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    <title>Backstage Gaming</title>
    <link>https://www.bsgpod.com/episodes/</link>
    <language>en</language>
    <copyright></copyright>
    <description>Two working actors, Dylan and Chris, take deep dives into the games they love, with a dramatic twist. Join us every week for just shy of an hour of conversation on theater, games, and life in a creative career, with some goofing for good measure.</description>
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      <title>Backstage Gaming</title>
      <link>https://www.bsgpod.com/episodes/</link>
    </image>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>Dramatic Takes on Your Favorite Games</itunes:subtitle>
    <itunes:author>The HP Video Game Podcast Network</itunes:author>
    <itunes:summary>Two working actors, Dylan and Chris, take deep dives into the games they love, with a dramatic twist. Join us every week for just shy of an hour of conversation on theater, games, and life in a creative career, with some goofing for good measure.</itunes:summary>
    <content:encoded>
      <![CDATA[<p>Two working actors, Dylan and Chris, take deep dives into the games they love, with a dramatic twist. Join us every week for just shy of an hour of conversation on theater, games, and life in a creative career, with some goofing for good measure.</p>]]>
    </content:encoded>
    <itunes:owner>
      <itunes:name>The HP Video Game Podcast Network</itunes:name>
      <itunes:email>bens@handsomephantom.com</itunes:email>
    </itunes:owner>
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    <itunes:category text="Arts">
      <itunes:category text="Performing Arts"/>
    </itunes:category>
    <itunes:category text="Leisure">
      <itunes:category text="Video Games"/>
    </itunes:category>
    <item>
      <title>Baldur's Gate is Everywhere</title>
      <description>We're here to do our legally obligated Baldur's Gate 3 episode, but don't worry about spoilers. We're much more interested in why this game has exploded in the way that it has, and what its surge in popularity (and other games' like it) can tell us about how we engage with games as a community.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 04 Sep 2023 15:59:52 -0000</pubDate>
      <itunes:title>Baldur's Gate is Everywhere</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>127</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1d1d989c-4b3c-11ee-ae4b-33e16e0acfca/image/867762.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>A discussion of games that take over the conversation.</itunes:subtitle>
      <itunes:summary>We're here to do our legally obligated Baldur's Gate 3 episode, but don't worry about spoilers. We're much more interested in why this game has exploded in the way that it has, and what its surge in popularity (and other games' like it) can tell us about how we engage with games as a community.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We're here to do our legally obligated Baldur's Gate 3 episode, but don't worry about spoilers. We're much more interested in why this game has exploded in the way that it has, and what its surge in popularity (and other games' like it) can tell us about how we engage with games as a community.</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1780</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1d1d989c-4b3c-11ee-ae4b-33e16e0acfca]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL1795967443.mp3?updated=1693843506" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Together Among the Stars: An Actual Play Post-Mortem</title>
      <description>This week, we work a little differently and talk through an episode we recorded for a different show! We recorded a Patreon-exclusive episode for the Unexplored Places in which we played Together Among the Stars by Takuma Okada, and we had such a good time that we needed to break down what made this game so special.
Check out the Unexplored Places at unexploredcast.llibsyn.com, and take a look at Takuma Okada's work at noroadhome.itch.io
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 31 Jul 2023 18:59:49 -0000</pubDate>
      <itunes:title>Together Among the Stars: An Actual Play Post-Mortem</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>126</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6f759ece-2fd4-11ee-8a61-8f60ea064cd9/image/e17e4e.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Chatting through a delightful 2-player RPG</itunes:subtitle>
      <itunes:summary>This week, we work a little differently and talk through an episode we recorded for a different show! We recorded a Patreon-exclusive episode for the Unexplored Places in which we played Together Among the Stars by Takuma Okada, and we had such a good time that we needed to break down what made this game so special.
Check out the Unexplored Places at unexploredcast.llibsyn.com, and take a look at Takuma Okada's work at noroadhome.itch.io
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we work a little differently and talk through an episode we recorded for a different show! We recorded a Patreon-exclusive episode for the Unexplored Places in which we played Together Among the Stars by Takuma Okada, and we had such a good time that we needed to break down what made this game so special.</p><p>Check out the Unexplored Places at unexploredcast.llibsyn.com, and take a look at Takuma Okada's work at noroadhome.itch.io</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1746</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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    </item>
    <item>
      <title>Playing Badly, For Good</title>
      <description>This week, we're back to run out the second half of 2023 strong! Dylan and Chris get into the weeds of why it can be Really Fun to engage with games in suboptimal ways, and the surprising discoveries that can come out of that.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 03 Jul 2023 14:28:45 -0000</pubDate>
      <itunes:title>Playing Badly, For Good</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>124</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/2e1cb572-1907-11ee-9ed5-6fceec248056/image/9e93ff.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>How I learned to stop metagaming and love suboptimal play.</itunes:subtitle>
      <itunes:summary>This week, we're back to run out the second half of 2023 strong! Dylan and Chris get into the weeds of why it can be Really Fun to engage with games in suboptimal ways, and the surprising discoveries that can come out of that.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we're back to run out the second half of 2023 strong! Dylan and Chris get into the weeds of why it can be Really Fun to engage with games in suboptimal ways, and the surprising discoveries that can come out of that.</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3792</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2e1cb572-1907-11ee-9ed5-6fceec248056]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8186861681.mp3?updated=1688323212" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>An Update</title>
      <description>This one is Very Short, but we wanted you all to know that we are alive and that the podcast has not been fully abandoned. We'll be back in force soon, with some new ideas and some new projects in the tank!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Wed, 10 May 2023 13:36:09 -0000</pubDate>
      <itunes:title>An Update</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>124</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a1fcc990-ef37-11ed-b4cb-0b33fc356232/image/8ffb8d.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>A real short upload just to let you all know what's up.</itunes:subtitle>
      <itunes:summary>This one is Very Short, but we wanted you all to know that we are alive and that the podcast has not been fully abandoned. We'll be back in force soon, with some new ideas and some new projects in the tank!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This one is Very Short, but we wanted you all to know that we are alive and that the podcast has not been fully abandoned. We'll be back in force soon, with some new ideas and some new projects in the tank!</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>252</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a1fcc990-ef37-11ed-b4cb-0b33fc356232]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6507339206.mp3?updated=1683726075" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Things Left Behind</title>
      <description>This week, we're more on our artsy bull than ever! We set out to talk about additions to remakes and re-releases of games that leave something to be desired, before RAPIDLY shifting into a discussion of the value of limitation, the interesting choices that come out of necessity, and how it feels to leave those things behind when they're no longer necessary.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Wed, 14 Dec 2022 16:07:56 -0000</pubDate>
      <itunes:title>Things Left Behind</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>123</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/10dd8aa8-7bc9-11ed-88ea-1317c2c5e942/image/864755.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The Trouble with Re-Releases</itunes:subtitle>
      <itunes:summary>This week, we're more on our artsy bull than ever! We set out to talk about additions to remakes and re-releases of games that leave something to be desired, before RAPIDLY shifting into a discussion of the value of limitation, the interesting choices that come out of necessity, and how it feels to leave those things behind when they're no longer necessary.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we're more on our artsy bull than ever! We set out to talk about additions to remakes and re-releases of games that leave something to be desired, before RAPIDLY shifting into a discussion of the value of limitation, the interesting choices that come out of necessity, and how it feels to leave those things behind when they're no longer necessary.</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2915</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[10dd8aa8-7bc9-11ed-88ea-1317c2c5e942]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8699705894.mp3?updated=1671034395" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Dead Genres Tell No Tales</title>
      <description>This week, we dive into an even-more-naval-gazey-than-usual discussion of bygone genres of games. Or, perhaps, ways games ask us to engage with them less often these days. Or maybe... it gets a little rambly, but we promise it's a good time!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 21 Nov 2022 02:14:20 -0000</pubDate>
      <itunes:title>Dead Genres Tell No Tales</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>122</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/024781ea-6942-11ed-83e0-a79256c37b0a/image/635540.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>A rambly look at some bygone gaming flavors</itunes:subtitle>
      <itunes:summary>This week, we dive into an even-more-naval-gazey-than-usual discussion of bygone genres of games. Or, perhaps, ways games ask us to engage with them less often these days. Or maybe... it gets a little rambly, but we promise it's a good time!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we dive into an even-more-naval-gazey-than-usual discussion of bygone genres of games. Or, perhaps, ways games ask us to engage with them less often these days. Or maybe... it gets a little rambly, but we promise it's a good time!</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2491</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[024781ea-6942-11ed-83e0-a79256c37b0a]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL5290509201.mp3?updated=1668997179" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Bottle Show!</title>
      <description>This week, we delivery a slightly smaller episode on a slightly smaller topic: games with compact worlds that you spend a lot of time in. From RPGs to Adventure Games to menu systems, we talk about how much of an impact a small, intimate space can have on a game's presentation!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Wed, 02 Nov 2022 19:44:19 -0000</pubDate>
      <itunes:title>Bottle Show!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>121</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/f6f06318-5ae4-11ed-829d-9b70ebef0870/image/12595a.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Bite Sized Game Worlds</itunes:subtitle>
      <itunes:summary>This week, we delivery a slightly smaller episode on a slightly smaller topic: games with compact worlds that you spend a lot of time in. From RPGs to Adventure Games to menu systems, we talk about how much of an impact a small, intimate space can have on a game's presentation!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we delivery a slightly smaller episode on a slightly smaller topic: games with compact worlds that you spend a lot of time in. From RPGs to Adventure Games to menu systems, we talk about how much of an impact a small, intimate space can have on a game's presentation!</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2377</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[f6f06318-5ae4-11ed-829d-9b70ebef0870]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL7979477403.mp3?updated=1667418578" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Games That Made Us: Chris Time</title>
      <description>We return to the topic from a couple episodes ago, but from Chris's point-of-view this time. We go over the games and realizations that made Chris into the consumer of games that he is today, and wax a little poetic along the way!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 18 Oct 2022 17:00:00 -0000</pubDate>
      <itunes:title>The Games That Made Us: Chris Time</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>120</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/55e48e84-4f06-11ed-8e37-eb5c46dca6d9/image/d20ee8.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Chris's retrospective on his gaming through the years</itunes:subtitle>
      <itunes:summary>We return to the topic from a couple episodes ago, but from Chris's point-of-view this time. We go over the games and realizations that made Chris into the consumer of games that he is today, and wax a little poetic along the way!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We return to the topic from a couple episodes ago, but from Chris's point-of-view this time. We go over the games and realizations that made Chris into the consumer of games that he is today, and wax a little poetic along the way!</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3324</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[55e48e84-4f06-11ed-8e37-eb5c46dca6d9]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3030342521.mp3?updated=1666113076" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Guess Who's Back... Back Again...</title>
      <description>Here we come, screaming back into the foreground to promise to do better about uploading regularly! For real this time!
As we get back into the swing of things, we're naval gazey as ever, discussing how to best judge games as "finished products" in an era of patches, DLC, and continual games-as-service models, and we look at a few examples of games that purposefully don't follow those new ways.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 04 Oct 2022 18:24:54 -0000</pubDate>
      <itunes:title>Guess Who's Back... Back Again...</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>119</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/cc944336-4410-11ed-a3e2-6b51a28b10c8/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>When are games finished, anyway?</itunes:subtitle>
      <itunes:summary>Here we come, screaming back into the foreground to promise to do better about uploading regularly! For real this time!
As we get back into the swing of things, we're naval gazey as ever, discussing how to best judge games as "finished products" in an era of patches, DLC, and continual games-as-service models, and we look at a few examples of games that purposefully don't follow those new ways.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Here we come, screaming back into the foreground to promise to do better about uploading regularly! For real this time!</p><p>As we get back into the swing of things, we're naval gazey as ever, discussing how to best judge games as "finished products" in an era of patches, DLC, and continual games-as-service models, and we look at a few examples of games that purposefully don't follow those new ways.</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3039</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[cc944336-4410-11ed-a3e2-6b51a28b10c8]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL5102435764.mp3?updated=1664908402" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Games that Made Us: Dylan Edition</title>
      <description>This week, we kick off a two-week series and a new broad conversation starter: the games that made Dylan. We take a walk through games that had an impact on Dylan, his relationship with games, and the perspective he brings to the show. Come give a listen!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 11 Jul 2022 05:00:00 -0000</pubDate>
      <itunes:title>The Games that Made Us: Dylan Edition</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>118</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/e0b10210-0076-11ed-8178-7bed4d0e4573/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>A walk through Dylan's history!</itunes:subtitle>
      <itunes:summary>This week, we kick off a two-week series and a new broad conversation starter: the games that made Dylan. We take a walk through games that had an impact on Dylan, his relationship with games, and the perspective he brings to the show. Come give a listen!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we kick off a two-week series and a new broad conversation starter: the games that made Dylan. We take a walk through games that had an impact on Dylan, his relationship with games, and the perspective he brings to the show. Come give a listen!</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3580</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e0b10210-0076-11ed-8178-7bed4d0e4573]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4941156832.mp3?updated=1657475015" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>BSG: Cross Tag Battle</title>
      <description>This week, we tackle another big-picture topic with a couple of narrow dives: crossovers in games, how they relate to aesthetic and vibe, and how designing them well looks. To help us out, we do a couple of deep looks into Kingdom Hearts and Magic the Gathering. Come along!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 20 Jun 2022 19:43:03 -0000</pubDate>
      <itunes:title>BSG: Cross Tag Battle</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>117</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/ef7ad772-f0d0-11ec-90fe-3b7a5fcdb421/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Crossovers, game design, and card games!</itunes:subtitle>
      <itunes:summary>This week, we tackle another big-picture topic with a couple of narrow dives: crossovers in games, how they relate to aesthetic and vibe, and how designing them well looks. To help us out, we do a couple of deep looks into Kingdom Hearts and Magic the Gathering. Come along!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we tackle another big-picture topic with a couple of narrow dives: crossovers in games, how they relate to aesthetic and vibe, and how designing them well looks. To help us out, we do a couple of deep looks into Kingdom Hearts and Magic the Gathering. Come along!</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3908</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ef7ad772-f0d0-11ec-90fe-3b7a5fcdb421]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL1024516720.mp3?updated=1655754495" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>How Very Puzzling</title>
      <description>This week (or, more accurately, a few weeks ago, oops) we take a look at how games use puzzles of varying difficulties to draw us in, make us think, and tell their stories.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 07 Jun 2022 23:08:10 -0000</pubDate>
      <itunes:title>How Very Puzzling</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>116</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4836546a-e6b6-11ec-9407-e3c9e55cbe3f/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>A look at puzzle mechanics (and dungeon design, I guess) in games</itunes:subtitle>
      <itunes:summary>This week (or, more accurately, a few weeks ago, oops) we take a look at how games use puzzles of varying difficulties to draw us in, make us think, and tell their stories.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week (or, more accurately, a few weeks ago, oops) we take a look at how games use puzzles of varying difficulties to draw us in, make us think, and tell their stories.</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2295</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[4836546a-e6b6-11ec-9407-e3c9e55cbe3f]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8755506010.mp3?updated=1654643612" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Old Friends</title>
      <description>This week, we return to proper, naval-gazey form for a rambling look at what makes us return to games over and over. From mechanics to vibes, we go over some of our favorite replays and what keeps us coming back.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 26 Apr 2022 05:00:00 -0000</pubDate>
      <itunes:title>Old Friends</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>115</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6f77d280-c503-11ec-9f49-9b9f59f78955/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Games we love to replay</itunes:subtitle>
      <itunes:summary>This week, we return to proper, naval-gazey form for a rambling look at what makes us return to games over and over. From mechanics to vibes, we go over some of our favorite replays and what keeps us coming back.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we return to proper, naval-gazey form for a rambling look at what makes us return to games over and over. From mechanics to vibes, we go over some of our favorite replays and what keeps us coming back.</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2442</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6f77d280-c503-11ec-9f49-9b9f59f78955]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9664912923.mp3?updated=1650939069" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Nostalgia, Fake Language, and Bertolt Brecht</title>
      <description>This week, we're oddly topical once again as we dive into an overview of Tunic, a new isometric, Zelda-inspired adventure game with a LOT going on under the hood. From the game's presentation to avant-garde gaming in general, turns out there's a lot to break down in this little indie darling.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 28 Mar 2022 10:00:00 -0000</pubDate>
      <itunes:title>Nostalgia, Fake Language, and Bertolt Brecht</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>113</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/371ce53c-ae39-11ec-9ebe-77d2d64362b3/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Tunic is VERY GOOD, it turns out.</itunes:subtitle>
      <itunes:summary>This week, we're oddly topical once again as we dive into an overview of Tunic, a new isometric, Zelda-inspired adventure game with a LOT going on under the hood. From the game's presentation to avant-garde gaming in general, turns out there's a lot to break down in this little indie darling.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we're oddly topical once again as we dive into an overview of Tunic, a new isometric, Zelda-inspired adventure game with a LOT going on under the hood. From the game's presentation to avant-garde gaming in general, turns out there's a lot to break down in this little indie darling.</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1716</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[371ce53c-ae39-11ec-9ebe-77d2d64362b3]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL7266465610.mp3?updated=1648432440" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Getting Lost in Elden Ring</title>
      <description>This week, for the second time in a row, our topic is weirdly topical (at first). We chat about Elden Ring, its strange blending of genres, and why it feels so darn good to just explore, then veer off the rails into discussions of other strange instances of open-world game design.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Wed, 16 Mar 2022 14:33:51 -0000</pubDate>
      <itunes:title>Getting Lost in Elden Ring</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>113</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1d18afa6-a536-11ec-b322-37b2d366038e/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Open world games and exploration</itunes:subtitle>
      <itunes:summary>This week, for the second time in a row, our topic is weirdly topical (at first). We chat about Elden Ring, its strange blending of genres, and why it feels so darn good to just explore, then veer off the rails into discussions of other strange instances of open-world game design.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, for the second time in a row, our topic is weirdly topical (at first). We chat about Elden Ring, its strange blending of genres, and why it feels so darn good to just explore, then veer off the rails into discussions of other strange instances of open-world game design.</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2565</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1d18afa6-a536-11ec-b322-37b2d366038e]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6572489967.mp3?updated=1647441538" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Current Events?</title>
      <description>This week, for something a little different, we talk about a couple new games that have dropped that are very much in our wheelhouses: King of Fighters 15 and Sifu. We talk engagement, aesthetic, presentation, and generally just chat about some new cool stuff.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 22 Feb 2022 14:34:51 -0000</pubDate>
      <itunes:title>Current Events?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>112</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9d24d018-93ec-11ec-8ad5-5b5964b472e0/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Are we a news podcast now???</itunes:subtitle>
      <itunes:summary>This week, for something a little different, we talk about a couple new games that have dropped that are very much in our wheelhouses: King of Fighters 15 and Sifu. We talk engagement, aesthetic, presentation, and generally just chat about some new cool stuff.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, for something a little different, we talk about a couple new games that have dropped that are very much in our wheelhouses: King of Fighters 15 and Sifu. We talk engagement, aesthetic, presentation, and generally just chat about some new cool stuff.</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2533</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9d24d018-93ec-11ec-8ad5-5b5964b472e0]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8488292089.mp3?updated=1645540800" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Bidoofin' Off</title>
      <description>This week, Chris &amp; Dylan take it easy and do a little talking about the recent Bidoof's Big Stand Pokemon short. Why does it work, what does it say, and what does it point towards? Find out today!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 08 Feb 2022 19:35:36 -0000</pubDate>
      <itunes:title>Bidoofin' Off</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>111</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4dbaeb06-8916-11ec-97a8-ef18867fef09/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Just a look at a nice gaming short.</itunes:subtitle>
      <itunes:summary>This week, Chris &amp; Dylan take it easy and do a little talking about the recent Bidoof's Big Stand Pokemon short. Why does it work, what does it say, and what does it point towards? Find out today!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, Chris &amp; Dylan take it easy and do a little talking about the recent Bidoof's Big Stand Pokemon short. Why does it work, what does it say, and what does it point towards? Find out today!</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2215</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[4dbaeb06-8916-11ec-97a8-ef18867fef09]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6670225501.mp3?updated=1644349243" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>A Word From Our Sponsors</title>
      <description>As long-time listeners may remember, we spent our first (and so far only, thanks pandemic) live show talking about weird and wild game advertisement campaigns from back in the day. Today, with a similarly wild energy but without a crowd laughing and eating up time, we go back to the topic to look at how ads have changed over time.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Fri, 14 Jan 2022 01:56:52 -0000</pubDate>
      <itunes:title>A Word From Our Sponsors</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>110</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/42c4a2ac-74dd-11ec-be99-d7e7065f6074/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We revisit the topic of game ads in a less raucous environment.</itunes:subtitle>
      <itunes:summary>As long-time listeners may remember, we spent our first (and so far only, thanks pandemic) live show talking about weird and wild game advertisement campaigns from back in the day. Today, with a similarly wild energy but without a crowd laughing and eating up time, we go back to the topic to look at how ads have changed over time.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>As long-time listeners may remember, we spent our first (and so far only, thanks pandemic) live show talking about weird and wild game advertisement campaigns from back in the day. Today, with a similarly wild energy but without a crowd laughing and eating up time, we go back to the topic to look at how ads have changed over time.</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2027</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[42c4a2ac-74dd-11ec-be99-d7e7065f6074]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL1588932353.mp3?updated=1642125720" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Fighting Games, But Not That Kind</title>
      <description>This week, we use one of Chris' growing passions to do a thorough overview of how principles of fight choreography and stunt design influence the kinds of games we play. From over the top to highly grounded, the way that games present their violence to the player does a lot of heavy lifting.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Wed, 22 Dec 2021 01:48:55 -0000</pubDate>
      <itunes:title>Fighting Games, But Not That Kind</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>109</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1ca16e6e-62c9-11ec-a61a-efb7e394b290/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>How fight design and choreography influences story and genre</itunes:subtitle>
      <itunes:summary>This week, we use one of Chris' growing passions to do a thorough overview of how principles of fight choreography and stunt design influence the kinds of games we play. From over the top to highly grounded, the way that games present their violence to the player does a lot of heavy lifting.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we use one of Chris' growing passions to do a thorough overview of how principles of fight choreography and stunt design influence the kinds of games we play. From over the top to highly grounded, the way that games present their violence to the player does a lot of heavy lifting.</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4116</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1ca16e6e-62c9-11ec-a61a-efb7e394b290]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9526097460.mp3?updated=1640138083" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Exploring the Space</title>
      <description>This week, we take a long look at two related genres that we've been dabbling in recently: Metroid-vanias and Souls-likes. We get in deep about pacing, exploration, navigation, and how all of that comes together to influence how a story is told.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)

Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 07 Dec 2021 02:21:40 -0000</pubDate>
      <itunes:title>Exploring the Space</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>108</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/b053d018-5705-11ec-b376-7724014e87d8/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>How exploration and navigation tells a story.</itunes:subtitle>
      <itunes:summary>This week, we take a long look at two related genres that we've been dabbling in recently: Metroid-vanias and Souls-likes. We get in deep about pacing, exploration, navigation, and how all of that comes together to influence how a story is told.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)

Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we take a long look at two related genres that we've been dabbling in recently: Metroid-vanias and Souls-likes. We get in deep about pacing, exploration, navigation, and how all of that comes together to influence how a story is told.</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p><br></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2367</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b053d018-5705-11ec-b376-7724014e87d8]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9145586520.mp3?updated=1638844549" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Why Games Good? With Bump &amp; Spike</title>
      <description>This week, Dylan and Chris dive into a discussion of McGuffins; what they are, how they're used, and how adding them to game stories can be a little more complicated than it first seems!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)

Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 23 Nov 2021 00:50:12 -0000</pubDate>
      <itunes:title>Why Games Good? With Bump &amp; Spike</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>107</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5e2a6b9e-4bfc-11ec-a0b5-4f17ae4ca2a7/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>McGuffins and Their Many Uses </itunes:subtitle>
      <itunes:summary>This week, Dylan and Chris dive into a discussion of McGuffins; what they are, how they're used, and how adding them to game stories can be a little more complicated than it first seems!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)

Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, Dylan and Chris dive into a discussion of McGuffins; what they are, how they're used, and how adding them to game stories can be a little more complicated than it first seems!</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p><br></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1942</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5e2a6b9e-4bfc-11ec-a0b5-4f17ae4ca2a7]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9404407905.mp3?updated=1637631083" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Rank The Dud</title>
      <description>Happy Day After Halloween! For this week's festivities, we return to our old favorite of "Spot The Dud," where it's up to Dylan to guess the numerical ranking of a number of game reviews (and he does SHOCKINGLY well).
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 01 Nov 2021 22:50:52 -0000</pubDate>
      <itunes:title>Rank The Dud</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>106</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/72b3cc82-3b66-11ec-b71e-cf0e635ee6d4/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>A return of our always baffling game review reaction segment... with a twist!</itunes:subtitle>
      <itunes:summary>Happy Day After Halloween! For this week's festivities, we return to our old favorite of "Spot The Dud," where it's up to Dylan to guess the numerical ranking of a number of game reviews (and he does SHOCKINGLY well).
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Happy Day After Halloween! For this week's festivities, we return to our old favorite of "Spot The Dud," where it's up to Dylan to guess the numerical ranking of a number of game reviews (and he does SHOCKINGLY well).</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2196</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[72b3cc82-3b66-11ec-b71e-cf0e635ee6d4]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9115914985.mp3?updated=1635807474" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Attractive, Don't You Think?</title>
      <description>This week, we return from a long hiatus to chat about attract modes: those splashy trailers and snippets of gameplay that pop on when you've let a game idle on the title screen for too long. We talk about their arcade origins and the different ways they can impact how we think about the games we play.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 04 Oct 2021 05:00:00 -0000</pubDate>
      <itunes:title>Attractive, Don't You Think?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>105</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/2b6ed4d2-24ac-11ec-95e5-831c7bc7af18/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Attract modes, arcade demos, and how games make a first impression</itunes:subtitle>
      <itunes:summary>This week, we return from a long hiatus to chat about attract modes: those splashy trailers and snippets of gameplay that pop on when you've let a game idle on the title screen for too long. We talk about their arcade origins and the different ways they can impact how we think about the games we play.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we return from a long hiatus to chat about attract modes: those splashy trailers and snippets of gameplay that pop on when you've let a game idle on the title screen for too long. We talk about their arcade origins and the different ways they can impact how we think about the games we play.</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2650</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2b6ed4d2-24ac-11ec-95e5-831c7bc7af18]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL2696704125.mp3?updated=1633308542" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Art is Good</title>
      <description>This week, we're thrilled to once again have our friend Dakota Curry on to talk about concept art, illustration, and all the ways that artists put their minds to creating the games we love. Also, Chris enters a fugue state trying to succinctly summarize the rules of Magic the Gathering. Enjoy!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 09 Aug 2021 05:00:00 -0000</pubDate>
      <itunes:title>Art is Good</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>104</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/78d1cdd4-f8a5-11eb-80e8-8fa32836730d/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Discussion of game art with an actual artist!</itunes:subtitle>
      <itunes:summary>This week, we're thrilled to once again have our friend Dakota Curry on to talk about concept art, illustration, and all the ways that artists put their minds to creating the games we love. Also, Chris enters a fugue state trying to succinctly summarize the rules of Magic the Gathering. Enjoy!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we're thrilled to once again have our friend Dakota Curry on to talk about concept art, illustration, and all the ways that artists put their minds to creating the games we love. Also, Chris enters a fugue state trying to succinctly summarize the rules of Magic the Gathering. Enjoy!</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3468</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[78d1cdd4-f8a5-11eb-80e8-8fa32836730d]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL5825947348.mp3?updated=1628467936" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Fighting Fresh</title>
      <description>This week, we kick off a two part special looking at the visual design aspect of games. Today, we take a look at some fighting games near and dear to our hearts to figure out all the little ways that the designs of their characters make a difference to the feel of the game. And next time? Well... you'll just have to tune in and see!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 27 Jul 2021 02:14:52 -0000</pubDate>
      <itunes:title>Fighting Fresh</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>103</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/01784e9a-ee80-11eb-bf71-2364672b6ac3/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>A discussion of character design in fighting games</itunes:subtitle>
      <itunes:summary>This week, we kick off a two part special looking at the visual design aspect of games. Today, we take a look at some fighting games near and dear to our hearts to figure out all the little ways that the designs of their characters make a difference to the feel of the game. And next time? Well... you'll just have to tune in and see!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we kick off a two part special looking at the visual design aspect of games. Today, we take a look at some fighting games near and dear to our hearts to figure out all the little ways that the designs of their characters make a difference to the feel of the game. And next time? Well... you'll just have to tune in and see!</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3098</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[01784e9a-ee80-11eb-bf71-2364672b6ac3]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8204111495.mp3?updated=1627352617" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>But Wait, There's More</title>
      <description>This week, we talk about what happens after the credits role; content that's unlocked or context that's expanded after you have "finished" a game. The energy on this one is also... let's say 'unique.' Give a listen!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Wed, 14 Jul 2021 00:58:40 -0000</pubDate>
      <itunes:title>But Wait, There's More</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>102</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/82c78d2c-e43e-11eb-96d4-9f504cf0da81/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Post-Game Stufffff</itunes:subtitle>
      <itunes:summary>This week, we talk about what happens after the credits role; content that's unlocked or context that's expanded after you have "finished" a game. The energy on this one is also... let's say 'unique.' Give a listen!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we talk about what happens after the credits role; content that's unlocked or context that's expanded after you have "finished" a game. The energy on this one is also... let's say 'unique.' Give a listen!</p><p>Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3115</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[82c78d2c-e43e-11eb-96d4-9f504cf0da81]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4512337378.mp3?updated=1626224642" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>THE BEAR PITS</title>
      <description>This week, we take a deep dive into a small, goofy scene from the classic PC stealth game, Thief. Sometimes, the best scenes are the ones you just sort of walk through. Anyway, you shoulda seen the bears in my day.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)

Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Wed, 30 Jun 2021 02:39:50 -0000</pubDate>
      <itunes:title>THE BEAR PITS</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>101</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/f82ae02a-d94c-11eb-816c-a3fb2adb08a7/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Claws as big as yer FINGER</itunes:subtitle>
      <itunes:summary>This week, we take a deep dive into a small, goofy scene from the classic PC stealth game, Thief. Sometimes, the best scenes are the ones you just sort of walk through. Anyway, you shoulda seen the bears in my day.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)

Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we take a deep dive into a small, goofy scene from the classic PC stealth game, Thief. Sometimes, the best scenes are the ones you just sort of walk through. Anyway, you shoulda seen the bears in my day.</p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p><br></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1749</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[f82ae02a-d94c-11eb-816c-a3fb2adb08a7]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6275850082.mp3?updated=1625021317" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Big Triple Digits</title>
      <description>We made it to episode 100! Thanks to all of you for your support and for coming along for the ride. To celebrate, we headed back to the Writer's Room to try taking Street Fighter in our own direction and synthesizing all of the adaptations that have come before. A tall order, it turns out!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 08 Jun 2021 00:52:32 -0000</pubDate>
      <itunes:title>The Big Triple Digits</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>100</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6b8d9352-c7f3-11eb-99dd-eb9b285f675f/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>A return to the Writer's Room</itunes:subtitle>
      <itunes:summary>We made it to episode 100! Thanks to all of you for your support and for coming along for the ride. To celebrate, we headed back to the Writer's Room to try taking Street Fighter in our own direction and synthesizing all of the adaptations that have come before. A tall order, it turns out!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We made it to episode 100! Thanks to all of you for your support and for coming along for the ride. To celebrate, we headed back to the Writer's Room to try taking Street Fighter in our own direction and synthesizing all of the adaptations that have come before. A tall order, it turns out!</p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3401</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6b8d9352-c7f3-11eb-99dd-eb9b285f675f]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL2155068650.mp3?updated=1623113862" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Penetrating the Scene</title>
      <description>This week, we hunker down and get into our core competency: acting! We take a scene from Vagrant Story, one of Dylan's favorite games, give it a read through, and help direct each other to better and more nuanced performances to give you a glimpse into the real work we do as performers. Come give a listen!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)

Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 25 May 2021 00:28:00 -0000</pubDate>
      <itunes:title>Penetrating the Scene</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>99</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/6356a33a-bcf0-11eb-aefd-33697f069349/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Workshopping a scene in Real Time!</itunes:subtitle>
      <itunes:summary>This week, we hunker down and get into our core competency: acting! We take a scene from Vagrant Story, one of Dylan's favorite games, give it a read through, and help direct each other to better and more nuanced performances to give you a glimpse into the real work we do as performers. Come give a listen!
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)

Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we hunker down and get into our core competency: acting! We take a scene from Vagrant Story, one of Dylan's favorite games, give it a read through, and help direct each other to better and more nuanced performances to give you a glimpse into the real work we do as performers. Come give a listen!</p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p><br></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2629</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[6356a33a-bcf0-11eb-aefd-33697f069349]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9326196870.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Good, Actually?</title>
      <description>This week, we discuss some games with weird design choices. Whether it's a control scheme that chooses not to use established rules or cameras that behave strangely, we dig into designs that have been maligned and ask if they may have something else to offer.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 10 May 2021 05:00:00 -0000</pubDate>
      <itunes:title>Good, Actually?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>98</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/3fd640be-b115-11eb-a035-0f24bce224a1/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>When bad design isn't quite so bad.</itunes:subtitle>
      <itunes:summary>This week, we discuss some games with weird design choices. Whether it's a control scheme that chooses not to use established rules or cameras that behave strangely, we dig into designs that have been maligned and ask if they may have something else to offer.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we discuss some games with weird design choices. Whether it's a control scheme that chooses not to use established rules or cameras that behave strangely, we dig into designs that have been maligned and ask if they may have something else to offer.</p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2342</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3fd640be-b115-11eb-a035-0f24bce224a1]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3965114111.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>With Intent</title>
      <description>A shorter episode this week as we vent about what we see as a general lack of... willingness to play, let's say. We look at silent protags and RPG characters as examples of how to mine out intent from characterization. Come along!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)

Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 19 Apr 2021 05:00:00 -0000</pubDate>
      <itunes:title>With Intent</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>97</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/b35feab0-a096-11eb-8e5c-773514451d5a/image/Episode_Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Even silent protagonists can be examined, ya goofs.</itunes:subtitle>
      <itunes:summary>A shorter episode this week as we vent about what we see as a general lack of... willingness to play, let's say. We look at silent protags and RPG characters as examples of how to mine out intent from characterization. Come along!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)

Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>A shorter episode this week as we vent about what we see as a general lack of... willingness to play, let's say. We look at silent protags and RPG characters as examples of how to mine out intent from characterization. Come along!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p><br></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1958</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b35feab0-a096-11eb-8e5c-773514451d5a]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8051626402.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Sparkle Your Imagination</title>
      <description>This week's topic is a niche one, but we dive into a few examples of games that really put their themes out there to be seen. Come along as we take a look at these uniquely up-front games!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 29 Mar 2021 05:00:00 -0000</pubDate>
      <itunes:title>Sparkle Your Imagination</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>96</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/52342aae-9019-11eb-ae13-0fec5189e59e/image/Episode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Flavor Text That Really Is That Deep</itunes:subtitle>
      <itunes:summary>This week's topic is a niche one, but we dive into a few examples of games that really put their themes out there to be seen. Come along as we take a look at these uniquely up-front games!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week's topic is a niche one, but we dive into a few examples of games that really put their themes out there to be seen. Come along as we take a look at these uniquely up-front games!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2720</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[52342aae-9019-11eb-ae13-0fec5189e59e]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9382287654.mp3?updated=1616972870" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Hard Work &amp; Guts</title>
      <description>This week we wax super philosophical about the nature of acting, art, pursuing a craft, and shonen anime. Come along for the ride, won't you!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 15 Mar 2021 05:00:00 -0000</pubDate>
      <itunes:title>Hard Work &amp; Guts</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>95</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/09157206-8506-11eb-bf8e-0bd7a56b9735/image/Episode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>In pursuit of a flow state.</itunes:subtitle>
      <itunes:summary>This week we wax super philosophical about the nature of acting, art, pursuing a craft, and shonen anime. Come along for the ride, won't you!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week we wax super philosophical about the nature of acting, art, pursuing a craft, and shonen anime. Come along for the ride, won't you!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3095</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[09157206-8506-11eb-bf8e-0bd7a56b9735]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4511721686.mp3?updated=1615755188" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Typing Noises: I'm In</title>
      <description>This week, we dive into the world of online games, talking through what makes them so fun, and how so many great stories can come out of them!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 01 Mar 2021 06:00:00 -0000</pubDate>
      <itunes:title>Typing Noises: I'm In</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>94</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/bd28795e-7a30-11eb-abac-57fde2ac03ff/image/uploads_2F1614563500138-6s2eje91ci3-06796f29fa3a43fc963cba8372da9cc5_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The Online Gaming Experience TM</itunes:subtitle>
      <itunes:summary>This week, we dive into the world of online games, talking through what makes them so fun, and how so many great stories can come out of them!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we dive into the world of online games, talking through what makes them so fun, and how so many great stories can come out of them!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2170</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[bd28795e-7a30-11eb-abac-57fde2ac03ff]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL2991548279.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Spot The Dud Three: Electric Threegaloo</title>
      <description>This week, we return to our fun mini-game, Spot the Dud! We read through some game reviews, talk about how they talk about games, and try to figure out which one got the lower score. It's fun! Come listen!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 25 Jan 2021 06:00:00 -0000</pubDate>
      <itunes:title>Spot The Dud Three: Electric Threegaloo</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>93</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/19c58158-5e6a-11eb-9643-9f326712e29a/image/uploads_2F1611509482167-3w4jflspffc-507eefd07ac26451810f9ea7480fd7a0_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>More Silly Game Reviews</itunes:subtitle>
      <itunes:summary>This week, we return to our fun mini-game, Spot the Dud! We read through some game reviews, talk about how they talk about games, and try to figure out which one got the lower score. It's fun! Come listen!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we return to our fun mini-game, Spot the Dud! We read through some game reviews, talk about how they talk about games, and try to figure out which one got the lower score. It's fun! Come listen!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2894</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[19c58158-5e6a-11eb-9643-9f326712e29a]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4537723878.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Playing Together</title>
      <description>This week, we offer an overview of how games bring people together, even if they aren't *technically playing together. From couch co-op to Twitch streaming to live performance, the ways we interact with each other because of games are as varied and interesting as the games themselves.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 18 Jan 2021 06:00:00 -0000</pubDate>
      <itunes:title>Playing Together</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>92</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/08dc3bd0-593c-11eb-afbd-5b7dca613827/image/uploads_2F1610939841699-tq7t7hugd5-693d24c3ac3f977ac4dbcadf18bcd0e5_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Gaming as collaboration.</itunes:subtitle>
      <itunes:summary>This week, we offer an overview of how games bring people together, even if they aren't *technically playing together. From couch co-op to Twitch streaming to live performance, the ways we interact with each other because of games are as varied and interesting as the games themselves.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we offer an overview of how games bring people together, even if they aren't *technically playing together. From couch co-op to Twitch streaming to live performance, the ways we interact with each other because of games are as varied and interesting as the games themselves.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2715</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[08dc3bd0-593c-11eb-afbd-5b7dca613827]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4129919197.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Thinking Vs. Feeling</title>
      <description>Games are complex things that take time to figure out, and how we learn their systems varies wildly from game to game. How we go about that learning can say a lot about the games we're playing, and us as players!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 12 Jan 2021 01:41:00 -0000</pubDate>
      <itunes:title>Thinking Vs. Feeling</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>91</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/4fa6483a-5478-11eb-ba9e-e76ba0068656/image/uploads_2F1610416028930-kpy573ky6tf-d18341e5e6c423fab49c256403fd4ef0_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Talking about how we learn the games we play.</itunes:subtitle>
      <itunes:summary>Games are complex things that take time to figure out, and how we learn their systems varies wildly from game to game. How we go about that learning can say a lot about the games we're playing, and us as players!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Games are complex things that take time to figure out, and how we learn their systems varies wildly from game to game. How we go about that learning can say a lot about the games we're playing, and us as players!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3043</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[4fa6483a-5478-11eb-ba9e-e76ba0068656]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4243600768.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>New Year New Us</title>
      <description>Hi, all! Been a while! We're back, and 2021 we're going to be CONSISTENT again. To shake off the rust, we take a look at the gaming landscape of 2020 and wax a bit poetic about "what it all means." Nothing like staying on brand.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 04 Jan 2021 06:00:00 -0000</pubDate>
      <itunes:title>New Year New Us</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>90</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/70addc70-4e2c-11eb-95a7-db7a18e71ef7/image/uploads_2F1609723813406-qeckt062xgk-85f326d2ab0b61151472a29aab1e4442_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We're back and ready to rock!</itunes:subtitle>
      <itunes:summary>Hi, all! Been a while! We're back, and 2021 we're going to be CONSISTENT again. To shake off the rust, we take a look at the gaming landscape of 2020 and wax a bit poetic about "what it all means." Nothing like staying on brand.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hi, all! Been a while! We're back, and 2021 we're going to be CONSISTENT again. To shake off the rust, we take a look at the gaming landscape of 2020 and wax a bit poetic about "what it all means." Nothing like staying on brand.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2315</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[70addc70-4e2c-11eb-95a7-db7a18e71ef7]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6379738896.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Let's Go Sports!</title>
      <description>This week is short and rambly, but we give a brief overview of the inherent dramatic mechanics of sports, and how eSports tap into those ideas in their own unique ways. Chris also learns about his new favorite thing of all time.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 23 Nov 2020 06:00:00 -0000</pubDate>
      <itunes:title>Let's Go Sports!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>89</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/ecb5314e-2d1e-11eb-b933-e3643b67d00e/image/uploads_2F1606089541186-vikhdxzpp97-74a161ccd7c28f5ae3d384b6acc49a23_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>How eSports create drama</itunes:subtitle>
      <itunes:summary>This week is short and rambly, but we give a brief overview of the inherent dramatic mechanics of sports, and how eSports tap into those ideas in their own unique ways. Chris also learns about his new favorite thing of all time.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week is short and rambly, but we give a brief overview of the inherent dramatic mechanics of sports, and how eSports tap into those ideas in their own unique ways. Chris also learns about his new favorite thing of all time.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2053</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ecb5314e-2d1e-11eb-b933-e3643b67d00e]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL1041356259.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Charting a Course</title>
      <description>This week, we finish our discussion of maps in games by looking at the other end of the topic: map-making and exploration. From the flavorful side of well-crafter, diegetic maps to the actual in-game mechanics of cartography, how a game chooses to reveal its world can have a huge impact on the feel of the experience.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 10 Nov 2020 22:00:00 -0000</pubDate>
      <itunes:title>Charting a Course</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>88</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9d9ed982-2375-11eb-8f4d-5b0fd666d386/image/uploads_2F1605027351747-d6f2ufc9by-5de89fe2ba41d0cb20f6a550b8462950_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Part 2 of the Cartography Special</itunes:subtitle>
      <itunes:summary>This week, we finish our discussion of maps in games by looking at the other end of the topic: map-making and exploration. From the flavorful side of well-crafter, diegetic maps to the actual in-game mechanics of cartography, how a game chooses to reveal its world can have a huge impact on the feel of the experience.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we finish our discussion of maps in games by looking at the other end of the topic: map-making and exploration. From the flavorful side of well-crafter, diegetic maps to the actual in-game mechanics of cartography, how a game chooses to reveal its world can have a huge impact on the feel of the experience.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2549</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9d9ed982-2375-11eb-8f4d-5b0fd666d386]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3971509644.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Big Picture</title>
      <description>This week, in what may be the first of two shows about maps, we take a look at level select maps, overworld maps, and the narrative power that a map can hold. Are they strictly utilitarian? Can they be more? Jump in and find out!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 03 Nov 2020 22:00:00 -0000</pubDate>
      <itunes:title>The Big Picture</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>87</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/2e997858-1e11-11eb-ba6d-9f6d70d44f04/image/uploads_2F1604434465827-x44qhy0p54e-93ef77d9cd62a7c945cb53ca0968c444_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Overworld and Level Select Maps, and How They Tell Stories</itunes:subtitle>
      <itunes:summary>This week, in what may be the first of two shows about maps, we take a look at level select maps, overworld maps, and the narrative power that a map can hold. Are they strictly utilitarian? Can they be more? Jump in and find out!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, in what may be the first of two shows about maps, we take a look at level select maps, overworld maps, and the narrative power that a map can hold. Are they strictly utilitarian? Can they be more? Jump in and find out!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2400</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2e997858-1e11-11eb-ba6d-9f6d70d44f04]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL7679861282.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Trying Something New</title>
      <description>This week, we chat about series and genres that we aren't typically into and what changes that. Whether it's a great trailer or a tie-in with something we already love, sometimes it just takes a little push to get us to try something new.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 12 Oct 2020 05:00:00 -0000</pubDate>
      <itunes:title>Trying Something New</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>86</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/097b1126-0c1e-11eb-b6e8-831010920726/image/uploads_2F1602460582281-eg19u45ztk6-808bf83dd9e115a2eb950587c10a6055_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Sometimes you find yourself drawn to, well... something new!</itunes:subtitle>
      <itunes:summary>This week, we chat about series and genres that we aren't typically into and what changes that. Whether it's a great trailer or a tie-in with something we already love, sometimes it just takes a little push to get us to try something new.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we chat about series and genres that we aren't typically into and what changes that. Whether it's a great trailer or a tie-in with something we already love, sometimes it just takes a little push to get us to try something new.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2279</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[097b1126-0c1e-11eb-b6e8-831010920726]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9796290107.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Footsies Talk</title>
      <description>This week, we're looking at the new fighting game, Footsies, a one-button game and teaching tool designed to improve your fighting game basics, and we dive into the other areas of game design that could benefit from the same approach. Have a listen!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 05 Oct 2020 05:00:00 -0000</pubDate>
      <itunes:title>Footsies Talk</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>85</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/b1d37c20-0681-11eb-ba5a-cb33533aa2cf/image/uploads_2F1601843957026-uukd1y0pf9-04ba9f184664b631ea3b751d2bb2892c_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We look at a recent game that does a lot with a little.</itunes:subtitle>
      <itunes:summary>This week, we're looking at the new fighting game, Footsies, a one-button game and teaching tool designed to improve your fighting game basics, and we dive into the other areas of game design that could benefit from the same approach. Have a listen!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we're looking at the new fighting game, Footsies, a one-button game and teaching tool designed to improve your fighting game basics, and we dive into the other areas of game design that could benefit from the same approach. Have a listen!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2920</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[b1d37c20-0681-11eb-ba5a-cb33533aa2cf]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL7900874558.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Have I Got a Story for You!</title>
      <description>This week, we take a look at games that treat a story as a reward in-and-of-itself. Whether it's the capstone to a sidequest or a facet of how the game is presented, sometimes a bit of narrative is every bit as rewarding as a gameplay improvement.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)


Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 28 Sep 2020 05:00:00 -0000</pubDate>
      <itunes:title>Have I Got a Story for You!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>84</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9ad0fc54-00d3-11eb-b1f9-3b4bb9e28f36/image/uploads_2F1601219357262-eh1hfqakdf-925ef4d74ad4bdc2643f628bdfa39724_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Sometimes, a good story is its own reward.</itunes:subtitle>
      <itunes:summary>This week, we take a look at games that treat a story as a reward in-and-of-itself. Whether it's the capstone to a sidequest or a facet of how the game is presented, sometimes a bit of narrative is every bit as rewarding as a gameplay improvement.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)


Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we take a look at games that treat a story as a reward in-and-of-itself. Whether it's the capstone to a sidequest or a facet of how the game is presented, sometimes a bit of narrative is every bit as rewarding as a gameplay improvement.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><ul><li><br></li></ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2496</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9ad0fc54-00d3-11eb-b1f9-3b4bb9e28f36]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL7774860237.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Fighting for Dummies</title>
      <description>This week, we talk about combat. Again. But this time, we talk combat aesthetic, abstraction, and how all of that comes together to help a game become what it is!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 22 Sep 2020 00:16:00 -0000</pubDate>
      <itunes:title>Fighting for Dummies</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>83</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a91b3504-fc69-11ea-8192-072d091414e8/image/uploads_2F1600733923701-6bw56te3f82-986d2c14f0c6609ab1ba307fca886b51_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>How approaches to combat change the vibe of a game!</itunes:subtitle>
      <itunes:summary>This week, we talk about combat. Again. But this time, we talk combat aesthetic, abstraction, and how all of that comes together to help a game become what it is!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we talk about combat. Again. But this time, we talk combat aesthetic, abstraction, and how all of that comes together to help a game become what it is!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2748</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a91b3504-fc69-11ea-8192-072d091414e8]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9128804777.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Narrator Blues</title>
      <description>This week, we dive into one of the most often debated tools for storytelling: the voiceover narration. When can it be useful? When is it a crutch? Why does it matter?? All that and more!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 14 Sep 2020 05:00:00 -0000</pubDate>
      <itunes:title>Narrator Blues</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>82</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/229e4312-f5df-11ea-b62d-d354ca7a90b6/image/uploads_2F1600014915834-0jr0xy87ed55-c6db60148d16fb3d6d661079fb66117b_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Every storytelling choice has pros and cons. Let's talk about one of the hot-button ones.</itunes:subtitle>
      <itunes:summary>This week, we dive into one of the most often debated tools for storytelling: the voiceover narration. When can it be useful? When is it a crutch? Why does it matter?? All that and more!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we dive into one of the most often debated tools for storytelling: the voiceover narration. When can it be useful? When is it a crutch? Why does it matter?? All that and more!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/BSGPod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2579</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[229e4312-f5df-11ea-b62d-d354ca7a90b6]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL5854889946.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>This is Bonkers</title>
      <description>This week, Dylan surprises Chris with a discussion of Alien Soldier and games that take a unique and front-loaded approach to telling ABSOLUTELY WILD stories.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 07 Sep 2020 16:07:42 -0000</pubDate>
      <itunes:title>This is Bonkers</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>81</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9403489a-f125-11ea-b485-4ba43b06d247/image/uploads_2F1599494950305-uzrtkhe1clm-74c51dc2d869ec6d1ca9cc48536c738f_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Some games go... a little overboard on their story presentation.</itunes:subtitle>
      <itunes:summary>This week, Dylan surprises Chris with a discussion of Alien Soldier and games that take a unique and front-loaded approach to telling ABSOLUTELY WILD stories.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, Dylan surprises Chris with a discussion of Alien Soldier and games that take a unique and front-loaded approach to telling ABSOLUTELY WILD stories.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2417</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9403489a-f125-11ea-b485-4ba43b06d247]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6098839147.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Broken Canons</title>
      <description>This week, we go on a tour of game series that let their canons get out of hand. Whether it's split across dozens of entries in different media, or just changes a lot, there are some games that have gotten decidedly more complex than you'd expect.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 17 Aug 2020 05:00:00 -0000</pubDate>
      <itunes:title>Broken Canons</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>80</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/992ab198-dfdf-11ea-85fc-ff1055557ffd/image/uploads_2F1597596101520-fn5jkkswn6h-505ec9fdf3365121d16a12c2f6ba0b83_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Sometimes, game stories get... difficult.</itunes:subtitle>
      <itunes:summary>This week, we go on a tour of game series that let their canons get out of hand. Whether it's split across dozens of entries in different media, or just changes a lot, there are some games that have gotten decidedly more complex than you'd expect.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we go on a tour of game series that let their canons get out of hand. Whether it's split across dozens of entries in different media, or just changes a lot, there are some games that have gotten decidedly more complex than you'd expect.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3026</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[992ab198-dfdf-11ea-85fc-ff1055557ffd]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4524807172.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Just Chillin'</title>
      <description>Not every game's biggest appeal is the story or challenge. Sometimes, you find a game that you just like to spend time in. This week, we chat about comfortable games, what makes them so fun to chill in, and why this is such a pleasant element of gaming.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)


Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 10 Aug 2020 05:00:00 -0000</pubDate>
      <itunes:title>Just Chillin'</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>79</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a69d636e-da69-11ea-a76f-cf42c83c853e/image/uploads_2F1596995777863-utfn08imt9c-ce422320c1f24366007f5bb86cb99b18_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Games that you just... visit</itunes:subtitle>
      <itunes:summary>Not every game's biggest appeal is the story or challenge. Sometimes, you find a game that you just like to spend time in. This week, we chat about comfortable games, what makes them so fun to chill in, and why this is such a pleasant element of gaming.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)


Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Not every game's biggest appeal is the story or challenge. Sometimes, you find a game that you just like to spend time in. This week, we chat about comfortable games, what makes them so fun to chill in, and why this is such a pleasant element of gaming.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><ul><li><br></li></ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3093</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a69d636e-da69-11ea-a76f-cf42c83c853e]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL7037508945.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Everyone Stop Fighting!</title>
      <description>This week, we take some time to talk about games that might not need their combat system. Whether it's a game that brings enough to the table that the combat is irrelevant, or a combat system that feels tedious, we look at some offenders and offer some alternatives.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 04 Aug 2020 05:00:00 -0000</pubDate>
      <itunes:title>Everyone Stop Fighting!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>78</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1bafde56-d5fc-11ea-b7b9-b363e0434720/image/uploads_2F1596508920207-5dt3dedd31u-f4bd9b4c1a53472b75379ef027733691_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Why we all so violent?</itunes:subtitle>
      <itunes:summary>This week, we take some time to talk about games that might not need their combat system. Whether it's a game that brings enough to the table that the combat is irrelevant, or a combat system that feels tedious, we look at some offenders and offer some alternatives.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we take some time to talk about games that might not need their combat system. Whether it's a game that brings enough to the table that the combat is irrelevant, or a combat system that feels tedious, we look at some offenders and offer some alternatives.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/BSGPod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2714</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1bafde56-d5fc-11ea-b7b9-b363e0434720]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6312532310.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Backstage Back Alright!</title>
      <description>After a much longer than anticipated hiatus, we're BACK, baybee! We do a bit of recapping what we've been up to in the last couple months, and lay some groundwork for some future episodes! Thanks for your patience, we're back and ready to roll!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 27 Jul 2020 05:00:00 -0000</pubDate>
      <itunes:title>Backstage Back Alright</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>77</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d93e7fbc-cf6d-11ea-9eba-23faeb7e7574/image/uploads_2F1595788118578-wrrn1ar681-b1380da3406d22a7ca64f7c1ebd839f5_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Oh my god, we're back again!</itunes:subtitle>
      <itunes:summary>After a much longer than anticipated hiatus, we're BACK, baybee! We do a bit of recapping what we've been up to in the last couple months, and lay some groundwork for some future episodes! Thanks for your patience, we're back and ready to roll!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>After a much longer than anticipated hiatus, we're BACK, baybee! We do a bit of recapping what we've been up to in the last couple months, and lay some groundwork for some future episodes! Thanks for your patience, we're back and ready to roll!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2855</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d93e7fbc-cf6d-11ea-9eba-23faeb7e7574]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3144053868.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Minisode 13: D'ya Get It? (This is a bad pun)</title>
      <description>This week, we use Ghost of Tsushima as a jumping-off-point to talk about the difference between Diagetic and Non-Diagetic game design elements. How do games give us information? How do they balance between in-world and UI-based information? All that and more right here!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 18 May 2020 05:00:00 -0000</pubDate>
      <itunes:title>Minisode 13: D'ya Get It? (This is a bad pun)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>76</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5ec500c8-985c-11ea-aea9-73feaa93753c/image/uploads_2F1589733292278-rh700mhtj4-5ba98296ca08f12a33ec96fc5bb98cf3_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Diagetic game design for dummies!</itunes:subtitle>
      <itunes:summary>This week, we use Ghost of Tsushima as a jumping-off-point to talk about the difference between Diagetic and Non-Diagetic game design elements. How do games give us information? How do they balance between in-world and UI-based information? All that and more right here!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we use Ghost of Tsushima as a jumping-off-point to talk about the difference between Diagetic and Non-Diagetic game design elements. How do games give us information? How do they balance between in-world and UI-based information? All that and more right here!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1821</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5ec500c8-985c-11ea-aea9-73feaa93753c]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4704303124.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Minisode 12: Do the Mash</title>
      <description>Today, we talk about combinations that are greater than the sum of their parts. Whether it's aesthetic or mechanical combinations, games have a unique ability to mash together disparate ideas to make something more.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Thu, 07 May 2020 05:00:00 -0000</pubDate>
      <itunes:title>Minisode 12: Do the Mash</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>75</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/2a4a3d42-8ffe-11ea-999a-772df3ef4f35/image/uploads_2F1588813224657-qcqm412m5ug-4eef2ce8bf15776b123d8971791e186f_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Mashups along ALL axes</itunes:subtitle>
      <itunes:summary>Today, we talk about combinations that are greater than the sum of their parts. Whether it's aesthetic or mechanical combinations, games have a unique ability to mash together disparate ideas to make something more.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Today, we talk about combinations that are greater than the sum of their parts. Whether it's aesthetic or mechanical combinations, games have a unique ability to mash together disparate ideas to make something more.</p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1671</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2a4a3d42-8ffe-11ea-999a-772df3ef4f35]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9043272911.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Minisode 11: Get Real</title>
      <description>This episode isn't *really* about "The Discourse," but it's also not not about "The Discourse," so... brace yourselves. Mostly, it's about the role of realism (or lack of realism) in how games work and how their stories are told. Come along, won't you?

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 04 May 2020 05:00:00 -0000</pubDate>
      <itunes:title>Minisode 11: Get Real</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>74</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/57e4684a-8dba-11ea-aa68-4f0bb49de1f1/image/uploads_2F1588564195890-c1tg7j9eapw-48e9d175ae3532fff4a0b5ad76998ad6_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Realism, abstraction, and YOU</itunes:subtitle>
      <itunes:summary>This episode isn't *really* about "The Discourse," but it's also not not about "The Discourse," so... brace yourselves. Mostly, it's about the role of realism (or lack of realism) in how games work and how their stories are told. Come along, won't you?

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This episode isn't *really* about "The Discourse," but it's also not not about "The Discourse," so... brace yourselves. Mostly, it's about the role of realism (or lack of realism) in how games work and how their stories are told. Come along, won't you?</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1616</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[57e4684a-8dba-11ea-aa68-4f0bb49de1f1]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL2388463624.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Minisode 10: Character Arc Double Feature</title>
      <description>Hot on the heels of breaking down the character of Link last week, now it's time for each of us to tackle our own characters. From an example of a character twist to the importance of tactic choices, we get in the weeds and walk you even further through some of the process.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 27 Apr 2020 05:00:00 -0000</pubDate>
      <itunes:title>Minisode 10: Character Arc Double Feature</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>73</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/0f92787e-882a-11ea-884f-c775286d99bb/image/uploads_2F1587952469078-b2ke9qzyk3j-dee895db858a0a3060f02d7e9c29db28_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We follow up on last week and do some more character breakdowns!</itunes:subtitle>
      <itunes:summary>Hot on the heels of breaking down the character of Link last week, now it's time for each of us to tackle our own characters. From an example of a character twist to the importance of tactic choices, we get in the weeds and walk you even further through some of the process.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hot on the heels of breaking down the character of Link last week, now it's time for each of us to tackle our own characters. From an example of a character twist to the importance of tactic choices, we get in the weeds and walk you even further through some of the process.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2002</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[0f92787e-882a-11ea-884f-c775286d99bb]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8686613440.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Minisode 9: A Link to the Character</title>
      <description>Today is part one in a two-part special on character analysis. We go over the character arc of Link from Ocarina of Time, breaking it down as we would a character we would perform. Don't believe Link can have a character arc as a silent protagonist? You're wrong, and we'll tell you why!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 20 Apr 2020 05:00:00 -0000</pubDate>
      <itunes:title>Minisode 9: A Link to the Character</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>72</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5d465aca-826e-11ea-8942-1bc161e31bef/image/uploads_2F1587322080217-f3xhp8bsuo4-f3171df57f062852a2ac56767a251ee3_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Character Analysis for performance, by way of Legend of Zelda. Leggo!</itunes:subtitle>
      <itunes:summary>Today is part one in a two-part special on character analysis. We go over the character arc of Link from Ocarina of Time, breaking it down as we would a character we would perform. Don't believe Link can have a character arc as a silent protagonist? You're wrong, and we'll tell you why!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Today is part one in a two-part special on character analysis. We go over the character arc of Link from Ocarina of Time, breaking it down as we would a character we would perform. Don't believe Link can have a character arc as a silent protagonist? You're wrong, and we'll tell you why!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2233</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5d465aca-826e-11ea-8942-1bc161e31bef]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4438375940.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Minisode 8: In Transition</title>
      <description>This week, we're talking about what happens in-between play. How games choose to bridge the gaps between setpieces or levels can have a surprising impact on the overall feel of the game, and we dive into why that is and some games that come to mind. Come along!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Thu, 16 Apr 2020 05:00:00 -0000</pubDate>
      <itunes:title>Minisode 8: In Transition</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>71</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/3b8829c8-7f7a-11ea-aa4f-5324aa6fd777/image/uploads_2F1586997339746-fm4rvugt1qu-2bc5e412dd92177c6c23bea871946cbd_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Level transitions as narrative scotch-tape</itunes:subtitle>
      <itunes:summary>This week, we're talking about what happens in-between play. How games choose to bridge the gaps between setpieces or levels can have a surprising impact on the overall feel of the game, and we dive into why that is and some games that come to mind. Come along!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we're talking about what happens in-between play. How games choose to bridge the gaps between setpieces or levels can have a surprising impact on the overall feel of the game, and we dive into why that is and some games that come to mind. Come along!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2144</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3b8829c8-7f7a-11ea-aa4f-5324aa6fd777]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6050432103.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Minisode 7: The Sound of Music</title>
      <description>This week, we do something that it's honestly shocking that we haven't done yet: we talk about music's place in the storytelling toolbox of games. From particularly memorable musical moments to character leitmotifs and genres, this is more of an overview, but who knows? Maybe we'll come back to this again before too long.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 13 Apr 2020 05:00:00 -0000</pubDate>
      <itunes:title>Minisode 7: The Sound of Music</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>70</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5ce5d822-7d13-11ea-b3b7-0f3f85906ff8/image/uploads_2F1586733249217-8clhnlk9djs-9931cedfcf8ef6935751f4596e36237c_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Meaningful melodies and memorable motifs</itunes:subtitle>
      <itunes:summary>This week, we do something that it's honestly shocking that we haven't done yet: we talk about music's place in the storytelling toolbox of games. From particularly memorable musical moments to character leitmotifs and genres, this is more of an overview, but who knows? Maybe we'll come back to this again before too long.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we do something that it's honestly shocking that we haven't done yet: we talk about music's place in the storytelling toolbox of games. From particularly memorable musical moments to character leitmotifs and genres, this is more of an overview, but who knows? Maybe we'll come back to this again before too long.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2379</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5ce5d822-7d13-11ea-b3b7-0f3f85906ff8]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4218619438.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Minisode 6: Whispers of Tragedy</title>
      <description>This week is weird. On the one hand, we're much more on our classic, theatrical analysis game. On the other hand... well, you'll see.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Thu, 09 Apr 2020 05:00:00 -0000</pubDate>
      <itunes:title>Minisode 6: Whispers of Tragedy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>69</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9ec562fc-7760-11ea-b439-aba62e605533/image/uploads_2F1586106726641-s0hdatz1fia-c682bcca46d9727d71882da56bd74af9_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>This episode is both really smart, and REALLY dumb.</itunes:subtitle>
      <itunes:summary>This week is weird. On the one hand, we're much more on our classic, theatrical analysis game. On the other hand... well, you'll see.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week is weird. On the one hand, we're much more on our classic, theatrical analysis game. On the other hand... well, you'll see.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon!</a> (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2254</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9ec562fc-7760-11ea-b439-aba62e605533]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL7021833649.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Minisode 5: Some Spicy Takes</title>
      <description>Well, we've hit the point in this quarantine saga where Chris decides to tick EVERYONE off. This week, we talk a little bit about some genres that we think might need to be handled differently in games, in general. Agree? Disagree? Let us know!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)


Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 06 Apr 2020 05:00:00 -0000</pubDate>
      <itunes:title>Minisode 5: Some Spicy Takes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>68</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/28d5915c-7760-11ea-8923-cb38d2e909ab/image/uploads_2F1586106530701-1cnnoggqbjc-070579c7419477df393b95f2d6affb43_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We talk some genres we'd like to see taken differently in games.</itunes:subtitle>
      <itunes:summary>Well, we've hit the point in this quarantine saga where Chris decides to tick EVERYONE off. This week, we talk a little bit about some genres that we think might need to be handled differently in games, in general. Agree? Disagree? Let us know!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)


Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Well, we've hit the point in this quarantine saga where Chris decides to tick EVERYONE off. This week, we talk a little bit about some genres that we think might need to be handled differently in games, in general. Agree? Disagree? Let us know!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon!</a> (patreon.com/bsgpod)</p><ul><li><br></li></ul><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2176</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[28d5915c-7760-11ea-8923-cb38d2e909ab]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9838345095.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Minisode 4: Trying Something New</title>
      <description>Today, inspired by some of our recent gaming activity, we talk about trying new genres. What have we been playing that's new to us? Why do we recommend pushing those boundaries? It's all here, in a bite-sized package for your ears!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Thu, 02 Apr 2020 05:00:00 -0000</pubDate>
      <itunes:title>Minisode 4: Trying Something New</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>67</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7287f88c-747a-11ea-bce2-c31fbcc4c300/image/uploads_2F1585787891192-fsg9fb95jf7-6a578343bfd83cc6f0bd69d06184230b_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>What to do when you can't do what you're used to? What about something... new?</itunes:subtitle>
      <itunes:summary>Today, inspired by some of our recent gaming activity, we talk about trying new genres. What have we been playing that's new to us? Why do we recommend pushing those boundaries? It's all here, in a bite-sized package for your ears!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Today, inspired by some of our recent gaming activity, we talk about trying new genres. What have we been playing that's new to us? Why do we recommend pushing those boundaries? It's all here, in a bite-sized package for your ears!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1650</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[7287f88c-747a-11ea-bce2-c31fbcc4c300]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9134677698.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Minisode 3: Give Me a Challenge</title>
      <description>Buying new games? All the time? In THIS economy? This week, we talk about how to get the most bang for your buck by exploring all the ways that people have made games harder on themselves. Enjoy!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 30 Mar 2020 05:00:00 -0000</pubDate>
      <itunes:title>Minisode 3: Give Me a Challenge</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>66</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/55ead8a8-7230-11ea-b37e-27aef4d724e1/image/uploads_2F1585536230837-d8fril1v5mm-563ac3b9662874449fcad63b6ca61694_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We tread some old ground to talk optional challenge modes in games</itunes:subtitle>
      <itunes:summary>Buying new games? All the time? In THIS economy? This week, we talk about how to get the most bang for your buck by exploring all the ways that people have made games harder on themselves. Enjoy!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Buying new games? All the time? In THIS economy? This week, we talk about how to get the most bang for your buck by exploring all the ways that people have made games harder on themselves. Enjoy!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1707</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[55ead8a8-7230-11ea-b37e-27aef4d724e1]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8046996437.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Minisode 2: Our Quarantine Games</title>
      <description>For our second minisode, we decided to take things easy. No grand academic theses, no tenuous connections, just us talking about a handful of games we love that are helpings us through this trying time.

An extra "Thank You" to the podcast SuperGGRadio for inspiring this topic! Check out their Twitter for their own take on this idea!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Thu, 26 Mar 2020 05:00:00 -0000</pubDate>
      <itunes:title>Minisode 2: Our Quarantine Games</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>65</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7b65a4c0-6d06-11ea-84be-93e65135207b/image/uploads_2F1584968491063-l6pkh7mxmf-acb298ae5f9ef9219c358c318affb092_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Nothing too heady today; we just talk about the games that are helping us through *all this*</itunes:subtitle>
      <itunes:summary>For our second minisode, we decided to take things easy. No grand academic theses, no tenuous connections, just us talking about a handful of games we love that are helpings us through this trying time.

An extra "Thank You" to the podcast SuperGGRadio for inspiring this topic! Check out their Twitter for their own take on this idea!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>For our second minisode, we decided to take things easy. No grand academic theses, no tenuous connections, just us talking about a handful of games we love that are helpings us through this trying time.</p><p><br></p><p>An extra "Thank You" to the podcast <a href="twitter.com/SuperGGRadio">SuperGGRadio</a> for inspiring this topic! Check out their Twitter for their own take on this idea!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1649</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[7b65a4c0-6d06-11ea-84be-93e65135207b]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL1165583151.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Minisode 1: Do the Creep.III Epilogue Waltz -- Unlimited</title>
      <description>Welcome to the first of our bi-weekly, give-us-something-extra-to-do-during-social-distancing minisodes!
Today, we talk Kingdom Hearts in the context of Power Creep, which we discussed a couple of weeks ago. How does KH engage with its protagonists' growing strength? Through the Power of Friendship! (Honestly, kinda)

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 23 Mar 2020 12:58:00 -0000</pubDate>
      <itunes:title>Minisode 1: Do the Creep.III Epilogue Waltz -- Unlimited</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>64</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/88d44130-6d05-11ea-9521-bf4b1231fe3d/image/uploads_2F1584968019899-cc2mu8518rw-2882a3015038e10652a2b1fe29afb0a8_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We return to the subject of Power Creep to talk about a fairly glaring omission in our first take.</itunes:subtitle>
      <itunes:summary>Welcome to the first of our bi-weekly, give-us-something-extra-to-do-during-social-distancing minisodes!
Today, we talk Kingdom Hearts in the context of Power Creep, which we discussed a couple of weeks ago. How does KH engage with its protagonists' growing strength? Through the Power of Friendship! (Honestly, kinda)

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Welcome to the first of our bi-weekly, give-us-something-extra-to-do-during-social-distancing minisodes!</p><p>Today, we talk Kingdom Hearts in the context of Power Creep, which we discussed a couple of weeks ago. How does KH engage with its protagonists' growing strength? Through the Power of Friendship! (Honestly, kinda)</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1635</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[88d44130-6d05-11ea-9521-bf4b1231fe3d]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL2498251205.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Feeling Nostalgic</title>
      <description>This week, we chat about nostalgia, remakes, and references. What's the difference between a nostalgic property that adds something versus one that's just trying to cash in on the nostalgia dollar? What are our favorite and least-favorite current examples of this? Come along and find out!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 16 Mar 2020 05:00:00 -0000</pubDate>
      <itunes:title>Feeling Nostalgic</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>63</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/dfe2393e-66d7-11ea-a5f5-a32d8ffeda3a/image/uploads_2F1584288782594-qim5sj600pp-a2b5a4720bd845743269c18ffbf1ecda_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We talk about the role of nostalgia in game making and marketing</itunes:subtitle>
      <itunes:summary>This week, we chat about nostalgia, remakes, and references. What's the difference between a nostalgic property that adds something versus one that's just trying to cash in on the nostalgia dollar? What are our favorite and least-favorite current examples of this? Come along and find out!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we chat about nostalgia, remakes, and references. What's the difference between a nostalgic property that adds something versus one that's just trying to cash in on the nostalgia dollar? What are our favorite and least-favorite current examples of this? Come along and find out!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3822</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[dfe2393e-66d7-11ea-a5f5-a32d8ffeda3a]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8758111377.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Do the Creep</title>
      <description>This week, inspired by the new Dragon Ball Z game and all of the narrative... choices made by Dragon Ball as a franchise, we talk about power creep. What is it, how does it affect gameplay, and what is the impact it has on the narrative of a game? Also, Chris gushes a little bit about Sekiro and we shill REAL hard.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 09 Mar 2020 05:00:00 -0000</pubDate>
      <itunes:title>Do the Creep</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>62</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/73cafd5c-6160-11ea-9f71-f7d4b5be9a66/image/uploads_2F1583687625278-xnoxx7emxt-0f3457b5eedf243630a0c4c52b7b1b02_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We talk power creep, progression, and difficulty in narrative.</itunes:subtitle>
      <itunes:summary>This week, inspired by the new Dragon Ball Z game and all of the narrative... choices made by Dragon Ball as a franchise, we talk about power creep. What is it, how does it affect gameplay, and what is the impact it has on the narrative of a game? Also, Chris gushes a little bit about Sekiro and we shill REAL hard.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, inspired by the new Dragon Ball Z game and all of the narrative... choices made by Dragon Ball as a franchise, we talk about power creep. What is it, how does it affect gameplay, and what is the impact it has on the narrative of a game? Also, Chris gushes a little bit about Sekiro and we shill REAL hard.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2996</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[73cafd5c-6160-11ea-9f71-f7d4b5be9a66]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL2509743357.mp3" length="0" type="audio/mpeg"/>
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    <item>
      <title>Episode 59.XIII: Final Chapter -- Prologue</title>
      <description>This very goofy title is courtesy of Dylan, and this episode has nothing to do with Kingdom Hearts. Instead, we're wrapping up our two-part reverse Writer's Room bit by going back to our personal white whale, the Sonic the Hedgehog movie. We've both consumed this film with our human eyes, and now it's time for us to face the music of all the crap we shoveled onto every piece of marketing this movie put out. Come along, won't you?

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 24 Feb 2020 06:00:00 -0000</pubDate>
      <itunes:title>Episode 59.XIII: Final Chapter -- Prologue</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>61</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8f181d16-5651-11ea-89e8-63625ac92690/image/uploads_2F1582471646594-qveevmekdkr-492bff17539b3e58e1556edd96ad2aea_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Writer's Room Reverse Week 2! This week: Sonic the Hedgehog</itunes:subtitle>
      <itunes:summary>This very goofy title is courtesy of Dylan, and this episode has nothing to do with Kingdom Hearts. Instead, we're wrapping up our two-part reverse Writer's Room bit by going back to our personal white whale, the Sonic the Hedgehog movie. We've both consumed this film with our human eyes, and now it's time for us to face the music of all the crap we shoveled onto every piece of marketing this movie put out. Come along, won't you?

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This very goofy title is courtesy of Dylan, and this episode has nothing to do with Kingdom Hearts. Instead, we're wrapping up our two-part reverse Writer's Room bit by going back to our personal white whale, the Sonic the Hedgehog movie. We've both consumed this film with our human eyes, and now it's time for us to face the music of all the crap we shoveled onto every piece of marketing this movie put out. Come along, won't you?</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3336</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[8f181d16-5651-11ea-89e8-63625ac92690]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9257720674.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 59: Reverse Writers' Room</title>
      <description>This week, a Dragon Quest veteran and a Dragon Quest newbie sit down together to talk about the new Netflix-distributed Dragon Quest film, "Your Story." Is it a good movie? Is it a good adaptation? Is it fun? We'll find out! And use this as an opportunity to do our usual Writers' Room style shows, but in reverse!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 17 Feb 2020 06:00:00 -0000</pubDate>
      <itunes:title>Episode 59: Reverse Writer's Room</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>60</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5f6a1cb4-5065-11ea-976d-3b3a19bbb755/image/uploads_2F1581820455750-iwhtvnizew-1a26061e270572e2106663285fe08d11_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Dragon Quest: Your Story. How'd they do?</itunes:subtitle>
      <itunes:summary>This week, a Dragon Quest veteran and a Dragon Quest newbie sit down together to talk about the new Netflix-distributed Dragon Quest film, "Your Story." Is it a good movie? Is it a good adaptation? Is it fun? We'll find out! And use this as an opportunity to do our usual Writers' Room style shows, but in reverse!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, a Dragon Quest veteran and a Dragon Quest newbie sit down together to talk about the new Netflix-distributed Dragon Quest film, "Your Story." Is it a good movie? Is it a good adaptation? Is it fun? We'll find out! And use this as an opportunity to do our usual Writers' Room style shows, but in reverse!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4240</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5f6a1cb4-5065-11ea-976d-3b3a19bbb755]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL1581775598.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Booth!</title>
      <description>Oh, hello! I didn't see you there. We're just stepping into this vocal booth to do a little bit of cold-reading and directing of one another in this nice, intimate podcast space. Come along, won't you? Maybe you'll learn something, too!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 03 Feb 2020 06:00:00 -0000</pubDate>
      <itunes:title>The Booth!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>59</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/e624234c-4513-11ea-8099-b3a4c24ceee9/image/uploads_2F1580576220274-1ak4gvvubiq-6244727881e8b2cc863e4f74d21e42e6_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Another episode of cold-reads and vocal direction</itunes:subtitle>
      <itunes:summary>Oh, hello! I didn't see you there. We're just stepping into this vocal booth to do a little bit of cold-reading and directing of one another in this nice, intimate podcast space. Come along, won't you? Maybe you'll learn something, too!

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Oh, hello! I didn't see you there. We're just stepping into this vocal booth to do a little bit of cold-reading and directing of one another in this nice, intimate podcast space. Come along, won't you? Maybe you'll learn something, too!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon!</a> (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3388</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e624234c-4513-11ea-8099-b3a4c24ceee9]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL7914726059.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Fight Me! In the Theater!</title>
      <description>Hello! Happy late episode! This week, we keep it short and sweet and spend our time musing on the surprising number of parallels between learning how to play a fighting game and learning how to be an actor. If that sounds weird, well... I guess you'll just have to tune in and find out what we mean.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Thu, 30 Jan 2020 01:17:57 -0000</pubDate>
      <itunes:title>Fight Me! In the Theater!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>58</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/ae739936-42fd-11ea-8a39-dbe8db3233b2/image/uploads_2F1580346771432-zxhxqb2wk2-c490258757c4d4a921fd32a35792dd6a_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Fighting Games as Character Analysis</itunes:subtitle>
      <itunes:summary>Hello! Happy late episode! This week, we keep it short and sweet and spend our time musing on the surprising number of parallels between learning how to play a fighting game and learning how to be an actor. If that sounds weird, well... I guess you'll just have to tune in and find out what we mean.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Hello! Happy late episode! This week, we keep it short and sweet and spend our time musing on the surprising number of parallels between learning how to play a fighting game and learning how to be an actor. If that sounds weird, well... I guess you'll just have to tune in and find out what we mean.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2050</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[ae739936-42fd-11ea-8a39-dbe8db3233b2]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6842251303.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>C'mon and SMASH</title>
      <description>This week, we're taking a surprisingly topical bent and talking about the newest character added to the roster of Super Smash Bros. More specifically, we take close looks at how Smash Bros. goes about adapting so many disparate genres and designs into its unique fighting-game blend.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 20 Jan 2020 06:00:00 -0000</pubDate>
      <itunes:title>C'mon and SMASH</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>57</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/24f610ee-3b28-11ea-96f8-bfe1a75ac704/image/uploads_2F1579485252280-gt31k2mpq2p-d69e9e3ebf5cea53983b1e43b0249664_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We talk about translating games of all stripes into Super Smash Bros.</itunes:subtitle>
      <itunes:summary>This week, we're taking a surprisingly topical bent and talking about the newest character added to the roster of Super Smash Bros. More specifically, we take close looks at how Smash Bros. goes about adapting so many disparate genres and designs into its unique fighting-game blend.

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)

Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we're taking a surprisingly topical bent and talking about the newest character added to the roster of Super Smash Bros. More specifically, we take close looks at how Smash Bros. goes about adapting so many disparate genres and designs into its unique fighting-game blend.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p><br></p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon</a>! (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3379</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[24f610ee-3b28-11ea-96f8-bfe1a75ac704]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8970683305.mp3?updated=1579486692" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>How Puzzling</title>
      <description>This week, we chat puzzles, but maybe not in the way you're thinking. Puzzles and mysteries draw us in, and some games use this to their benefit, even if they don't seem like "Puzzle Games" on the surface.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 13 Jan 2020 06:00:00 -0000</pubDate>
      <itunes:title>How Puzzling</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>56</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1210b26a-35a9-11ea-9daa-b3542b98fd9c/image/uploads_2F1578880956755-vunx8rdrgyp-4bf2d81e2b9af9315466e0a3ae3dda01_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Puzzle Mechanics and Story Investment</itunes:subtitle>
      <itunes:summary>This week, we chat puzzles, but maybe not in the way you're thinking. Puzzles and mysteries draw us in, and some games use this to their benefit, even if they don't seem like "Puzzle Games" on the surface.
Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we chat puzzles, but maybe not in the way you're thinking. Puzzles and mysteries draw us in, and some games use this to their benefit, even if they don't seem like "Puzzle Games" on the surface.</p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon!</a> (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3070</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[1210b26a-35a9-11ea-9daa-b3542b98fd9c]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL7470038264.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>At the Very Beginning</title>
      <description>This week, we decide to chat about how games start. First impressions are important, and the way a game kicks off can do wonders to help set up a player's immersion and expectations for the experience they're about to have. Also, Dylan talks about like 7 Final Fantasy games in a shockingly small amount of time. Also included: Tasteful Pizza Nudity, a Sip of Alucard, and Maintaining our Brand

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 16 Dec 2019 06:00:00 -0000</pubDate>
      <itunes:title>At the Very Beginning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>55</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a22e83ce-1fa4-11ea-ba64-9f4e4633149a/image/uploads_2F1576460164350-014deafcllbar-0fb4cac9d6e21af89a5bb8318632a1cb_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We talk game intros and how a good one can set your game up for success.</itunes:subtitle>
      <itunes:summary>This week, we decide to chat about how games start. First impressions are important, and the way a game kicks off can do wonders to help set up a player's immersion and expectations for the experience they're about to have. Also, Dylan talks about like 7 Final Fantasy games in a shockingly small amount of time. Also included: Tasteful Pizza Nudity, a Sip of Alucard, and Maintaining our Brand

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we decide to chat about how games start. First impressions are important, and the way a game kicks off can do wonders to help set up a player's immersion and expectations for the experience they're about to have. Also, Dylan talks about like 7 Final Fantasy games in a shockingly small amount of time. Also included: Tasteful Pizza Nudity, a Sip of Alucard, and Maintaining our Brand</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon!</a> (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3100</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[a22e83ce-1fa4-11ea-ba64-9f4e4633149a]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4343818533.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 64 (Minus 11...) ((This is an Early 3D Retrospective))</title>
      <description>This week, Dylan brings a delectable selection to the table; a variety of games from the late 90's and early 00's, early adopters of the wonderful world of 3D graphics. We look at reviews from when these games came out, are awed by some master wordsmiths, and see how much the intervening decades have impacted how we think about these games. Also included: Gamespot Time Capsule, Miyamoto Clones, KYAHH!, and Wiseau the Hedgehog

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 09 Dec 2019 06:00:00 -0000</pubDate>
      <itunes:title>Episode 64 (Minus 11...) ((This is an Early 3D Retrospective))</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>54</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/63da9856-1a31-11ea-90ca-573d85e512cf/image/uploads_2F1575860939362-y4ayth55xwh-fc5a0176dd023af413af3d71d4142f93_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We peer back in time, to the days of early 3d, and see how much we agree with the critics of yester-year.</itunes:subtitle>
      <itunes:summary>This week, Dylan brings a delectable selection to the table; a variety of games from the late 90's and early 00's, early adopters of the wonderful world of 3D graphics. We look at reviews from when these games came out, are awed by some master wordsmiths, and see how much the intervening decades have impacted how we think about these games. Also included: Gamespot Time Capsule, Miyamoto Clones, KYAHH!, and Wiseau the Hedgehog

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, Dylan brings a delectable selection to the table; a variety of games from the late 90's and early 00's, early adopters of the wonderful world of 3D graphics. We look at reviews from when these games came out, are awed by some master wordsmiths, and see how much the intervening decades have impacted how we think about these games. Also included: Gamespot Time Capsule, Miyamoto Clones, KYAHH!, and Wiseau the Hedgehog</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon!</a> (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4013</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[63da9856-1a31-11ea-90ca-573d85e512cf]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL1107107273.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Truth??</title>
      <description>With Dylan busy for the holiday, Chris goes rogue this week for a short, sweet, and slightly more produced episode. He talks about games with branching stories, the beauty of discovery, and how much he dislikes using the word "True" in reference to games. He even went nuts and created a basic beat to underscore the show! Find that at: https://soundcloud.com/user-985292243/bsg-groove

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 02 Dec 2019 06:00:00 -0000</pubDate>
      <itunes:title>Truth??</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>53</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/46aed520-1393-11ea-b9a3-a37e351c0858/image/uploads_2F1575133359917-ir470zcof-f5c76da452f657f9b983f7f045289d0c_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Chris flies solo to talk about splitting stories and alternate endings. Ft. Music!</itunes:subtitle>
      <itunes:summary>With Dylan busy for the holiday, Chris goes rogue this week for a short, sweet, and slightly more produced episode. He talks about games with branching stories, the beauty of discovery, and how much he dislikes using the word "True" in reference to games. He even went nuts and created a basic beat to underscore the show! Find that at: https://soundcloud.com/user-985292243/bsg-groove

Backstage Gaming is a proud member of the HP Video Game Podcast Network (@hpvgpodnetwork on Twitter)
Enjoy our show? Consider supporting us on Patreon! (patreon.com/bsgpod)
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>With Dylan busy for the holiday, Chris goes rogue this week for a short, sweet, and slightly more produced episode. He talks about games with branching stories, the beauty of discovery, and how much he dislikes using the word "True" in reference to games. He even went nuts and created a basic beat to underscore the show! Find that at: https://soundcloud.com/user-985292243/bsg-groove</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a> (@hpvgpodnetwork on Twitter)</p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon!</a> (patreon.com/bsgpod)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1332</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[46aed520-1393-11ea-b9a3-a37e351c0858]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4831127016.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Art of Magic, ft. Dakota Curry</title>
      <description>This week, we dive back into the world of Magic the Gathering's story-telling techniques, this time with the benefit of having an actual artist on the show! Our friend Dakota joins us to talk about illustration, the process of creating narrative art, and to dissect some interesting artwork. Also included: Parkour M. Bison; Sonic Finger Waggling Magic

Backstage Gaming is a proud member of the HP Video Game Podcast Network
Enjoy our show? Consider supporting us on Patreon!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 25 Nov 2019 06:00:00 -0000</pubDate>
      <itunes:title>The Art of Magic, ft. Dakota Curry</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>52</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/5c4de606-0f0f-11ea-9f95-ab63e173fe98/image/uploads_2F1574636686653-s8qefphefqc-5de4a1afdf5e51c641d749b51f49e93b_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We explore storytelling through illustration with our friend Dakota</itunes:subtitle>
      <itunes:summary>This week, we dive back into the world of Magic the Gathering's story-telling techniques, this time with the benefit of having an actual artist on the show! Our friend Dakota joins us to talk about illustration, the process of creating narrative art, and to dissect some interesting artwork. Also included: Parkour M. Bison; Sonic Finger Waggling Magic

Backstage Gaming is a proud member of the HP Video Game Podcast Network
Enjoy our show? Consider supporting us on Patreon!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we dive back into the world of Magic the Gathering's story-telling techniques, this time with the benefit of having an actual artist on the show! Our friend Dakota joins us to talk about illustration, the process of creating narrative art, and to dissect some interesting artwork. Also included: Parkour M. Bison; Sonic Finger Waggling Magic</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a></p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon!</a></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3383</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5c4de606-0f0f-11ea-9f95-ab63e173fe98]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL7353979262.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Writer's Room: Rogue-Like</title>
      <description>It's episode 50! How is that even possible? Regardless of the multitude of mistakes that has lead to us still doing this show, we're here to celebrate with a special take on our Writer's Room segment; this time, rather than examining a series or property, we decide, in our hubris, to tackle the question of how to turn the Rogue-Like, a style of game defined by constant failure and repetition, into a non-interactive story. And we find some pretty rad stuff along the way. Also included: Roguelike Soulsborne, Kid Detective; Super Saiyan Magenta: Groundhog's Day, But Make It Rocky

Backstage Gaming is a proud member of the HP Video Game Podcast Network
Enjoy our show? Consider supporting us on Patreon!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 18 Nov 2019 06:00:00 -0000</pubDate>
      <itunes:title>Writer's Room: Rogue-Like</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>51</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7dfea24a-09a6-11ea-ad54-5f226b48eda0/image/uploads_2F1574042057718-gzu8mmg2x9l-9dd5a3535bc19a41ccd2244c40e1b8ca_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>How to make repetition into a core storytelling ingredient, maybe?</itunes:subtitle>
      <itunes:summary>It's episode 50! How is that even possible? Regardless of the multitude of mistakes that has lead to us still doing this show, we're here to celebrate with a special take on our Writer's Room segment; this time, rather than examining a series or property, we decide, in our hubris, to tackle the question of how to turn the Rogue-Like, a style of game defined by constant failure and repetition, into a non-interactive story. And we find some pretty rad stuff along the way. Also included: Roguelike Soulsborne, Kid Detective; Super Saiyan Magenta: Groundhog's Day, But Make It Rocky

Backstage Gaming is a proud member of the HP Video Game Podcast Network
Enjoy our show? Consider supporting us on Patreon!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>It's episode 50! How is that even possible? Regardless of the multitude of mistakes that has lead to us still doing this show, we're here to celebrate with a special take on our Writer's Room segment; this time, rather than examining a series or property, we decide, in our hubris, to tackle the question of how to turn the Rogue-Like, a style of game defined by constant failure and repetition, into a non-interactive story. And we find some pretty rad stuff along the way. Also included: Roguelike Soulsborne, Kid Detective; Super Saiyan Magenta: Groundhog's Day, But Make It Rocky</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a></p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon!</a></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3138</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[7dfea24a-09a6-11ea-ad54-5f226b48eda0]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL2270541316.mp3?updated=1574043039" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Well, This is Tedious</title>
      <description>This week, in our hubris, we decide to tackle a game neither of us has played, but darn-it, the discourse around Death Stranding had us both so riled up. We look at tedium as a narrative tool in games, talk about games that decide not to be fun, and think for a while about why that might not be such a bad thing.

Backstage Gaming is a proud member of the HP Video Game Podcast Network
Enjoy our show? Consider supporting us on Patreon!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 11 Nov 2019 06:00:00 -0000</pubDate>
      <itunes:title>Well, This is Tedious</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>50</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/90bb4558-0430-11ea-aa78-838f0b5cfb5e/image/uploads_2F1573441591650-j2ni3mdrnk-9049973fd307cf27c13b5a4b543e5e6c_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Death Stranding, and When Games Aren't Fun on Purpose</itunes:subtitle>
      <itunes:summary>This week, in our hubris, we decide to tackle a game neither of us has played, but darn-it, the discourse around Death Stranding had us both so riled up. We look at tedium as a narrative tool in games, talk about games that decide not to be fun, and think for a while about why that might not be such a bad thing.

Backstage Gaming is a proud member of the HP Video Game Podcast Network
Enjoy our show? Consider supporting us on Patreon!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, in our hubris, we decide to tackle a game neither of us has played, but darn-it, the discourse around Death Stranding had us both so riled up. We look at tedium as a narrative tool in games, talk about games that decide not to be fun, and think for a while about why that might not be such a bad thing.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a></p><p>Enjoy our show? <a href="patreon.com/bsgpod">Consider supporting us on Patreon!</a></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3050</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[90bb4558-0430-11ea-aa78-838f0b5cfb5e]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6092946243.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Get Brecht</title>
      <description>This week, we take a look at the thoughts of famously odd-ball theater theorist and playwright Bertolt Brecht. What did Brecht believe about storytelling, presentation, and how can we apply those thoughts to video games? How much more mileage can we get out of the Metal Gear series? Join us to find out!

Backstage Gaming is a proud member of the HP Video Game Podcast Network
Enjoy our show? Consider supporting us on Patreon!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 04 Nov 2019 06:00:00 -0000</pubDate>
      <itunes:title>Get Brecht</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>49</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/e1bc1d0a-fe6e-11e9-ab23-7bb1429a475f/image/uploads_2F1572808047658-9pfe4msb93l-3e74c5dcb56b46ff18add1aa6b0d7df7_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We do a theatre theory dive into the ideas of Bertolt Brecht</itunes:subtitle>
      <itunes:summary>This week, we take a look at the thoughts of famously odd-ball theater theorist and playwright Bertolt Brecht. What did Brecht believe about storytelling, presentation, and how can we apply those thoughts to video games? How much more mileage can we get out of the Metal Gear series? Join us to find out!

Backstage Gaming is a proud member of the HP Video Game Podcast Network
Enjoy our show? Consider supporting us on Patreon!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we take a look at the thoughts of famously odd-ball theater theorist and playwright Bertolt Brecht. What did Brecht believe about storytelling, presentation, and how can we apply those thoughts to video games? How much more mileage can we get out of the Metal Gear series? Join us to find out!</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a></p><p>Enjoy our show? Consider supporting us on <a href="patreon.com/bsgpod">Patreon</a>!</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3891</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e1bc1d0a-fe6e-11e9-ab23-7bb1429a475f]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4041435827.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>So, You Think You Can Act?</title>
      <description>You know how the whole stick of this show is that we're actors? Well, what if we act for you? This week, we take turns, offering each other sides and direction in order to have a slightly more in-depth look at what exactly it is an actor does. We talk about our individual processes, offer some nuggets of advise for any actors who might be listening, and generally just have a good time reading scripts together.

Backstage Gaming is a proud member of the HP Video Game Podcast Network
Enjoy our show? Consider supporting us on Patreon!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Wed, 30 Oct 2019 05:00:00 -0000</pubDate>
      <itunes:title>So, You Think You Can Act?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>48</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d4df6348-fab9-11e9-b3de-4f637557ec34/image/uploads_2F1572401150710-mz6ovyzifbh-2ac02c954343e596ef15701aaef9cf9a_2FEpisode+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We play a game of cold reads and direction to talk a little more about acting</itunes:subtitle>
      <itunes:summary>You know how the whole stick of this show is that we're actors? Well, what if we act for you? This week, we take turns, offering each other sides and direction in order to have a slightly more in-depth look at what exactly it is an actor does. We talk about our individual processes, offer some nuggets of advise for any actors who might be listening, and generally just have a good time reading scripts together.

Backstage Gaming is a proud member of the HP Video Game Podcast Network
Enjoy our show? Consider supporting us on Patreon!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>You know how the whole stick of this show is that we're actors? Well, what if we act for you? This week, we take turns, offering each other sides and direction in order to have a slightly more in-depth look at what exactly it is an actor does. We talk about our individual processes, offer some nuggets of advise for any actors who might be listening, and generally just have a good time reading scripts together.</p><p><br></p><p>Backstage Gaming is a proud member of the <a href="twitter.com/hpvgpodnetwork">HP Video Game Podcast Network</a></p><p>Enjoy our show? Consider supporting us on <a href="Patreon.com/bsgpod">Patreon</a>!</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3943</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d4df6348-fab9-11e9-b3de-4f637557ec34]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3316356824.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Sounds Fishy, But OK</title>
      <description>This week, we ping-pong from game to game, looking at a common literary trope, and how it applies to video games: the unreliable narrator. We're joined for this episode by Alex, co-host of the Super GG Radio podcast! Check them out at anchor.fm/superggradio, or wherever fine podcasts are sold!
Like the show? Support us on Patreon! Patreon.com/BSGPod
Follow us on twitter @BSG_Cast
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 14 Oct 2019 11:00:00 -0000</pubDate>
      <itunes:title>Sounds Fishy, But OK</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>47</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/21a45436-ee0d-11e9-94a4-ebf1edca7f21/image/uploads_2F1571007254731-z1wiy1ik6u-1559bf04f001d4a4357493600bea2aa6_2FEpisode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We talk unreliable narrators, ft. Alex from Super GG Radio</itunes:subtitle>
      <itunes:summary>This week, we ping-pong from game to game, looking at a common literary trope, and how it applies to video games: the unreliable narrator. We're joined for this episode by Alex, co-host of the Super GG Radio podcast! Check them out at anchor.fm/superggradio, or wherever fine podcasts are sold!
Like the show? Support us on Patreon! Patreon.com/BSGPod
Follow us on twitter @BSG_Cast
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we ping-pong from game to game, looking at a common literary trope, and how it applies to video games: the unreliable narrator. We're joined for this episode by Alex, co-host of the Super GG Radio podcast! Check them out at anchor.fm/superggradio, or wherever fine podcasts are sold!</p><p>Like the show? Support us on Patreon! Patreon.com/BSGPod</p><p>Follow us on twitter @BSG_Cast</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4734</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[21a45436-ee0d-11e9-94a4-ebf1edca7f21]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL5070628449.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Dubs vs. Dubs: Re-Castings</title>
      <description>This week, we dive into re-castings in long-term series or ports and re-releases of beloved games. Why do they happen? How do people feel about them? And what do they add or change about the stories they tell? Also included: Port Mistakes and New Dylan
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 07 Oct 2019 11:00:00 -0000</pubDate>
      <itunes:title>Dubs vs. Dubs: Re-Castings</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>46</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/214f1802-e8a1-11e9-906b-3f79c6bedc59/image/uploads_2F1570411321897-eimvbh1anlu-5e9f643d5a4bd767851cdcb8d228a4cd_2FEpisode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>A look at changing voice talent</itunes:subtitle>
      <itunes:summary>This week, we dive into re-castings in long-term series or ports and re-releases of beloved games. Why do they happen? How do people feel about them? And what do they add or change about the stories they tell? Also included: Port Mistakes and New Dylan
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we dive into re-castings in long-term series or ports and re-releases of beloved games. Why do they happen? How do people feel about them? And what do they add or change about the stories they tell? Also included: Port Mistakes and New Dylan</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4208</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[214f1802-e8a1-11e9-906b-3f79c6bedc59]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL2640252945.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Madeline's Climb: Celeste's Mechanical Narratives</title>
      <description>*** Spoilers for Celeste ***
This week, we talk about the recent indie platformer Celeste, it's story, and how it tells it. We look at the level-by-level challenges, the characters' arcs, and how this game ties itself together.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 30 Sep 2019 11:00:00 -0000</pubDate>
      <itunes:title>Medline's Climb: Celeste's Mechanical Narratives</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>45</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7dd10202-e2fc-11e9-add9-c7616ca82050/image/uploads_2F1569790758233-4jdm1my337b-1e66b423c643aa6b985303a2d0c3d449_2FEpisode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We look at how Celeste tells its story, and why it works so well.</itunes:subtitle>
      <itunes:summary>*** Spoilers for Celeste ***
This week, we talk about the recent indie platformer Celeste, it's story, and how it tells it. We look at the level-by-level challenges, the characters' arcs, and how this game ties itself together.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>*** Spoilers for Celeste ***</p><p>This week, we talk about the recent indie platformer Celeste, it's story, and how it tells it. We look at the level-by-level challenges, the characters' arcs, and how this game ties itself together.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3798</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[7dd10202-e2fc-11e9-add9-c7616ca82050]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL2988299810.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>A E S T H E T I C C</title>
      <description>What is aesthetic? What is art? What is zombies? These questions have haunted thinkers since the dawn of time, and this week, two dweebs with a podcast are gonna answer them. Join us as we talk about what "aesthetic" actually means, and look at a few game franchises that have made unique use of their individual aesthetics.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 23 Sep 2019 11:00:00 -0000</pubDate>
      <itunes:title>AESTHETICC</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>43</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/093a44a8-dd61-11e9-943e-4775be7cc7b2/image/uploads_2F1569174367375-ygacw7ryrf-f98e797c133a7efd0f5e5a3fde31aec7_2FEpisode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We talk about aesthetic: what it means, how it's useful, and some notable examples of aesthetic continuity in games.</itunes:subtitle>
      <itunes:summary>What is aesthetic? What is art? What is zombies? These questions have haunted thinkers since the dawn of time, and this week, two dweebs with a podcast are gonna answer them. Join us as we talk about what "aesthetic" actually means, and look at a few game franchises that have made unique use of their individual aesthetics.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>What is aesthetic? What is art? What is zombies? These questions have haunted thinkers since the dawn of time, and this week, two dweebs with a podcast are gonna answer them. Join us as we talk about what "aesthetic" actually means, and look at a few game franchises that have made unique use of their individual aesthetics.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3411</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[093a44a8-dd61-11e9-943e-4775be7cc7b2]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL5289742607.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Spot The Dud, The Second One</title>
      <description>Welcome to the loop-zone! Dylan's in Tech for a show, Chris has been recording a lot, and we both needed a nice, fun, breezy episode this week. Welcome back to Spot The Dud! Chris reads some review for games in the same general 1-10 ranking ballpark, and Dylan has to guess which one is the biggest stinker!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 16 Sep 2019 11:00:00 -0000</pubDate>
      <itunes:title>Spot The Dud, The Second One</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>43</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/2d8327ca-d7ea-11e9-9951-13140d50f8cb/image/uploads_2F1568573578509-a9km5w2rq5t-3b2ee4a2b2aa17a21ed1f703d41dd0c7_2FEpisode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>More game reviews, more puzzles for Dylan</itunes:subtitle>
      <itunes:summary>Welcome to the loop-zone! Dylan's in Tech for a show, Chris has been recording a lot, and we both needed a nice, fun, breezy episode this week. Welcome back to Spot The Dud! Chris reads some review for games in the same general 1-10 ranking ballpark, and Dylan has to guess which one is the biggest stinker!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Welcome to the loop-zone! Dylan's in Tech for a show, Chris has been recording a lot, and we both needed a nice, fun, breezy episode this week. Welcome back to Spot The Dud! Chris reads some review for games in the same general 1-10 ranking ballpark, and Dylan has to guess which one is the biggest stinker!</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2768</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[2d8327ca-d7ea-11e9-9951-13140d50f8cb]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL1418443422.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Kill 'Em With Kindness</title>
      <description>**Spoiler Warning for Undertale, because we know that game is fresh and important to a lot of people**
This week, we're here to talk about games that ask you to pull your punches. Whether it's an encounter that forces you to put aside the usual violent options, or a game with pacifism built into it's DNA, looking at how games approach non-violent storytelling in a usually violent medium is fascinating. Also included: Dwelling on Dreams, God-Smacked, Dylan Fils Aime, and the great Chris Bait-And-Switch
Follow us on Twitter @BSG_Cast, or find us on Facebook, Instagram, and Youtube by searching for Backstage Gaming.
Like what we're doing, support us on Patreon! Patreon.com/BSGPod
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 09 Sep 2019 11:00:00 -0000</pubDate>
      <itunes:title>Kill 'Em With Kindness</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>42</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/17fdac30-d255-11e9-8018-bfa69b3b3d42/image/uploads_2F1567959814053-xzunhn66cjl-aa9c56686c7307509b58b104a5963c17_2FEpisode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Non-Violent Solutions to Violent Encounters</itunes:subtitle>
      <itunes:summary>**Spoiler Warning for Undertale, because we know that game is fresh and important to a lot of people**
This week, we're here to talk about games that ask you to pull your punches. Whether it's an encounter that forces you to put aside the usual violent options, or a game with pacifism built into it's DNA, looking at how games approach non-violent storytelling in a usually violent medium is fascinating. Also included: Dwelling on Dreams, God-Smacked, Dylan Fils Aime, and the great Chris Bait-And-Switch
Follow us on Twitter @BSG_Cast, or find us on Facebook, Instagram, and Youtube by searching for Backstage Gaming.
Like what we're doing, support us on Patreon! Patreon.com/BSGPod
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>**Spoiler Warning for Undertale, because we know that game is fresh and important to a lot of people**</p><p>This week, we're here to talk about games that ask you to pull your punches. Whether it's an encounter that forces you to put aside the usual violent options, or a game with pacifism built into it's DNA, looking at how games approach non-violent storytelling in a usually violent medium is fascinating. Also included: Dwelling on Dreams, God-Smacked, Dylan Fils Aime, and the great Chris Bait-And-Switch</p><p>Follow us on Twitter @BSG_Cast, or find us on Facebook, Instagram, and Youtube by searching for Backstage Gaming.</p><p>Like what we're doing, support us on Patreon! Patreon.com/BSGPod</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3400</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[17fdac30-d255-11e9-8018-bfa69b3b3d42]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6413511450.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 40: Writer's Room - F-Zero</title>
      <description>This week, we've gotta go fast, but not in the way you'd expect! We hop back into our regular Writer's Room segment to talk about F-Zero, the Nintendo property known for it's speed and cartoonish characters, to try to figure out how we could best translate these unique strengths into another medium. We think we did a pretty ok job!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 03 Sep 2019 11:00:00 -0000</pubDate>
      <itunes:title>Writer's Room - F-Zero</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>41</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/e3d3728c-cdd1-11e9-b90a-bf3cb5398ac7/image/uploads_2F1567463606976-gaez3j1m31-c73bd2c3598502ec7bba8c3fed252b90_2FEpisode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We head back into the Writer's Room to talk through an adaptation of everyone's favorite neglected Nintendo racing franchise!</itunes:subtitle>
      <itunes:summary>This week, we've gotta go fast, but not in the way you'd expect! We hop back into our regular Writer's Room segment to talk about F-Zero, the Nintendo property known for it's speed and cartoonish characters, to try to figure out how we could best translate these unique strengths into another medium. We think we did a pretty ok job!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we've gotta go fast, but not in the way you'd expect! We hop back into our regular Writer's Room segment to talk about F-Zero, the Nintendo property known for it's speed and cartoonish characters, to try to figure out how we could best translate these unique strengths into another medium. We think we did a pretty ok job!</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2713</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[e3d3728c-cdd1-11e9-b90a-bf3cb5398ac7]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8669463773.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 39: Stacked Stories</title>
      <description>This week, we're all about games with multiple campaigns or perspectives. Whether you're choosing your side at the beginning, or the game shifts itself around to show you the different sides of the story, using perspective shifts and concurrent storytelling can add a unique twist to your game's story and how your audience approaches or replays it. Also included: Sonic "The" Hedgehog, Hehehehehehe... Duty, and The Big Plug Collection.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 26 Aug 2019 11:00:00 -0000</pubDate>
      <itunes:title>Stacked Stories</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>40</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/d03f37cc-c78e-11e9-8c15-2b5b1a50346c/image/uploads_2F1566775170028-umvmdoft3v-1845600bc3eaa689ff89bc69c19e6507_2FEpisode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>A look at concurrent storytelling, and how shifts in perspectives can add a twist to a game</itunes:subtitle>
      <itunes:summary>This week, we're all about games with multiple campaigns or perspectives. Whether you're choosing your side at the beginning, or the game shifts itself around to show you the different sides of the story, using perspective shifts and concurrent storytelling can add a unique twist to your game's story and how your audience approaches or replays it. Also included: Sonic "The" Hedgehog, Hehehehehehe... Duty, and The Big Plug Collection.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we're all about games with multiple campaigns or perspectives. Whether you're choosing your side at the beginning, or the game shifts itself around to show you the different sides of the story, using perspective shifts and concurrent storytelling can add a unique twist to your game's story and how your audience approaches or replays it. Also included: Sonic "The" Hedgehog, Hehehehehehe... Duty, and The Big Plug Collection.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3714</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[d03f37cc-c78e-11e9-8c15-2b5b1a50346c]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9476656047.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 38: Words, Words, Words</title>
      <description>This week, we take a break from looking at the more complex elements of game story telling, and instead look at the simpler building blocks: dialogue, narration, and cutscenes. Are they good? What are some games that use them interestingly? Are they necessary? Let's find out! Also included: Use Cake on Man, Dissociation Dylan, and Tim Cook: Podcast Warden.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 19 Aug 2019 11:30:00 -0000</pubDate>
      <itunes:title>Words, Words, Words</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>39</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/08ed0944-c214-11e9-8803-07c497dabb9b/image/uploads_2F1566172682359-n13twea5gs-39ce90975d8df6e2e0ec1f5a82c4193d_2FEpisode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Let's talk about the simplest element in storytelling. The words themselves</itunes:subtitle>
      <itunes:summary>This week, we take a break from looking at the more complex elements of game story telling, and instead look at the simpler building blocks: dialogue, narration, and cutscenes. Are they good? What are some games that use them interestingly? Are they necessary? Let's find out! Also included: Use Cake on Man, Dissociation Dylan, and Tim Cook: Podcast Warden.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we take a break from looking at the more complex elements of game story telling, and instead look at the simpler building blocks: dialogue, narration, and cutscenes. Are they good? What are some games that use them interestingly? Are they necessary? Let's find out! Also included: Use Cake on Man, Dissociation Dylan, and Tim Cook: Podcast Warden.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2741</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[08ed0944-c214-11e9-8803-07c497dabb9b]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8092890521.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 37: It's Magic!</title>
      <description>This is one of those episode where we know *what* we want to talk about, but we're not entirely sure what's gonna happen when we do that. This week, we're talking about yet another medium-specific method of storytelling, but we kick video games to the curb in favor of trading card games. Come along as Chris rambles about Magic: The Gathering to a largely bemused Dylan! Also included: Off-Brand Hayter the wackiest Playbill of all, and OG Digimon
Like the show? Visit our Patreon!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 12 Aug 2019 11:30:00 -0000</pubDate>
      <itunes:title>It's Magic!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>38</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/3699fa72-bca7-11e9-a487-575680d6d367/image/uploads_2F1565576123446-ga6x76m9j9d-97c1e1c280258d3ae45ed1c2263099d2_2FEpisode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Chris talks about Magic: The Gathering for a LOOOOOOOOOONG time</itunes:subtitle>
      <itunes:summary>This is one of those episode where we know *what* we want to talk about, but we're not entirely sure what's gonna happen when we do that. This week, we're talking about yet another medium-specific method of storytelling, but we kick video games to the curb in favor of trading card games. Come along as Chris rambles about Magic: The Gathering to a largely bemused Dylan! Also included: Off-Brand Hayter the wackiest Playbill of all, and OG Digimon
Like the show? Visit our Patreon!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This is one of those episode where we know *what* we want to talk about, but we're not entirely sure what's gonna happen when we do that. This week, we're talking about yet another medium-specific method of storytelling, but we kick video games to the curb in favor of trading card games. Come along as Chris rambles about Magic: The Gathering to a largely bemused Dylan! Also included: Off-Brand Hayter the wackiest Playbill of all, and OG Digimon</p><p><a href="http://www.patreon.com/bsgpod">Like the show? Visit our Patreon!</a></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3620</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[3699fa72-bca7-11e9-a487-575680d6d367]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL1241938269.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 36: Coop, There It Is</title>
      <description>This week, we’re joined by a close personal friend, Coop, of “Dude, You Remember Macross” fame, to join us in a conversation about all things weeby. We talk Dragon Quest, take a brief diversion into God of War (so Chris can contribute to the conversation), and then wrap by talking about our first impressions of the new Fire Emblem: Three Houses, particularly how it manages to meld its character and mechanical choices together. Also included: A Dylan Surprise, Big Weeb Energy, One Star Please, and the Looooooooong Fade.
Be sure to check out “Dude, You Remember Macross,” at www.anchor.fm/dudeyouremember, or on twitter @DudeYouRemember
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 12 Aug 2019 01:55:00 -0000</pubDate>
      <itunes:title>Coop, There It Is</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>37</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9d63ae18-bca4-11e9-ac4f-83010e5a0940/image/uploads_2F1565575001404-mglcqagd6e9-15fc7a2784232eeeac028e0c4f0690d3_2FEpisode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Talking all things Japan with Coop, from Dude, You Remember Macross</itunes:subtitle>
      <itunes:summary>This week, we’re joined by a close personal friend, Coop, of “Dude, You Remember Macross” fame, to join us in a conversation about all things weeby. We talk Dragon Quest, take a brief diversion into God of War (so Chris can contribute to the conversation), and then wrap by talking about our first impressions of the new Fire Emblem: Three Houses, particularly how it manages to meld its character and mechanical choices together. Also included: A Dylan Surprise, Big Weeb Energy, One Star Please, and the Looooooooong Fade.
Be sure to check out “Dude, You Remember Macross,” at www.anchor.fm/dudeyouremember, or on twitter @DudeYouRemember
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we’re joined by a close personal friend, Coop, of “Dude, You Remember Macross” fame, to join us in a conversation about all things weeby. We talk Dragon Quest, take a brief diversion into God of War (so Chris can contribute to the conversation), and then wrap by talking about our first impressions of the new Fire Emblem: Three Houses, particularly how it manages to meld its character and mechanical choices together. Also included: A Dylan Surprise, Big Weeb Energy, One Star Please, and the Looooooooong Fade.</p><p>Be sure to check out “Dude, You Remember Macross,” at www.anchor.fm/dudeyouremember, or on twitter @DudeYouRemember</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4456</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[9d63ae18-bca4-11e9-ac4f-83010e5a0940]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL7737332364.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 35: Dylans and Villains</title>
      <description>This week, we take a walk on the dark-side. We talk about what makes a good villain, a few things you should never do in creating a villain, and why sometimes you just need to rehydrate your villains. Also included: Papa-Dorf, "The Moan," and Dylan's Metal Gear Dissociation.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 29 Jul 2019 11:32:00 -0000</pubDate>
      <itunes:title>Dylans and Villains</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>36</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/19dba73c-b27a-11e9-8a61-5badf32f33d0/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>How do you make a good antagonist?</itunes:subtitle>
      <itunes:summary>This week, we take a walk on the dark-side. We talk about what makes a good villain, a few things you should never do in creating a villain, and why sometimes you just need to rehydrate your villains. Also included: Papa-Dorf, "The Moan," and Dylan's Metal Gear Dissociation.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we take a walk on the dark-side. We talk about what makes a good villain, a few things you should never do in creating a villain, and why sometimes you just need to rehydrate your villains. Also included: Papa-Dorf, "The Moan," and Dylan's Metal Gear Dissociation.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3565</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5d3ddc39eed6280001a761c5]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL1162090299.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 34: Brick By Brick</title>
      <description>This week, we were thrilled to be joined by our good friend Will Quam, a Chicago-based director, playwright, and the brain behind Brick of Chicago, an Instagram feed and tour company focused on the brickwork around the city of Chicago. With the help of his eye as a director and observer, we talk about all the little visual ways that games tell their stories. Also included: Fart. Please do check out Brick of Chicago at www.BrickOfChicago.com, or at instagram.com/BrickOfChicago.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 22 Jul 2019 23:30:00 -0000</pubDate>
      <itunes:title>Brick By Brick</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>35</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1a59db3e-b27a-11e9-8a61-07913b14ad17/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>A look at world-building ft. Will Quam of Brick of Chicago</itunes:subtitle>
      <itunes:summary>This week, we were thrilled to be joined by our good friend Will Quam, a Chicago-based director, playwright, and the brain behind Brick of Chicago, an Instagram feed and tour company focused on the brickwork around the city of Chicago. With the help of his eye as a director and observer, we talk about all the little visual ways that games tell their stories. Also included: Fart. Please do check out Brick of Chicago at www.BrickOfChicago.com, or at instagram.com/BrickOfChicago.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we were thrilled to be joined by our good friend Will Quam, a Chicago-based director, playwright, and the brain behind Brick of Chicago, an Instagram feed and tour company focused on the brickwork around the city of Chicago. With the help of his eye as a director and observer, we talk about all the little visual ways that games tell their stories. Also included: Fart. Please do check out Brick of Chicago at www.BrickOfChicago.com, or at instagram.com/BrickOfChicago.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3543</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5d350dd78e26ea0001ff4593]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL2465330792.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 33: Flash!</title>
      <description>Do you have any games that changed how you think about games, or stories, or life? Well, we sure as heck do, and this week, we talk about a few of those flash-bulb games that have impacted us over the years. Also included: The Funny Sex Number, Warlock Daddy, Nasty SNES, and Relevant Seinfeld Humor
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 15 Jul 2019 11:00:00 -0000</pubDate>
      <itunes:title>Flash!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>34</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1ad0aca0-b27a-11e9-8a61-ef46362ad1e1/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Self-Indulgent Reminiscing</itunes:subtitle>
      <itunes:summary>Do you have any games that changed how you think about games, or stories, or life? Well, we sure as heck do, and this week, we talk about a few of those flash-bulb games that have impacted us over the years. Also included: The Funny Sex Number, Warlock Daddy, Nasty SNES, and Relevant Seinfeld Humor
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Do you have any games that changed how you think about games, or stories, or life? Well, we sure as heck do, and this week, we talk about a few of those flash-bulb games that have impacted us over the years. Also included: The Funny Sex Number, Warlock Daddy, Nasty SNES, and Relevant Seinfeld Humor</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2914</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5d2ba7d66bef550001e22742]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL2768304188.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 32: Let's Do Nothing!</title>
      <description>All this talking about storytelling and narratives has gotten exhausting, and who has the energy for that in this summer heat? Instead, let’s take it easy, and not talk about story at all. In fact, let’s talk about some games with a very pointed lack of story, and see if we can riddle out how those work! Doesn’t that sound refreshing? Also included: TIME TO KILL, Funky Kong ASMR, Slimy Wilson, and Football-Sonas.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 08 Jul 2019 23:30:00 -0000</pubDate>
      <itunes:title>Let's Do Nothing!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>33</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1b2a1042-b27a-11e9-8a61-534988fa7f2a/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Zero-Narratives and Mundane Fantasy</itunes:subtitle>
      <itunes:summary>All this talking about storytelling and narratives has gotten exhausting, and who has the energy for that in this summer heat? Instead, let’s take it easy, and not talk about story at all. In fact, let’s talk about some games with a very pointed lack of story, and see if we can riddle out how those work! Doesn’t that sound refreshing? Also included: TIME TO KILL, Funky Kong ASMR, Slimy Wilson, and Football-Sonas.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>All this talking about storytelling and narratives has gotten exhausting, and who has the energy for that in this summer heat? Instead, let’s take it easy, and not talk about story at all. In fact, let’s talk about some games with a very pointed lack of story, and see if we can riddle out how those work! Doesn’t that sound refreshing? Also included: TIME TO KILL, Funky Kong ASMR, Slimy Wilson, and Football-Sonas.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3306</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5d224ff4e96bd20001144603]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8729576274.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 31: A Change of Clothes</title>
      <description>Step into the wardrobe with us today as we talk about how the design of a character, and notably a redesign, can act as a useful shorthand for how we perceive of our favorite characters. It’s also another morning recording, and you know how those get! Also included: Plunge You Up, The Fall, and Mummy Love.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 01 Jul 2019 11:30:00 -0000</pubDate>
      <itunes:title>A Change of Clothes</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>32</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1b9a4966-b27a-11e9-8a61-a30a3c1dc7fd/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Character designs and redesigns</itunes:subtitle>
      <itunes:summary>Step into the wardrobe with us today as we talk about how the design of a character, and notably a redesign, can act as a useful shorthand for how we perceive of our favorite characters. It’s also another morning recording, and you know how those get! Also included: Plunge You Up, The Fall, and Mummy Love.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Step into the wardrobe with us today as we talk about how the design of a character, and notably a redesign, can act as a useful shorthand for how we perceive of our favorite characters. It’s also another morning recording, and you know how those get! Also included: Plunge You Up, The Fall, and Mummy Love.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3148</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5d1943361576f6000146249f]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL2502531088.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 30: Writer's Room, Final Fantasy</title>
      <description>The big 3-0, eh? Join us on our traditional 10-episode trip to the Writer’s Room. On the chopping block this time? Only one of the longest-running and most beloved RPG franchises in the world, Final Fantasy! Can we succeed where three motion pictures and two anime adaptations failed? Let’s find out!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 24 Jun 2019 11:30:00 -0000</pubDate>
      <itunes:title>Writer's Room, Final Fantasy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>31</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1c1a2d20-b27a-11e9-8a61-dfb6a63f1a46/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Let's adapt another one!</itunes:subtitle>
      <itunes:summary>The big 3-0, eh? Join us on our traditional 10-episode trip to the Writer’s Room. On the chopping block this time? Only one of the longest-running and most beloved RPG franchises in the world, Final Fantasy! Can we succeed where three motion pictures and two anime adaptations failed? Let’s find out!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>The big 3-0, eh? Join us on our traditional 10-episode trip to the Writer’s Room. On the chopping block this time? Only one of the longest-running and most beloved RPG franchises in the world, Final Fantasy! Can we succeed where three motion pictures and two anime adaptations failed? Let’s find out!</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3988</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5d1018115664b20001fda0fa]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3384595025.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 29: Totally Not an E3 Episode</title>
      <description>This week, we’ve got E3 Fever! We take some time to talk about games that spawned a lot of discussion, and how that discussion is EXACTLY what the industry wants. This whole thing is an elaborate constructed narrative, and we’re here to unravel that. Also included: Hunkendorf, Dank Basement Chris, and a Complete Mess at the End.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 17 Jun 2019 11:30:00 -0000</pubDate>
      <itunes:title>Totally Not an E3 Episode</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>30</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1c6f2a14-b27a-11e9-8a61-afd9f0aebae8/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Seriously. Believe us.</itunes:subtitle>
      <itunes:summary>This week, we’ve got E3 Fever! We take some time to talk about games that spawned a lot of discussion, and how that discussion is EXACTLY what the industry wants. This whole thing is an elaborate constructed narrative, and we’re here to unravel that. Also included: Hunkendorf, Dank Basement Chris, and a Complete Mess at the End.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we’ve got E3 Fever! We take some time to talk about games that spawned a lot of discussion, and how that discussion is EXACTLY what the industry wants. This whole thing is an elaborate constructed narrative, and we’re here to unravel that. Also included: Hunkendorf, Dank Basement Chris, and a Complete Mess at the End.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3215</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5d06a1ac97e054000151de7c]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL5016384252.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 28: Spot the Dud</title>
      <description>This week, we ease back into the recording process after our long tech-break by playing a game. Chris finds games with bad review scores; Dylan has to guess which one scored worst. It’s fun. We have fun here. Also included: FIFA Sex Tattoos, The Uno Fuck-Up, Twitter of the Past, and Sonic Boo.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 10 Jun 2019 11:00:00 -0000</pubDate>
      <itunes:title>Spot the Dud</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>29</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1ce2f3ae-b27a-11e9-8a61-47c35b8a78a6/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Do you want to play a game?</itunes:subtitle>
      <itunes:summary>This week, we ease back into the recording process after our long tech-break by playing a game. Chris finds games with bad review scores; Dylan has to guess which one scored worst. It’s fun. We have fun here. Also included: FIFA Sex Tattoos, The Uno Fuck-Up, Twitter of the Past, and Sonic Boo.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we ease back into the recording process after our long tech-break by playing a game. Chris finds games with bad review scores; Dylan has to guess which one scored worst. It’s fun. We have fun here. Also included: FIFA Sex Tattoos, The Uno Fuck-Up, Twitter of the Past, and Sonic Boo.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3004</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5cfd32152e10360001b30b39]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL1236755914.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 27: Theatre, but Make It Rogue-Like</title>
      <description>We return from a long technical-difficulty-induced hiatus, and we’re back in rare form, frantically trying to build connections between a centuries-old form of Italian theatre and modern voice-acting and RPG game design. Buckle up, friends! Also included: Hive Queen Bezos, Make Clowns Happy 2019, The BSG Onsen Episode, Dylan’s Final Fantasy Hole, DadBook, and Using Every Part of the Artist
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 03 Jun 2019 11:30:00 -0000</pubDate>
      <itunes:title>Theatre, but Make It Rogue-Like</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>28</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1d6862dc-b27a-11e9-8a61-8318d14868aa/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Comedia del FARTE, am I right!?</itunes:subtitle>
      <itunes:summary>We return from a long technical-difficulty-induced hiatus, and we’re back in rare form, frantically trying to build connections between a centuries-old form of Italian theatre and modern voice-acting and RPG game design. Buckle up, friends! Also included: Hive Queen Bezos, Make Clowns Happy 2019, The BSG Onsen Episode, Dylan’s Final Fantasy Hole, DadBook, and Using Every Part of the Artist
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We return from a long technical-difficulty-induced hiatus, and we’re back in rare form, frantically trying to build connections between a centuries-old form of Italian theatre and modern voice-acting and RPG game design. Buckle up, friends! Also included: Hive Queen Bezos, Make Clowns Happy 2019, The BSG Onsen Episode, Dylan’s Final Fantasy Hole, DadBook, and Using Every Part of the Artist</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3057</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5cf47747986a6e0001023b9c]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3381293287.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 26: The Hedge-Man Cometh</title>
      <description>This week, we get REAL granular on you. We take the gift that the universe has given us all in the form of the Sonic the Hedgehog movie trailer and dive in deep, trying our absolute hardest to try to reverse engineer the footage it offers in search of the artistic thinking behind the film. Also included: The Teeth, The Teeth, Oh, God, The Horrible Teeth.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 06 May 2019 07:30:00 -0000</pubDate>
      <itunes:title>The Hedge-Man Cometh</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>27</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1dd2d8d8-b27a-11e9-8a61-0b929a9dd93e/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Not another Sonic hot-take</itunes:subtitle>
      <itunes:summary>This week, we get REAL granular on you. We take the gift that the universe has given us all in the form of the Sonic the Hedgehog movie trailer and dive in deep, trying our absolute hardest to try to reverse engineer the footage it offers in search of the artistic thinking behind the film. Also included: The Teeth, The Teeth, Oh, God, The Horrible Teeth.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we get REAL granular on you. We take the gift that the universe has given us all in the form of the Sonic the Hedgehog movie trailer and dive in deep, trying our absolute hardest to try to reverse engineer the footage it offers in search of the artistic thinking behind the film. Also included: The Teeth, The Teeth, Oh, God, The Horrible Teeth.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3759</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5ccfbcf5e79c701a812e618c]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3774476657.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 25: Oops! All Chris!</title>
      <description>We done gone and lost our Dylan this week, everyone! Due to some scheduling conflicts, this week is a Chris Solo Show, in which he finally semi-tackles his long-standing project of comparing the works of Anton Chekhov to the recent game, God of War (2018). It’s not quite as goofy as our typical fare, but it made Chris very happy to talk about. Enjoy!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 29 Apr 2019 07:30:00 -0000</pubDate>
      <itunes:title>Oops! All Chris!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>26</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1e2631b8-b27a-11e9-8a61-eb1a8aa916ed/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Anton Checkhov was a real gamer</itunes:subtitle>
      <itunes:summary>We done gone and lost our Dylan this week, everyone! Due to some scheduling conflicts, this week is a Chris Solo Show, in which he finally semi-tackles his long-standing project of comparing the works of Anton Chekhov to the recent game, God of War (2018). It’s not quite as goofy as our typical fare, but it made Chris very happy to talk about. Enjoy!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We done gone and lost our Dylan this week, everyone! Due to some scheduling conflicts, this week is a Chris Solo Show, in which he finally semi-tackles his long-standing project of comparing the works of Anton Chekhov to the recent game, God of War (2018). It’s not quite as goofy as our typical fare, but it made Chris very happy to talk about. Enjoy!</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1569</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5cc64c0bb208fcfb57a48ed7]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8667818612.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 24: We Studied the Blade</title>
      <description>This week, with Bushido Blade on the brain, we take a deep dive into the unique and specific ways that fighting games create meaning out of their mechanics. Along the way, we talk a little about the history of the genre and geek out about one of our favorite odd-ball fighting series. Also included: Santa Dylan, Karate Guy is Dead, Marvel’s Rouge the Bat, The Plug Zone, and Capitalism Death Traps
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 22 Apr 2019 23:10:00 -0000</pubDate>
      <itunes:title>We Studied the Blade</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>25</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1ead077e-b27a-11e9-8a61-836dae233d92/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>What are all these fighting games trying to tell me?</itunes:subtitle>
      <itunes:summary>This week, with Bushido Blade on the brain, we take a deep dive into the unique and specific ways that fighting games create meaning out of their mechanics. Along the way, we talk a little about the history of the genre and geek out about one of our favorite odd-ball fighting series. Also included: Santa Dylan, Karate Guy is Dead, Marvel’s Rouge the Bat, The Plug Zone, and Capitalism Death Traps
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, with Bushido Blade on the brain, we take a deep dive into the unique and specific ways that fighting games create meaning out of their mechanics. Along the way, we talk a little about the history of the genre and geek out about one of our favorite odd-ball fighting series. Also included: Santa Dylan, Karate Guy is Dead, Marvel’s Rouge the Bat, The Plug Zone, and Capitalism Death Traps</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2685</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5cbe48beee6eb02480df2ab0]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9301214371.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 23: But Chris, You Said We Wouldn't Talk About Sekiro!</title>
      <description>Whoopsies. This one turned out to be much more about the current twitter “discourse” on game difficulty than either of us intended at first, but we think we had a salient angle to speak from. We also talk about games that have made us do weird things, from map drawing to creature memorization. Also included: Cheating the Game, Cheating Yourself, Not Growing, Not Improving, Taking Shortcuts, Gaining Nothing, Hollow Victories, Risking Nothing, and Not Knowing the Difference.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 15 Apr 2019 06:30:00 -0000</pubDate>
      <itunes:title>But Chris, You Said We Wouldn't Talk About Sekiro!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>24</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1f0b8a6a-b27a-11e9-8a61-1f510629ad64/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We talk about Sekiro...</itunes:subtitle>
      <itunes:summary>Whoopsies. This one turned out to be much more about the current twitter “discourse” on game difficulty than either of us intended at first, but we think we had a salient angle to speak from. We also talk about games that have made us do weird things, from map drawing to creature memorization. Also included: Cheating the Game, Cheating Yourself, Not Growing, Not Improving, Taking Shortcuts, Gaining Nothing, Hollow Victories, Risking Nothing, and Not Knowing the Difference.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Whoopsies. This one turned out to be much more about the current twitter “discourse” on game difficulty than either of us intended at first, but we think we had a salient angle to speak from. We also talk about games that have made us do weird things, from map drawing to creature memorization. Also included: Cheating the Game, Cheating Yourself, Not Growing, Not Improving, Taking Shortcuts, Gaining Nothing, Hollow Victories, Risking Nothing, and Not Knowing the Difference.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3061</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5cb4238a15fcc0d49a807293]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6795293693.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 22: Movie Games BAD!!! (Baby's First Clickbait)</title>
      <description>We got you! You clicked! Our clever ruse is a success! This week, we talk for a while about why it’s so rare to see a licensed game for a film property turn out to be actually fun, but then transition into talking about a lot of licensed movie games we actually really liked. It’s a roller coaster! Oh, plus, at one point we talk for a long time about a game cutscene that you can watch HERE. Also included: Tax Prison Podcasting, The Nightmare Before May Cry, an Ear Crime, and the Bumble Good-Bye.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 08 Apr 2019 14:44:00 -0000</pubDate>
      <itunes:title>Movie Games BAD!!! AKA Baby's First Clickbait</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>23</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1f824ea2-b27a-11e9-8a61-43c68e5989e0/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We talk what makes licensed games bad, and what makes some of them good anyway.</itunes:subtitle>
      <itunes:summary>We got you! You clicked! Our clever ruse is a success! This week, we talk for a while about why it’s so rare to see a licensed game for a film property turn out to be actually fun, but then transition into talking about a lot of licensed movie games we actually really liked. It’s a roller coaster! Oh, plus, at one point we talk for a long time about a game cutscene that you can watch HERE. Also included: Tax Prison Podcasting, The Nightmare Before May Cry, an Ear Crime, and the Bumble Good-Bye.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We got you! You clicked! Our clever ruse is a success! This week, we talk for a while about why it’s so rare to see a licensed game for a film property turn out to be actually fun, but then transition into talking about a lot of licensed movie games we actually really liked. It’s a roller coaster! Oh, plus, at one point we talk for a long time about a game cutscene that you can watch HERE. Also included: Tax Prison Podcasting, The Nightmare Before May Cry, an Ear Crime, and the Bumble Good-Bye.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2928</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5cab5b61c830254e775abbb7]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL1609340435.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 21: What's All This, Then!?</title>
      <description>This week, we get wet and wild, by which I mean we were recording before either of us had fully absorbed our morning coffees. With that weird energy at our disposal, we talk about how stories change when the audience is forced to take on a different point-of-view, and how games create opportunities for this by swapping around main characters and making perspective switches. Also included: Horny for Osmosis, Nolan Nurth, Chris the Segue Boy, and an Actual Spoiler Warning
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 01 Apr 2019 07:55:00 -0000</pubDate>
      <itunes:title>What's All This, Then!?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>21</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/1ff6695e-b27a-11e9-8a61-17373826aeed/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Changes in Perspective, feat. Two Loopy Boiz</itunes:subtitle>
      <itunes:summary>This week, we get wet and wild, by which I mean we were recording before either of us had fully absorbed our morning coffees. With that weird energy at our disposal, we talk about how stories change when the audience is forced to take on a different point-of-view, and how games create opportunities for this by swapping around main characters and making perspective switches. Also included: Horny for Osmosis, Nolan Nurth, Chris the Segue Boy, and an Actual Spoiler Warning
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we get wet and wild, by which I mean we were recording before either of us had fully absorbed our morning coffees. With that weird energy at our disposal, we talk about how stories change when the audience is forced to take on a different point-of-view, and how games create opportunities for this by swapping around main characters and making perspective switches. Also included: Horny for Osmosis, Nolan Nurth, Chris the Segue Boy, and an Actual Spoiler Warning</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2992</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5ca1c3f9b208fc77f44cd90e]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4761223644.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 20: Writer's Room, Resident Evil</title>
      <description>This week, for our 20th Episode, we return to our Writer’s Room segment, taking a look at the Resident Evil franchise and how one might effectively translate it into another medium. We choose not to engage too much with the existing Resident Evil movies, because of reasons. We also talk a lot about toilet paper. Have fun! Also included: Personal Pan Potty, Big Pharma-Zombie, and Oops! All Terrorists!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 25 Mar 2019 07:30:00 -0000</pubDate>
      <itunes:title>Writer's Room, Resident Evil</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>21</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/2050d772-b27a-11e9-8a61-c3567fb79a64/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Zombies and Toilet Paper</itunes:subtitle>
      <itunes:summary>This week, for our 20th Episode, we return to our Writer’s Room segment, taking a look at the Resident Evil franchise and how one might effectively translate it into another medium. We choose not to engage too much with the existing Resident Evil movies, because of reasons. We also talk a lot about toilet paper. Have fun! Also included: Personal Pan Potty, Big Pharma-Zombie, and Oops! All Terrorists!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, for our 20th Episode, we return to our Writer’s Room segment, taking a look at the Resident Evil franchise and how one might effectively translate it into another medium. We choose not to engage too much with the existing Resident Evil movies, because of reasons. We also talk a lot about toilet paper. Have fun! Also included: Personal Pan Potty, Big Pharma-Zombie, and Oops! All Terrorists!</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2834</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c9847c6971a182977a0a45d]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3471460196.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 19.5: Live from Beat Kitchen in Chicago, IL</title>
      <description>No pre-recorded episode this week, due to travel and work, but enjoy a quick treat! Our first ever live show, recorded at the Chicago Podcasters Unite C2E2 show on March 16th, 2019! The crowd was great, and we take our slot to talk how games sell immersion. Also included: Chris Forgets his Shakespeare, ThE tHeAtRe Of ThE eYe, and Sega Stole My Wallet!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Tue, 19 Mar 2019 00:59:52 -0000</pubDate>
      <itunes:title>Live from Beat Kitchen in Chicago, IL</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>20</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/20b5ff62-b27a-11e9-8a61-1b0c105b94ef/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Our First Live Show!!!!!</itunes:subtitle>
      <itunes:summary>No pre-recorded episode this week, due to travel and work, but enjoy a quick treat! Our first ever live show, recorded at the Chicago Podcasters Unite C2E2 show on March 16th, 2019! The crowd was great, and we take our slot to talk how games sell immersion. Also included: Chris Forgets his Shakespeare, ThE tHeAtRe Of ThE eYe, and Sega Stole My Wallet!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>No pre-recorded episode this week, due to travel and work, but enjoy a quick treat! Our first ever live show, recorded at the Chicago Podcasters Unite C2E2 show on March 16th, 2019! The crowd was great, and we take our slot to talk how games sell immersion. Also included: Chris Forgets his Shakespeare, ThE tHeAtRe Of ThE eYe, and Sega Stole My Wallet!</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1049</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c903f0f6e9a7f1b8a338a93]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6863524244.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 19: In the Wings</title>
      <description>This one is kind of short, due to some outside world drama that took the wind out of our joke-sails a little bit during recording, but what we got is still good and fun! This week, we chat about how side content, whether it’s fetch quests or collectibles, can influence a game’s story or highlight its world. Also included: Sleepy Dylan, Chris’s Incompetence, and “It’s Just a Slap.”
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 11 Mar 2019 07:30:00 -0000</pubDate>
      <itunes:title>In the Wings</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>19</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/212ac518-b27a-11e9-8a61-7f4174f9f76f/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The boys talk side content.</itunes:subtitle>
      <itunes:summary>This one is kind of short, due to some outside world drama that took the wind out of our joke-sails a little bit during recording, but what we got is still good and fun! This week, we chat about how side content, whether it’s fetch quests or collectibles, can influence a game’s story or highlight its world. Also included: Sleepy Dylan, Chris’s Incompetence, and “It’s Just a Slap.”
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This one is kind of short, due to some outside world drama that took the wind out of our joke-sails a little bit during recording, but what we got is still good and fun! This week, we chat about how side content, whether it’s fetch quests or collectibles, can influence a game’s story or highlight its world. Also included: Sleepy Dylan, Chris’s Incompetence, and “It’s Just a Slap.”</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1696</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c85d6b824a694a6a033ef52]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3446109060.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 18: Reviewing Reviews</title>
      <description>Join us as we look at games criticism, how it works, and the ways that it is helpful and how it could be improved. We also play a game using some game reviews. It’s all very fun. Trust us. Also included: Peaking with Dylan, Chris’ Big Plug, and DC’s Sham-Wow!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 04 Mar 2019 08:30:00 -0000</pubDate>
      <itunes:title>Reviewing Reviews</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>18</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/21a6de96-b27a-11e9-8a61-3b13e938b30e/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We talk games criticism.</itunes:subtitle>
      <itunes:summary>Join us as we look at games criticism, how it works, and the ways that it is helpful and how it could be improved. We also play a game using some game reviews. It’s all very fun. Trust us. Also included: Peaking with Dylan, Chris’ Big Plug, and DC’s Sham-Wow!
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Join us as we look at games criticism, how it works, and the ways that it is helpful and how it could be improved. We also play a game using some game reviews. It’s all very fun. Trust us. Also included: Peaking with Dylan, Chris’ Big Plug, and DC’s Sham-Wow!</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3145</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c7c9ebe085229e1b618e6a3]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3134801171.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 17: Tales of Christine</title>
      <description>This week we’ve got another super special guest episode! Our friend Christine, host of the podcast The Unexplored Places, joins us to talk about analog RPG narratives, as well as to gush with Dylan about one of their favorite JRPG series. Also included: Zesty Ohio, A Very Confused Audience Surrogate, and Dylan’s Anime-Glasses-Flash
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 25 Feb 2019 08:30:00 -0000</pubDate>
      <itunes:title>Tales of Christine</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>17</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/2217d66e-b27a-11e9-8a61-07804572a5c0/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Christine joins us to talk game design and storytelling</itunes:subtitle>
      <itunes:summary>This week we’ve got another super special guest episode! Our friend Christine, host of the podcast The Unexplored Places, joins us to talk about analog RPG narratives, as well as to gush with Dylan about one of their favorite JRPG series. Also included: Zesty Ohio, A Very Confused Audience Surrogate, and Dylan’s Anime-Glasses-Flash
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week we’ve got another super special guest episode! Our friend Christine, host of the podcast The Unexplored Places, joins us to talk about analog RPG narratives, as well as to gush with Dylan about one of their favorite JRPG series. Also included: Zesty Ohio, A Very Confused Audience Surrogate, and Dylan’s Anime-Glasses-Flash</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3910</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c73626f652dea4b79861215]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL2286588429.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 16: Let's A some Qs</title>
      <description>This week, we chill out, max, relax all cool, and answer some questions from friends and Twitter. Come along as we play it by ear and engage with our audience for once! Also included: Chris’s Ear Rant, 12-Year-Old Murder, and Dylan's big cop-out.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 18 Feb 2019 08:30:00 -0000</pubDate>
      <itunes:title>Let's A some Qs</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>16</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/2293c74c-b27a-11e9-8a61-23e484b5012b/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Our first Q&amp;A episode!</itunes:subtitle>
      <itunes:summary>This week, we chill out, max, relax all cool, and answer some questions from friends and Twitter. Come along as we play it by ear and engage with our audience for once! Also included: Chris’s Ear Rant, 12-Year-Old Murder, and Dylan's big cop-out.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we chill out, max, relax all cool, and answer some questions from friends and Twitter. Come along as we play it by ear and engage with our audience for once! Also included: Chris’s Ear Rant, 12-Year-Old Murder, and Dylan's big cop-out.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3435</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c6a1d816e9a7f0b4e3829f6]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3337554472.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 15: Constantine Stanislavski's "Making a Game Friend."</title>
      <description>This week, we are excited to unveil the long sought-after fourth book in the Russian acting teacher’s cannon of texts, in which he discussed character creation in video games as a parallel to the actor’s process. In addition to the above being our stupidest and most-inside-baseball joke ever, we also have a lot of fun this episode, and Dylan and Chris both rant for a while on current gaming loves and how games allow creative impulses in their players. Also included: The Great Bathroom Puzzle, Dylan the Ouija Boi, The Robot-Arm Acting Technique, and Key-Blazing.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 11 Feb 2019 08:30:00 -0000</pubDate>
      <itunes:title>Constantine Stanislavski's "Making a Game Friend"</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>15</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/23004520-b27a-11e9-8a61-6b2d184a3f0d/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Character creation is acting. No, really.</itunes:subtitle>
      <itunes:summary>This week, we are excited to unveil the long sought-after fourth book in the Russian acting teacher’s cannon of texts, in which he discussed character creation in video games as a parallel to the actor’s process. In addition to the above being our stupidest and most-inside-baseball joke ever, we also have a lot of fun this episode, and Dylan and Chris both rant for a while on current gaming loves and how games allow creative impulses in their players. Also included: The Great Bathroom Puzzle, Dylan the Ouija Boi, The Robot-Arm Acting Technique, and Key-Blazing.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we are excited to unveil the long sought-after fourth book in the Russian acting teacher’s cannon of texts, in which he discussed character creation in video games as a parallel to the actor’s process. In addition to the above being our stupidest and most-inside-baseball joke ever, we also have a lot of fun this episode, and Dylan and Chris both rant for a while on current gaming loves and how games allow creative impulses in their players. Also included: The Great Bathroom Puzzle, Dylan the Ouija Boi, The Robot-Arm Acting Technique, and Key-Blazing.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2999</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c6038734192028682ded62f]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3151904898.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 14: Try, Try Again</title>
      <description>Welcome to the Backstage Gaming Morning Show! On this slightly-groggy episode, we talk about the place of failure in narratives, and how games engage with this tool (or, in some cases, fail to). Also included: Dylan’s One, Two, and Three, Build a Beefcake Workshop, Hot Podcast Mixtapes, and Da Bear Pits.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 04 Feb 2019 08:30:00 -0000</pubDate>
      <itunes:title>Try, Try Again</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>14</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/23795b22-b27a-11e9-8a61-93e2e5715782/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Failure beyond the Game Over screen.</itunes:subtitle>
      <itunes:summary>Welcome to the Backstage Gaming Morning Show! On this slightly-groggy episode, we talk about the place of failure in narratives, and how games engage with this tool (or, in some cases, fail to). Also included: Dylan’s One, Two, and Three, Build a Beefcake Workshop, Hot Podcast Mixtapes, and Da Bear Pits.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Welcome to the Backstage Gaming Morning Show! On this slightly-groggy episode, we talk about the place of failure in narratives, and how games engage with this tool (or, in some cases, fail to). Also included: Dylan’s One, Two, and Three, Build a Beefcake Workshop, Hot Podcast Mixtapes, and Da Bear Pits.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3207</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c56ef6fee6eb0443f73c811]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL8378661967.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 13: How I Learned to Stop Worrying and Love the Plot</title>
      <description>This week, we use the newly released 12th game in it’s series, Kingdom Hearts 3, to talk about multi-part storytelling, and the difference between “Story” and “Lore.” Also included: Big Main Energy, Fan Poking, and Hot Jam.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 28 Jan 2019 08:30:00 -0000</pubDate>
      <itunes:title>How I Learned to Stop Worrying and Love the Plot</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>13</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/23f08a4e-b27a-11e9-8a61-53591a1079fe/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Lore is not a story. Also, Kingdom Hearts 3 is gonna be fine.</itunes:subtitle>
      <itunes:summary>This week, we use the newly released 12th game in it’s series, Kingdom Hearts 3, to talk about multi-part storytelling, and the difference between “Story” and “Lore.” Also included: Big Main Energy, Fan Poking, and Hot Jam.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we use the newly released 12th game in it’s series, Kingdom Hearts 3, to talk about multi-part storytelling, and the difference between “Story” and “Lore.” Also included: Big Main Energy, Fan Poking, and Hot Jam.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2913</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c4e985270a6ad6d2acff042]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL9157162794.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 12: Seems Sketchy</title>
      <description>We’re back on schedule this week with a very special episode, featuring our first ever guest! We’re joined by our old friend JP, a sketch comedian with Bad Medicine Comedy out of Washington, D.C., and with his help we look at what makes for a good piece of sketch comedy, and how those principles show up in a handful of games. Also included: The Hairy Fight-Man, JP’s Favorite Movie, and Baby’s First Segue
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 21 Jan 2019 08:30:00 -0000</pubDate>
      <itunes:title>Seems Sketchy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>12</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/24620b92-b27a-11e9-8a61-e36c27fdcac7/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We talk sketch comedy with a very special guest.</itunes:subtitle>
      <itunes:summary>We’re back on schedule this week with a very special episode, featuring our first ever guest! We’re joined by our old friend JP, a sketch comedian with Bad Medicine Comedy out of Washington, D.C., and with his help we look at what makes for a good piece of sketch comedy, and how those principles show up in a handful of games. Also included: The Hairy Fight-Man, JP’s Favorite Movie, and Baby’s First Segue
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We’re back on schedule this week with a very special episode, featuring our first ever guest! We’re joined by our old friend JP, a sketch comedian with Bad Medicine Comedy out of Washington, D.C., and with his help we look at what makes for a good piece of sketch comedy, and how those principles show up in a handful of games. Also included: The Hairy Fight-Man, JP’s Favorite Movie, and Baby’s First Segue</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3159</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c453adb21c67cc78dbffe5c]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3743168738.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 11: Resident Resources</title>
      <description>It’s late episode time! The boys are back to talk about a new Resident Evil game, complete with Dylan’s many thoughts about how these games work and why he loves them. Also included: Announcement Time, A Horny Zombie, and Scooby Doo Body Horror
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Sat, 19 Jan 2019 04:26:00 -0000</pubDate>
      <itunes:title>Resident Resources</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>11</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/24d309e6-b27a-11e9-8a61-c7599a40c5b0/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle></itunes:subtitle>
      <itunes:summary>It’s late episode time! The boys are back to talk about a new Resident Evil game, complete with Dylan’s many thoughts about how these games work and why he loves them. Also included: Announcement Time, A Horny Zombie, and Scooby Doo Body Horror
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>It’s late episode time! The boys are back to talk about a new Resident Evil game, complete with Dylan’s many thoughts about how these games work and why he loves them. Also included: Announcement Time, A Horny Zombie, and Scooby Doo Body Horror</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2771</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c42a62b7924e87e3c5a4244]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL5044338634.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 10: Writer's Room, Metroid</title>
      <description>This week, we introduce a new (possibly recurring) episode concept! We spend the whole episode attempting to find the potential means to adapt the classic NES game Metroid into a non-interactive, narrative experience. We think we might actually have done a decent job. Also included: More Other M hate, Needless Geass, and the Pokemon digression.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 07 Jan 2019 08:27:00 -0000</pubDate>
      <itunes:title>Writer's Room, Metroid</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>1</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/253cc714-b27a-11e9-8a61-cb8a0500bec2/image/Episode+BSG+Logo.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Let's adapt a classic!</itunes:subtitle>
      <itunes:summary>This week, we introduce a new (possibly recurring) episode concept! We spend the whole episode attempting to find the potential means to adapt the classic NES game Metroid into a non-interactive, narrative experience. We think we might actually have done a decent job. Also included: More Other M hate, Needless Geass, and the Pokemon digression.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we introduce a new (possibly recurring) episode concept! We spend the whole episode attempting to find the potential means to adapt the classic NES game Metroid into a non-interactive, narrative experience. We think we might actually have done a decent job. Also included: More Other M hate, Needless Geass, and the Pokemon digression.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3090</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c32b917b8a0455ef9d3e9fe]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL4751972323.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Episode 9: Let's Go to the Talkies!</title>
      <description>This week, we continue our ramblings on silent protagonists, but this time we look at a few who stopped being silent. Sometimes this works out. Other times… well, come along with us. Also included: CGI Donkey Kong, Dylan’s Worst Noise, and the Wheeler Possession.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 24 Dec 2018 08:30:00 -0000</pubDate>
      <itunes:title>Let's Go to the Talkies</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>9</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/25c6ca40-b27a-11e9-8a61-571ae6aca46d/image/Backstage+Gaming.FINAL.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Silent Protagonists 2: The Un-Silencing</itunes:subtitle>
      <itunes:summary>This week, we continue our ramblings on silent protagonists, but this time we look at a few who stopped being silent. Sometimes this works out. Other times… well, come along with us. Also included: CGI Donkey Kong, Dylan’s Worst Noise, and the Wheeler Possession.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we continue our ramblings on silent protagonists, but this time we look at a few who stopped being silent. Sometimes this works out. Other times… well, come along with us. Also included: CGI Donkey Kong, Dylan’s Worst Noise, and the Wheeler Possession.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3712</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c20445b352f53c7fe2fed1e]]></guid>
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    <item>
      <title>Episode 8: Silence!</title>
      <description>This week, we talk about a uniquely video-gamey narrative tool: Silent Protagonists. We talk about what makes them work, how to pick apart their differences, and how games use them to different ends. Also included: Awful Hairy Sonic, Dylan’s Link-Takes, and the Return of the Return of Snagglepuss
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 17 Dec 2018 08:30:00 -0000</pubDate>
      <itunes:title>Silence!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>8</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/263f88a4-b27a-11e9-8a61-3fd1d70ef292/image/Backstage+Gaming.FINAL.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We talk a lot about video game characters who don't talk at all!</itunes:subtitle>
      <itunes:summary>This week, we talk about a uniquely video-gamey narrative tool: Silent Protagonists. We talk about what makes them work, how to pick apart their differences, and how games use them to different ends. Also included: Awful Hairy Sonic, Dylan’s Link-Takes, and the Return of the Return of Snagglepuss
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we talk about a uniquely video-gamey narrative tool: Silent Protagonists. We talk about what makes them work, how to pick apart their differences, and how games use them to different ends. Also included: Awful Hairy Sonic, Dylan’s Link-Takes, and the Return of the Return of Snagglepuss</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3744</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c170ee71ae6cf467791eae1]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6816315720.mp3" length="0" type="audio/mpeg"/>
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    <item>
      <title>Episode 7: We Table-Top, Too!</title>
      <description>This week, we relax and just sort of chat about some table-top games we love, and ways that we’ve found to tie our theatrical talents and interests to them. We also felt lazy after last week’s very prep-heavy episode, so forgive us this lapse into rambling. Also included: Swamp Daddy, Hanukkah Hams, and the Tiniest Fart.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 10 Dec 2018 08:30:00 -0000</pubDate>
      <itunes:title>We Table-Top, Too!</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>7</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/269c2b36-b27a-11e9-8a61-1fe2b40752a2/image/Backstage+Gaming.FINAL.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>A quick, rambly jaunt through some non-digital games we like and what we think of them.</itunes:subtitle>
      <itunes:summary>This week, we relax and just sort of chat about some table-top games we love, and ways that we’ve found to tie our theatrical talents and interests to them. We also felt lazy after last week’s very prep-heavy episode, so forgive us this lapse into rambling. Also included: Swamp Daddy, Hanukkah Hams, and the Tiniest Fart.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we relax and just sort of chat about some table-top games we love, and ways that we’ve found to tie our theatrical talents and interests to them. We also felt lazy after last week’s very prep-heavy episode, so forgive us this lapse into rambling. Also included: Swamp Daddy, Hanukkah Hams, and the Tiniest Fart.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3084</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c0dc1044fa51afa16a03d38]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL3500206603.mp3" length="0" type="audio/mpeg"/>
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    <item>
      <title>Episode 6: Iconoclasts Analysis</title>
      <description>This is a long one (but we cut off at the normal time for anyone who needs an out or doesn't want spoilers). This week, we go deep and do some preliminary breakdowns of selected scenes from the Konjak game Iconoclasts. We do cold reads of the scenes, and talk about the choices we, as actors, would make if we were called on to play them. Also included: New Terms, Swamp Thing, and Bonus Extra Content
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 03 Dec 2018 08:30:00 -0000</pubDate>
      <itunes:title>Iconoclasts Analysis</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>6</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/26fad5d2-b27a-11e9-8a61-efeb5a34fcd6/image/Backstage+Gaming.FINAL.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>The boys do the work in front of you.</itunes:subtitle>
      <itunes:summary>This is a long one (but we cut off at the normal time for anyone who needs an out or doesn't want spoilers). This week, we go deep and do some preliminary breakdowns of selected scenes from the Konjak game Iconoclasts. We do cold reads of the scenes, and talk about the choices we, as actors, would make if we were called on to play them. Also included: New Terms, Swamp Thing, and Bonus Extra Content
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This is a long one (but we cut off at the normal time for anyone who needs an out or doesn't want spoilers). This week, we go deep and do some preliminary breakdowns of selected scenes from the Konjak game Iconoclasts. We do cold reads of the scenes, and talk about the choices we, as actors, would make if we were called on to play them. Also included: New Terms, Swamp Thing, and Bonus Extra Content</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>4927</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5c03f4546d2a738d4a7b4305]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL6353616577.mp3" length="0" type="audio/mpeg"/>
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    <item>
      <title>Episode 5: A... Good Video Game Movie!?!?</title>
      <description>This week, we talk about the new (ish) Castlevania Netflix series, and why we think it succeeded where EVERY OTHER game-to-film adaptation failed. Also included: Turkey Boi, The Rottenest Tomatoes, Snake Impressions, and Light
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 26 Nov 2018 08:30:00 -0000</pubDate>
      <itunes:title>A... Good Video Game Movie!?!?</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>5</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/2764e9d6-b27a-11e9-8a61-2f149edc659a/image/Backstage+Gaming.FINAL.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>How did the Castlevania team do it? Like, seriously, how?</itunes:subtitle>
      <itunes:summary>This week, we talk about the new (ish) Castlevania Netflix series, and why we think it succeeded where EVERY OTHER game-to-film adaptation failed. Also included: Turkey Boi, The Rottenest Tomatoes, Snake Impressions, and Light
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we talk about the new (ish) Castlevania Netflix series, and why we think it succeeded where EVERY OTHER game-to-film adaptation failed. Also included: Turkey Boi, The Rottenest Tomatoes, Snake Impressions, and Light</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3636</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5bf21a71758d46dbf17d135d]]></guid>
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    <item>
      <title>Episode 4: Uncharted, The Musical</title>
      <description>This week, we look at the beloved Uncharted series as though it were a Broadway musical. No we’re not kidding. We talk pacing, characterization, and scene structure, and how musical theater and action games aren’t that different in how they tackle those things.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 19 Nov 2018 08:30:00 -0000</pubDate>
      <itunes:title>Uncharted, The Musical</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>4</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/27bf4886-b27a-11e9-8a61-07a0e2b80f5e/image/Backstage+Gaming.FINAL.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Pacing, scene structure, and pacing aren't that different between games and musicals! No, really!</itunes:subtitle>
      <itunes:summary>This week, we look at the beloved Uncharted series as though it were a Broadway musical. No we’re not kidding. We talk pacing, characterization, and scene structure, and how musical theater and action games aren’t that different in how they tackle those things.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we look at the beloved Uncharted series as though it were a Broadway musical. No we’re not kidding. We talk pacing, characterization, and scene structure, and how musical theater and action games aren’t that different in how they tackle those things.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3262</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5bf1a0bb70a6ad8a5c881a75]]></guid>
      <enclosure url="https://pdcn.co/e/traffic.megaphone.fm/ADL5763093528.mp3" length="0" type="audio/mpeg"/>
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    <item>
      <title>Episode 3: On That Grind</title>
      <description>This week, we do something a little bit different; rather than go deep into a game or game concept, Dylan and Chris take the idea of "Grinding," as popularized by old school RPGs, and use that as a handy parallel for the work of trying to create a career in the arts.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 12 Nov 2018 08:30:00 -0000</pubDate>
      <itunes:title>On That Grind</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>3</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/28207cc8-b27a-11e9-8a61-a724c3f2a0d1/image/Backstage+Gaming.FINAL.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>We flip the script and use games to talk about theater, instead of the other way around.</itunes:subtitle>
      <itunes:summary>This week, we do something a little bit different; rather than go deep into a game or game concept, Dylan and Chris take the idea of "Grinding," as popularized by old school RPGs, and use that as a handy parallel for the work of trying to create a career in the arts.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week, we do something a little bit different; rather than go deep into a game or game concept, Dylan and Chris take the idea of "Grinding," as popularized by old school RPGs, and use that as a handy parallel for the work of trying to create a career in the arts.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3336</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5be8564421c67c131237cfe7]]></guid>
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    <item>
      <title>Episode 2: Let's Get In Character</title>
      <description>We walk you through the basics of analyzing a character from an actor's point-of-view, then use that framework as we take a look at the God of War and Devil May Cry series, paying particular attention to the way their main characters change game-to-game. We also spend 8 minutes on a VERY NECESSARY tangent.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 05 Nov 2018 08:30:00 -0000</pubDate>
      <itunes:title>Let's Get In Character</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>2</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/287fa48c-b27a-11e9-8a61-af507e2d85cf/image/Backstage+Gaming.FINAL.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Chris &amp; Dylan go deep on a pair of rebooted games to look at how those games handle their protagonists.</itunes:subtitle>
      <itunes:summary>We walk you through the basics of analyzing a character from an actor's point-of-view, then use that framework as we take a look at the God of War and Devil May Cry series, paying particular attention to the way their main characters change game-to-game. We also spend 8 minutes on a VERY NECESSARY tangent.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We walk you through the basics of analyzing a character from an actor's point-of-view, then use that framework as we take a look at the God of War and Devil May Cry series, paying particular attention to the way their main characters change game-to-game. We also spend 8 minutes on a VERY NECESSARY tangent.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3292</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5bdf18d28a922de6f7b9ec92]]></guid>
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    <item>
      <title>Episode 1: The Beginning</title>
      <description>Chris and Dylan introduce themselves, set up the show, and ramble their way through a discussion of score-chasing, speed-running, and the rehearsal process.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</description>
      <pubDate>Mon, 29 Oct 2018 04:47:55 -0000</pubDate>
      <itunes:title>The Beginning</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>1</itunes:episode>
      <itunes:author>The HP Video Game Podcast Network</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/28fc2156-b27a-11e9-8a61-2310f9ebd4d0/image/Backstage+Gaming.FINAL.jpg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle>Rehearsal &amp; Replays</itunes:subtitle>
      <itunes:summary>Chris and Dylan introduce themselves, set up the show, and ramble their way through a discussion of score-chasing, speed-running, and the rehearsal process.
Learn more about your ad choices. Visit podcastchoices.com/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Chris and Dylan introduce themselves, set up the show, and ramble their way through a discussion of score-chasing, speed-running, and the rehearsal process.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://podcastchoices.com/adchoices">podcastchoices.com/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2760</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[5bb408feda50d3558d028ee2:5bca22bb8165f57155e24749:5bd69100e79c702f87a33a23]]></guid>
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