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    <title>Quality Control</title>
    <link>https://www.polygon.com/quality-control</link>
    <language>en</language>
    <copyright>© 2019 Vox Media, Inc. All Rights Reserved</copyright>
    <description>Senior reporter Charlie Hall and guides editor Dave Tach host in-depth conversations each week about the latest games, movies, comics, and gear reviewed and recommended by the Polygon team. Produced by Polygon and the Vox Media Podcast Network.</description>
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      <title>Quality Control</title>
      <link>https://www.polygon.com/quality-control</link>
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    <itunes:type>episodic</itunes:type>
    <itunes:subtitle></itunes:subtitle>
    <itunes:author>Polygon</itunes:author>
    <itunes:summary>Senior reporter Charlie Hall and guides editor Dave Tach host in-depth conversations each week about the latest games, movies, comics, and gear reviewed and recommended by the Polygon team. Produced by Polygon and the Vox Media Podcast Network.</itunes:summary>
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      <![CDATA[<p>Senior reporter Charlie Hall and guides editor Dave Tach host in-depth conversations each week about the latest games, movies, comics, and gear reviewed and recommended by the Polygon team. Produced by Polygon and the Vox Media Podcast Network.</p>]]>
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      <itunes:name>Vox Media Podcast Network</itunes:name>
      <itunes:email>podcasting@voxmedia.com</itunes:email>
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    <itunes:category text="Leisure">
      <itunes:category text="Video Games"/>
    </itunes:category>
    <itunes:category text="TV &amp; Film">
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    <itunes:category text="Technology">
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    <item>
      <title>A special episode with Justin McElroy</title>
      <description>After 192 episodes and millions of downloads, Polygon's Quality Control is going on hiatus. To celebrate we brought back creator Justin McElroy. Until the next time we've got a game, a movie, or anything at all to talk about, thanks to you at home for listening.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 07 Jan 2019 18:10:39 -0000</pubDate>
      <itunes:title>A special episode with Justin McElroy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>190</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:subtitle>After 192 episodes and millions of downloads, Polygon's Quality Control is going on hiatus.</itunes:subtitle>
      <itunes:summary>After 192 episodes and millions of downloads, Polygon's Quality Control is going on hiatus. To celebrate we brought back creator Justin McElroy. Until the next time we've got a game, a movie, or anything at all to talk about, thanks to you at home for listening.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>After 192 episodes and millions of downloads, Polygon's Quality Control is going on hiatus. To celebrate we brought back creator Justin McElroy. Until the next time we've got a game, a movie, or anything at all to talk about, thanks to you at home for listening.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1716</itunes:duration>
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    <item>
      <title>Super Smash Bros. Ultimate</title>
      <description>Managing editor Chelsea Stark stops by to discuss her review of Super Smash Bros. Ultimate.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 13 Dec 2018 16:15:24 -0000</pubDate>
      <itunes:title>Super Smash Bros. Ultimate</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>189</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/b59628e0-fef8-11e8-b927-13ca8325bfda/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
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      <itunes:summary>Managing editor Chelsea Stark stops by to discuss her review of Super Smash Bros. Ultimate.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Managing editor Chelsea Stark stops by to discuss her review of Super Smash Bros. Ultimate.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1272</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Just Cause 4</title>
      <description>Just Cause 4 is good. Right up until it isn't. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 06 Dec 2018 15:47:03 -0000</pubDate>
      <itunes:title>Just Cause 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>188</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/2676ced6-f970-11e8-b9b2-a71da3202fcc/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Just Cause 4 is good. Right up until it isn't. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Just Cause 4 is good. Right up until it isn't. </p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1111</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Battlefield 5</title>
      <description>Polygon's review of Battlefield 5.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 29 Nov 2018 17:59:05 -0000</pubDate>
      <itunes:title>Battlefield 5</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>187</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/233c005e-f409-11e8-b501-2fe8858f523f/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Polygon's review of Battlefield 5.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Polygon's review of Battlefield 5.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1547</itunes:duration>
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    <item>
      <title>Pokémon: Let's Go! the audiobook</title>
      <description>An audiobook version of Polygon's Pokémon: Let's Go! review. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 15 Nov 2018 04:17:41 -0000</pubDate>
      <itunes:title>Pokémon: Let's Go! the audiobook</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>186</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/789ff87e-e893-11e8-b4ef-6baf639ab352/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>An audiobook version of Polygon's Pokémon: Let's Go! review. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>An audiobook version of Polygon's Pokémon: Let's Go! review. </p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>799</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Fallout 76 beta</title>
      <description>This week on Polygon’s Quality Control podcast, we’re joined by Jenna Stoeber and Tara Long. Between the two of them, they’ve spent dozens of hours in the Fallout 76 beta, so who better to bring onto the show to discuss it.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 08 Nov 2018 16:34:38 -0000</pubDate>
      <itunes:title>Fallout 76 beta</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>185</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7813e1ee-e69b-11e8-8066-27f23a6b09bd/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>This week on Polygon’s Quality Control podcast, we’re joined by Jenna Stoeber and Tara Long. Between the two of them, they’ve spent dozens of hours in the Fallout 76 beta, so who better to bring onto the show to discuss it.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week on Polygon’s Quality Control podcast, we’re joined by Jenna Stoeber and Tara Long. Between the two of them, they’ve spent dozens of hours in the Fallout 76 beta, so who better to bring onto the show to discuss it.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1887</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Return of the Obra Dinn</title>
      <description>Charlie Hall sits down with Polygon's senior reporter Colin Campbell to discuss the latest game from indie developer Lucas Pope, Return of the Obra Dinn.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 31 Oct 2018 14:59:20 -0000</pubDate>
      <itunes:title>Return of the Obra Dinn</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>184</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/785637e2-e69b-11e8-8066-2fdd7144cf91/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Charlie Hall sits down with Polygon's senior reporter Colin Campbell to discuss the latest game from indie developer Lucas Pope, Return of the Obra Dinn.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Charlie Hall sits down with Polygon's senior reporter Colin Campbell to discuss the latest game from indie developer Lucas Pope, Return of the Obra Dinn.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1291</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    </item>
    <item>
      <title>Red Dead Redemption 2</title>
      <description>All about Red Dead Redemption 2. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 25 Oct 2018 11:01:00 -0000</pubDate>
      <itunes:title>Red Dead Redemption 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>183</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/78a7ab2c-e69b-11e8-8066-0f2d8b8f5dac/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>All about Red Dead Redemption 2. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>All about Red Dead Redemption 2. </p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3186</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    </item>
    <item>
      <title>Blackout, Call of Duty: Black Ops 4’s battle royale mode</title>
      <description>In this week’s Quality Control podcast, we discuss the newest edition to the Call of Duty franchise, a battle royale mode called Blackout. It’s available as part of Call of Duty: Black Ops 4. At a glance, it looks like many other battle royale games on the market. But, in motion, there’s a lot more nuance to the experience.

I sat down with our Austen Goslin. Between the two of us, we’ve spent hundreds of hours inside PlayerUnknown’s Battlegrounds and Fortnite, but also precursor games in the Call of Duty series. You can listen to the entire conversation below or on your podcast service of choice. We’ve also highlighted a few parts of the conversation and broken them out in the transcript below.

Read our review, already in progress.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 16 Oct 2018 15:20:53 -0000</pubDate>
      <itunes:title>Blackout, Call of Duty: Black Ops 4’s battle royale mode</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>182</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/78e6dbf8-e69b-11e8-8066-4bfc296bdb02/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In this week’s Quality Control podcast, we discuss the newest edition to the Call of Duty franchise, a battle royale mode called Blackout. It’s available as part of Call of Duty: Black Ops 4. At a glance, it looks like many other battle royale games on the market. But, in motion, there’s a lot more nuance to the experience.

I sat down with our Austen Goslin. Between the two of us, we’ve spent hundreds of hours inside PlayerUnknown’s Battlegrounds and Fortnite, but also precursor games in the Call of Duty series. You can listen to the entire conversation below or on your podcast service of choice. We’ve also highlighted a few parts of the conversation and broken them out in the transcript below.

Read our review, already in progress.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this week’s Quality Control podcast, we discuss the newest edition to the Call of Duty franchise, a battle royale mode called Blackout. It’s available as part of Call of Duty: Black Ops 4. At a glance, it looks like many other battle royale games on the market. But, in motion, there’s a lot more nuance to the experience.

I sat down with our Austen Goslin. Between the two of us, we’ve spent hundreds of hours inside PlayerUnknown’s Battlegrounds and Fortnite, but also precursor games in the Call of Duty series. You can listen to the entire conversation below or on your podcast service of choice. We’ve also highlighted a few parts of the conversation and broken them out in the transcript below.

Read our review, already in progress.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1887</itunes:duration>
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    <item>
      <title>Inching forward with Mega Man 11</title>
      <description>This week on Polygon’s Quality Control podcast, Mike McWhertor joins Dave Tach to discuss Mega Man 11, which is available now on Nintendo Switch, PlayStation 4, Xbox One and Windows.

In this episode, you’ll learn about Mega Man lore, how Mike played the game — and what Capcom seems to have figured out across a bunch of franchises lately. Much of the discussion centers around what Mike wrote recently in his Mega Man 11 review. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 10 Oct 2018 17:01:59 -0000</pubDate>
      <itunes:title>Inching forward with Mega Man 11</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>181</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/792071ce-e69b-11e8-8066-1f473c6b65db/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>This week on Polygon’s Quality Control podcast, Mike McWhertor joins Dave Tach to discuss Mega Man 11, which is available now on Nintendo Switch, PlayStation 4, Xbox One and Windows.

In this episode, you’ll learn about Mega Man lore, how Mike played the game — and what Capcom seems to have figured out across a bunch of franchises lately. Much of the discussion centers around what Mike wrote recently in his Mega Man 11 review. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week on Polygon’s Quality Control podcast, Mike McWhertor joins Dave Tach to discuss Mega Man 11, which is available now on Nintendo Switch, PlayStation 4, Xbox One and Windows.

In this episode, you’ll learn about Mega Man lore, how Mike played the game — and what Capcom seems to have figured out across a bunch of franchises lately. Much of the discussion centers around what Mike wrote recently in his Mega Man 11 review. </p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1392</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/4kE4lCORvL0dWS6UcwA55fSQDdlMekV1zJNz_vodKqI]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP5683028998.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Assassin's Creed Odyssey</title>
      <description>In the latest episode of Polygon’s Quality Control podcast we grapple with the Greco-action game Assassin’s Creed Odyssey. Guests include Colin Campbell and Simone de Rochefort.

https://www.polygon.com/reviews/2018/10/1/17920288/assassins-creed-odyssey-review-ps4-xbox-one-windows-pc
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 03 Oct 2018 19:17:47 -0000</pubDate>
      <itunes:title>Assassin's Creed Odyssey</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>180</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/795c44b0-e69b-11e8-8066-bbf7bc7aa0cc/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In the latest episode of Polygon’s Quality Control podcast we grapple with the Greco-action game Assassin’s Creed Odyssey. Guests include Colin Campbell and Simone de Rochefort.

https://www.polygon.com/reviews/2018/10/1/17920288/assassins-creed-odyssey-review-ps4-xbox-one-windows-pc
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In the latest episode of Polygon’s Quality Control podcast we grapple with the Greco-action game Assassin’s Creed Odyssey. Guests include Colin Campbell and Simone de Rochefort.

https://www.polygon.com/reviews/2018/10/1/17920288/assassins-creed-odyssey-review-ps4-xbox-one-windows-pc</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1519</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/esWHcJxkkUDOkYFBtIlwghW7FPBvhDgvfFtYKyZBJMQ]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7503564062.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>What is the best starting Pokémon?</title>
      <description>At the beginning of every Pokémon game, players must make a Sohpie’s Choice-like decision to ally themselves with a single, cuddly fighting animal. While their stable will undoubtedly expand, it is that creature who will be their intimate companion on the long road to becoming the very best. Like no one ever was. 

Today’s formal debate brings three Pokémon experts to the fore, including Polygon’s Allegra Frank and Ryan Gilliam as well as The Verge’s Megan Farokhmanesh. They will each make their case for one of the three iconic starting Pokémon: Charmander, Squirtle, and Bulbasaur. 

Later this week, Polygon will also publish passionate analyses of each of these starting Pokémon. Then, next week on our official Twitter account, you will be able to make your voices heard with a final vote.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 26 Sep 2018 21:49:43 -0000</pubDate>
      <itunes:title>What is the best starting Pokémon?</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <itunes:episode>179</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/79a66cc0-e69b-11e8-8066-2f315bc38aed/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>At the beginning of every Pokémon game, players must make a Sohpie’s Choice-like decision to ally themselves with a single, cuddly fighting animal. While their stable will undoubtedly expand, it is that creature who will be their intimate companion on the long road to becoming the very best. Like no one ever was. 

Today’s formal debate brings three Pokémon experts to the fore, including Polygon’s Allegra Frank and Ryan Gilliam as well as The Verge’s Megan Farokhmanesh. They will each make their case for one of the three iconic starting Pokémon: Charmander, Squirtle, and Bulbasaur. 

Later this week, Polygon will also publish passionate analyses of each of these starting Pokémon. Then, next week on our official Twitter account, you will be able to make your voices heard with a final vote.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>At the beginning of every Pokémon game, players must make a Sohpie’s Choice-like decision to ally themselves with a single, cuddly fighting animal. While their stable will undoubtedly expand, it is that creature who will be their intimate companion on the long road to becoming the very best. Like no one ever was. 

Today’s formal debate brings three Pokémon experts to the fore, including Polygon’s Allegra Frank and Ryan Gilliam as well as The Verge’s Megan Farokhmanesh. They will each make their case for one of the three iconic starting Pokémon: Charmander, Squirtle, and Bulbasaur. 

Later this week, Polygon will also publish passionate analyses of each of these starting Pokémon. Then, next week on our official Twitter account, you will be able to make your voices heard with a final vote.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1533</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/EZ9AvlRooSewM3C1kV_Epw2O--X2Rezn92HSEFN8Y94]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP1382158111.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Shadow of the Tomb Raider</title>
      <description>This week on Polygon’s Quality Control podcast, Chris Plante and Dave Tach join host Charlie Hall to discuss Shadow of the Tomb Raider. How did the franchise get to now, and what's it like to play through an introspective look at the narrative roots of Lara Croft herself? You can read Polygon's full review right here.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 19 Sep 2018 19:27:59 -0000</pubDate>
      <itunes:title>Shadow of the Tomb Raider</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>179</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/79fc7926-e69b-11e8-8066-23ffb90ee3f8/image/2edd4a29edcb46a868a08856e399f404aca5c60433efd4bb37315c3157606c470b0058646e0e3e8e9462000618cb34580ff028852548d5afb449bc07a6650816.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>This week on Polygon’s Quality Control podcast, Chris Plante and Dave Tach join host Charlie Hall to discuss Shadow of the Tomb Raider. How did the franchise get to now, and what's it like to play through an introspective look at the narrative roots of Lara Croft herself? You can read Polygon's full review right here.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week on Polygon’s Quality Control podcast, Chris Plante and Dave Tach join host Charlie Hall to discuss Shadow of the Tomb Raider. How did the franchise get to now, and what's it like to play through an introspective look at the narrative roots of Lara Croft herself? You can read Polygon's full review right here.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1784</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/IXSn4HjKOkPD5JRDaTdNLuHNg3GDl_XQWCez5J1m19E]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP3513507398.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Spider-Man PS4 and the joys of the most AAA game</title>
      <description>This week on Polygon’s Quality Control podcast, Chelsea Stark joins Dave Tach to discuss Spider-Man on PS4.

In this episode, you’ll learn about why Chelsea and Dave like the game so much, even if they come just short of loving it. Much of the discussion centers around what Chelsea wrote recently in her Spider-Man review.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 12 Sep 2018 13:10:29 -0000</pubDate>
      <itunes:title>Spider-Man PS4 and the joys of the most AAA game</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>178</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7a4b92d6-e69b-11e8-8066-e72dd5a77120/image/10d5092431e8c674737c91096842fde7765cb02d26ae4f3d102b9f22403215adc413e7629386c151c548cebf4a5c7b4e863ff91394be76f4902aeff4e7b8ee5b.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>This week on Polygon’s Quality Control podcast, Chelsea Stark joins Dave Tach to discuss Spider-Man on PS4.

In this episode, you’ll learn about why Chelsea and Dave like the game so much, even if they come just short of loving it. Much of the discussion centers around what Chelsea wrote recently in her Spider-Man review.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This week on Polygon’s Quality Control podcast, Chelsea Stark joins Dave Tach to discuss Spider-Man on PS4.

In this episode, you’ll learn about why Chelsea and Dave like the game so much, even if they come just short of loving it. Much of the discussion centers around what Chelsea wrote recently in her Spider-Man review.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1733</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/NTtFpqeR6pSfpjH3Gdlzc5ZA1EV9tzSedWYnAvJo8HU]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7102182497.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Destiny 2: Forsaken (is really good)</title>
      <description>Ryan Gilliam returns to Quality Control, joining Dave Tach to talk about Destiny 2: Forsaken. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 07 Sep 2018 21:58:49 -0000</pubDate>
      <itunes:title>Destiny 2: Forsaken (is really good)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>177</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7a87db7e-e69b-11e8-8066-df16d3bcea44/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Ryan Gilliam returns to Quality Control, joining Dave Tach to talk about Destiny 2: Forsaken. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Ryan Gilliam returns to Quality Control, joining Dave Tach to talk about Destiny 2: Forsaken. </p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2505</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/lnxfc4KzzJGvHLjmYnQSD9mCGglQdq5ifvCO2RaG28E]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6329521297.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Polygon's new reviews</title>
      <description>In this episode of Quality Control, Chris Plante and Charlie Hall explain the future of Polygon's reviews. 

Games have changed since we launched Polygon. We’re changing with them. 

We believe that a new strategy, focusing on criticism and curation, will better serve our readers than the serviceable, but ultimately limited reviews rubric that, for decades, has served as a load-bearing pillar of most game publications.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 04 Sep 2018 15:00:00 -0000</pubDate>
      <itunes:title>Polygon's new reviews</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>176</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7ad6cc02-e69b-11e8-8066-0b188576a1d7/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In this episode of Quality Control, Chris Plante and Charlie Hall explain the future of Polygon's reviews. 

Games have changed since we launched Polygon. We’re changing with them. 

We believe that a new strategy, focusing on criticism and curation, will better serve our readers than the serviceable, but ultimately limited reviews rubric that, for decades, has served as a load-bearing pillar of most game publications.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this episode of Quality Control, Chris Plante and Charlie Hall explain the future of Polygon's reviews. 

Games have changed since we launched Polygon. We’re changing with them. 

We believe that a new strategy, focusing on criticism and curation, will better serve our readers than the serviceable, but ultimately limited reviews rubric that, for decades, has served as a load-bearing pillar of most game publications.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2095</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/Q30ngxaedpFNn3NyDEB3Ef2aysbdEYzXTi6XFp6L0x4]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP2642791010.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>WoW: Battle for Azeroth today (and yesterday and tomorrow)</title>
      <description>In this week’s episode of Quality Control, Dave Tach and first-time guest and World of Warcraft veteran World of Warcraft: Battle for Azeroth.

This week, you’ll learn about Ryan’s history with the game, which doesn’t span from vanilla WoW, but still lets him say things like, “back in my day.” A lot of our discussion centers around what Ryan wrote recently in his review, “Battle for Azeroth continues World of Warcraft’s legacy as an excellent, but safe MMO,” where he wrote: 

"World of Warcraft: Battle for Azeroth has been given the unfortunate task of following up Legion, one of the best received World of Warcraft expansions in the last decade. Where Legion saw players go to space and fight hordes of demons, Battle for Azeroth brings the conflict back to Warcraft’s core: the Horde versus the Alliance in all-out war. 

"Thankfully for World of Warcraft players, Battle for Azeroth does almost everything right, and even succeeds in places where Legion failed. But in other cases, the expansion is left feeling a bit safe compared to its predecessor."

Press play to hear about the good and the bad and the incomplete. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 29 Aug 2018 14:11:47 -0000</pubDate>
      <itunes:title>WoW: Battle for Azeroth today (and yesterday and tomorrow)</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>175</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7b1dd3d6-e69b-11e8-8066-478959f409d4/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In this week’s episode of Quality Control, Dave Tach and first-time guest and World of Warcraft veteran World of Warcraft: Battle for Azeroth.

This week, you’ll learn about Ryan’s history with the game, which doesn’t span from vanilla WoW, but still lets him say things like, “back in my day.” A lot of our discussion centers around what Ryan wrote recently in his review, “Battle for Azeroth continues World of Warcraft’s legacy as an excellent, but safe MMO,” where he wrote: 

"World of Warcraft: Battle for Azeroth has been given the unfortunate task of following up Legion, one of the best received World of Warcraft expansions in the last decade. Where Legion saw players go to space and fight hordes of demons, Battle for Azeroth brings the conflict back to Warcraft’s core: the Horde versus the Alliance in all-out war. 

"Thankfully for World of Warcraft players, Battle for Azeroth does almost everything right, and even succeeds in places where Legion failed. But in other cases, the expansion is left feeling a bit safe compared to its predecessor."

Press play to hear about the good and the bad and the incomplete. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this week’s episode of Quality Control, Dave Tach and first-time guest and World of Warcraft veteran World of Warcraft: Battle for Azeroth.

This week, you’ll learn about Ryan’s history with the game, which doesn’t span from vanilla WoW, but still lets him say things like, “back in my day.” A lot of our discussion centers around what Ryan wrote recently in his review, “Battle for Azeroth continues World of Warcraft’s legacy as an excellent, but safe MMO,” where he wrote: 

"World of Warcraft: Battle for Azeroth has been given the unfortunate task of following up Legion, one of the best received World of Warcraft expansions in the last decade. Where Legion saw players go to space and fight hordes of demons, Battle for Azeroth brings the conflict back to Warcraft’s core: the Horde versus the Alliance in all-out war. 

"Thankfully for World of Warcraft players, Battle for Azeroth does almost everything right, and even succeeds in places where Legion failed. But in other cases, the expansion is left feeling a bit safe compared to its predecessor."

Press play to hear about the good and the bad and the incomplete. </p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2261</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/vC5UgJrev1uFEtivdiRwjxyM8clHHrhQ6x7aib9j5Qk]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7096037331.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Monster Hunter: World comes to PC</title>
      <description>This latest incarnation of the Monster Hunter franchise carved off many of the series traditional rough edges, but the console version for PlayStation 4 and Xbox One didn’t always impress fans with its performance. The PC version, which launched more than six months later, has been a fixture on the Steam best seller’s list all month long. Patrick is our resident expert, so we wanted to ask him about his experience and also talk about starting out on PC for the first time.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 24 Aug 2018 19:48:27 -0000</pubDate>
      <itunes:title>Monster Hunter: World comes to PC</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>174</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7b67090c-e69b-11e8-8066-5ba2111d0a45/image/8b9aa7e978e05a6136fbbf61b1a0401b49468b8cdcba4d90148ee88925e0e771f6f3cf5defe7e174c62d21b40c150b514cfdefe795a744795109009ca3412e43.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>This latest incarnation of the Monster Hunter franchise carved off many of the series traditional rough edges, but the console version for PlayStation 4 and Xbox One didn’t always impress fans with its performance. The PC version, which launched more than six months later, has been a fixture on the Steam best seller’s list all month long. Patrick is our resident expert, so we wanted to ask him about his experience and also talk about starting out on PC for the first time.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>This latest incarnation of the Monster Hunter franchise carved off many of the series traditional rough edges, but the console version for PlayStation 4 and Xbox One didn’t always impress fans with its performance. The PC version, which launched more than six months later, has been a fixture on the Steam best seller’s list all month long. Patrick is our resident expert, so we wanted to ask him about his experience and also talk about starting out on PC for the first time.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1357</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/L56hyW3cQf8EuLuX2GYl8N7uHTSTtX8hcRcEltPIF4Q]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7196084858.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The weird joy of We Happy Few</title>
      <description>In this week’s episode of Quality Control, Dave Tach and Charlie Hall talk about We Happy Few.

Press play to learn about the game’s history from Kickstarter to Early Access (where the original concept changed pretty dramatically) to its recent release on PlayStation 4, Windows PC and Xbox One (which at launch reflects the changes that the game’s earliest players asked for).

We Happy Few is the story of what comes after the fall of European democracy



Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 15 Aug 2018 14:59:02 -0000</pubDate>
      <itunes:title>The weird joy of We Happy Few</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>173</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7bb4f81a-e69b-11e8-8066-0bcc21c74564/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In this week’s episode of Quality Control, Dave Tach and Charlie Hall talk about We Happy Few.

Press play to learn about the game’s history from Kickstarter to Early Access (where the original concept changed pretty dramatically) to its recent release on PlayStation 4, Windows PC and Xbox One (which at launch reflects the changes that the game’s earliest players asked for).

We Happy Few is the story of what comes after the fall of European democracy



Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this week’s episode of Quality Control, Dave Tach and Charlie Hall talk about We Happy Few.

Press play to learn about the game’s history from Kickstarter to Early Access (where the original concept changed pretty dramatically) to its recent release on PlayStation 4, Windows PC and Xbox One (which at launch reflects the changes that the game’s earliest players asked for).

We Happy Few is the story of what comes after the fall of European democracy


</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1485</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/QbKKU8QuV4tfkX8kBqxgKer7BEZqsvix7aXFqwiArbo]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP1076783846.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The best board games from Gen Con 2018</title>
      <description>On this week's episode of Quality Control, Charlie is joined by Gamers With Jobs' Allen Cook to discuss Gen Con 2018. Here's all of the very best board games from the largest tabletop convention in the United States.

https://www.polygon.com/gen-con

https://www.gamerswithjobs.com/node/1302125
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 09 Aug 2018 18:34:43 -0000</pubDate>
      <itunes:title>The best board games from Gen Con 2018</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>172</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7c0663f8-e69b-11e8-8066-dbac9f98e2e0/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>On this week's episode of Quality Control, Charlie is joined by Gamers With Jobs' Allen Cook to discuss Gen Con 2018. Here's all of the very best board games from the largest tabletop convention in the United States.

https://www.polygon.com/gen-con

https://www.gamerswithjobs.com/node/1302125
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>On this week's episode of Quality Control, Charlie is joined by Gamers With Jobs' Allen Cook to discuss Gen Con 2018. Here's all of the very best board games from the largest tabletop convention in the United States.

https://www.polygon.com/gen-con

https://www.gamerswithjobs.com/node/1302125</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2128</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/oRYwNwP_5RARC-bQIwsG9w9Yi4uZtAppdAnha01G3ok]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6211906745.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Backlog Week — How to play more tabletop RPGs</title>
      <description>In honor of Polygon's Backlog Week, we're tackling the topic of tabletop role-playing games. How do you find a group of people to play Dungeons and Dragons with? What are some good options to introduce role-playing to your friends and family? And how do you keep everyone comfortable at the table? To answer those questions, we invited the team from the One Shot Network onto the show to talk about their strategies. Our guests include James D'Amato, Meghan Dornbrock, DC and Daniel Kwan.

One Shot Network

One Shot on Twitch

Mutants in the Night

Star Crossed

Dread

Recommended episodes for One Shot Shows:

Star Crossed, Dogs in the Vineyard, Honey Heist, Campaign: Episode 1, Back Story: Daniel Kwan, Modifier: Pasion De Las Pasiones w/ Brandon Leon-Gambetta



Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 30 Jul 2018 21:41:14 -0000</pubDate>
      <itunes:title>Backlog Week — How to play more tabletop RPGs</itunes:title>
      <itunes:episodeType>bonus</itunes:episodeType>
      <itunes:episode>171</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7c4ac6e2-e69b-11e8-8066-3b4c2c17ce10/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In honor of Polygon's Backlog Week, we're tackling the topic of tabletop role-playing games. How do you find a group of people to play Dungeons and Dragons with? What are some good options to introduce role-playing to your friends and family? And how do you keep everyone comfortable at the table? To answer those questions, we invited the team from the One Shot Network onto the show to talk about their strategies. Our guests include James D'Amato, Meghan Dornbrock, DC and Daniel Kwan.

One Shot Network

One Shot on Twitch

Mutants in the Night

Star Crossed

Dread

Recommended episodes for One Shot Shows:

Star Crossed, Dogs in the Vineyard, Honey Heist, Campaign: Episode 1, Back Story: Daniel Kwan, Modifier: Pasion De Las Pasiones w/ Brandon Leon-Gambetta



Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In honor of Polygon's Backlog Week, we're tackling the topic of tabletop role-playing games. How do you find a group of people to play Dungeons and Dragons with? What are some good options to introduce role-playing to your friends and family? And how do you keep everyone comfortable at the table? To answer those questions, we invited the team from the One Shot Network onto the show to talk about their strategies. Our guests include James D'Amato, Meghan Dornbrock, DC and Daniel Kwan.

One Shot Network

One Shot on Twitch

Mutants in the Night

Star Crossed

Dread

Recommended episodes for One Shot Shows:

Star Crossed, Dogs in the Vineyard, Honey Heist, Campaign: Episode 1, Back Story: Daniel Kwan, Modifier: Pasion De Las Pasiones w/ Brandon Leon-Gambetta


</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2104</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/wQOLxlEzrOav3AIBLPmhCHyRGpvlQNfK2YMz9yE144E]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP1468079704.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The unlikely resurrection of No Man's Sky</title>
      <description>In this week's episode of Quality Control, Charlie and Dave are both on hand with Russ Frushtick to talk about Next, the massive new update for No Man's Sky.

Our No Man's Sky thoughts from way back in 2014

Recent opinion from Ben Kuchera

Tara Long, with 250+ plus in-game hours, gives her take

A terrifying first encounter with new aliens
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 26 Jul 2018 21:11:08 -0000</pubDate>
      <itunes:title>The unlikely resurrection of No Man's Sky</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>171</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7c7d7d08-e69b-11e8-8066-33eda19fa818/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In this week's episode of Quality Control, Charlie and Dave are both on hand with Russ Frushtick to talk about Next, the massive new update for No Man's Sky.

Our No Man's Sky thoughts from way back in 2014

Recent opinion from Ben Kuchera

Tara Long, with 250+ plus in-game hours, gives her take

A terrifying first encounter with new aliens
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this week's episode of Quality Control, Charlie and Dave are both on hand with Russ Frushtick to talk about Next, the massive new update for No Man's Sky.

Our No Man's Sky thoughts from way back in 2014

Recent opinion from Ben Kuchera

Tara Long, with 250+ plus in-game hours, gives her take

A terrifying first encounter with new aliens</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2345</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/2q6hQdmtpZuuol21pU_Kn4UuZCRN2K5zjp2IiWgQv0E]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP8595293206.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>A much better Pokémon Go Fest</title>
      <description>In this week’s episode of Quality Control, Charlie Hall and Allegra Frank talk about Pokémon Go Fest 2018, which ran without a hitch, unlike last year.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 18 Jul 2018 20:36:32 -0000</pubDate>
      <itunes:title>A much better Pokémon Go Fest</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>170</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7cbcb1c6-e69b-11e8-8066-f30a34a77796/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In this week’s episode of Quality Control, Charlie Hall and Allegra Frank talk about Pokémon Go Fest 2018, which ran without a hitch, unlike last year.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this week’s episode of Quality Control, Charlie Hall and Allegra Frank talk about Pokémon Go Fest 2018, which ran without a hitch, unlike last year.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1287</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/QcsFuOB4g8PdAUvtAjkfc0Nfq1dgHyzZFXqtc952fJk]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP1425761835.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The can't-miss Captain Toad: Treasure Tracker</title>
      <description>In this week’s episode, Dave Tach and Michael McWhertor talk about Mike's Captain Toad: Treasure Tracker review. Press play to learn more about the game’s history and what you get with the new versions on Switch and Nintendo 3DS (spoiler: not a whole lot, but some of it seems cool). Stick around to find out just what it is about this little game that keeps Mike coming back.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 11 Jul 2018 21:53:05 -0000</pubDate>
      <itunes:title>The can't-miss Captain Toad: Treasure Tracker</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>169</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7cf38426-e69b-11e8-8066-9fcc0e0ec57e/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In this week’s episode, Dave Tach and Michael McWhertor talk about Mike's Captain Toad: Treasure Tracker review. Press play to learn more about the game’s history and what you get with the new versions on Switch and Nintendo 3DS (spoiler: not a whole lot, but some of it seems cool). Stick around to find out just what it is about this little game that keeps Mike coming back.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this week’s episode, Dave Tach and Michael McWhertor talk about Mike's Captain Toad: Treasure Tracker review. Press play to learn more about the game’s history and what you get with the new versions on Switch and Nintendo 3DS (spoiler: not a whole lot, but some of it seems cool). Stick around to find out just what it is about this little game that keeps Mike coming back.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1093</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/bY86LxbpNzuqgb8-10s3DPFs9Y4_powgNqQUa2_I3zs]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP3247996349.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The genius of Red Faction: Guerrilla</title>
      <description>In this week’s episode of Quality Control, Dave Tach and Russ Frushtick talk about Red Faction: Guerrilla Re-Mars-tered (which is the remastered version of Red Faction: Guerrilla). 

Red Faction: Guerrilla is basically the definition of a cult classic — a game that didn’t quite break into the mainstream but gained a devoted following, including from Dave and Russ. Press play below to learn more about what makes this game so special, despite its drab (but justified!) appearance. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 04 Jul 2018 15:27:04 -0000</pubDate>
      <itunes:title>The genius of Red Faction: Guerrilla</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>168</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7d3a75ca-e69b-11e8-8066-8f84eccaf1fc/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In this week’s episode of Quality Control, Dave Tach and Russ Frushtick talk about Red Faction: Guerrilla Re-Mars-tered (which is the remastered version of Red Faction: Guerrilla). 

Red Faction: Guerrilla is basically the definition of a cult classic — a game that didn’t quite break into the mainstream but gained a devoted following, including from Dave and Russ. Press play below to learn more about what makes this game so special, despite its drab (but justified!) appearance. 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this week’s episode of Quality Control, Dave Tach and Russ Frushtick talk about Red Faction: Guerrilla Re-Mars-tered (which is the remastered version of Red Faction: Guerrilla). 

Red Faction: Guerrilla is basically the definition of a cult classic — a game that didn’t quite break into the mainstream but gained a devoted following, including from Dave and Russ. Press play below to learn more about what makes this game so special, despite its drab (but justified!) appearance. </p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1516</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/7AtKPQ6Px0rFAwQSBTal7g6tBxZN4JBvUZLBSM3bdPo]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP3804278579.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Westworld Season 2</title>
      <description>In this week’s episode of Quality Control, Dave Tach and Russ Frushtick talk about Westworld Season 2. 

In this spoiler-filled episode, you’ll find out why Dave’s mad at Dolores, why Russ didn’t quite connect with the first season (but Dave super did), and why Westworld reminds us of Lost (which is a good thing) and the Matrix trilogy (which is a less good thing). 
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 27 Jun 2018 21:28:40 -0000</pubDate>
      <itunes:title>Westworld Season 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>167</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7d732136-e69b-11e8-8066-0b188c3b217f/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In this week’s episode of Quality Control, Dave Tach and Russ Frushtick talk about Westworld Season 2. 

In this spoiler-filled episode, you’ll find out why Dave’s mad at Dolores, why Russ didn’t quite connect with the first season (but Dave super did), and why Westworld reminds us of Lost (which is a good thing) and the Matrix trilogy (which is a less good thing). 
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this week’s episode of Quality Control, Dave Tach and Russ Frushtick talk about Westworld Season 2. 

In this spoiler-filled episode, you’ll find out why Dave’s mad at Dolores, why Russ didn’t quite connect with the first season (but Dave super did), and why Westworld reminds us of Lost (which is a good thing) and the Matrix trilogy (which is a less good thing). </p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1801</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/2IsJ0row6laDa1X5Q_70oioBRNvNblvs_NeHntiCpEk]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP8238243267.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The best of E3 2018</title>
      <description>In this week’s episode of Quality Control, Charlie Hall, Dave Tach, Chris Plante and Allegra Frank look back at some of the best and most interesting games of E3 2018. We discuss Cyberpunk 2077, Rage 2, The Last of Us Part 2, Super Smash Bros. Ultimate and Sekiro: Shadows Die Twice — plus a bit about what it’s like to be in the presence of Hideo Kojima.

For more on the biggest video game show of the year, check out all of Polygon’s E3 2018 coverage — including the 15 most promising games from E3 2018. You can also read about the games we discuss in the following articles.

Cyberpunk 2077Three things Cyberpunk 2077 gets right about the original tabletop RPGCyberpunk 2077 will include full nudity for a very important reasonCyberpunk 2077 dev would appreciate if you’d stop asking about The Witcher’s Ciri, pleaseRage 2Rage 2 feels like a mixtape of Doom, Quake, Wolfenstein and Elder ScrollsWhen I asked about Rage 2’s worst character, I got an unexpected responseThe Last of Us Part 2The Last of Us Part 2’s beauty is in the little detailsThe Last of Us Part 2’s creators said Ellie is the only playable characterThe question looming behind The Last of Us Part 2’s gruesome, provocative E3 trailerSuper Smash Bros. UltimateRidley is in Super Smash Bros. Ultimate, and I’m freaking out38 things you should know about Super Smash Bros. UltimateSuper Smash Bros. Ultimate: 5 big changes that will dramatically alter the gameMetroid’s Ridley will be playable in Super Smash Bros. UltimateSuper Smash Bros. Ultimate will support GameCube controllers, amiiboSuper Smash Bros. Ultimate brings back every Smash fighter everSekiro: Shadows Die TwiceSekiro: Shadows Die Twice is definitely not a Dark Souls gameWhy FromSoftware showed up at E3 2018 with two surprises (and no Dark Souls or Bloodborne)21st Century Fox's James Murdoch on Recode Media with Peter KafkaApple PodcastsSpotifyOvercastPocket CastsStitcher

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 20 Jun 2018 18:35:14 -0000</pubDate>
      <itunes:title>The best of E3 2018</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>166</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7daaa052-e69b-11e8-8066-fb271719b887/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In this week’s episode of Quality Control, Charlie Hall, Dave Tach, Chris Plante and Allegra Frank look back at some of the best and most interesting games of E3 2018. We discuss Cyberpunk 2077, Rage 2, The Last of Us Part 2, Super Smash Bros. Ultimate and Sekiro: Shadows Die Twice — plus a bit about what it’s like to be in the presence of Hideo Kojima.

For more on the biggest video game show of the year, check out all of Polygon’s E3 2018 coverage — including the 15 most promising games from E3 2018. You can also read about the games we discuss in the following articles.

Cyberpunk 2077Three things Cyberpunk 2077 gets right about the original tabletop RPGCyberpunk 2077 will include full nudity for a very important reasonCyberpunk 2077 dev would appreciate if you’d stop asking about The Witcher’s Ciri, pleaseRage 2Rage 2 feels like a mixtape of Doom, Quake, Wolfenstein and Elder ScrollsWhen I asked about Rage 2’s worst character, I got an unexpected responseThe Last of Us Part 2The Last of Us Part 2’s beauty is in the little detailsThe Last of Us Part 2’s creators said Ellie is the only playable characterThe question looming behind The Last of Us Part 2’s gruesome, provocative E3 trailerSuper Smash Bros. UltimateRidley is in Super Smash Bros. Ultimate, and I’m freaking out38 things you should know about Super Smash Bros. UltimateSuper Smash Bros. Ultimate: 5 big changes that will dramatically alter the gameMetroid’s Ridley will be playable in Super Smash Bros. UltimateSuper Smash Bros. Ultimate will support GameCube controllers, amiiboSuper Smash Bros. Ultimate brings back every Smash fighter everSekiro: Shadows Die TwiceSekiro: Shadows Die Twice is definitely not a Dark Souls gameWhy FromSoftware showed up at E3 2018 with two surprises (and no Dark Souls or Bloodborne)21st Century Fox's James Murdoch on Recode Media with Peter KafkaApple PodcastsSpotifyOvercastPocket CastsStitcher

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In this week’s episode of Quality Control, Charlie Hall, Dave Tach, Chris Plante and Allegra Frank look back at some of the best and most interesting games of E3 2018. We discuss Cyberpunk 2077, Rage 2, The Last of Us Part 2, Super Smash Bros. Ultimate and Sekiro: Shadows Die Twice — plus a bit about what it’s like to be in the presence of Hideo Kojima.

For more on the biggest video game show of the year, check out all of Polygon’s E3 2018 coverage — including the 15 most promising games from E3 2018. You can also read about the games we discuss in the following articles.

Cyberpunk 2077Three things Cyberpunk 2077 gets right about the original tabletop RPGCyberpunk 2077 will include full nudity for a very important reasonCyberpunk 2077 dev would appreciate if you’d stop asking about The Witcher’s Ciri, pleaseRage 2Rage 2 feels like a mixtape of Doom, Quake, Wolfenstein and Elder ScrollsWhen I asked about Rage 2’s worst character, I got an unexpected responseThe Last of Us Part 2The Last of Us Part 2’s beauty is in the little detailsThe Last of Us Part 2’s creators said Ellie is the only playable characterThe question looming behind The Last of Us Part 2’s gruesome, provocative E3 trailerSuper Smash Bros. UltimateRidley is in Super Smash Bros. Ultimate, and I’m freaking out38 things you should know about Super Smash Bros. UltimateSuper Smash Bros. Ultimate: 5 big changes that will dramatically alter the gameMetroid’s Ridley will be playable in Super Smash Bros. UltimateSuper Smash Bros. Ultimate will support GameCube controllers, amiiboSuper Smash Bros. Ultimate brings back every Smash fighter everSekiro: Shadows Die TwiceSekiro: Shadows Die Twice is definitely not a Dark Souls gameWhy FromSoftware showed up at E3 2018 with two surprises (and no Dark Souls or Bloodborne)21st Century Fox's James Murdoch on Recode Media with Peter KafkaApple PodcastsSpotifyOvercastPocket CastsStitcher
</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3250</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    </item>
    <item>
      <title>E3 2018 preview, featuring Chris Plante and Jason Schreier</title>
      <description>In each episode of Quality Control, a Polygon writer talks to a critic about a new game, movie or piece of gear. In this week’s special episode, Charlie Hall invites Polygon’s executive editor Chris Plante and Kotaku’s news editor Jason Schreier to preview this year’s E3, which kicks off next week in Los Angeles.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 06 Jun 2018 20:22:49 -0000</pubDate>
      <itunes:title>E3 2018 preview, featuring Chris Plante and Jason Schreier</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>165</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7deb58b8-e69b-11e8-8066-8746728dad1b/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon writer talks to a critic about a new game, movie or piece of gear. In this week’s special episode, Charlie Hall invites Polygon’s executive editor Chris Plante and Kotaku’s news editor Jason Schreier to preview this year’s E3, which kicks off next week in Los Angeles.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon writer talks to a critic about a new game, movie or piece of gear. In this week’s special episode, Charlie Hall invites Polygon’s executive editor Chris Plante and Kotaku’s news editor Jason Schreier to preview this year’s E3, which kicks off next week in Los Angeles.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2559</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/M3xrxDSZKYdXgBCX75TkV4_RkSY7eFc1KFDkyFn_BvE]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP9056527542.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>How Fortnite became the world's biggest game</title>
      <description>Fortnite has been in development since at least 2011 and when it came to market as an early access title it wasn't very good. Come marvel with us at Epic Games' epic turn around with Fortnite: Battle Royale.

Vox's new Netflix show, Explained, digs into the most fascinating and misunderstood topics of the day, from cryptocurrency to the racial wealth gap. Watch on Netflix now! https://www.netflix.com/explained
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 30 May 2018 18:21:09 -0000</pubDate>
      <itunes:title>How Fortnite became the world's biggest game</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>164</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7e38f096-e69b-11e8-8066-7bdd9c24cf67/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Fortnite has been in development since at least 2011 and when it came to market as an early access title it wasn't very good. Come marvel with us at Epic Games' epic turn around with Fortnite: Battle Royale.

Vox's new Netflix show, Explained, digs into the most fascinating and misunderstood topics of the day, from cryptocurrency to the racial wealth gap. Watch on Netflix now! https://www.netflix.com/explained
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Fortnite has been in development since at least 2011 and when it came to market as an early access title it wasn't very good. Come marvel with us at Epic Games' epic turn around with Fortnite: Battle Royale.

Vox's new Netflix show, Explained, digs into the most fascinating and misunderstood topics of the day, from cryptocurrency to the racial wealth gap. Watch on Netflix now! https://www.netflix.com/explained</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2177</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/o0Slme3mHBggg1-MTmaUmhnK3TIr3lVTyL4CaQYAaa0]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6974494685.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Solo: A Star Wars Story</title>
      <description>We put the band back together to discuss Solo: A Star Wars Story.




Vox's new Netflix show, Explained, digs into the most fascinating and misunderstood topics of the day, from cryptocurrency to the racial wealth gap. Watch on Netflix now! https://www.netflix.com/explained
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 28 May 2018 18:18:54 -0000</pubDate>
      <itunes:title>Solo: A Star Wars Story</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>163</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7e72eae4-e69b-11e8-8066-df0a192e8ca8/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We put the band back together to discuss Solo: A Star Wars Story.




Vox's new Netflix show, Explained, digs into the most fascinating and misunderstood topics of the day, from cryptocurrency to the racial wealth gap. Watch on Netflix now! https://www.netflix.com/explained
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We put the band back together to discuss Solo: A Star Wars Story.




Vox's new Netflix show, Explained, digs into the most fascinating and misunderstood topics of the day, from cryptocurrency to the racial wealth gap. Watch on Netflix now! https://www.netflix.com/explained</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5800</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/VAJoW_hTQ16ule7wzGsJnmBqAf2yJtZtkV0hgIfyNE8]]></guid>
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    </item>
    <item>
      <title>Understanding Deadpool 2, the X-Force, Cable’s wild backstory and the future of the MCU</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. In this episode, Susana Polo and Dave Tach talk about Deadpool 2, the X-Force, Cable’s bizarre backstory and the future of the MCU.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Sat, 19 May 2018 16:11:31 -0000</pubDate>
      <itunes:title>Understanding Deadpool 2, the X-Force, Cable’s wild backstory and the future of the MCU</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>162</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7eb9c36a-e69b-11e8-8066-c71a6b96b312/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. In this episode, Susana Polo and Dave Tach talk about Deadpool 2, the X-Force, Cable’s bizarre backstory and the future of the MCU.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. In this episode, Susana Polo and Dave Tach talk about Deadpool 2, the X-Force, Cable’s bizarre backstory and the future of the MCU.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>3127</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/Ji1X0ScFEkCpPqsk_I_s6HpBt6-1hgJ7LqcE1VcTEa4]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7062964345.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The state of Destiny 2</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. In this week’s episode, Charlie Hall and Dave Tach talk about the state of Destiny 2 in the wake of the Warmind expansion.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 15 May 2018 17:33:42 -0000</pubDate>
      <itunes:title>The state of Destiny 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>161</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7f0c211e-e69b-11e8-8066-6304650f20d4/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. In this week’s episode, Charlie Hall and Dave Tach talk about the state of Destiny 2 in the wake of the Warmind expansion.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. In this week’s episode, Charlie Hall and Dave Tach talk about the state of Destiny 2 in the wake of the Warmind expansion.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1471</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/aQ5m9y_Cr8TzjChExWqjC4uLYKnl83Z7qlKM8GY8B7E]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP4374464698.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Free Comic Book Day</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. This week’s episode is a special preview of the newest comics from DC and Marvel, just in time for Free Comic Book Day this Saturday, May 5. Joining host Charlie Hall is Polygon’s comics editor, Susana Polo.

If you're headed out for FCBD, here's a cheat sheet with all the upcoming comics we mentioned in this episode.

Be sure to check out Susana's series on the best #1 comic each week.

DC Comics titles: 

DC Nation #0 (May 2)

Justice League: No Justice #1 (May 9)

Justice League #1 (Jun 13)

Marvel Comics: 

Avengers #1 (May 2)

Black Panther #1 (May 23)

Fantastic Four #1 (August)

Captain America #1 (July 4)
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 03 May 2018 17:17:57 -0000</pubDate>
      <itunes:title>Free Comic Book Day</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>160</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7f4c9d70-e69b-11e8-8066-b358ec856ff8/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. This week’s episode is a special preview of the newest comics from DC and Marvel, just in time for Free Comic Book Day this Saturday, May 5. Joining host Charlie Hall is Polygon’s comics editor, Susana Polo.

If you're headed out for FCBD, here's a cheat sheet with all the upcoming comics we mentioned in this episode.

Be sure to check out Susana's series on the best #1 comic each week.

DC Comics titles: 

DC Nation #0 (May 2)

Justice League: No Justice #1 (May 9)

Justice League #1 (Jun 13)

Marvel Comics: 

Avengers #1 (May 2)

Black Panther #1 (May 23)

Fantastic Four #1 (August)

Captain America #1 (July 4)
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic about a new game, movie or piece of gear. This week’s episode is a special preview of the newest comics from DC and Marvel, just in time for Free Comic Book Day this Saturday, May 5. Joining host Charlie Hall is Polygon’s comics editor, Susana Polo.

If you're headed out for FCBD, here's a cheat sheet with all the upcoming comics we mentioned in this episode.

Be sure to check out Susana's series on the best #1 comic each week.

DC Comics titles: 

DC Nation #0 (May 2)

Justice League: No Justice #1 (May 9)

Justice League #1 (Jun 13)

Marvel Comics: 

Avengers #1 (May 2)

Black Panther #1 (May 23)

Fantastic Four #1 (August)

Captain America #1 (July 4)</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1964</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/dJ8YedkbFgCWGayz3qTwd5S9TCIfe-v1WE4CPCsyxIo]]></guid>
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    </item>
    <item>
      <title>Avengers: Infinity War</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? 

This week, Polygon's Susana Polo and Dave Tach discuss Avengers: Infinity War.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 27 Apr 2018 23:06:27 -0000</pubDate>
      <itunes:title>Avengers: Infinity War</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>159</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7f893bcc-e69b-11e8-8066-43838eb3a134/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? 

This week, Polygon's Susana Polo and Dave Tach discuss Avengers: Infinity War.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? 

This week, Polygon's Susana Polo and Dave Tach discuss Avengers: Infinity War.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2903</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/3YNCfPvEXIK-g6oAW2OJoABfc6PIchw5_2TyEznP83w]]></guid>
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    </item>
    <item>
      <title>Nintendo Labo</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Simone de Rochefort and Brian Gilbert stop by to discuss their time with the Nintendo Labo line of games.



Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 19 Apr 2018 22:46:04 -0000</pubDate>
      <itunes:title>Nintendo Labo</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>158</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/7fcbbaec-e69b-11e8-8066-4ff4a9e0875b/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Simone de Rochefort and Brian Gilbert stop by to discuss their time with the Nintendo Labo line of games.



Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Simone de Rochefort and Brian Gilbert stop by to discuss their time with the Nintendo Labo line of games.


</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
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      <itunes:duration>1533</itunes:duration>
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      <title>God of War</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Dave Tach joins host Charlie Hall to discuss God of War. Also, be sure to read Polygon's review, written by Chris Plante.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 12 Apr 2018 13:20:25 -0000</pubDate>
      <itunes:title>God of War</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>157</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Dave Tach joins host Charlie Hall to discuss God of War. Also, be sure to read Polygon's review, written by Chris Plante.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Dave Tach joins host Charlie Hall to discuss God of War. Also, be sure to read Polygon's review, written by Chris Plante.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1260</itunes:duration>
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    <item>
      <title>Ready Player One</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Ross Miller joins host Charlie Hall to discuss Ready Player One.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 05 Apr 2018 21:50:33 -0000</pubDate>
      <itunes:title>Ready Player One</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>156</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Ross Miller joins host Charlie Hall to discuss Ready Player One.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Ross Miller joins host Charlie Hall to discuss Ready Player One.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1058</itunes:duration>
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    <item>
      <title>Far Cry 5</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Ben Kuchera joins host Charlie Hall to discuss the first few hours of Far Cry 5.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 28 Mar 2018 15:35:28 -0000</pubDate>
      <itunes:title>Far Cry 5</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>155</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Ben Kuchera joins host Charlie Hall to discuss the first few hours of Far Cry 5.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Ben Kuchera joins host Charlie Hall to discuss the first few hours of Far Cry 5.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1917</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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    <item>
      <title>Sea of Thieves</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Russ Frushtick joins co-host Dave Tach to discuss his time with Sea of Thieves.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 23 Mar 2018 17:41:24 -0000</pubDate>
      <itunes:title>Sea of Thieves</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>154</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/80da818e-e69b-11e8-8066-677fddcbc09c/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Russ Frushtick joins co-host Dave Tach to discuss his time with Sea of Thieves.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon's Russ Frushtick joins co-host Dave Tach to discuss his time with Sea of Thieves.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1840</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Where The Water Tastes Like Wine</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, deputy new editor Allegra Frank joins host Charlie Hall to discuss her time with Where The Water Tastes Like Wine.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 01 Mar 2018 22:07:00 -0000</pubDate>
      <itunes:title>Where The Water Tastes Like Wine</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>153</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, deputy new editor Allegra Frank joins host Charlie Hall to discuss her time with Where The Water Tastes Like Wine.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, deputy new editor Allegra Frank joins host Charlie Hall to discuss her time with Where The Water Tastes Like Wine.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1235</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Metal Gear Survive, part 2</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Mike McWherter joins guest host Dave Tach to discuss his review of Metal Gear Survive.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 01 Mar 2018 21:32:43 -0000</pubDate>
      <itunes:title>Metal Gear Survive, part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>152</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Mike McWherter joins guest host Dave Tach to discuss his review of Metal Gear Survive.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Mike McWherter joins guest host Dave Tach to discuss his review of Metal Gear Survive.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2110</itunes:duration>
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    <item>
      <title>Super NT</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s editor-in-chief Chris Grant joins host Charlie Hall to discuss his review of the Analog NT, which you can read right here.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 15 Feb 2018 22:10:04 -0000</pubDate>
      <itunes:title>Super NT</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>151</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s editor-in-chief Chris Grant joins host Charlie Hall to discuss his review of the Analog NT, which you can read right here.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s editor-in-chief Chris Grant joins host Charlie Hall to discuss his review of the Analog NT, which you can read right here.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
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      <itunes:duration>1156</itunes:duration>
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    <item>
      <title>Monster Hunter: World</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chelsea Stark joins co-host Charlie Hall to discuss her review of Monster Hunter: World.

https://www.polygon.com/2018/1/26/16934076/monster-hunter-world-review-ps4-xbox-pc-release

https://www.polygon.com/guides/2018/1/25/16911176/monster-hunter-world-guide-walkthrough
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 31 Jan 2018 23:18:26 -0000</pubDate>
      <itunes:title>Monster Hunter: World</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>150</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/81eaa3d8-e69b-11e8-8066-63e499f9a8e5/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chelsea Stark joins co-host Charlie Hall to discuss her review of Monster Hunter: World.

https://www.polygon.com/2018/1/26/16934076/monster-hunter-world-review-ps4-xbox-pc-release

https://www.polygon.com/guides/2018/1/25/16911176/monster-hunter-world-guide-walkthrough
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chelsea Stark joins co-host Charlie Hall to discuss her review of Monster Hunter: World.

https://www.polygon.com/2018/1/26/16934076/monster-hunter-world-review-ps4-xbox-pc-release

https://www.polygon.com/guides/2018/1/25/16911176/monster-hunter-world-guide-walkthrough</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1209</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Dragon Ball FighterZ</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Jeff Ramos joins editor-at-large Justin McElroy to discuss his review of Dragon Ball FighterZ.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 25 Jan 2018 19:12:38 -0000</pubDate>
      <itunes:title>Dragon Ball FighterZ</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>149</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/82264c76-e69b-11e8-8066-2749e722fd12/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Jeff Ramos joins editor-at-large Justin McElroy to discuss his review of Dragon Ball FighterZ.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Jeff Ramos joins editor-at-large Justin McElroy to discuss his review of Dragon Ball FighterZ.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1163</itunes:duration>
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    <item>
      <title>Metal Gear Survive</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Michael McWhertor joins Charlie Hall to discuss his preview of Metal Gear Survive.

https://www.polygon.com/2018/1/17/16897202/metal-gear-survive-single-player-campaign-gameplay



Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 19 Jan 2018 20:24:24 -0000</pubDate>
      <itunes:title>Metal Gear Survive</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>148</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/826e6290-e69b-11e8-8066-4f09adce781d/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Michael McWhertor joins Charlie Hall to discuss his preview of Metal Gear Survive.

https://www.polygon.com/2018/1/17/16897202/metal-gear-survive-single-player-campaign-gameplay



Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Michael McWhertor joins Charlie Hall to discuss his preview of Metal Gear Survive.

https://www.polygon.com/2018/1/17/16897202/metal-gear-survive-single-player-campaign-gameplay


</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1110</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>PlayerUnknown's Battlegrounds</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his review of PlayerUnknown’s Battlegrounds.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 04 Jan 2018 22:14:30 -0000</pubDate>
      <itunes:title>PlayerUnknown's Battlegrounds</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>147</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/82a80d60-e69b-11e8-8066-4367dc961877/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his review of PlayerUnknown’s Battlegrounds.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his review of PlayerUnknown’s Battlegrounds.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1389</itunes:duration>
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    <item>
      <title>Star Wars: The Last Jedi — Part 2</title>
      <description>Part 2 of our annual deep dive into this year's entry in the Star Wars franchise, featuring Susana Polo, Dave Tach and Ben Kuchera. Come on inside the jedi tree. We've got a few porgs roasting over the fire, and a warm cup of blue milk waiting for you. And join us next week with part two. In the mean time, check out our review: https://www.polygon.com/2017/12/12/16749732/star-wars-review-the-last-jedi-rian-johnson-luke-rey
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 27 Dec 2017 20:47:31 -0000</pubDate>
      <itunes:title>Star Wars: The Last Jedi — Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>146</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/82ea5850-e69b-11e8-8066-471f3476468f/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Part 2 of our annual deep dive into this year's entry in the Star Wars franchise, featuring Susana Polo, Dave Tach and Ben Kuchera. Come on inside the jedi tree. We've got a few porgs roasting over the fire, and a warm cup of blue milk waiting for you. And join us next week with part two. In the mean time, check out our review: https://www.polygon.com/2017/12/12/16749732/star-wars-review-the-last-jedi-rian-johnson-luke-rey
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Part 2 of our annual deep dive into this year's entry in the Star Wars franchise, featuring Susana Polo, Dave Tach and Ben Kuchera. Come on inside the jedi tree. We've got a few porgs roasting over the fire, and a warm cup of blue milk waiting for you. And join us next week with part two. In the mean time, check out our review: https://www.polygon.com/2017/12/12/16749732/star-wars-review-the-last-jedi-rian-johnson-luke-rey</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5651</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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    <item>
      <title>Star Wars: The Last Jedi — Part 1</title>
      <description>Our annual deep dive into this year's entry in the Star Wars franchise, featuring Susana Polo, Dave Tach and Ben Kuchera. Come on inside the jedi tree. We've got a few porgs roasting over the fire, and a warm cup of blue milk waiting for you. And join us next week with part two. In the mean time, check out our review: https://www.polygon.com/2017/12/12/16749732/star-wars-review-the-last-jedi-rian-johnson-luke-rey
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 20 Dec 2017 15:48:39 -0000</pubDate>
      <itunes:title>Star Wars: The Last Jedi — Part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>145</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/832e71b6-e69b-11e8-8066-e7f2f486d623/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Our annual deep dive into this year's entry in the Star Wars franchise, featuring Susana Polo, Dave Tach and Ben Kuchera. Come on inside the jedi tree. We've got a few porgs roasting over the fire, and a warm cup of blue milk waiting for you. And join us next week with part two. In the mean time, check out our review: https://www.polygon.com/2017/12/12/16749732/star-wars-review-the-last-jedi-rian-johnson-luke-rey
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Our annual deep dive into this year's entry in the Star Wars franchise, featuring Susana Polo, Dave Tach and Ben Kuchera. Come on inside the jedi tree. We've got a few porgs roasting over the fire, and a warm cup of blue milk waiting for you. And join us next week with part two. In the mean time, check out our review: https://www.polygon.com/2017/12/12/16749732/star-wars-review-the-last-jedi-rian-johnson-luke-rey</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>6038</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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    <item>
      <title>Star Wars Battlefront 2 multiplayer</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Owen Good joins co-host Charlie Hall his part of the review of Star Wars Battlefront 2.

https://www.polygon.com/2017/11/20/16682342/star-wars-battlefront-2-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 08 Dec 2017 17:42:42 -0000</pubDate>
      <itunes:title>Star Wars Battlefront 2 multiplayer</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>144</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/83738bd4-e69b-11e8-8066-efad4dafa46c/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Owen Good joins co-host Charlie Hall his part of the review of Star Wars Battlefront 2.

https://www.polygon.com/2017/11/20/16682342/star-wars-battlefront-2-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Owen Good joins co-host Charlie Hall his part of the review of Star Wars Battlefront 2.

https://www.polygon.com/2017/11/20/16682342/star-wars-battlefront-2-review</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1705</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Xbox One X</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Samit Sarkar joins editor-at-large Justin McElroy to discuss his review of the Xbox One X.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 30 Nov 2017 19:03:22 -0000</pubDate>
      <itunes:title>Xbox One X</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>143</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/83c0ab76-e69b-11e8-8066-471229f6e3dc/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Samit Sarkar joins editor-at-large Justin McElroy to discuss his review of the Xbox One X.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Samit Sarkar joins editor-at-large Justin McElroy to discuss his review of the Xbox One X.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1533</itunes:duration>
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    <item>
      <title>Star Wars Battlefront 2</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s guides editor Dave Tach joins co-host Charlie Hall his part of the review of Star Wars Battlefront 2.

https://www.polygon.com/2017/11/20/16682342/star-wars-battlefront-2-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 21 Nov 2017 20:41:33 -0000</pubDate>
      <itunes:title>Star Wars Battlefront 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>142</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/83f7de70-e69b-11e8-8066-0f1cb770bda2/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s guides editor Dave Tach joins co-host Charlie Hall his part of the review of Star Wars Battlefront 2.

https://www.polygon.com/2017/11/20/16682342/star-wars-battlefront-2-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s guides editor Dave Tach joins co-host Charlie Hall his part of the review of Star Wars Battlefront 2.

https://www.polygon.com/2017/11/20/16682342/star-wars-battlefront-2-review</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2141</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Horizon Zero Dawn The Frozen Wilds</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his review of Horizon Zero Dawn: The Frozen Wilds.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 15 Nov 2017 21:33:34 -0000</pubDate>
      <itunes:title>Horizon Zero Dawn The Frozen Wilds</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>141</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/843d34ca-e69b-11e8-8066-13b67b998eb4/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his review of Horizon Zero Dawn: The Frozen Wilds.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his review of Horizon Zero Dawn: The Frozen Wilds.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1339</itunes:duration>
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    <item>
      <title>Call of Duty: WWII</title>
      <description>Please take our important survey: www.polygon.com/podsurvey

In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Russ Frushtick joins Charlie Hall to discuss his review of Call of Duty: WWII.

https://www.polygon.com/2017/11/3/16599896/call-of-duty-wwii-review-ps4-xbox-one-pc-activision

https://www.polygon.com/features/2017/11/3/16555016/call-of-duty-world-war-ii-first-infantry-division-big-red-one-history
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 08 Nov 2017 17:21:15 -0000</pubDate>
      <itunes:title>Call of Duty: WWII</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>140</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/847cc2ac-e69b-11e8-8066-0f6203915806/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Please take our important survey: www.polygon.com/podsurvey

In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Russ Frushtick joins Charlie Hall to discuss his review of Call of Duty: WWII.

https://www.polygon.com/2017/11/3/16599896/call-of-duty-wwii-review-ps4-xbox-one-pc-activision

https://www.polygon.com/features/2017/11/3/16555016/call-of-duty-world-war-ii-first-infantry-division-big-red-one-history
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Please take our important survey: www.polygon.com/podsurvey

In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Russ Frushtick joins Charlie Hall to discuss his review of Call of Duty: WWII.

https://www.polygon.com/2017/11/3/16599896/call-of-duty-wwii-review-ps4-xbox-one-pc-activision

https://www.polygon.com/features/2017/11/3/16555016/call-of-duty-world-war-ii-first-infantry-division-big-red-one-history</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1553</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Super Mario Odyssey</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Allegra Frank joins editor-at-large Justin McElroy to discuss her review of Super Mario Odyssey.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 03 Nov 2017 15:22:38 -0000</pubDate>
      <itunes:title>Super Mario Odyssey</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>139</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/84b7eb2a-e69b-11e8-8066-57eb434efb59/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Allegra Frank joins editor-at-large Justin McElroy to discuss her review of Super Mario Odyssey.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Allegra Frank joins editor-at-large Justin McElroy to discuss her review of Super Mario Odyssey.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1146</itunes:duration>
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    <item>
      <title>Assassin's Creed Origins</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, senior editor Colin Campbell joins co-host Charlie Hall to discuss his review of Assassin's Creed Origins.

https://www.polygon.com/2017/10/26/16547262/assassins-creed-origins-review?utm_campaign=polygon&amp;utm_content=chorus&amp;utm_medium=social&amp;utm_source=twitter
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 26 Oct 2017 12:07:21 -0000</pubDate>
      <itunes:title>Assassin's Creed Origins</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>138</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/84f5ed94-e69b-11e8-8066-0791f617ebd9/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, senior editor Colin Campbell joins co-host Charlie Hall to discuss his review of Assassin's Creed Origins.

https://www.polygon.com/2017/10/26/16547262/assassins-creed-origins-review?utm_campaign=polygon&amp;utm_content=chorus&amp;utm_medium=social&amp;utm_source=twitter
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, senior editor Colin Campbell joins co-host Charlie Hall to discuss his review of Assassin's Creed Origins.

https://www.polygon.com/2017/10/26/16547262/assassins-creed-origins-review?utm_campaign=polygon&amp;utm_content=chorus&amp;utm_medium=social&amp;utm_source=twitter</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1384</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Sega Genesis Flashback</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chris Grant joins editor-at-large Justin McElroy to discuss his update to our review of Sega Genesis Flashback.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 19 Oct 2017 21:10:28 -0000</pubDate>
      <itunes:title>Sega Genesis Flashback</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>137</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/853c5edc-e69b-11e8-8066-4bf62ea655c2/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chris Grant joins editor-at-large Justin McElroy to discuss his update to our review of Sega Genesis Flashback.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chris Grant joins editor-at-large Justin McElroy to discuss his update to our review of Sega Genesis Flashback.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1482</itunes:duration>
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    <item>
      <title>Blade Runner 2049</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Julia Alexander joins co-host Charlie Hall to discuss her review of Blade Runner 2049.

https://www.polygon.com/2017/10/5/16426054/blade-runner-2049-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 10 Oct 2017 17:26:54 -0000</pubDate>
      <itunes:title>Blade Runner 2049</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>136</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/857edf96-e69b-11e8-8066-e37b389d8a9b/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Julia Alexander joins co-host Charlie Hall to discuss her review of Blade Runner 2049.

https://www.polygon.com/2017/10/5/16426054/blade-runner-2049-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Julia Alexander joins co-host Charlie Hall to discuss her review of Blade Runner 2049.

https://www.polygon.com/2017/10/5/16426054/blade-runner-2049-review</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1486</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Cuphead</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his update to our review of Cuphead.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 05 Oct 2017 15:27:16 -0000</pubDate>
      <itunes:title>Cuphead</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>135</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/85bd5cb2-e69b-11e8-8066-c3a5da3929f3/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his update to our review of Cuphead.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chris Plante joins editor-at-large Justin McElroy to discuss his update to our review of Cuphead.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1415</itunes:duration>
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    <item>
      <title>SNES Classic and Star Fox 2</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Ross Miller joins Charlie Hall to discuss his review of the SNES Classic and Star Fox 2.

https://www.polygon.com/2017/9/27/16372832/snes-classic-review-super-nintendo-mini-edition
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 27 Sep 2017 14:26:38 -0000</pubDate>
      <itunes:title>SNES Classic and Star Fox 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>134</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/85fb422a-e69b-11e8-8066-c72639e2a02b/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Ross Miller joins Charlie Hall to discuss his review of the SNES Classic and Star Fox 2.

https://www.polygon.com/2017/9/27/16372832/snes-classic-review-super-nintendo-mini-edition
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Ross Miller joins Charlie Hall to discuss his review of the SNES Classic and Star Fox 2.

https://www.polygon.com/2017/9/27/16372832/snes-classic-review-super-nintendo-mini-edition</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1379</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Destiny 2: Part 2</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Russ Frushtick joins editor-at-large Justin McElroy to discuss his updated to our review of Destiny 2.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 20 Sep 2017 20:39:22 -0000</pubDate>
      <itunes:title>Destiny 2: Part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>133</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/86491734-e69b-11e8-8066-ebdb202f5184/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Russ Frushtick joins editor-at-large Justin McElroy to discuss his updated to our review of Destiny 2.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Russ Frushtick joins editor-at-large Justin McElroy to discuss his updated to our review of Destiny 2.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1689</itunes:duration>
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    <item>
      <title>Metroid: Samus Returns</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Russ Frushtick joins host Charlie Hall to discuss his review of Metroid: Samus Returns.

https://www.polygon.com/2017/9/12/16288926/metroid-samus-returns-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 12 Sep 2017 12:39:43 -0000</pubDate>
      <itunes:title>Metroid: Samus Returns</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>132</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Russ Frushtick joins host Charlie Hall to discuss his review of Metroid: Samus Returns.

https://www.polygon.com/2017/9/12/16288926/metroid-samus-returns-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Russ Frushtick joins host Charlie Hall to discuss his review of Metroid: Samus Returns.

https://www.polygon.com/2017/9/12/16288926/metroid-samus-returns-review</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
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      <itunes:duration>916</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <title>Destiny 2</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Samit Sarkar joins editor-at-large Justin McElroy to discuss his review of Destiny 2.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 05 Sep 2017 16:28:48 -0000</pubDate>
      <itunes:title>Destiny 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>131</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Samit Sarkar joins editor-at-large Justin McElroy to discuss his review of Destiny 2.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Samit Sarkar joins editor-at-large Justin McElroy to discuss his review of Destiny 2.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1489</itunes:duration>
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    <item>
      <title>Mario + Rabbids Kingdom Battle</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Russ Frushtick joins co-host Charlie Hall to discuss his review of Mario + Rabbids Kingdom Battle.

www.polygon.com/2017/8/28/16213294/mario-rabbids-kingdom-battle-review-nintendo-switch-ubisoft
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 29 Aug 2017 18:26:11 -0000</pubDate>
      <itunes:title>Mario + Rabbids Kingdom Battle</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>130</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Russ Frushtick joins co-host Charlie Hall to discuss his review of Mario + Rabbids Kingdom Battle.

www.polygon.com/2017/8/28/16213294/mario-rabbids-kingdom-battle-review-nintendo-switch-ubisoft
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Russ Frushtick joins co-host Charlie Hall to discuss his review of Mario + Rabbids Kingdom Battle.

www.polygon.com/2017/8/28/16213294/mario-rabbids-kingdom-battle-review-nintendo-switch-ubisoft</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1096</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>LawBreakers</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Jeff Ramos joins editor-at-large Justin McElroy to discuss his review of LawBreakers.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 24 Aug 2017 20:10:48 -0000</pubDate>
      <itunes:title>LawBreakers</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>129</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/875792c2-e69b-11e8-8066-7f24db780ebf/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Jeff Ramos joins editor-at-large Justin McElroy to discuss his review of LawBreakers.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Jeff Ramos joins editor-at-large Justin McElroy to discuss his review of LawBreakers.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1433</itunes:duration>
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      <title>Uncharted: The Lost Legacy</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Uncharted: The Lost Legacy.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 17 Aug 2017 20:32:45 -0000</pubDate>
      <itunes:title>Uncharted: The Lost Legacy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>128</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/879a8988-e69b-11e8-8066-97407fe64901/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Uncharted: The Lost Legacy.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Uncharted: The Lost Legacy.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1186</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <title>Fortnite</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Charlie Hall joins editor-at-large Justin McElroy to discuss his review of Fortnite.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 10 Aug 2017 18:46:34 -0000</pubDate>
      <itunes:title>Fortnite</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>127</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Charlie Hall joins editor-at-large Justin McElroy to discuss his review of Fortnite.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Charlie Hall joins editor-at-large Justin McElroy to discuss his review of Fortnite.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
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      <itunes:duration>1396</itunes:duration>
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    <item>
      <title>Tacoma</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Allegra Frank joins editor-at-large Justin McElroy to discuss her review of Tacoma.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 03 Aug 2017 18:48:00 -0000</pubDate>
      <itunes:title>Tacoma</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>126</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Allegra Frank joins editor-at-large Justin McElroy to discuss her review of Tacoma.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Allegra Frank joins editor-at-large Justin McElroy to discuss her review of Tacoma.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1264</itunes:duration>
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    <item>
      <title>Splatoon 2</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chelsea Stark joins editor-at-large Justin McElroy to discuss her review of Splatoon 2.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 20 Jul 2017 15:33:37 -0000</pubDate>
      <itunes:title>Splatoon 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>125</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chelsea Stark joins editor-at-large Justin McElroy to discuss her review of Splatoon 2.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, Polygon’s Chelsea Stark joins editor-at-large Justin McElroy to discuss her review of Splatoon 2.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1037</itunes:duration>
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    <item>
      <title>Crash Bandicoot N. Sane Trilogy</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, guest host Charlie Hall talks to Ashley Oh about her review of Crash Bandicoot N. Sane Trilogy.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 11 Jul 2017 21:43:52 -0000</pubDate>
      <itunes:title>Crash Bandicoot N. Sane Trilogy</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>124</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/889cb982-e69b-11e8-8066-e7f1dad1a703/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, guest host Charlie Hall talks to Ashley Oh about her review of Crash Bandicoot N. Sane Trilogy.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

This week, guest host Charlie Hall talks to Ashley Oh about her review of Crash Bandicoot N. Sane Trilogy.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>930</itunes:duration>
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    <item>
      <title>Tekken 7</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 

This week, Polygon’s Chelsea Stark joins guest host Charlie Hall to discuss her review of Tekken 7: https://www.polygon.com/2017/6/20/15834002/tekken-7-review-pc-ps4-xbox-one
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 29 Jun 2017 20:38:19 -0000</pubDate>
      <itunes:title>Tekken 7</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>123</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/88e5840a-e69b-11e8-8066-afe22b01e9e1/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 

This week, Polygon’s Chelsea Stark joins guest host Charlie Hall to discuss her review of Tekken 7: https://www.polygon.com/2017/6/20/15834002/tekken-7-review-pc-ps4-xbox-one
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 

This week, Polygon’s Chelsea Stark joins guest host Charlie Hall to discuss her review of Tekken 7: https://www.polygon.com/2017/6/20/15834002/tekken-7-review-pc-ps4-xbox-one</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1173</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Arms</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Mike McWhertor joins editor-at-large Justin McElroy to discuss his review of Arms.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 22 Jun 2017 19:43:15 -0000</pubDate>
      <itunes:title>Arms</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>122</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/89364f20-e69b-11e8-8066-2373c7fb4050/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Mike McWhertor joins editor-at-large Justin McElroy to discuss his review of Arms.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Mike McWhertor joins editor-at-large Justin McElroy to discuss his review of Arms.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1071</itunes:duration>
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    <item>
      <title>E3 2017</title>
      <description>Welcome to a very special episode of Polygon's Quality Control recorded on location in Los Angeles where team Polygon is covering this E3. Guest host Charlie Hall is joined by Polygon's Simone de Rochefort and Allegra Frank to talk about three of the most excited being shown at this year's E3 including Super Mario Odyssey, Assassin's Creed: Origins and Wolfenstein 2: The New Colossus. You can find all our coverage from E3 2017 right here: https://www.polygon.com/e3
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 15 Jun 2017 19:21:30 -0000</pubDate>
      <itunes:title>E3 2017</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>121</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/897c87ba-e69b-11e8-8066-0f1a08da3a70/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Welcome to a very special episode of Polygon's Quality Control recorded on location in Los Angeles where team Polygon is covering this E3. Guest host Charlie Hall is joined by Polygon's Simone de Rochefort and Allegra Frank to talk about three of the most excited being shown at this year's E3 including Super Mario Odyssey, Assassin's Creed: Origins and Wolfenstein 2: The New Colossus. You can find all our coverage from E3 2017 right here: https://www.polygon.com/e3
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Welcome to a very special episode of Polygon's Quality Control recorded on location in Los Angeles where team Polygon is covering this E3. Guest host Charlie Hall is joined by Polygon's Simone de Rochefort and Allegra Frank to talk about three of the most excited being shown at this year's E3 including Super Mario Odyssey, Assassin's Creed: Origins and Wolfenstein 2: The New Colossus. You can find all our coverage from E3 2017 right here: https://www.polygon.com/e3</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1042</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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    <item>
      <title>Ultra Street Fighter 2</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, Polygon’s reviews editor Arthur Gies and managing editor Michael McWhertor join guest host Charlie Hall to discuss Ultra Street Fighter 2 for the Nintendo Switch: https://www.polygon.com/2017/5/25/15686474/ultra-street-fighter-2-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 07 Jun 2017 15:47:53 -0000</pubDate>
      <itunes:title>Ultra Street Fighter 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>120</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/89b09794-e69b-11e8-8066-df6c295ba66d/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, Polygon’s reviews editor Arthur Gies and managing editor Michael McWhertor join guest host Charlie Hall to discuss Ultra Street Fighter 2 for the Nintendo Switch: https://www.polygon.com/2017/5/25/15686474/ultra-street-fighter-2-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, Polygon’s reviews editor Arthur Gies and managing editor Michael McWhertor join guest host Charlie Hall to discuss Ultra Street Fighter 2 for the Nintendo Switch: https://www.polygon.com/2017/5/25/15686474/ultra-street-fighter-2-review</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1125</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Injustice 2</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, Polygon’s managing editor Michael McWhertor joins guest host Charlie Hall to discuss his review of Injustice 2: https://www.polygon.com/2017/5/17/15656220/injustice-2-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 24 May 2017 20:35:32 -0000</pubDate>
      <itunes:title>Injustice 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>119</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/89f4d292-e69b-11e8-8066-cbdffae018f5/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, Polygon’s managing editor Michael McWhertor joins guest host Charlie Hall to discuss his review of Injustice 2: https://www.polygon.com/2017/5/17/15656220/injustice-2-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, Polygon’s managing editor Michael McWhertor joins guest host Charlie Hall to discuss his review of Injustice 2: https://www.polygon.com/2017/5/17/15656220/injustice-2-review</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1401</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>The Surge</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of The Surge.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 18 May 2017 20:34:13 -0000</pubDate>
      <itunes:title>The Surge</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>118</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8a2b4566-e69b-11e8-8066-cf599836987c/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of The Surge.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of The Surge.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1217</itunes:duration>
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    <item>
      <title>Prey</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Arthur Gies joins editor-at-large Justin McElroy to discuss his review of Prey.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 11 May 2017 21:20:41 -0000</pubDate>
      <itunes:title>Prey</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>117</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8a67a5a6-e69b-11e8-8066-e784412a1a99/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Arthur Gies joins editor-at-large Justin McElroy to discuss his review of Prey.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Arthur Gies joins editor-at-large Justin McElroy to discuss his review of Prey.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1389</itunes:duration>
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    <item>
      <title>Outlast 2</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, senior editor Phil Kollar joins guest host Charlie Hall to discuss his review of Outlast 2: https://www.polygon.com/2017/4/24/15405708/outlast-2-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 03 May 2017 19:11:30 -0000</pubDate>
      <itunes:title>Outlast 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>116</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8aa0b396-e69b-11e8-8066-03481ab21754/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, senior editor Phil Kollar joins guest host Charlie Hall to discuss his review of Outlast 2: https://www.polygon.com/2017/4/24/15405708/outlast-2-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, senior editor Phil Kollar joins guest host Charlie Hall to discuss his review of Outlast 2: https://www.polygon.com/2017/4/24/15405708/outlast-2-review</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1259</itunes:duration>
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      <title>Guardians of the Galaxy Vol. 2</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Susana Polo joins editor-at-large Justin McElroy to discuss her review of Guardians of the Galaxy Vol. 2.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 28 Apr 2017 20:26:25 -0000</pubDate>
      <itunes:title>Guardians of the Galaxy Vol. 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>115</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Susana Polo joins editor-at-large Justin McElroy to discuss her review of Guardians of the Galaxy Vol. 2.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Susana Polo joins editor-at-large Justin McElroy to discuss her review of Guardians of the Galaxy Vol. 2.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
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      <itunes:duration>1019</itunes:duration>
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    <item>
      <title>Drawn to Death</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, Polygon’s Owen Good joins guest host Charlie Hall to discuss his review of Drawn to Death: http://www.polygon.com/ps4/2017/4/19/15347868/drawn-to-death-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 19 Apr 2017 21:40:53 -0000</pubDate>
      <itunes:title>Drawn to Death</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>114</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, Polygon’s Owen Good joins guest host Charlie Hall to discuss his review of Drawn to Death: http://www.polygon.com/ps4/2017/4/19/15347868/drawn-to-death-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, Polygon’s Owen Good joins guest host Charlie Hall to discuss his review of Drawn to Death: http://www.polygon.com/ps4/2017/4/19/15347868/drawn-to-death-review</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1509</itunes:duration>
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      <title>Yooka-Laylee</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, Polygon’s Chelsea Stark joins guest host Charlie Hall to discuss her review of Yooka-Laylee: https://www.polygon.com/2017/4/4/15171316/yooka-laylee-review-xbox-one-pc-playstation-4
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 11 Apr 2017 20:50:40 -0000</pubDate>
      <itunes:title>Yooka-Laylee</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>113</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, Polygon’s Chelsea Stark joins guest host Charlie Hall to discuss her review of Yooka-Laylee: https://www.polygon.com/2017/4/4/15171316/yooka-laylee-review-xbox-one-pc-playstation-4
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? 
This week, Polygon’s Chelsea Stark joins guest host Charlie Hall to discuss her review of Yooka-Laylee: https://www.polygon.com/2017/4/4/15171316/yooka-laylee-review-xbox-one-pc-playstation-4</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1203</itunes:duration>
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      <title>Persona 5</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Persona 5.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 06 Apr 2017 16:44:31 -0000</pubDate>
      <itunes:title>Persona 5</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>112</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Persona 5.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Persona 5.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1173</itunes:duration>
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    <item>
      <title>The Legend of Zelda: Breath of the Wild</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, senior reporter Charlie Hall asks reviews editor Arthur Gies about his review of The Legend of Zelda: Breath of the Wild: http://www.polygon.com/2017/3/2/14753500/the-legend-of-zelda-breath-of-the-wild-review-nintendo-switch-wii-u
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 28 Mar 2017 20:19:37 -0000</pubDate>
      <itunes:title>The Legend of Zelda: Breath of the Wild</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>111</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8bdf9b1e-e69b-11e8-8066-b747c203c79d/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, senior reporter Charlie Hall asks reviews editor Arthur Gies about his review of The Legend of Zelda: Breath of the Wild: http://www.polygon.com/2017/3/2/14753500/the-legend-of-zelda-breath-of-the-wild-review-nintendo-switch-wii-u
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, senior reporter Charlie Hall asks reviews editor Arthur Gies about his review of The Legend of Zelda: Breath of the Wild: http://www.polygon.com/2017/3/2/14753500/the-legend-of-zelda-breath-of-the-wild-review-nintendo-switch-wii-u</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1408</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <title>Mass Effect: Andromeda</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Arthur Gies joins editor-at-large Justin McElroy to discuss his review of Mass Effect Andromeda
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 22 Mar 2017 20:32:14 -0000</pubDate>
      <itunes:title>Mass Effect: Andromeda</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>110</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Arthur Gies joins editor-at-large Justin McElroy to discuss his review of Mass Effect Andromeda
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Arthur Gies joins editor-at-large Justin McElroy to discuss his review of Mass Effect Andromeda</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
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      <itunes:duration>1522</itunes:duration>
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    <item>
      <title>Torment: Tides of Numenera</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Carli Velocci about her time with Torment: Tides of Numenera, a review which you can find right here: http://www.polygon.com/2017/3/9/14859716/torment-tides-of-numenera-review

Thanks for sticking with us while we're been off the air. Here's what we've been working on!
http://www.polygon.com/gdc
http://www.polygon.com/pax

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 14 Mar 2017 21:26:51 -0000</pubDate>
      <itunes:title>Torment: Tides of Numenera</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>109</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8c509abc-e69b-11e8-8066-87a34a118ae7/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Carli Velocci about her time with Torment: Tides of Numenera, a review which you can find right here: http://www.polygon.com/2017/3/9/14859716/torment-tides-of-numenera-review

Thanks for sticking with us while we're been off the air. Here's what we've been working on!
http://www.polygon.com/gdc
http://www.polygon.com/pax

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Carli Velocci about her time with Torment: Tides of Numenera, a review which you can find right here: http://www.polygon.com/2017/3/9/14859716/torment-tides-of-numenera-review

Thanks for sticking with us while we're been off the air. Here's what we've been working on!
http://www.polygon.com/gdc
http://www.polygon.com/pax
</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
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      <itunes:duration>1153</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <title>Horizon: Zero Dawn</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Horizon: Zero Dawn.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 01 Mar 2017 22:21:09 -0000</pubDate>
      <itunes:title>Horizon: Zero Dawn</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>108</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8c917dde-e69b-11e8-8066-eb0fc4b84677/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Horizon: Zero Dawn.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon’s Phil Kollar joins editor-at-large Justin McElroy to discuss his review of Horizon: Zero Dawn.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
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      <itunes:duration>1612</itunes:duration>
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    <item>
      <title>Nioh</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Phil Kollar about his take on Nioh, which you can find right here: http://www.polygon.com/2017/2/8/14445452/nioh-review-ps4-playstation-4-team-ninja-sony-koei-tecmo

Polygon's guide to Nioh: http://www.polygon.com/nioh-guide/2017/2/3/14472566/beginners-tips-tricks-help-stances-weapons-armor-shrine-stats-leveling-kodoma-skill-prestige-ki
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 15 Feb 2017 16:13:07 -0000</pubDate>
      <itunes:title>Nioh</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>107</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8cd61d5e-e69b-11e8-8066-9fc5a86f533a/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Phil Kollar about his take on Nioh, which you can find right here: http://www.polygon.com/2017/2/8/14445452/nioh-review-ps4-playstation-4-team-ninja-sony-koei-tecmo

Polygon's guide to Nioh: http://www.polygon.com/nioh-guide/2017/2/3/14472566/beginners-tips-tricks-help-stances-weapons-armor-shrine-stats-leveling-kodoma-skill-prestige-ki
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Phil Kollar about his take on Nioh, which you can find right here: http://www.polygon.com/2017/2/8/14445452/nioh-review-ps4-playstation-4-team-ninja-sony-koei-tecmo

Polygon's guide to Nioh: http://www.polygon.com/nioh-guide/2017/2/3/14472566/beginners-tips-tricks-help-stances-weapons-armor-shrine-stats-leveling-kodoma-skill-prestige-ki</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
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      <itunes:duration>985</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <title>The Lego Batman Movie</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon entertainment editor Susana Polo joins editor-at-large Justin McElroy to discuss her review of The Lego Batman Movie
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 08 Feb 2017 20:40:46 -0000</pubDate>
      <itunes:title>The Lego Batman Movie</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>106</itunes:episode>
      <itunes:author>Polygon</itunes:author>
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      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon entertainment editor Susana Polo joins editor-at-large Justin McElroy to discuss her review of The Lego Batman Movie
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
This week, Polygon entertainment editor Susana Polo joins editor-at-large Justin McElroy to discuss her review of The Lego Batman Movie</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1253</itunes:duration>
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    <item>
      <title>Horizon Zero Dawn pre-review</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie hall talks with Michael McWhertor about his pre-review of Horizon Zero Dawn, and about the concept of a pre-review to begin with. You can read  that story right here: 

http://www.polygon.com/2017/1/30/14435128/horizon-zero-dawn-hands-on-ps4-pre-review-preview
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 31 Jan 2017 22:19:03 -0000</pubDate>
      <itunes:title>Horizon Zero Dawn pre-review</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>105</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8d55c8ce-e69b-11e8-8066-bbd42f8f2675/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie hall talks with Michael McWhertor about his pre-review of Horizon Zero Dawn, and about the concept of a pre-review to begin with. You can read  that story right here: 

http://www.polygon.com/2017/1/30/14435128/horizon-zero-dawn-hands-on-ps4-pre-review-preview
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie hall talks with Michael McWhertor about his pre-review of Horizon Zero Dawn, and about the concept of a pre-review to begin with. You can read  that story right here: 

http://www.polygon.com/2017/1/30/14435128/horizon-zero-dawn-hands-on-ps4-pre-review-preview</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1147</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <title>Resident Evil 7</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks with Phil Kollar about his review of Resident Evil 7, which you can find right here: http://www.polygon.com/2017/1/23/14287196/resident-evil-7-review-re7-vii-biohazard-ps4-playstation-4-vr-psvr-pc-windows-xbox-one-capcom
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 26 Jan 2017 17:10:19 -0000</pubDate>
      <itunes:title>Resident Evil 7</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>104</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8d9eeea0-e69b-11e8-8066-bbe4278b3fb9/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks with Phil Kollar about his review of Resident Evil 7, which you can find right here: http://www.polygon.com/2017/1/23/14287196/resident-evil-7-review-re7-vii-biohazard-ps4-playstation-4-vr-psvr-pc-windows-xbox-one-capcom
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks with Phil Kollar about his review of Resident Evil 7, which you can find right here: http://www.polygon.com/2017/1/23/14287196/resident-evil-7-review-re7-vii-biohazard-ps4-playstation-4-vr-psvr-pc-windows-xbox-one-capcom</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>928</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Games of the Year 2016, part 3</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large Justin McElroy talks with Christopher Grant and Ashley Oh about their takes on Polygon's top games of 2016.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 24 Jan 2017 18:22:24 -0000</pubDate>
      <itunes:title>Games of the Year 2016, part 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>103</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8de31472-e69b-11e8-8066-87eaf36995e6/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large Justin McElroy talks with Christopher Grant and Ashley Oh about their takes on Polygon's top games of 2016.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large Justin McElroy talks with Christopher Grant and Ashley Oh about their takes on Polygon's top games of 2016.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1915</itunes:duration>
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    <item>
      <title>Games of the Year 2016, part 2</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large Justin McElroy talks with Allegra Frank and Samit Sarkar to talk about their favorite games of the year.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 11 Jan 2017 21:18:09 -0000</pubDate>
      <itunes:title>Games of the Year 2016, part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>102</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8e23398a-e69b-11e8-8066-cf40092a491b/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large Justin McElroy talks with Allegra Frank and Samit Sarkar to talk about their favorite games of the year.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large Justin McElroy talks with Allegra Frank and Samit Sarkar to talk about their favorite games of the year.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1469</itunes:duration>
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    <item>
      <title>Games of the Year, part 1</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Matt Leone, Michael McWhertor, Russ Frushtick and Simone de Rochefort about Polygon's Games of the Year.

http://www.polygon.com/2017/1/2/14129312/the-last-guardian-games-of-the-year-2016
http://www.polygon.com/2017/1/2/14147110/titanfall-2-games-of-the-year-2016
http://www.polygon.com/2017/1/3/14129368/stardew-valley-games-of-the-year-2016
http://www.polygon.com/2017/1/3/14107538/dishonored-2-games-of-the-year

Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 06 Jan 2017 21:03:32 -0000</pubDate>
      <itunes:title>Games of the Year, part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>101</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8e6a13fa-e69b-11e8-8066-6ff42a5fc3ac/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Matt Leone, Michael McWhertor, Russ Frushtick and Simone de Rochefort about Polygon's Games of the Year.

http://www.polygon.com/2017/1/2/14129312/the-last-guardian-games-of-the-year-2016
http://www.polygon.com/2017/1/2/14147110/titanfall-2-games-of-the-year-2016
http://www.polygon.com/2017/1/3/14129368/stardew-valley-games-of-the-year-2016
http://www.polygon.com/2017/1/3/14107538/dishonored-2-games-of-the-year

Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Matt Leone, Michael McWhertor, Russ Frushtick and Simone de Rochefort about Polygon's Games of the Year.

http://www.polygon.com/2017/1/2/14129312/the-last-guardian-games-of-the-year-2016
http://www.polygon.com/2017/1/2/14147110/titanfall-2-games-of-the-year-2016
http://www.polygon.com/2017/1/3/14129368/stardew-valley-games-of-the-year-2016
http://www.polygon.com/2017/1/3/14107538/dishonored-2-games-of-the-year
</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1681</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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    <item>
      <title>Rogue One: A Star Wars Story, part 2</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

For this special two-part episode, guest host Charlie Hall talks with entertainment editor Susana Polo about her review of Rogue One: A Star Wars Story. They're joined by Polygon's Dave Tach and Jeff Ramos.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 27 Dec 2016 22:24:30 -0000</pubDate>
      <itunes:title>Rogue One: A Star Wars Story, part 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>100</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8eade01c-e69b-11e8-8066-336e1c49b1a0/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

For this special two-part episode, guest host Charlie Hall talks with entertainment editor Susana Polo about her review of Rogue One: A Star Wars Story. They're joined by Polygon's Dave Tach and Jeff Ramos.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

For this special two-part episode, guest host Charlie Hall talks with entertainment editor Susana Polo about her review of Rogue One: A Star Wars Story. They're joined by Polygon's Dave Tach and Jeff Ramos.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>6113</itunes:duration>
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    <item>
      <title>Rogue One: A Star Wars Story, part 1</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

For this special two-part episode, guest host Charlie Hall talks with entertainment editor Susana Polo about her review of Rogue One: A Star Wars Story. They're joined by Polygon's Dave Tach and Jeff Ramos.

You can find the review right here: http://www.polygon.com/2016/12/13/13869428/rogue-one-star-wars-story-review 


Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 20 Dec 2016 23:35:23 -0000</pubDate>
      <itunes:title>Rogue One: A Star Wars Story, part 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>99</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8f00011c-e69b-11e8-8066-6f03144b73b5/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

For this special two-part episode, guest host Charlie Hall talks with entertainment editor Susana Polo about her review of Rogue One: A Star Wars Story. They're joined by Polygon's Dave Tach and Jeff Ramos.

You can find the review right here: http://www.polygon.com/2016/12/13/13869428/rogue-one-star-wars-story-review 


Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

For this special two-part episode, guest host Charlie Hall talks with entertainment editor Susana Polo about her review of Rogue One: A Star Wars Story. They're joined by Polygon's Dave Tach and Jeff Ramos.

You can find the review right here: http://www.polygon.com/2016/12/13/13869428/rogue-one-star-wars-story-review 

</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>5250</itunes:duration>
      <itunes:explicit>yes</itunes:explicit>
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    <item>
      <title>Steep</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks with Chris Plante about his take on Steep which you can find right here: http://www.theverge.com/2016/12/7/13856386/steep-review-ubisoft-ssx-snowboarding-game
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 14 Dec 2016 17:12:14 -0000</pubDate>
      <itunes:title>Steep</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>98</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8f37711a-e69b-11e8-8066-ab973ecb4ff7/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks with Chris Plante about his take on Steep which you can find right here: http://www.theverge.com/2016/12/7/13856386/steep-review-ubisoft-ssx-snowboarding-game
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks with Chris Plante about his take on Steep which you can find right here: http://www.theverge.com/2016/12/7/13856386/steep-review-ubisoft-ssx-snowboarding-game</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1409</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>The Last Guardian</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Phil Kollar about his review of The Last Guardian, which you can find right here: 

http://www.polygon.com/2016/12/5/13767468/the-last-guardian-review-playstation-4-ps4-trico-sony-fumito-ueda-gendesign
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 06 Dec 2016 21:35:55 -0000</pubDate>
      <itunes:title>The Last Guardian</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>97</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8f74970c-e69b-11e8-8066-93ecce7f5a0e/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Phil Kollar about his review of The Last Guardian, which you can find right here: 

http://www.polygon.com/2016/12/5/13767468/the-last-guardian-review-playstation-4-ps4-trico-sony-fumito-ueda-gendesign
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Phil Kollar about his review of The Last Guardian, which you can find right here: 

http://www.polygon.com/2016/12/5/13767468/the-last-guardian-review-playstation-4-ps4-trico-sony-fumito-ueda-gendesign</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1137</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Final Fantasy XV</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks with Phil Kollar about his review of Final Fantasy 15 which you can find right here: http://www.polygon.com/2016/11/28/13661570/final-fantasy-15-review-xv-ff15-ps4-playstation-4-xbox-one-square-enix
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 30 Nov 2016 22:22:00 -0000</pubDate>
      <itunes:title>Final Fantasy XV</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>96</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8fb95bbc-e69b-11e8-8066-cf3fa8718d4f/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks with Phil Kollar about his review of Final Fantasy 15 which you can find right here: http://www.polygon.com/2016/11/28/13661570/final-fantasy-15-review-xv-ff15-ps4-playstation-4-xbox-one-square-enix
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks with Phil Kollar about his review of Final Fantasy 15 which you can find right here: http://www.polygon.com/2016/11/28/13661570/final-fantasy-15-review-xv-ff15-ps4-playstation-4-xbox-one-square-enix</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1385</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    <item>
      <title>Dishonored 2</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with reviews editor Arthur Gies about his review of Dishonored 2, which you can find right here. 
http://www.polygon.com/2016/11/16/13655060/dishonored-2-review-ps4-xbox-one-pc
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 22 Nov 2016 20:47:02 -0000</pubDate>
      <itunes:title>Dishonored 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>95</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/8ffa6b3e-e69b-11e8-8066-33a546a6249e/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with reviews editor Arthur Gies about his review of Dishonored 2, which you can find right here. 
http://www.polygon.com/2016/11/16/13655060/dishonored-2-review-ps4-xbox-one-pc
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with reviews editor Arthur Gies about his review of Dishonored 2, which you can find right here. 
http://www.polygon.com/2016/11/16/13655060/dishonored-2-review-ps4-xbox-one-pc</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1497</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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    </item>
    <item>
      <title>Pokémon Sun and Moon</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large Justin McElroy talks with Allegra Frank about her review of Pokémon: Sun and Moon which you can find right here. http://www.polygon.com/2016/11/15/13637246/pokemon-sun-and-moon-review-nintendo-3ds
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 16 Nov 2016 14:49:41 -0000</pubDate>
      <itunes:title>Pokémon Sun and Moon</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>94</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9044a9a6-e69b-11e8-8066-8fe346911889/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large Justin McElroy talks with Allegra Frank about her review of Pokémon: Sun and Moon which you can find right here. http://www.polygon.com/2016/11/15/13637246/pokemon-sun-and-moon-review-nintendo-3ds
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large Justin McElroy talks with Allegra Frank about her review of Pokémon: Sun and Moon which you can find right here. http://www.polygon.com/2016/11/15/13637246/pokemon-sun-and-moon-review-nintendo-3ds</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1269</itunes:duration>
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    </item>
    <item>
      <title>Call of Duty: Infinite Warfare</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, features writer Charlie Hall talks with Polygon's Russ Frushtick about his review of Call of Duty: Infinite Warfare which you can find right here: 

http://www.polygon.com/2016/11/4/13408584/call-of-duty-infinite-warfare-review-ps4-pro-playstation-4-xbox-one-windows-pc

Also check out our feature story on the game.

http://www.polygon.com/features/2016/11/2/13358380/call-of-duty-infinite-warfare-peter-w-singer-lost-touch-with-reality
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 08 Nov 2016 21:56:59 -0000</pubDate>
      <itunes:title>Call of Duty: Infinite Warfare</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>93</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/908e9f16-e69b-11e8-8066-67c19f924a30/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, features writer Charlie Hall talks with Polygon's Russ Frushtick about his review of Call of Duty: Infinite Warfare which you can find right here: 

http://www.polygon.com/2016/11/4/13408584/call-of-duty-infinite-warfare-review-ps4-pro-playstation-4-xbox-one-windows-pc

Also check out our feature story on the game.

http://www.polygon.com/features/2016/11/2/13358380/call-of-duty-infinite-warfare-peter-w-singer-lost-touch-with-reality
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, features writer Charlie Hall talks with Polygon's Russ Frushtick about his review of Call of Duty: Infinite Warfare which you can find right here: 

http://www.polygon.com/2016/11/4/13408584/call-of-duty-infinite-warfare-review-ps4-pro-playstation-4-xbox-one-windows-pc

Also check out our feature story on the game.

http://www.polygon.com/features/2016/11/2/13358380/call-of-duty-infinite-warfare-peter-w-singer-lost-touch-with-reality</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1276</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/5cDF66H7S8hYZeNMC5r_hvPSLEl7MKtawjDr_p-opN4]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP9784446085.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>World of Warcraft: Legion</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks Justin McElroy with Phil Kollar about his review of World of Warcraft: Legion which you can find right here: http://www.polygon.com/2016/10/28/13462548/world-of-warcraft-legion-review-wow-expansion
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 01 Nov 2016 20:44:08 -0000</pubDate>
      <itunes:title>World of Warcraft: Legion</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>92</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/90c90bc4-e69b-11e8-8066-3fb0a7cc5224/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks Justin McElroy with Phil Kollar about his review of World of Warcraft: Legion which you can find right here: http://www.polygon.com/2016/10/28/13462548/world-of-warcraft-legion-review-wow-expansion
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks Justin McElroy with Phil Kollar about his review of World of Warcraft: Legion which you can find right here: http://www.polygon.com/2016/10/28/13462548/world-of-warcraft-legion-review-wow-expansion</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1382</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/hCzLr04W4Dd1WoouvfS0eH9IIy37wBFMxD_mOUy9aUg]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7355419630.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Titanfall 2</title>
      <description>In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Arthur Gies about his review of Titanfall 2, which you can find right here.

http://www.polygon.com/2016/10/24/13377822/titanfall-2-review-xbox-one-PC-ps4-playstation-4
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 25 Oct 2016 16:33:44 -0000</pubDate>
      <itunes:title>Titanfall 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>91</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/91072080-e69b-11e8-8066-f734fffe0b03/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Arthur Gies about his review of Titanfall 2, which you can find right here.

http://www.polygon.com/2016/10/24/13377822/titanfall-2-review-xbox-one-PC-ps4-playstation-4
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, guest host Charlie Hall talks with Arthur Gies about his review of Titanfall 2, which you can find right here.

http://www.polygon.com/2016/10/24/13377822/titanfall-2-review-xbox-one-PC-ps4-playstation-4</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>934</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/vaviKaPlUxESVLEo6o_N8r1qWcwhru89IectX7hHIn8]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP4500948899.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Battlefield 1</title>
      <description>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks with Arthur Gies about his review of Battlefield 1 which you can find right here.

http://www.polygon.com/2016/10/17/13303292/battlefield-1-review-xbox-one-ps4-playstation-4-pc-windows
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 18 Oct 2016 19:39:20 -0000</pubDate>
      <itunes:title>Battlefield 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>90</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/91524d9e-e69b-11e8-8066-a3bf178b9854/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks with Arthur Gies about his review of Battlefield 1 which you can find right here.

http://www.polygon.com/2016/10/17/13303292/battlefield-1-review-xbox-one-ps4-playstation-4-pc-windows
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large talks with Arthur Gies about his review of Battlefield 1 which you can find right here.

http://www.polygon.com/2016/10/17/13303292/battlefield-1-review-xbox-one-ps4-playstation-4-pc-windows</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1244</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/0tiRPFSZZ8hoDWHGDSMk5CZ2flMRwP0fa9hdfk-oT4c]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6224473305.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Gears of War 4</title>
      <description>Polygon reviews editor Arthur Gies and guest host Charlie Hall discuss Gears of War 4. You can read the full review here:

http://www.polygon.com/2016/10/6/13162116/gears-of-war-4-review-pc-xbox-one-windows-10
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 12 Oct 2016 16:37:50 -0000</pubDate>
      <itunes:title>Gears of War 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>89</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/918a757a-e69b-11e8-8066-eb616fc75c88/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Polygon reviews editor Arthur Gies and guest host Charlie Hall discuss Gears of War 4. You can read the full review here:

http://www.polygon.com/2016/10/6/13162116/gears-of-war-4-review-pc-xbox-one-windows-10
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Polygon reviews editor Arthur Gies and guest host Charlie Hall discuss Gears of War 4. You can read the full review here:

http://www.polygon.com/2016/10/6/13162116/gears-of-war-4-review-pc-xbox-one-windows-10</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1321</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/4deBs_lkK06_qC9zRAWKWXlxoPt71MNW1UiPlIkYD5M]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP9454116910.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Destiny: Rise of Iron</title>
      <description>In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, editor-at-large Justin McElroy talks with Russ Frushtick about his review of Destiny: Rise of Iron, which you can find right here. 

http://www.polygon.com/2016/9/30/13111452/destiny-rise-of-iron-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 05 Oct 2016 20:00:39 -0000</pubDate>
      <itunes:title>Destiny: Rise of Iron</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>88</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/91d6c4ac-e69b-11e8-8066-cf9919808ea5/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, editor-at-large Justin McElroy talks with Russ Frushtick about his review of Destiny: Rise of Iron, which you can find right here. 

http://www.polygon.com/2016/9/30/13111452/destiny-rise-of-iron-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, editor-at-large Justin McElroy talks with Russ Frushtick about his review of Destiny: Rise of Iron, which you can find right here. 

http://www.polygon.com/2016/9/30/13111452/destiny-rise-of-iron-review</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1320</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/_FlGfGYJXXVU2sjDI_Y6BAMmuEUmIot3ccPGsLpNCIg]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7258857669.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Virginia</title>
      <description>Polygon senior reporter Colin Campbell sits down with guest host Charlie Hall to discuss Virginia. You can read our full review here:

http://www.polygon.com/2016/9/22/13009240/virginia-review-PC-xbox-one-ps4
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 27 Sep 2016 18:33:59 -0000</pubDate>
      <itunes:title>Virginia</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>87</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/92178d7a-e69b-11e8-8066-fbc364594525/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Polygon senior reporter Colin Campbell sits down with guest host Charlie Hall to discuss Virginia. You can read our full review here:

http://www.polygon.com/2016/9/22/13009240/virginia-review-PC-xbox-one-ps4
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Polygon senior reporter Colin Campbell sits down with guest host Charlie Hall to discuss Virginia. You can read our full review here:

http://www.polygon.com/2016/9/22/13009240/virginia-review-PC-xbox-one-ps4</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>911</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/sgDArVv-cQZ1AFyOTF1XQ92cMK35xHBby316OIKqLIE]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP5886758890.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Forza Horizon 3</title>
      <description>Polygon senior reporter Colin Campbell sits down with guest host Charlie Hall to discuss Forza Horizon 3. You can read our full review here:

http://www.polygon.com/2016/9/20/12984906/forza-horizon-3-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 21 Sep 2016 15:25:19 -0000</pubDate>
      <itunes:title>Forza Horizon 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>86</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/92507694-e69b-11e8-8066-53a5641c4574/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Polygon senior reporter Colin Campbell sits down with guest host Charlie Hall to discuss Forza Horizon 3. You can read our full review here:

http://www.polygon.com/2016/9/20/12984906/forza-horizon-3-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Polygon senior reporter Colin Campbell sits down with guest host Charlie Hall to discuss Forza Horizon 3. You can read our full review here:

http://www.polygon.com/2016/9/20/12984906/forza-horizon-3-review</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>952</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/cizlvtZpTZ6jKI3G6-VLhZ04XXpdwehNdBnfd8eCOxI]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6682871206.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Recore</title>
      <description>Polygon reviews editor Arthur Gies sits down with guest host Charlie Hall to discuss Recore, the latest release for Windows PC and Xbox One from Armature Games and Keiji Inafune’s Comcept Inc. You can read our full review here: 

http://www.polygon.com/2016/9/12/12886642/recore-review-xbox-one-windows-10-PC

Note that we had some audio issues with Arthur's channel. We've cleaned it up as best we can, and with luck it's not too troublesome for you. We'll be back to normal next episode.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 13 Sep 2016 19:15:00 -0000</pubDate>
      <itunes:title>Recore</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>85</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/929a505c-e69b-11e8-8066-dfabed1cff72/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Polygon reviews editor Arthur Gies sits down with guest host Charlie Hall to discuss Recore, the latest release for Windows PC and Xbox One from Armature Games and Keiji Inafune’s Comcept Inc. You can read our full review here: 

http://www.polygon.com/2016/9/12/12886642/recore-review-xbox-one-windows-10-PC

Note that we had some audio issues with Arthur's channel. We've cleaned it up as best we can, and with luck it's not too troublesome for you. We'll be back to normal next episode.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Polygon reviews editor Arthur Gies sits down with guest host Charlie Hall to discuss Recore, the latest release for Windows PC and Xbox One from Armature Games and Keiji Inafune’s Comcept Inc. You can read our full review here: 

http://www.polygon.com/2016/9/12/12886642/recore-review-xbox-one-windows-10-PC

Note that we had some audio issues with Arthur's channel. We've cleaned it up as best we can, and with luck it's not too troublesome for you. We'll be back to normal next episode.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1014</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/1f2-tzMqvleSZRplAbmbhNk-bvqGk3H4RI6TX9LOM4o]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP4822390626.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Metroid Prime: Federation Force</title>
      <description>Janine Hawkins discusses her review of Metroid Prime: Federation Force.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 30 Aug 2016 20:08:27 -0000</pubDate>
      <itunes:title>Metroid Prime: Federation Force</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>84</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/92d84858-e69b-11e8-8066-87a3d76b9c52/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Janine Hawkins discusses her review of Metroid Prime: Federation Force.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Janine Hawkins discusses her review of Metroid Prime: Federation Force.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1093</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/52etgPHJY9b0XDbAGZezKvuc3R_jHKexDDAaUPXC4yI]]></guid>
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    </item>
    <item>
      <title>Deus Ex: Mankind Divided</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 24 Aug 2016 21:36:38 -0000</pubDate>
      <itunes:title>Deus Ex: Mankind Divided</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>83</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9311b020-e69b-11e8-8066-cf16d2c71bde/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1243</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/vOGFr84sZdPNi5zlotqqmoMn5d531FbHmTsgHxKQS2U]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7022171266.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Batman: The Telltale Series</title>
      <description>Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 03 Aug 2016 13:57:19 -0000</pubDate>
      <itunes:title>Batman: The Telltale Series</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>82</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/934e16d2-e69b-11e8-8066-634f570097a0/image/c41b005a30196d7cbacde096686f2db415d388dc1eee50490a1acd05616d5a389ca658661b2dfa3e033df5913047de9c0128ebdbe5ff96f2a82b6ab415c879c3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1187</itunes:duration>
      <guid isPermaLink="false"><![CDATA[gid://art19-episode-locator/V0/ZqyXyNNKjQdx0-5xKUl1091giwf4e8KFMS6JrIW_GAg]]></guid>
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    </item>
    <item>
      <title>Headlander</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Headlander.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 26 Jul 2016 22:32:45 -0000</pubDate>
      <itunes:title>Headlander</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>81</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/93961e28-e69b-11e8-8066-43701aee5404/image/63e2744250caf127cd49f2f41965e9b35c5d0f1a8536c1dd3993c4de6bb38e932683be230320c22d391fac5058f2e153f2a3c03d3f7d003815745bcfe3d5c770.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Headlander.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Headlander.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1202</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/275513982]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP2088881269.mp3" length="0" type="audio/mpeg"/>
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    <item>
      <title>Inside</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Nick Robinson about his review of Inside.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 29 Jun 2016 18:13:41 -0000</pubDate>
      <itunes:title>Inside</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>80</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/93edbd9a-e69b-11e8-8066-9f038cdfd668/image/66fd97842909ebce793a4414965779a4a2f76a4191e5e4fed716b809984e807c39619b7567fa447267315dd40a64cd296652df2e163dcbf209888167180539e3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Nick Robinson about his review of Inside.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Nick Robinson about his review of Inside.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1417</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/271431600]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7310217212.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Mirror's Edge Catalyst</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Mirror's Edge: Catalyst.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 09 Jun 2016 13:32:25 -0000</pubDate>
      <itunes:title>Mirror's Edge Catalyst</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>79</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9443395a-e69b-11e8-8066-17eacd9bbe4a/image/c39f77ab5da05c379e381b91ea01fcc0657428016bc3c315d9c8333780b6f979928c78f7465dcccdf220362154e7a33928d0bbc055fd9862df963cd30e9bb6eb.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Mirror's Edge: Catalyst.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Mirror's Edge: Catalyst.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1202</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/268292931]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7699125780.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Overwatch</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Russ Frushtick about his review of Overwatch.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 01 Jun 2016 13:54:40 -0000</pubDate>
      <itunes:title>Overwatch</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>78</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/949b5590-e69b-11e8-8066-e37152e5bc21/image/df70b9b5f639a5bc0deefa9543fd7d3b853061cddf0b791760490370c3c25108936890bfee1438e89b5bc2a355d6bf899dede54ab646296bae03a44b44201a34.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Russ Frushtick about his review of Overwatch.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Russ Frushtick about his review of Overwatch.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>945</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/266939145]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7478349809.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Homefront: The Revolution</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Russ Frushtick about their review of Homefront: The Revolution which you can find right here.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 17 May 2016 19:47:47 -0000</pubDate>
      <itunes:title>Homefront: The Revolution</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>77</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/94e3b056-e69b-11e8-8066-ffa2b23dede2/image/5bf9c019005a576a20e0d81987a30539b81f32207a97a5da8df6e3f6813a99ddd55d2c194f727b954814622839365d7e408dec6399485b66c4ad634e77b0e28d.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Russ Frushtick about their review of Homefront: The Revolution which you can find right here.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Russ Frushtick about their review of Homefront: The Revolution which you can find right here.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1319</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/264608519]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7658786715.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Uncharted 4: A Thief's End</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about their review of Uncharted 4: A Thief's End.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 10 May 2016 18:51:57 -0000</pubDate>
      <itunes:title>Uncharted 4: A Thief's End</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>76</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/953bdeca-e69b-11e8-8066-a3af2a35154c/image/e83eee431de405b7bd06f91ee11196fc97fff3294cddeb45e1bcf8499a06a2c7c162e7164c4008cf7f7f1b10245d541aed49edaaa7b89fc314ddfe730541650b.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about their review of Uncharted 4: A Thief's End.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about their review of Uncharted 4: A Thief's End.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1080</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/263447709]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP5112304576.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Civil War</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Julia Alexander about her review of Captain America: Civil War.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 03 May 2016 15:24:15 -0000</pubDate>
      <itunes:title>Civil War</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>75</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/95cef6a6-e69b-11e8-8066-cf1b0c64019e/image/a39237dcb9163b997c304469b58ef395d3b12fa04580250fb7b8e766db675a9e298e6b5f93d39e0d0f5ed39642876dd7aae7a867d6bb89544421c06baf69452e.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Julia Alexander about her review of Captain America: Civil War.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Julia Alexander about her review of Captain America: Civil War.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1555</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/262301909]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP5822722838.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Severed</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy takes over as guest host to talk with Justin about his review of Severed.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 28 Apr 2016 21:36:49 -0000</pubDate>
      <itunes:title>Severed</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>74</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/961fba1e-e69b-11e8-8066-6b571fb35bf9/image/a331e41dc6601bcfdc2302618acf90a13c757e49154e81eab761b8e195d7d4f3a8fc2a899a09eea3bce16202379ab796e039e56c7adec39423c835e45fd5f603.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy takes over as guest host to talk with Justin about his review of Severed.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy takes over as guest host to talk with Justin about his review of Severed.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1252</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/261398964]]></guid>
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    </item>
    <item>
      <title>HTC Vive</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of the HTC Vive.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 07 Apr 2016 15:01:07 -0000</pubDate>
      <itunes:title>HTC Vive</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>73</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/96742018-e69b-11e8-8066-9333030fd972/image/e0d47145f070a96e00303b2b029ab716ccd0b1cddd804b444d173ab7b96baa723939566d1ae1061c0a8524d74cd1c3bd114deac88ce0427423a0274e644734c0.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of the HTC Vive.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of the HTC Vive.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1187</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/257796966]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP9451748471.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Dark Souls 3</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Dark Souls 3.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 04 Apr 2016 20:41:02 -0000</pubDate>
      <itunes:title>Dark Souls 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>72</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/96c52076-e69b-11e8-8066-67129fedf954/image/36b813b066ecc82cf32ef662b3521489d0480867802e67acc2664926d32dba2919d56eee0df1ac8f48c6bd7814f86ee17bed983806a8d7dbd23eeb9d2f4ba2af.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Dark Souls 3.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Dark Souls 3.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1257</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/257319743]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP1056312570.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Adrift</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy steps in as host to talk with Justin about his review of Adrift.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 31 Mar 2016 17:37:11 -0000</pubDate>
      <itunes:title>Adrift</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>71</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9717cace-e69b-11e8-8066-6bf5f115ecfc/image/51043cd865a57f1d610da5876fc4e8f08d09f0b8823b45c0f2ba4a7144b8f8b7bbf11f6e7c9ea7edcf6332a6ad08ba82cb9aaeb85f5cfdb4998aa44f12310867.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy steps in as host to talk with Justin about his review of Adrift.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy steps in as host to talk with Justin about his review of Adrift.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1574</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/256540722]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP5310888785.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Oculus Rift</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of the Oculus Rift.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 28 Mar 2016 19:20:44 -0000</pubDate>
      <itunes:title>Oculus Rift</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>70</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/976313b2-e69b-11e8-8066-2f059ac90b42/image/3f7a038c12b805d668ad2f740e87c01462af72db18acf387e1a0f82b463083a121a65d86f0650bf33d2ac2cae71e507a95eb3a909adba817b8cf99916b8fb707.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of the Oculus Rift.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of the Oculus Rift.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2221</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/255627752]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP2974770277.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Digimon: Cyber Sleuth</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Allegra Frank about her review of Digimon Story: Cyber Sleuth.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 10 Mar 2016 20:53:51 -0000</pubDate>
      <itunes:title>Digimon: Cyber Sleuth</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>69</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/97b1a478-e69b-11e8-8066-2b87ec1e7663/image/604e28d569a63f479c1f91c5ecb028c174b6857f44542cc31d0a2e0f55b5236af1d951aaaa945cbe2009fd99835f28fa19c66e3c200e35767eae9dbe62e07064.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Allegra Frank about her review of Digimon Story: Cyber Sleuth.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Allegra Frank about her review of Digimon Story: Cyber Sleuth.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1219</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/251235342]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6461250318.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Legend of Zelda: Twilight Princess</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of The Legend of Zelda: Twilight Princess.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 01 Mar 2016 21:13:51 -0000</pubDate>
      <itunes:title>The Legend of Zelda: Twilight Princess</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>68</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/98062b24-e69b-11e8-8066-8f7ae7310e38/image/788ec242babcc5d28f7c7ffb0d952457d8b8b7dce931a736b0e26cd9b14d8c90efcd8729cce05989ca24324e12cfc5f972410b306fea6440ea4f80ff14cd0b55.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of The Legend of Zelda: Twilight Princess.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of The Legend of Zelda: Twilight Princess.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1153</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/249717330]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7536714585.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Fire Emblem Fates</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy and Allegra Frank about their review of Fire Emblem Fates.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 29 Feb 2016 17:54:47 -0000</pubDate>
      <itunes:title>Fire Emblem Fates</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>67</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9850f816-e69b-11e8-8066-eb554914b598/image/aa7bcd9fca11de26bfbfd5bc256ffd41f757537d8be7739d277fd31132e0908748311886a38c11c38ebe73b192e0f4e57527976ae1140fe16e96bfc0357c7fb5.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy and Allegra Frank about their review of Fire Emblem Fates.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy and Allegra Frank about their review of Fire Emblem Fates.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1388</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/249505688]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP8223015033.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Far Cry Primal</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Dave Tach takes over hosting to talk with Justin about hist review of Far Cry Primal.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 22 Feb 2016 20:17:43 -0000</pubDate>
      <itunes:title>Far Cry Primal</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>66</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/98a06eaa-e69b-11e8-8066-839884f77e10/image/0001923aa72da87c684e5286ca30d9586c608a2fb9f02f1dc9dd4055a966af6e7ef30080c5c1a968de34d15f714b808a97a07787f2b41030bc4e6740b5665e9d.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Dave Tach takes over hosting to talk with Justin about hist review of Far Cry Primal.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Dave Tach takes over hosting to talk with Justin about hist review of Far Cry Primal.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1301</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/248379967]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6984213388.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Firewatch</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Colin Campbell about his review of Firewatch.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 09 Feb 2016 22:13:36 -0000</pubDate>
      <itunes:title>Firewatch</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>65</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/98f0555a-e69b-11e8-8066-535e46e9679b/image/928e6215f97b464463f260c9089f6fed2013192884fba388ca32ed0db3edad69ea32a8aed4f97048a310be375ef411cbfc36d51ba4c31f2abca95aed9e53a231.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Colin Campbell about his review of Firewatch.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Colin Campbell about his review of Firewatch.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>944</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/246270263]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7395511837.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Polygon's #6 2015 GOTY: Destiny: The Taken King</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
As part of their 2015 game of the year series, Justin McElroy discusses Polygon's #6 GOTY: Destiny: The Taken King.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 07 Jan 2016 16:48:49 -0000</pubDate>
      <itunes:title>Polygon's #6 2015 GOTY: Destiny: The Taken King</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>64</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/99378448-e69b-11e8-8066-f7fa5646373e/image/fe552f125a14c08509b48cb35dab4d881981e3c742d91105c24ff3482999ce4c4cc46e019051643653e1aca34f908832587577aa9c4c898a7f5440412db890fb.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
As part of their 2015 game of the year series, Justin McElroy discusses Polygon's #6 GOTY: Destiny: The Taken King.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
As part of their 2015 game of the year series, Justin McElroy discusses Polygon's #6 GOTY: Destiny: The Taken King.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>727</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/240830896]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP8136911692.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>2015 GOTY #7: Life Is Strange</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
As part of their 2015 game of the year series, Allegra Frank discusses Polygon's #7 GOTY: Life Is Strange.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 05 Jan 2016 22:31:03 -0000</pubDate>
      <itunes:title>2015 GOTY #7: Life Is Strange</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>63</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/998408ae-e69b-11e8-8066-af2fb224d76b/image/b2eceb40fe91a75d1415a27fbfb78a87221f455b38fdec0945b2aebcfc9a15e8ef94047e4fd087a947a914cb7f39ec5ba5f6f94bc68a725f1e3ed537f3bb6daa.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
As part of their 2015 game of the year series, Allegra Frank discusses Polygon's #7 GOTY: Life Is Strange.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
As part of their 2015 game of the year series, Allegra Frank discusses Polygon's #7 GOTY: Life Is Strange.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>626</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/240568636]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP4134531482.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Polygon 2015 GOTY #8 (tie): Soma</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
As part of their 2015 game of the year series, they're discussing their #8 GOTY: Soma.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 04 Jan 2016 21:25:48 -0000</pubDate>
      <itunes:title>Polygon 2015 GOTY #8 (tie): Soma</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>62</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/99d8c06a-e69b-11e8-8066-9b38a4eb4da2/image/bb235efe849a4767aaea2f7fc4511398f3739dc1de871973670a56e65f7ce82fd77f9368d0fd136bdcc6ab7fb35d4d106695bb7e37ab01d632b7a525a7ee5575.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
As part of their 2015 game of the year series, they're discussing their #8 GOTY: Soma.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
As part of their 2015 game of the year series, they're discussing their #8 GOTY: Soma.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>770</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/240403031]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP3836151230.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Polygon's #10 GOTY: Rocket League</title>
      <description>We've got a special series of Quality Control episodes for you featuring Polygon's Games of the Year. We begin today with #10: Rocket League, featuring Charlie Hall.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 18 Dec 2015 22:33:43 -0000</pubDate>
      <itunes:title>Polygon's #10 GOTY: Rocket League</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>61</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9a402bba-e69b-11e8-8066-2381b81ecc05/image/2a506eedc5dd99e5ee7415984c69a086c5a085180755dea718b286be455e50ee297ee8e55b11bf25d85e422b8bbb0a85bf2309e2ac0bccadad4399488cd24be9.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>We've got a special series of Quality Control episodes for you featuring Polygon's Games of the Year. We begin today with #10: Rocket League, featuring Charlie Hall.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>We've got a special series of Quality Control episodes for you featuring Polygon's Games of the Year. We begin today with #10: Rocket League, featuring Charlie Hall.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>815</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/238181491]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP9175670253.mp3" length="0" type="audio/mpeg"/>
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    <item>
      <title>Rainbow Six Siege</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Rainbow Six Siege.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 11 Dec 2015 21:57:44 -0000</pubDate>
      <itunes:title>Rainbow Six Siege</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>60</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9a9506e4-e69b-11e8-8066-8f75c607a9e6/image/07ba96fc2f1a7e0e977955365f978b0cb8e9433d80e7b7ee47cee0b6e7b37fe4f602f4d1d7765e6dfaa35b7a69ec5aa974f90839750ad1805008b059b907defd.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Rainbow Six Siege.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Rainbow Six Siege.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1378</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/237149859]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP1201913288.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Just Cause 3</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about hist review of Just Cause 3.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 03 Dec 2015 21:33:17 -0000</pubDate>
      <itunes:title>Just Cause 3</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>59</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9aea6080-e69b-11e8-8066-d79ed1802984/image/94f63ee68c8a93ce4458a44ae79d201230e459d8ffc0ccbe8505a2dae1bf34ef6254fb44d7491c176bd34fe41af9ef617f7da4346ae2f4a79498e38e91218e00.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about hist review of Just Cause 3.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about hist review of Just Cause 3.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1311</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/235955723]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP8308400194.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Star Wars Battlefront</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Dave Tach about his co-review of Star Wars Battlefront.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 17 Nov 2015 22:51:00 -0000</pubDate>
      <itunes:title>Star Wars Battlefront</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>58</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9b37339c-e69b-11e8-8066-cb128e78a0d0/image/20325a3b190c8b2be7a85c5d85f9fe92f29a476052d1900fbd85ad1ed80b7a6afe3bbc438829c47d6e9852211d71c6786b4a039376bc73e314c91b71a6721b80.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Dave Tach about his co-review of Star Wars Battlefront.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Dave Tach about his co-review of Star Wars Battlefront.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1445</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/233530276]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP5757085893.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Fallout 4</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Fallout 4.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 10 Nov 2015 20:22:52 -0000</pubDate>
      <itunes:title>Fallout 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>57</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9b91692a-e69b-11e8-8066-43d3e5c9d8f5/image/02db595ad8303ab257c32eed10dac1b74b20f61fb85db47ca0a46c790e638f0469d25023f9d0cfcec4d51f6d01430cb6d22afa224b01f833a919757baae14a55.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Fallout 4.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Fallout 4.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1507</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/232480884]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP9076622686.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Halo 5: Guardians</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Halo 5: Guardians.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 05 Nov 2015 23:07:53 -0000</pubDate>
      <itunes:title>Halo 5: Guardians</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>56</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9be785c6-e69b-11e8-8066-43b06c25f333/image/ba6b0b3476f179ffccdd37fde9b854cbbaff357144268a116283c344e52ccba7996db95f5712f19bd362b7fb5da20db603c0e5fea480be9d1c22d7079893a3ca.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Halo 5: Guardians.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Halo 5: Guardians.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1207</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/231745948]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP9797144542.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Rock Band 4</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Rock Band 4.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 19 Oct 2015 15:54:00 -0000</pubDate>
      <itunes:title>Rock Band 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>55</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9c36afca-e69b-11e8-8066-033991295297/image/70b5fcc40e8bb03fa96e82fca5c0e24b2bdf6e5455713854f1985ce9854d779051594139c8401f43e0772703d381978e388b2b79f081b4a80290e6ac594cdf2a.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Rock Band 4.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Rock Band 4.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1262</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/229106937]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP8863637366.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Transformers Devastation</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Allega Frank speaks with Justin about his review of Transformers Devastation.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 12 Oct 2015 20:06:28 -0000</pubDate>
      <itunes:title>Transformers Devastation</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>54</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9c8e6ab2-e69b-11e8-8066-27d1faaf0858/image/4998fe9ebc30318c8bf35676204b6b8ae0baf24239e32641b8026e9484126f62bdbcdd9082a36af7fe87e54bc7329e687348efd48c9920ad1dc4b239d21cd406.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Allega Frank speaks with Justin about his review of Transformers Devastation.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Allega Frank speaks with Justin about his review of Transformers Devastation.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1445</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/228101950]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP4730909071.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Destiny: The Taken King</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Samit Sarkar and Griffin McElroy about their review of Destiny: The Taken King.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 01 Oct 2015 18:05:36 -0000</pubDate>
      <itunes:title>Destiny: The Taken King</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>53</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9cda3870-e69b-11e8-8066-ab0cef72b7ed/image/7fcef09a4855c022261098ae3776728f50c4e846132b0c5b28a5d29dc408facf49274cd178f060b197aee5c2e940af82e82d0176f73985ee5d20da64e79a6fbe.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Samit Sarkar and Griffin McElroy about their review of Destiny: The Taken King.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Samit Sarkar and Griffin McElroy about their review of Destiny: The Taken King.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1562</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/226464629]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6570971468.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Lovers In A Dangerous Spacetime</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Lovers In A Dangerous Spacetime.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 17 Sep 2015 20:42:23 -0000</pubDate>
      <itunes:title>Lovers In A Dangerous Spacetime</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>52</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9d25aa08-e69b-11e8-8066-fb3fbcead688/image/2d8ed5cc07b22e25821f121f772fc7b510c09300c21588da63fb01df0d0441aa69509d2bd86f7a1ba00baede65f28befe7507bf89cb69a0600cf1a64f7fb6b59.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Lovers In A Dangerous Spacetime.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Lovers In A Dangerous Spacetime.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1284</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/224342992]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP1945922765.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Disney Infinity 3.0</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Brian Crecente about his review of Disney Infinity 3.0.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 10 Sep 2015 20:48:00 -0000</pubDate>
      <itunes:title>Disney Infinity 3.0</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>51</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9d6a32f4-e69b-11e8-8066-afc121de8dc2/image/ca0dd98dacf0c029196728fbec5d0da3000d3cacb210dbc63aaadb63d9387ea2e41efd3087a5a0098871015c1018c9842c4ff1b7d73b80e879faf988b0c36f6e.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Brian Crecente about his review of Disney Infinity 3.0.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Brian Crecente about his review of Disney Infinity 3.0.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1479</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/223282365]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP1272116910.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Super Mario Maker</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Super Mario Maker.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 03 Sep 2015 21:59:33 -0000</pubDate>
      <itunes:title>Super Mario Maker</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>50</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9daf9312-e69b-11e8-8066-fb83a9fdec89/image/fa9e40e3ec593dbc3df1e200926ff4bf79c79c3be865035ccbe5f15c984efa26bcfe6e1624d28eb5896830aa2080c23ccb84a010d4ce775c652c5591be40ff2a.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Super Mario Maker.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Super Mario Maker.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1493</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/222239859]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP8958599288.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Metal Gear Solid 5: The Phantom Pain</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Mike McWhertor about his review of Metal Gear Solid 5: The Phantom Pain.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 27 Aug 2015 13:27:02 -0000</pubDate>
      <itunes:title>Metal Gear Solid 5: The Phantom Pain</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>49</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9e05abe4-e69b-11e8-8066-3f7cd133fa84/image/e723cd15071935fbae0eb9e475c0355248e8745ef753398bfa7a8965c45238db63af4793a1dd8e1cfa93ac4b99bb398324bfc86d89d85b326cab8e3830bafe4b.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Mike McWhertor about his review of Metal Gear Solid 5: The Phantom Pain.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Mike McWhertor about his review of Metal Gear Solid 5: The Phantom Pain.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1281</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/221128057]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7948731485.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Galak Z: The Dimensional</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Galak Z: The Dimensional.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 13 Aug 2015 21:02:41 -0000</pubDate>
      <itunes:title>Galak Z: The Dimensional</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>48</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9e60a044-e69b-11e8-8066-bbd7e046489b/image/b65fe4213137025fea4e0a190d6dad333225bcddbb71285912b8e7939a855e9989374e7a07a6748e15506c9023c02b8a2d0800673d7ad5b813b5294554113e9d.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Galak Z: The Dimensional.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Galak Z: The Dimensional.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1123</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/219122559]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7693660826.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Tembo the Badass Elephant</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Tembo the Badass Elephant.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 24 Jul 2015 00:21:23 -0000</pubDate>
      <itunes:title>Tembo the Badass Elephant</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>47</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9eb08a96-e69b-11e8-8066-df34ffebcd20/image/8f3f5d6a7dceb216a642171603511a36c6226e9bf4d23340636aca5806182f8aec800ccd2919e55b04f302f0179b6546de342dcafe47ea448a37007157e4e663.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Tembo the Badass Elephant.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Tembo the Badass Elephant.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>994</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/216078544]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6585000693.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Her Story</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Megan Farokhmanesh about her review of Her Story which you can find right here.
http://www.polygon.com/2015/6/22/8825813/her-story-review-mac-windows-pc
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 08 Jul 2015 15:16:06 -0000</pubDate>
      <itunes:title>Her Story</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>46</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9efa228c-e69b-11e8-8066-a78122c00caf/image/be655fc9ea5e92532b0b935dcc58067fb5c350366d8242447f57128ca62d7ebf0574a560ca9f6c047ca85efb680d7b31d8a621429c1ae8dbb4116272066ba6e3.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Megan Farokhmanesh about her review of Her Story which you can find right here.
http://www.polygon.com/2015/6/22/8825813/her-story-review-mac-windows-pc
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Megan Farokhmanesh about her review of Her Story which you can find right here.
http://www.polygon.com/2015/6/22/8825813/her-story-review-mac-windows-pc</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1254</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/213813868]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP5564119248.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Splatoon</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Splatoon.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 02 Jul 2015 20:47:25 -0000</pubDate>
      <itunes:title>Splatoon</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>45</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9f4fa0ea-e69b-11e8-8066-a374eaae00ae/image/86d0203916243d5b0369390ce1d7387ee6022afa82ba95fe6a67d629da01520031a72facab5503bc00fe82715c8e2c1e752b17f7f7c844f763186f5f76e5b2ed.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Splatoon.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Splatoon.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1219</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/213001211]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP8893500427.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Batman: Arkham Knight</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Griffin McElroy talks with Justin about his review of Batman: Arkham Knight which you can find right here.
http://www.polygon.com/2015/6/19/8811383/batman-arkham-knight-review-xbox-one-PC-PS4
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 19 Jun 2015 17:44:44 -0000</pubDate>
      <itunes:title>Batman: Arkham Knight</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>44</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9f9c9684-e69b-11e8-8066-2fcc50edb6a2/image/e0847ed1e491f920fe46c9fd8f0be5c2fbc9aca7781e1d265c9a1b7de68561ee2068019b41e2bf02724981f33ceebaa1e26d1f5b964ddc265b672465e648ceb1.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Griffin McElroy talks with Justin about his review of Batman: Arkham Knight which you can find right here.
http://www.polygon.com/2015/6/19/8811383/batman-arkham-knight-review-xbox-one-PC-PS4
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Griffin McElroy talks with Justin about his review of Batman: Arkham Knight which you can find right here.
http://www.polygon.com/2015/6/19/8811383/batman-arkham-knight-review-xbox-one-PC-PS4</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1382</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/211083237]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP4045602836.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Destiny: House of Wolves</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Samit Sarkar about his review of Destiny: House of Wolves which you can find right here.
http://www.polygon.com/2015/5/29/8688083/destiny-house-of-wolves-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 08 Jun 2015 15:30:08 -0000</pubDate>
      <itunes:title>Destiny: House of Wolves</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>43</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/9fe55f5e-e69b-11e8-8066-83390f25a93f/image/d63eb4c4910133f1796c823fc9c034ca3711996fb2aaa7638c74ce9a385df2c8101a2fed9578af64e122a365ddabdebe39ad23e9e5a66b679cf7023502241cbf.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Samit Sarkar about his review of Destiny: House of Wolves which you can find right here.
http://www.polygon.com/2015/5/29/8688083/destiny-house-of-wolves-review
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Samit Sarkar about his review of Destiny: House of Wolves which you can find right here.
http://www.polygon.com/2015/5/29/8688083/destiny-house-of-wolves-review</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1527</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/209370806]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP5453543770.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Witcher 3: Wild Hunt</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of The Witcher 3: The Wild Hunt which you can find right here: http://www.polygon.com/2015/5/13/8533059/the-witcher-3-review-wild-hunt-PC-PS4-Xbox-one
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 27 May 2015 16:00:02 -0000</pubDate>
      <itunes:title>The Witcher 3: Wild Hunt</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>42</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a031f706-e69b-11e8-8066-8f6a78dc6086/image/5b753f0a2dba2430d4cd0ce6c5beac4ece0f136015b14ab60a15fd16228f3fb96586eba3f1793e465067fea2cd2333f30c2d92d8e05f678e48e4c62c8412a038.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of The Witcher 3: The Wild Hunt which you can find right here: http://www.polygon.com/2015/5/13/8533059/the-witcher-3-review-wild-hunt-PC-PS4-Xbox-one
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of The Witcher 3: The Wild Hunt which you can find right here: http://www.polygon.com/2015/5/13/8533059/the-witcher-3-review-wild-hunt-PC-PS4-Xbox-one</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1406</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/207480175]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP5670073302.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Wolfenstein: The Old Blood</title>
      <description>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Griffin McElroy talks with Justin McElroy about his review of Wolfenstein: The Old Blood.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 08 May 2015 18:06:27 -0000</pubDate>
      <itunes:title>Wolfenstein: The Old Blood</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>41</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a0808c0e-e69b-11e8-8066-3bd975289473/image/afd2348b6bf23bbd0aa30b413b4e634bd456aa035706deb3d66459fdaeeb5bc827d210f01ff36c957703f02f07913da809a4e304c8516567d4a76783f1de0276.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Griffin McElroy talks with Justin McElroy about his review of Wolfenstein: The Old Blood.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, guest host Griffin McElroy talks with Justin McElroy about his review of Wolfenstein: The Old Blood.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1183</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/204549536]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP8047388594.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Bloodborne</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Mike McWhertor about his review of Bloodborne.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 24 Apr 2015 20:34:12 -0000</pubDate>
      <itunes:title>Bloodborne</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>40</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a0c83766-e69b-11e8-8066-f79de4758050/image/54ae150032614304afc6e1a2156fdc5ee26ef1215e780b5fca995bea55c303a1124bcf2f475880fcacc2e3564efb7a7792d7b3e3f62d2dc67ed67d68cbe242a0.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Mike McWhertor about his review of Bloodborne.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Mike McWhertor about his review of Bloodborne.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1401</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/202396934]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6248792898.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Mortal Kombat X</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Mike McWhertor about his review of Mortal Kombat X.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 20 Apr 2015 14:52:27 -0000</pubDate>
      <itunes:title>Mortal Kombat X</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>39</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a15cc7d2-e69b-11e8-8066-17f8bd185fed/image/533a7c7904adf36ed473bf55b7ae35ddb004ff1d02d7110b0539cc43c0d869af9ed77c31d3b361262538185c4f0ab2984f244fc38480ccaf3938c231526ba618.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Mike McWhertor about his review of Mortal Kombat X.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Mike McWhertor about his review of Mortal Kombat X.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1292</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/201698151]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP8893645764.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Battlefield Hardline</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Battlefield Hardline.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 24 Mar 2015 14:10:47 -0000</pubDate>
      <itunes:title>Battlefield Hardline</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>38</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a1b5dc3c-e69b-11e8-8066-ff7d6307503e/image/3927db1fe9ba448b7528c03379af76b981a0e6ea0675f646e921a4fed34bce2db22f652b30251623e17eafbd59f6f852460d98bc03aa0270ef33e4a65ba99feb.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Battlefield Hardline.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Battlefield Hardline.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1477</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/197444494]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6663653529.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Code Name: S.T.E.A.M.</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode Griffin McElroy takes over hosting, as he talks with Justin about his review of Code Name: S.T.E.A.M.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 16 Mar 2015 20:37:11 -0000</pubDate>
      <itunes:title>Code Name: S.T.E.A.M.</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>37</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a2137720-e69b-11e8-8066-1f507b228e90/image/446ba3fda1b2bc7f5502d19a6a9ad666e75108954b389ce538651577b38c66fb6df8622de271ce34c973af51d462357aa4b0484fcbfc74556ce2f2fe8eaf5fe0.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode Griffin McElroy takes over hosting, as he talks with Justin about his review of Code Name: S.T.E.A.M.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode Griffin McElroy takes over hosting, as he talks with Justin about his review of Code Name: S.T.E.A.M.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1911</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/196202076]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP1184095024.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Hotline Miami 2: Wrong Number</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Hotline Miami 2: Wrong Number.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 10 Mar 2015 18:03:03 -0000</pubDate>
      <itunes:title>Hotline Miami 2: Wrong Number</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>36</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a270c204-e69b-11e8-8066-7f4b7c3745ce/image/cc0d5bbb1ef9735e352d5d4cf0504bf5c82150518e72b59f9553d1df30cb59f35b6d719c434a173273e85d2c0e7cc13df55dac560756a9b92da58a3855586710.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Hotline Miami 2: Wrong Number.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Hotline Miami 2: Wrong Number.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1505</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/195207609]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP4709918590.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>H1Z1</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Charlie Hall about his review of H1Z1
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 25 Feb 2015 19:37:08 -0000</pubDate>
      <itunes:title>H1Z1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>35</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a2c341dc-e69b-11e8-8066-fb2e2c261d40/image/4dc80924ce614386f7472818734d8f9683631b57e2058f6886e0863e8140d3b0afbd0300e6b538cea85ea9dea689a42c778a3bbc64bb5cf6abb9166898fc4b1a.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Charlie Hall about his review of H1Z1
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Charlie Hall about his review of H1Z1</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1007</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/193010245]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7535071324.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Kirby and the Rainbow Curse</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Megan Farokhmanesh about her review of Kirby and the Rainbow Curse.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 19 Feb 2015 17:41:51 -0000</pubDate>
      <itunes:title>Kirby and the Rainbow Curse</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>34</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a30b8604-e69b-11e8-8066-db5b35d51362/image/f2b8ee03f92e60822035c8cabd3403d763d6e2425d3d7b9018e1e2475579f52ac45053b4fae908f339d4897c5f191679509af2f8ecbb32e0b62bae9d5b13ac85.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Megan Farokhmanesh about her review of Kirby and the Rainbow Curse.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Megan Farokhmanesh about her review of Kirby and the Rainbow Curse.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>768</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/191962694]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP1807770013.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Order: 1886</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Polygon editor-in-chief Christopher Grant takes over hosting to talk with Justin about his review of The Order: 1886.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 19 Feb 2015 13:35:51 -0000</pubDate>
      <itunes:title>The Order: 1886</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>33</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a358cbb2-e69b-11e8-8066-3785fbb0f98e/image/ec6a9607f3d805bd475ea3b5b6b0b7a6baa8c584553c4f98fe7a60f33a84c055a73ea3a6cd6c56964ab17bac9cb7fadf7c011c646c328ed10ea4cfa993e5eb4a.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Polygon editor-in-chief Christopher Grant takes over hosting to talk with Justin about his review of The Order: 1886.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Polygon editor-in-chief Christopher Grant takes over hosting to talk with Justin about his review of The Order: 1886.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1747</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/191928036]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP8130964555.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>New Nintendo 3DS XL</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar and Griffin McElroy about their review of the New Nintendo 3DS XL.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 18 Feb 2015 18:34:05 -0000</pubDate>
      <itunes:title>New Nintendo 3DS XL</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>32</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a3a0ae28-e69b-11e8-8066-ab194ae83e97/image/2c3b56da5a521209bbe0c1ee42301fc6788ca712fb0156360f39d1c0ad364c0986093b1bb71a077137948f9e2c340028f4056ad444654deee615c3d7543e224d.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar and Griffin McElroy about their review of the New Nintendo 3DS XL.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar and Griffin McElroy about their review of the New Nintendo 3DS XL.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>2416</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/191796552]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP8888860154.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Legend of Zelda: Majora's Mask 3D</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of The Legend of Zelda: Majora's Mask 3D.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 04 Feb 2015 20:03:27 -0000</pubDate>
      <itunes:title>The Legend of Zelda: Majora's Mask 3D</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>31</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a3f66ca0-e69b-11e8-8066-83585deced98/image/d48bd6dd57d3dba318526c9a26e0b787967abaa6705cb8e3e7aa208c49fc376a7192e0a2e2a62af88f58993651bad8ee51e9ed1125c951c00263cccf2bd999bb.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of The Legend of Zelda: Majora's Mask 3D.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of The Legend of Zelda: Majora's Mask 3D.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1467</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/189498214]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP3768290642.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Dying Light</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Dying Light.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 03 Feb 2015 22:49:09 -0000</pubDate>
      <itunes:title>Dying Light</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>30</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a439f2b8-e69b-11e8-8066-8bf5b4698cc3/image/e5f937f9473044ac9180cc62bc0ef1f71de1e8d89cda8a920d6f0ff1b2d5e8f346f9fc18206b9bfaa770bb1bb5715cbcfcaee17bbc9f3da0f7495d1a5e6cd53f.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Dying Light.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Dying Light.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1336</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/189356351]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP5547150680.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Saints Row: Gat Out of Hell</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy talks with Justin about his review of Saint's Row IV: Gat Out of Hell.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 22 Jan 2015 19:03:27 -0000</pubDate>
      <itunes:title>Saints Row: Gat Out of Hell</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>29</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a481168e-e69b-11e8-8066-bb24772b116a/image/69635b4e7594c0eddf2abd6e2392531c627b1f7beab7222b878ef3eea0fbdcd16ec782d6c9cdeaa94409c4123dc8bb85feaf7fbf256617b7b0cf400ab5448064.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy talks with Justin about his review of Saint's Row IV: Gat Out of Hell.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy talks with Justin about his review of Saint's Row IV: Gat Out of Hell.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1284</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/187353231]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP2670392008.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Crew</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of The Crew.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 10 Dec 2014 23:24:00 -0000</pubDate>
      <itunes:title>The Crew</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>28</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a4ccc0ca-e69b-11e8-8066-d77484bcda9c/image/8e2a8be8c6d96981dac08a437e99eefc64dd3412ca450af8e3f129ef4ca816c82ea9dc62b4fc244d5d435f0dea02e065fbcdcff7513c8e6f029a9aca016f7055.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of The Crew.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of The Crew.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1056</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/180938901]]></guid>
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    <item>
      <title>Captain Toad: Treasure Tracker</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Captain Toad: Treasure Tracker.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 04 Dec 2014 21:19:02 -0000</pubDate>
      <itunes:title>Captain Toad: Treasure Tracker</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>27</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a5114dd0-e69b-11e8-8066-ebef9af25845/image/2c5441c42ab475b259aeb508a3c051419be94cd5b9e59f84d5629d2a6c0d7f392758dce9dcc8036ade26bf7de06dc0de8eaca7622f7a27efe31d131e8d33d84b.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Captain Toad: Treasure Tracker.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Captain Toad: Treasure Tracker.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>804</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/179996296]]></guid>
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    </item>
    <item>
      <title>Super Smash Bros. Brawl for Wii U</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Super Smash Bros. for Wii U.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 26 Nov 2014 16:53:43 -0000</pubDate>
      <itunes:title>Super Smash Bros. Brawl for Wii U</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>26</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a5517d74-e69b-11e8-8066-175322455486/image/09df8dd9fe08e19d766d81e9a8f67a53781d5fa7a426d282649efc84efd9afd4cacc32fa7bb3aaf53a9a25d27836a406ac449bfc1b303653edd220eae573d5b6.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Super Smash Bros. for Wii U.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Super Smash Bros. for Wii U.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1303</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/178755447]]></guid>
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    <item>
      <title>Tales from the Borderlands: Episode 1</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of Tales from the Borderlands which you can find right here.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 25 Nov 2014 17:47:21 -0000</pubDate>
      <itunes:title>Tales from the Borderlands: Episode 1</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>25</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a5ab22b6-e69b-11e8-8066-17776d5c6561/image/57043abfa7e0346efb465c1ca2e544c9ffb5d8509f58f91bc5f09833ceda23249b04669b476f9afae788fadad38e7f12cd0f15ebeed64b2bd105e9ab90b88d0e.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of Tales from the Borderlands which you can find right here.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of Tales from the Borderlands which you can find right here.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>883</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/178605575]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP1882854634.mp3" length="0" type="audio/mpeg"/>
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    <item>
      <title>Far Cry 4</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy talks with Justin about his review of Far Cry 4.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 24 Nov 2014 18:46:23 -0000</pubDate>
      <itunes:title>Far Cry 4</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>24</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a5fea332-e69b-11e8-8066-57ded5ee1b5e/image/f2c337580d46f8c8595cc755f53e912912769211ddfc4f53c3e931e44c0aa50a698e77ed6fb7cee20625acfe1cd17cfe87a1f5d843829a00136aa5d33ae9c961.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy talks with Justin about his review of Far Cry 4.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Griffin McElroy talks with Justin about his review of Far Cry 4.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1314</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/178449571]]></guid>
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    </item>
    <item>
      <title>Pokemon Omega Ruby and Alpha Sapphire</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Pokemon Omega Ruby and Alpha Sapphire.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 20 Nov 2014 13:44:47 -0000</pubDate>
      <itunes:title>Pokemon Omega Ruby and Alpha Sapphire</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>23</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a6507e28-e69b-11e8-8066-b728db2152b1/image/f74f4f7c16db62165d403f54c6b9ed9aa88bcb34e64913b33d93aa55f82bd08e60603ccbcb8f1e867f981a08ee1e485b94cc40ab9e9ad2db392c19ab8a221af5.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Pokemon Omega Ruby and Alpha Sapphire.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Griffin McElroy about his review of Pokemon Omega Ruby and Alpha Sapphire.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1465</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/177808894]]></guid>
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    <item>
      <title>Escape Dead Island</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Dave Tach takes over as host to ask Justin about his review of Escape Dead Island.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 18 Nov 2014 05:16:45 -0000</pubDate>
      <itunes:title>Escape Dead Island</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>22</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a6c30dc6-e69b-11e8-8066-435027bab3b5/image/016291f58d8cc5760c1db4f981a9de5ef14dece4a40e544a55d9590751d25d9da92dee2b893f56422da3ab9cc2b97ca176c716e0379a783e44db6eefcbe65570.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Dave Tach takes over as host to ask Justin about his review of Escape Dead Island.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, Dave Tach takes over as host to ask Justin about his review of Escape Dead Island.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>971</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/177446482]]></guid>
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    </item>
    <item>
      <title>Assassin's Creed Unity</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Assassin's Creed Unity.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 11 Nov 2014 20:09:09 -0000</pubDate>
      <itunes:title>Assassin's Creed Unity</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>21</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a718d864-e69b-11e8-8066-6f73aff268af/image/e5b9c094b78ef011edd43de7c396d6e28531b935ba683a4d0d9bbca1b89dd6f522890f4127f44de3b0e371d4ad44ec8373c002a8be7881191959a0631618e7d9.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Assassin's Creed Unity.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Assassin's Creed Unity.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1322</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/176443514]]></guid>
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    </item>
    <item>
      <title>Dragon Age: Inquisition</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Dragon Age: Inquisition.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 11 Nov 2014 12:24:10 -0000</pubDate>
      <itunes:title>Dragon Age: Inquisition</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>20</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a761a3c8-e69b-11e8-8066-f7ef644aa44e/image/9b2c92e22c9f4c1c9af71a9ef9e7d986e6865fe646f4f0041ada8a33fb679b1e602a1673ed015fb08a8aaa5c410ad8a0099f560e414fc39f8a6bae2afc920456.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Dragon Age: Inquisition.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Dragon Age: Inquisition.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1110</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/176380672]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP3396714934.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Halo: The Master Chief Collection</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Halo: The Master Chief Collection.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 07 Nov 2014 20:32:25 -0000</pubDate>
      <itunes:title>Halo: The Master Chief Collection</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>19</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a7bfc96c-e69b-11e8-8066-4fa5e3a06f48/image/ae7ae11d93979f28ad7b58813a7ad9284d7f143b318df73883ca1f594a829dcdb535862073ed1e842f1dd256c3360958434c14dabd70e64a6bc36fa01fe601a5.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Halo: The Master Chief Collection.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Halo: The Master Chief Collection.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1152</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/175841105]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP2442739743.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Call of Duty: Advanced Warfare</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Call of Duty: Advanced Warfare.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 03 Nov 2014 20:26:17 -0000</pubDate>
      <itunes:title>Call of Duty: Advanced Warfare</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>18</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a80ca78c-e69b-11e8-8066-e73a3f1db0e1/image/5605c5e571c523050fa1b6f870516e52972c7ec4011777b3b220041553ce1fe6c206efc45bbbbf5ea6742aa24338617fb6308f6cb36d55938b945b70bcccfcc0.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Call of Duty: Advanced Warfare.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Call of Duty: Advanced Warfare.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1266</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/175189111]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6878607423.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Lords of the Fallen</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Lords of the Fallen.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 28 Oct 2014 17:22:29 -0000</pubDate>
      <itunes:title>Lords of the Fallen</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>17</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a85bcae2-e69b-11e8-8066-9b4d97baf133/image/2d07b148fac2a967a67beee3d6f67b13355b0d7736145a0df800899ab4e5ac323e7c0941de3c16a0b8c068da32a1779f8cb8d4bee2892a9bed8f88ee038d35cc.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Lords of the Fallen.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of Lords of the Fallen.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1106</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/174257591]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP2526769834.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Sunset Overdrive</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Sunset Overdrive.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 27 Oct 2014 18:52:54 -0000</pubDate>
      <itunes:title>Sunset Overdrive</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>16</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a8b518fe-e69b-11e8-8066-b7145c14b6ad/image/76bda89065b7b11482822ef11f4b818f99050674349a71203604174dc508e9a68139c23696e5e33a9ba2b561b781e0b712c8252686cd1fa2182f2e52fd9b1473.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Sunset Overdrive.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Sunset Overdrive.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1201</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/174110023]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP2733563230.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Civilization: Beyond Earth</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Colin Campbell about his review of Civilization: Beyond Earth.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 23 Oct 2014 19:01:18 -0000</pubDate>
      <itunes:title>Civilization: Beyond Earth</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>15</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a9101f60-e69b-11e8-8066-1b96f7391beb/image/b83d053bdc55cb94e917fb152e348a64d6c320d3c4650ef5b87d7f38ff759f227c7042058abe02168b3a3279a116ef8459a582476b3f5d5ffe991a77695fee0c.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Colin Campbell about his review of Civilization: Beyond Earth.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Colin Campbell about his review of Civilization: Beyond Earth.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>962</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/173522733]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP8884697796.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Legend of Korra</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of The Legend of Korra.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 23 Oct 2014 17:51:37 -0000</pubDate>
      <itunes:title>The Legend of Korra</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>14</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a96364f4-e69b-11e8-8066-e77c050b146d/image/d6d149c9d48f30674f9c2b89bcd7f5e862b9e91c2ef2248e4befda526836f8162871504bbe3b307af1d208e7a11ecbbd6601328e81613fcde4a717adf214dd8e.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of The Legend of Korra.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of The Legend of Korra.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>806</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/173512846]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7544087149.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>NBA 2K15</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Owen Good about his review of NBA 2K15.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 21 Oct 2014 18:26:36 -0000</pubDate>
      <itunes:title>NBA 2K15</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>13</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/a9b94680-e69b-11e8-8066-bb8935411fa2/image/15f918b08689e72bd3a199da096cf21dd61912c0885b578c959031f32f1922716c1fce8c9b14920b45005370003e8036a31b1577625ab8681b6fd8b04101c2b5.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Owen Good about his review of NBA 2K15.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Owen Good about his review of NBA 2K15.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1298</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/173196380]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP9308241150.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Fantasia: Music Evolved</title>
      <description>Today on Quality Control, we talk with Griffin McElroy about his review of Fantasia: Music Evolved.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 21 Oct 2014 11:58:33 -0000</pubDate>
      <itunes:title>Fantasia: Music Evolved</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>12</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/aa0ab272-e69b-11e8-8066-3b0c51ab07dc/image/f1f8ae7a73e638361878d7df0cf8ceb43ee922f8b6a5b67b9bb71d4a2f0a33126dc8e7f115ba4c83b4d7d12e698bdc94de51eab7f5a726d83dd5242c60f172c4.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Today on Quality Control, we talk with Griffin McElroy about his review of Fantasia: Music Evolved.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Today on Quality Control, we talk with Griffin McElroy about his review of Fantasia: Music Evolved.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1273</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/173146113]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP3027904729.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>A City Sleeps</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of A City Sleeps which you can find right here.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Mon, 20 Oct 2014 20:21:01 -0000</pubDate>
      <itunes:title>A City Sleeps</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>11</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/aa6b0686-e69b-11e8-8066-1b8f4516fa4f/image/b06f98e998d2697b09bc11408c4c760cd7b0ec69d641a5b2b129b3a96cf4cae3d37691452f5e94ee80c87281a5ef0dba2ccf86526f054dfd44b8deb618cf8c89.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of A City Sleeps which you can find right here.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of A City Sleeps which you can find right here.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1029</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/173051145]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6083434669.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Bayonetta 2</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Bayonetta 2, which you can find at the link below.
http://www.polygon.com/2014/10/13/6957677/bayonetta-2-review-wii-u
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 16 Oct 2014 21:02:43 -0000</pubDate>
      <itunes:title>Bayonetta 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>10</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/aac16bd4-e69b-11e8-8066-bbacb4cce7f5/image/090775b5e6a967b3b89df1dc9236c40c7006821f7228f25e8e567c75f0cffb23404dd8332e6075b96a7b3fcab16d93619e2812445be97e85fb6ee93df9847bc7.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Bayonetta 2, which you can find at the link below.
http://www.polygon.com/2014/10/13/6957677/bayonetta-2-review-wii-u
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Arthur Gies about his review of Bayonetta 2, which you can find at the link below.
http://www.polygon.com/2014/10/13/6957677/bayonetta-2-review-wii-u</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1490</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/172476491]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP9198074451.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>The Evil Within</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of The Evil Within which you can find right here:
http://www.polygon.com/2014/10/14/6896155/the-evil-within-review-xbox-one-PS4
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 14 Oct 2014 19:35:14 -0000</pubDate>
      <itunes:title>The Evil Within</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>9</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/ab207d72-e69b-11e8-8066-5f2b0dae6701/image/92fd301f230b5ecf420ad2f30341cafce4a073003e376996859ed8832f241e79ec700926b8b55ee062b591d57f99e3c2fee27de9fda4c040505a44255317fd19.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of The Evil Within which you can find right here:
http://www.polygon.com/2014/10/14/6896155/the-evil-within-review-xbox-one-PS4
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Phil Kollar about his review of The Evil Within which you can find right here:
http://www.polygon.com/2014/10/14/6896155/the-evil-within-review-xbox-one-PS4</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1088</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/172147130]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6311904933.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Styx: Master of Shadows</title>
      <description>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Britton Peele about hist review of Styx: Master of Shadows.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 10 Oct 2014 17:07:20 -0000</pubDate>
      <itunes:title>Styx: Master of Shadows</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>8</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/ab65a514-e69b-11e8-8066-17ce18ff295c/image/480014f9db4be5bacdb0d1a5d9becf18636b8023283da00a835540822879cf65697ca93a0db67c42abe9e3d687a51d15f980a72ebcf932fc42d1c8739f05f1cb.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Britton Peele about hist review of Styx: Master of Shadows.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Britton Peele about hist review of Styx: Master of Shadows.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1018</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/171525501]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6564096291.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Skylanders: Trap Team</title>
      <description>Our podcast, Quality Control, is a pretty simple idea.
In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of Skylanders: Trap Team.
http://www.polygon.com/2014/10/8/6939701/skylanders-trap-team-review-ps4
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Thu, 09 Oct 2014 19:38:13 -0000</pubDate>
      <itunes:title>Skylanders: Trap Team</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>7</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/abb88504-e69b-11e8-8066-873ce67f99bf/image/37e555665ca47318f54fb0297f080c6cccc6423dc431082bb183f26e89fbc70b1eeede5e9ac424d97660d16627db52e9137b0d071f4a8514f7dabbd970b8df06.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Our podcast, Quality Control, is a pretty simple idea.
In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of Skylanders: Trap Team.
http://www.polygon.com/2014/10/8/6939701/skylanders-trap-team-review-ps4
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Our podcast, Quality Control, is a pretty simple idea.
In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Ben Kuchera about his review of Skylanders: Trap Team.
http://www.polygon.com/2014/10/8/6939701/skylanders-trap-team-review-ps4</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1119</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/171391036]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP5477008998.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Murasaki Baby</title>
      <description>Our podcast, Quality Control, is a pretty simple idea.
In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Megan Farokhmanesh about her review of Murasaki Baby.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 08 Oct 2014 17:57:07 -0000</pubDate>
      <itunes:title>Murasaki Baby</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>6</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/ac15e136-e69b-11e8-8066-639dd236eb47/image/5b5ae233f6a490017b79b9fb92918699502802b429041fe26ec5651e1dc74080c315212852c80f9ae19f15fc3ee7894b9976290448abb96fc1b64412d9c6054f.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Our podcast, Quality Control, is a pretty simple idea.
In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Megan Farokhmanesh about her review of Murasaki Baby.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Our podcast, Quality Control, is a pretty simple idea.
In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
In this episode, we talk with Megan Farokhmanesh about her review of Murasaki Baby.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>838</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/171219561]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP2313738292.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Costume Quest 2</title>
      <description>Costume Quest 2 by Polygon
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 07 Oct 2014 16:58:48 -0000</pubDate>
      <itunes:title>Costume Quest 2</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>5</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/ac61f88c-e69b-11e8-8066-8b752fa49725/image/42c94797cba565507fbbdca7e0d66686c1ce2e69e31fa282eb93dc4e80ad5b93ee4f59d7afcd5b4dad172b001f2ca9b8c0706215e46cde2349758e341c74bc63.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Costume Quest 2 by Polygon
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Costume Quest 2 by Polygon</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1363</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/171056302]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP2047457232.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>DriveClub</title>
      <description>Our podcast, Quality Control, is a pretty simple idea.
In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Tue, 07 Oct 2014 16:52:49 -0000</pubDate>
      <itunes:title>DriveClub</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>4</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/acaec5e0-e69b-11e8-8066-7b63ebc3b637/image/209ae1b757f25ec496642543b3724346d9f0fc10f8da43723f30b95176b58158c8c83872d9fa2688aa558ae52347dedea4363c066bf807edc14558db531cc137.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Our podcast, Quality Control, is a pretty simple idea.
In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Our podcast, Quality Control, is a pretty simple idea.
In each episode, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1097</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/171055457]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP6090334849.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Super Smash Bros. for 3DS - Quality Control</title>
      <description>Griffin McElroy talks about his review for Super Smash Bros. for 3DS ... and throws out a challenge to those foolish enough to challenge him.
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 03 Oct 2014 15:04:28 -0000</pubDate>
      <itunes:title>Super Smash Bros. for 3DS - Quality Control</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>3</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/ad0e3890-e69b-11e8-8066-3f224de0ed6f/image/7912e0a2d2af8a104fa57285c55c493895c39068392995f90a5cb26aca67fc81328119b7cd569773ac20cbb8ddd8cddcd4bfea9d1bedc0c39992e6a41fc3c74f.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Griffin McElroy talks about his review for Super Smash Bros. for 3DS ... and throws out a challenge to those foolish enough to challenge him.
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Griffin McElroy talks about his review for Super Smash Bros. for 3DS ... and throws out a challenge to those foolish enough to challenge him.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1204</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/170475777]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7604058481.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Alien: Isolation - Quality Control</title>
      <description>Alien: Isolation - Quality Control by Polygon
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Fri, 03 Oct 2014 13:01:30 -0000</pubDate>
      <itunes:title>Alien: Isolation - Quality Control</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>2</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/ad5a7e94-e69b-11e8-8066-eb7d59a7bf66/image/3fc770be7380ce49bc82bf6df2fefbcb6592fdd1b3b4269f95af96842f19402744d9ff16ab06a6b8eef18097bb3e79f1f0cb5db29fe269cf0c71acbebf84e407.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Alien: Isolation - Quality Control by Polygon
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Alien: Isolation - Quality Control by Polygon</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1202</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/170461765]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP7457655603.mp3" length="0" type="audio/mpeg"/>
    </item>
    <item>
      <title>Quality Control — Middle Earth: Shadow of Mordor</title>
      <description>Quality Control — Middle Earth: Shadow of Mordor by Polygon
Learn more about your ad choices. Visit megaphone.fm/adchoices</description>
      <pubDate>Wed, 01 Oct 2014 18:16:21 -0000</pubDate>
      <itunes:title>Quality Control — Middle Earth: Shadow of Mordor</itunes:title>
      <itunes:episodeType>full</itunes:episodeType>
      <itunes:episode>1</itunes:episode>
      <itunes:author>Polygon</itunes:author>
      <itunes:image href="https://megaphone.imgix.net/podcasts/adaa9028-e69b-11e8-8066-872239536b1a/image/6a062964e6a81d31b315fee98c50ac266190c798e312e5e68c37edf6e0be23a82dcfdfc4a913ae7857814cb038df195c43ca88e06cf3301d258dc344af7962ef.jpeg?ixlib=rails-4.3.1&amp;max-w=3000&amp;max-h=3000&amp;fit=crop&amp;auto=format,compress"/>
      <itunes:subtitle/>
      <itunes:summary>Quality Control — Middle Earth: Shadow of Mordor by Polygon
Learn more about your ad choices. Visit megaphone.fm/adchoices</itunes:summary>
      <content:encoded>
        <![CDATA[<p>Quality Control — Middle Earth: Shadow of Mordor by Polygon</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p>]]>
      </content:encoded>
      <itunes:duration>1194</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <guid isPermaLink="false"><![CDATA[tag:soundcloud,2010:tracks/170207151]]></guid>
      <enclosure url="https://www.podtrac.com/pts/redirect.mp3/pdst.fm/e/traffic.megaphone.fm/VMP8871603437.mp3" length="0" type="audio/mpeg"/>
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