits down with designers of all stripes and looks at what it takes to make a great game! With a focus on homebrewing and otherwise modifying existing games to meet your storytelling needs, these interviews dig deep into how changing the rules enables better storytelling. Hosted by Meghan Dornbrock.</itunes:summary>
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      <![CDATA[Modifier sits down with designers of all stripes and looks at what it takes to make a great game! With a focus on homebrewing and otherwise modifying existing games to meet your storytelling needs, these interviews dig deep into how changing the rules enables better storytelling. Hosted by Meghan Dornbrock.]]>
    </content:encoded>
    <itunes:owner>
      <itunes:name>Meghan Dornbrock</itunes:name>
      <itunes:email>pvo002@gmail.com</itunes:email>
    </itunes:owner>
    <itunes:image href="https://megaphone.imgix.net/podcasts/bfc8fcae-2812-11ef-b76e-8bcacb040ffd/image/18fdc03f824ff8b75d73a7e9d34a9c97.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
    <itunes:category text="Leisure">
    </itunes:category>
    <itunes:category text="Society &amp; Culture">
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    <item>
      <title>83. Sig: City of Blades</title>
      <link>https://modifier.simplecast.com/episodes/83-sig-city-of-blades-AnK_ifHn</link>
      <description>Jason Pitre is back with more Sig, this time a Forged in the Dark reimagining titled Sig: City of Blades. Here us chat about this new take on Sig, life in the Hellyear 2020, and the online incarnation of Metatopia!</description>
      <pubDate>Fri, 23 Oct 2020 01:16:28 -0000</pubDate>
      <itunes:title>83. Sig: City of Blades</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>83</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:subtitle>Jason Pitre is back with more Sig, this time a Forged in the Dark reimagining titled Sig: City of Blades. Here us chat about this new take on Sig, life in the Hellyear 2020, and the online incarnation of Metatopia!</itunes:subtitle>
      <itunes:summary>Jason Pitre is back with more Sig, this time a Forged in the Dark reimagining titled Sig: City of Blades. Here us chat about this new take on Sig, life in the Hellyear 2020, and the online incarnation of Metatopia!</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Jason Pitre is back with more Sig, this time a Forged in the Dark reimagining titled Sig: City of Blades. Here us chat about this new take on Sig, life in the Hellyear 2020, and the online incarnation of Metatopia!</p>

      ]]>
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      <itunes:duration>2636</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>82. Brinkwood (It's a Metaphor)</title>
      <link>https://modifier.simplecast.com/episodes/82-brinkwood-its-a-metaphor-dQBzdJNn</link>
      <description>Brinkwood: The Blood of Tyrants is a Forged in the Dark game about Robin Hood vs Vampires, created by Erik Bernhardt. Come join us as we talk about eating money, making deals with the fae, and fighting for justice.</description>
      <pubDate>Fri, 16 Oct 2020 20:40:44 -0000</pubDate>
      <itunes:title>82. Brinkwood (It's a Metaphor)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>82</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:subtitle>Brinkwood: The Blood of Tyrants is a Forged in the Dark game about Robin Hood vs Vampires, created by Erik Bernhardt. Come join us as we talk about eating money, making deals with the fae, and fighting for justice.</itunes:subtitle>
      <itunes:summary>Brinkwood: The Blood of Tyrants is a Forged in the Dark game about Robin Hood vs Vampires, created by Erik Bernhardt. Come join us as we talk about eating money, making deals with the fae, and fighting for justice.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Brinkwood: The Blood of Tyrants is a Forged in the Dark game about Robin Hood vs Vampires, created by Erik Bernhardt. Come join us as we talk about eating money, making deals with the fae, and fighting for justice.</p>

      ]]>
      </content:encoded>
      <itunes:duration>2826</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>81. Princess World with Kevin Petker</title>
      <link>https://modifier.simplecast.com/episodes/81-princess-world-with-kevin-petker-70t_NZAO</link>
      <description>Princess World, be Kevin Petker, is a PbtA game about cooperative world building, storytelling, problem solving, and being girls who rule. We chat about how the game evolved out of a request from his daughter into this clever, colorful, collaborative adventure.</description>
      <pubDate>Fri, 06 Mar 2020 22:56:22 -0000</pubDate>
      <itunes:title>81. Princess World with Kevin Petker</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>81</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:subtitle>Princess World, be Kevin Petker, is a PbtA game about cooperative world building, storytelling, problem solving, and being girls who rule. We chat about how the game evolved out of a request from his daughter into this clever, colorful, collaborative adventure.</itunes:subtitle>
      <itunes:summary>Princess World, be Kevin Petker, is a PbtA game about cooperative world building, storytelling, problem solving, and being girls who rule. We chat about how the game evolved out of a request from his daughter into this clever, colorful, collaborative adventure.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Princess World, be Kevin Petker, is a PbtA game about cooperative world building, storytelling, problem solving, and being girls who rule. We chat about how the game evolved out of a request from his daughter into this clever, colorful, collaborative adventure.</p>

      ]]>
      </content:encoded>
      <itunes:duration>2816</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>80. Descent into Midnight</title>
      <link>https://modifier.simplecast.com/episodes/80-descent-into-midnight-av69eC_b</link>
      <description>Rich Howard, Richard Kreutz-Landry, and Taylor LaBresh are the design trio behind Descent into Midnight. This aquatic PbtA game about community and emotion defies genre, so we make a bunch of ocean puns and get really heartfelt about stuff.</description>
      <pubDate>Thu, 05 Mar 2020 21:05:54 -0000</pubDate>
      <itunes:title>80. Descent into Midnight</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>80</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:subtitle>Rich Howard, Richard Kreutz-Landry, and Taylor LaBresh are the design trio behind Descent into Midnight. This aquatic PbtA game about community and emotion defies genre, so we make a bunch of ocean puns and get really heartfelt about stuff.</itunes:subtitle>
      <itunes:summary>Rich Howard, Richard Kreutz-Landry, and Taylor LaBresh are the design trio behind Descent into Midnight. This aquatic PbtA game about community and emotion defies genre, so we make a bunch of ocean puns and get really heartfelt about stuff.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Rich Howard, Richard Kreutz-Landry, and Taylor LaBresh are the design trio behind Descent into Midnight. This aquatic PbtA game about community and emotion defies genre, so we make a bunch of ocean puns and get really heartfelt about stuff.</p>

      ]]>
      </content:encoded>
      <itunes:duration>4553</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c757853d-db44-4de3-812e-0102de939d0f]]></guid>
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    <item>
      <title>79. Burnout with Tracy Barnett</title>
      <link>https://modifier.simplecast.com/episodes/79-burnout-with-tracy-barnett-bo_e9DTb</link>
      <description>Return guest Tracy Barnett is here in friend capacity this week for a heart-to-heart with Meghan about burnout, asking for help, and where they are right now in that journey.</description>
      <pubDate>Thu, 12 Dec 2019 21:32:49 -0000</pubDate>
      <itunes:title>79. Burnout with Tracy Barnett</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>79</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:subtitle>Return guest Tracy Barnett is here in friend capacity this week for a heart-to-heart with Meghan about burnout, asking for help, and where they are right now in that journey.</itunes:subtitle>
      <itunes:summary>Return guest Tracy Barnett is here in friend capacity this week for a heart-to-heart with Meghan about burnout, asking for help, and where they are right now in that journey.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Return guest Tracy Barnett is here in friend capacity this week for a heart-to-heart with Meghan about burnout, asking for help, and where they are right now in that journey.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3777</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[437e8fc1-f13e-461e-9a28-10dc4e318d2e]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1554101222.mp3?updated=1718124952" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>78. Into the Heart with Grant Howitt and Chris Taylor</title>
      <link>https://modifier.simplecast.com/episodes/78-into-the-heart-with-grant-howitt-and-chris-taylor-D3Ak0hz6</link>
      <description>Grant and Chris are back, and things have only gotten weirder. Below the Spire lies the Heart, an ever-changing district of chaos and horror where you really shouldn't be going. You're going anyway? Of course you are. We talk about why that's a terrible, terrible idea. (CW: Body horror)</description>
      <pubDate>Thu, 26 Sep 2019 12:46:37 -0000</pubDate>
      <itunes:title>78. Into the Heart with Grant Howitt and Chris Taylor</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>78</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:subtitle>Grant and Chris are back, and things have only gotten weirder. Below the Spire lies the Heart, an ever-changing district of chaos and horror where you really shouldn't be going. You're going anyway? Of course you are. We talk about why that's a terrible, terrible idea. (CW: Body horror)</itunes:subtitle>
      <itunes:summary>Grant and Chris are back, and things have only gotten weirder. Below the Spire lies the Heart, an ever-changing district of chaos and horror where you really shouldn't be going. You're going anyway? Of course you are. We talk about why that's a terrible, terrible idea. (CW: Body horror)</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Grant and Chris are back, and things have only gotten weirder. Below the Spire lies the Heart, an ever-changing district of chaos and horror where you really shouldn't be going. You're going anyway? Of course you are. We talk about why that's a terrible, terrible idea. (CW: Body horror)</p>

      ]]>
      </content:encoded>
      <itunes:duration>3535</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[18d4b959-cfc9-47db-a607-4ea40f50f732]]></guid>
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    <item>
      <title>77. The San Jenaro Co-Op with Dyer Rose</title>
      <link>https://modifier.simplecast.com/episodes/77-the-san-jenaro-co-op-with-dyer-rose-_boHQ680</link>
      <description>Dyer Rose is a member of the San Jenaro Co-op, a creator-owned group that makes RPGs together. Dyer fills me in on how the structure works, what games they have in production, and what industry issues they're trying to address with their approach.</description>
      <pubDate>Thu, 25 Jul 2019 15:17:40 -0000</pubDate>
      <itunes:title>77. The San Jenaro Co-Op with Dyer Rose</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>77</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:subtitle>Dyer Rose is a member of the San Jenaro Co-op, a creator-owned group that makes RPGs together. Dyer fills me in on how the structure works, what games they have in production, and what industry issues they're trying to address with their approach.</itunes:subtitle>
      <itunes:summary>Dyer Rose is a member of the San Jenaro Co-op, a creator-owned group that makes RPGs together. Dyer fills me in on how the structure works, what games they have in production, and what industry issues they're trying to address with their approach.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Dyer Rose is a member of the San Jenaro Co-op, a creator-owned group that makes RPGs together. Dyer fills me in on how the structure works, what games they have in production, and what industry issues they're trying to address with their approach.</p>

      ]]>
      </content:encoded>
      <itunes:duration>2581</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[0039e12c-d390-4c99-9d00-62df1efeea53]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4975529377.mp3?updated=1718124950" length="0" type="audio/mpeg"/>
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    <item>
      <title>76. Quietus with Oli Jeffery</title>
      <link>https://modifier.simplecast.com/episodes/1d548cd2-1d548cd2</link>
      <description>Quietus is a melancholy horror RPG that uses the Blades in the Dark system to tell heart-wrenching narratives in a one-shot. Game designer Oli Jeffery shares how he utilized the system to take full advantage of the genre.</description>
      <pubDate>Thu, 13 Jun 2019 21:54:00 -0000</pubDate>
      <itunes:title>76. Quietus with Oli Jeffery</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>76</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c226e2fe-2812-11ef-b5de-7367818b25c8/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Quietus is a melancholy horror RPG that uses the Blades in the Dark system to tell heart-wrenching narratives in a one-shot. Game designer Oli Jeffery shares how he utilized the system to take full advantage of the genre.</itunes:subtitle>
      <itunes:summary>Quietus is a melancholy horror RPG that uses the Blades in the Dark system to tell heart-wrenching narratives in a one-shot. Game designer Oli Jeffery shares how he utilized the system to take full advantage of the genre.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Quietus is a melancholy horror RPG that uses the Blades in the Dark system to tell heart-wrenching narratives in a one-shot. Game designer Oli Jeffery shares how he utilized the system to take full advantage of the genre.</p>

      ]]>
      </content:encoded>
      <itunes:duration>2599</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>75. Afterlife: Wandering Souls with Liz Chaipraditkul</title>
      <link>https://modifier.simplecast.com/episodes/9f66dac2-9f66dac2</link>
      <description>In Afterlife: Wandering Souls you play as a Wanderer collecting memories of your life and discovering who you were when you were alive. Liz Chaipraditkul talks about discovering your character over the course of the game and how the mechanics evolved to support this unique and affecting player experience.</description>
      <pubDate>Sat, 25 May 2019 22:40:00 -0000</pubDate>
      <itunes:title>75. Afterlife: Wandering Souls with Liz Chaipraditkul</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>75</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c26fcde8-2812-11ef-b5de-17104d776cb8/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>In Afterlife: Wandering Souls you play as a Wanderer collecting memories of your life and discovering who you were when you were alive. Liz Chaipraditkul talks about discovering your character over the course of the game and how the mechanics evolved to support this unique and affecting player experience.</itunes:subtitle>
      <itunes:summary>In Afterlife: Wandering Souls you play as a Wanderer collecting memories of your life and discovering who you were when you were alive. Liz Chaipraditkul talks about discovering your character over the course of the game and how the mechanics evolved to support this unique and affecting player experience.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>In Afterlife: Wandering Souls you play as a Wanderer collecting memories of your life and discovering who you were when you were alive. Liz Chaipraditkul talks about discovering your character over the course of the game and how the mechanics evolved to support this unique and affecting player experience.</p>

      ]]>
      </content:encoded>
      <itunes:duration>2581</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[22d9924a-eda0-4589-88c4-ec555650c886]]></guid>
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      <title>74. The Orpheus Protocol with Rob Stith</title>
      <link>https://modifier.simplecast.com/episodes/90f0e96c-90f0e96c</link>
      <description>The Orpheus Protocol is an RPG as well as an actual-play podcast. Creator Rob Stith takes us through the evolution of the game and how running an AP as a living playtest has affected his process.</description>
      <pubDate>Fri, 17 May 2019 23:40:00 -0000</pubDate>
      <itunes:title>74. The Orpheus Protocol with Rob Stith</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>74</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c2b8ea82-2812-11ef-b5de-3773bac6e139/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The Orpheus Protocol is an RPG as well as an actual-play podcast. Creator Rob Stith takes us through the evolution of the game and how running an AP as a living playtest has affected his process.</itunes:subtitle>
      <itunes:summary>The Orpheus Protocol is an RPG as well as an actual-play podcast. Creator Rob Stith takes us through the evolution of the game and how running an AP as a living playtest has affected his process.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>The Orpheus Protocol is an RPG as well as an actual-play podcast. Creator Rob Stith takes us through the evolution of the game and how running an AP as a living playtest has affected his process.</p>

      ]]>
      </content:encoded>
      <itunes:duration>4031</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a1587cb5-c813-4bb9-ad54-0dff6629808e]]></guid>
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    </item>
    <item>
      <title>73. CAPERS Noir with Craig Campbell</title>
      <link>https://modifier.simplecast.com/episodes/e5f23732-e5f23732</link>
      <description>Craig Campbell of NerdBurger Games is here to talk about CAPERS and CAPERS Noir - a superpowered gangster game and its mysterious supplement - that utilize playing cards to enhance the play experience.</description>
      <pubDate>Sat, 06 Apr 2019 20:39:00 -0000</pubDate>
      <itunes:title>73. CAPERS Noir with Craig Campbell</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>73</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c300d888-2812-11ef-b5de-f78bdda8f28a/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Craig Campbell of NerdBurger Games is here to talk about CAPERS and CAPERS Noir - a superpowered gangster game and its mysterious supplement - that utilize playing cards to enhance the play experience. </itunes:subtitle>
      <itunes:summary>Craig Campbell of NerdBurger Games is here to talk about CAPERS and CAPERS Noir - a superpowered gangster game and its mysterious supplement - that utilize playing cards to enhance the play experience.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Craig Campbell of NerdBurger Games is here to talk about CAPERS and CAPERS Noir - a superpowered gangster game and its mysterious supplement - that utilize playing cards to enhance the play experience.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3158</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3231ea08-5adc-4657-b25b-bd42a699e949]]></guid>
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      <title>72. Going on a Zine Quest with Aaron King</title>
      <link>https://modifier.simplecast.com/episodes/cb84149c-cb84149c</link>
      <description>Aaron King chats about what a zine is and what RPG zines offer to the gamespace. We talk about format, function, and selling out with Kickstarter's Zine Quest.</description>
      <pubDate>Thu, 21 Feb 2019 21:00:00 -0000</pubDate>
      <itunes:title>72. Going on a Zine Quest with Aaron King</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>72</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c34983c6-2812-11ef-b5de-778a7a49bded/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Aaron King chats about what a zine is and what RPG zines offer to the gamespace. We talk about format, function, and selling out with Kickstarter's Zine Quest.</itunes:subtitle>
      <itunes:summary>Aaron King chats about what a zine is and what RPG zines offer to the gamespace. We talk about format, function, and selling out with Kickstarter's Zine Quest.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Aaron King chats about what a zine is and what RPG zines offer to the gamespace. We talk about format, function, and selling out with Kickstarter's Zine Quest.</p>

      ]]>
      </content:encoded>
      <itunes:duration>2332</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>71. Doug Geisler Will Help You Beat the Boss</title>
      <link>https://modifier.simplecast.com/episodes/bdf88a80-bdf88a80</link>
      <description>Long-time union organizer Doug Geisler was trained to help people using role-playing, and now his new role-playing game will train you to organize a labor union so you can Beat the Boss! We talk about learning through narrative and failure.</description>
      <pubDate>Thu, 21 Feb 2019 20:48:00 -0000</pubDate>
      <itunes:title>71. Doug Geisler Will Help You Beat the Boss</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>71</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c39350dc-2812-11ef-b5de-7760147cecea/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Long-time union organizer Doug Geisler was trained to help people using role-playing, and now his new role-playing game will train you to organize a labor union so you can Beat the Boss! We talk about learning through narrative and failure.</itunes:subtitle>
      <itunes:summary>Long-time union organizer Doug Geisler was trained to help people using role-playing, and now his new role-playing game will train you to organize a labor union so you can Beat the Boss! We talk about learning through narrative and failure.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Long-time union organizer Doug Geisler was trained to help people using role-playing, and now his new role-playing game will train you to organize a labor union so you can Beat the Boss! We talk about learning through narrative and failure.</p>

      ]]>
      </content:encoded>
      <itunes:duration>2968</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2179874f-fe8f-4524-9b07-c2f72d04f825]]></guid>
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    <item>
      <title>70. More Kittens with Cheyenne and Stentor</title>
      <link>https://modifier.simplecast.com/episodes/72eb96c1-72eb96c1</link>
      <description>The Glittercats are BACK with More Kittens! Cheyenne and Stentor take us through all the new new new to be found in this supplement to Laser Kittens - new cards, new playsets, and new kitten games! So much modifying, where do we start?</description>
      <pubDate>Thu, 07 Feb 2019 22:39:00 -0000</pubDate>
      <itunes:title>70. More Kittens with Cheyenne and Stentor</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>70</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c3db4338-2812-11ef-b5de-7b6eab927927/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The Glittercats are BACK with More Kittens! Cheyenne and Stentor take us through all the new new new to be found in this supplement to Laser Kittens - new cards, new playsets, and new kitten games! So much modifying, where do we start?</itunes:subtitle>
      <itunes:summary>The Glittercats are BACK with More Kittens! Cheyenne and Stentor take us through all the new new new to be found in this supplement to Laser Kittens - new cards, new playsets, and new kitten games! So much modifying, where do we start?</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>The Glittercats are BACK with More Kittens! Cheyenne and Stentor take us through all the new new new to be found in this supplement to Laser Kittens - new cards, new playsets, and new kitten games! So much modifying, where do we start?</p>

      ]]>
      </content:encoded>
      <itunes:duration>3005</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[22a85b3c-83ae-4132-a1cf-1b1015673314]]></guid>
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    <item>
      <title>69. Worldbuilding Through Character Creation with Aaron and Jeff</title>
      <link>https://modifier.simplecast.com/episodes/383d04a1-383d04a1</link>
      <description>Hosts Aaron Catano-Saez and Jeff Stormer of All My Fantasy Children are here to celebrate their addition to the network and to have a real NICE chat about how they build the world of Fantasy one character at a time.</description>
      <pubDate>Thu, 10 Jan 2019 20:31:00 -0000</pubDate>
      <itunes:title>69. Worldbuilding Through Character Creation with Aaron and Jeff</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>69</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c427ac0a-2812-11ef-b5de-a7d2412c5f6d/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Hosts Aaron Catano-Saez and Jeff Stormer of All My Fantasy Children are here to celebrate their addition to the network and to have a real NICE chat about how they build the world of Fantasy one character at a time.</itunes:subtitle>
      <itunes:summary>Hosts Aaron Catano-Saez and Jeff Stormer of All My Fantasy Children are here to celebrate their addition to the network and to have a real NICE chat about how they build the world of Fantasy one character at a time.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Hosts Aaron Catano-Saez and Jeff Stormer of All My Fantasy Children are here to celebrate their addition to the network and to have a real NICE chat about how they build the world of Fantasy one character at a time.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3785</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[63fcc3ce-37de-4ea3-aa1a-7541f3cab4e0]]></guid>
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    <item>
      <title>68. Design and Redesign with Jason Morningstar</title>
      <link>https://modifier.simplecast.com/episodes/6faa9318-6faa9318</link>
      <description>Jason Morningstar is here to talk about Fiasco In A Box, among many many other things. We chat about redesigning your own work versus redesigning that of someone else, as well as how to know when it might be time to pass the reigns. We talk about game formats, zero-prep RPGs, and social responsibility in game design.</description>
      <pubDate>Fri, 28 Dec 2018 23:45:00 -0000</pubDate>
      <itunes:title>68. Design and Redesign with Jason Morningstar</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>68</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c4742e2c-2812-11ef-b5de-4305f4e7b818/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Jason Morningstar is here to talk about Fiasco In A Box, among many many other things. We chat about redesigning your own work versus redesigning that of someone else, as well as how to know when it might be time to pass the reigns. We talk about game formats, zero-prep RPGs, and social responsibility in game design.</itunes:subtitle>
      <itunes:summary>Jason Morningstar is here to talk about Fiasco In A Box, among many many other things. We chat about redesigning your own work versus redesigning that of someone else, as well as how to know when it might be time to pass the reigns. We talk about game formats, zero-prep RPGs, and social responsibility in game design.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Jason Morningstar is here to talk about Fiasco In A Box, among many many other things. We chat about redesigning your own work versus redesigning that of someone else, as well as how to know when it might be time to pass the reigns. We talk about game formats, zero-prep RPGs, and social responsibility in game design.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3185</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a62a6514-9e19-4b84-894b-5d38ea7eb245]]></guid>
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    <item>
      <title>67. Aviv &amp; Eran's Crystal Heart (A Savage Worlds Setting)</title>
      <link>https://modifier.simplecast.com/episodes/7055d363-7055d363</link>
      <description>Aviv &amp; Eran, the team behind webcomic Up to Four Players, are here to talk about their original Savage Worlds setting: Crystal Heart. We talk about their creative process, with game writing and comic drawing acting as supports and influences for the other, and about the emotional range of stories that Crystal Heart with Savage Worlds allows players to tell.</description>
      <pubDate>Fri, 07 Dec 2018 19:50:00 -0000</pubDate>
      <itunes:title>67. Aviv &amp; Eran's Crystal Heart (A Savage Worlds Setting)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>67</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c4bf6c70-2812-11ef-b5de-ef5a667d4f42/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Aviv &amp; Eran, the team behind webcomic Up to Four Players, are here to talk about their original Savage Worlds setting: Crystal Heart. We talk about their creative process, with game writing and comic drawing acting as supports and influences for the other, and about the emotional range of stories that Crystal Heart with Savage Worlds allows players to tell.
</itunes:subtitle>
      <itunes:summary>Aviv &amp; Eran, the team behind webcomic Up to Four Players, are here to talk about their original Savage Worlds setting: Crystal Heart. We talk about their creative process, with game writing and comic drawing acting as supports and influences for the other, and about the emotional range of stories that Crystal Heart with Savage Worlds allows players to tell.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Aviv &amp; Eran, the team behind webcomic Up to Four Players, are here to talk about their original Savage Worlds setting: Crystal Heart. We talk about their creative process, with game writing and comic drawing acting as supports and influences for the other, and about the emotional range of stories that Crystal Heart with Savage Worlds allows players to tell.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3020</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <title>66. The Games Collection at SVA Library West</title>
      <link>https://modifier.simplecast.com/episodes/7819dfea-7819dfea</link>
      <description>This week we're on location at SVA'S Library West where Instruction &amp; Periodicals Librarian David Pemberton and Circulation Manager Christopher Bussmann share with us what goes into building and maintaining a library's game collection and how games librarianship affects the games and the players.</description>
      <pubDate>Fri, 30 Nov 2018 20:33:00 -0000</pubDate>
      <itunes:title>66. The Games Collection at SVA Library West</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>66</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c50bc250-2812-11ef-b5de-8374d4eb2d94/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>This week we're on location at SVA'S Library West where Instruction &amp; Periodicals Librarian David Pemberton and Circulation Manager Christopher Bussmann share with us what goes into building and maintaining a library's game collection and how games librarianship affects the games and the players.</itunes:subtitle>
      <itunes:summary>This week we're on location at SVA'S Library West where Instruction &amp; Periodicals Librarian David Pemberton and Circulation Manager Christopher Bussmann share with us what goes into building and maintaining a library's game collection and how games librarianship affects the games and the players.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>This week we're on location at SVA'S Library West where Instruction &amp; Periodicals Librarian David Pemberton and Circulation Manager Christopher Bussmann share with us what goes into building and maintaining a library's game collection and how games librarianship affects the games and the players.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3288</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b7e27a59-1778-43b2-9585-41938c6c1391]]></guid>
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    <item>
      <title>65. Turn with Brie Sheldon</title>
      <link>https://modifier.simplecast.com/episodes/ff32c057-ff32c057</link>
      <description>Brie Sheldon returns to talk about Turn, their game about shapeshifters in a small town. We look at destructive &amp; deconstructive approaches to PbtA, as well as why the small-town setting is so integral to the play experience.</description>
      <pubDate>Fri, 16 Nov 2018 20:58:00 -0000</pubDate>
      <itunes:title>65. Turn with Brie Sheldon</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>65</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c555a28a-2812-11ef-b5de-fb6aaf8c6121/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Brie Sheldon returns to talk about Turn, their game about shapeshifters in a small town. We look at destructive &amp; deconstructive approaches to PbtA, as well as why the small-town setting is so integral to the play experience.</itunes:subtitle>
      <itunes:summary>Brie Sheldon returns to talk about Turn, their game about shapeshifters in a small town. We look at destructive &amp; deconstructive approaches to PbtA, as well as why the small-town setting is so integral to the play experience.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Brie Sheldon returns to talk about Turn, their game about shapeshifters in a small town. We look at destructive &amp; deconstructive approaches to PbtA, as well as why the small-town setting is so integral to the play experience.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3597</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[175be2c4-b50c-48bc-83d8-d8a508bfa3aa]]></guid>
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    <item>
      <title>64. Dana &amp; Hamish Cameron are Dinosaur Princesses</title>
      <link>https://modifier.simplecast.com/episodes/6bc4a6a8-6bc4a6a8</link>
      <description>Dana &amp; Hamish are here to discuss making Dinosaur Princesses an approachable and fun game for players and GMs of all ages and skill levels. From its core of cooperative play to fun coloring-book elements, Dinosaur Princesses is about all kinds of friends supporting each other's creativity.</description>
      <pubDate>Tue, 13 Nov 2018 18:13:00 -0000</pubDate>
      <itunes:title>64. Dana &amp; Hamish Cameron are Dinosaur Princesses</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>64</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c5a2cab0-2812-11ef-b5de-ab45084fa02e/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Dana &amp; Hamish are here to discuss making Dinosaur Princesses an approachable and fun game for players and GMs of all ages and skill levels. From its core of cooperative play to fun coloring-book elements, Dinosaur Princesses is about all kinds of friends supporting each other's creativity.</itunes:subtitle>
      <itunes:summary>Dana &amp; Hamish are here to discuss making Dinosaur Princesses an approachable and fun game for players and GMs of all ages and skill levels. From its core of cooperative play to fun coloring-book elements, Dinosaur Princesses is about all kinds of friends supporting each other's creativity.</itunes:summary>
      <content:encoded>
        <![CDATA[Dana &amp; Hamish are here to discuss making Dinosaur Princesses an approachable and fun game for players and GMs of all ages and skill levels. From its core of cooperative play to fun coloring-book elements, Dinosaur Princesses is about all kinds of friends supporting each other's creativity.]]>
      </content:encoded>
      <itunes:duration>3352</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[7baf60c8-30d7-45d3-aff2-1534ddbe0548]]></guid>
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    <item>
      <title>63. Mission: Accomplished! with Jeff Stormer</title>
      <link>https://modifier.simplecast.com/episodes/9524415c-9524415c</link>
      <description>Jeff is back to talk about his own game this time, Mission: Accomplished! It's about super spies, office meetings, and really coming face to face with the arcane horror that is your day job. We talk about comedy in games, designing around secret information, and the impact of having winners and losers in an RPG.</description>
      <pubDate>Thu, 18 Oct 2018 12:00:00 -0000</pubDate>
      <itunes:title>63. Mission: Accomplished! with Jeff Stormer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>63</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c5eb754e-2812-11ef-b5de-c7e4d603f38f/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Jeff is back to talk about his own game this time, Mission: Accomplished! It's about super spies, office meetings, and really coming face to face with the arcane horror that is your day job. We talk about comedy in games, designing around secret information, and the impact of having winners and losers in an RPG.</itunes:subtitle>
      <itunes:summary>Jeff is back to talk about his own game this time, Mission: Accomplished! It's about super spies, office meetings, and really coming face to face with the arcane horror that is your day job. We talk about comedy in games, designing around secret information, and the impact of having winners and losers in an RPG.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Jeff is back to talk about his own game this time, Mission: Accomplished! It's about super spies, office meetings, and really coming face to face with the arcane horror that is your day job. We talk about comedy in games, designing around secret information, and the impact of having winners and losers in an RPG.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3152</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c4416ef9-6561-4e2f-90a9-aa0da1955fbb]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN5856232116.mp3?updated=1718124957" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>62. Taylor LaBresh and the 13 Demon Princes</title>
      <link>https://modifier.simplecast.com/episodes/86b9991c-86b9991c</link>
      <description>To get us started in this, the spookiest month, how about a game FULL OF DEMONS? Taylor is here to chat about his Singularity hack, 13 Demon Princes, a hellish dating game full of contestants with unforgettable names and lots of demon blood. Cute!</description>
      <pubDate>Sat, 06 Oct 2018 18:14:00 -0000</pubDate>
      <itunes:title>62. Taylor LaBresh and the 13 Demon Princes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>62</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c63b3e08-2812-11ef-b5de-ff4ac3e9a53d/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>To get us started in this, the spookiest month, how about a game FULL OF DEMONS? Taylor is here to chat about his Singularity hack, 13 Demon Princes, a hellish dating game full of contestants with unforgettable names and lots of demon blood. Cute!</itunes:subtitle>
      <itunes:summary>To get us started in this, the spookiest month, how about a game FULL OF DEMONS? Taylor is here to chat about his Singularity hack, 13 Demon Princes, a hellish dating game full of contestants with unforgettable names and lots of demon blood. Cute!</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>To get us started in this, the spookiest month, how about a game FULL OF DEMONS? Taylor is here to chat about his Singularity hack, 13 Demon Princes, a hellish dating game full of contestants with unforgettable names and lots of demon blood. Cute!</p>

      ]]>
      </content:encoded>
      <itunes:duration>2813</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c7a549fe-c14f-4fb5-84db-5e07b217d55a]]></guid>
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    <item>
      <title>61. Something Is Wrong Here with Kira Magrann</title>
      <link>https://modifier.simplecast.com/episodes/32f5c5a1-32f5c5a1</link>
      <description>Something Is Wrong Here is a game built to evoke the unsettling experience of watching the works of David Lynch. Kira is here to discuss what building from the inspiration of a specific artist is like, how she mechanizes bleed, and her approach to structuring a one-night game.</description>
      <pubDate>Thu, 27 Sep 2018 17:11:00 -0000</pubDate>
      <itunes:title>61. Something Is Wrong Here with Kira Magrann</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>61</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c68b57f8-2812-11ef-b5de-9f702550b7cd/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Something Is Wrong Here is a game built to evoke the unsettling experience of watching the works of David Lynch. Kira is here to discuss what building from the inspiration of a specific artist is like, how she mechanizes bleed, and her approach to structuring a one-night game.</itunes:subtitle>
      <itunes:summary>Something Is Wrong Here is a game built to evoke the unsettling experience of watching the works of David Lynch. Kira is here to discuss what building from the inspiration of a specific artist is like, how she mechanizes bleed, and her approach to structuring a one-night game.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Something Is Wrong Here is a game built to evoke the unsettling experience of watching the works of David Lynch. Kira is here to discuss what building from the inspiration of a specific artist is like, how she mechanizes bleed, and her approach to structuring a one-night game.</p>

      ]]>
      </content:encoded>
      <itunes:duration>2343</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[38f6f6fa-f17b-45d5-a64b-625b0ba6cf2d]]></guid>
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    <item>
      <title>60. How Games Changed Tim &amp; Kristen Devine</title>
      <link>https://modifier.simplecast.com/episodes/298f1442-298f1442</link>
      <description>Tim &amp; Kristen, longtime friends of the show, are here to talk all about their games, game hacks, and how designing together affected their relationship. We talk a lot about how they change games, but also how games changed them.</description>
      <pubDate>Thu, 20 Sep 2018 15:00:00 -0000</pubDate>
      <itunes:title>60. How Games Changed Tim &amp; Kristen Devine</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>60</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c6d4ef44-2812-11ef-b5de-2fe2957649e5/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Tim &amp; Kristen, longtime friends of the show, are here to talk all about their games, game hacks, and how designing together affected their relationship. We talk a lot about how they change games, but also how games changed them.</itunes:subtitle>
      <itunes:summary>Tim &amp; Kristen, longtime friends of the show, are here to talk all about their games, game hacks, and how designing together affected their relationship. We talk a lot about how they change games, but also how games changed them.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Tim &amp; Kristen, longtime friends of the show, are here to talk all about their games, game hacks, and how designing together affected their relationship. We talk a lot about how they change games, but also how games changed them.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3446</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d6bce169-0d7e-443c-8029-9ce6f4358a1c]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN9690378383.mp3?updated=1718124958" length="0" type="audio/mpeg"/>
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    <item>
      <title>59. Roll20's Charactermancer with Nolan T Jones</title>
      <link>https://modifier.simplecast.com/episodes/425e5ed6-425e5ed6</link>
      <description>Nolan drops in again with another exciting development at Roll20 - the Charactermancer! We talk about how this tool changes gameplay for new and old players alike, how licensing comes into play, and what we can expect to see in the future. We also chat about community involvement and whats in our Crunchyroll queues, so get ready!</description>
      <pubDate>Thu, 06 Sep 2018 17:31:00 -0000</pubDate>
      <itunes:title>59. Roll20's Charactermancer with Nolan T Jones</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>59</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c71e3636-2812-11ef-b5de-03742d7add0d/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Nolan drops in again with another exciting development at Roll20 - the Charactermancer! We talk about how this tool changes gameplay for new and old players alike, how licensing comes into play, and what we can expect to see in the future. We also chat about community involvement and whats in our Crunchyroll queues, so get ready!</itunes:subtitle>
      <itunes:summary>Nolan drops in again with another exciting development at Roll20 - the Charactermancer! We talk about how this tool changes gameplay for new and old players alike, how licensing comes into play, and what we can expect to see in the future. We also chat about community involvement and whats in our Crunchyroll queues, so get ready!</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Nolan drops in again with another exciting development at Roll20 - the Charactermancer! We talk about how this tool changes gameplay for new and old players alike, how licensing comes into play, and what we can expect to see in the future. We also chat about community involvement and whats in our Crunchyroll queues, so get ready!</p>

      ]]>
      </content:encoded>
      <itunes:duration>3322</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[72309bbd-dbee-49d4-9d44-771c15a0badd]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3840070038.mp3?updated=1718124959" length="0" type="audio/mpeg"/>
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    <item>
      <title>58. Behind the Masc with Brie Sheldon and Tracy Barnett</title>
      <link>https://modifier.simplecast.com/episodes/bbd8e815-bbd8e815</link>
      <description>Behind the Masc in a game zine looking to re-envision masculinity through the eyes of non-cisgender masculine creators. Brie Sheldon, the project lead, and Tracy Barnett, one of the contributors, join me to talk about what's in the zine and why it's so important. Behind the Masc is on Kickstarter right now!</description>
      <pubDate>Thu, 26 Jul 2018 17:46:00 -0000</pubDate>
      <itunes:title>58. Behind the Masc with Brie Sheldon and Tracy Barnett</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>58</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c7677170-2812-11ef-b5de-1372faff549a/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Behind the Masc in a game zine looking to re-envision masculinity through the eyes of non-cisgender masculine creators. Brie Sheldon, the project lead, and Tracy Barnett, one of the contributors, join me to talk about what's in the zine and why it's so important. Behind the Masc is on Kickstarter right now!</itunes:subtitle>
      <itunes:summary>Behind the Masc in a game zine looking to re-envision masculinity through the eyes of non-cisgender masculine creators. Brie Sheldon, the project lead, and Tracy Barnett, one of the contributors, join me to talk about what's in the zine and why it's so important. Behind the Masc is on Kickstarter right now!</itunes:summary>
      <content:encoded>
        <![CDATA[Behind the Masc in a game zine looking to re-envision masculinity through the eyes of non-cisgender masculine creators. Brie Sheldon, the project lead, and Tracy Barnett, one of the contributors, join me to talk about what's in the zine and why it's so important. Behind the Masc is on Kickstarter right now!]]>
      </content:encoded>
      <itunes:duration>3422</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[4d00ac66-3467-4a3f-993e-9149a9cdcd7b]]></guid>
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    <item>
      <title>57. Rebuilding Legacy with Jay Iles</title>
      <link>https://modifier.simplecast.com/episodes/d924c8b9-d924c8b9</link>
      <description>Jay Iles joins us this week to talk about Legacy, a Powered by the Apocalypse game that examines all the ways one might create a legacy as their family rebuilds itself in a strange new world. We chat about his LARP inspired design choices as well as the diverse new scenarios other writers brought to Legacy's core premise.</description>
      <pubDate>Thu, 12 Jul 2018 19:25:00 -0000</pubDate>
      <itunes:title>57. Rebuilding Legacy with Jay Iles</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>57</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c7b1b0d2-2812-11ef-b5de-53f83dbff90a/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>James Iles joins us this week to talk about Legacy, a Powered by the Apocalypse game that examines all the ways one might create a legacy as their family rebuilds itself in a strange new world. We chat about his LARP inspired design choices as well as the diverse new scenarios other writers brought to Legacy's core premise.</itunes:subtitle>
      <itunes:summary>Jay Iles joins us this week to talk about Legacy, a Powered by the Apocalypse game that examines all the ways one might create a legacy as their family rebuilds itself in a strange new world. We chat about his LARP inspired design choices as well as the diverse new scenarios other writers brought to Legacy's core premise.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Jay Iles joins us this week to talk about Legacy, a Powered by the Apocalypse game that examines all the ways one might create a legacy as their family rebuilds itself in a strange new world. We chat about his LARP inspired design choices as well as the diverse new scenarios other writers brought to Legacy's core premise.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3324</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[f062423f-823f-4cfd-91fd-12515dbf69ac]]></guid>
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      <title>56. The New Velvet Generation</title>
      <link>https://modifier.simplecast.com/episodes/abb976b8-abb976b8</link>
      <description>Rich Ranallo and Scott Leaton are here to talk about the evolution of their game Velvet Generation, an RPG about the rock &amp; roll revolution. We discuss how it's changed over the years and why, and what this revolution looks like in our new modern age.</description>
      <pubDate>Thu, 14 Jun 2018 21:41:00 -0000</pubDate>
      <itunes:title>56. The New Velvet Generation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>56</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c7fb9f76-2812-11ef-b5de-3f66c245dd06/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Rich Ranallo and Scott Leaton are here to talk about the evolution of their game Velvet Generation, an RPG about the rock &amp; roll revolution. We discuss how it's changed over the years and why, and what this revolution looks like in our new modern age.</itunes:subtitle>
      <itunes:summary>Rich Ranallo and Scott Leaton are here to talk about the evolution of their game Velvet Generation, an RPG about the rock &amp; roll revolution. We discuss how it's changed over the years and why, and what this revolution looks like in our new modern age.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Rich Ranallo and Scott Leaton are here to talk about the evolution of their game Velvet Generation, an RPG about the rock &amp; roll revolution. We discuss how it's changed over the years and why, and what this revolution looks like in our new modern age.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3748</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[01642f1d-4378-451f-a3db-37b8a83020d0]]></guid>
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    <item>
      <title>55. Learning from Your Own Games with Aleks Samoylov</title>
      <link>https://modifier.simplecast.com/episodes/dd3138a8-dd3138a8</link>
      <description>The Spiral is an original genre-less game system, built to simplify the RPG experience for any story you might want to tell. Parable of the Pit is a Powered by the Apocalypse game without playbooks that puts the ordinary players in a terrifying dungeon from which they must escape. Aleks Samoylov talks about designing both of them, and what each game has taught them about the other.</description>
      <pubDate>Thu, 03 May 2018 15:20:00 -0000</pubDate>
      <itunes:title>55. Learning from Your Own Games with Aleks Samoylov</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>55</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c8447c64-2812-11ef-b5de-e3c4037d5fc7/image/d00a68fcb00a8a560d959f2756684bd4.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The Spiral is an original genre-less game system, built to simplify the RPG experience for any story you might want to tell. Parable of the Pit is a Powered by the Apocalypse game without playbooks that puts the ordinary players in a terrifying dungeon from which they must escape. Aleks Samoylov talks about designing both of them, and what each game has taught them about the other.</itunes:subtitle>
      <itunes:summary>The Spiral is an original genre-less game system, built to simplify the RPG experience for any story you might want to tell. Parable of the Pit is a Powered by the Apocalypse game without playbooks that puts the ordinary players in a terrifying dungeon from which they must escape. Aleks Samoylov talks about designing both of them, and what each game has taught them about the other.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>The Spiral is an original genre-less game system, built to simplify the RPG experience for any story you might want to tell. Parable of the Pit is a Powered by the Apocalypse game without playbooks that puts the ordinary players in a terrifying dungeon from which they must escape. Aleks Samoylov talks about designing both of them, and what each game has taught them about the other.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3341</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[cbb1670c-d6cb-4b1c-896b-713da6d29d94]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN6210765924.mp3?updated=1718124961" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>54. Earworm with Aaron J Amendola</title>
      <link>https://modifier.simplecast.com/episodes/60f3f589-60f3f589</link>
      <description>Are you ready to party? That's nice, how about this podcast instead. Aaron J Amendola is here to chat about his party game Earworm, which is all about vocalizing your favorite jams for that karaoke bar experience in the comfort of your own home. We talk about the unique aspects of party games and how Earworm's multiple modes of play increase accessibility, appeal, and cooperation.</description>
      <pubDate>Thu, 05 Apr 2018 11:00:00 -0000</pubDate>
      <itunes:title>54. Earworm with Aaron J Amendola</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>54</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c89119ac-2812-11ef-b5de-eb2cbd03d6b4/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Are you ready to party? That's nice, how about this podcast instead. Aaron J Amendola is here to chat about his party game Earworm, which is all about vocalizing your favorite jams for that karaoke bar experience in the comfort of your own home. We talk about the unique aspects of party games and how Earworm's multiple modes of play increase accessibility, appeal, and cooperation.</itunes:subtitle>
      <itunes:summary>Are you ready to party? That's nice, how about this podcast instead. Aaron J Amendola is here to chat about his party game Earworm, which is all about vocalizing your favorite jams for that karaoke bar experience in the comfort of your own home. We talk about the unique aspects of party games and how Earworm's multiple modes of play increase accessibility, appeal, and cooperation.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Are you ready to party? That's nice, how about this podcast instead. Aaron J Amendola is here to chat about his party game Earworm, which is all about vocalizing your favorite jams for that karaoke bar experience in the comfort of your own home. We talk about the unique aspects of party games and how Earworm's multiple modes of play increase accessibility, appeal, and cooperation.</p>

      ]]>
      </content:encoded>
      <itunes:duration>2931</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[39e3264f-cd8a-4505-a1d6-8ee5b5418554]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7725940744.mp3?updated=1718124961" length="0" type="audio/mpeg"/>
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    <item>
      <title>53. Hack the Planet with Fraser Simons</title>
      <link>https://modifier.simplecast.com/episodes/3c0efed1-3c0efed1</link>
      <description>Fraser is back with another cyberpunk adventure, this time a climate-fiction inspired take on Blades in the Dark. We talk about the vastly different ways players can interact with the lore and how this cli-fi blend looks at old cyberpunk tropes in a new way.</description>
      <pubDate>Tue, 27 Mar 2018 16:24:00 -0000</pubDate>
      <itunes:title>53. Hack the Planet with Fraser Simons</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>53</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c8deb68a-2812-11ef-b5de-c39f18fc8057/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Fraser is back with another cyberpunk adventure, this time a climate-fiction inspired take on Blades in the Dark. We talk about the vastly different ways players can interact with the lore and how this cli-fi blend looks at old cyberpunk tropes in a new way.</itunes:subtitle>
      <itunes:summary>Fraser is back with another cyberpunk adventure, this time a climate-fiction inspired take on Blades in the Dark. We talk about the vastly different ways players can interact with the lore and how this cli-fi blend looks at old cyberpunk tropes in a new way.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Fraser is back with another cyberpunk adventure, this time a climate-fiction inspired take on Blades in the Dark. We talk about the vastly different ways players can interact with the lore and how this cli-fi blend looks at old cyberpunk tropes in a new way.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3851</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[8c9b3a70-52ec-4511-9db1-10a960873baf]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN8361001561.mp3?updated=1718124962" length="0" type="audio/mpeg"/>
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    <item>
      <title>52. The Backstory of Tension with Alex Roberts</title>
      <link>https://modifier.simplecast.com/episodes/c0585712-c0585712</link>
      <description>Alex Roberts joins me for maximum pod-feed confusion, but mainly to talk about her first game, codenamed Tension. Inspired by Dread and romance games like Kagematsu and Hot Guys Making Out, this is a game about the emotional tension in a tricky relationship. We look at the game's evolution, negotiation an safety mechanics, and learn about alien love.</description>
      <pubDate>Thu, 22 Feb 2018 12:00:00 -0000</pubDate>
      <itunes:title>52. The Backstory of Tension with Alex Roberts</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>52</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c9278540-2812-11ef-b5de-8bc5bba9530b/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Alex Roberts joins me for maximum pod-feed confusion, but mainly to talk about her first game, codenamed Tension. Inspired by Dread and romance games like Kagematsu and Hot Guys Making Out, this is a game about the emotional tension in a tricky relationship. We look at the game's evolution, negotiation an safety mechanics, and learn about alien love.

</itunes:subtitle>
      <itunes:summary>Alex Roberts joins me for maximum pod-feed confusion, but mainly to talk about her first game, codenamed Tension. Inspired by Dread and romance games like Kagematsu and Hot Guys Making Out, this is a game about the emotional tension in a tricky relationship. We look at the game's evolution, negotiation an safety mechanics, and learn about alien love.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Alex Roberts joins me for maximum pod-feed confusion, but mainly to talk about her first game, codenamed Tension. Inspired by Dread and romance games like Kagematsu and Hot Guys Making Out, this is a game about the emotional tension in a tricky relationship. We look at the game's evolution, negotiation an safety mechanics, and learn about alien love.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3645</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e656bcc2-73ef-49b0-8ef4-f7d987596d48]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN6989384930.mp3?updated=1718124962" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>51. Pasion de las Pasiones with Brandon Leon-Gambetta</title>
      <link>https://modifier.simplecast.com/episodes/f3894081-f3894081</link>
      <description>Roughly translated as "the sexiest RPG on your shelf", Pasion de las Pasiones is the telenovela RPG from Brandon Leon-Gambetta. We talk about: Latinx representation in games, telenovela tropes, statless playbooks, Hugh Jackman, and Pippin the Corgi. (There are tangents.)</description>
      <pubDate>Thu, 25 Jan 2018 21:26:00 -0000</pubDate>
      <itunes:title>51. Pasion de las Pasiones with Brandon Leon-Gambetta</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>51</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c9736118-2812-11ef-b5de-036c8da11f78/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Roughly translated as "the sexiest RPG on your shelf", Pasion de las Pasiones is the telenovela RPG from Brandon Leon-Gambetta. We talk about: Latinx representation in games, telenovela tropes, statless playbooks, Hugh Jackman, and Pippin the Corgi. (There are tangents.)</itunes:subtitle>
      <itunes:summary>Roughly translated as "the sexiest RPG on your shelf", Pasion de las Pasiones is the telenovela RPG from Brandon Leon-Gambetta. We talk about: Latinx representation in games, telenovela tropes, statless playbooks, Hugh Jackman, and Pippin the Corgi. (There are tangents.)</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Roughly translated as "the sexiest RPG on your shelf", Pasion de las Pasiones is the telenovela RPG from Brandon Leon-Gambetta. We talk about: Latinx representation in games, telenovela tropes, statless playbooks, Hugh Jackman, and Pippin the Corgi. (There are tangents.)</p>

      ]]>
      </content:encoded>
      <itunes:duration>3962</itunes:duration>
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      <title>50. Going on an Expedition with Todd Medema</title>
      <link>https://modifier.simplecast.com/episodes/311f6add-311f6add</link>
      <description>Expedition is an RPG system that combines cards and a mobile app (all free, all open-source) to streamline the RPG experience, allowing you to play the way you want to. Built to be modded, Todd shares the strengths and challenges of playing the Expedition way, and may be just the project you were looking for!</description>
      <pubDate>Thu, 11 Jan 2018 19:08:00 -0000</pubDate>
      <itunes:title>50. Going on an Expedition with Todd Medema</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>50</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/c9bdd87e-2812-11ef-b5de-4781a2af82c6/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Expedition is an RPG system that combines cards and a mobile app (all free, all open-source) to streamline the RPG experience, allowing you to play the way you want to. Built to be modded, Todd shares the strengths and challenges of playing the Expedition way, and may be just the project you were looking for!</itunes:subtitle>
      <itunes:summary>Expedition is an RPG system that combines cards and a mobile app (all free, all open-source) to streamline the RPG experience, allowing you to play the way you want to. Built to be modded, Todd shares the strengths and challenges of playing the Expedition way, and may be just the project you were looking for!</itunes:summary>
      <content:encoded>
        <![CDATA[Expedition is an RPG system that combines cards and a mobile app (all free, all open-source) to streamline the RPG experience, allowing you to play the way you want to. Built to be modded, Todd shares the strengths and challenges of playing the Expedition way, and may be just the project you were looking for!]]>
      </content:encoded>
      <itunes:duration>2589</itunes:duration>
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    <item>
      <title>49. #280rpg</title>
      <link>https://modifier.simplecast.com/episodes/d6ef7074-d6ef7074</link>
      <description>John Harness got 280 characters on twitter before it was the norm, and decided to turn it into a game design challenge. Paul Czege answered the call. We talk about the challenge, what we can learn from small games, and take a look at the amazing contributions.</description>
      <pubDate>Thu, 14 Dec 2017 12:00:00 -0000</pubDate>
      <itunes:title>49. #280rpg</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>49</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/ca0758a0-2812-11ef-b5de-c76c5f868571/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>John Harness got 280 characters on twitter before it was the norm, and decided to turn it into a game design challenge. Paul Czege answered the call. We talk about the challenge, what we can learn from small games, and take a look at the amazing contributions.</itunes:subtitle>
      <itunes:summary>John Harness got 280 characters on twitter before it was the norm, and decided to turn it into a game design challenge. Paul Czege answered the call. We talk about the challenge, what we can learn from small games, and take a look at the amazing contributions.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>John Harness got 280 characters on twitter before it was the norm, and decided to turn it into a game design challenge. Paul Czege answered the call. We talk about the challenge, what we can learn from small games, and take a look at the amazing contributions.</p>

      ]]>
      </content:encoded>
      <itunes:duration>2621</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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      <title>48. The Many Forms of Iron Edda with Tracy Barnett</title>
      <link>https://modifier.simplecast.com/episodes/001d550b-001d550b</link>
      <description>Iron Edda is a game that exists across several systems and has a second edition in the works, and Tracy Barnett joins us to talk about how it got that way. We discuss what makes something an Iron Edda game, what different systems bring to the fiction, and where it's headed next.</description>
      <pubDate>Fri, 01 Dec 2017 01:36:00 -0000</pubDate>
      <itunes:title>48. The Many Forms of Iron Edda with Tracy Barnett</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>48</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/ca51e924-2812-11ef-b5de-478946377f44/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Iron Edda is a game that exists across several systems and has a second edition in the works, and Tracy Barnett joins us to talk about how it got that way. We discuss what makes something an Iron Edda game, what different systems bring to the fiction, and where it's headed next.
</itunes:subtitle>
      <itunes:summary>Iron Edda is a game that exists across several systems and has a second edition in the works, and Tracy Barnett joins us to talk about how it got that way. We discuss what makes something an Iron Edda game, what different systems bring to the fiction, and where it's headed next.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Iron Edda is a game that exists across several systems and has a second edition in the works, and Tracy Barnett joins us to talk about how it got that way. We discuss what makes something an Iron Edda game, what different systems bring to the fiction, and where it's headed next.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3259</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>47. Exploring New Settings with James Mendez Hodes</title>
      <link>https://modifier.simplecast.com/episodes/0cf1eb30-0cf1eb30</link>
      <description>What goes into bringing an existing game into a brand new setting? How should you approach writing settings that are unfamiliar to you? James Mendez Hodes talks about all that and a bunch of other cool stuff!</description>
      <pubDate>Fri, 03 Nov 2017 01:55:00 -0000</pubDate>
      <itunes:title>47. Exploring New Settings with James Mendez Hodes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>47</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/ca9b5582-2812-11ef-b5de-6fbb605414ec/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>What goes into bringing an existing game into a brand new setting? How should you approach writing settings that are unfamiliar to you? James Mendez Hodes talks about all that and a bunch of other cool stuff!</itunes:subtitle>
      <itunes:summary>What goes into bringing an existing game into a brand new setting? How should you approach writing settings that are unfamiliar to you? James Mendez Hodes talks about all that and a bunch of other cool stuff!</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>What goes into bringing an existing game into a brand new setting? How should you approach writing settings that are unfamiliar to you? James Mendez Hodes talks about all that and a bunch of other cool stuff!</p>

      ]]>
      </content:encoded>
      <itunes:duration>2512</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a9fddafd-efcc-4701-91ed-e0c596d70409]]></guid>
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      <title>46. 7th Sea: Khitai with John Wick</title>
      <link>https://modifier.simplecast.com/episodes/7c3e4f79-7c3e4f79</link>
      <description>7th Sea is a game about being an awesome hero, but there's more than one way to be a hero. John talks about the Western and Eastern hero archetypes, and how they've been working on modifying the existing 7th Sea system to tell new kinds of hero stories.</description>
      <pubDate>Thu, 19 Oct 2017 16:42:00 -0000</pubDate>
      <itunes:title>46. 7th Sea: Khitai with John Wick</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>46</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/cae49ab2-2812-11ef-b5de-8318f71f4726/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>7th Sea is a game about being an awesome hero, but there's more than one way to be a hero. John talks about the Western and Eastern hero archetypes, and how they've been working on modifying the existing 7th Sea system to tell new kinds of hero stories.</itunes:subtitle>
      <itunes:summary>7th Sea is a game about being an awesome hero, but there's more than one way to be a hero. John talks about the Western and Eastern hero archetypes, and how they've been working on modifying the existing 7th Sea system to tell new kinds of hero stories.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>7th Sea is a game about being an awesome hero, but there's more than one way to be a hero. John talks about the Western and Eastern hero archetypes, and how they've been working on modifying the existing 7th Sea system to tell new kinds of hero stories.</p>

      ]]>
      </content:encoded>
      <itunes:duration>3178</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>45. Get Acquainted with the Unfamiliar Heroes – Part 2</title>
      <link>https://modifier.simplecast.com/episodes/dfa259c1-dfa259c1</link>
      <description>Fay Onyx, the mastermind behind the Unfamiliar Heroes podcast project, and two of its GMs, Anna Murray and Jordan Green, chat about what it’s like to run an actual play with diverse players and characters at the core. This second part of our conversation focuses on mechanics that aim to recreate or facilitate these diverse experiences, and things to consider when playing a diverse character.</description>
      <pubDate>Sat, 07 Oct 2017 15:40:00 -0000</pubDate>
      <itunes:title>45. Get Acquainted with the Unfamiliar Heroes – Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>45</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/cb2f22da-2812-11ef-b5de-1378f51285b4/image/106fca2c865d19a829626a1e4f4dd44d.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Fay Onyx, the mastermind behind the Unfamiliar Heroes podcast project, and two of its GMs, Anna Murray and Jordan Green, chat about what it’s like to run an actual play with diverse players and characters at the core. This second part of our conversation focuses on mechanics that aim to recreate or facilitate these diverse experiences, and things to consider when playing a diverse character.</itunes:subtitle>
      <itunes:summary>Fay Onyx, the mastermind behind the Unfamiliar Heroes podcast project, and two of its GMs, Anna Murray and Jordan Green, chat about what it’s like to run an actual play with diverse players and characters at the core. This second part of our conversation focuses on mechanics that aim to recreate or facilitate these diverse experiences, and things to consider when playing a diverse character.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Fay Onyx, the mastermind behind the Unfamiliar Heroes podcast project, and two of its GMs, Anna Murray and Jordan Green, chat about what it’s like to run an actual play with diverse players and characters at the core. This second part of our conversation focuses on mechanics that aim to recreate or facilitate these diverse experiences, and things to consider when playing a diverse character.</p>

      ]]>
      </content:encoded>
      <itunes:duration>4565</itunes:duration>
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      <title>44. Numenera 2 with Monte Cook</title>
      <link>https://modifier.simplecast.com/episodes/e773650e-e773650e</link>
      <description>Monte Cook of Monte Cook Games is here to dig into what Numenera 2: Discovery &amp; Destiny is all about. We look at how Numenera &amp; Cypher System's unique structure allows this new edition to work seamlessly with the one on your shelf right now, and the cool new cyphers coming your way.

Monte Cook &amp; Games
Monte
Numenera 2 on Kickstarter
Monte Cook Games
numenera.com

Related Goodies
Cypher Speak with Darcy &amp; Troy
Bruce's Modifier episode on Cypher System
Troy &amp; Darcy on Modifier using Cypher System in large games</description>
      <pubDate>Thu, 21 Sep 2017 12:58:00 -0000</pubDate>
      <itunes:title>44. Numenera 2 with Monte Cook</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>44</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/cb797920-2812-11ef-b5de-87aa33e1f5bc/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Monte Cook of Monte Cook Games is here to dig into what Numenera 2: Discovery &amp; Destiny is all about. We look at how Numenera &amp; Cypher System's unique structure allows this new edition to work seamlessly with the one on your shelf right now, and the cool new cyphers coming your way.
</itunes:subtitle>
      <itunes:summary>Monte Cook of Monte Cook Games is here to dig into what Numenera 2: Discovery &amp; Destiny is all about. We look at how Numenera &amp; Cypher System's unique structure allows this new edition to work seamlessly with the one on your shelf right now, and the cool new cyphers coming your way.

Monte Cook &amp; Games
Monte
Numenera 2 on Kickstarter
Monte Cook Games
numenera.com

Related Goodies
Cypher Speak with Darcy &amp; Troy
Bruce's Modifier episode on Cypher System
Troy &amp; Darcy on Modifier using Cypher System in large games</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Monte Cook of Monte Cook Games is here to dig into what Numenera 2: Discovery &amp; Destiny is all about. We look at how Numenera &amp; Cypher System's unique structure allows this new edition to work seamlessly with the one on your shelf right now, and the cool new cyphers coming your way.</p>
<p><strong>Monte Cook &amp; Games</strong><br>
<a href="https://twitter.com/MonteJCook">Monte</a><br>
<a href="https://www.kickstarter.com/projects/montecookgames/numenera-2-discovery-and-destiny?ref=en9cvj">Numenera 2 on Kickstarter</a><br>
<a href="https://www.montecookgames.com/">Monte Cook Games</a><br>
<a href="http://numenera.com/">numenera.com</a></p>
<p><strong>Related Goodies</strong><br>
<a href="http://misdirectedmark.com/category/mmproductions/cypher-speak/">Cypher Speak with Darcy &amp; Troy</a><br>
<a href="http://oneshotpodcast.com/podcasts/modifier/6-the-cypher-system-with-bruce-cordell/">Bruce's Modifier episode on Cypher System</a><br>
<a href="http://oneshotpodcast.com/podcasts/modifier/20-scaling-games-part-1-go-big/">Troy &amp; Darcy on Modifier using Cypher System in large games</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3152</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[506a5a92-1d0c-4825-8f91-b350e6d7ab92]]></guid>
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    <item>
      <title>43. Get Acquainted with the Unfamiliar Heroes - Part 1</title>
      <link>https://modifier.simplecast.com/episodes/be7ab75c-be7ab75c</link>
      <description>Fay Onyx, the mastermind behind the Unfamiliar Heroes podcast project, and two of its GMs, Anna Murray and Jordan Green, chat about what it's like to run an actual play with diverse players and characters at the core. This first part of our conversation focuses on addressing the needs of players, and considering how accessible your game system itself is.

Heroes
Fay Onyx
Anna Murray
Jordan Green

Mentions
Writing Alchemy
Magic Goes Awry
Lasers and Feelings</description>
      <pubDate>Sat, 09 Sep 2017 12:47:00 -0000</pubDate>
      <itunes:title>43. Get Acquainted with the Unfamiliar Heroes - Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>43</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/cbcc92ae-2812-11ef-b5de-d3196801d063/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Fay Onyx, the mastermind behind the Unfamiliar Heroes podcast project, and two of its GMs, Anna Murray and Jordan Green, chat about what it's like to run an actual play with diverse players and characters at the core. This first part of our conversation focuses on addressing the needs of players, and considering how accessible your game system itself is.
</itunes:subtitle>
      <itunes:summary>Fay Onyx, the mastermind behind the Unfamiliar Heroes podcast project, and two of its GMs, Anna Murray and Jordan Green, chat about what it's like to run an actual play with diverse players and characters at the core. This first part of our conversation focuses on addressing the needs of players, and considering how accessible your game system itself is.

Heroes
Fay Onyx
Anna Murray
Jordan Green

Mentions
Writing Alchemy
Magic Goes Awry
Lasers and Feelings</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Fay Onyx, the mastermind behind the Unfamiliar Heroes podcast project, and two of its GMs, Anna Murray and Jordan Green, chat about what it's like to run an actual play with diverse players and characters at the core. This first part of our conversation focuses on addressing the needs of players, and considering how accessible your game system itself is.</p>
<p><strong>Heroes</strong><br>
<a href="https://www.patreon.com/WritingAlchemy">Fay Onyx</a><br>
<a href="http://arctowardsthesun.tumblr.com/">Anna Murray</a><br>
<a href="https://twitter.com/_jokuge?lang=en">Jordan Green</a></p>
<p><strong>Mentions</strong><br>
<a href="http://writingalchemy.net/">Writing Alchemy</a><br>
<a href="http://writingalchemy.net/magic-goes-awry/">Magic Goes Awry</a><br>
<a href="http://www.onesevendesign.com/laserfeelings/">Lasers and Feelings</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3662</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[51a5498c-3f6a-45e5-90fb-df49b9b1f1e1]]></guid>
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    <item>
      <title>42. How To Catch Them All with Jonathan Barron's MajiMonsters</title>
      <link>https://modifier.simplecast.com/episodes/dc54a310-dc54a310</link>
      <description>Jonathan Barron joins me to discuss the difficulties of converting the monster-catching genre of video games and TV into a tabletop experience. His game MajiMonsters relies on an original system that tracks a player character as well as multiple unique monsters, all complete with their own skills and abilities to confront this dangerous, fantastic world.

MONSTERS
Jonathan on Twitter

MAGIC
MajiMonsters official site
MajiMonsters on DriveThruRPG
MTG Drive To Work podcast</description>
      <pubDate>Thu, 24 Aug 2017 13:17:00 -0000</pubDate>
      <itunes:title>42. How To Catch Them All with Jonathan Barron's MajiMonsters</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>42</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/cc16c95a-2812-11ef-b5de-27181e6bf45b/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Jonathan Barron joins me to discuss the difficulties of converting the monster-catching genre of video games and TV into a tabletop experience. His game MajiMonsters relies on an original system that tracks a player character as well as multiple unique monsters, all complete with their own skills and abilities to confront this dangerous, fantastic world.
</itunes:subtitle>
      <itunes:summary>Jonathan Barron joins me to discuss the difficulties of converting the monster-catching genre of video games and TV into a tabletop experience. His game MajiMonsters relies on an original system that tracks a player character as well as multiple unique monsters, all complete with their own skills and abilities to confront this dangerous, fantastic world.

MONSTERS
Jonathan on Twitter

MAGIC
MajiMonsters official site
MajiMonsters on DriveThruRPG
MTG Drive To Work podcast</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Jonathan Barron joins me to discuss the difficulties of converting the monster-catching genre of video games and TV into a tabletop experience. His game MajiMonsters relies on an original system that tracks a player character as well as multiple unique monsters, all complete with their own skills and abilities to confront this dangerous, fantastic world.</p>
<p><strong>MONSTERS</strong><br>
<a href="https://twitter.com/tasteofmtg">Jonathan on Twitter</a></p>
<p><strong>MAGIC</strong><br>
<a href="http://majimonsters.com/">MajiMonsters official site</a><br>
<a href="https://www.drivethrurpg.com/shopping_cart.php?products_id=187632%7B1%7D8&amp;discounts_id=99af2242bd&amp;test_epoch=0&amp;info_message=Discount%20redeemed.%20MajiMonsters:%20The%20Monster-Catching%20Role-playing%20Game%20has%20been%20added%20to%20your%20cart%20at%20the%20discounted%20price%20of%20$7.99">MajiMonsters on DriveThruRPG</a><br>
<a href="http://drive%20to%20work/">MTG Drive To Work podcast</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>4191</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2ce32a37-1253-4a43-9acf-80e76f035622]]></guid>
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    </item>
    <item>
      <title>41. Enter The Dungeon Dome with James D'Amato!!!</title>
      <link>https://modifier.simplecast.com/episodes/38f18970-38f18970</link>
      <description>The Dungeon Dome is part Dungeons and Dragons, part professional wrestling franchise, all streamed live online for your viewing pleasure. James is here to talk about how he's building this new type of games entertainment, the stories he's hoping to tell, and his thoughts on the future of RPGs.

DUNGEON MASTER
James on twitter
One Shot Podcast Network

THE DUNGEON DOME
The Dungeon Dome on Kickstarter
The Dungeon Dome on YouTube</description>
      <pubDate>Thu, 27 Jul 2017 12:48:00 -0000</pubDate>
      <itunes:title>41. Enter The Dungeon Dome with James D'Amato!!!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>41</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/cc5cc1d0-2812-11ef-b5de-6b92ec1fd114/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The Dungeon Dome is part Dungeons and Dragons, part professional wrestling franchise, all streamed live online for your viewing pleasure. James is here to talk about how he's building this new type of games entertainment, the stories he's hoping to tell, and his thoughts on the future of RPGs.</itunes:subtitle>
      <itunes:summary>The Dungeon Dome is part Dungeons and Dragons, part professional wrestling franchise, all streamed live online for your viewing pleasure. James is here to talk about how he's building this new type of games entertainment, the stories he's hoping to tell, and his thoughts on the future of RPGs.

DUNGEON MASTER
James on twitter
One Shot Podcast Network

THE DUNGEON DOME
The Dungeon Dome on Kickstarter
The Dungeon Dome on YouTube</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>The Dungeon Dome is part Dungeons and Dragons, part professional wrestling franchise, all streamed live online for your viewing pleasure. James is here to talk about how he's building this new type of games entertainment, the stories he's hoping to tell, and his thoughts on the future of RPGs.</p>
<p>DUNGEON MASTER<br>
<a href="https://twitter.com/oneshotrpg">James on twitter</a><br>
<a href="http://oneshotpodcast.com/">One Shot Podcast Network</a></p>
<p>THE DUNGEON DOME<br>
<a href="https://www.kickstarter.com/projects/oneshotpodcast/dungeon-dome-season-1">The Dungeon Dome on Kickstarter</a><br>
<a href="https://www.youtube.com/playlist?list=PL3-PonsBj4qNxSmRtZq0GHpfU7pZl30Mp">The Dungeon Dome on YouTube</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3485</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[86ad934f-9533-4b3b-9150-6420ae1959d0]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7771000656.mp3?updated=1718124968" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>40. The Spire with Grant Howitt &amp; Chris Taylor</title>
      <link>https://modifier.simplecast.com/episodes/27f452d5-27f452d5</link>
      <description>We talk about Grant &amp; Chris' upcoming game The Spire, which is definitely about a Drow resistance but is also about a bunch of other cool, weird, complex things that I won't even be able to do justice here. It's a really fun chat and also: blood witches.

THE RESISTANCE
Grant twitter
Chris twiiter
Rowan, Rook and Decard
Adrian Stone
Hearty Dice Friends</description>
      <pubDate>Thu, 13 Jul 2017 12:51:00 -0000</pubDate>
      <itunes:title>40. The Spire with Grant Howitt &amp; Chris Taylor</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>40</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/cca8bc16-2812-11ef-b5de-1f335a9582b6/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We talk about Grant &amp; Chris' upcoming game The Spire, which is definitely about a Drow resistance but is also about a bunch of other cool, weird, complex things that I won't even be able to do justice here. It's a really fun chat and also: blood witches.</itunes:subtitle>
      <itunes:summary>We talk about Grant &amp; Chris' upcoming game The Spire, which is definitely about a Drow resistance but is also about a bunch of other cool, weird, complex things that I won't even be able to do justice here. It's a really fun chat and also: blood witches.

THE RESISTANCE
Grant twitter
Chris twiiter
Rowan, Rook and Decard
Adrian Stone
Hearty Dice Friends</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>We talk about Grant &amp; Chris' upcoming game The Spire, which is definitely about a Drow resistance but is also about a bunch of other cool, weird, complex things that I won't even be able to do justice here. It's a really fun chat and also: blood witches.</p>
<p><strong>THE RESISTANCE</strong><br>
<a href="https://twitter.com/gshowitt">Grant twitter</a><br>
<a href="https://twitter.com/TheMaddigan">Chris twiiter</a><br>
<a href="http://rowanrookanddecard.com/">Rowan, Rook and Decard</a><br>
<a href="http://www.stoneadrian.com/">Adrian Stone</a><br>
<a href="https://itunes.apple.com/us/podcast/hearty-dice-friends/id1200429458?mt=2">Hearty Dice Friends</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3837</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2092c671-cb48-43d6-9b7b-22645c4db558]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1348529541.mp3?updated=1718124970" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>39. It's Hannah Shaffer Day!</title>
      <link>https://modifier.simplecast.com/episodes/f8623657-f8623657</link>
      <description>Break out your baggiest jeans and your tiniest backpack as Hannah Shaffer takes us back to the 90s with her heartwarming one-shot storytelling game about a music store on the brink of disaster - Damn the Man, Save the Music! We talk about the continuing evolution of Questlandia and building a game that's friendly to new players while maintaining a replayable charm.

THE PLUCKY EMPLOYEE
Hannah on Twitter

REVOLUTION RECORDS
Make Big Things
Make Big Things on Twitter
Damn the Man, Save the Music on Kickstarter</description>
      <pubDate>Fri, 30 Jun 2017 01:00:00 -0000</pubDate>
      <itunes:title>39. It's Hannah Shaffer Day!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>39</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/ce2c86f8-2812-11ef-b5de-bb521bdd3b8b/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Break out your baggiest jeans and your tiniest backpack as Hannah Shaffer takes us back to the 90s with her heartwarming one-shot storytelling game about a music store on the brink of disaster - Damn the Man, Save the Music! We talk about the continuing evolution of Questlandia and building a game that's friendly to new players while maintaining a replayable charm.</itunes:subtitle>
      <itunes:summary>Break out your baggiest jeans and your tiniest backpack as Hannah Shaffer takes us back to the 90s with her heartwarming one-shot storytelling game about a music store on the brink of disaster - Damn the Man, Save the Music! We talk about the continuing evolution of Questlandia and building a game that's friendly to new players while maintaining a replayable charm.

THE PLUCKY EMPLOYEE
Hannah on Twitter

REVOLUTION RECORDS
Make Big Things
Make Big Things on Twitter
Damn the Man, Save the Music on Kickstarter</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Break out your baggiest jeans and your tiniest backpack as Hannah Shaffer takes us back to the 90s with her heartwarming one-shot storytelling game about a music store on the brink of disaster - Damn the Man, Save the Music! We talk about the continuing evolution of Questlandia and building a game that's friendly to new players while maintaining a replayable charm.</p>
<p><strong>THE PLUCKY EMPLOYEE</strong><br>
<a href="https://twitter.com/hanbandit">Hannah on Twitter</a></p>
<p><strong>REVOLUTION RECORDS</strong><br>
<a href="http://makebigthings.com/">Make Big Things</a><br>
<a href="https://twitter.com/makebigthings">Make Big Things on Twitter</a><br>
<a href="https://www.kickstarter.com/projects/hannahshaffer/damn-the-man-save-the-music?ref=project_tweet">Damn the Man, Save the Music on Kickstarter</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>2469</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[252f07dd-510c-4789-8221-dc46fe093525]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1110796762.mp3?updated=1718124972" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>38. A Youth Misspent with Robert Bohl &amp; Kimberley Lam</title>
      <link>https://modifier.simplecast.com/episodes/0c684513-0c684513</link>
      <description>Misspent Youth, an RPG about punks and friendship, is getting a reprint as well as several new settings and hacks! Author Robert Bohl and hacker Kimberly Lam are here together to talk about what it's like to tackle a game from both of those angles. Bonus topic: how weird is it to have Wil Wheaton play your game on internet TV?!

YOUTHS
Robert Bohl
Kimberly Lam

Kickstarter launches June 29!</description>
      <pubDate>Thu, 15 Jun 2017 12:36:00 -0000</pubDate>
      <itunes:title>38. A Youth Misspent with Robert Bohl &amp; Kimberley Lam</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>38</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/cf5cc894-2812-11ef-b5de-332de0eca221/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Misspent Youth, an RPG about punks and friendship, is getting a reprint as well as several new settings and hacks! Author Robert Bohl and hacker Kimberly Lam are here together to talk about what it's like to tackle a game from both of those angles. Bonus topic: how weird is it to have Wil Wheaton play your game on internet TV?!</itunes:subtitle>
      <itunes:summary>Misspent Youth, an RPG about punks and friendship, is getting a reprint as well as several new settings and hacks! Author Robert Bohl and hacker Kimberly Lam are here together to talk about what it's like to tackle a game from both of those angles. Bonus topic: how weird is it to have Wil Wheaton play your game on internet TV?!

YOUTHS
Robert Bohl
Kimberly Lam

Kickstarter launches June 29!</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Misspent Youth, an RPG about punks and friendship, is getting a reprint as well as several new settings and hacks! Author Robert Bohl and hacker Kimberly Lam are here together to talk about what it's like to tackle a game from both of those angles. Bonus topic: how weird is it to have Wil Wheaton play your game on internet TV?!</p>
<p><strong>YOUTHS</strong><br>
<a href="https://plus.google.com/+RobertBohl">Robert Bohl</a><br>
<a href="https://plus.google.com/+KimberleyLam">Kimberly Lam</a></p>
<p><strong>Kickstarter launches June 29!</strong></p>

      ]]>
      </content:encoded>
      <itunes:duration>3603</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[52a26a52-b32a-4cf5-922c-8913239f54d1]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7695775957.mp3?updated=1718124973" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>37. Pandas Talking Hacks</title>
      <link>https://modifier.simplecast.com/episodes/8490f6f6-8490f6f6</link>
      <description>Senda Linaugh &amp; Phil Vecchione, the eponymous Pandas, are here to chat about hacking the 1-page RPG Lasers &amp; Feelings. We talk about the challenges and opportunities that come with hacking such a small ruleset, as Senda and Phil turn this sci-fi story game to cyberpunk and magical girls!

PANDAS
Senda
Phil

TALKING
Panda's Talking Games
She's A Super Geek
Misdirected Mark

GAMES
Rockerboys &amp; Vending Machines
Encoded Designs</description>
      <pubDate>Thu, 01 Jun 2017 12:19:00 -0000</pubDate>
      <itunes:title>37. Pandas Talking Hacks</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>37</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/cfaa302a-2812-11ef-b5de-3f713e8ffb00/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Senda Linaugh &amp; Phil Vecchione, the eponymous Pandas, are here to chat about hacking the 1-page RPG Lasers &amp; Feelings. We talk about the challenges and opportunities that come with hacking such a small ruleset, as Senda and Phil turn this sci-fi story game to cyberpunk and magical girls!</itunes:subtitle>
      <itunes:summary>Senda Linaugh &amp; Phil Vecchione, the eponymous Pandas, are here to chat about hacking the 1-page RPG Lasers &amp; Feelings. We talk about the challenges and opportunities that come with hacking such a small ruleset, as Senda and Phil turn this sci-fi story game to cyberpunk and magical girls!

PANDAS
Senda
Phil

TALKING
Panda's Talking Games
She's A Super Geek
Misdirected Mark

GAMES
Rockerboys &amp; Vending Machines
Encoded Designs</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Senda Linaugh &amp; Phil Vecchione, the eponymous Pandas, are here to chat about hacking the 1-page RPG Lasers &amp; Feelings. We talk about the challenges and opportunities that come with hacking such a small ruleset, as Senda and Phil turn this sci-fi story game to cyberpunk and magical girls!</p>
<p><strong>PANDAS</strong><br>
<a href="https://twitter.com/idellamithlynnd">Senda</a><br>
<a href="https://twitter.com/dnaphil">Phil</a></p>
<p>TALKING<br>
<a href="http://misdirectedmark.com/category/mmproductions/panda/">Panda's Talking Games</a><br>
<a href="http://sasgeek.com/">She's A Super Geek</a><br>
<a href="http://misdirectedmark.com/">Misdirected Mark</a></p>
<p>GAMES<br>
<a href="http://www.encodeddesigns.com/rocker-boys-and-vending-machines/">Rockerboys &amp; Vending Machines</a><br>
<a href="http://www.encodeddesigns.com/">Encoded Designs</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3261</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[7edac45e-e1f3-47a1-a751-582d0d6f45d7]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2850704355.mp3?updated=1718124976" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>36. The Cascade &amp; Fraser Simons' Cyberpunk Book Club</title>
      <link>https://modifier.simplecast.com/episodes/4f6aa275-4f6aa275</link>
      <description>Fraser Simons is here to break down cyberpunk, roleplay with feeling, and tell us all about his upcoming supplement to The Veil, The Cascade. Get a pen ready, you're going to want to read everything on his list.

THE PUNK
Fraser on g+
Fraser on twitter

THE BOOKS
The Cascade Kickstarter
The Cascade quickstart
The Veil</description>
      <pubDate>Fri, 19 May 2017 03:08:00 -0000</pubDate>
      <itunes:title>36. The Cascade &amp; Fraser Simons' Cyberpunk Book Club</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>36</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/cffb1030-2812-11ef-b5de-a7eaffca7568/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Fraser Simons is here to break down cyberpunk, roleplay with feeling, and tell us all about his upcoming supplement to The Veil, The Cascade. Get a pen ready, you're going to want to read everything on his list.</itunes:subtitle>
      <itunes:summary>Fraser Simons is here to break down cyberpunk, roleplay with feeling, and tell us all about his upcoming supplement to The Veil, The Cascade. Get a pen ready, you're going to want to read everything on his list.

THE PUNK
Fraser on g+
Fraser on twitter

THE BOOKS
The Cascade Kickstarter
The Cascade quickstart
The Veil</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Fraser Simons is here to break down cyberpunk, roleplay with feeling, and tell us all about his upcoming supplement to The Veil, The Cascade. Get a pen ready, you're going to want to read everything on his list.</p>
<p><strong>THE PUNK</strong><br>
<a href="https://plus.google.com/+FraserSimons">Fraser on g+</a><br>
<a href="https://twitter.com/frasersimons?lang=en">Fraser on twitter</a></p>
<p><strong>THE BOOKS</strong><br>
<a href="https://www.kickstarter.com/projects/samjokopublishing/the-veil-cascade-a-post-cyberpunk-roleplaying-game">The Cascade Kickstarter</a><br>
<a href="http://www.drivethrurpg.com/product/210825/The-Veil-Cascade-Quickstart?term=the%20veil:%20cas&amp;test_epoch=0">The Cascade quickstart</a><br>
<a href="http://www.indiepressrevolution.com/xcart/product.php?productid=20268&amp;page=2">The Veil</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>4075</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[cca71b01-7a91-43af-a505-e1aa5f86753c]]></guid>
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    </item>
    <item>
      <title>35. The White Box: A Game Design Workshop In A Box</title>
      <link>https://modifier.simplecast.com/episodes/c01af7ff-c01af7ff</link>
      <description>Jeremy Holcomb and Jeff Tidball are all about helping you make great games, and now they're developing a kit to help you do it! We talk about what The White Box has in it, what you can do with it, and what's in store for the future.

THE BITS
Jeremy Holcomb
Jeff Tidball
GamesPlaywright
Atlas Games
The White Box on Kickstarter</description>
      <pubDate>Sun, 07 May 2017 15:22:00 -0000</pubDate>
      <itunes:title>35. The White Box: A Game Design Workshop In A Box</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>35</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d0470eb8-2812-11ef-b5de-abcf9b6f6fa5/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Jeremy Holcomb and Jeff Tidball are all about helping you make great games, and now they're developing a kit to help you do it! We talk about what The White Box has in it, what you can do with it, and what's in store for the future.
</itunes:subtitle>
      <itunes:summary>Jeremy Holcomb and Jeff Tidball are all about helping you make great games, and now they're developing a kit to help you do it! We talk about what The White Box has in it, what you can do with it, and what's in store for the future.

THE BITS
Jeremy Holcomb
Jeff Tidball
GamesPlaywright
Atlas Games
The White Box on Kickstarter</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Jeremy Holcomb and Jeff Tidball are all about helping you make great games, and now they're developing a kit to help you do it! We talk about what The White Box has in it, what you can do with it, and what's in store for the future.</p>
<p>THE BITS<br>
<a href="http://jeremy.holcomb@digipen.edu">Jeremy Holcomb</a><br>
<a href="http://www.jefftidball.com/">Jeff Tidball</a><br>
<a href="http://gameplaywright.net/">GamesPlaywright</a><br>
<a href="http://blog.atlas-games.com/">Atlas Games</a><br>
<a href="https://www.kickstarter.com/projects/jefftidball/the-white-box-a-game-design-workshop-in-a-box">The White Box on Kickstarter</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>2466</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2042b058-5713-44c1-b97a-01240cc66dbb]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3426643844.mp3?updated=1718124977" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>34. The Imposters and 7 Games About Conspiracy</title>
      <link>https://modifier.simplecast.com/episodes/3c202d53-3c202d53</link>
      <description>I've crammed three people into the show this week because it's harder for Them to get you when you're in a group, right? Right. Josh T Jordan, Banana Chan and Todd Crapper are all here to talk about The Imposters, an anthology of games about conspiracies, werewolves, psychogeography, intelligence agencies, and aliens on YouTube. I'm...I'm really not sure what else you could want at this point.

THE IMPOSTERS (the people)
Josh T Jordan
Banana Chan
Todd Crapper

THE IMPOSTERS (the game)
The Imposters on Kickstarter</description>
      <pubDate>Thu, 20 Apr 2017 13:25:00 -0000</pubDate>
      <itunes:title>34. The Imposters and 7 Games About Conspiracy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>34</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d08d7998-2812-11ef-b5de-9f0b89d8b41e/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>I've crammed three people into the show this week because it's harder for Them to get you when you're in a group, right? Right. Josh T Jordan, Banana Chan and Todd Crapper are all here to talk about The Imposters, an anthology of games about conspiracies, werewolves, psychogeography, intelligence agencies, and aliens on YouTube. I'm...I'm really not sure what else you could want at this point.
</itunes:subtitle>
      <itunes:summary>I've crammed three people into the show this week because it's harder for Them to get you when you're in a group, right? Right. Josh T Jordan, Banana Chan and Todd Crapper are all here to talk about The Imposters, an anthology of games about conspiracies, werewolves, psychogeography, intelligence agencies, and aliens on YouTube. I'm...I'm really not sure what else you could want at this point.

THE IMPOSTERS (the people)
Josh T Jordan
Banana Chan
Todd Crapper

THE IMPOSTERS (the game)
The Imposters on Kickstarter</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>I've crammed three people into the show this week because it's harder for Them to get you when you're in a group, right? Right. Josh T Jordan, Banana Chan and Todd Crapper are all here to talk about The Imposters, an anthology of games about conspiracies, werewolves, psychogeography, intelligence agencies, and aliens on YouTube. I'm...I'm really not sure what else you could want at this point.</p>
<p><strong>THE IMPOSTERS (the people)</strong><br>
<a href="https://twitter.com/joshtjordan">Josh T Jordan</a><br>
<a href="https://twitter.com/gameandacurry">Banana Chan</a><br>
<a href="https://twitter.com/warden_op">Todd Crapper</a></p>
<p><strong>THE IMPOSTERS (the game)</strong><br>
<a href="https://www.kickstarter.com/projects/1080999837/the-imposters">The Imposters on Kickstarter</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3490</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[24d7bfe3-995c-4124-be57-e259af1f6fff]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN5172085407.mp3?updated=1718124975" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>33. Axon Punk with Colin &amp; Cameron Kyle</title>
      <link>https://modifier.simplecast.com/episodes/688d7896-688d7896</link>
      <description>Real-life punks (no, that's a lie, they're actually very polite boys) Colin and Cameron Kyle are here to discuss their cyberpunk hip-hop game Axon Punk! We talk about things like when do you know it's time to stop hacking and start building, how to reach out for help with diversity, and how many cons in a row is too many cons in a row.

NOTABLE PUNX
Axon Punk twitter
Axon Punk website
Sugar Gamers
Eliott Lilly</description>
      <pubDate>Thu, 06 Apr 2017 13:28:00 -0000</pubDate>
      <itunes:title>33. Axon Punk with Colin &amp; Cameron Kyle</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>33</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d0e1b148-2812-11ef-b5de-2f132ab8338d/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Real-life punks (no, that's a lie, they're actually very polite boys) Colin and Cameron Kyle are here to discuss their cyberpunk hip-hop game Axon Punk! We talk about things like when do you know it's time to stop hacking and start building, how to reach out for help with diversity, and how many cons in a row is too many cons in a row. </itunes:subtitle>
      <itunes:summary>Real-life punks (no, that's a lie, they're actually very polite boys) Colin and Cameron Kyle are here to discuss their cyberpunk hip-hop game Axon Punk! We talk about things like when do you know it's time to stop hacking and start building, how to reach out for help with diversity, and how many cons in a row is too many cons in a row.

NOTABLE PUNX
Axon Punk twitter
Axon Punk website
Sugar Gamers
Eliott Lilly</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Real-life punks (no, that's a lie, they're actually very polite boys) Colin and Cameron Kyle are here to discuss their cyberpunk hip-hop game Axon Punk! We talk about things like when do you know it's time to stop hacking and start building, how to reach out for help with diversity, and how many cons in a row is too many cons in a row.</p>
<p><strong>NOTABLE PUNX</strong><br>
<a href="https://twitter.com/axonpunk?lang=en">Axon Punk twitter</a><br>
<a href="https://www.axonpunk.com/">Axon Punk website</a><br>
<a href="http://sugargamers.com/">Sugar Gamers</a><br>
<a href="http://eliottlillyart.com/#projects">Eliott Lilly</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3837</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1b43100d-7782-49a0-8f9c-988e78b7c77e]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1478953905.mp3?updated=1718124975" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>32. 5 Across Erika Chappell's Heart</title>
      <link>https://modifier.simplecast.com/episodes/6d1c9476-6d1c9476</link>
      <description>It finally happened! Erika and I finally got to talk magical girls and record it as an episode!! Her game Five Across the Heart is both a rad game about punk mahous and an excellent study of the evolution of an RPG. Come hang out with us in this episode that is definitely not a ploy by the Negaverse to siphon all your mahou shoujo excitement. WINK.

THE SHOUJO
Erika on twitter

THE MAHOU
Erika's Five Across the Heart (&amp; more!) gamedev thread</description>
      <pubDate>Thu, 23 Mar 2017 13:32:00 -0000</pubDate>
      <itunes:title>32. 5 Across Erika Chappell's Heart</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>32</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d1282fce-2812-11ef-b5de-cb2c4bde39e6/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>It finally happened! Erika and I finally got to talk magical girls and record it as an episode!! Her game Five Across the Heart is both a rad game about punk mahous and an excellent study of the evolution of an RPG. Come hang out with us in this episode that is definitely not a ploy by the Negaverse to siphon all your mahou shoujo excitement. WINK.</itunes:subtitle>
      <itunes:summary>It finally happened! Erika and I finally got to talk magical girls and record it as an episode!! Her game Five Across the Heart is both a rad game about punk mahous and an excellent study of the evolution of an RPG. Come hang out with us in this episode that is definitely not a ploy by the Negaverse to siphon all your mahou shoujo excitement. WINK.

THE SHOUJO
Erika on twitter

THE MAHOU
Erika's Five Across the Heart (&amp; more!) gamedev thread</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>It finally happened! Erika and I finally got to talk magical girls and record it as an episode!! Her game Five Across the Heart is both a rad game about punk mahous and an excellent study of the evolution of an RPG. Come hang out with us in this episode that is definitely not a ploy by the Negaverse to siphon all your mahou shoujo excitement. WINK.</p>
<p><strong>THE SHOUJO</strong><br>
<a href="https://twitter.com/open_sketchbook">Erika on twitter</a></p>
<p><strong>THE MAHOU</strong><br>
<a href="https://forums.sufficientvelocity.com/threads/in-which-sketch-makes-games.5932/">Erika's Five Across the Heart (&amp; more!) gamedev thread</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>4251</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[028ce180-d826-4589-825f-a91ead3fb547]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1395332907.mp3?updated=1718124976" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>31. Noir World with John Adamus</title>
      <link>https://modifier.simplecast.com/episodes/b4e16889-b4e16889</link>
      <description>This is one of those episodes where we talk about a game and a Kickstarter, yes, but more than that we talk about the process of creation itself. John Adamus, known in part for his tweetstorms of encouragement to creators, gets really deep with how Noir World came to be and how it changed over its 70+ iterations.

THE MAN
John on Twitter
John's Patreon

THE WORLD
Noir World Twitter
Noir World Facebook</description>
      <pubDate>Thu, 09 Mar 2017 14:23:00 -0000</pubDate>
      <itunes:title>31. Noir World with John Adamus</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>31</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d16f55d4-2812-11ef-b5de-d716ac85763c/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>This is one of those episodes where we talk about a game and a Kickstarter, yes, but more than that we talk about the process of creation itself. John Adamus, known in part for his tweetstorms of encouragement to creators, gets really deep with how Noir World came to be and how it changed over its 70+ iterations. </itunes:subtitle>
      <itunes:summary>This is one of those episodes where we talk about a game and a Kickstarter, yes, but more than that we talk about the process of creation itself. John Adamus, known in part for his tweetstorms of encouragement to creators, gets really deep with how Noir World came to be and how it changed over its 70+ iterations.

THE MAN
John on Twitter
John's Patreon

THE WORLD
Noir World Twitter
Noir World Facebook</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>This is one of those episodes where we talk about a game and a Kickstarter, yes, but more than that we talk about the process of creation itself. John Adamus, known in part for his tweetstorms of encouragement to creators, gets really deep with how Noir World came to be and how it changed over its 70+ iterations.</p>
<p>THE MAN<br>
<a href="https://twitter.com/awesome_john">John on Twitter</a><br>
<a href="https://www.patreon.com/johnhelpsyoucreate">John's Patreon</a></p>
<p>THE WORLD<br>
<a href="https://twitter.com/noirworldrpg">Noir World Twitter</a><br>
<a href="https://www.facebook.com/noirworld/?fref=ts">Noir World Facebook</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3812</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2dcc5e29-957a-4241-8483-d4581adc3440]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3786300904.mp3?updated=1718124976" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>30. Companion's Tale with Laura Simpson</title>
      <link>https://modifier.simplecast.com/episodes/9c4afea3-9c4afea3</link>
      <description>Or, The One Where We Go Full Dragon Age Fancast. Listen, it's a transformation that's been happening slowly for a while now, I feel like. Maybe it's a new segment? Anyway, COMPANION'S TALE IS KICKSTARTING! Laura and I chat about her excellent new storytelling game at Dreamation 2017, among other tangents (about companions) (that you can kiss).

THE STORYTELLER
Laura on twitter
Sweet Potato Press
Companion's Tale on Kickstarter</description>
      <pubDate>Thu, 23 Feb 2017 13:17:00 -0000</pubDate>
      <itunes:title>30. Companion's Tale with Laura Simpson</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>30</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d1bb94b2-2812-11ef-b5de-b36f9ae27a1c/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Or, The One Where We Go Full Dragon Age Fancast. Listen, it's a transformation that's been happening slowly for a while now, I feel like. Maybe it's a new segment? Anyway, COMPANION'S TALE IS KICKSTARTING! Laura and I chat about her excellent new storytelling game at Dreamation 2017, among other tangents (about companions) (that you can kiss).</itunes:subtitle>
      <itunes:summary>Or, The One Where We Go Full Dragon Age Fancast. Listen, it's a transformation that's been happening slowly for a while now, I feel like. Maybe it's a new segment? Anyway, COMPANION'S TALE IS KICKSTARTING! Laura and I chat about her excellent new storytelling game at Dreamation 2017, among other tangents (about companions) (that you can kiss).

THE STORYTELLER
Laura on twitter
Sweet Potato Press
Companion's Tale on Kickstarter</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Or, The One Where We Go Full Dragon Age Fancast. Listen, it's a transformation that's been happening slowly for a while now, I feel like. Maybe it's a new segment? Anyway, COMPANION'S TALE IS KICKSTARTING! Laura and I chat about her excellent new storytelling game at Dreamation 2017, among other tangents (about companions) (that you can kiss).</p>
<p>THE STORYTELLER<br>
<a href="https://twitter.com/labmouse">Laura on twitter</a><br>
<a href="http://sweetpotatopress.com/">Sweet Potato Press</a><br>
<a href="https://www.kickstarter.com/projects/1940008275/companions-talean-epic-game-of-map-making-and-stor?ref=project_tweet">Companion's Tale on Kickstarter</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>2812</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[0b7dad5c-5ddc-455c-b854-b5a177ab0aa4]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN9565698653.mp3?updated=1718124977" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>29. RPGs &amp; Kids with the Walls Family</title>
      <link>https://modifier.simplecast.com/episodes/bbe39c7e-bbe39c7e</link>
      <description>Carrie and Evie Walls are here to talk shop about running and playing all sorts of RPGs as (and for) younger players. We get into how to choose games, deal with problem players, and tell an engaging story. Also, their dad James is here.

THE WALLS
Living 4 Crits blog
James' G+
James' twitter
Living 4 Crits YouTube</description>
      <pubDate>Thu, 09 Feb 2017 14:14:00 -0000</pubDate>
      <itunes:title>29. RPGs &amp; Kids with the Walls Family</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>29</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d2059454-2812-11ef-b5de-1385836cd32d/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Carrie and Evie Walls are here to talk shop about running and playing all sorts of RPGs as (and for) younger players. We get into how to choose games, deal with problem players, and tell an engaging story. Also, their dad James is here.</itunes:subtitle>
      <itunes:summary>Carrie and Evie Walls are here to talk shop about running and playing all sorts of RPGs as (and for) younger players. We get into how to choose games, deal with problem players, and tell an engaging story. Also, their dad James is here.

THE WALLS
Living 4 Crits blog
James' G+
James' twitter
Living 4 Crits YouTube</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Carrie and Evie Walls are here to talk shop about running and playing all sorts of RPGs as (and for) younger players. We get into how to choose games, deal with problem players, and tell an engaging story. Also, their dad James is here.</p>
<p><strong>THE WALLS</strong><br>
<a href="http://ilive4crits.blogspot.com/">Living 4 Crits blog</a><br>
<a href="https://plus.google.com/+JamesNorwinGameKnightWalls">James' G+</a><br>
<a href="https://twitter.com/ilive4crits">James' twitter</a><br>
<a href="https://www.youtube.com/channel/UC-lxt4Srdtx35GH-IobrXfg">Living 4 Crits YouTube</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3549</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[06e9c930-4d1e-4668-9903-0a41cd41234c]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3708011063.mp3?updated=1718124977" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>28. Myth, Mystery &amp; Crime in Alas for the Awful Sea</title>
      <link>https://modifier.simplecast.com/episodes/5dc0a959-5dc0a959</link>
      <description>Storybrewers Hayley and Veronica are here to tell us all about their new game Alas for the Awful Sea and what drives them to tell grey stories about desperation, hate, fear and folklore in the 19th century UK sailing villages. (Okay I know how that sounded but this episode is real cute you guys.)

THE CHARACTERS
Storybrewers / Hayley on twitter
Veronica on twitter

THE STORY
Alas for the Awful Sea on Kickstarter
Storybrewers website
Storybrewers facebook</description>
      <pubDate>Thu, 26 Jan 2017 14:21:00 -0000</pubDate>
      <itunes:title>28. Myth, Mystery &amp; Crime in Alas for the Awful Sea</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>28</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d2513418-2812-11ef-b5de-1bd04f54f964/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Storybrewers Hayley and Veronica are here to tell us all about their new game Alas for the Awful Sea and what drives them to tell grey stories about desperation, hate, fear and folklore in the 19th century UK sailing villages. (Okay I know how that sounded but this episode is real cute you guys.)</itunes:subtitle>
      <itunes:summary>Storybrewers Hayley and Veronica are here to tell us all about their new game Alas for the Awful Sea and what drives them to tell grey stories about desperation, hate, fear and folklore in the 19th century UK sailing villages. (Okay I know how that sounded but this episode is real cute you guys.)

THE CHARACTERS
Storybrewers / Hayley on twitter
Veronica on twitter

THE STORY
Alas for the Awful Sea on Kickstarter
Storybrewers website
Storybrewers facebook</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Storybrewers Hayley and Veronica are here to tell us all about their new game Alas for the Awful Sea and what drives them to tell grey stories about desperation, hate, fear and folklore in the 19th century UK sailing villages. (Okay I know how that sounded but this episode is real cute you guys.)</p>
<p>THE CHARACTERS<br>
<a href="https://twitter.com/storybrewers">Storybrewers / Hayley on twitter</a><br>
<a href="https://twitter.com/Rocketeer_Vee">Veronica on twitter</a></p>
<p>THE STORY<br>
<a href="https://www.kickstarter.com/projects/259750074/alas-for-the-awful-sea-myth-mystery-and-crime-in-1">Alas for the Awful Sea on Kickstarter</a><br>
<a href="http://storybrewersroleplaying.com/">Storybrewers website</a><br>
<a href="https://www.facebook.com/storybrewers">Storybrewers facebook</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>2162</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b59c1768-f543-466b-9923-acd03896395b]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3868099123.mp3?updated=1718124978" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>27. RPGs for Kids with John Harness</title>
      <link>https://modifier.simplecast.com/episodes/23d4381c-23d4381c</link>
      <description>John Harness, veteran middle-grade game-runner and force behind the Facebook page "RPGs for Kids" joins us to talk about...running games for kids! We talk about games as education as well as fun, and how to approach running for the younger players in your life.

LINKS
John on Twitter
RPGs for Kids Facebook page
No Thank You Evil
Adventure Maximus</description>
      <pubDate>Thu, 12 Jan 2017 14:30:00 -0000</pubDate>
      <itunes:title>27. RPGs for Kids with John Harness</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>27</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d29b908a-2812-11ef-b5de-2bd13c25034b/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>John Harness, veteran middle-grade game-runner and force behind the Facebook page "RPGs for Kids" joins us to talk about...running games for kids! We talk about games as education as well as fun, and how to approach running for the younger players in your life.</itunes:subtitle>
      <itunes:summary>John Harness, veteran middle-grade game-runner and force behind the Facebook page "RPGs for Kids" joins us to talk about...running games for kids! We talk about games as education as well as fun, and how to approach running for the younger players in your life.

LINKS
John on Twitter
RPGs for Kids Facebook page
No Thank You Evil
Adventure Maximus</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>John Harness, veteran middle-grade game-runner and force behind the Facebook page "RPGs for Kids" joins us to talk about...running games for kids! We talk about games as education as well as fun, and how to approach running for the younger players in your life.</p>
<p>LINKS<br>
<a href="https://twitter.com/cartweel">John on Twitter</a><br>
<a href="https://www.facebook.com/groups/549805565158122/?fref=ts">RPGs for Kids Facebook page</a><br>
<a href="http://www.nothankyouevil.com/">No Thank You Evil</a><br>
<a href="http://www.adventuremaximus.com/">Adventure Maximus</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3390</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[bc98e7c3-90b0-409d-b657-40966ba3ae5d]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN9450655193.mp3?updated=1718124978" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>26. Modding 13th Age with J Michael Bestul</title>
      <link>https://modifier.simplecast.com/episodes/744b1d1c-744b1d1c</link>
      <description>Heroes, it has been a HECK of a year, and we're going out with a bang. J Michael Bestul gives us some hot tips on how to get the most out of modding 13th Age, which is a pretty rad system to begin with. Plus, a little waxing nostalgic in the intro and not one but TWO hidden kitties! Don't ever say we never gave you nothing.

ICONS
J Michael Bestul on Twitter
J Michael Bestul on G+
J's website

BACKGROUNDS
Quinn Murphy's post on Backgrounds
Wade Rockett's post on creating meaningful Icons
Vault of the 13th Age</description>
      <pubDate>Thu, 29 Dec 2016 15:05:00 -0000</pubDate>
      <itunes:title>26. Modding 13th Age with J Michael Bestul</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>26</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d2e3a708-2812-11ef-b5de-83d05874f1d5/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Heroes, it has been a HECK of a year, and we're going out with a bang. J Michael Bestul gives us some hot tips on how to get the most out of modding 13th Age, which is a pretty rad system to begin with. Plus, a little waxing nostalgic in the intro and not one but TWO hidden kitties! Don't ever say we never gave you nothing.</itunes:subtitle>
      <itunes:summary>Heroes, it has been a HECK of a year, and we're going out with a bang. J Michael Bestul gives us some hot tips on how to get the most out of modding 13th Age, which is a pretty rad system to begin with. Plus, a little waxing nostalgic in the intro and not one but TWO hidden kitties! Don't ever say we never gave you nothing.

ICONS
J Michael Bestul on Twitter
J Michael Bestul on G+
J's website

BACKGROUNDS
Quinn Murphy's post on Backgrounds
Wade Rockett's post on creating meaningful Icons
Vault of the 13th Age</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Heroes, it has been a HECK of a year, and we're going out with a bang. J Michael Bestul gives us some hot tips on how to get the most out of modding 13th Age, which is a pretty rad system to begin with. Plus, a little waxing nostalgic in the intro and not one but TWO hidden kitties! Don't ever say we never gave you nothing.</p>
<p><strong>ICONS</strong><br>
<a href="https://twitter.com/dashjperiod">J Michael Bestul on Twitter</a><br>
<a href="https://plus.google.com/114394079593566519548">J Michael Bestul on G+</a><br>
<a href="http://www.dashjperiod.com/">J's website</a></p>
<p><strong>BACKGROUNDS</strong><br>
<a href="http://www.thoughtcrimegames.net/hacking-the-13th-age-places-to-start/">Quinn Murphy's post on Backgrounds</a><br>
<a href="http://site.pelgranepress.com/index.php/13th-sage-how-to-create-meaningful-icons-for-a-setting/">Wade Rockett's post on creating meaningful Icons</a><br>
<a href="http://13thage.org/">Vault of the 13th Age</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3941</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[769f8912-c67b-4911-a93d-63558172396a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2342424887.mp3?updated=1718124978" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>25. Building A Better Deck-builder With Dan Enders</title>
      <link>https://modifier.simplecast.com/episodes/b2f41e39-b2f41e39</link>
      <description>We're taking a look at hacking deck-builder card games this week, specifically Crptozoic's Cerberus Engine system, with card-game aficionado / hostage Dan Enders. Dan also wrote micro RPG card game The Bite, so this one is just ALL about cards and feeling bad.

DRAW
Dan on Twitter
Dragon Ball Cerberus hack on Reddit
The Bite</description>
      <pubDate>Thu, 15 Dec 2016 14:49:00 -0000</pubDate>
      <itunes:title>25. Building A Better Deck-builder With Dan Enders</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>25</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d330e16c-2812-11ef-b5de-f702be0bd8eb/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We're taking a look at hacking deck-builder card games this week, specifically Crptozoic's Cerberus Engine system, with card-game aficionado / hostage Dan Enders. Dan also wrote micro RPG card game The Bite, so this one is just ALL about cards and feeling bad.

</itunes:subtitle>
      <itunes:summary>We're taking a look at hacking deck-builder card games this week, specifically Crptozoic's Cerberus Engine system, with card-game aficionado / hostage Dan Enders. Dan also wrote micro RPG card game The Bite, so this one is just ALL about cards and feeling bad.

DRAW
Dan on Twitter
Dragon Ball Cerberus hack on Reddit
The Bite</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>We're taking a look at hacking deck-builder card games this week, specifically Crptozoic's Cerberus Engine system, with card-game aficionado / hostage Dan Enders. Dan also wrote micro RPG card game The Bite, so this one is just ALL about cards and feeling bad.</p>
<p><strong>DRAW</strong><br>
<a href="https://twitter.com/daninrl">Dan on Twitter</a><br>
<a href="https://www.reddit.com/r/dbz/comments/5h3r80/image_i_made_a_custom_dbz_deck_building_game_and/">Dragon Ball Cerberus hack on Reddit</a><br>
<a href="http://www.drivethrurpg.com/product/190812/The-Bite">The Bite</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>4194</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[05af43ad-b580-4828-aba0-25bd79ec79bb]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7337612328.mp3?updated=1718124979" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>24. Supporting Setting with Mechanics in Jason Pitre's Sig</title>
      <link>https://modifier.simplecast.com/episodes/266d7f5a-266d7f5a</link>
      <description>Sig is a multiplanar fantasy setting for Jason Pitre's game Spark, and is a fantastic example of mechanics supporting and reinforcing setting. But, how do you do that thing? Luckily Jason has some experience crafting mechanics that evoke experience and promote setting, so we talk all about it, and his upcoming Sig kickstarter too!

SPARK
Jason's twitter
Jason's G+
Genesis of Legend

SMOKE
One Shot playthrough of Sig Part 1 | Part 2 | Part 3
SH&amp;R Genre Bacon</description>
      <pubDate>Thu, 01 Dec 2016 14:14:00 -0000</pubDate>
      <itunes:title>24. Supporting Setting with Mechanics in Jason Pitre's Sig</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>24</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d37c933c-2812-11ef-b5de-a3ca269414be/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Sig is a multiplanar fantasy setting for Jason Pitre's game Spark, and is a fantastic example of mechanics supporting and reinforcing setting. But, how do you do that thing? Luckily Jason has some experience crafting mechanics that evoke experience and promote setting, so we talk all about it, and his upcoming Sig kickstarter too!
</itunes:subtitle>
      <itunes:summary>Sig is a multiplanar fantasy setting for Jason Pitre's game Spark, and is a fantastic example of mechanics supporting and reinforcing setting. But, how do you do that thing? Luckily Jason has some experience crafting mechanics that evoke experience and promote setting, so we talk all about it, and his upcoming Sig kickstarter too!

SPARK
Jason's twitter
Jason's G+
Genesis of Legend

SMOKE
One Shot playthrough of Sig Part 1 | Part 2 | Part 3
SH&amp;R Genre Bacon</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Sig is a multiplanar fantasy setting for Jason Pitre's game Spark, and is a fantastic example of mechanics supporting and reinforcing setting. But, how do you do that thing? Luckily Jason has some experience crafting mechanics that evoke experience and promote setting, so we talk all about it, and his upcoming Sig kickstarter too!</p>
<p><strong>SPARK</strong><br>
<a href="https://twitter.com/genesisoflegend">Jason's twitter</a><br>
<a href="https://plus.google.com/+JasonPitre">Jason's G+</a><br>
<a href="http://www.genesisoflegend.com/">Genesis of Legend</a></p>
<p><strong>SMOKE</strong><br>
One Shot playthrough of Sig <a href="http://oneshotpodcast.com/podcasts/one-shot/170-sig-part-1/">Part 1</a> | <a href="http://oneshotpodcast.com/podcasts/one-shot/171-sig-part-2/">Part 2</a> | <a href="http://oneshotpodcast.com/podcasts/one-shot/172-sig-part-3/">Part 3</a><br>
<a href="http://www.stophackandroll.com/2016/07/episode-05-genre-bake-genre-bacon/">SH&amp;R Genre Bacon</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>2871</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[c1e09094-77bc-4a19-9f48-2aeb10e589a2]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN5126956927.mp3?updated=1718124979" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>23. Join the Secret Society with Keith Baker's Illimat</title>
      <link>https://modifier.simplecast.com/episodes/bb26c7fc-bb26c7fc</link>
      <description>Am I allowed to just issue an open invitation like that? Am I going to get kicked out now? Shoot. Don't tell anyone I told you, okay? Oh good. Since we're cool now, Keith Baker is here to tell us all about Illimat, and what it was like to create a game from a bunch of components that had already been carefully designed.

CAPTAIN OF EYES
Keith's twitter
Keith's website

THE ILLIMAT
Illimat website
Twogether Studios
Find an Illimat Outpost (game cafes that have demo copies!)
One Shot Plays Illimat</description>
      <pubDate>Sat, 19 Nov 2016 16:05:00 -0000</pubDate>
      <itunes:title>23. Join the Secret Society with Keith Baker's Illimat</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>23</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d3c73acc-2812-11ef-b5de-9bd653f8abd1/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Am I allowed to just issue an open invitation like that? Am I going to get kicked out now? Shoot. Don't tell anyone I told you, okay? Oh good. Since we're cool now, Keith Baker is here to tell us all about Illimat, and what it was like to create a game from a bunch of components that had already been carefully designed.</itunes:subtitle>
      <itunes:summary>Am I allowed to just issue an open invitation like that? Am I going to get kicked out now? Shoot. Don't tell anyone I told you, okay? Oh good. Since we're cool now, Keith Baker is here to tell us all about Illimat, and what it was like to create a game from a bunch of components that had already been carefully designed.

CAPTAIN OF EYES
Keith's twitter
Keith's website

THE ILLIMAT
Illimat website
Twogether Studios
Find an Illimat Outpost (game cafes that have demo copies!)
One Shot Plays Illimat</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Am I allowed to just issue an open invitation like that? Am I going to get kicked out now? Shoot. Don't tell anyone I told you, okay? Oh good. Since we're cool now, Keith Baker is here to tell us all about Illimat, and what it was like to create a game from a bunch of components that had already been carefully designed.</p>
<p>CAPTAIN OF EYES<br>
<a href="https://twitter.com/hellcowkeith">Keith's twitter</a><br>
<a href="http://keith-baker.com/">Keith's website</a></p>
<p>THE ILLIMAT<br>
<a href="http://illimat.com/">Illimat website</a><br>
<a href="http://twogetherstudios.com/">Twogether Studios</a><br>
<a href="https://www.google.com/maps/d/u/0/viewer?ll=45.54105944606975,-122.66401037901096&amp;z=19&amp;mid=13aBdCoxfTCA9qQAG56h_5Wq1Nb4">Find an Illimat Outpost (game cafes that have demo copies!)</a><br>
<a href="https://www.youtube.com/watch?v=ArsQZrdyO9g">One Shot Plays Illimat</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>2291</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e45494e6-c1a9-4942-b3a1-c9dfd5345226]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7319552003.mp3?updated=1718124980" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>22. Culture Modding with Quinn Wilson</title>
      <link>https://modifier.simplecast.com/episodes/07e5dc6e-07e5dc6e</link>
      <description>This week we get deep, discussing the role of culture in games and how to approach modifying that part of the fiction. Quinn Wilson, GM of Swallows of the South and noted Guy Fieri enthusiast, leads the way.

THE GOOD GOOD LINKS
Quinn's garbage twitter
Swallows of the South
Flavortown
Quinn Murphy's Drau</description>
      <pubDate>Thu, 03 Nov 2016 13:26:00 -0000</pubDate>
      <itunes:title>22. Culture Modding with Quinn Wilson</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>22</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d4145924-2812-11ef-b5de-eba832961413/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>This week we get deep, discussing the role of culture in games and how to approach modifying that part of the fiction. Quinn Wilson, GM of Swallows of the South and noted Guy Fieri enthusiast, leads the way.</itunes:subtitle>
      <itunes:summary>This week we get deep, discussing the role of culture in games and how to approach modifying that part of the fiction. Quinn Wilson, GM of Swallows of the South and noted Guy Fieri enthusiast, leads the way.

THE GOOD GOOD LINKS
Quinn's garbage twitter
Swallows of the South
Flavortown
Quinn Murphy's Drau</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>This week we get deep, discussing the role of culture in games and how to approach modifying that part of the fiction. Quinn Wilson, GM of Swallows of the South and noted Guy Fieri enthusiast, leads the way.</p>
<p><strong>THE GOOD GOOD LINKS</strong><br>
<a href="https://twitter.com/monkipiquinn">Quinn's garbage twitter</a><br>
<a href="https://swallowsofthesouth.com/">Swallows of the South</a><br>
<a href="https://docs.google.com/document/d/1FPywrk35MMgPcdKimhuI5Y-VgWmUSQ3Q3CXWL0N4Ux4/edit">Flavortown</a><br>
<a href="http://www.thoughtcrimegames.net/i-am-but-a-simple-merchant-the-drau/">Quinn Murphy's Drau</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3600</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d813c527-fa04-485e-b015-dbe3a5ccd86c]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2007015261.mp3?updated=1718124981" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>21. Scaling Games Part 2: GO ...HOME?</title>
      <link>https://modifier.simplecast.com/episodes/03130eca-03130eca</link>
      <description>Technically you don't HAVE to go home. In fact, stay here for a little while! Jeff Stormer from Party of One, the podcast all about two-player RPGs, is here to talk about playing SMALL games. How do you play or modify games for just two people? Or even ONE person? There's a lot more out there for the small table, and we talk about it.

PARTY PEOPLE
Jeff / Party of One twitter
Party of One Podcast

CROSSOVER
Meghan Plays 39 Dark on Party of One</description>
      <pubDate>Thu, 20 Oct 2016 13:09:00 -0000</pubDate>
      <itunes:title>21. Scaling Games Part 2: GO ...HOME?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>21</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d45ed076-2812-11ef-b5de-7b5edbda5208/image/f745cf9bf2b83eb809f00761a5f521a6.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Technically you don't HAVE to go home. In fact, stay here for a little while! Jeff Stormer from Party of One, the podcast all about two-player RPGs, is here to talk about playing SMALL games. How do you play or modify games for just two people? Or even ONE person? There's a lot more out there for the small table, and we talk about it.
</itunes:subtitle>
      <itunes:summary>Technically you don't HAVE to go home. In fact, stay here for a little while! Jeff Stormer from Party of One, the podcast all about two-player RPGs, is here to talk about playing SMALL games. How do you play or modify games for just two people? Or even ONE person? There's a lot more out there for the small table, and we talk about it.

PARTY PEOPLE
Jeff / Party of One twitter
Party of One Podcast

CROSSOVER
Meghan Plays 39 Dark on Party of One</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Technically you don't HAVE to go home. In fact, stay here for a little while! Jeff Stormer from Party of One, the podcast all about two-player RPGs, is here to talk about playing SMALL games. How do you play or modify games for just two people? Or even ONE person? There's a lot more out there for the small table, and we talk about it.</p>
<p>PARTY PEOPLE<br>
<a href="https://twitter.com/partyofonepod">Jeff / Party of One twitter</a><br>
<a href="https://soundcloud.com/partyofonepodcast">Party of One Podcast</a></p>
<p>CROSSOVER<br>
<a href="https://soundcloud.com/partyofonepodcast/29-dark-mars-colony-39-dark-with-meghan-dornbrock">Meghan Plays 39 Dark on Party of One</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>2814</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[11daa0be-6b2c-4cbd-af78-2dc75180b017]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN9386487006.mp3?updated=1718124981" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>20. Scaling Games Part 1: GO BIG</title>
      <link>https://modifier.simplecast.com/episodes/4739493d-4739493d</link>
      <description>Multi-DM games. Multi-table games. The Specials. There are many names for these massive convention games, but luckily for us we've got several guests here to help break them down. Geoffrey Peart, Troy Pichelman, and Darcy Ross are all experienced in ways to make your game bigger, whatever the system.

THE SPECIALS
Geoffrey Peart
Troy Pichelman
Darcy Ross

SCALE IT UP
Pathfinder Society Events
Ontario Pathfinder Society
Monte Cook Games Asset Team</description>
      <pubDate>Sat, 08 Oct 2016 15:47:00 -0000</pubDate>
      <itunes:title>20. Scaling Games Part 1: GO BIG</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>20</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d4a78d2a-2812-11ef-b5de-37ac0795c724/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Multi-DM games. Multi-table games. The Specials. There are many names for these massive convention games, but luckily for us we've got several guests here to help break them down. Geoffrey Peart, Troy Pichelman, and Darcy Ross are all experienced in ways to make your game bigger, whatever the system.
</itunes:subtitle>
      <itunes:summary>Multi-DM games. Multi-table games. The Specials. There are many names for these massive convention games, but luckily for us we've got several guests here to help break them down. Geoffrey Peart, Troy Pichelman, and Darcy Ross are all experienced in ways to make your game bigger, whatever the system.

THE SPECIALS
Geoffrey Peart
Troy Pichelman
Darcy Ross

SCALE IT UP
Pathfinder Society Events
Ontario Pathfinder Society
Monte Cook Games Asset Team</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Multi-DM games. Multi-table games. The Specials. There are many names for these massive convention games, but luckily for us we've got several guests here to help break them down. Geoffrey Peart, Troy Pichelman, and Darcy Ross are all experienced in ways to make your game bigger, whatever the system.</p>
<p>THE SPECIALS<br>
<a href="https://groups.google.com/forum/#!forum/pfs-halton-on">Geoffrey Peart</a><br>
<a href="https://twitter.com/troyp23">Troy Pichelman</a><br>
<a href="https://twitter.com/darcylross">Darcy Ross</a></p>
<p>SCALE IT UP<br>
<a href="http://paizo.com/pathfinderSociety/events">Pathfinder Society Events</a><br>
<a href="http://www.ontariopathfinders.com/">Ontario Pathfinder Society</a><br>
<a href="https://www.montecookgames.com/mcg-asset-team/">Monte Cook Games Asset Team</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3732</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[8cce3d85-df38-402f-94af-ed4b5308eb84]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN8419079985.mp3?updated=1718124981" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>19. (More) Accessibility With Aser &amp; Megan Tolentino</title>
      <link>https://modifier.simplecast.com/episodes/b68af33f-b68af33f</link>
      <description>It's another episode all about accessibility in gaming, this time with blind gamer Aser Tolentino and his wife Megan. Both are extremely talented players and GMs (who you might recognize from The Redacted Files or the Firefly Podcast) and they have a wealth of knowledge to share when it comes to tools and tips for making, running, and playing accessible games.

THE TOLENTINOS
Aser
Megan
The Redacted Files
Firefly Podcast

THE TIDBITS
Voice Dream Reader
Kurzweil 1000
Braille dice on Shapeways
64oz Games (Braille game kits)
jsdice.com dice roller
Roll20
DriveThruRPG</description>
      <pubDate>Thu, 22 Sep 2016 03:22:00 -0000</pubDate>
      <itunes:title>19. (More) Accessibility With Aser &amp; Megan Tolentino</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>19</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d4f064a0-2812-11ef-b5de-ef1024939f06/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>It's another episode all about accessibility in gaming, this time with blind gamer Aser Tolentino and his wife Megan. Both are extremely talented players and GMs (who you might recognize from The Redacted Files or the Firefly Podcast) and they have a wealth of knowledge to share when it comes to tools and tips for making, running, and playing accessible games.</itunes:subtitle>
      <itunes:summary>It's another episode all about accessibility in gaming, this time with blind gamer Aser Tolentino and his wife Megan. Both are extremely talented players and GMs (who you might recognize from The Redacted Files or the Firefly Podcast) and they have a wealth of knowledge to share when it comes to tools and tips for making, running, and playing accessible games.

THE TOLENTINOS
Aser
Megan
The Redacted Files
Firefly Podcast

THE TIDBITS
Voice Dream Reader
Kurzweil 1000
Braille dice on Shapeways
64oz Games (Braille game kits)
jsdice.com dice roller
Roll20
DriveThruRPG</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>It's another episode all about accessibility in gaming, this time with blind gamer Aser Tolentino and his wife Megan. Both are extremely talented players and GMs (who you might recognize from The Redacted Files or the Firefly Podcast) and they have a wealth of knowledge to share when it comes to tools and tips for making, running, and playing accessible games.</p>
<p>THE TOLENTINOS<br>
<a href="https://twitter.com/aser_tolentino">Aser</a><br>
<a href="https://twitter.com/curium247">Megan</a><br>
<a href="https://twitter.com/TRFPodcast">The Redacted Files</a><br>
<a href="https://twitter.com/FireflyPodcast">Firefly Podcast</a></p>
<p>THE TIDBITS<br>
<a href="https://itunes.apple.com/us/app/voice-dream-reader/id496177674?mt=8">Voice Dream Reader</a><br>
<a href="https://www.kurzweiledu.com/products/kurzweil-1000-v14-windows.html">Kurzweil 1000</a><br>
<a href="http://www.shapeways.com/shops/jgoldsmith">Braille dice on Shapeways</a><br>
<a href="http://www.64ouncegames.com/">64oz Games (Braille game kits)</a><br>
<a href="http://www.jsdice.com/roller/">jsdice.com dice roller</a><br>
<a href="https://roll20.net/">Roll20</a><br>
<a href="http://www.drivethrurpg.com/">DriveThruRPG</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>2935</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6a9b8d24-70ca-4f87-905f-bf7c0b1d3ec8]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1550842553.mp3?updated=1718124982" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>18. A Bguiling Homebrew: Converting 3.5e's Beguiler to Pathfinder</title>
      <link>https://modifier.simplecast.com/episodes/45b7574c-45b7574c</link>
      <description>For our first proper homebrew Chris takes us through his process of converting D&amp;D 3.5's Beguiler class over to Pathfinder. We talk about how to approach a conversion, how to get feedback, and what makes a homebrew appealing to players outside your group.

PART ROGUE, PART WIZARD
Chris' Beguiler Conversion
The Beguiler in Golarion</description>
      <pubDate>Thu, 08 Sep 2016 13:04:00 -0000</pubDate>
      <itunes:title>18. A Bguiling Homebrew: Converting 3.5e's Beguiler to Pathfinder</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>18</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d536eccc-2812-11ef-b5de-cf915657fa51/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>For our first proper homebrew Chris takes us through his process of converting D&amp;D 3.5's Beguiler class over to Pathfinder. We talk about how to approach a conversion, how to get feedback, and what makes a homebrew appealing to players outside your group.
</itunes:subtitle>
      <itunes:summary>For our first proper homebrew Chris takes us through his process of converting D&amp;D 3.5's Beguiler class over to Pathfinder. We talk about how to approach a conversion, how to get feedback, and what makes a homebrew appealing to players outside your group.

PART ROGUE, PART WIZARD
Chris' Beguiler Conversion
The Beguiler in Golarion</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>For our first proper homebrew Chris takes us through his process of converting D&amp;D 3.5's Beguiler class over to Pathfinder. We talk about how to approach a conversion, how to get feedback, and what makes a homebrew appealing to players outside your group.</p>
<p>PART ROGUE, PART WIZARD<br>
<a href="https://drive.google.com/file/d/0B6bKY5cuGjh9VFA1OF8xVmtqWjA/edit">Chris' Beguiler Conversion</a><br>
<a href="https://drive.google.com/file/d/0B6bKY5cuGjh9UndDSnNaWjF5aTA/view">The Beguiler in Golarion</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3128</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[13021412-7faa-42ea-ad3b-51273a56a899]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7432017982.mp3?updated=1718124982" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>17. Let's Visit Mark Richardson's Headspace</title>
      <link>https://modifier.simplecast.com/episodes/64eb74a9-64eb74a9</link>
      <description>This one goes long heroes, but that's because Mark has just as much to say about his shared-conciousness RPG "Headspace" as I have to ask, and he's too polite (Canadian) to tell me to wrap it up already. Jack in, this one goes places!

OPERATORS
Mark Richardson
Green Hat Designs
Headspace RPG

UPGRADES
Headspace on One Shot Part One | Part Two</description>
      <pubDate>Thu, 25 Aug 2016 13:13:00 -0000</pubDate>
      <itunes:title>17. Let's Visit Mark Richardson's Headspace</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>17</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d57de8fc-2812-11ef-b5de-1f977a63a5c7/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>This one goes long heroes, but that's because Mark has just as much to say about his shared-conciousness RPG "Headspace" as I have to ask, and he's too polite (Canadian) to tell me to wrap it up already. Jack in, this one goes places!
</itunes:subtitle>
      <itunes:summary>This one goes long heroes, but that's because Mark has just as much to say about his shared-conciousness RPG "Headspace" as I have to ask, and he's too polite (Canadian) to tell me to wrap it up already. Jack in, this one goes places!

OPERATORS
Mark Richardson
Green Hat Designs
Headspace RPG

UPGRADES
Headspace on One Shot Part One | Part Two</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>This one goes long heroes, but that's because Mark has just as much to say about his shared-conciousness RPG "Headspace" as I have to ask, and he's too polite (Canadian) to tell me to wrap it up already. Jack in, this one goes places!</p>
<p>OPERATORS<br>
<a href="https://twitter.com/slavetothehat">Mark Richardson</a><br>
<a href="http://www.greenhatdesigns.com/">Green Hat Designs</a><br>
<a href="http://www.greenhatdesigns.com/?project=head-space">Headspace RPG</a></p>
<p>UPGRADES<br>
Headspace on One Shot <a href="http://oneshotpodcast.com/podcasts/one-shot/88-headspace/">Part One</a> | <a href="http://oneshotpodcast.com/podcasts/one-shot/89-headspace-part-2/">Part Two</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>5340</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[cb25f748-74c2-447b-ace9-7f1518b66482]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN6667099588.mp3?updated=1718124983" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>16. Reflections with Jim and Paulomi</title>
      <link>https://modifier.simplecast.com/episodes/cfe5264c-cfe5264c</link>
      <description>I did this to myself. I made jokes. I let guests talk about L5R. Now he's here, in my podcast. Jim McClure and Paulomi Pratap from Third Act Publishing are here to talk about "Reflections", a two-player storytelling RPG about dueling samurai, and the game's journey from where it began as Tobie Abad's "A Single Moment".

SAMURAI
Jim McClure
Paulomi Pratap
Tobie Abad

THE DUEL
Reflections Kickstarter
Reflections at Third Act Publishing
A Single Moment

REFLECTIONS APS
Party of One
The RPG Academy
She's a Super Geek
One Shot</description>
      <pubDate>Thu, 11 Aug 2016 14:34:00 -0000</pubDate>
      <itunes:title>16. Reflections with Jim and Paulomi</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>16</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d5cc1572-2812-11ef-b5de-e75532ada303/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>I did this to myself. I made jokes. I let guests talk about L5R. Now he's here, in my podcast. Jim McClure and Paulomi Pratap from Third Act Publishing are here to talk about "Reflections", a two-player storytelling RPG about dueling samurai, and the game's journey from where it began as Tobie Abad's "A Single Moment".
</itunes:subtitle>
      <itunes:summary>I did this to myself. I made jokes. I let guests talk about L5R. Now he's here, in my podcast. Jim McClure and Paulomi Pratap from Third Act Publishing are here to talk about "Reflections", a two-player storytelling RPG about dueling samurai, and the game's journey from where it began as Tobie Abad's "A Single Moment".

SAMURAI
Jim McClure
Paulomi Pratap
Tobie Abad

THE DUEL
Reflections Kickstarter
Reflections at Third Act Publishing
A Single Moment

REFLECTIONS APS
Party of One
The RPG Academy
She's a Super Geek
One Shot</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>I did this to myself. I made jokes. I let guests talk about L5R. Now he's here, in my podcast. Jim McClure and Paulomi Pratap from Third Act Publishing are here to talk about "Reflections", a two-player storytelling RPG about dueling samurai, and the game's journey from where it began as Tobie Abad's "A Single Moment".</p>
<p><strong>SAMURAI</strong><br>
<a href="https://twitter.com/GMJimMcClure">Jim McClure</a><br>
<a href="https://twitter.com/PaulomiSP">Paulomi Pratap</a><br>
<a href="https://twitter.com/alltobienoshade">Tobie Abad</a></p>
<p><strong>THE DUEL</strong><br>
<a href="https://www.kickstarter.com/projects/496783700/reflections-a-game-of-dueling-samurai">Reflections Kickstarter</a><br>
<a href="http://thirdact.pub/games/reflections/">Reflections at Third Act Publishing</a><br>
<a href="http://drivethrurpg.com/product/174365/A-Single-Moment">A Single Moment</a></p>
<p>REFLECTIONS APS<br>
<a href="https://soundcloud.com/partyofonepodcast/31-reflections-with-jim-mcclure">Party of One</a><br>
<a href="http://therpgacademy.com/the-trial-of-reflections/">The RPG Academy</a><br>
<a href="http://sasgeek.com/podcasts/bonus-3-reflections-kickstarter-special/">She's a Super Geek</a><br>
<a href="http://oneshotpodcast.com/podcasts/one-shot/158-reflections/">One Shot</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3511</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[869ad592-49ce-4d58-9930-3dee0afad895]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN3621079661.mp3?updated=1718124983" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>15. The (Open) Legend of Brian Feister</title>
      <link>https://modifier.simplecast.com/episodes/e42c07e1-e42c07e1</link>
      <description>Open Legend is an "open source RPG" created by Brian Feister with the intent that the system can be used to tell any epic story of your choice. We take a look at how the system is broken down into components and how those can be manipulated to suit your preferred genre.

CHARACTERS
Brian Feister

BOONS
Open Legend RPG (website)
Open Legend RPG (twitter)
Open Legend Community

BANES
Masks AP Livestream video</description>
      <pubDate>Thu, 28 Jul 2016 14:20:00 -0000</pubDate>
      <itunes:title>15. The (Open) Legend of Brian Feister</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>15</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d614ff4e-2812-11ef-b5de-ef34cbd042e4/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Open Legend is an "open source RPG" created by Brian Feister with the intent that the system can be used to tell any epic story of your choice. We take a look at how the system is broken down into components and how those can be manipulated to suit your preferred genre.
</itunes:subtitle>
      <itunes:summary>Open Legend is an "open source RPG" created by Brian Feister with the intent that the system can be used to tell any epic story of your choice. We take a look at how the system is broken down into components and how those can be manipulated to suit your preferred genre.

CHARACTERS
Brian Feister

BOONS
Open Legend RPG (website)
Open Legend RPG (twitter)
Open Legend Community

BANES
Masks AP Livestream video</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Open Legend is an "open source RPG" created by Brian Feister with the intent that the system can be used to tell any epic story of your choice. We take a look at how the system is broken down into components and how those can be manipulated to suit your preferred genre.</p>
<p><strong>CHARACTERS</strong><br>
<a href="https://twitter.com/brianfeister">Brian Feister</a></p>
<p><strong>BOONS</strong><br>
<a href="http://www.openlegendrpg.com/">Open Legend RPG (website)</a><br>
<a href="https://twitter.com/OpenLegendRPG">Open Legend RPG (twitter)</a><br>
<a href="https://openlegend.mightybell.com/">Open Legend Community</a></p>
<p><strong>BANES</strong><br>
<a href="https://www.youtube.com/watch?v=8WNWTgVNc6Y">Masks AP Livestream video</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>4144</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[90e21589-fd26-45c1-b716-0abd0dc44396]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1950220442.mp3?updated=1718124984" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>14. Hacking Apocalypse World with Andrew Medeiros</title>
      <link>https://modifier.simplecast.com/episodes/441aaa78-441aaa78</link>
      <description>Urban Shadows. The Watch. Andrew Medeiros knows how to hack Apocalypse World, and more importantly, he knows what happened to Janet! Come listen to us chat about why it's so fun to be Powered by the Apocalypse.

PLAYBOOKS
Andrew Medeiros on the web (NorthFireGames)
Andrew Medeiros on Patreon
Andrew Medeiros on G+</description>
      <pubDate>Thu, 14 Jul 2016 14:33:00 -0000</pubDate>
      <itunes:title>14. Hacking Apocalypse World with Andrew Medeiros</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>14</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d65df0dc-2812-11ef-b5de-d71a23fce1a9/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Urban Shadows. The Watch. Andrew Medeiros knows how to hack Apocalypse World, and more importantly, he knows what happened to Janet! Come listen to us chat about why it's so fun to be Powered by the Apocalypse.
</itunes:subtitle>
      <itunes:summary>Urban Shadows. The Watch. Andrew Medeiros knows how to hack Apocalypse World, and more importantly, he knows what happened to Janet! Come listen to us chat about why it's so fun to be Powered by the Apocalypse.

PLAYBOOKS
Andrew Medeiros on the web (NorthFireGames)
Andrew Medeiros on Patreon
Andrew Medeiros on G+</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Urban Shadows. The Watch. Andrew Medeiros knows how to hack Apocalypse World, and more importantly, he knows what happened to Janet! Come listen to us chat about why it's so fun to be Powered by the Apocalypse.</p>
<p><strong>PLAYBOOKS</strong><br>
<a href="http://www.northfiregames.com/">Andrew Medeiros on the web (NorthFireGames)</a><br>
<a href="https://www.patreon.com/medeiros">Andrew Medeiros on Patreon</a><br>
<a href="https://plus.google.com/109520895039402955734/posts">Andrew Medeiros on G+</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3025</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[0a964aee-c516-42ae-906f-fe40aed68ccc]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN4579206369.mp3?updated=1718124984" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>13. Playing By Post on the GamersPlane</title>
      <link>https://modifier.simplecast.com/episodes/2f51c89f-2f51c89f</link>
      <description>This week, Rohit of GamersPlane shares his experience crafting a dedicated play-by-post space online, and how these games are different and often advantageous to their in-person counterparts. PbP games are a unique experience, and we take a look at how that happens.

SEEKING PLAYERS
GamersPlane.com
GamersPlane on Twitter

SUPPLEMENTAL MATERIAL
AcadeCon 2016
"Tabletop Gaming Has A White Male Terrorism Problem" - Emily Garland
"It's not just video games — tabletop gaming has a harassment problem too"  - Aja Romano (Vox)
39 Dark - Party of One</description>
      <pubDate>Thu, 30 Jun 2016 14:59:00 -0000</pubDate>
      <itunes:title>13. Playing By Post on the GamersPlane</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>13</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d6a762b2-2812-11ef-b5de-17b929132bf2/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>This week, Rohit of GamersPlane shares his experience crafting a dedicated play-by-post space online, and how these games are different and often advantageous to their in-person counterparts. PbP games are a unique experience, and we take a look at how that happens.</itunes:subtitle>
      <itunes:summary>This week, Rohit of GamersPlane shares his experience crafting a dedicated play-by-post space online, and how these games are different and often advantageous to their in-person counterparts. PbP games are a unique experience, and we take a look at how that happens.

SEEKING PLAYERS
GamersPlane.com
GamersPlane on Twitter

SUPPLEMENTAL MATERIAL
AcadeCon 2016
"Tabletop Gaming Has A White Male Terrorism Problem" - Emily Garland
"It's not just video games — tabletop gaming has a harassment problem too"  - Aja Romano (Vox)
39 Dark - Party of One</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>This week, Rohit of GamersPlane shares his experience crafting a dedicated play-by-post space online, and how these games are different and often advantageous to their in-person counterparts. PbP games are a unique experience, and we take a look at how that happens.</p>
<p>SEEKING PLAYERS<br>
<a href="http://gamersplane.com/">GamersPlane.com</a><br>
<a href="https://twitter.com/gamersplane">GamersPlane on Twitter</a></p>
<p>SUPPLEMENTAL MATERIAL<br>
<a href="http://therpgacademy.com/acadecon/">AcadeCon 2016</a><br>
<a href="http://latining.tumblr.com/post/141567276944/tabletop-gaming-has-a-white-male-terrorism-problem">"Tabletop Gaming Has A White Male Terrorism Problem" - Emily Garland</a><br>
<a href="http://www.vox.com/2016/4/7/11371194/tabletop-harassment-malifaux-controversy">"It's not just video games — tabletop gaming has a harassment problem too"  - Aja Romano (Vox)</a><br>
<a href="https://itunes.apple.com/us/podcast/party-of-one-podcast/id1055535537?mt=2">39 Dark - Party of One</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3371</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2a0c3559-181b-4a93-ab83-4d3c716ea6d1]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7120063278.mp3?updated=1718124985" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>12. Beautiful Senshi Hearts, Make UP!</title>
      <link>https://modifier.simplecast.com/episodes/6d14d55b-6d14d55b</link>
      <description>This week we're basically a Sailor Moon fan podcast, thanks to the creative team behind Beautiful Senshi Hearts, a magical girl spin on Monster Hearts. Josh Kronegold, Anne Ratchat, and James (JC) Holder talk about their game and the magical girl genre. Special guest Lisa Padol.

FIGHTING EVIL BY MOONLIGHT
Josh (the pink one)
Anne (the blue one)
James (the green one)
Lisa (the cat)

WINNING LOVE BY DAYLIGHT
Beautiful Senshi Hearts

NEVER RUNNING FROM A REAL FIGHT
Stop, Hack, &amp; Roll</description>
      <pubDate>Thu, 16 Jun 2016 14:44:00 -0000</pubDate>
      <itunes:title>12. Beautiful Senshi Hearts, Make UP!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>12</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d6f1afb6-2812-11ef-b5de-af91a045b835/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>This week we're basically a Sailor Moon fan podcast, thanks to the creative team behind Beautiful Senshi Hearts, a magical girl spin on Monster Hearts. Josh Kronegold, Anne Ratchat, and James (JC) Holder talk about their game and the magical girl genre. Special guest Lisa Padol.</itunes:subtitle>
      <itunes:summary>This week we're basically a Sailor Moon fan podcast, thanks to the creative team behind Beautiful Senshi Hearts, a magical girl spin on Monster Hearts. Josh Kronegold, Anne Ratchat, and James (JC) Holder talk about their game and the magical girl genre. Special guest Lisa Padol.

FIGHTING EVIL BY MOONLIGHT
Josh (the pink one)
Anne (the blue one)
James (the green one)
Lisa (the cat)

WINNING LOVE BY DAYLIGHT
Beautiful Senshi Hearts

NEVER RUNNING FROM A REAL FIGHT
Stop, Hack, &amp; Roll</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>This week we're basically a Sailor Moon fan podcast, thanks to the creative team behind Beautiful Senshi Hearts, a magical girl spin on Monster Hearts. Josh Kronegold, Anne Ratchat, and James (JC) Holder talk about their game and the magical girl genre. Special guest Lisa Padol.</p>
<p>FIGHTING EVIL BY MOONLIGHT<br>
<a href="http://mneme.dreamwidth.org/">Josh (the pink one)</a><br>
<a href="https://plus.google.com/104814152494422831198/posts">Anne (the blue one)</a><br>
<a href="http://www.jcholder.com/">James (the green one)</a><br>
<a href="http://www.labcats.org/">Lisa (the cat)</a></p>
<p>WINNING LOVE BY DAYLIGHT<br>
<a href="http://slicedupfor.us4.list-manage.com/subscribe?u=a9ffe9caa6e713b341b372638&amp;id=79dede0f3a">Beautiful Senshi Hearts</a></p>
<p>NEVER RUNNING FROM A REAL FIGHT<br>
<a href="http://www.stophackandroll.com/">Stop, Hack, &amp; Roll</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>4758</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[346800df-eb53-4234-810a-759d8cd34d22]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN9936616936.mp3?updated=1718124985" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>11. The Dark Eye with Tim Brown</title>
      <link>https://modifier.simplecast.com/episodes/741ac2d3-741ac2d3</link>
      <description>Studio Manager for Ulisses North America and RPG veteran Tim Brown gives us a look at what it takes to bring The Dark Eye (Das Schwarze Auge), one of the most popular German-language RPGs with a 30+ year history, to English audiences. How are German games different from English games, and what makes the new edition of The Dark Eye so special?

UNSER GAST
Timothy Brown
Ulisses Spiele North America
The Dark Eye Kickstarter</description>
      <pubDate>Thu, 02 Jun 2016 12:57:00 -0000</pubDate>
      <itunes:title>11. The Dark Eye with Tim Brown</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>11</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d739bfae-2812-11ef-b5de-57f2aeb9cc9a/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Studio Manager for Ulisses North America and RPG veteran Tim Brown gives us a look at what it takes to bring The Dark Eye (Das Schwarze Auge), one of the most popular German-language RPGs with a 30+ year history, to English audiences. How are German games different from English games, and what makes the new edition of The Dark Eye so special?</itunes:subtitle>
      <itunes:summary>Studio Manager for Ulisses North America and RPG veteran Tim Brown gives us a look at what it takes to bring The Dark Eye (Das Schwarze Auge), one of the most popular German-language RPGs with a 30+ year history, to English audiences. How are German games different from English games, and what makes the new edition of The Dark Eye so special?

UNSER GAST
Timothy Brown
Ulisses Spiele North America
The Dark Eye Kickstarter</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Studio Manager for Ulisses North America and RPG veteran Tim Brown gives us a look at what it takes to bring The Dark Eye (Das Schwarze Auge), one of the most popular German-language RPGs with a 30+ year history, to English audiences. How are German games different from English games, and what makes the new edition of The Dark Eye so special?</p>
<p>UNSER GAST<br>
<a href="http://www.ulisses-us.com/blog/north-american-team-reflection-timothy-brown/">Timothy Brown</a><br>
<a href="http://ulisses-us.com/thedarkeye/">Ulisses Spiele North America</a><br>
<a href="https://www.kickstarter.com/projects/1216685848/the-dark-eye-rpgenglish-edition">The Dark Eye Kickstarter</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>2383</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ff811ef7-208c-4983-830b-4160a20af4c3]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN8621273985.mp3?updated=1718124986" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>10. Glenn Given's Blazing Heart</title>
      <link>https://modifier.simplecast.com/episodes/be51fb95-be51fb95</link>
      <description>Hearts Blazing is a story-telling card game of melodramatic sci-fi adventure  by Games by Play Date. One of the creators, Glenn Given, stopped by to chat about games, storytelling, and smashing the barriers we erect between them. We also talk about the value of creation vs perfection, as well as the Hearts Blazing Kickstarter! (We talked a LOT.)

EVERYTHING IS MADE UP:
Glenn (GamesbyPlayDate) on Twitter
Games By Play Date
Hearts Blazing Kickstarter

THE POINTS DON'T MATTER:
Hearts Blazing One Shot twitch stream
Personality &amp; Play Styles by Bart Stewart</description>
      <pubDate>Thu, 19 May 2016 12:57:00 -0000</pubDate>
      <itunes:title>10. Glenn Given's Blazing Heart</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>10</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d782d748-2812-11ef-b5de-070adb802c26/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Hearts Blazing is a story-telling card game of melodramatic sci-fi adventure  by Games by Play Date. One of the creators, Glenn Given, stopped by to chat about games, storytelling, and smashing the barriers we erect between them. We also talk about the value of creation vs perfection, as well as the Hearts Blazing Kickstarter! (We talked a LOT.)</itunes:subtitle>
      <itunes:summary>Hearts Blazing is a story-telling card game of melodramatic sci-fi adventure  by Games by Play Date. One of the creators, Glenn Given, stopped by to chat about games, storytelling, and smashing the barriers we erect between them. We also talk about the value of creation vs perfection, as well as the Hearts Blazing Kickstarter! (We talked a LOT.)

EVERYTHING IS MADE UP:
Glenn (GamesbyPlayDate) on Twitter
Games By Play Date
Hearts Blazing Kickstarter

THE POINTS DON'T MATTER:
Hearts Blazing One Shot twitch stream
Personality &amp; Play Styles by Bart Stewart</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Hearts Blazing is a story-telling card game of melodramatic sci-fi adventure  by Games by Play Date. One of the creators, Glenn Given, stopped by to chat about games, storytelling, and smashing the barriers we erect between them. We also talk about the value of creation vs perfection, as well as the Hearts Blazing Kickstarter! (We talked a LOT.)</p>
<p>EVERYTHING IS MADE UP:<br>
<a href="https://twitter.com/gamesbyplaydate">Glenn (GamesbyPlayDate) on Twitter</a><br>
<a href="http://www.gamesbyplaydate.com/">Games By Play Date</a><br>
<a href="https://www.kickstarter.com/projects/gamesbyplaydate/hearts-blazing">Hearts Blazing Kickstarter</a></p>
<p>THE POINTS DON'T MATTER:<br>
<a href="https://www.youtube.com/watch?v=wggXjh5oRXk">Hearts Blazing One Shot twitch stream</a><br>
<a href="http://www.gamasutra.com/view/feature/6474/personality_and_play_styles_a_.php?print=1">Personality &amp; Play Styles by Bart Stewart</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3408</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9afa8a06-1e2a-47cb-8413-eca5b5d7cd59]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2309752253.mp3?updated=1718124987" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>9. Noirlandia</title>
      <link>https://modifier.simplecast.com/episodes/61892561-61892561</link>
      <description>Hannah Shaffer and Evan Rowland have hacked their own game! We talk about how Questlandia lead to Noirlandia, what constitutes a noir, and the perils of the banana industry. Warning: there's a lot of giggling in this one.

RUNNING THE BANANA STAND
Evan Rowland
Hannah Shaffer
Noirlandia Kickstarter
Make Big Things

NON-BANANA BUSINESS
Noisy Person Cards Actual Play
Noisy Person Cards Kickstarter
AcadeCon Kickstarter</description>
      <pubDate>Thu, 05 May 2016 11:39:00 -0000</pubDate>
      <itunes:title>9. Noirlandia</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>9</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d80d52ec-2812-11ef-b5de-4f75ab6d77d8/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Hannah Shaffer and Evan Rowland have hacked their own game! We talk about how Questlandia lead to Noirlandia, what constitutes a noir, and the perils of the banana industry. Warning: there's a lot of giggling in this one.</itunes:subtitle>
      <itunes:summary>Hannah Shaffer and Evan Rowland have hacked their own game! We talk about how Questlandia lead to Noirlandia, what constitutes a noir, and the perils of the banana industry. Warning: there's a lot of giggling in this one.

RUNNING THE BANANA STAND
Evan Rowland
Hannah Shaffer
Noirlandia Kickstarter
Make Big Things

NON-BANANA BUSINESS
Noisy Person Cards Actual Play
Noisy Person Cards Kickstarter
AcadeCon Kickstarter</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Hannah Shaffer and Evan Rowland have hacked their own game! We talk about how Questlandia lead to Noirlandia, what constitutes a noir, and the perils of the banana industry. Warning: there's a lot of giggling in this one.</p>
<p><strong>RUNNING THE BANANA STAND</strong><br>
<a href="https://twitter.com/adrawnnovel">Evan Rowland</a><br>
<a href="https://twitter.com/hanbandit">Hannah Shaffer</a><br>
<a href="https://www.kickstarter.com/projects/hannahshaffer/noirlandia">Noirlandia Kickstarter</a><br>
<a href="http://makebigthings.com/">Make Big Things</a></p>
<p><strong>NON-BANANA BUSINESS</strong><br>
<a href="https://www.twitch.tv/oneshotrpg/v/62040804">Noisy Person Cards Actual Play</a><br>
<a href="https://www.kickstarter.com/projects/oneshotpodcast/noisy-person-cards">Noisy Person Cards Kickstarter</a><br>
<a href="https://www.kickstarter.com/projects/therpgacademy/acadecon-2016-leveling-up?ref=users">AcadeCon Kickstarter</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3182</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e6816756-fb8e-4393-8e75-3fa7b47f7c0e]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN7487512778.mp3?updated=1718124987" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>8. Modding the Meta with Anna Kreider</title>
      <link>https://modifier.simplecast.com/episodes/5e27f1da-5e27f1da</link>
      <description>Mods! Magical girls! Misandry! This episode has it all. Anna Kreider shares her experiences pitching very different games about women to con-goers and what she's learned in the process. We discuss her games The Starlit Kingdom, Autonomy, and The Watch.

MAGICAL GIRL
Anna Kreider
Peach Pants Press
Andrew Medeiros
Ben Lehman's Polaris

THE OTHER STUFF
NPC Kickstarter
Paracosm Press
Eric Vulgaris on Twitch
Hades Holiday Party: video | tickets
From Scratch #2 with Meghan</description>
      <pubDate>Thu, 21 Apr 2016 16:38:00 -0000</pubDate>
      <itunes:title>8. Modding the Meta with Anna Kreider</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>8</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d858a6c0-2812-11ef-b5de-974145a109d6/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Mods! Magical girls! Misandry! This episode has it all. Anna Kreider shares her experiences pitching very different games about women to con-goers and what she's learned in the process. We discuss her games The Starlit Kingdom, Autonomy, and The Watch.</itunes:subtitle>
      <itunes:summary>Mods! Magical girls! Misandry! This episode has it all. Anna Kreider shares her experiences pitching very different games about women to con-goers and what she's learned in the process. We discuss her games The Starlit Kingdom, Autonomy, and The Watch.

MAGICAL GIRL
Anna Kreider
Peach Pants Press
Andrew Medeiros
Ben Lehman's Polaris

THE OTHER STUFF
NPC Kickstarter
Paracosm Press
Eric Vulgaris on Twitch
Hades Holiday Party: video | tickets
From Scratch #2 with Meghan</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Mods! Magical girls! Misandry! This episode has it all. Anna Kreider shares her experiences pitching very different games about women to con-goers and what she's learned in the process. We discuss her games The Starlit Kingdom, Autonomy, and The Watch.</p>
<p><strong>MAGICAL GIRL</strong><br>
<a href="https://plus.google.com/+AnnaKreider/posts">Anna Kreider</a><br>
<a href="http://browserbeware.com/">Peach Pants Press</a><br>
<a href="https://plus.google.com/109520895039402955734/posts">Andrew Medeiros</a><br>
<a href="http://www.tao-games.com/polaris/">Ben Lehman's Polaris</a></p>
<p><strong>THE OTHER STUFF</strong><br>
<a href="https://www.kickstarter.com/projects/oneshotpodcast/noisy-person-cards">NPC Kickstarter</a><br>
<a href="http://paracosmpress.com/">Paracosm Press</a><br>
<a href="https://www.twitch.tv/ericvulgaris">Eric Vulgaris on Twitch</a><br>
Hades Holiday Party: <a href="https://www.youtube.com/watch?v=wCZA6fyPyII">video</a> | <a href="http://www.eventbrite.com/e/the-holiday-party-tickets-22634495385">tickets</a><br>
<a href="https://riverhousegamespodcast.wordpress.com/2016/04/17/from-scratch-2-meghan-dornbrock-is-shotgunning-new-games-we-play-caroline-hobbs-one-missed-call/">From Scratch #2 with Meghan</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>2689</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[69f31300-c1f9-40a8-a6bf-447460fd4ed3]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1489255490.mp3?updated=1718124988" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>7. Modifier Gets A Lawyer!</title>
      <link>https://modifier.simplecast.com/episodes/5249a7e4-5249a7e4</link>
      <description>We’ve been threatening it for weeks, but we finally did it. Friend of the network and actual lawyer Priyanko “Pranks” Paul breaks down WotC’s OGL and answers your legal questions about using the license. Turns out, it’s way less scary than it looks!

DUE DILIGENCE
Pranks on twitter
Never Tell Me The Pods
Reddit AMA on the OGL
2004 OGL FAQ
WotC’s OGL vs DMG guide and the SRD
copyright.gov
Empire of Imagination</description>
      <pubDate>Thu, 07 Apr 2016 13:54:00 -0000</pubDate>
      <itunes:title>7. Modifier Gets A Lawyer!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>7</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d89e551c-2812-11ef-b5de-4b02754f473f/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We’ve been threatening it for weeks, but we finally did it. Friend of the network and actual lawyer Priyanko “Pranks” Paul breaks down WotC’s OGL and answers your legal questions about using the license. Turns out, it’s way less scary than it looks!</itunes:subtitle>
      <itunes:summary>We’ve been threatening it for weeks, but we finally did it. Friend of the network and actual lawyer Priyanko “Pranks” Paul breaks down WotC’s OGL and answers your legal questions about using the license. Turns out, it’s way less scary than it looks!

DUE DILIGENCE
Pranks on twitter
Never Tell Me The Pods
Reddit AMA on the OGL
2004 OGL FAQ
WotC’s OGL vs DMG guide and the SRD
copyright.gov
Empire of Imagination</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>We’ve been threatening it for weeks, but we finally did it. Friend of the network and actual lawyer Priyanko “Pranks” Paul breaks down WotC’s OGL and answers your legal questions about using the license. Turns out, it’s way less scary than it looks!</p>
<p><strong>DUE DILIGENCE</strong><br>
<a href="https://twitter.com/roguetldr">Pranks on twitter</a><br>
<a href="http://nevertellmethepods.com/">Never Tell Me The Pods</a><br>
<a href="https://www.reddit.com/r/DnD/comments/413uu7/dd_ama_with_mike_mearls_and_chris_lindsay_115/">Reddit AMA on the OGL</a><br>
<a href="http://www.wizards.com/default.asp?x=d20/oglfaq/20040123f">2004 OGL FAQ</a><br>
<a href="http://dnd.wizards.com/articles/features/systems-reference-document-srd">WotC’s OGL vs DMG guide and the SRD</a><br>
<a href="http://www.copyright.gov/">copyright.gov</a><br>
<a href="http://www.empireofimagination.com/">Empire of Imagination</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3764</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5fb7bfa7-f1dd-4802-b687-2b2203bd9c14]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN5761416133.mp3?updated=1718124988" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>#6: The Cypher System with Bruce Cordell</title>
      <link>https://modifier.simplecast.com/episodes/323757bb-323757bb</link>
      <description>Monte Cook Games, fine purveyors of Numenera and The Strange, is in the middle of a Kickstarter to launch three new settings for their Cypher System. Senior designer and veteran game writer Bruce Cordell breaks down both the system and the Kickstarter, flawlessly alleviating Meghan’s page-count induced panic attack and completing her conversion to Cypher fangirl. Join us, won’t you?

CHARACTER SHEET
Bruce Cordell is a tweeting game writer who has content in an amazing Kickstarter</description>
      <pubDate>Thu, 24 Mar 2016 13:53:00 -0000</pubDate>
      <itunes:title>#6: The Cypher System with Bruce Cordell</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>6</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d8e4d708-2812-11ef-b5de-ab016d22e1cb/image/c67274f8024b5cbfe96a5aca06c5e909.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Monte Cook Games, fine purveyors of Numenera and The Strange, is in the middle of a Kickstarter to launch three new settings for their Cypher System. Senior designer and veteran game writer Bruce Cordell breaks down both the system and the Kickstarter, flawlessly alleviating Meghan’s page-count induced panic attack and completing her conversion to Cypher fangirl. Join us, won’t you?</itunes:subtitle>
      <itunes:summary>Monte Cook Games, fine purveyors of Numenera and The Strange, is in the middle of a Kickstarter to launch three new settings for their Cypher System. Senior designer and veteran game writer Bruce Cordell breaks down both the system and the Kickstarter, flawlessly alleviating Meghan’s page-count induced panic attack and completing her conversion to Cypher fangirl. Join us, won’t you?

CHARACTER SHEET
Bruce Cordell is a tweeting game writer who has content in an amazing Kickstarter</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Monte Cook Games, fine purveyors of Numenera and The Strange, is in the middle of a Kickstarter to launch three new settings for their Cypher System. Senior designer and veteran game writer Bruce Cordell breaks down both the system and the Kickstarter, flawlessly alleviating Meghan’s page-count induced panic attack and completing her conversion to Cypher fangirl. Join us, won’t you?</p>
<p>CHARACTER SHEET<br>
<a href="http://brucecordell.blogspot.com/">Bruce Cordell</a> is a <a href="https://twitter.com/BruceCordell">tweeting</a> <a href="http://www.montecookgames.com/">game writer</a> who has content in an amazing <a href="https://www.kickstarter.com/projects/montecookgames/worlds-of-the-cypher-system/description">Kickstarter</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>3519</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[078213c1-1470-40c0-bf5d-6113519d381a]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN1219100652.mp3?updated=1718124989" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>PK Sullivan’s “Heroes Fall”</title>
      <link>https://modifier.simplecast.com/episodes/d9dfef24-d9dfef24</link>
      <description>What's the plural of “apocalypse”? Well, we didn’t figure that out. Sorry. Instead, PK tells us all about the game he’s crafting and the process so far as he aims to break our hearts with a pre-apocalyptic saga from which almost nothing can survive. Also, Star Wars!

THERE CAN BE ONLY ONE
PK Sullivan’s
Twitter
Blog
Three Rocketeers

Three Rocketeers on One Shot Part 1 | Part 2</description>
      <pubDate>Thu, 10 Mar 2016 20:19:00 -0000</pubDate>
      <itunes:title>PK Sullivan’s “Heroes Fall”</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>5</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d92eea3c-2812-11ef-b5de-03ba19a7a12c/image/c318338395d34669633bdba381867f16.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>What's the plural of “apocalypse”? Well, we didn’t figure that out. Sorry. Instead, PK tells us all about the game he’s crafting and the process so far as he aims to break our hearts with a pre-apocalyptic saga from which almost nothing can survive. Also, Star Wars!</itunes:subtitle>
      <itunes:summary>What's the plural of “apocalypse”? Well, we didn’t figure that out. Sorry. Instead, PK tells us all about the game he’s crafting and the process so far as he aims to break our hearts with a pre-apocalyptic saga from which almost nothing can survive. Also, Star Wars!

THERE CAN BE ONLY ONE
PK Sullivan’s
Twitter
Blog
Three Rocketeers

Three Rocketeers on One Shot Part 1 | Part 2</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>What's the plural of “apocalypse”? Well, we didn’t figure that out. Sorry. Instead, PK tells us all about the game he’s crafting and the process so far as he aims to break our hearts with a pre-apocalyptic saga from which almost nothing can survive. Also, Star Wars!</p>
<p><strong>THERE CAN BE ONLY ONE</strong><br>
PK Sullivan’s<br>
<a href="https://twitter.com/pk_sullivan">Twitter</a><br>
<a href="http://pksullivan.com/">Blog</a><br>
<a href="http://www.drivethrurpg.com/product/166281/The-Three-Rocketeers--A-World-of-Adventure-for-Fate-Core">Three Rocketeers</a></p>
<p><a href="http://www.oneshotpodcast.com/podcasts/one-shot/77-three-rocketeers/">Three Rocketeers on One Shot Part 1</a> | <a href="http://www.oneshotpodcast.com/podcasts/one-shot/78-three-rocketeers-2/">Part 2</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>4248</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[752f7ec4-f6f0-41cf-9754-bf739ef774ab]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN2526088783.mp3?updated=1718124989" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Laser Kittens with Cheyenne Wall-Grimes</title>
      <link>https://modifier.simplecast.com/episodes/8e0254c1-8e0254c1</link>
      <description>What’s the difference between a Laser Kitten and a Glitter Cat? Where does a kitten learn to cat? Why do their eyes glow, and what sorts of laser powers do cats even have? Cheyenne Wall-Grimes helps solve those mysteries and more through her new RPG in this purr-fect episode of Meowdifier! Er, Modifier.

WHO WHO WHO:
Cheyenne Wall-Grimes
Glitter Cats Fine Amusements on Twitter, Facebook , &amp; Blog
Laser Kittens Kickstarter</description>
      <pubDate>Thu, 25 Feb 2016 16:06:00 -0000</pubDate>
      <itunes:title>Laser Kittens with Cheyenne Wall-Grimes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>4</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d97a40c2-2812-11ef-b5de-67c69da512d7/image/c318338395d34669633bdba381867f16.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>What’s the difference between a Laser Kitten and a Glitter Cat? Where does a kitten learn to cat? Why do their eyes glow, and what sorts of laser powers do cats even have? Cheyenne Wall-Grimes helps solve those mysteries and more through her new RPG in this purr-fect episode of Meowdifier! Er, Modifier.</itunes:subtitle>
      <itunes:summary>What’s the difference between a Laser Kitten and a Glitter Cat? Where does a kitten learn to cat? Why do their eyes glow, and what sorts of laser powers do cats even have? Cheyenne Wall-Grimes helps solve those mysteries and more through her new RPG in this purr-fect episode of Meowdifier! Er, Modifier.

WHO WHO WHO:
Cheyenne Wall-Grimes
Glitter Cats Fine Amusements on Twitter, Facebook , &amp; Blog
Laser Kittens Kickstarter</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>What’s the difference between a Laser Kitten and a Glitter Cat? Where does a kitten learn to cat? Why do their eyes glow, and what sorts of laser powers do cats even have? Cheyenne Wall-Grimes helps solve those mysteries and more through her new RPG in this purr-fect episode of Meowdifier! Er, Modifier.</p>
<p><strong>WHO WHO WHO:</strong><br>
<a href="https://plus.google.com/115857455236361757071">Cheyenne Wall-Grimes</a><br>
<a href="https://twitter.com/playglittercats">Glitter Cats Fine Amusements on Twitter</a>, <a href="https://www.facebook.com/PlayGlittercats/">Facebook</a> , &amp; <a href="http://playglittercats.blogspot.com/2014_05_01_archive.html">Blog</a><br>
<a href="https://www.kickstarter.com/projects/1321036815/laser-kittens-an-rpg-about-tiny-kitties-growing-up">Laser Kittens Kickstarter</a></p>

      ]]>
      </content:encoded>
      <itunes:duration>2568</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bdb20dc-34ed-47c6-83bb-76b63d32c355]]></guid>
      <enclosure url="https://traffic.megaphone.fm/OSPN8661155967.mp3?updated=1718124989" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Mass Effect on the Edge of the Empire</title>
      <link>https://modifier.simplecast.com/episodes/c45ab790-c45ab790</link>
      <description>(genuine enthusiasm) Homebrewer Richard shares his journey in creating and playtesting an Edge of the Empire conversion to the Mass Effect universe. (further informational statement) Along with Cat, his wife and a member of the guinea pig game group, Richard shares what worked, what didn't, and how the adventure is going.

OUR INTREPID CREW
Richard's Instagram and tumblr
Cat

SUBMIT OGL QUESTIONS
Modifier's tumblr</description>
      <pubDate>Thu, 11 Feb 2016 13:08:00 -0000</pubDate>
      <itunes:title>Mass Effect on the Edge of the Empire</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>3</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
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      <itunes:subtitle>(genuine enthusiasm) Homebrewer Richard shares his journey in creating and playtesting an Edge of the Empire conversion to the Mass Effect universe. (further informational statement) Along with Cat, his wife and a member of the guinea pig game group, Richard shares what worked, what didn't, and how the adventure is going. </itunes:subtitle>
      <itunes:summary>(genuine enthusiasm) Homebrewer Richard shares his journey in creating and playtesting an Edge of the Empire conversion to the Mass Effect universe. (further informational statement) Along with Cat, his wife and a member of the guinea pig game group, Richard shares what worked, what didn't, and how the adventure is going.

OUR INTREPID CREW
Richard's Instagram and tumblr
Cat

SUBMIT OGL QUESTIONS
Modifier's tumblr</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>(genuine enthusiasm) Homebrewer Richard shares his journey in creating and playtesting an Edge of the Empire conversion to the Mass Effect universe. (further informational statement) Along with Cat, his wife and a member of the guinea pig game group, Richard shares what worked, what didn't, and how the adventure is going.</p>
<p>OUR INTREPID CREW<br>
<a href="https://www.instagram.com/thanostradamus/">Richard's Instagram</a> and <a href="http://pocketmonsterfieldnotes.tumblr.com/">tumblr</a><br>
<a href="https://twitter.com/bothans">Cat</a></p>
<p>SUBMIT OGL QUESTIONS<br>
<a href="http://modifierpodcast.tumblr.com/post/139077622805/modifier-is-asking-a-lawyer">Modifier's tumblr</a></p>

      ]]>
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      <itunes:duration>3393</itunes:duration>
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      <title>Roll20 &amp; The Word From The Wizards</title>
      <link>https://modifier.simplecast.com/episodes/f9818a34-f9818a34</link>
      <description>Nolan T. Jones and Suzanne Wallace from Roll20 help Meghan parse out the latest news from Wizards of the Coast, and what it means for homebrewing heroes everywhere. We discuss what’s new for Roll20, the differences between your new marketplace options, and muse about what we might see next.</description>
      <pubDate>Thu, 28 Jan 2016 15:16:00 -0000</pubDate>
      <itunes:title>Roll20 &amp; The Word From The Wizards</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>2</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/da10805a-2812-11ef-b5de-1f2948372029/image/c318338395d34669633bdba381867f16.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Nolan T. Jones and Suzanne Wallace from Roll20 help Meghan parse out the latest news from Wizards of the Coast, and what it means for homebrewing heroes everywhere. We discuss what’s new for Roll20, the differences between your new marketplace options, and muse about what we might see next. </itunes:subtitle>
      <itunes:summary>Nolan T. Jones and Suzanne Wallace from Roll20 help Meghan parse out the latest news from Wizards of the Coast, and what it means for homebrewing heroes everywhere. We discuss what’s new for Roll20, the differences between your new marketplace options, and muse about what we might see next.</itunes:summary>
      <content:encoded>
        <![CDATA[
        <p>Nolan T. Jones and Suzanne Wallace from Roll20 help Meghan parse out the latest news from Wizards of the Coast, and what it means for homebrewing heroes everywhere. We discuss what’s new for Roll20, the differences between your new marketplace options, and muse about what we might see next.</p>

      ]]>
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      <itunes:duration>2738</itunes:duration>
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      <title>Accessibility with Elsa S Henry</title>
      <link>https://modifier.simplecast.com/episodes/3f62c017-3f62c017</link>
      <description>Meghan and Elsa chat about gaming with a disability, and the many ways games can be made more accessible and inclusive for all players. We also discuss Elsa’s forthcoming RPG Dead Scare, our mutual love for Hamilton, and a totally unbiased analysis of Netflix’s Daredevil.</description>
      <pubDate>Thu, 14 Jan 2016 15:28:00 -0000</pubDate>
      <itunes:title>Accessibility with Elsa S Henry</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>1</itunes:episode>
      <itunes:author>Meghan Dornbrock</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/da5c5462-2812-11ef-b5de-470ba0487922/image/c318338395d34669633bdba381867f16.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Meghan and Elsa chat about gaming with a disability, and the many ways games can be made more accessible and inclusive for all players. We also discuss Elsa’s forthcoming RPG Dead Scare, our mutual love for Hamilton, and a totally unbiased analysis of Netflix’s Daredevil.</itunes:subtitle>
      <itunes:summary>Meghan and Elsa chat about gaming with a disability, and the many ways games can be made more accessible and inclusive for all players. We also discuss Elsa’s forthcoming RPG Dead Scare, our mutual love for Hamilton, and a totally unbiased analysis of Netflix’s Daredevil.</itunes:summary>
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      ]]>
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