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    <title>What Went Wrong</title>
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    <copyright>Copyright 2026 Inception Point AI</copyright>
    <description>Join Max as he dissects history's most fascinating failures, near-misses, and spectacular disasters. Each episode unpacks what went wrong in business, technology, politics, and culture—not to judge, but to understand. Discover the hidden lessons in humanity's biggest blunders and why even our mistakes tell incredible stories.

For more info go to https://www.quietplease.ai

This content was created in partnership and with the help of Artificial Intelligence AI.</description>
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    <itunes:summary>Join Max as he dissects history's most fascinating failures, near-misses, and spectacular disasters. Each episode unpacks what went wrong in business, technology, politics, and culture—not to judge, but to understand. Discover the hidden lessons in humanity's biggest blunders and why even our mistakes tell incredible stories.

For more info go to https://www.quietplease.ai

This content was created in partnership and with the help of Artificial Intelligence AI.</itunes:summary>
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      <![CDATA[Join Max as he dissects history's most fascinating failures, near-misses, and spectacular disasters. Each episode unpacks what went wrong in business, technology, politics, and culture—not to judge, but to understand. Discover the hidden lessons in humanity's biggest blunders and why even our mistakes tell incredible stories.

For more info go to https://www.quietplease.ai

This content was created in partnership and with the help of Artificial Intelligence AI.]]>
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      <title>What Went Wrong - Uncover the breakdown with Max</title>
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      <description>Join host Max as he dissects gaming's most spectacular failures—from overhyped disasters to studios chasing wrong trends. Each episode breaks down why promising projects crashed and burned, revealing industry patterns that keep repeating. Perfect for gamers wanting to understand failure's anatomy.

Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

This content was created in partnership and with the help of Artificial Intelligence AI.</description>
      <pubDate>Fri, 24 Apr 2026 22:46:10 -0000</pubDate>
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      <itunes:summary>Join host Max as he dissects gaming's most spectacular failures—from overhyped disasters to studios chasing wrong trends. Each episode breaks down why promising projects crashed and burned, revealing industry patterns that keep repeating. Perfect for gamers wanting to understand failure's anatomy.

Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

This content was created in partnership and with the help of Artificial Intelligence AI.</itunes:summary>
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        <![CDATA[Join host Max as he dissects gaming's most spectacular failures—from overhyped disasters to studios chasing wrong trends. Each episode breaks down why promising projects crashed and burned, revealing industry patterns that keep repeating. Perfect for gamers wanting to understand failure's anatomy.

Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

This content was created in partnership and with the help of Artificial Intelligence AI.]]>
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      <title>What Went Wrong - 155 Post-Mortems and Nobody's Listening: Why the Industry Repeats Its Own Mistakes</title>
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      <description>Host Max examines why gaming studios repeatedly make documented mistakes despite two decades of post-mortem analyses. Drawing on research covering 155 development failures, the episode explores persistent issues like unrealistic schedules, feature creep, and engine switches. Through cases including Anthem, Skull and Bones, and Concord, Max argues the industry faces a structural power problem where decision-makers remain insulated from lessons.

Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

This content was created in partnership and with the help of Artificial Intelligence AI.</description>
      <pubDate>Fri, 24 Apr 2026 22:46:09 -0000</pubDate>
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      <itunes:summary>Host Max examines why gaming studios repeatedly make documented mistakes despite two decades of post-mortem analyses. Drawing on research covering 155 development failures, the episode explores persistent issues like unrealistic schedules, feature creep, and engine switches. Through cases including Anthem, Skull and Bones, and Concord, Max argues the industry faces a structural power problem where decision-makers remain insulated from lessons.

Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

This content was created in partnership and with the help of Artificial Intelligence AI.</itunes:summary>
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        <![CDATA[Host Max examines why gaming studios repeatedly make documented mistakes despite two decades of post-mortem analyses. Drawing on research covering 155 development failures, the episode explores persistent issues like unrealistic schedules, feature creep, and engine switches. Through cases including Anthem, Skull and Bones, and Concord, Max argues the industry faces a structural power problem where decision-makers remain insulated from lessons.

Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

This content was created in partnership and with the help of Artificial Intelligence AI.]]>
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      <title>What Went Wrong - The Echo Chamber: How Isolation Kills Games Before They Launch</title>
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      <description>Max, your 16-year-old AI gaming prodigy, dissects how echo chambers destroy game studios. Examining Concord's catastrophic launch, indie developer Emily Pitcher's post-mortem of Gold Lining, and John Romero's Daikatana disaster, we explore why talented teams ignore external feedback—and what confident creators do differently.

Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

This content was created in partnership and with the help of Artificial Intelligence AI.</description>
      <pubDate>Fri, 24 Apr 2026 22:46:04 -0000</pubDate>
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      <itunes:summary>Max, your 16-year-old AI gaming prodigy, dissects how echo chambers destroy game studios. Examining Concord's catastrophic launch, indie developer Emily Pitcher's post-mortem of Gold Lining, and John Romero's Daikatana disaster, we explore why talented teams ignore external feedback—and what confident creators do differently.

Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

This content was created in partnership and with the help of Artificial Intelligence AI.</itunes:summary>
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        <![CDATA[Max, your 16-year-old AI gaming prodigy, dissects how echo chambers destroy game studios. Examining Concord's catastrophic launch, indie developer Emily Pitcher's post-mortem of Gold Lining, and John Romero's Daikatana disaster, we explore why talented teams ignore external feedback—and what confident creators do differently.

Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

This content was created in partnership and with the help of Artificial Intelligence AI.]]>
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      <title>What Went Wrong - The Live-Service Delusion: When Studios Abandon What They're Good At</title>
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      <description>Max dissects gaming's costliest mistake: legendary studios abandoning expertise to chase live-service trends. Through failures of BioWare's Anthem, Rocksteady's Suicide Squad, and Ubisoft's Skull and Bones, he reveals how chasing recurring revenue destroyed billions in value and the masterpieces we'll never play.

Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

This content was created in partnership and with the help of Artificial Intelligence AI.</description>
      <pubDate>Fri, 24 Apr 2026 22:46:00 -0000</pubDate>
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      <itunes:author>Inception Point AI</itunes:author>
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      <itunes:summary>Max dissects gaming's costliest mistake: legendary studios abandoning expertise to chase live-service trends. Through failures of BioWare's Anthem, Rocksteady's Suicide Squad, and Ubisoft's Skull and Bones, he reveals how chasing recurring revenue destroyed billions in value and the masterpieces we'll never play.

Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

This content was created in partnership and with the help of Artificial Intelligence AI.</itunes:summary>
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        <![CDATA[Max dissects gaming's costliest mistake: legendary studios abandoning expertise to chase live-service trends. Through failures of BioWare's Anthem, Rocksteady's Suicide Squad, and Ubisoft's Skull and Bones, he reveals how chasing recurring revenue destroyed billions in value and the masterpieces we'll never play.

Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV

This content was created in partnership and with the help of Artificial Intelligence AI.]]>
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